Numark NS7 III User manual

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User Guide (English)
Introduction
Box Contents
NS7III
2 Platter Assemblies
•Aluminum Platter
•Slipmat
•Vinyl
•45 RPM Adapter (attached)
Spindle Screw
Allen Wrench
Display Unit
Display USB Cable
Display Power Cable
Serato DJ™ Software (download)
USB Cable
Power Cable
Quickstart Guide
User Guide (download)
Safety & Warranty Manual
Support
For the latest information about this product (system requirements, compatibility information,
etc.) and product registration,
For additional product support,

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Setup
Before getting started:
•Read the Safety & Warranty Manual before using NS7III.
•Make sure all items listed in Introduction > Box Contents are included.
1. Assemble the Platters
1. Remove NS7III from the packaging. Remove the two platter assemblies from package
(underneath NS7III). Place NS7III on a flat, stable surface for operation. Ensure unit has
adequate air flow to all ventilation ports (especially if installed in a case).
2. Place the platter onto NS7III by aligning the pins in the bottom of the
platter with the holes in NS7III’s motor.
3. Place the slipmat onto the platter, then place the vinyl over the
slipmat.
4. Line up the notch in the spindle with the screw in the vinyl’s 45
RPM adapter. Use the allen wrench (included) to tighten the
screw, locking the adapter to the spindle.

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2. Attach the Display Unit
1. With the screens facing up and slightly toward you, place the display unit over the two
brackets on the rear panel (which would typically hold a laptop computer stand). Make
sure the two brackets are securely inserted into the holes under the display unit.
2. Using the small display USB cable (included), connect the “NS7” USB port on the display
unit to the USB port on NS7III’s rear panel.
3. Using the small display power cable (included), connect the display power input (DC In)
to the display power output (DC Out) on NS7III’s rear panel.
3. Install the Drivers and Software
Drivers (Windows users only):Download and install the latest drivers
Software: Download and install the latest version of Serato DJ

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4. Connect and Start DJing!
Follow this sequence of steps whenever you use NS7III:
1. Make sure all devices are off and all faders and gain knobs are set to “zero.”
2. Connect input sources (microphones, turntables, CD players, etc.) to NS7III.
3. Connect output devices (headphones, power amplifiers, sub-mixer, recorders, etc.) to NS7III.
4. Plug all devices into power sources, and turn on devices in proper order:
•When starting a session, turn on (1) input sources, (2) NS7III and display unit, (3) output
devices.
•When ending a session, turn off (1) output devices, (2) NS7III and display unit, (3) input
sources.
5. Using a standard USB cable (included), connect the “To PC” USB port on NS7III’s display
unit to your computer.
6. Open Serato DJ and go! For more information on how to use Serato DJ with NS7III, visit
and select Numark NS7III.
Connection Diagram (example):
00.0%
Any items shown here but not mentioned in Introduction > Box Contents are sold separately.
Computer
Headphones
(on front panel)
Turntable Smartphone,
tablet, etc.
Power
Loudspeakers
Microphone
(on front panel)
USB thumb drive

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Features
Top Panel
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Useful Terms:
Audio Playhead: The current position in a track from where audio will play. When you select a
track and begin playing, the Audio Playhead will usually start from the beginning and stop at
the end.
Hot Cue Point: A marked position in a track, which will be permanently stored by the
software. You can set, return to, or delete Hot Cue Points with the Hot Cue Buttons.
Temporary Cue Point: A marked position in a track, which will only remain while that track is
still loaded in the Deck. You can set and return to the Temporary Cue Point with the Cue button.

