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  9. Mattel H8856-0920 User manual

Mattel H8856-0920 User manual

H8856-0920 G1 Size:5.5"X10" Color: 1C+1C Front H8856-0920 G1 Size:5.5"X10" Color: 1C+1C Back
Contents:
Game Unit
Instructions
Game Set Up
Insert Batteries
Open the battery compartment and insert 4 AAA batteries.
Requires 4 AAA alkaline batteries, not included.
For longer life use only alkaline batteries.
Replace batteries when buttons malfunction.
Connect to the TV
The AV cable that is attached to your game unit has a yellow, a red and
a white input. This cable needs to be plugged into your TV or VCR/DVD
player. Plug the yellow input into the yellow outlined “Video In” hole on
your TV or VCR/ DVD player. Plug the white and red inputs into the
white and red outlined “Audio In” holes on your TV or VCR/DVD player.
Depending on the type of TV or VCR/DVD you have, the video and
audio inputs could be in different places however they are usually in the
front or the back of your TV, VCR or DVD.
If you are plugging your game unit into your VCR or DVD player, your
VCR or DVD player needs to be turned on or your game unit will not
work.
If you are going to connect your game unit directly to your TV and there
is a cable box connected to your television, you will need to access the
set up menu on your TV and change the source of the input just as if
you were using a VCR or DVD player. You will probably need to use
your television’s original remote to access the menu. If you do not have
the original remote refer to your TV’s owner’s manual for instructions on
how to do this without the remote control.
If you have an older TV set that does not have audio or video inputs you will need to purchase a “RF Modulator”.
This can be purchased from most electronic stores.
Once you have everything set up, turn on the game unit’s power to begin the game.
Quit and Restart
Use the On/Off (1/0) switch to quit or reset/re-start the game at any time.
Basic Controls
Power Button – Turn the game on/off
Control Pad – Steer the car/ Move between choices
A Button – Accelerate/Confirm choice
J Button – Jump
B Button – Brake/Previous screen
Game Set Up
This screen allows you to choose a racecourse or set your game play options. The three racecourses are China
Town, Mars and The Power Plant. Using the Control Pad, highlight one of the three racecourses, and press the A
button to select the highlighted course. Once a course is selected you may choose from the following options:
1-4 – Racers
1-9 – Laps
1 or 2 – Track
Level of Difficulty – Easy-Normal-Hard
When you have made your choices press the A button to take you to the car selection screen.
Pick a Car Screen
Press LEFT/RIGHT on the Control Pad to scroll through available Hot WheelsTM vehicles. When you see the car you
want press the A button to take you to the race.
Options
Using the Control Pad, highlight Options and press A. Once Options is selected you may choose from the following
choices:
Sound Test - Use the Control Pad to cycle through the sounds and press the A button to hear them.
Music Test - Use the Control Pad to cycle through the music choices and press the A button to hear them.
Sound - On/Off
Music - On/Off
Racing
Use the A button to accelerate. Press left and right on the Control Pad
to steer your car around the track.
Use the J button to jump.
Use the B button to brake.
Turbo
When you drive through a loop or go over a jump you gain the ability
to use turbo. A meter at the bottom of the screen shows how much
turbo power you have accumulated. When you have built up enough
turbo, double tap the A button for quick burst of acceleration.
When you come to a jump, press J, J+A or J+B while car is in the air
to quickly fill your turbo meter.
Helper Arrow
In each race, a red helper arrow indicates the right direction to
complete missions. If you get lost or don’t know what to do, just
follow the arrow!
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of
the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference
to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to
try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
Mattel, Inc.
333 Continental Blvd.
El Segundo, CA
(310) 252-2400
NOTE: Changes or modifications not expressively approved by the
manufacturer responsible for compliance could void the user’s
authority to operate the equipment.”
Not for all TV set.
INSTRUCTIONS
Please keep these instructions for future reference as they contain important information.
H8856-0920 G1
© 2005 Mattel, Inc. 333 Continental Blvd., El Segundo, CA 90245 U.S.A.
MADE IN CHINA. Manufactured for Mattel. All Rights Reserved. MATTEL, HOT WHEELS, and associated
trademarks and trade dress are owned by Mattel, Inc.
Retain this address for future reference:
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303.
www.service.mattel.com/UK
Mattel Australia Pty., Ltd., Richmond, Victoria 3121
Consumer Advisory Service 1300 135 312 (valid only in Australia)
Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China.
TM
Battery Safety Information
In exceptional circumstances batteries may leak fluids that can cause a chemical burn injury or ruin your product. To
avoid battery leakage:
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the product before being charged (if designed to be removable).
