MA LIGHTCOMMANDER II 48/6 User manual

LIGHTCOMMANDER II 24/6
LIGHTCOMMANDER II 48/6
User´s Manual
Version 2.59
August 2007

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Table of Contents
0. Introduction ................................................................................... 4
0.1 How to use your Operator´s Manual..........................................................4
0.2 Specifications and Installation...................................................................5
0.3 Display and Top Menu ..............................................................................5
1. Single Channels............................................................................ 8
1.1 Presets and Masters .................................................................................8
1.2 Add - Swop Buttons...................................................................................8
1.3 Extra Channels (AUX 1-6).........................................................................9
2. Preprogrammed Pictures (Memories) ......................................... 10
2.1 Memory Pages ........................................................................................10
2.2 Programming Memories..........................................................................11
2.3 Switch Memories.....................................................................................12
3. Chaser Programs ........................................................................ 13
3.1 Programming ON-OFF Chases...............................................................14
3.2 Programming Real-Level Chases ...........................................................15
3.3 Programming Memory Chases ...............................................................15
3.4 Recalling a Chase ...................................................................................16
3.5 Controlling the Speed of a Running Chase ............................................. 16
3.6 Controlling the Fade between Chase Steps ............................................17
3.7 Chases on Memory Faders .....................................................................18
4. Dipless Crossfade (X-Fade)....................................................... 19
4.1 Automatic Crossfade between Memories................................................20
4.2 Manual Crossfades between Memories ..................................................21
4.3 X-Fading a Chaser Program ...................................................................22
5. Preprogrammed Lighting Shows (Sequences)............................ 23
5.1 Programming Sequences........................................................................ 23
5.2 Recalling Sequences ..............................................................................24

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6. Preview and Modifying ................................................................ 25
6.1 BLIND Function.......................................................................................25
6.2 PREVIEW - Output Listing......................................................................25
6.3 Output Limit ............................................................................................26
6.4 Previewing and Modification of Memories ..............................................27
6.5 Modifying Chase or Sequence Steps ......................................................28
6.6 Previewing a Chase ................................................................................29
6.6.1 Preview at the Chaser Section......................................................... 29
6.6.2 Preview a Chase on Memory........................................................... 29
6.6.3 Previewing a Chase linked to a Sequence Step .............................. 29
6.7 Preview and Modifying a running X-Fade ...............................................30
6.7.1 Preview on the following X-fade Steps ............................................30
6.7.2 Modifying X-Fade Steps................................................................... 31
6.7.3 Changing X-Fade Scene Order........................................................32
7. Special Functions........................................................................ 33
7.1 Single Channel Setups............................................................................ 33
7.1.1 Doubling the Channel Number (WIDE Function) .............................33
7.1.2 Connection Desk Channel to Dimmer Channel (Softpatch).............34
7.1.3 Dimmer Curve .................................................................................35
7.1.4 Swop Disable ..................................................................................35
7.2 Changing Board Operation Mode............................................................36
7.2.1 Switch Memories.............................................................................. 36
7.2.2 Keyswitch .........................................................................................36
7.2.3 Theatre Sequence............................................................................37
7.3 Backup on Cue Cards .............................................................................38
7.4 CLEAR ALL Programs on the Desk .......................................................38
7.5 Automatic Test Routines........................................................................38
7.6 Adjusting Date And Time .......................................................................38
7.7 HOLD Function ......................................................................................39
8. Remote Control and Linking........................................................ 39
8.1 Master-Slave Operation ..........................................................................39
8.2 MIDI Functions........................................................................................ 40
9. Input and Output ......................................................................... 42
Index ............................................................................................... 43
Safety instructions........................................................................... 46
Declaration of conformity ................................................................ 47

