PAOKAI ELECTONIC ENTERPRISE WMH-288B1 TV User manual


-
1
-
WMH-288B1TV INSTRUCTION
FEATURES:
::
:
1.This program is a le to adjust itself smartly the claw strength in accordance with
the claw dropping area. There are 4 claw strength phases: A(
((
(VR1 setting or full
power),
),),
),B(
((
(fixed at 30V),
),),
),C(
((
(fixed at 25V),
),),
),D(
((
(VR2 setting)
))
). The playfield is divided
in 3 areas.
OUTER AREA
CENTER AREA
INNER AREA
EXIT
The claw strength auto-adjustment percentage depending on the dropping area:
::
:
※
※※
※DIP SW2 #PIN3 set to OFF (MIDDLE SIZE claw strength changes sketch)
【
【【
【INNER AREA】
】】
】claw strength changes sketch:
::
:
TOP
BOTTOM
50% 50%
【
【【
【CENTER AREA】
】】
】claw strength changes sketch:
::
:
TOP
BOTTOM
10% 65% 25%
A
C
D
A
D
A
C
A
D
B
A
C
D
D

-
2
-
【
【【
【OUTER AREA】
】】
】claw strength changes sketch:
::
:
TOP
BOTTOM
50% 25% 25%
※ DIP SW2 #PIN3 set to ON(LARGE SIZE claw strength changes sketch)
【
【【
【INNER AREA】
】】
】claw strength changes sketch:
TOP
BOTTOM
75% 25%
【
【【
【CENTER AREA】
】】
】claw strength changes sketch:
::
:
TOP
BOTTOM
15% 65% 25%
A
C
A
D
B
A
C
D
D
A
D
A
D
A
C
A
D
A
D
D

-
3
-
【
【【
【OUTER AREA】
】】
】claw strength changes sketch:
::
:
TOP
BOTTOM
50% 25% 25%
2. In addition to the DIP SW for simple setting, there is a LCM display to make changes
to the settings. This system is easy and clear to setup. No more EPROM exchanges
ecause of new programming.
3. Game plays are eing registered for clear ook keeping.
4. Just input the coin’s value, the averaged cost of the merchandise and the profit rate
and the program will calculate itself the timing to send full claw strength. And the
calculation is on random asis so the games are more dynamic.
5. All recorded data during game plays are safe even after power is off.
6. Super power can e sent just one time or until win, depending on DIP SW setup. If
set to “until win”, every time the player fails to catch a prize, the game will keep
sending out super power. The operator must also set y DIP SW if he wants the
“super power until win” feature to e “play till win” (keep playing without having
to insert coins) or not (player must insert coins for every play, ut efore anyone
wins, the super power will remain for each play).
7. Using AP8942A IC.
A
C
A
D
A
D
D

-
4
-
WMH-288BTV DIP SW
PROGRAM:
::
:N588-B104 MAIN BOARD:
::
:W060204 DISPLAY BOARD:
::
:W991907
DIP SW on the LCM
LCM DIP SW1 1
2
3
4
5
6
7
8
YES
ON
DEMO MUSIC NO
OFF
Low
ON
Claw dropping position at EXIT
Up
OFF
Upon
dropping
ON
When to deduct credit
Claw closing
OFF
YES
ON
Catching in the air NO
OFF
YES
ON
Claw moving to playfield when
game egins NO
OFF
YES
ON
Keep CREDIT after power off NO
OFF
YES
Claws will not close ON
DEMO every 5 minutes NO
OFF
YES
ON
Super Care Feature NO
OFF
LCM DIP SW2 1 2 3 4 5 6 7 8
YES
ON
Send full power until win with
or without inserting more coins
NO
OFF
YES
ON
PLAY TILL WIN NO
OFF
LARGE TOYS
ON
CLAW STREIGHT CHANGES FOR
MEDIUM
TOYS
OFF
YES
ON
Keep sending full power if there is no
win after win percentage reached?
NO
OFF
ON
RESERVED
OFF
ON
RESERVED
OFF
RESERVED FIXED
OFF
OFF
LCM
DIP SW1 DIP SW2 DIP SW3
K1
K2
K3
K4
K5

