MA SCANCOMMANDER User manual

SCANCOMMANDER
User´s Manual
Version 4.31f
August 2007

MA Lighting Technology GmbH .Dachdeckerstr. 16 .D-97297 Waldbüttelbrunn .Fax: +49 931 4979429 .www.malighting.de
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Contents
1.Introduction(Version4.31).............................................................. 5
1.1Generalremarks ........................................................................................ 5
1.2 Specifications and extras ...........................................................................6
1.3Installation..................................................................................................6
2.Setup ............................................................................................. 7
2.1Topmenu ................................................................................................... 7
2.2 Lamp type.................................................................................................. 8
2.3DMXoutputaddresses ............................................................................... 9
2.4MovementdirectiononDMXmode ........................................................... 10
2.5Initializingofstage ................................................................................... 11
3. Direct access............................................................................... 13
3.1Scangroupsandbrightnessfader ............................................................ 13
3.2 Basic scan functions................................................................................ 14
3.2.1Tuningwiththeencoder .................................................................... 14
3.2.2Programmingofpresets .................................................................... 15
3.2.3 Playback of presets .......................................................................... 16
3.3Movements .............................................................................................. 18
3.3.1Movementon directDMXoron stagecalculation .............................. 18
3.3.2Changingthemovementmode .......................................................... 19
3.3.3Transformingmemoriestoanewstage ............................................. 20
3.3.4TrackballandMouse ......................................................................... 21
3.3.5Followspotmode............................................................................... 21
3.3.6Circlemode....................................................................................... 22
3.3.7Movementspeed ............................................................................... 23
4. Memories..................................................................................... 24
4.1Programmingofbasicmemories .............................................................. 24
4.2 Playback memories ................................................................................. 26
4.2.1Playbackwithprogrammedx-fadetimeandtrigpoint......................... 26
4.2.2 Playback with new x-fade time .......................................................... 26
4.2.3Playbackwithmanualx-fade............................................................. 26
4.2.4Freezingofsinglechannels............................................................... 27
4.2.5Display of Memory Names ................................................................ 28
4.3Selectivememories.................................................................................. 29
4.3.1Programmingofselectivememories .................................................. 29
4.3.2Playbackofselectivememories ........................................................ 30
4.4Modifyingofmemories ............................................................................. 31
4.4.1Changingnamesandparameters ...................................................... 31
4.4.2Changingmatrixanddata ................................................................. 31
4.4.3Copyingmemories ............................................................................ 32

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5.Chaser......................................................................................... 33
5.1Programmingofchasers .......................................................................... 33
5.1.1 New chaser steps ............................................................................. 33
5.1.2Programmingchaserparameters ...................................................... 34
5.1.3 Insert or delete chaser steps ............................................................. 34
5.2 Playback chasers .................................................................................... 35
5.2.1EnableChaser .................................................................................. 35
5.3Modifyingachaserprogram ..................................................................... 36
5.3.1Changingnamesandparameters ...................................................... 36
5.3.2Changingsequenceofsteps ............................................................. 37
5.3.3Changingstepmatrixandlevels........................................................ 39
6.Sequences................................................................................... 40
6.1Programmingofsequences...................................................................... 40
6.1.1Newsequencesteps......................................................................... 40
6.2 Playback of sequences ............................................................................ 43
6.2.1 Playback of a sequence by GO button .............................................. 43
6.2.2 Playback of a sequence with adjusted step rate................................ 44
6.2.3 Playback of a sequence triggered by sound input.............................. 44
6.2.4Manualx-fadebetweensequencesteps............................................ 44
6.2.5PlaybackofasequencewithprogrammedSTEP MODE................... 45
6.2.6EnableSequence.............................................................................. 45
6.2.7Sequenceplayback menu ................................................................. 46
6.3Modifyingasequence .............................................................................. 47
6.3.1Changingsequence step times ......................................................... 47
6.3.2ChangingstepsequenceandSTEPMODES .................................... 48
6.3.3Changingstepmatrixandlevels........................................................ 50
6.3.4 Recalling a memory or chaser as step of a sequence ....................... 51
7.REMOTE ..................................................................................... 52
7.1RemoteviaTouchboard ............................................................................ 53
7.1.1Inputsignal ....................................................................................... 53
7.1.2Assigningboardfunctions ................................................................. 53
7.2RemoteviaDMXinput .............................................................................. 54
7.2.1Inputsignal ....................................................................................... 54
7.2.2Assigningboardfunctions ................................................................. 54
7.3MIDI ......................................................................................................... 55
7.3.1ChoosingtheMIDIchannel................................................................ 55
7.3.2MIDIdataformatoftheScancommander........................................... 55
7.4 Master-SlaveOperation ........................................................................... 56
7.4.1Installation......................................................................................... 56
7.4.2Starting the couple mode .................................................................. 56
7.4.3Workingonmaster-slavemode ......................................................... 56
7.5SMPTETIMECODE ................................................................................ 57
7.5.1TimeCodeNetworkTechnics............................................................ 57
7.5.2LiverecordingofaTimeCodeshow .................................................. 58
7.5.3TimeCode Playback ......................................................................... 60
7.5.4ModifyingaTimeCodeprogram ........................................................ 61
7.6TheScancommanderExtensionUnit ....................................................... 63

