Red Sound SoundBITE Instruction manual

NOW ITS EASY TO GET IN THE LOOP
OWNERS MANUAL
1
In the twenty-five years since the first commercially available
sampler hit the market (namely the Fairlight, costing a
cool £25,000), the increase in the quality and length of
sampling available has been matched by a decrease
in the amount of time required to process and create
loops from this sampled material.
In 1977, an 8kB 8-bit at 8kHz sample sounded
dreadful, lasted about half a second and took
about half an hour to get a poor quality loop
with (on a £25,000 machine). In 1987, a 256kB
12-bit sample at 32kHz sounded a fair bit better,
lasted 3 or 4 seconds and could be looped by
an expert in about five minutes (and only cost
a couple of thousand pounds). By 1992, things
were a lot better; a 1MB16-bit stereo sample at
44.1kHz sounded pretty damn good, lasted 6
seconds and only took a couple of minutes to
loop well (although the machine to do it on was
now three thousand pounds). 5 years ago, major
price breakthroughs brought the cost of a similar
machine to around the thousand pound mark and
DJs & producers used them by the thousands in
studios to re-mix tracks in just a few hours.
Today however, because of your decision to purchase a
RED SoundBITE LITE, you are in a position to make 24-bit
loop samples (at 96kHz) in real-time at the touch of a button
without missing a beat! What's more, you can automatically
sync together up to six loops with equal ease. SoundBITE will
definitely transform your live performance or studio re-mix and
you paid less than two hundred pounds for the privilege.
Welcome to the brand-new world of "cyclic sampling", now you're really on top of synchronized looping and one last
thing: don't worry, you can't go wrong…SoundBITE won't let you!
Introduction
PAGE

1. EDIT: This knob can be used to manually set a BPM value if no beat information is detected and also to adjust
the synchronisation point of all the recorded loops relative to the audio input source. In [LOOP EDIT] mode this
knob can be used to adjust the synchronisation point of recorded loops relative to the audio input source
and also set the output level of each loop [+6/-20dB].
individual
2
PAGE
SoundBITE - DJ Loop Sampler
Top/Front Panels
TOP/FRONT PANEL FEATURES
BEAT
BEATS
BEATS
BEATS
BEATS
BEATS
[+/up][-/down]
LOOPS OUT
FWDREV
INPUTPOWER
PHONES
Red
Sound
the colour of music
EDIT
8
4
1
16
4
2
BPM
TAP/CLEAR
(*BPM RANGE)
DISENGAGE
ENGINE
SAMPLE MODE
CYCLIC / HOLD / REVERSE
ERASE ALL RE-SAMPLE
SoundBITE
AUTO - LOOP MODULE
1
2
37
8
4
56
9

2. BPM DISPLAY:
3. ERASE ALL:
4. LOOPS:
5. SAMPLE MODE:
6. HEADPHONE OUTPUT:
7. RE-SAMPLE:
8. TAP/CLEAR [BPM RANGE]:
9. DISENGAGE ENGINE:
The four digit BPM reading of the audio input signal will be displayed here. Also, information
will be displayed in [LOOP EDIT] and [BPM EDIT] modes.
This button is used to erase ALL six loops simultaneously.
These six buttons are used to record and playback the loop samples. Each button has a pre-
determined sample length in musical ‘beats’ - 1, 2, 4, 8 and 16 beat loops are available.
This switch selects the three sample modes. CYCLIC mode automatically creates the loop
and plays it around continuously, HOLD mode re-starts the sample each time the button is pressed which allows
you to play short bursts of audio whilst REVERSE mode plays the sample backwards when the button is pressed.
SoundBITE uses the headphone output on your mixing desk for its’ audio input
source so connect your headphones to this socket for normal DJ monitoring purposes.
This button is used to over-record any pre-recorded loop samples.
This button is used to clear the BPM reading and tap in a tempo if there is
no defined beat information available. Also, when pressed and held down, the [EDIT] jog dial selects the active
range for the BPM engine - 60 to 120, 90 to 180 and 115 to 230BPM range settings are available.
This button is used to disengage and re-engage the BPM engine.
3
RRLL
LOOPS OUT INPUT POWER
[ 9vDC ]
-
+
Red
Sound
SoundBITE
AUTO - LOOP MODULE
PAGE
OWNERS MANUAL
Top/Front Panel Features
REAR PANEL FEATURES
1. LOOPS OUT:
2. INPUT:
3. 9vDC POWER IN:
Use the supplied cables [1 into 2 RCA] to connect SoundBITE’s output to a spare input channel
on your mixing desk.
Use the supplied cable [1/4 jack to RCA] to connect the headphone monitor output from your mixing
desk to SoundBITE’s audio input.
Only use the RED Sound PSU supplied with SoundBITE to power the unit.
12 3