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0. Introduction
The MA Lightcommander II has been recognized for years as one of the
best and most reliable boards for medium size show and high quality
productions. With our new software 2.X, which is available since January
1994 and can also be installed in all older boards, we enable the Lightcom-
mander II to perform numerous new functions. One of them, the Wide-
Mode, doubles the number of usable channels, other functions will make
the board even more user friendly.
0.1 How to use your Operator´s Manual
The first chapters of this manual will introduce you to the basic functions
of the Lightcommander II. The bottom line always indicates special func-
tions on that subject. The graphic shows the described part of the board,
or the contents of the display.
Chapters 6 to 8 describes the numerous special functions, the different
display menus as well as the possibility of synchronizing the MA Lightcom-
mander II via MIDI or couple two boards in master-slave mode.
Chapter 9 deals with the inputs and outputs on the backpanel of the MA
Lightcommander.
The index in chapter 10 allows you to locate special subjects.
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0.2 Specifications and Installation
The MA Lightcommander II is available in two versions: 24/6 and 48/6.
Both versions have a 100 - 240 Volt AC input on the back panel.
The signal outputs to your dimmers are: DMX 512 (1990) and 30 / 54
channel analog via Socapex EF337.
Apart from the different numbers of channels, the two boards perform the
same functions.
0.3 Display and Top Menu
The build-in LCD display informs you on the present program and in
conjunction with the 4 buttons located directly below the display you have
access to numerous special functions. The QUIT button always brings the
board back to the Top Menu (shown below).
The specific functions of the 4 buttons are always described in the boxes
of the display directly above them.
The Encoder wheel on the right of the display is used for data-input in
conjunction with special functions shown in the display. All values and data
that can be altered or changed by the Encoder wheel are always displayed
in front of a dark background.
The following page lists all displays of the Lightcommander II. The page
where to find the exact descriptions of the specific display and its func-
tions is shown above the graphic.
01 --
-- -- 12 : 07 : 13
M A - LIGHTCOMMANDER 24/6 V.2.X
PROGRAM
MEMORY PRG CHASE
SEQUENCE CHASE TO
MEMORY UTILITY
SETUP
Programming of
stage scenes see
3. Chaser
programs,
5. Sequences
see
3.7 Chaser on
Memory-faders
see 7. Special
functions.
Chaser program s.3Real time
clock see
7.6
X-Fade program
see 4.3
TOP MENU - accessible via QUIT button

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Page5
TOP MENU
Page14/23
PROGRAMMING CHASE-SEQUENCE
SEQUENCECHASEDELETEEDIT
Page 18
CHASE TO MEMORY
LEARN SPEED DELETE SOUND
Page14/28
PROGRAMMING CHASE
ENTER DELETE INSERT COPY
Page23/28
PROGRAMMING SEQUENCE 1
ENTER DELETE INSERT COPY
ENTER INFADE OUTFADE LINK
Page 23
PROGRAMMING SEQUENCE 2
PROGRAM
MEMORY
PRG CHASE
SEQUENCE
QUIT
PROGRAMMING MEMORY Page 11
SAVE
OUTPUT SAVE
PRESET 2
DISPLAY
MEMORY
QUIT
Page 25
X-FADESELECT MEMORYLIMIT
OUTPUT MONITOR
Page 26
ALL 100 %0 % OFF100 %
LIMIT MONITOR
Page 31
MODIFY LEVEL STEP MONITOR
CHASE --STEP 06
Page 31
MODIFY MEMORY STEP MONITOR
MEM 6 A CHASE --MODIFYSTEP 03
MODIFY ON/OFF STEP GRAPHIC
STEP 07
Page 31
PREVIEW
5 AMODIFY MEMORY:
MODIFY MEMORY MONITORPage 27
Page 29
PREVIEW CHASE IN MEMORY
SOUNDSTEPLEARN
MEMORY 13-16, in case of Chase on Memory
MEMORY button
HOLD > 1sec
Page 39
HOLD HOLD
OFF UTILITY
SETUP
CHASE TO
MEMORY