• Rechargeable batteries are only to be charged under adult supervision (if designed to be removable).
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with the correct polarity.
• Exhausted batteries are to be removed from the product.
• The supply terminals are not to be short-circuited.
• Dispose of battery(ies) safely.
• Do not dispose of this product in a fire. The batteries inside may explode or leak.
B
J
A
B
J
A
T VT V
YELLOW WHITE RED
YELLOW WHITE RED
B
J
A
TM
CONSUMER INFORMATION
N
ee
d
a
ss
i
s
t
a
n
ce
?
Visit us online at
s
e
r
v
i
ce
.
m
a
tt
e
l
.
c
o
m
*
• order replacement & add-on parts
• view and print instruction manuals
• find answers and product information
Or call toll-free* at 1-800-524-8697, M-F 8AM - 6PM, ET.
*Toll-free phone service and online service is available for US and
Canadian consumers only. Website is English language only.
SERVICE.MATTEL.COM
H8855-0920 Size:11"X12" Color: 1C+1C Front
®
Start – Press Start to begin playing Barbie® TM'd or to pause the game at any time. When you pause you will
receive a password which will save your game. To continue playing the game, press Start again.
Pet Rescue Center Office
Welcome to the Pet Rescue Center. This is the Office where Barbie® receives phone calls of rescue missions and
where the certificates of completed rescues are displayed. The small flashing symbols on the left side of your
screen are your choices of places to go within the game. Select a symbol using the Control Pad Up/Down, then
press the ‘A’ Button.
Takes you to the Play Room where you can check on the health and happiness of the rescued
animals.
Shows a close-up of the Trophy Case where rescue certificates are kept. Select a certificate using
the Control Pad and press the ‘A’ Button to read each certificate up-close. Press the ‘B’ Button to go
back to the Office screen.
Barbie® answers a phone call about a missing animal.
Sends you on a rescue mission once a phone call has been accepted. You will take Barbie® out
into Green Arbor Park in search of the lost animal.
When you Start Barbie® TM'd, you will find one animal already staying at the center – a cat named Cinnamon.
Rescues
To start rescuing animals, choose the phone symbol and press the ‘A’ Button.
Barbie® will answer a rescue call and the truck symbol will turn green. Choose the truck symbol, press the ‘A’
Button, and off you go.
Driving Adventures
There are four areas in Green Arbor Park to explore with Barbie® to find the missing animals: Briar Farm, Cedar
Estate, The Island Reserve and Primrose Forest. The path to each area has its own obstacles and hazards to
overcome. Once you accept a rescue mission, you will travel with Barbie® to the area where the animal was last seen.
Barbie® has all the right vehicles – a convertible, pick-up truck, motorboat and scooter – to weave her way through the
environments, but she needs you to guide her on these adventure rides. If the vehicle hits an obstacle, you will lose
one try. You have three tries in each driving adventure.
Use the Control Pad to move the vehicle around obstacles. The control Pad Up/Down steers the vehicle. Use the
Control Pad Left to brake and the Control Pad Right to speed up.
Press and release the ‘A’ Button to jump over the obstacles with the vehicles.
If Barbie® runs into too many obstacles, you won’t make it to the rescue site. You can try a different rescue by
answering another phone call. Hang in there, you’ll get that pet!
Hint: Pressing the Control Pad Left while on the ground will slow the vehicle down so you
can see on-coming obstacles.
Pressing the Control Pad Right while jumping will help you make bigger jumps!
The paw prints on the bottom of the screen show how close you are to the finish.
The hearts show how many tries you have left.
Search For The Animals
Excellent driving! Now that you’ve made it to the rescue site, you must guide Barbie® along on foot to find the lost
animal. Use the Control Pad to walk through three different screens in each area of Green Arbor to find the lost
animal. Once you find the animal, have Barbie® pick it up using the Control Pad Down to complete the rescue.
Congratulations! Now, will take the animal back to the PRC for some much-needed care and attention. You’ve
found the animal, but the job isn’t done yet. The animal is your responsibility now. You must nurture it back to
health and happiness little by little before you can return it home.
After picking up the animal, you will select a Pet Record screen which gives you more information about the animal
including its name and description of the condition in which it was found. These records will help you figure out
how to care for the animals.
The animals you may encounter are:
Pets – Puppy, Orange Tabby Cat, Grey Kitten, Tortoise
Farm Animals – Pony, Piglet, Bunny Rabbit
Wildlife – Fox Cub, Bear Cub, Owl, Deer
Zoo Animals – Koala Bear, Lion Cub, Penguin
Special Rescues
Every so often, a surprise rescue will come up that needs your immediate attention. You’ll be sent automatically to
the area where an animal needs your help. You must win a game to complete the rescue.