4
PAGE
Connections
CONNECTIONS
DJ MIXING DESK
ALTERNATIVE ‘LOOPS OUT’ CONNECTION
FOR USE WITH 2 CHANNEL MIXING DESK +
VINYL RECORD DECK SYSTEM
HEADPHONE
MONITOR
OUTPUT
INPUT CABLE [SUPPLIED] -
6.3mm TO RCA STEREO
2 x OUTPUT CABLES [SUPPLIED] -
1 x RCA TO TWIN RCA
STEREO RCA TO RCA
CONNECT TO
SPARE INPUT
CHANNEL ON
MIXING DESK
R
R
RL
L
L
LOOPS OUT
LOOPS OUT
INPUT POWER
[ 9vDC ]
-
+
Red
Sound
R
R
L
L
RL
TO
AC WALL
SOCKET
RED PSU
R
LL
R
PHONO PHONOCD/LINE CD/LINE
CHANNEL 2 CHANNEL 1
SIGNAL
GND
SIGNAL
GND
The unused CD/line
inputs on a 2 channel
desk + vinyl deck
system can be
connected to the
[LOOPS OUT] sockets
using the special 1 into
2 RCA cables supplied.
In this way, the loops
can always be brought
in on the crossfader by
switching the cue
channel to CD/Line.
ANALOG TURNTABLE ANALOG TURNTABLE
HEADPHONES
CONNECT TO
FRONT PANEL
SOCKET
SoundBITE - DJ Loop Sampler
SoundBITE
AUTO - LOOP MODULE

5
PAGE
OWNERS MANUAL
Mounting Options
MOUNTING OPTIONS
MIXING DESK
M3 SCREW
(LENGTH = 6mm MAX)
BRACKET
M6 SCREW
M6 NUT
DJ MIXING DESK TOP PANEL
19” RACK MOUNT HOLE
END VIEW
PLAN VIEW
Rotate the chrome brackets to line-
up with the 19” rack mounting holes
on your mixing desk.
19” RACK
Hole pitch
range =
Min 90mm
Max 240mm
Alternatively, you can use the supplied rubber feet or double-sided sticky pads to flat-mount SoundBITE in any
convenient location.
BEAT
BEATS
BEATS
BEATS
BEATS
BEATS
[+/up][-/down]
LOOPS OUT
FWDREV
INPUTPOWER
PHONES
Red
Sound
the colour of music
EDIT
8
4
1
16
4
2
BPM
TAP/CLEAR
(*BPM RANGE)
DISENGAGE
ENGINE
SAMPLE MODE
CYCLIC / HOLD /REVERSE
ERASE ALL RE-SAMPLE
SoundBITE
AUTO - LOOP MODULE

6
PAGE
Operation
QUICK START
BPM DISPLAY & CONTROLS
If you want to quickly try out the basic performance of SoundBITE, please read the following points carefully:
Before making any connections, make sure that the power on all your equipment is turned OFF.
Connect the audio cables for a basic system setup as shown on page 4.
Make sure all connections have been made correctly and that the volume controls on
the mixing desk and amplifier system are completely turned down. Connect the power supply (included) to the
‘power in’ socket on the rear panel of SoundBITE and plug it into a suitable AC outlet. Turn on the power of the
mixing desk and then turn on the power to the amplifier system.
When SoundBITE is powered up, the BPM display will briefly show the current BPM
range setting (as defined by the position of the [BPM RANGE] switch) and then show four illuminated centre bars. If
this does not happen, check the power supply is of the correct type and the unit is connected as above.
Select a suitable audio track (dance orientated music with defined beat information), start the
playback on the connected sound source and route this signal to the headphone monitor output on the mixing desk
[check this using the headphones now connected to the monitor output on SoundBITE]. The input level is
automatically set by SoundBITE’s AGC (automatic gain control). The main BPM display should now show the BPM
reading of the audio track.
Set the [SAMPLE MODE] switch to the [CYCLIC] position. Now
simply press one of the six loop buttons when you want to start recording - the display will show ‘rEC’ and count
down the number of beats as the loop is sampled. If for instance, you pressed the [4 BEATS] loop button, the
display would count down 4-3-2-1 and then instantly playback the 4 beat loop. To mute the loop, simply press the
same loop button again [this button now switches the loop on/off].
Now try recording some of the other loops and playing them back in combination. To clear all the loops press the
[ERASE ALL] button once. To replace a single loop, press the [RE-SAMPLE] button once, then press the desired
loop button to start the re-sample recording process. Try changing the [SAMPLE MODE] setting to see the effect
this has on the sample playback.
Please read the following “OPERATION” section fully to appreciate the range of features and facilities SoundBITE
has to offer.
After connecting SoundBITE to your system as detailed on page 4, plug in the power connector on the rear panel
to turn the power on. The centre value of the default BPM range will now be shown briefly on the main display:
Afterwards, the four centre bars will illuminate to indicate the ‘IDLE’ status of the BPM engine.
SoundBITE is now ready to use!
CONNECTIONS:
TURNING ON THE POWER:
START UP INDICATIONS:
SETTING UP:
RECORDING/PLAYING BACK THE LOOPS:
Example = BPM range 90-180 currently selected -
mid point = 135
Four static centre bars
indicate no beat detected
‘IDLE’ condition
BPM
BPM
SoundBITE - DJ Loop Sampler