-
5
-
LCM DIP SW3 1
2
3
4
5
6
7
8
RESERVED FIXED
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
1. Send full power until win with or without inserting more coins:
With: when full power is sent and no prize is won, the credit will still e deducted. The
player must insert more coins or having more credit to play again with full power. All
following game plays will keep sending full power until a prize is won. The next
following game will send regular claw power.
Without: when full power is sent and no prize is won, the credit will not e deducted
until a prize is won. The next following game will send regular claw strength.
2. PLAY TILL WIN MODE:
1. In every game play the credit will e deducted until the player wins a prize.
2. Tilt will not e detected.
3. The system will check the prize sensor all the time. If efore the claw lowers down,
a prize has een detected out, the actual game will e of regular strength.
4. When “play till win” is set to YES, the other settings related to the win frequency
will e invalid.
5. When “play till win” is set to NO, the other setting related to the win percentage
will e valid.

-
6
-
WMH-288BTV LCM
※ LCM main screen
Display explanation:
::
:stand y LCM
Rom Type : program code
Revision : program’s revision
Rev. Date : date of the last revision
How to operate the uttons:
K1:
::
:SELECT for main menu
K2:
::
:SELECT for su menu
K3:
::
:+ 1 to the value
K4:
::
:- 1 to the value
K5:
::
:CONFIRM, SAVE, QUIT
LCM feature operation:
1. Press 【
【【
【K1】
】】
】 to enter into the main menu to select,
,,
,push【
【【
【K1】
】】
】to switch to different
main menu,
,,
,there are four main menuS:
::
:1. Operation Records,
,,
,2. Game Setup,
,,
,
3. Claw Strength Setup,
,,
,4. Percentage setup。
。。
。
2. Press【
【【
【K2】
】】
】 to enter into the su menu to select,
,,
,push 【
【【
【K2】
】】
】to switch to different
su menus,
,,
,Press【
【【
【K5】
】】
】to enter into the selected su menu。
。。
。
3. Adjust the setup values with【
【【
【K3】
】】
】to add 1 to the value or press【
【【
【K4】
】】
】to deduct
1 to the value. Holding the push uttons to accelerate the increase or the
decrease。
。。
。
4. Press【
【【
【K5】
】】
】to confirm (save) the new value. Press【
【【
【K2】
】】
】to switch to the next su
menu or press【
【【
【K1】
】】
】to resume the main menu. CAUTION: leaving the new value
pressing【
【【
【K2】
】】
】or【
【【
【K1】
】】
】without previously pressing【
【【
【K5】
】】
】, the amendment will not
e saved。
。。
。
5. 50 seconds standing y in any screen will automatically resume to the previous
screen or menu: values setting -> su -menu -> main menu -> stand y screen ->
regular game play.
---------- WMH588 -----------
Rom Type : N588
Revision : B1.04
Rev.Date : JUNE 10, 10
DIP SW1 DIP SW2 DIP SW3
K1
K2
K3
K4
K5

