NAMCO FINAL LAP 3 UPRIGHT User manual

namco@
FINAL LAP” 3 UPRIGHT
Operators Manual

01992 NAMCO-AMERICA, INC.
-
All rights reserved.
No part of this publication may be reproduced by any mechanical, photographic or
electronic process, or in the form of a phonographic recording, nor may it be stored in
a retrieval system, transmitted, or otherwise copied for public or private use, without
permission from NAMCO-AMERICA, INC.
Published by:
NAMCO-AMERICA, INC.
3255-l Scott Blvd., Suite 102
Santa Clara, CA 95054-3013
TEL:
(408)496-6371
FAX:
(408)496-6399
Printed in the U.S.A.

CONTENTS
1.
SPECIFICATIONS.. .......................................................................................................................
I
2. PRECAUTIONS
2-l
Caution When Installing.. .......................................................................................................
1
2-2 Caution When Handling ......................................................................................................... 2
3. INSPECTION .................................................................................................................................
2
4. INSTALLATION
4-l Installing Game Cabinet
.......................... ................................................... .......................
3
4-2 Preparing the Game for Operation ........................................................................................ 4
4-3 Connecting Two or More Games Together ........................................................................... 4
4-4
Power On/Off Switch Location..
..
.
..........................................................................................
5
J-5 Choosing the Car Color
......................................................................................................... 6
5. ADJUSTMENTS
5-1 Power On
...............................................................................................................................
6
5-2
Adjustment Switches on the Service Panel ........................................................................... 6
8-3
Test Mode and Play Options .................................................................................................
7
5-3-(3)-2
Bookkeeping for FINAL LAP 3 ........... ........................................................... 10
S-4 Monitor Adjustments ............................................................................................................ IO
55
lnfttattztng
Controls ..............................................................................................................
11
6.
HOWTO
PLAY ............................................................................................................................ 12
7. MAINTENANCE
7-l
Opening the Control Panel .................................................................................................. 13
7-l-l
Shtft
Assembly.
........................................................................................................ 13
7-l-2 Steering Assembly
................................................................................................... 14
7-l-3
Steering Potentiometer............................................................................................ 14
7-2
Gas
Pedal Assembly .15
............ .............................................................................................
7-3
Removing
the
Game
PCB ................................................................................................... 15
7-4 Removing the Monitor 16
......... ..............................................................................................
7-5
Replacing the Speakers ...................................................................................................... 16
7-6
Replacing
the
Fluorescent
M-tract
Lamp
............................................................................. 16
8,
TROUBLESHOOTING-GENERAL
........................................................................................... 17
8-l
Troubleshooting
-
power
Up
............................................................................................... 18
9. PARTS
LIST
...............................................................................................................................
.21
10. GAME
HARNESS
WIRING DlAG&V.lS
...................................................................................
..2
5
11. LIST OF ILLUSTRATIONS (See over)

11.
LIST OF ILLUSTRATIONS
4-1 3/4 Front and Back View
of Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
4-2
Link Connection
-
One Cabinet . . . . . . . . . .._................................................................................. 4
4-3
Link Connection
-
Two to up to Eight Cabinets .....................................................................
5
4-4 Car-Color Connectors
............................................................................................................ 6
5-1
Service Panel ........................................................................................................................
7
5-2 Game Option Screen .............................................................................................................
8
5-3 Table of Game Option Settings .............................................................................................
8
5-4 Switch Test Screen
...........................................................................................
..~
.................. 9
5-5 Monitor Remote Adjustment Board ..................................................................................... 10
5-6 Switch Test Screen
-
(Initialize Completed) ........................................................................
11
7-1 Opening the Control Panel .................................................................................................. 13
7-2
Shift Assembly............................................
1
........................................................................ 13
7-3 Steering Assembly
............................................................................................................... 14
7-4 Steering Potentiometer ........................................................................................................ 14
7-5 Gas Pedal Assembly
........................................................................................................... 15
7-6 Replacing Game PCB ......................................................................................................... 15
7-7
Replacing the Monitor.. ...............................................
.
.......................................................
.I6
7-8 Replacing Speakers/Fluorescent Lamp ............................................................................... 16