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RUN SWAP
CHASER SPEED
SOUNDLEARN SINGLEREVERSEFADETIME
SPEEDSTEP
CHASER NUMBER Page16/29
CHASER
NUMBER
CHASER
SPEED
UTILITIES
SETUP OUTPUT EXTERN BACKUP
Page 33-40
Page
33,36,38
SETUP
CLOCK WIDE SWITCH
MEMORY LOAD
FROM CARDSAVE
TO CARD EXCHANGE
MEMORY
Page 38
BACKUP
Page 34-
35
PATCH SWOP DIS-
ABLE
CURVE
OUTPUT Page 39-40
EXTERN
MIDI IN MIDI OUT ALT:CTRL. SLAVE
Page 35
DISABLE
ALL
ENABLE
ALL
SWOP DISABLE
Page 34
OPEN 1 : 1 CLEAR
OUTPUT - PATCH
Page 35
ALL
CURVE
ALL
LINEAR
CURVE
Page 32
X-FADE OFF
FADE
OFF SWITCH
OFF
GO -
MANUAL
Page 19-24,32
X-FADE PLAY
NEXTINFADEOUT-
FADE
Page 16-17
running
Chase
new se-
lected
Chase REC.FADESELECTSELECT
X-FADE SETUP Page 19-24
X-FADE
on/off X-FADE
on
X-FADE
off
X-FADE
MENU toggles be-
tweenmenus
THEATRE
SEQUENCE
PREVIEW
CONNECT

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1. Single Channels
1.1 Presets and Masters
There are two sets of faders (Preset 1 and 2) and one set of flash buttons
to control the single channels.
The Main Master controls the output and should be at 100% during stand-
ard operations.
Adjustments on the Presets can be faded in and out independently using
the two Preset Master faders.
The LED´ at the single channel buttons show the actual intensity of the
channel, but will change during Preview, Programming and Blackout
operations.
The Blackout button (DBO) underneath the Main Master fader will clear
the complete output, while the LED´s will still inform about the intensity
which comes up as soon as the button is released (exceptions: see 1.3
AUX Channels and 7.2.1 Switch Memories)
1.2 Add - Swop Buttons
The buttons will switch on the channel. The brightness of this effect can
only be reduced by the Main Master.
If the SWOP function is switched on (LED in the SWOP button lits up),
each press of a button will erase all other channels but the selected one
(Solo effect).
For further informations see:
Doubling the number of channels - 7.1.1 WIDE Function
Changing the channel order - 7.1.2 Softpatch
Locking single channels against SWOP effect - 7.1.4 Swop Disable
Preset 2
faders
Preset 1
faders
Single
channel
buttons
SWOP-
button Main-
Master Preset-
Master 1
and 2

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1.3 Extra Channels (AUX 1-6)
Beside the 24 rsp. 48 channels of the presets the Lightcommander II offers
six additional channels via the potentiometers AUX 1 to AUX 6. Adjust-
ments on this pots are independent from the Main Master, Blackout button
or Preset Masters and are specially designed for the control of colour
changers or other stage effects.
(As a part of preprogrammed stage scenes like memories or chases this
AUX channels can also be mastered with the according fader)
For further informations see:
Colour changers in memories - 2.3 and 7.2.1 Switch Memories
AUX 1-6

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2. Preprogrammed Pictures (Memories)
Adjusted stage scenes can be stored as Memories. Sixteen Memory
Master faders with flash buttons offer control of this pictures.
If the SWOP function is switched on, pressing a memory button will recall
this picture and erase all other channels or memories on stage.
2.1 Memory Pages
Each of the 16 Memory faders can carry up to eight different pictures.
The page buttons A to H preselect, which of this eight pictures is actually
programmed or recalled.
As long as a Memory fader is pulled up, it will not be affected by changing
the page selection. It will stay with its picture until it is returned to zero.
Coming up again it recalls the picture on the newly selected page.
As long as one or more Memory faders are still working with an old page
selection, the LED in the new page will flash.
For further informations see:
Chase effects on Memory faders - 3.7 Chase on Memory
Dipless crossfade between Memories - 4. X-Fade