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General Controls
1. Displays: Use the screens to view performance information, waveforms, and your library.
See Displays for more information.
2. View: Press this button to cycle through the available NS7III display modes. See Displays
for more information.
3. Shift: Press and hold this button to access secondary functions (in red lettering) of other
controls on NS7III.
4. Touch Mode: Press and hold this button to activate Touch Mode, which lets you access
the touch-capacitive functions of NS7III’s FX 1 Knob, FX 2 Knob, and FX 3 Knob.
Press and hold Shift and then press this button to access the touch-capacitive functions
of the same knobs as above plus the EQ Knobs (Channel Treble, Channel Mid, and
Channel Bass). These functions are momentary, not “latching.”
5. Layer: Selects which Layer in the software is controlled by that hardware Deck. Deck A
can control Layer 1 or 3; Deck B can control Layer 2 or 4.
6. USB Indicator: This LED lights up when NS7III is successfully connected to and
communicating with your computer.
Mixer Controls
7. Input Selector: Set this switch to the desired audio source from this channel: PC (a track
playing on that layer in the software), Mic 2 or Line (a device connected to the Mic 2 Input
or Line Input on NS7III’s rear panel). Please note that the Line/Phono selector switches on
NS7III’s rear panel must also be set properly. Also, a channel’s controls will only send MIDI
information when its Input Selector is set to PC.
Important: Do not set more than one channel’s Input Selectors to Mic2; doing so can
cause unwanted feedback or distortion.
8. Gain Trim: Adjusts the pre-fader, pre-EQ audio level of the corresponding channel in the
software.
9. LED Meters: Monitors the audio levels of the corresponding channel.
10. Channel Treble: Adjusts the high (treble) frequencies. When Touch Mode is activated,
touching this knob will mute the corresponding channel’s high frequencies (an “EQ kill”).
11. Channel Mid: Adjusts the mid-range frequencies. When Touch Mode is activated, touching
this knob will mute the corresponding channel’s mid-range frequencies (an “EQ kill”).
12. Channel Bass: Adjusts the low (bass) frequencies. When Touch Mode is activated,
touching this knob will mute the corresponding channel’s low frequencies (an “EQ kill”).
13. Channel Fader: Adjusts the audio level on the corresponding channel in the software.
14. PFL: Press this button to send this channel’s pre-fader signal to the Cue Channel for
monitoring. When engaged, the button will be lit. By pressing one PFL button at a time, you
will cue that channel alone (and deactivate PFL monitoring for the other channels). To cue to
multiple channels simultaneously, press the PFL buttons for those channels at the same time.
15. Crossfader: Blends audio between the channels assigned to the left and right side of the
crossfader.
16. Master Volume: Adjusts the output volume of the Program Mix.
17. Booth Volume: Adjusts the output volume of the Booth Output mix.

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Playback Controls
18. Platter: Controls the Audio Playhead in the software.
19. Start Time: Controls the rate at which the platter regains its normal playback speed.
20. Stop Time: Controls the rate at which the platter slows to a complete stop (“brake time”).
21. Play /Pause: This button pauses or resumes playback.
Press and hold Shift and then press this button to “stutter-play” the track from the last set
Cue Point.
22. Cue: When the Deck is paused, you can set a Temporary Cue Point by moving the platter
to place the Audio Playhead at the desired location and then pressing the Cue Button.
During playback, you can press the Cue Button to return the track to this Temporary Cue
Point. (If you did not set a Temporary Cue Point, then it will return to the beginning of the
track.)
If the Deck is paused, you can press and hold the Cue Button to play the track from the
Temporary Cue Point. Releasing the Cue Button will return the track to the Temporary
Cue Point and pause it. To continue playback without returning to the Temporary Cue
Point, press and hold the Cue Button, then press and hold the Play Button, and then
release both buttons.
Press and hold Shift and then press this button to return to the beginning of the track.
23. Sync: Press this button to automatically match the corresponding Deck’s tempo with the
opposite Deck’s tempo and phase. Press and hold Shift and press this button to
deactivate Sync.
24. Bleep /Reverse: Reverses audio playback of the track on the corresponding deck. When
the switch is in the Reverse position, the playback of the track will be reversed. Returning
the switch to its center (deactivated) position will resume normal playback from wherever
the Audio Playhead stops. When the switch is in the Bleep position, the playback of the
track will be reversed. Returning the switch to its center (deactivated) position will resume
normal playback from where it would have been if you had never engaged the Bleep
function (i.e., as if the track had been playing forward the whole time).
Cue Controls
25. Hot Cue Buttons (1–5):Assigns a Hot Cue Point or returns the track to that Hot Cue Point.
When a Hot Cue Button is unlit, you can assign a Hot Cue Point by pressing it at the
desired point in your track. Once it is assigned, the Hot Cue Button will light. To return to
that Hot Cue Point, simply press it.
Press and hold Shift and then press a Hot Cue Button to delete its assigned Hot Cue Point.
Tip: If the Deck is paused, holding a lit Hot Cue Button will start playback from that Hot
Cue Point. Releasing it will return the track to that Hot Cue Point and pause playback.