FINAL LAPm 3 UPRIGHT
1. SPECIFICATIONS
POWER SUPPLY:
POWER CONSUMPTION:
DIMENSIONS:
CRATED DIMENSIONS:
Monitor Cabinet Carton
SHIPPING WEIGHT:
MONITORS :
ACCESSORIES:
PC XT Type Switching Power Supply
Not to exceed
15OW,
12OVAC,
1.0 AMP
Width Depth
Height
28
lntv
30
I/4” 74”
Width Depth
Height
29” 37” 77”
325 lbs.
One (1) standard 25” Color Monitor
with auto degause and remote adjustment board
Keys: (Coin
Box)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
(Coin Door)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
(Rear Door) .._.............._..
..__.. . . . . . . . . . . . . . . . . . . . . . . . . . 2
Security Wrench ..,,,,................................................ 1
Link Cable
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .1
Instrnction Manual
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Operators Quick Reference Card
..__........................
1
Note: Specifications may change without prior notice.
Modification and/or alteration of the FINAL LAP
3TM
game with kits or parts not supplied by NAMCO may
void the warranty.
2. PRECAUTIONS
2-l Caution when installing
This game is designed for indoor use only. The game must not be installed out-
doors or under the following conditions:
a.
In areas directly exposed to sunlight, high humidity, direct water contact, dust,
high heat or extreme cold.
b.
In locations that would present an obstacle in case of emergency, i.e. near fne
equipment or emergency exits.
c.
On an unstable surface or subject to floor or other vibration.
1

2-2 Caution when handling
a.
Power must always be turned off before replacing any parts or connecting/
disconnecting the connectors.
b.
Do not subject game to physical shock when transporting or moving it.
c. The power supply range is between 1
lo-120V
AC.
d.
The cabinet must be grounded with a securely connected ground plug.
e.
Care must be taken at all times to avoid electrical shock whenever inspecting or
adjusting the game.
f.
When unplugging the game from an electrical outlet, grasp the plug, not the
cord.
g.
DO NOT attempt to repair the Printed Circuit Board (PCB) on site. It contains
sensitive chips that could easily be damaged by even the small internal voltage
of a multi-meter. Always return the PCB to your distributor for any repairs.
3. INSPECTION
The FINAL LAP 3 Game carton should be carefully inspected upon receipt to insure
that the game is complete and was delivered in good condition.
Inspect the game cabinet by doing the following:
1.
Examine the cabinet exterior for dents, chips, or broken parts.
2.
Unlock and open the rear service door, the front coin door, and the front dash panel
(unbolt 3 bolts) that swings forward and down.
Inspect the interior of the cabinet as follows:
a.
Verify that all plug-in connectors (on the cabinet harnesses) are fiiy plugged
in. The connectors next to the PCB metal enclosure are for the car-color
selection. Any or none of the three connectors can be plugged into the harness
connector. (For more information, Ref. 4-5, Choosing the Car-Color).
DO NOT force connectors together. The connectors are keyed so they fit only
in the proper orientation. A reversed edge connector can damage a PCB and
will void your warranty.
b.
Inspect the power cord to insure that there are no cuts or dents in the insulation.
c. Inspect the power supply connectors.
d.
Inspect other major sub-assemblies, such as the video display monitors,
PCBs,
and speakers. Make sure that they are mounted securely and that all ground
wires are fiiy connected.
2

4. INSTALLATION
&l
Installing Game Cabinet
a.
Each Cabinet has two casters (one on each rear comer) and a Moving Assist
Handle located on the upper portion of the cabinet back to allow for easy
roll-
in and positioning of the game.
b.
Tilt and roll the cabinet near to its intended operating position, and lower the
four (4) leg levelers, one on each comer of the cabinet, until the game rests
firmly on the floor.
c.
Note that the cabinet design provides for front servicing through the “swing-
down” Control Panel illustrated below. This provides front access to the
Monitor Adjustment Board, the game PCB, and the Steering and Shift
Assemblies. This eliminates the need for the technician to move the game
away from the wall to service these components.
d.
Remove the three (3) security bolts on the top edge of the Control Panel, and
carefully (its heavy) swing it down on its hinge to open.
Illustration 4-1,
3/4
FRONT and BACK VIEW OF GAME