“Owl Photo Safari”
Patty, the owl, has escaped from Primrose Forest and flown into the city. Help Barbie® find her by taking pictures
of the flying owls.
Your camera is at the bottom of the screen. Move it left, right, up or down using the Control Pad. Take the photo
by pressing the ‘A’ or ‘B’ Button.
Hint: Your camera’s flash must touch the owls when you take the picture. You can only
miss the owls 3 times or you will have to try this rescue again.
“Penguin’s Ice Cream Craze”
Meredith, the penguin, has gotten loose from the zoo and has hidden in the coldest place she could find: an ice cream
truck! Use the paddle and ball to break the ice blocks and free her from the ice barrier before she eats all the ice
cream. You have 3 balls to win the game. Each time you lose a ball, one of Meredith’s ice cream cones will disappear.
“Puppy Apple Turnover”
Ginger, the puppy, has gotten into the apple orchard! Help keep her out of trouble by moving the basket to catch the
falling apples. Use the Control Pad to move the basket around the screen. At first, you will only need to catch 10
apples, but you’ll have to catch more each time you win the game. If you miss an apple, you lose a try. You will have
three tries in each game.
T V
I
O
YELLOW WHITE RED
YELLOW WHITE RED
Contents:
Game Unit
Instructions
Game Set Up
Insert Batteries
Open the battery compartment and insert 4 AAA batteries.
Requires 4 AAA alkaline batteries, not included.
For longer life use only alkaline batteries.
Replace batteries when buttons malfunction.
Connect to the TV
The AV cable that is attached to your game unit has a yellow, a
red and a white input. This cable needs to be plugged into your
TV or VCR/DVD player. Plug the yellow input into the yellow
outlined “Video In” hole on your TV or VCR/ DVD player. Plug
the white and red inputs into the white and red outlined “Audio
In” holes on your TV or VCR/DVD player.
Depending on the type of TV or VCR/DVD you have, the video
and audio inputs could be in different places however they are
usually in the front or the back of your TV, VCR or DVD.
If you are plugging your game unit into your VCR or DVD player,
your VCR or DVD player needs to be turned on or your game
unit will not work.
If you are going to connect your game unit directly to your TV and there is a cable box connected to your television,
you will need to access the set up menu on your TV and change the source of the input just as if you were using a
VCR or DVD player. You will probably need to use your television’s original remote to access the menu. If you do
not have the original remote refer to your TV’s owner’s manual for instructions on how to do this without the remote
control.
If you have an older TV set that does not have audio or video inputs you will need to purchase an “RF Modulator”.
These can be purchased from most electronic stores.
Once you have everything set up, turn on the game unit’s power to begin the game.
Introduction – Animals Everywhere!
A storm has swept over the beautiful coastal village and nature preserve of Green Arbor Park. Many pets and farm
animals have run away and young wild animals have been separated from their mothers during the rainy weather.
Even some of the exotic animals from the Island Reserve have gotten loose.
Luckily, right in the center of Green Arbor Park is the Pet Rescue Center where Barbie® works. Together, you and
Barbie® have the tools and knowledge to rescue these animals, nurse them back to health and return them to their
homes. Join Barbie® on exciting rescue missions, play games with the animals you rescue, and care for them at
the Pet Rescue Center (PRC) as you would your own real pets. Have fun and learn all about the different animals
while doing good deeds. They’re counting on you, and Barbie® is ready to go with you on each mission!
Object of the Game
If you rescue all fourteen animals, nurture them back to health and happiness through consistent care, and
successfully return them to their homes, you win the game!
Hint: At times you will be caring for many animals at the PRC, while still trying to
rescue more. The challenge is to divide your time between all the animals so they all get
enough attention. Otherwise, the animals might run away from the PRC and you’ll have
to rescue them all over again!
Getting Started
Turn the power on. After a short introduction, the Barbie® TM'd title screen appears. Here, you can choose to
begin a new game or resume a previously saved game. To Start a new game select “New Game” with the Control
Pad and press the ‘A’ Button.
If you select “Option”, you will be able to turn off music and sound effects, practice Special Rescues and Care
Games.
To resume playing a previously saved game, select “Password” and enter the 16 symbol password you receive
when you pause a game. Remember to write down the password you receive so you can continue playing with all
the animals you’ve already rescued.