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Pad Mode Controls
26. Pads: These pads have different functions on each Deck depending on the current Pad
Mode. These pads are the same pads used with Akai Professional MPCs®, so they are
velocity-sensitive (in certain modes only), durable, and easy to play. In this User Guide,
when referring to specific pads, it will refer to the numbers as shown here.
27. Parameter < /> : Use these buttons for various functions in each Pad Mode. Press and
hold Shift and use these buttons to access secondary parameters.
28. Cues: This Pad Mode button switches the pads between two modes: Hot Cue Mode (red)
and Hot Cue Auto-Loop Mode (orange). When the button is unlit, the first press will always
select Hot Cue Mode.
•Hot Cue Mode: Each pad assigns a Hot Cue Point or returns the track to that Hot
Cue Point. When a pad is unlit, you can assign a Hot Cue Point by pressing it at the
desired point in your track. Once it is assigned, the pad will light. Press and hold Shift
and then press a pad to delete its assigned Hot Cue Point.
•Hot Cue Auto-Loop Mode: Each pad assigns a Hot Cue Point or returns the track to
that Hot Cue Point, but in both cases, it also creates an Auto-Loop at that point. The
Auto-Loop’s length is set in the software, but you can decrease or increase it with the
Parameter < or Parameter > button.
Hot Cue 1
Hot Cue 2
Hot Cue 3
Hot Cue 4
Hot Cue 5
Hot Cue 6
Hot Cue 7
Hot Cue 8
Pad 1
Pad 2
Pad 3
Pad 4
Pad 5
Pad 6
Pad 7
Pad 8

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29. Auto /Roll: This Pad Mode button puts the pads in two modes: Auto-Loop Mode (dark
blue) and Loop Roll Mode (light blue). When the button is unlit, the first press will always
select Auto-Loop Mode.
Note: The pad layouts here match the software’s default Auto-Loop time division layout. If
you shift the range of time divisions displayed in the software, the pad layout will change
to match it.
•Auto-Loop Mode: Each pad triggers or releases an Auto-Loop of a different length.
Press and hold Shift and then press the Parameter < or Parameter > button to shift
the Auto-Loop backward or forward.
•Loop Roll Mode: Each pad triggers a momentary Loop Roll. Press the Parameter <
or Parameter > button to change the Loop Roll’s time division.
30. Loop: This Pad Mode button switches the pads between two banks of saved loops and
loop controls. When the button is unlit, the first press will always select the first bank.
•Saved Loop Mode: Pads 1-4 (the top row) return the track to one of your saved
loops. You create and save a loop using Pads 5-8 (the bottom row). The pad layouts
for the two banks are identical.
oTo create a loop, press Pad 5 to set the Loop In Point, and then press Pad 6 to
set the Loop Out Point and trigger the loop.
oTo save a loop, while a loop is active, press any one of Pads 1-4 (the top row)
that does not have a loop assigned to it. You can do this regardless of how the
loop was created (Saved Loop Mode, Auto-Loop Mode, Loop Roll Mode, etc.).
oTo trigger a saved loop, press any one of Pads 1-4 (the top row) that has a
loop saved to it. Press Pad 7 to activate or deactivate the loop. Press Pad 8 to
return the track to the last triggered loop and reactivate it (“reloop”).
oTo delete a saved loop, press and hold Shift and then press the corresponding
pad (of Pads 1-4).
oTo halve or double the length of a loop, press the Parameter < or Parameter
>button.
oTo shift a loop backward or forward, press and hold Shift and then press the
Parameter < or Parameter > button.
Loop 1
Loop 2
Loop 3
Loop 4
Set Loop In
Set Loop Out
Loop On/Off
Reloop
1/8-beat
1/4-beat
1/2-beat
1-beat
2-beat
4-beat
8-beat
16-beat