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8.Dimmerandcolorchangers ......................................................... 64
8.1AssigningEXTRAchannels.................................................................. 64
8.2 Direct access to EXTRA channels........................................................ 64
8.3EXTRAgroupsandbrightnessmaster .................................................. 65
8.4EXTRApresets .................................................................................... 65
8.5EXTRAchannelsinmemories .............................................................. 66
9.Utilities......................................................................................... 67
9.1 Display index ........................................................................................... 67
9.2Storageofprograms................................................................................. 68
9.2.1 Backup on to memory card ............................................................... 68
9.3Clearingprograms .................................................................................... 70
9.4 Keyswitch ................................................................................................ 70
9.5Macros..................................................................................................... 71
9.5.1Programmingmacros ........................................................................ 71
9.5.2Macrouser examples........................................................................ 72
10.Inputsandoutputs....................................................................... 73
11.DefiningyourownScans ............................................................ 75
Index ................................................................................................ 79
FixtureLibrary: ................................................................................. 83
Appendix1:...................................................................................... 87
Appendix2:.................................................................................... 108
Controlling"TRACKSPOT" ........................................................................... 114
Controlling"INTELLABEAM" ........................................................................ 115
Controlling"Cyberlight" ................................................................................ 118
Safetyinstructions .......................................................................... 118
DeclarationofConfirmity................................................................ 119

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1. Introduction (Version 4.31)
1.1 General remarks
The MA SCANCOMMANDER features perfect and easy control of most DMX
512 compatible moving lights and multifunctional fixtures. Up to 16 units can
be controlled simultaneously.
Main features of the MA SCANCOMMANDER:
- Access to colours, gobos etc. via labelled buttons.
- Programming of selective scenes with - for example - fixed positions but
new colours.
- Transformation of all programs to different stages and different types of
fixtures.
- Followspot via Trackball with several different fixtures.
- Slow fades with freely selectable trigpoint for colours, gobos etc.
- Direct access to all functions during running scenes.
- Fader for direct control of brightness.
- Remote inputs for touchboards, DMX 512, MIDI Sound and SMPTE Time
Code.
- Unlimited number of fixtures by docking several MA SCANCOMMANDERS.
- Simultaneous control of different types of lighting fixtures.
-Additional 96 channels for dimming or color changers.
Chapter 2 describes the set up, which has to be followed step by step:
Choosing lamp type, giving DMX starting address and initializing the stage.
Chapter 3 to 6 describe the direct access to single functions and the
programming of scenes.
Appendix 1 lists the types of fixtures, which can be interfaced to the
MA SCANCOMMANDER.
When you see ">>...." in this menu, there will be further explanations on this
subject. The index at the end makes it easy to find certain subjects.
To be involved in the update service, please fill out the registration
card at the end of the manual.
MA Scancommander
basic features