-
7
-
※ Instruction to set up on the LCM display
*
**
*
MAIN MENU
*
**
*
SUB MENU
Press【
【【
【
K1
】
】】
】:
::
:OPERATION RECORD press【
【【
【K2】
】】
】
press【
【【
【K2】
】】
】 press【
【【
【K2】
】】
】 press【
【【
【K2】
】】
】 press【
【【
【K2】
】】
】
Press【
【【
【
K1
】:
】:】:
】:MACHINE SETUP
press【
【【
【K2】
】】
】 press【
【【
【K2】
】】
】 press【
【【
【K2】
】】
】 press【
【【
【K2】
】】
】
Press【
【【
【
K1
】:
】:】:
】:CLAW STRENGTH SETUP
press【
【【
【K2】
】】
】 press【
【【
【K2】
】】
】 press【
【【
【K2】
】】
】
Press【
【【
【
K1
】:
】:】:
】:PERCENTAGE SETUP
press【
【【
【K2】
】】
】 press【
【【
【K2】
】】
】 press【
【【
【K2】
】】
】
Press【
【【
【
K1
】
】】
】
1. ACCOUNTS
(K1)……Change Menu
(K2)…………Sub Menu
(K5)……………….Quit
Coin1 total in
xxxxxx
Coin2 total in
xxxxxx
Coin3 total in
xxxxxx
Coin4 total in
xxxxxx
2. MACHINE SETTING
(K1)……Change Menu
(K2)…………Sub Menu
(K5)……………….Quit
3. CLAW SETTING
(K1)……Change Menu
(K2)…………Sub Menu
(K5)……………….Quit
4.
PERCENTAGE SETTING
(K1)……Change Menu
(K2)…………Sub Menu
(K5)……………….Quit
Total dollar in
xxxxxx
Total dollar payout
xxxxxx
…
=== COIN VS PLAY ===
coin play TK
Insert1
1 1 0
Insert2
1 1 0
…
=== PAY AT LOSE ===
0 tickets
=== PAY AT WIN ===
0 tickets
=== COIL POWER ===
retaining 16
pick up 40
=== COIL SKILL ===
dropping skill 10
super clip 0 %
=== SET PERCENTAGE ===
100 %
win prize about play
20
=== PLAY GAME COST ===
10 dollar (cent)
=== PRODUCT COST ===
100 dollar (cent)

-
8
-
※ LCM
setup introduction:
::
:
Main menu1
Page
Su menu displays Explanation
1
Coin1 total in
0
Coin2 total in
0
Coin mech #1 total coins
inserted
Coin mech #2 total coins
inserted
ACCOUNTS
Operation
records
2
Coin3 total in
0
Coin4 total in
0
Coin mech #3 total coins
inserted
Coin mech #4 total coins
inserted
3
Total game
0
Total test
0
Total num er of games
played
Total num er of free games
plays(games for test)
4
Total catches out
0
Total tickets out
0
Total prizes out
Total tickets out
5
Total capsules out
0
Total alls out
0
Total capsules out
Total ouncing alls out
ACCOUNTS
6
Total dollar in
0
Total dollar payout
0
Total money ($) in
Total money ($) out

-
9
-
Main menu2
Page
Su menu displays Explanation
1
== COIN VS PLAY ==
coin play TK
Insert1 1 1 0
Insert2 1 1 0
=== Coins setting ===
1. coin:
::
:num er of coins 1~20。
。。
。
2. play:
::
:num er of plays 1~20。
。。
。
3. TK:
::
:num er of ticket payout upon coins
inserted:
::
:0~9。
。。
。
4. Insert1:
::
:coin mech1;
;;
;Inster2:
::
:coin mech
2。
。。
。
2
== COIN VS PLAY ==
coin play TK
Insert3 1 1 0
Insert4 1 1 0
=== Coins setting ===
1. coin:
::
:num er of coins 1~20。
。。
。
2. play:
::
:num er of plays 1~20。
。。
。
3. TK:
::
:
num er of ticket payout upon coins
inserted:
::
:0~9。
。。
。
4. When coin and play are oth set to 0,
,,
,5.
the respective coin mech will e
inhi ited。
。。
。
1. Insert3:
::
:coin mech 3;
;;
;Inster4:
::
:coin mech
4。
。。
。
3
=== GAME TIME ===
50 seconds
= TILT’S SENSIBILITY
=
1
1. GAME TIME:
::
:unit:
::
:seconds 10~99,
,,
,2.
0~9 not availa le。
。。
。
3. TILT’S SENSIBILITY:
::
:smaller is the
num er, higher is the sensi ility 1~10,
,,
,
4. 0 not availa le。
。。
。
4
= ATTRACT MUSIC =
on 3 minute
off 10 minute
=== Demo music time setting ===
1. Based on DIP SW setup,
,,
,2. if DIP SW is
set to without attract music. This setting
is invalid。
。。
。
3. on stands for the music playing time:
::
:
1~20 minutes,
,,
,4. off stands for the
reak time etween 2 attract music
plays:
::
:1~90 minutes。
。。
。The setting
example represents playing 3 minutes
attract music every 10 minutes。
。。
。
MACHINE
SETTING
5 === SUPER CARD ==
8 (1 free play)
3 (2 free play)
1 (super power)
=== Super card setting ===
1. Based on DIP SW setup, if DIP SW is set to
without super card, this setting will not
e displayed.
2. 1 free play:
::
:within a circle of 100 plays
how many(
((
(8 for now)
))
)chances to get 1
free game.
3. 2 free play:
::
:within a circle of 100 plays