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31. Sampler: This Pad Mode button switches the pads between two modes: Sample Player
Mode and Sample Velocity Trigger Mode). When the button is unlit, the first press will
always select Sample Player Mode.
•Sample Player Mode: Pads 1-6 each trigger a sample, which you can assign in the
software (the volume level is also set in the software). Unlit pads have no sample
assigned to them. To stop playback of a sample, press and hold Shift and then press
the corresponding pad (of Pads 1-3 or Pads 4-6).
•Sample Velocity Trigger Mode: The pads behave identically to the pads in Sample
Player Mode, except they are velocity-sensitive, so triggered samples will play back
at a volume level proportional to how heavily you pressed the pads. This mode can
give your performance more of a “human feel.”
32. Slicer: This Pad Mode button switches the pads between two modes: Slicer Mode and
Slicer Loop Mode. When the button is unlit, the first press will always select Slicer Mode.
Important: Your track must have a set Beat Grid for Slicer Mode or Slicer Loop Mode to work.
•Slicer Mode: The eight pads represent eight sequential beats—”Slices”—in the Beat
Grid. The currently playing Slice is represented by the currently lit pad; the light will
“move through the pads” as it progresses through each eight-Slice phrase. Press a
pad to play that Slice—hold it down if you want to keep looping it. When you release
the pad, the track will resume normal playback from where it would have been if you
had never pressed it (i.e., as if the track had been playing forward the whole time).
Press the Parameter < or Parameter > button to decrease or increase the Slice
quantization. Press and hold Shift and then press the Parameter < or Parameter >
button to decrease or increase the Slice Domain size.
•Slicer Loop Mode: The pads behave identically to the pads in Slicer Mode, except the
eight-Slice phrase will loop rather than moving forward continuously through the track.
Slice 1
Slice 2
Slice 3
Slice 4
Slice 5
Slice 6
Slice 7
Slice 8
Sample 1
Sample 2
Sample 3
Play Mode
Sample 4
Sample 5
Sample 6
Player
Repeat

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Track Controls
33. Strip Search™:The length of this strip represents the length of the entire track. Place your
finger on a point along this sensor to jump to that point in the track. (If you want to scroll
through a track, we recommend using your computer rather than running your finger along
the strip.)
34. Slip /Clear: When using the software’s Beat Grid, press and hold this button and move
the platter to “slip” (i.e., shift or slide) the entire Beat Grid to the left or right.
Press and hold Shift and then press this button to delete the entire Beat Grid.
Important: Your track must have a set Beat Grid for the Slip / Clear button to work.
35. Adjust /Set: Press and hold this button and move the platter to “warp” the entire Beat Grid.
Press and hold Shift and then press this button to set a Beat Marker at the Audio
Playhead’s current location.
Important: Your track must have a set Beat Grid for the Adjust feature to work. Also, using
the Adjust feature will change the track’s BPM.
36. Slip Mode /Motor Off: Press this button to enable or disable Slip Mode. In Slip Mode,
you can jump to Hot Cue Points, trigger Loop Rolls, or use the platters, while the track’s
timeline continues. In other words, when you stop the action, the track will resume normal
playback from where it would have been if you had never done anything (i.e., as if the track
had been playing forward the whole time).
Press and hold Shift and press this button to activate or deactivate the corresponding
platter’s motor. This will not affect the track’s playback.
Pitch Controls
37. Tap: Tap this button at the same tempo as the track to help the software detect a more
accurate BPM reading.
38. Range /Master Tempo: Press this to adjust the range of the Pitch Fader to ±8%, ±16%,
and ±50%.
Press and hold Shift and then press this button to “lock” the track’s pitch to its original
key. The track’s tempo will remain at the speed designated by the Pitch Fader.
39. Takeover LEDs: When you select the other Deck with the Deck Select switch, the position
of the NS7III’s Pitch Fader may not match the Pitch setting for that Deck in the software.
Slowly move the Pitch Fader in the direction indicated by the Takeover LED arrow until it
turns off. At this point, the Pitch Fader matches the Pitch setting in the software and can
control it again.
40. Pitch Fader: Controls the track’s playback speed. An LED next to the fader will light up
when set at 0%.
41. Pitch Bend (+ /– ):Press or hold down either of these buttons to temporarily adjust the
track’s playback speed. When released, the track playback will return to the speed
designated by the Pitch Fader.