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Trackball,
Computermouse
1.3 Installation
100-240 Volt, 40-60 Hz via Euro plug. No switching of voltage necessary.
According to USITT DMX 512 (1990) protocol. The output is opto insulated and
even better than RS 485 or RS 422. The pins in the 5 pin XLR plug are: Pin 1:
ground, Pin 2: Data-, Pin 3: Data+ (Pin 4 and 5: not used)
Other in- and outputs see chapter 9.
Powersupply
DMX 512 output
1.2 Specifications and extras
The basic MA SCANCOMMANDER is delivered as a 19" version with 1
desklamp. With this configuration it can perform all functions except labelling
your scenes and presets in the display.There is a list of options available that
will fit your needs.
Makes it easy to control movements. All Atari compatible trackballs or mice
can be used. Note: PC compatible mice cannot be used !!
Enables you to label your programs.Any PC-MF keyboard will work.American
keyboards may cause some problems by exchanging different letters.
(>>Memory Names, Preset Names)
The keyboard, offered by MA, can be mounted in a drawer underneath the
SCANCOMMANDER
Wooden sides and a front armrest are available.
All programs can be stored on a memory card in addition to the internal
storage. Cards from 32 to 256 kilobyte, type ITT STAR CARD S-RAM can be
used.
Backup cue card
Board housing
Keyboard drawer
Keyboard

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2. Setup
2.1 Top menu
QUIT button (2x)
Starting point for all operations is the TOP MENU. To
go back to the TOP MENU during any operation
press Quit button 2 x.
Top Menu
SETUP PRESET BACKUP REMOTE
14 : 50 : 17 01 / 16 / 97
DATE:TIME:
RUNNING FADE
+/- 00 %
The squares in the display show the current function of your 12 buttons around
the display. The 3 encoders are dedicated to the 3 lower squares of the
display.
By pressing the Quit button 2 x you can return to the TOP MENU. The current
operation will be cancelled and the board returns to the normal operation
mode.
The encoder wheel no.2 can be used to modify the speed of all active fades
(see 9.1 for details).
Display buttons
Quit button
Running fade
modification
V. 4.11

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In the "Scan Selection" block the buttons have to be
switched on according the number of scans to be
registered.
Manufacturer Name
When pushing the desired button, the square of that
manufacturer will be shown inverted.
Encoder 1:In the lower section of the display you find the first
types of fixtures of the selected manufacturer. Turn-
ing Encoder 1 will scroll through the list of available
lamps. If there are "Presets" for the chosen type the
scan type will be shown inversely.
READY After selecting the desired lamp type, press READY
INIT:SCANS+VALUES+NAMES
All necessary data for this scan type is now
downloaded. The three other kinds of initialization are
for registration of different scan types for simultane-
ous operation.
The display shows in 10
sections names of manu-
factures. MORE turns the
page for more manufac-
tures. The list in the
centre shows the 16
selected lamp types.
For self-defined scans
please choose "User
Scan" (see chap. 11). You
can call 16 different scans
which were defined by
yourself previously.
Selecting number of Scans
Selecting manufacturer and
lamp type
Registration of selected
lamp type
2.2 Lamp type
The MASCANCOMMANDER is able to control various lamp types.All necessary
adjustments are made by simply choosing a lamp type from the list.
SETUP The button on top of the display label "SETUP"
switches the board to the setup menu.
LAMPTYPE
Selecting the
Lamp Type Menu
CLAY PAKY
ITALY
CAMELEON
FRANCE
B + K
GERMANY
AMPTOWN
GERMANY
COEMAR
ITALY FAL
ITALY
FLY
ITALY
JB
GERMANY
SELECT TYPE
MORE READY
1(3)
1 GOLD 2
2 GOLD 2
3 GOLD 2
4GOLD 2
5GOLD 2
6 GOLD 2
7 GOLD 2
8 GOLD 2
LAMPTYPE SETUP
9 GOLD 2
10 GOLD 2
11 TIGER
12 TIGER
13 INTEL7
14 INTEL7
15 INTEL7
16 INTEL7
USER SCAN
GOLDEN SCAN 2 3 ( 12 )
!
LAMPO
ITALY