J122
J121
IONE CABINET
4-2 Preparing the game for operation
If installing a single player FINAL LAP 3 unit, check the following:
a.
Be sure all power is disconnected before making any adjustments.
b. Remove the monitor AC power cord, and plug it into the power supply.
C
.
Note the position of the Link PCB Switch located in the recessed metal box
opposite the power supply on the lower back panel of each Monitor Cabinet.
d.
Each FINAL LAP 3 is shipped with the connector switch set for a single
cabinet operation, and should have the slide switch set in the “OUT” position.
Check to make sure it is set to “OUT” (see below).
Illustration 4-2, LINK CONNECTION
-
ONE CABINET
4-3 Connecting two (2) or more FINAL LAP 3s
Up to eight (8) FINAL LAP 3s can be interconnected (linked) to allow up to eight
(8) players to participate in the same race. When linking two or more games, the
following conditions must be met:
a.
Each FINAL LAP 3 game should be connected to a separate power outlet.
b.
Game difficulty and lap settings must be the same on all monitors in the
linked group. (Ref. 5-3-(2))
c.
All connecting slide switches should be set to the “IN” setting.
d.
Install the link cables between the FINAL LAP 3s by connecting an “OUT”
from one Monitor Cabinet to an “IN” of another game per the following
diagrams. Be sure to seat each plug solidly in its jack.
e.
Perform the self-test by turning the power on to each game. Make sure that
the connections are properly made between games. (Ref. 5-3-1, Self-Test)
4

(CAUTION)
*
Make the Link Cable as short as possible to insure best signal transmission.
*
Link Cables transmit electronic data between games and are subject to elec-
tronic interference.
*
Install the Link Cable as far from other room cables as possible.
LINKING TWO CABINETS
LIIlimm
i_,,
Jlza
At,
LINK CABLE
LINKING THREE UP TO EIGHT CABINETS
LINK CABLE
Illustration 4-3, LINK CONNECTIONS
-
2 to UP TO 8 CABINETS
4-4 Power On/Off Switch location
The power supply is located inside the back of the cabinet and accessed through
the Rear Service Door.
The on/off switch is accessed through an opening on the lower right rear side (as
you face the game) of the cabinet.
5

45 Choosing the car color
Each player can select from one of four car colors. This is done by plugging in
different connectors (included with the game) into the car-color connector located
on the cabinet wall by the PCB enclosures, and accessed through the Front
Control Panel
The game, as shipped, has one connector plugged into the car-color harness and
the other two connectors attached to it.
The following are the car colors and their connectors:
l Light blue car. Plug in the connector with wires at all 4 pins.
l Blue and white car. Plug in the connector with wires at pins 2 and 4.
l Yellow car. Use NO connector.
l Red car. Plug in the connector with wires at pins 1 and 3.
YELLOW Car
-
USE NO CONNECTOR
1
2
B
3
4
1
2
icb
3
4
RED Car LIGHT BLUE Car
BLUE and WHITE
Car
Illustration 4-4, CAR-COLOR CONNECTORS
5. ADJUSTMENTS
5-l
Power on
When installation is complete, connect power cord to outlet and turn power on.
(Ref. 4-4
-
Power on/off Switch location)
5-2 Adjustment switches on the Service Panel
There are switches on the Service Panel located inside the coin door for adjust-
ment of the speaker volume, and for accessing the test mode.
6

(1) Test Switch
Turning this switch “ON” enters the test mode, and activates the Game Option
Screen on the Player Monitor. This is where the self-tests are performed, and
game variables (pricing, level of difficulty, number of laps per game etc.) are
set/changed (Ref. S-3-(2)).
Turn the test switch to the “OFF position at any
time to return to The Game Screen.
(2) Sound Volume Control
Stereo left and right sound volume adjusrment is made separately for left/right
speakers located behind the marquee panel.
(3) Credit Switch
By pressing this switch, the number of credits can be increased without
advancing the coin counter.
COIN COUNTER
Illus@ation
5-1, SERVICE PANEL
5-3
Test Mode
The self-test function is activated by using the test switch. There are five (5)
kinds of test mode screens where the game pricing is changed and where various
tests for each control are performed.
(1)
Self-test
Open the coin door and flip the test switch to the “ON” position. If the game
Printed Circuit Board is operating properly, the “Game Option Screen” is
displayed on the monitor, Pressing the credit switch while in the Game
Option Screen causes the various Test Screens 1 through 5 (Switch Test Mode
Screen, ADS (Bookkeeping) Mode Screen, Cross Hatch Pattern (2) and Color
Bar Test Screen) to appear. (Ref. 5-3-(3), “Test Mode Screens”, for infor-
mation regarding each screen).
7