-
10
-
how many(
((
(3 for now)
))
)chances to get 2
free games.
4. super power:
::
:within a circle of 100 plays
how many (1 for now) chances to get
super claw strength.
5. A circle of super card is fixed at 100
plays. Therefore the setup range of this
su menu is always etween 0~50.
6
== PAY AT LOSS ==
0 tickets
=== PAY AT WIN ===
0 tickets
=== Tickets payout ===
1. PAY AT LOSS:
::
:tickets out upon loss 0~10
2. PAY AT WIN:
::
:tickets out upon winning
0~50。
。。
。
Main menu
3
Page
Su menu displays Explanation
1
== COIL POWER==
retaining 16
pick up 40
=== Coil power(
((
(VR1 & VR2)
))
)setting ===
1. retaining:
::
:VR2 power:
::
:10~45V
2. pick up:
::
:VR1 power:
::
:10~45V
3. Bigger is the value, stronger is the
power.。
。。
。
CLAW
SETTING
2
=== COIL SKILL ===
dropping skill 10
super clip 0 %
=== Dropping skill & full power rate ===
1. dropping skill:
::
:power reaking etween
VR1 & VR2:
::
:0~20. Set to 0 stands for no
power reaking. Bigger is the value,
longer is the reaking time.
2. super clip:
::
:how often the full power will
e sent:
::
:0~ 50 %. If set to 0, VR1 is the
only claw power during catching.
※ Claw strength setup instruction:
a. Press【
【【
【K1】
】】
】to select main menu #3:
::
:“CLAW SETTING”. Press【
【【
【K2】
】】
】to enter into the
su menu. LCM will show screen to adjust claw strength. Press【
【【
【K5】
】】
】to VR1 & VR2
setting。
。。
。
. VR2(
((
(retaining):
):):
):the cursor is stopping on VR2. Press【
【【
【K3】
】】
】to increase the value.
Press【
【【
【K4】
】】
】to decrease the value. Press【
【【
【DROP】
】】
】push utton to close the claw. The
voltage change of VR2 will alternatively act with the “dropping skill”. Press【
【【
【DROP】
】】
】
push utton again to open the claw or press【
【【
【K5】
】】
】to save the new value and the
cursor will jump to VR1 setting.
c. VR1(
((
(pick up):
):):
):the cursor is stopping on VR1. Press【
【【
【K3】
】】
】to increase the value. Press
【
【【
【K4】
】】
】to decrease the value. Press【
【【
【DROP】
】】
】push utton to close the claw. The
voltage change of VR1 will alternatively act with the “dropping skill”. Press【
【【
【DROP】
】】
】
push utton again to open the claw or press【
【【
【K5】
】】
】to save the new value and the