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The DMX Output Patch
Menu shows three lists of
16 DMX addresses each.
The first list concerns the
scans, list 2 and 3 are for
additional dimmers and
color changers
(>>Extra1,Extra2) .
SCANS The square SCANS has to be inverted.
SCAN Selection buttons
DMX start addresses have to be set one by one for all
scans. The scans have to be selected by their re-
spective button in the SCAN SELECTION block.
Encoder 1:Selects the startaddress. An address is only possi-
ble to select, if the number of channels, needed for
this scan, is freely available (Number in brackets
shows the number of channels, necessary for the
registered lamptype)
PATCH Registers the selected address for the activated Scan.
To go on the next automatically selected scan has to
be chosen.
Clear Clears the registered address and enables the selec-
tion of a new start address.
Adjusting DMX start
addresses
( )
2.3 DMX output addresses
All control signals from the Scancommander are on DMX 512 and are sent on
a two conductor cable to stage. Therefore the single scans need to have a
DMX start address to know, to which data they must respond.. Usually this
address can be selected by a DIL switch directly on the lamp or at their DMX
interface.
On the SCANCOMMANDER these addresses have to be set for the individual
scans.
SETUP
DMX
EXTRA 1
EXTRA 2
CLEAR
PATCH
131
1 1 (6)
2 7 (6)
3 13 (6)
4 19 (6)
5 25 (6)
6 31 (6)
7 37 (6)
8 43 (6)
9 49 (6)
10 55 (6)
11 61 (6)
12 67 (6)
13 73 (6)
14 79 (6)
15 85 (6)
16 91 (6)
1 - - (3)
2 - - (3)
3 - - (3)
4 - - (3)
5 - - (3)
6 - - (3)
7 - - (3)
8 - - (3)
9 - - (3)
10 - - (3)
11 - - (3)
12 - - (3)
13 - - (3)
14 - - (3)
15 - - (3)
16 - - (3)
1 - - (3)
2 - - (3)
3 - - (3)
4 - - (3)
5 - - (3)
6 - - (3)
7 - - (3)
8 - - (3)
9 - - (3)
10 - - (3)
11 - - (3)
12 - - (3)
13 - - (3)
14 - - (3)
15 - - (3)
16 - - (3)
Scans
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2.4 Movement direction on DMX mode
The movement of the beams can be controlled via two of the encoder wheels,
an external tracker ball or computer mouse. To reach an ergonomic handling of
the trackerball it is possible to do a course adjustment of the movement.
SETUP
DMX MOVEMENT
PAN T I
LT
INVERT
TILT
INVERT
PAN
CHANGE
PAN<>TILT
CENTER
4
PAN: 128 , TILT : 266
SCAN Selection
Selection of one single scan.
CHANGE PAN<>TILT
Exchanges the DMX signal of the pan and the tilt
channel.
INVERT PAN or INVERTTILT
Changes the direction of the pan or tilt channel.
Using the DMX mode, the values, adjusted on the Scancommanders display,
are send directly as DMX values to the lamps.
Beside this mode the Scancommander offers a stage adapted way of control-
ling pan and tilt. The difference between this two modes are listed in the
following chapter and in 3.3.1.

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2.5 Initializing of stage
Optionally movement and positions of the light beam are handled as X/Y
coordinates on stage. The value 0/0 corresponds to the middle of the stage.
Changing the X value relates to movement right or left, changing Y moves
between front and backside of the stage. This way of calculation makes it
necessary to do an initialization before starting the programming of scenes,
but gives you a list of advantages
- Programs can be easily transferred to a new stage setup.
- On followspot mode via trackball all beams stay together.
- Moving the trackball or mouse in one direction will move the beam of all
lamps the same direction.
To be able to use these advantages, the stage has to be "shown" to the single
scans. This initialization is done by pointing with the beam to the 4 corners of
the stage. (The most exact way to do this initialization is by using nearly
closed iris or small dot gobo >> see chapter 3 Direct access.)
Basic features of move-
ment control
SETUP
STAGE MOVEMENT
The Display shows the MOVEMENT SETUP Menu.
SCAN SELECTION block
Selection of one scan.
RESET Clears all former initializations and gives the scan a
standard movement. This is helpful if the movement
of the scan in some way is restricted by a former
initialization.
STORE
PAN T I
LT
INVERT
TILT
INVERT
PAN
CHANGE
PAN<>TILT
Center
RESET
SET
SET
SET
SET
4
Note:
RESET data can be used
for controlling the move-
ment, but cannot be
adapted to new stage
setups
After RESET (square inverted) the buttons CHANGE PAN<>TILT, INVERT
PAN and INVERT TILT offer the chance of a course adaptation of the
trackerball movement to the beam movement.
Changing movement
directions after RESET
PAN: -254 , TILT : 312