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42. BPM Meter: This meter is an aid for matching the tempo of both decks. When the white
center LED is lit, the BPMs are matched. Otherwise, the meter will tend towards the faster
deck. The further from center, the greater the difference between the two BPMs.
The meter is also an aid while adjusting Loop In or Loop Out points. If you are making fine
adjustments to your Loop In or Loop Out points using the platters, the lit LED will “wrap
around” the meter. It will rest on the white center LED whenever the loop’s length has
been doubled or halved exactly.
Note: The BPM Meter will aid in loop adjustments only if (1)a BPM reading has been
entered for that track and (2) the two Decks’ tempos have been synchronized.
Navigation Controls
43. Scroll Knob: Use this knob to scroll through lists of tracks, Crates, etc. in the software.
You can also press it to move between the panels shown in the software.
44. Fwd /Back: These buttons move the selector between various panels in the software.
Press and hold Shift and then press Fwd to sort the current Library/Crate/Panel View by
album. Press and hold Shift and then press Back to sort the current Library/Crate/Panel
View by track number.
45. Crates: Press this to move the selector to the Crates Panel in the software. Press and hold
Shift and then press this button to sort the current Library/Crate/Panel View by song.
46. Prepare: Press this to move the selector to the Prepare Panel in the software. Press and
hold Shift and then press this button to sort the current Library/Crate/Panel View by artist.
47. Files: Press this to move the selector to the Files Panel in the software. Press and hold
Shift and then press this button to sort the current Library/Crate/Panel View by BPM.
48. Load A /Load B: Press one of these buttons while a track is selected to assign it to Deck
A or Deck B, respectively.
49. Load Prepare: Press this to add a selected track to the list of tracks in the Prepare Panel
in the software.
50. Panel /View: Press this to toggle through the Recording (Rec), Effects (FX), and Sampler
(SP-6) panels. Press and hold Shift and then press this button to toggle through the
available software display modes (e.g., Vertical, Horizontal, Extended, Library).

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Effects Controls
51. FX 1, FX 2, FX 3: These buttons have different functions on each Deck depending on the
current FX Mode.
•Single-FX Mode: FX 1 activates or deactivates the effect; FX 2 activates or
deactivates the first effect parameter (if applicable); FX 3 activates or deactivates the
second effect parameter (if applicable). Press and hold Shift and press FX 1 to select
the desired effect. Alternatively, press and hold Shift and then turn the FX Knob
under the effect name to move quickly through the list.
•Multi-FX Mode: The buttons activate or deactivate the first, second, and third effects
in the effects chain, respectively. Press and hold Shift and press one of the buttons to
select the effect for that point in the effects chain. Alternatively, press and hold Shift
and then turn the FX Knob under the effect name to move quickly through the list.
52. FX 1 Knob, FX 2 Knob, FX 3 Knob: These knobs have different functions on each Deck
depending on the current FX Mode.
•Single-FX Mode: the FX 1 Knob controls the “wet-dry” balance of the effect; the FX
2 Knob controls the first effect parameter; the FX 3 Knob controls the second effect
parameter. When Touch Mode is activated, touch the FX 1 Knob to activate its effect,
and release the knob to deactivate it.
•Multi-FX Mode: The knobs control the “wet-dry” balance of the first, second, and
third effects in the effects chain, respectively. When Touch Mode is activated, touch a
knob to activate its effect, and release the knob to deactivate it.
53. Beat /Mode: Tap this button repeatedly at the desired tempo to set the rate of the effects’
low-frequency oscillators (LFOs). Press and hold this button to reset Beat Multiplier to the
Deck’s BPM. Press and hold Shift and then press this button to switch between Single-FX
Mode and Multi-FX Mode.
54. Beat Knob: Turn this knob to set the Time Division for the selected effects.
55. FX Assign: Use these buttons to apply Effect A and/or B to the corresponding channel.
You can apply Effect A and/or B to the entire Program Mix by using the FX Send buttons
below the Master Volume knob. (Each effect can be applied to any or all of the four
channels and/or the Program Mix.)
56. Channel Filter: Turn this knob to adjust the filter on the corresponding channel. The type
of filter it adjusts will depend on the Filter Mode button.
57. Filter Mode: Press this button to change the Filter Mode (off, Filter Roll Mode, or Filter FX
Mode), which affects the Channel Filter knobs.
•Off: When this button is off, the Channel Filter knob will apply and adjust a low-pass
filter to the corresponding channel when turned counter-clockwise or a high-pass
filter when turned clockwise.
•Filter-Roll Mode: Press this button once to activate Filter-Roll Mode (the button will
light solid red). The Channel Filter knob will apply and adjust a low-pass filter to the
corresponding channel when turned counter-clockwise or a high-pass filter when
turned clockwise. In addition, it will apply a Loop Roll to the filter and will decrease in
length as the knob moves further away from the center position. Press this button
once to deactivate Filter-Roll Mode.
•Filter-FX Mode: Press and hold Shift and then press this button to activate Filter-FX
Mode (the button will flash red). The Channel Filter knob will apply and adjust a low-
pass filter to the corresponding channel when turned counter-clockwise or a high-
pass filter when turned clockwise. In addition, it will adjust Parameter 1 of the effects
applied to that channel as the knob moves further away from the center position.
Press this button once to deactivate Filter-FX Mode.