If you want to stop your game and don’t want to lose all the progress you’ve made you’ll need to get a password. To
get your “Password” you must return to the office and press the start button. Be sure to write down the
password so you don’t forget it.
When you restart the game select “Password” on the menu screen and enter your 16-symbol password. Press the
“A” button to go to your saved game.
Quit and Restart
Use the On/Off (1/0) switch to quit or reset/re-start the game at any time.
Controls
Using The Controls
The Control Pad – Use to highlight choices and to move Barbie® vehicles and objects around on the screen.
‘A’ Button – Use the ‘A’ Button to pick a game, start playing, start an activity and move to the next screen once
you’ve finished an activity. The ‘A’ Button also controls special abilities within each mini-game, such as jumping
over obstacles in the driving games.
‘B’ Button – Use the ‘B’ Button to go back to the previous screen and to control the left Paw Paddle in the “Critter
Keep Away” Care game.
I
O
Nor for all TV set.
INSTRUCTIONS
Please keep these instructions for future reference as they contain important information.
H8855-0920 Size:11"X12" Color: 1C+1C Back
CONSUMER INFORMATION
N
ee
d
a
ss
i
s
t
a
n
ce
?
Visit us online at
s
e
r
v
i
ce
.
m
a
tt
e
l
.
c
o
m
*
• order replacement & add-on parts
• view and print instruction manuals
• find answers and product information
Or call toll-free* at 1-800-524-8697, M-F 8AM - 6PM, ET.
*Toll-free phone service and online service is available for US and
Canadian consumers only. Website is English language only.
SERVICE.MATTEL.COM
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15
of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed
and used in accordance with the instructions, may cause harmful interference to radio communications. However,
there is no guarantee that interference will not occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be determined by turning the equipment off and on,
the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
Mattel, Inc.
333 Continental Blvd.
El Segundo, CA
(310) 252-2400
NOTE: Changes or modifications not expressively approved by the manufacturer responsible for compliance could
void the user’s authority to operate the equipment.
Playroom
Here, you will find your rescued animals. Use the Control Pad Left/Right to move from animal to animal. How are they
doing? The meters at the top of your screen display the health and happiness of the animal on the screen. The levels
of happiness and health vary for each animal that is found. The green plus symbol stands for health and the orange
smiley face stands for happiness. Also, the animal will give you definite signs. Is it lying down? It may not be feeling
well or it could be injured. Or, does it look bored or lonely? Maybe it just wants to play.
Choose the first aid symbol to enter the Check Up Room where you can nurse the animal back to
health.
Choose the ball symbol to play a game with her. After you play a game with an animal, you can check
to see if she’s perked up.
She should look a bit more cheerful if you won the game and the happiness meter will have increased
by one point.
Your goal is to bring the animal back to full health and happiness, where both meters have all five points highlighted.
Only then, will you have a chance to return the animal to its home and complete the rescue mission. You’ll know it’s
time for the return trip when the Truck symbol turns from red to green. Select it and press the ‘A’ Button. Off you go
with the happy, healthy animal!
The Happiness Meter
Each time you win a Care Game with an animal, the happiness meter increases by one point.
The Health Meter
Each time you give an animal the correct treatment in the Check Up Room, the health meter increases by one point.
Just as with real animals, these newly rescued animals need care and attention. You may have increased an animal’s
happiness or health initially, but if you then forget about her and leaver her alone for too long she will grow sadder and
eventually loose health points as well. The more animals you have to look after, the more challenging the game
becomes as you try to keep all the animals healthy and happy at the same time. You might spend so much time caring
for newly rescued animals that the first few animals you brought to the PRC feel neglected and become very unhappy.
Left alone for too long, their meters will fall to zero.
Pause the Game
When you exit the Play Room, any animal that has zero points of health and happiness will dash outside. You’ll soon
see her running away through Green Arbor Park and you’ll have to rescue her all over again!
Remember, if you stop playing without pausing the game first, the animals are still waiting to be cared for. The
clock doesn’t stop! That’s why it’s important to press Start and write down the password you are given
whenever you stop playing, even if you take a short break. This will save your game.
Symbols In The Playroom
Symbols In Check Up Room
Here in the Check Up Room there are many things you can do for the animals to make them feel better. Try to
figure out what’s wrong with each animal. Give them the treatment they need to bring them back to health.
Choose a treatment using the Control Pad. Press the ‘A’ Button to begin treatment.