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Heading the first corner on the left
backside of stage with the beam (To be
sure to get the same corner points for
all the scans, the corners should be
marked on stage with white tape
crosses.)
! Attention ! button in the DISPLAY
Initializes the new movement. Changing to
the next scan without STORE will clear the
register of the corner positions.
! STORE !
As soon as the beam meets the corner
point,
SET
- button
stores the position in a temporary data
register. The mark " " shows, that
this corner was already adjusted.
Heading the second corner
SET - button
SET - button
Heading the third corner
SET - button
Heading the fourth corner

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3. Direct access
There is constant direct access to the single functions of the scans. Any
function can be controlled for a number of scans simultaneously. The LED´s in
the Scan Selection block determine, which of the 16 scans will be affected.
The "CLEAR" button beside the "SCAN SELECTION" block clears the selection,
the "INVERT" button inverts the actual selection.
"CLEAR"-"INVERT" selects all 16 Scans.
As long as the OPTION button is held down, the lower display button on the
left side changes between the SINGLE and MULTI mode.
SINGLE: Only one scan can be selected at once. All other scans will be
deselected automatically.
MULTI: It is possible to select more than one scan at a time to be
controlled simultaneously.
3.1 Scan groups and brightness fader
Combinations of scans, which are mostly used, can be stored and recalled as
groups. In the same time, the brightness master underneath the group buttons
are masterfaders for the brightness of this combination of scans.
SCAN Selection
Selection of the scans, which shall be stored as one
of the groups.
STORE
Keep button pressed, select "SCAN" to be displayed
on white background,
...and simultaneously press...
Group buttonA-H
Stores the actual scan selection as group.
If you accidentally release the STORE button before pressing a group button,
press two times QUIT to return to the TOP MENU.
Group buttons, when pushed during standard running mode, always overwrite
the actual scan selection.
To have one or more of the scans lighting the stage, at least one of the group
brightness faders has to be up. Even during movement initialization there will
be no beam on stage as long as all group brightness masters are at zero.
The function "MASTERS ALL 100%" at the SETUP menu will set all master
faders to full on. This makes sense during playback of synchronised shows
but should be switched off during standard operation (white background).
Actual Scan Selection
Programming of scan
groups
! Attention !
! Attention !

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Controlling functions via
encoder
For any selected function
the DIRECT ACCESS
Menu shows the actual
data in a list at the centre
of the display.
(Right the COLOR dis-
play)
SCAN SELECTION
The encoder always controls the scans, which are
actually selected in the selection block. Their num-
bers in the display list are printed inverted and the
values are modified when the encoder is used.
Encoder 1, 2 and 3
The three lower sections in the display show the
functions, which are controlled by the encoder. The
inside part of the encoder controls the function step
by step, the outside ring offers a fast and course
adjustment. (16 steps per increment).
NOTE:
As it is now possible, to select small beams and to control movement scan by scan, the stage initialization
should be done before going on with programming. This is important to have the chance of transforming
programs to new stage setups. (>>Movement initialization)
1 WHITE
2 WHITE
3 YELLOW
4YELLOW
5WHITE
6 WHITE
7 89 --
8 89 --
FEATURE C O L O R
9 WHITE
10 WHITE
11 RED
12 RED
13 WHITE
14 WHITE
15 WHITE
16 WHITE
VIOLET
WHEEL 1 WHEEL 2
WHITE
RED
YELLOW
GREEN ORANGE
PINK
BLUE
MORE1(2)
3.2 Basic scan functions
3.2.1 Tuning with the encoder
All functions of a registered lamp can be selected and controlled directly. To
see any effect on stage, every lamp has to be part of at least one of the groups
and its brightness master has to be up.
FEATURE button
Selection of any function is by their button in the
FEATURE block. As soon as the EXTRA LED lites,
the red printed functions are valid.