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Displays
NS7III’s full-color displays provide real-time feedback of the software. The left and right
displays can show Performance View 1 or Performance View 2. The center display can
show Library View or Waveform View.
To switch views, press the View button next to the display on either deck.
To enter Library View immediately, turn the Scroll Knob. After not touching the Scroll Knob
for 5 seconds, the display will return to Waveform View.
To load a track to a deck from Library View, press the Load button for the desired deck.
Each view shows the current settings of various controls, which you can adjust as described in
the following sections. Click one below to jump to that section.
Performance View 1 Library View
Performance View 2 Waveform View

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Performance View 1
This view provides an alternative display of information about the current track, effects, hot
cues, and loops.
1. Deck: This is the currently selected Layer in the software controlled by that hardware
deck. Press the Deck button to switch between the Layers. Deck A controls Layer 1 or 3;
Deck B controls Layer 2 or 4.
2. Track Name: This is the title the currently loaded track, which will scroll by. See Library
View to learn how to select tracks.
3. Track Key: This is the key of the currently loaded track. This is the track’s key with a 0%
pitch adjustment.
4. Track BPM: This is the tempo (in beats per minute or BPM) of the currently loaded track
with a 0% pitch adjustment. To see the BPM at which it is currently playing, see Deck
BPM below.
5. Deck BPM: This is the current BPM at which the currently loaded track is playing. To
adjust this value, move the deck’s Pitch Fader. This number is not affected by temporary
pitch bends (using the Pitch Bend -/+buttons or the platter).
6. Remaining Time: This is how much time is left of the currently loaded track.
7. Pitch Range: This is the current range of the deck’s Pitch Fader. Press Range /Keylock
on that deck to adjust the range of its Pitch Fader to +8%, +16%, or +50%.
8. Pitch Adjustment: This is the current setting of the Pitch Fader. To adjust this setting,
move the deck’s Pitch Fader.
9. Track Overview: This is the currently loaded track’s waveform, which is color-coded
according to the frequency of each area: red indicates low (bass) frequencies, green
indicated mid-range frequencies, and blue indicates high (treble) frequencies.
In the waveform, hot cue points are represented by triangles at the bottom of the
waveform, and loop regions are represented by shaded-blue sections.
10. Main Waveform: This is the currently playing segment of the track’s waveform, which will
scroll by as the audio playhead moves through the track. The waveform is color-coded
according to the frequency of each area: red indicates low (bass) frequencies, green
indicated mid-range frequencies, and blue indicates high (treble) frequencies.
In the waveform, hot cue points are represented by triangles at the top and bottom of the
waveform, and loop regions are represented by shaded-blue sections.
1 2 3
5
78
9
11
12 13 12 13 12 13
6
4
10
14

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11. Auto-Loop Button: This button is the deck’s current auto-loop length. In Auto-Loop
Mode, press one of the pads to trigger an auto-loop of a specific length, which will be
shown here. See Top Panel > Pad Mode Controls > Auto /Roll to learn more.
12. Effect Name: In Multi-FX Mode, the view will show three effects with one parameter knob
each.
In Single-FX Mode, the view will show one effect name with three parameter knobs.
To switch between Single-FX Mode and Multi-FX Mode, press and hold Shift and press
the Beat button.
To move to the next effect (in either mode), press and hold Shift and then press the FX
Button under the effect name. Alternatively, press and hold Shift and then turn the FX
Knob under the effect name to move quickly through the list.
13. Effect Parameter: In Multi-FX Mode, the view will show three effects with one parameter
knob each, which corresponds to the main parameter of that effect. To adjust each effect,
turn the FX Knob below it.
In Single-FX Mode, the view will show one effect name with three parameter knobs. To
adjust each parameter, turn the FX Knob below it.
To switch between Single-FX Mode and Multi-FX Mode, press and hold Shift and press
the Beat button.
14. Effect Beats Multiplier: This number determines the timing or rate of the effects, based
on the BPM.

