5
Getting Started
pad. If they aren't engraved, the list of buttons will typi-
cally be named "Button 1", "Button 2" and so on.
Position the cursor at the desired button and press the
SELECT button.
If there is only one scene programmed on the selected
button, that scene will be activated and the list of lighting
zones in that scene will be displayed with there respec-
tive light levels. If there are multiple scenes that can be
activated from that button (for example, one scene when
the button is pressed and another scene when the button
is double-tapped), the list of scenes will be displayed. In
this case, position the cursor at the desired scene and
press the SELECT button.
At any time, the user can navigate back to other scenes,
buttons, keypads, rooms, and areas by pressing the
BACK button.
SCENE PROGRAMMING
While programming a scene, the Hand-Held Programmer
has absolute control of those lighting zones. Keypad but-
tons, timeclock events, etc., are not permitted to adjust
those zones.
Using the arrow buttons ( ), select the desired
zone(s) to change. Using the RAISE and LOWER but-
tons, change the light level of the zone(s), causing the
scene to be reprogrammed to the new setting. Use the
LEVEL/FADE/DELAY button to reprogram zone fade
time and zone delay time. All changes take effect imme-
diately.
To modify a scene using the Hand-Held Programmer,
the user must first select the scene they want to edit.
There are two methods for accomplishing this. Button
Finder is the simplest method. It allows the user to
press the keypad button to activate the scene they want
to edit and the HHP automatically selects that scene. A
manual method of navigation is also available.
BUTTON FINDER NAVIGATION (RECOMMENDED)
Button Finder allows a user to “auto-navigate” to a light-
ing scene on a particular button in the system.
1. Press the BUTTON FINDER button on the Hand-
Held Programmer.
2. Press the keypad button to activate the scene that
the user wishes to reprogram.
The Hand-Held Programmer will automatically navigate
to that button. The user can then begin to make their
scene changes.
MANUAL NAVIGATION
Although the easiest and recommended way to navigate
to a lighting scene is by using BUTTON FINDER, the
user can manually navigate to the scene using naviga-
tion buttons on the HHP.
When plugged in, the Hand-Held Programmer starts on
the Home screen. Press the SELECT button to begin.
This will display a list of areas. Typically, a home is
divided into areas such as First Floor, Second Floor,
Exterior.
Using the UP/DOWN arrow buttons ( ), move the
cursor to the desired area to reprogram. When the cur-
sor is at the desired area, press the SELECT button.
This will display a list of rooms within that area, such as
Kitchen, Living Room, Foyer.
Position the cursor at the desired room and press the
SELECT button. This will display a list of keypads locat-
ed within the selected room. Keypads are typically
named according to location, style, number of buttons or
what they control.
Position the cursor at the desired keypad and press the
SELECT button. This will display a list of buttons on the
selected keypad. If the keypads are engraved, this list of
buttons should match the engraving on the actual key-
Getting Started