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32000 produces a single rectifier effect (cutting the negative side of the
signal).
randphasing [0-1-2] : defines the kind of phasing fx applied to the
voice. 0 is static phasing, is random phasing (chorus) and 2 is ramped
phasing (flanger).
lphasing & hphasing [0 ; 1150] : minimum and maximum phasing, in
number of samples. In case of static phasing, be sure to have hphasing =
lphasing. When chrorus or flanger fx are selected, those define a range in
which the dynamic phasing will be selected. If you don’t want phasing, choose
static phasing with values < 0.
rate [0 ; 500] : the phasing effect changing rate. A low value produces
fast changes. While it can go up to 500 (about sec), usable values are under
00.
scramble [0 ; 15] : the amount of scrambling. 0 disables the effect.
smooth [0 ; 1] : if set to , smoothes the sound and muffles the high
frequencies of the voice. Result is less metallic and feedback is generally
better cancelled.
noise [0 ; 32000] : noise level to be added in background of the speech
to virtually reduce the quality of the sound. A value of 500 produces a shy
noise background while 5000 really makes the communication quality worse.
gain [-4 ; 4] : this is a digital gain parameter. Audio samples from the
voice will be multiplied by this value. The gain can be negative to shift the
phase of the output signal to reduce the possible feedback and larsen effect.
The default value is – , an amplification factor of (no change) and phase
shifting. This supposed that your speakers are wired in a “positive way”. If
you don’t mean to use distorsion, leave the gain to (in absolute value). If
strong distorsion is applied, signal will be clipped to a really low dynamic
range and might need to be digitally amplified before being sent to the DAC
and to the output amp. Increase then the gain to keep the output level up.
squelch [0 ; 255] : loudness threshold for the voice level detection.
Ensures that the voice amp remains quiet when the user isn’t talking or when
little external noises are catched by the microphone (breathing, lipping etc).
attack [0 ; 32000] : attack time of the voice level detection. Our
algorithm uses this value to get rid of possible helmet or outside short noises.
If the noise is loud enough to pass the squelch but its duration remains under
the attack time, the voice amp will stay quiet. The parameter value must be
multiplied by 2 to get a duration in milliseconds (40 80 ms). Values from 25
to 60 work fine.
release [0 ; 32000] : release time of the voice level detection. Once
the speech is over and after this delay is elapsed, the static burst sound is
played. If, in the meanwhile a new sentence is started, or the speech
continue, the voice amp won’t be stopped and no static burst will be played.
Values between 00 and 250 work fine (200 to 500 ms).
longpress [0 ; 2000] : defines the long pressure duration required to
toggle the voice Fx enable / disable.