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3.2.2 Programming of presets
Using the Encoder Wheels, all functions are controlled in 256 steps. But for
most of the functions there are special values, which are used all the time, like
the single colours on the color channel. These values can be stored together
with a label as PRESETS and can be recalled by the push of a button later on.
On direct access the 12 display sections will show these names. For most of
the scans these PRESETS are stored internally and are downloaded when
doing the lamptype setup. If these PRESETS are not available for the actual
registered lamp type, or they are not right and have to be adjusted, you have to
swop to the PRESETADJUST menu.
QUIT button
The display switches to the TOP MENU.
PRESET The display shows the actual output values and the
headline "Adjust Preset".
Feature button
Presets can be programmed for all functions.Also for
PAN/TILT, positions can be prepared as presets.
Display button of the desired square
Short push (<1/2 sec.) of a button inverts the square.
KEYBOARD
Input of a name with up to 6 characters.
ENTER or RETURN (KEYBOARD)
Stores the name for the preset.
Adjustment of values via SCAN SELECTION and ENCODER 1 to 3.
1. x STORE button
All Scans, where the function is available, are se-
lected
2. x STORE button
For all selected scans the actual output values are
stored as PRESET.
Preset button pressed for more than 1/2 sec
The selected PRESET will be recalled and can be
modified and stored.
After the second STORE the next PRESET can be programmed or the desk
will return to the TOP MENU by using the QUIT button.
PRESETS
PRESET names
Adjusting values
Saving a PRESET
Testing and modifying
PRESETS

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Playback PRESETS 3.2.3 Playback of presets
(X-Fader in the Feature block zero)
Feature Button
Selects a function for direct access.
Display buttons
In direct access mode preprogrammed PRESETS
can be recalled by their button. Similar to the control
via encoder, only the scans which are actually
selected, will change to the new value.
Display list:
If the actual value of a scan was selected by recalling a preset, the list will no
longer show the channel value, but will show the preset name.
Encoder 1 to 3
Modifications via encoder:
- Any modification via the encoder will change the
display to show the actual output value. If the value
returns to the preset value, the display returns to
show the preset name.
Slow x-fades to a preset value:
X-FADER (FEATURE SELECTION BLOCK)
The x-fader in the feature selection block sets the
time for the slow fade. On any recall of a preset, while
this fader is raised to a value above zero, the channels
will slowly change from their actual output value to
the value stored in the preset.
When recalling a preset for a switch function like
gobo, this fader should be down, otherwise the gobo
wheels will slowly change to the selected new gobo.
Preset X-Fades

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The SAMPLE function enables the recall of up to nine presets even for different
features simultaneously. The SAMPLE preset commands can be created in
advance and are listed in the display, as soon as the SAMPLE button is
pressed.
SAMPLE - keep button pressed
As long as the sample button is pressed, the SCAN-
COMMANDER works in the SAMPLE mode.
- the display shows a insert window with up to nine
preset recalls.
- Preset commands will not be executed but listed in
the Display
- The GO+ button of the sequence will not recall the
next step of the sequence, but will recall the sampled
preset recalls.
SAMPLE function
SAMPLE display
SAMPLE button and simultaneously
any Preset button in direct access
The Preset are not executed, but are listed in the
SAMPLE list together with the actual scan selection
and the actual x-fade time.
SAMPLE button and simultaneously
GO + button of the sequence section
The listed preset recalls get executed. The list will
not be cleared and can be recalled again later on.
Any new preset command, which is sampled in the list, may overwrite and
therefore automatically clear a former command. (For example if a new
command sets a gobo for all scans, any former gobo commands in the sample
list are cleared.)
SAMPLE button and simultaneously
CLEAR button in the feature section
The SAMPLE list will be cleared.