-
11
-
cursor will jump to VR2 setting.
d. Press【
【【
【K2】
】】
】to go into DROPPING SKILL setting.
e. Dropping skill: the cursor is stopping on “dropping skill”. Press【
【【
【K3】
】】
】to increase the
value. Press【
【【
【K4】
】】
】to decrease the value. Press【
【【
【DROP】
】】
】push utton to close the claw.
The voltage change of VR2 will alternatively act with the “dropping skill”. Bigger
the value set to “dropping skill”, wider is the opening of the claw during “dropping
skill”. Press【
【【
【DROP】
】】
】push utton again to open the claw or press【
【【
【K5】
】】
】to save the
new value and the cursor will jump to Super clip setting.
f. Super clip: the cursor is stopping on Super clip. Press【
【【
【K3】
】】
】to increase the value.
Press【
【【
【K4】
】】
】to decrease the value. This value is the appearance rate of the full
power during catching. Press【
【【
【K5】
】】
】to save the new value.
g. When claw is closed over 15 seconds and any push utton has een pressed, it will
open itself.

-
12
-
Main menu:
::
:4
Page
Su menu displays… EXPLANATION
1
= SET PERCENTAGE =
100 %
win prize a out play
20 times
=== Profit percentage setting ===
1. SET PERCENTAGE:
::
:profit rate:
::
:1~999 %
2. win prize a out play:
::
:this can not e set
up y the operator. It is calculated
automatically y the system ased on
SET PERCENTAGE, PRODUCT COST and
GAME COST.
PERCENTAGE
SETTING
2
= PLAY GAME COST =
10 dollar (cent)
= PRODUCT COST =
100 dollar (cent)
=== GAME & PRODUCT COST setting ===
1. PLAY GAME COST:
::
:how much ($) does a
game cost:
::
:1~2000
2. PRODUCT COST:
::
:PLAY GAME COST (the
minimum can not e lower than the cost
of each game)~9999.
※ PERCENTAGE SETTING:
::
:
a. I.e.【
【【
【PLAY GAME COST】
】】
】=10,【
【【
【PRODUCT COST】
】】
】=150, 【
【【
【SET PERCENTAGE】
】】
】=50%:
how often the full power will e sent = PRODUCT COST 150 x (100% + PROFIT RATE
50% ) / PLAY GAME COST 10 = 22.5 … In average of every 23 plays full power will e
sent out. But in order to make the game more dynamic, the software has a random
generator so consequently this strong strength will e sent around game no. 23+/-5
in other words 18 ~ 28. The random num er already picked will not e repeated
until all num ers within these ranges have een used and the same process will
repeat again.
. I.e.【
【【
【PLAY GAME COST】
】】
】=20(
((
(2 coins vs.1 play, 1 coin=$10)
))
),【
【【
【PRODUCT COST】
】】
】
=350, 【
【【
【SET PERCENTAGE】
】】
】=60%: how often the full power will e sent=PRODUCT
COST 350 x (100% + PROFIT RATE 60%) / PLAY GAME COST 20 = 28, therefore,
within plays no. 23 ~ 33, the full power will e sent out y random.
c. If efore the full power is sent, a prize has een won, the game will not send the
strongest strength within the current circle. The next full power will only e sent
within the following circle.
d. If the DIP SW has een set to【
【【
【Send full power until win with inserting more coins】
】】
】
and the prize has not een won in the designated play ut delayed to win, the
num er of plays with delay will e counted in the next circle of random
calculation.