(2) Changing the game settings (Game Option Screen)
Turning the Test Switch “ON” displays the Game Option Screen, allowing
game pricing and other settings to be changed.
r
\
GAME OPTIONS
COIN1 : 2 COIN 1 CREDIT
(4
COIN2: 2 COIN 1 CREDIT
-
(b)
RANK B
Cc)
Selectable
LAP 4
Cd)
SOUND TEST 1
(e)
I
MOTION
OFF
-
VI
PCB NO
**** (9)
CAR TYPE
**** (h)
Non-selectable
LINK
ON2
0)
I
J
Illustration 5-2, GAME OPTION SCREEN
Select an item to be changed by turning the steering wheel until the desired
item is illuminated in red letters. To change the content of the selected item,
shift gears to “HIGH”. Select the settings according to the TABLE OF
GAME OPTION SETTINGS (below). After all desired changes have been
made, press the Credit Switch, and various test screens will appear in se-
quence EACH
TIME
THE CREDIT SWITCH IS TOGGLED.
TABLE OF GAME OPTION SETTINGS (4 standard setting)
ITEM
(a) Game Fees (tin 1)
(b) Game Fees (coin 2)
(c) Rank
(game difficulty)
CONTENT
Coin(s) l-9 (original setting is 24
)
Credit(s) l-9 (original setting is 1 a )
Coin(s)
l-9 (original setting is
24
)
Credit(s) l-9 (original setting is 1
Q
)
A (easy) D (difficult) (original setting is Ba
)
1
Cdl
‘-a~ 13
-
6 (original setting is 4
0
)
I
1
(e) SoundTest Various sound affects can be tested.
1
(f)
Motion IThis should always be OFF. (unchangeable)
I
(g) PCB
-
NO.
(h) Type of My Car
(i) Communication
function test
OK when
k
is shown.
OK when it
is
shown.
Normal when it is ON.
The number of game machines connected
is indicated.
Illustration 5-3, TABLE OF GAME OPTION SETTINGS
8

(3) Test Mode Screens
1. Switch Test Screen
,
SWITCH TEST
DIP SW 12345676
iTEST SW ON
-~--
COIN1 SW OFF
OO-
COIN2 SW
HANDLE
THROTTLE 00
B?AKE
SHIFT
Selectable
Non-selectable
Illustration
5a,
SWITCH TEST SCREEN
(a) The status of the option switches on the game PCB (CPU-PCB) is indicated
by this display. Any number opposite DIP SW (switch) that is lighted red
indicates that it is turned on.
(b) A lighted red “ON” opposite TEST SW (switch) indicates a normal condition.
(c) When the coin 1 switch is closed, a lighted red “ON” appears indicating
proper operation. The number displayed indicates the number of times the
switch has been triggered. The coin counter will also advance.
(d) When the coin 2 switch is closed, a lighted red “ON” appears indicating
proper operation. The number displayed indicates the number of times the
switch has been triggered. The coin counter will also advance.
(e) Under normal conditions,
the
following displays result from operating the
steering wheel.
1) “00
CENTER” is shown with hands off the steering wheel.
2)
When the wheel is turned to the left, the word “LEFT” and decreasing
numbers indicating degree of turn are shown.
3)
When the wheel is turned to the right, the word “BIGHT” and increasing
numbers indicating degree of turn are shown.
(f)
Pressing the gas pedal down gradually increases the number and “OK” will be
displayed if all is normal.
“M)”
should be displayed when the pedal is not
depressed.
(g) The Upright version of FINAL LAP 3 does not use a brake function or a
brake pedal.
(h) Moving the position of the shift lever from High to Low should produce a
matching “HIGH’ or “LOW’ display indicating normal operation.
9