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2.2 Programming Memories
Programming Memories is guided by menus of the build-in LCD display.
Operation mode:
Adjust stage scene via Preset faders or by recalling preprogrammed
memories.
PROGRAM The first red button underneath the display
MEMORY switches the menu to
"PROGRAMMING - MEMORY".
Selection of one of the Memory buttons.
SAVE The 3. display button of the menu
OUTPUT "PROGRAMMING MEMORY"
saves the actual stage scene under the pre-
selected Memory number.
The QUIT button switches back to the TOP MENU.
Quick programming mode:
Keeping "PROGRAM MEMORY" button pressed and selecting a
Memory Flash button stores the actual output as Memory.
-- A
MEMORY
LAST - - A
FREE: 95.72 %
PROGRAMMING - MEMORY
QUIT DISPLAY
MEMORY SAVE
OUTPUT SAVE
PRESET 2
Number and page of the
selected Memory. Number and page of the
memory, programmed last. Percent of the storage
capacity, still available.
MENU "PROGRAMMING - MEMORY" - accessible via the TOP MENU
Stores only the adjustment on
Preset 2, regardless the
position of the Preset or Main
Master, as Memory.
Stores the
output as
Memory.
Shows the old
Memory of the
selected address.
Returns to the
TOP MENU
For further informations see:
Preview and modify memories - 6.4 PREVIEW
Blind Programming - 6.1 BLIND function
1.
3.
2.
4.
5.
1-5

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2.3 Switch Memories
Additional 64 pictures can be stored onto the 8 Switch Memory buttons. Via
the page selection it is possible to store and recall 8 pictures per button.
Programming switch Memories works the same way as programming stand-
ard memories.
FLASH Mode: Like the Flash buttons of the 16 standard memories, the
Switch Memory buttons will recall the memory as long as
the button is held down.
It is optionally possible to change the Flash mode to a Toggle or Kill mode
between on and off (particularly useful when controlling colour changers or
effects, see 7.2.1).
For further informations see:
Changing the Flash mode to Toggle or Kill mode - 7.2.1 Special Memories

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3. Chaser Programs
Beside the static memories it is possible to store up to 50 chaser effects
with up to 99 steps each. There are three different kind of chase programs
regarding the way of setting the steps:
ON-OFF Chase:
on each step a selection of channels is switched on to 100%.
REAL-LEVEL Chase:
the brightness of the single channels can be freely adjusted per step.
MEMORY Chase:
each step recalls one of the stored memories.
Chases can be recalled via the special chaser section right hand on the
master board or can be loaded to one of the memory master faders 13 to
16. This way up to 5 chaser programs can run simultaneously with indi-
vidual speed.
Slow fades between the single steps are only possible when running a
program on the chaser section.

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3.1 Programming ON-OFF Chases
All chaser programs have to be stored step by step.
The second display button on Top Menu
switches to
"PROGRAMMING CHASE-SEQUENCE"
PROGRAMMING - CHASE-SEQUENCE
EDIT DELETE CHASE SEQUENCE
01
FREE: 95.72 %
STEPS: 01 MEMORY
ON/OFF
LEVEL
MEMORY
LEVEL
1. PRG CHASE/
SEQUENCE
PROGRAMMING - CHASE No. 01
ENTER DELETE COPYINSERT
STEP 02
ON/OFF CHASE ( USE CHANNEL BUTTON )
FREE: 95.72 %
STEPS: 01
Total number of steps already
programmed
The LED´s within the single channel buttons no longer display the output but will only show the
setting of the actual step. To see the steps on stage, the BLIND button right underneath the
display has to be switched off.
Number of actual step can be selected via
encoder wheel
5. The Flash buttons select channels to be full on for the
..... actual step. AUX-channels can be selected by turning
the potentiometer.
EDIT button: leads to programming the single steps.
4.
Selecting a program
number via the Encoder
wheel.
2. 3. CHASE button. Selecting the chase
mode. The box in front of ON/OFF has
to be marked.
The QUIT button switches back to the TOP MENU.
6. ENTER: Stores the channel selection as one step of the chaser program.
Going on with setting channels and Enter will add additional steps.
7.
see 6.5 Modification of
chaser programs