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Library View
This view lets you browse through your library, including crates and subcrates, and load a
track to either deck.
To move through the list of tracks, turn the Scroll Knob.
To load the currently selected track, press the Load button on the desired deck.
To switch between the track list and crate list, press the Scroll Knob or use the Back /
Fwd button.
To expand or collapse a crate (that has subcrates) in the crate list, press the Back /Fwd
button.
1. Crate/List Name: This is the crate, subcrate, or other track list (e.g., All) that you are
currently viewing.
2. Track Name: This is the title of the currently loaded track.
3. Artist Name: This is the artist of the currently loaded track.
4. Track BPM: This is the tempo (in beats per minute or BPM) of the track.
1
2 3 4

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Performance View 2
This view contains information about the current track, effects, hot cues, and loops.
1. Deck: This is the currently selected Layer in the software controlled by that hardware
deck. Press the Deck button to switch between the Layers. Deck A controls Layer 1 or 3;
Deck B controls Layer 2 or 4.
2. Track Name: This is the title of the currently loaded track. See Library View to learn how
to select tracks.
3. Artist Name: This is the artist of the currently loaded track. See Library View to learn how
to select tracks.
4. Track BPM: This is the tempo (in beats per minute or BPM) of the currently loaded track
with a 0% pitch adjustment. To see the BPM at which it is currently playing, see Deck
BPM below.
5. Track Key: This is the key of the currently loaded track. This is the track’s key with a 0%
pitch adjustment.
6. Deck BPM: This is the current BPM at which the currently loaded track is playing. To
adjust this value, move the deck’s Pitch Fader. This number is not affected by temporary
pitch bends (using the Pitch Bend -/+buttons or the platter).
7. Remaining Time: This is how much time is left of the currently loaded track. The ring
around the virtual platter is a visual representation of this value (the complete circle being
the entire track).
8. Pitch Range: This is the current range of the deck’s Pitch Fader. Press Range /Keylock
on that deck to adjust the range of its Pitch Fader to +8%, +16%, or +50%.
9. Pitch Adjustment: This is the current setting of the Pitch Fader. To adjust this setting,
move the deck’s Pitch Fader.
10. Track Overview: This is the currently loaded track’s waveform, which is color-coded
according to the frequency of each area: red indicates low (bass) frequencies, green
indicated mid-range frequencies, and blue indicates high (treble) frequencies.
In the waveform, hot cue points are represented by triangles at the bottom of the
waveform, and loop regions are represented by shaded-blue sections.
1 2 4
3
11
6
7
8
9
10
12 13 12 13 12 13
5
14

20
11. Auto-Loop Buttons: These eight buttons correspond to the deck’s eight pads while in
Auto-Loop Mode. In that mode, press one of the pads to trigger an auto-loop of the
corresponding length. See Top Panel > Pad Mode Controls > Auto /Roll to learn more.
12. Effect Name: In Multi-FX Mode, the view will show three effects with one parameter knob
each.
In Single-FX Mode, the view will show one effect name with three parameter knobs.
To switch between Single-FX Mode and Multi-FX Mode, press and hold Shift and press
the Beat button.
To move to the next effect (in either mode), press and hold Shift and then press the FX
Button under the effect name. Alternatively, press and hold Shift and then turn the FX
Knob under the effect name to move quickly through the list.
13. Effect Parameter: In Multi-FX Mode, the view will show three effects with one parameter
knob each, which corresponds to the main parameter of that effect. To adjust each effect,
turn the FX Knob below it.
In Single-FX Mode, the view will show one effect name with three parameter knobs. To
adjust each parameter, turn the FX Knob below it.
To switch between Single-FX Mode and Multi-FX Mode, press and hold Shift and press
the Beat button.
14. Effect Beats Multiplier: This number determines the timing or rate of the effects, based
on the BPM.
Waveform View
This view contains the currently playing segments of the waveforms on the active decks. To
switch which waveform is shown, press the Layer button for each deck. The waveforms will
scroll by as the audio playhead moves through the track.
The waveforms are color-coded according to the frequency of each area: red indicates low
(bass) frequencies, green indicated mid-range frequencies, and blue indicates high (treble)
frequencies.
In each waveform, hot cue points are represented by triangles at the top and bottom of the
waveform, and loop regions are represented by shaded-blue sections.
Table of contents
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