2.
ADS Mode Screen (Bookkeeping for
FINAL
LAP 3)
The ADS screen denotes the four race tracks individually. The ADS keeps count
of the number of times the particular track was selected and played, and the num-
ber of laps completed on that track. This provides an operator the ability to keep
track of the most played
nacks.
To clear the system (reset count to all o’s) shift
gears from LOW to HIGH. The “ADS CLEAR?” question should read “YES”.
Exiting the test screen will reset all the counters.
3.
Cross Hatch Pattern Screen, (Ref. 541)
4.
Cross Hatch Pattern Screen with White Block Adjustment. (Ref. 542)
5.
Color Bar Test Screen. (Ref. 543)
54
Monitor Adjustments
The monitor remote adjustment control is located behind the control panel on the
right front of the cabinet side wall, and is accessed by opening the control panel.
IO
‘~““““““”
B
B
B
VR103 VR102 VRlOl
I3
D
B
IO VR106 VR105
VR104 0 I
TOP ROW
-
LEFT TO RIGHT SW-TOM ROW
-
LEFT TO RIGHT
YR 103 VERTlCAL PosrrlON “R 106 HORlZONTAL PcsmlON
YR 102 BLACK LEVEL “R 105 VERTICAL
HOLD
VR 101 -CONTRAST VR ?04 VERTiCALSUE
Illustration 5-5, MONITOR REMOTE ADJUSTMENT BOARD
541 Cross Hatch Pattern
To center cross hatch pattern:
l
Use VR 103 (V-POS) to adjust cross hatch UP or DOWN.
l
Use VR 106 @I-POS) to adjust cross hatch LEFT or RIGHT.
542 Cross Hatch Pattern with White Block Adjust
White block adjustment should not be necessary
-
just insure that block is
centered in the cross hatch, and is white. If it is not, call a qualified
Service Technician.
10

543 Color Bar Test
WARNING
-
HIGH VOLTAGE
Color should not need adjusting, but if the white fade test (the bottom
white bar) is tinted an off color, adjustment can be made with the appro-
priate color gun adjustment on the CRT neck board, i.e. RED
-
VR202,
GREEN
-
VR204, BLUE
-
VR206,
or by a qualified Service Technician.
5-5 INITIALIZING CONTROLS
When replacing the game PCB, the ROM, the Steering Assembly, the Gas Pedal
Assembly, or the potentiometer, be sure to follow the procedures below.
(1) Open the coin door.
(2) Remove hands and feet from the steering wheei and the gas pedal.
(3) While in the game screen, hold the credit switch and turn the test switch on at
the same time.
(4) “INITIALIZE COMPLETED” will be shown on the monitor display (see
below), and the adjustment is fished.
(5) Turn the test switch “OFF” to return to the game screen.
SWITCH TEST
DIP SW 12345676
TEST SW ON
COIN1 SW OFF 00
COIN2 SW OFF 00
HANDLE 00 CENTER
THROTTLE 00
BRAKE 00
SHIFT LOW
INITIALIZE COMPLETED
Illustration 5-6, SWITCH TEST SCREEN
11

6. HOW TO PLAY
l
FINAL LAP 3 Upright is a race game that allows one to eight players to compete
against time and/or each other. Eight separate games can be connected, and up to
eight (8) players can race simultaneously.
l
Each player manipulates his/her car independently by using the steering wheel, gas
pedal, and shifter, trying to cross the
fmish
line first while staying within the course
and avoiding a crash with opponents vehicles and/or computer-controlled cars.
l
After inserting the proper coin(s), a player starts the game by stepping on a pedal.
l
Once a player starts a game, he/she is asked to select a course to race on. Screens on
other linked idle cabinets display a message urging others to enter. Additional
players can enter the race by inserting the proper coin(s) and depressing a pedal
within 15 seconds. If a race has already begun, others can enter and enjoy another
race together. One person can always play if no others enter that particular race.
l
FINAL LAP 3 offers four (4) different race courses from which players select one for
each race. A player has 1.5 seconds to select a course by turning the steering wheel,
and confirm their selection by stepping on a pedal. If players select different courses,
one course is decided by majority vote. In the event of a tie, one of the selected
courses is randomly chosen by the computer.
l
Once all the players have selected their courses, or if 15 seconds passes, the timer
counts down to “3-2-1” and the race starts with a “GO” sign.
l
The race continues until the timer runs out. The fast player to complete a lap will
extend the game time for all players in the same race.
l
After completing the preset number of laps (operator adjustable), players reach the
finish line and the thrill of the checkered flag.
l
When players reach the finish line or time runs out, racing statistics, including the
player’s ranking and lap times, are shown.
l
When a player wins a race in which two or more persons are entered, a Championship
Celebration is shown on the monitor.
l
Players can enter their scores with their initials onto the screen by using the steering
wheel and stepping on the gas pedal to set.
l
Any initials entered are reset once the game’s power is turned off.
12