Apply a bandage Give a vitamin Give water or food
Brush or pet the animal Bathe the animal Back to Play Room
You will see the animal being treated, and the animal’s health will rise slightly if the right treatment was given. If
you give an animal too much of the wrong treatment, not only will the health meter decrease, but she will loose
points of happiness. Each type of animal has different needs and likes. For instance you can feed a hungry lion
cub all you want, but try bandaging him a lot and see how unhappy he becomes. On the other hand, some
animals do need bandaging. Others will be upset if you try to brush them too much.
If you are unsure where to begin, review the Pet Record in the Play Room to see what’s
bothering the animal.
To learn more about an animal’s likes and dislikes select the Pet Care hints symbol.
Care Games
One of the best ways to care for an animal is to play with her. Bored animals are unhappy animals. Choose the
ball symbol in the Play Room to play one of the following games with an animal. If you win, the animals will be one
point happier.
“Critter Keep Away”
These frisky little animals love to be teased! Use the Control Pad to move your paw paddles left and right. Press
the ‘A’ Button to swipe with the right paddle and the ‘B’ Button to swipe with the left paddle. Try to hit the ball all the
way to the animal and get its attention so it will hit the ball back to you. The number at the top of the screen will tell
you how many times you have to hit the ball to the kittens. You have three tries to win.
“Rascal Run-Around”
Naptime! Help each animal find a path to its bed before time runs out and it falls asleep. Use the Control Pad to
keep the animal tracks going in the right direction through the paths. If the little animal’s paws take a wrong turn
and time runs out, the animal falls asleep in the Play Room. She won’t be very happy when she wakes up and
won’t gain a point of happiness.
“Snacktime Challenge”
Time to find the animals something good to eat! Use the Control Pad to choose a card and the ‘A’ Button to flip it
over. Try to pair each animal with its favorite food. You’ll get to peek at the cards for a moment, and then you get
three tries to match all the cards.
Returning the Animals to their Homes
When an animal has reached full health and happiness, the Truck symbol will turn green.
Select the Truck and the final stage of the rescue will begin – returning the animal to its owner or parents.
When returning an animal, you and Barbie® will begin a driving game similar to the animal search driving games.
This time the animal will sit next to Barbie® in her vehicle. If she breaks down, you will go back to the PRC with the
animal and it will lose one point of happiness and once point of health. If Barbie® reaches the animal’s home, you
must then finish the return by winning the Parent Match Game.
Parent Match Game
After completing the driving game, you need to teach the animal what her parent looks like in the Parent Match
Game. In this game, there are pictures of the parent animals on upper and lower rows. Use the Control Pad to
scroll up and down through the rows until you’ve matched the three parts of the parent. There is a time limit, and
you get three tries. If you don’t build the parent’s picture in time, you will go back to the PRC with the animal and
she will loose a point of health and happiness. If you win, the animal’s return is complete!
Each animal you rescue, care for, and return means an entire rescue mission was completed and you earn a new
Rescue Certificate. You must successfully return 13 animals before you can rescue the 14th pet. If you are
awarded fourteen certificates, congratulations! You’ve won the game! You can store all your Rescue Certificates in
the Office Trophy Case by saving your game and noting the password you receive when you leave the game. Or,
you can start a new game, and save the animals again!
Takes you to the
Check Up Room
where you can nurse
the animal back to
health.
Begins a Care
Game with the
animal.
Displays the record of
the animal – a
description of where and
in what condition it was
found.
Get important facts
that will help you
care for each type
of animal.
Starts the return
driving adventure.
It will turn green
when it’s time to
take the animal
home.
Takes you back to the
Office where you can view
the rescue certificates or
choose to go on another
rescue mission.
Battery Safety Information
In exceptional circumstances batteries may leak fluids that can cause a chemical burn injury or ruin your product. To
avoid battery leakage:
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the product before being charged (if designed to be removable).
• Rechargeable batteries are only to be charged under adult supervision (if designed to be removable).
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with the correct polarity.
• Exhausted batteries are to be removed from the product.
• The supply terminals are not to be short-circuited.
• Dispose of battery(ies) safely.
• Do not dispose of this product in a fire. The batteries inside may explode or leak.
TM
H8855-0920 G1
© 2005 Mattel, Inc. 333 Continental Blvd., El Segundo, CA 90245 U.S.A.
MADE IN CHINA. Manufactured for Mattel. All Rights Reserved. MATTEL, BARBIE, and associated trademarks
and trade dress are owned by Mattel, Inc.
Retain this address for future reference:
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303.
www.service.mattel.com/UK
Mattel Australia Pty., Ltd., Richmond, Victoria 3121
Consumer Advisory Service 1300 135 312 (valid only in Australia)
Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK,China.

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