-
13
-
WMH-288B1TV PCB test & reset
1. There are 3 ways to enter into TEST mode:
::
:
A. Set COIN1 and COIN2 to N.C. efore power on. LCM will show【
【【
【TEST DISPLAY】
】】
】. Set
the coin mechs ack to N.O.
B. Set COIN1 to N.C., hold Joystick to【
【【
【Forward】
】】
】while powering on until LCM shows
【
【【
【TEST DISPLAY】
】】
】. Release from the Joystick and set COIN1 ack to N.O.
C. Hold【
【【
【TEST】
】】
】SW down and Joystick to【
【【
【Forward】
】】
】while powering on until LCM shows
【
【【
【TEST DISPLAY】
】】
】. Release from the Joystick and the utton.
2. LCM uttons operation instruction
3. How to operate the push uttons:
K1:
::
:quit from TEST mode
K4:
::
:switch to other test item
K5:
::
:enter into test items or quit test item
4. TEST ITEMS
ITEM TEST DESCRIPTION
01 TEST DISPLAY
02 TEST PCB DIPSW Test main PCB DIP SW(
((
(Press【
【【
【DROP】
】】
】
push utton
to quit this test item)
))
)
03 TEST VOICE
04 TEST MUSIC
05 TEST W041158 Test LCM(
((
(Press【
【【
【DROP】
】】
】
push utton to quit this
test item)
))
)
06 TEST METER OUT
07 TEST PAY TICKET
08 TEST PAY BALL
09 TEST PAY CAPSULE
10 CLEAR PCB RAM
Reset all data in RAM including ook keeping and
percentage setting
11 CLEAR ACCOUNT Book keeping reset
12 CLEAR PERCENTAGE Percentage reset
=== TEST DISPLAY ===
DIP SW1 DIP SW2 DIP SW3
K1
K2
K3
K4
K5

-
14
-
WMH-288B1TV test & trouble shooting
1. Auto Test mode: Hold “TEST” SW and turn power ON.
2. There are 3 ways to enter into GANTRY TEST mode:
::
:
A. Set COIN2 to N.C. efore powering on. CREDIT display will show【
【【
【a0】
】】
】. Set COIN2
ack to N.O. CREDIT display will show【
【【
【--】
】】
】standing for gantry set is in testing mode.
B. Set COIN1 to N.C., hold Joystick to【
【【
【LEFT】
】】
】while powering on. When CREDIT shows
【
【【
【a0】
】】
】 please release from the Joystick and set COIN1 ack to N.O. CREDIT display
will show【
【【
【--】
】】
】meaning you are in GANTRY TEST mode.
C. Hold【
【【
【TEST】
】】
】SW and Joystick to【
【【
【LEFT】
】】
】while powering on. When CREDIT shows
【
【【
【a0】
】】
】 please release from the Joystick and【
【【
【TEST】
】】
】SW. CREDIT display will show
【
【【
【--】
】】
】meaning you are in GANTRY TEST mode.
3. GANTRY TEST
Joystick or push uttons
operation TEST items Display showing…
【
【【
【Forward】
】】
】 Gantry moving forward -F
【
【【
【Backward】
】】
】 Gantry moving ackward -
【
【【
【Left】
】】
】 Gantry moving left L-
【
【【
【Right】
】】
】 Gantry moving right r-
【
【【
【DROP】
】】
】+
++
+【
【【
【Forward】
】】
】
Raise string up U-
【
【【
【DROP】
】】
】+
++
+【
【【
【Backward】
】】
】
Lower string down d-
【
【【
【DROP】
】】
】+
++
+【
【【
【Left】
】】
】 Close claw with VR1 -1
【
【【
【DROP】
】】
】+
++
+【
【【
【Right】
】】
】 Close claw with VR2 -2
4. TROUBLE SHOOTING
CODE ERROR DESCRIPTION
01 String una le to e raised up
02 Machine is inclined(
((
(Tilt activated within more than 3 seconds)
))
)
03 String una le to e lowered down
04 Up-down motor locked over 3 seconds
05 Left-right motor locked over 3 seconds
06 Forward- ackward motor locked over 3 seconds
10 Optic reakdown
71 Ticket dispenser reakdown
72 Capsule dispenser reakdown
73 Ball dispenser reakdown
91 COIN1 meter reakdown
92 COIN2 meter reakdown
93 Prize out meter reakdown

-
15
-
94 Ticket out meter reakdown
95 COIN3 or all dispenser meter reakdown
96 COIN4 or capsule dispenser meter reakdown