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5.
6.
7.
3.3 Programming Memory Chases
Already programmed memories can be linked together to run as a chase.
.........
.........
Selecting "MEMORY"
.........
The memories are selected via their Flash buttons.
... The number and page is shown in the display.
5.
6.
7.
CHASE SEQUENCE
MEMORY
ON/OFF
LEVEL
MEMORY
LEVEL
1.
2.
3.
4. CHASE SEQUENCE
MEMORY
ON/OFF
LEVEL
MEMORY
LEVEL
3.2 Programming Real-Level Chases
On Real-Level Chases the single channels can have freely adjusted
values for each step. Programming works like with the ON-OFF chases
but LEVEL has to be selected via the CHASE button.
If the selected program number was already used by any other chase,
changing the chase mode to LEVEL will clear the old program. If the mode
was changed accidentally, selecting the "NO" button will cancel the opera-
tion and keep the old program.
.........
.........
Selecting "LEVEL"
.........
The brightness of the single channels can be set by the
Preset 2 faders. Again ENTER will store the steps.
1.
2.
3.
4.
For further informations see:
Explanations on the display - s.6.5
Test and modification of stored chaser programs - s.6.5 and 6.7

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3.4 Recalling a Chase
Chases can be controlled via the special chaser section right hand of the
main master fader.
"Number"-button
The upper section of the display shows program number and
step of the actually running chaser program. Via the Encoder a
new program number can be preselected as NEXT :....
"ON"-button
starts the "NEXT" chaser program.
"OFF"-button
stops the actual chase.
The brightness of this chaser effect can be mastered by the chaser master
fader.
3.5 Controlling the Speed of a Running Chase
"Speed" button within the Chaser section
switches to the "CHASER SPEED" menu.
The rate of the chaser is shown in Hertz (steps per second)
and as real step time in seconds. It can be set via the Encoder
or by the LEARN button.
CHASER SPEED No. 01
LEARN SOUND SWAPFREE RUN
Sec
Hz
2.12
0.47 FADE 00% RUN: 0.00 Sec
SOUND/MANUAL: 0.00 Sec
FADETIME REVERSE SINGLE
Direct input of the
chaser speed by
pushing the button
in time to the
music.
Chase runs with adjusted
speed. Without FREE
RUN or SOUND selected,
only the STEP button will
switch the chase to the
next step.
Incoming
sound triggers
the chase
Alters the function
of the display
buttons to FADE-
TIME - REVERSE -
SINGLE.
The adjusted speed, the mode and the fadetime is stored together with the
chase number.

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3.6 Controlling the Fade between Chase Steps
The change between steps of a chase can be preformed as switching to
the new values or as a slow fade. The fade functions gets activated by the
FADE button in the chaser section.
On the Lightcommander II any fade will work as a dipless crossfade. A
single channel i.e., which is at 100% in the first and at 80% in the second
step, will not fade down and come up again, but will fade linearly from 100
to 80%.
The speed of the crossfade is set in the Speed Menu.
"Speed" button at the chaser section
switches to the menu "CHASER SPEED"
4. Display button SWAP
Changes the function of the display buttons to
control the FADETIME and the running direction.
As long as the FADETIME button is pushed,
the Encoder can be used to set the time.
SWAP
CHASER SPEED No. 01
SWAP
Sec
Hz
2.12
0.47 FADE 50% RUN: 0.23 Sec
SOUND/MANUAL: 0.00 Sec
As long as button is
pushed, the Encoder
can be used to set the
fadetime.
LEARN FREE RUN
FADETIME SINGLE
Changes the
function of the
display buttons
Chaser will stop
with the last step
Inverts the
running
direction
When using FREE RUN mode, the Fadetime gets adjusted in percent of
the step time. Changing the speed of the chase will automatically adapt
the fadetime.
In case FREE RUN is switched off and the steps are recalled by sound
signal or the Step button, the fadetime is set in seconds.
FADETIME
Real fadetime in
seconds Fadetime for STEP
button mode or
SOUND control
Fadetime in percent of the
step time (for FREE RUN
mode only)
1.
2.
3.
-
4.
SOUND
REVERSE