7. MAINTENANCE
Be sure to turn the power off before conducting any maintenance procedures.
7-l Opening the Control Panel
Remove the upper three (3) security bolts with the wrench provided.
Pivot the control panel open on the bottom control panel hinge. The Control
Panel is heavy, OPEN WITH CAUTION.
REMOTE MONITOR
Illustration 7-1, OPENING CONTROL PANEL
NOTE: FINAL LAP 3 uses HAPP CONTROLS shift, steering and gas
pedal mechanisms.
7-l-l
HAPP
CONTROLS Shift Assembly
NOTE: Numbers shown are Happ Controls Part Numbers.
Illustration 7-2, HAPP SHIPI ASSEMBLY
(1) Open the control panel. (Ref. 7-l)
(2) Disconnect the wires from the shift assembly.
(3) Remove the four (4) sets of nuts which hold the shift assembly, then
the assembly can be removed toward the front. (When reassembling,
be sure to set “LOW’ at the upper side).
13

7-l-2 HAPP CONTROLS Steering Assembly
NOTE: Numbers shown are Happ Controls Part Numbers.
Illustration 7-3, HAPP STEERING ASSEMBLY
(1) Remove the steering wheel by
taking
off the center cap and removing
the three (3) bolts.
(2) With the wrench provided, remove all four (4) bolts that hold the
plastic cover of the steering assembly.
(3) Open the control panel. (Ref. 7-l)
(4) Disconnect the harness from the steering assembly.
(5) Remove the nuts that hold the steering assembly to take out the
steering assembly.
7-l-3 Replacing the Steering Assembly Potentiometer
Illustration
7-4,
STEERING ASSEMBLY POTENTIOMETER
14

(1) Open Control Panel by removing three (3) screws.
(2) Remove the two (2) screws that hold the potentiometer brackets.
(3) Take out the entire potentiometer bracket including the gear.
NOTE: * Since the potentiometer has a built-in stop, be sure that
the stop won’t over travel when reassembled.
*
When replacing, set the potentiometer to have a value of
2.5K
R(mid range).
* When the potentiometer and the Steering Assembly are
replaced, initialization is required. (Ref. 5-5)
7-2
HAPP
CONTROLS Gas Pedal Assembly
Illustration 7-5, GAS PEDAL ASSEMBLY
(1) Open the rear door and remove the connector to the pedal assembly.
(2) The Pedal Assembly may now be accessed from the back for removal.
(3) Remove the three (3) screws that secure the pedal assembly to the
cabinet, then the pedal assembly can be taken out from the back.
7-3 Removing the game PCB
EMI
CAGE
NAMCO
PCB BOARD
Illustration 7-6, REPLACING GAME PCB
(1) Turn the game power
OFF.
(2) Open the Control Panel. (Ref.
7-l)
(3) Remove six (6) screws that hold the steel end panel on the EM1 Cage.
(4) Carefully remove all the connectors from the game PCB to be taken out.
(5) Carefully slide out the game PCB to remove.
15

7-4 Removing the Monitor
1--111111111-1111111----
DANGER HIGH VOLTAGE
1
NITOR
I
Illustration 7-7,
REPLAClNG
the MONITOR
(1) Turn the game power
OFP.
(2) Open the back Service Door.
(3) Disconnect the monitor from the main harness.
(4) Disconnect the monitor from the Remote Monitor Adjustment PCB harness.
(5) Working from the front, remove the protective glass and the plastic monitor
bezel and set them carefully aside.
(6) Remove the two (2) bolts securing the lower metal edge of the monitor
chassis to the cabinet. (Ref. Illustration 7-l)
(7) Lift the monitor UP and OUT of the front of the cabinet.
7-5 Replacing the speakers
Illustration 7-8, REPLACING SPEAKERS/ FLUORESCENT LAMP
(1) Remove the marquee panel.
(2) Remove the speaker connectors.
(3) Remove the nuts retaining the speakers.
7-6 Replacing the fluorescent lamp/starter
(1) Remove the marquee panel.
(2) Remove and replace the fluorescent lamp or the starter.
16
Table of contents
Other NAMCO Game Console manuals