-
16
-
WMH-288B1TV wiring diagram
1
JP18
1
JP17
1
JP9
1
JP8
1
JP5
1
JP16
1
JP19
1
JP7
1
JP6
1
JP20
JP3 JP23 JP21 JP15 JP4 JP12 JP11 JP2
1 1 1 1 1 1 1 1
JP1
RL7
RL8
RL4
RL5
RL1
RL2
RL6
U43
MUS
ROM
U31 MAIN

-
17
-
JP2
color
Connector
JP4 color
Connector
Super card
pin
1 Black
GND
1 Black
#7 pin GND
2 GND
2 Green
#2 pin D0
3 Green
+24V input
3 Yellow
#3 pin D1
4 Green
+24V input
4 Orange
#4 pin D2
5 Grey
+48V input
5 Red #5 pin D3
6 +48V input
6 Brown
#6 pin D4
7
JP11
color
Connector
8 Blue
Connected
to super
card
#1 pin +12V
1 +5V
2 +12V
3 Prize sensor signal
4 GND
JP12
color
Connector
1
2
3
4
RESERVED

-
18
-
JP15
color
Connector
JP20
color
Connector
1 Brown
Joystick – Forward SW
1 Red
2 Red Joystick – Backward SW
2 Orange
3 Yellow
Joystick – Left SW
3 Yellow
4 Orange
Joystick – Right SW
4 Green
5 Green
DROP SW
5 Blue
6
6 Purple
7 Pink
TEST SW
7 Grey
8
8 White
9 Blue
TILT
9 Pink
10 Black
GND,
,,
,SW & push COM point
10 Bn/Oe
11 Black
GND,
,,
,TILT COM point
11 Rd/Bk
12 Black
GND,
,,
,TEST SW COM point
12 Oe/Bk
13 Purple
DROP utton light
13 Yw/Bk
14
14 Gn/Rd
15 Be/Oe
JP21
color
Connector
16 Pe/Yw
Connected to LCM
(
((
(W041158)
))
)1 to 1
1
2
JP6 color
Connector
3
1 Black
GND
4
2 White
Coin mech1 COIN signal
5
3 Green
Coin mech1 inhi it signal
6
4
7
5 Red +12V
8
6 Red +12V
9
7 We/Bk
Coin mech2 COIN signal
10
Reserved
8 Green
Coin mech2 inhi it signal
9
JP23
color
Connector
10 Black
GND
1 Purple
Speaker 1 +
2 Blue
Speaker 2 +
JP7 color
Connector
3 Black
Speaker 1, 2 -
1 GND
4 Black
Volume VR3
2
Coin mech3 COIN
signal
5 Red Volume VR2
3 Coin mech3
inhi it signal
6 White
Volume VR1
4
5 +12V
JP3
color
Connector
6 +12V
1 Yellow
+12V input
7
Coin mech4 COIN

-
19
-
signal
2 +12V input
8 Coin mech4
inhi it signal
3 Red +5V input
9
4 Red +5V input
10 GND
5 +5V input
6 Black
GND
7 Black
GND
8 GND
Table of contents
Popular Game manuals by other brands

Tiger Electronics
Tiger Electronics Entertainment Edition Game 65-151 instruction manual

ROLF
ROLF 240.3223 quick start guide

Fundex Games
Fundex Games Monster Mashup User instructions

DGT
DGT Bluetooth e-Board installation manual

Tecway
Tecway Sweet Digger Operation manual

Hathaway
Hathaway Warrior Assembly instructions

Karella
Karella CB-25 Owner's manual and game instructions

Hudora
Hudora 71429 INSTRUCTIONS ON ASSEMBLY AND USE

Parker Brothers
Parker Brothers 1313 Dead End Drive instructions

Techno Source
Techno Source Bicycle 30451 operating instructions

Sunnydaze Decor
Sunnydaze Decor DQ-931 quick start guide

Hasbro
Hasbro MB Games Gator Golf instructions