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3.7 Chases on Memory Faders
The four memory faders 13-16 can be used to recall chases. One single
program may even be recalled several times with different speed. The
actual chaser speed is indicated by the LED in the memory button.
The 3.Display button at the Top Menu
switches to "CHASE TO MEMORY".
Selection of one of the Memories 13-16 by its Flash button.
The display shows, whether there is already a chase linked to
this memory.
3.
-
4.
Using the Encoder will select a chaser program number.
The channel LED´s show the chase running with the selected
speed.
While the SPEED button is pressed, the Encoder changes the
chaser speed.
Quit returns the desk to the Top Menu.
CHASE TO MEMORY
MEMORY A13
SPEED: 3.22 Hz
0.31 Sec
CHASE No. 01
STEPS: 12
ON/OFFTYPE:
DELETE SOUND
SPEED
LEARN
Clears the link and
the fader will return to
control the static
memory.
Incoming sound
signal triggers the
chase.
Direct input of the
speed by pushing
the button in time
to the music.
While SPEED button is
pressed, the Encoder
changes the speed.
1. CHASE TO
MEMORY
2.
5.

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4. Dipless Crossfade (X-Fade)
Right hand of the memory master faders the Lightcommander offers a
special X-Fade section for dipless crossfades between stage scenes.
Unlike the effect of changing from one memory to another by moving up or
down the faders, on dipless X-fades any channel changes linearly to its
new value.
Selecting the working mode (SETUP)
At the setup it can be chosen whether the scenes get selected by their
buttons or whether the X-Fade runs one of the stored programs.
2 x pressing the "X-Fade menu" button underneath the QUIT
button switches the board to the X-Fade Setup Menu.
DIRECT
MEMORY
X - FADE SETUP
SELECT
MEMORY
CHASE
SEQUENCE
TIMED SEQUENCE
SELECT REC.FADE
TYP: - - - - - - - -
- - - - STEPS
"DIRECT": selecting a memory
by its button starts the X-fade
immediately.
"PREPARE": the X-fade will not
start before the GO button is
pressed
Selection of
the working
mode
Stores the adjusted fade
time per steps rsp. times
the manual fade
Number, length and type of the selected program
X - FADE MEMORY
INFADE MANUAL
- - A
- - A
2.25 2.25 - - A
NEXT:
X-fade working menu:
"X-Fade On/Off" button starts the X-fade mode. If the X-fade
is already on, the "X-fade Menu" button toggles between the
two menus.
Actual stage
scene New picture, ready to
fade in Next picture, if
already prepared
NEXT
Outfade time of the
actual scene Infade time of the
new picture Toggles between auto-
matic and manual fade
s.6.7 Changing the
order of preprogrammed
X-fade shows
Terminating the X-fade mode:
As long as the "X-Fade On/Off" button is held down, the
display offers two new functions.
FADE OFF: the next fade will clear the X-fade
SWITCH OFF: terminates the X-fade mode immediately
OUTFADE
PREPARE
MEMORY

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4.1 Automatic Crossfade between Memories
2 x "X-Fade Menu" button switches to the Setup.
1.
2. Select "DIRECT MEMORY" and "MEMORY" via the first two
display buttons
X - FADE MEMORY
INFADE
OUTFADE MANUAL
- - A
- - A
2.25 2.25 - - A
NEXT:
S. 4.2 (has to be
switched off)
Infade time of the
new picture
Outfade time of the
actual stage scene
Times, selected by the display button, are displayed on black
background and can be altered via encoder or the fader
in the X-fade section. The fader works in grap mode,
e.g. as soon as it reaches the actual value, it will take
over control
When recalling memories by their buttons, the desk will fade
to the new picture. Even during running fades the times can
still be modified.
While the "X-Fade On/Off" button is held down, the X-fade
mode can be terminated by the display buttons SWITCH OFF
or FADE OFF.
4.
"X-Fade On/Off" button starts the X-fade mode
3.
DIRECT
MEMORY
X - FADE SETUP
SELECT
MEMORY
CHASE
SEQUENCE
TIMED SEQUENCE
SELECT REC.FADE
TYP: - - - - - - - -
- - - - STEPS
6.
5.
PREPARE
MEMORY
Table of contents
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