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3.3 Movements
Controlling the movement works basically like controlling any other function.
Positions, which are stored as presets, can be recalled by their buttons. The
scan selection block shows, which of the 16 scans will go to the new position.
When a preset is recalled with a x-fade time greater than zero, the beams will
change slowly and with a linear travel from their actual position to the new one.
In addition to encoder and preset playback, there are some functions which
are only available for Pan/Tilt.
(two different mode, trackball and mouse, followspot and circle movement)
PAN/TILT coordinates
PAN/TILT via encoder
and Presets
3.3.1 Movement on direct DMX or on stage calculation
As noted in 2.4 and 2.5 on the Scancommander it can be selected between
adjusting the DMX values of pan and tilt directly or adjusting the stage position
where the scans are supposed to point to. Although it is possible to swap
between this two modes any time, it is highly recommended to select one of
the modes as basic for all programs.
Advantages and disad-
vantages of the two
operation modes
Stage calculation mode
- synchronously control of all scans
within the stage
- linear movement of the beam even
when using moving head lamps.
- reaching the bump position of the
yoke, the head lamp turns around.
- linear movement of the beam within
the stage area
- adapting all programs by initializing
the 4 corners
- adjustment of single presets
- without any problem up to 50% out-
side stage
-99 - 99
to 99 99
the rhomb marks stage coordinates,
white ramp marks a fade to stage
coordinates
DMX direct mode
Setting position:
- better control in extreme positions
far outside stage
- on moving head lamps, pan turns
the yokes while tilt turns the lamp
- the bump position of the yokes is
placed at the same side every time
the picture is recalled.
Movements on fade:
- depends on mechanical construc-
tion of the lamps
Adaptation to new stage setups:
- scans have to be mounted exactly
to the same position as before or
- all presets have to be adjusted
Follow mode:
- not possible
Display on the pan/tilt menu:
00 00
to FF FF
(optional in % or hexadecimal)

ScancommanderScancommander
ScancommanderScancommander
Scancommander
1919
19
- During stage oriented movement mode the value in the display reaches from
-99 to +99. The centre of the stage corresponds to 0/0, the corners have values
of +/-25. Values outside +/- 25 mean, that the beam is actually outside the
stage.
- When a preset is recalled with a x-fade time greater than zero, the beams will
change slowly and with a linear travel from their actual position to the new one.
- If the movement initialization was done correctly, any combination of scans,
which shows the same values in the display, meet the same point on stage.
Outside the stage, this effect will loose its accuracy.
Programming presets for Pan/Tilt makes movement control very handy.
44 positions on stage can be preprogrammed and recalled by their button.
In addition it helps to return to a well defined point if the operation via trackball
gets confusing.
Special regulations on
stage oriented movement
! Attention !
During any programming of positions make sure, that the circle radius is set to
zero. If only the circle speed is zero, but the radius is greater zero, there is no
circle movement visible, but the radius is still valid and will cause an offset on
the programmed positions.
! Attention !
3.3.2 Changing the movement mode
SCAN SELECTION
Selection of the scans to be changed
OPTION button
keep button pressed and simultaneously press
SET SELECTION TO STAGE MOVEMENT
selected scans, which work on direct DMX mode, will
swap to the stage calculation mode and jump to "00
00" middle of stage.
SET SELECTION TO DMX MOVEMENT
selected scans swap to direct DMX mode without
changing their position.
The actual mode is marks by "S" or "D" for all 16 scans. Changing the mode
via option cancels all running fades.
The working mode is stored within any preset, memory, chaser or sequence
step. The playback of this programs automatically restores the according
working mode. Fades between two positions with different working mode
always run in DMX direct mode.
Direct setting of the
working mode
Changing the working
mode can be done by
recalling according
playbacks

MA Lighting Technology GmbH .Dachdeckerstr. 16 .D-97297 Waldbüttelbrunn .Fax: +49 931 4979429 .www.malighting.de
2020
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3.3.3 Transforming memories to a new stage
Transforming stage mode data:
All movement positions which are stored as presets, memories or scenes, are
automatically adapted to a new stage setup, as soon as the movement
initialization is done. Therefore it is important to have the first movement
initialization done before any program is stored. If the programs had been
done on the basic of an exact initialization, no further adjustments are
necessary. The same initialization is necessary, if the mounting position or
height of a scan has been changed.
Preset positions can also be adjusted, if the point they have to hit on stage,
has moved. If, for example, the position of the keyboard player has moved,
only the preset "KEYB." has to be adjusted, and any memory, chaser or
sequence step, which was programmed to meet the keyboard, will recall the
right position.
Transforming direct DMX mode data:
If programs are stored on direct DMX mode the easiest way is to adjust the
lamp position as exact as possible.
Otherwise all programs, which are based on preset positions can be trans-
formed by simply adjusting the 44 preset positions. Stage pictures, which are
not based on presets, have to be tested and adjusted one by one.
Transforming programs to
a new stage setup
Adjusting preset positions
Transforming direct DMX
memories
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