7
PAGE
OWNERS MANUAL
Operation
BPM RANGE
BPM DISPLAY
RANGE DISPLAY
60-120BPM 90 BPM
90-180BPM 135 BPM
115-230BPM 172.5 BPM
Start the playback of a suitable audio track (containing definable beat information). The BPM display should now
show the tempo of the track in beats per minute, as in the following example:
The indicators in the 6 [LOOP] buttons will now flash at the detected BPM rate. is now ready to record
synchronised loops - see ‘RECORDING AND PLAYING LOOPS’ on page 9. During tempo analysis of the audio
track, the right-hand digit in the display may fluctuate slightly as the BPM reading is constantly updated in real-time.
Any progressive shift in tempo (slowly changing the audio playback speed using a CD/vinyl deck’s pitch control) will
be tracked and displayed by .
This is where you set the working range of the BPM engine. There are three individual operating ranges covering a
total range of 60 - 230 BPM. This allows SoundBITE to work with most current dance music styles, from the
slowest Soul to the fastest Drum & Bass. The range setting can be changed at any time using the front panel
[TAP/CLEAR] button and the [EDIT] jog dial, as shown in the following example:
The display will scroll through the three range settings as follows:
If the BPM engine is active [displaying a value] it will be automatically cleared when the [TAP/CLEAR] button is held
and the [EDIT] jog dial moved. The BPM engine will then re-calculate the value within the new range, provided that
beat information is present.
SoundBITE
SoundBITE
NOTE: BPM values outside of the selected range limit cannot be accurately analysed. Always check the general
tempo of the music you are playing falls within the selected BPM range. For most applications we recommend the
MID BPM range of 90-180BPM.
IMPORTANT NOTE: The BPM engine will continue looping the samples indefinitely at the last detected BPM rate if
the strong regular beats in the audio track become unavailable. This feature allows the loops to continue operating
through quiet passages or at the end of the audio track.
Example reading = 138.2 BPM
BPM
1. Press & hold
2. Rotate to
change BPM
range
[+/up][-/down]
FWDREV
EDIT TAP/CLEAR
(*BPM RANGE)
DISENGAGE
ENGINE

DISENGAGING THE BPM ENGINE
TAP/CLEAR BUTTON
The BPM engine can be temporarily disengaged when there is a possibility of erratic audio input tempo (during
cueing procedures etc) disrupting the playback speed of the pre-recorded loops. To disengage the BPM engine at
any time press the [DISENGAGE] button once, as shown in the following example:
The display will now show the following:
The last detected BPM value will continue to flash on the display and any further beat information will be ignored by
SoundBITE until such time as the BPM engine is re-engaged.
To re-engage the BPM engine simply press the [DISENGAGE] button again. The display will now show the
following:
The BPM engine is now re-engaged and operating normally.
This multi-function button allows you to manually enter a tempo by hand or erase the current BPM reading. The
TAP feature should be used to set the BPM rate if there is no audio signal present or when the beat information
becomes unavailable during a quite passage of the audio track (intro, middle eight etc). The CLEAR feature can be
used to cancel the current BPM reading.
To enter a BPM rate from an ‘IDLE’ condition (no audio beat detected) use your finger to tap in
a tempo on the TAP button (within the current BPM range). After 3-4 taps the tempo will be shown on the main
BPM display.
The TAP feature can be used to override the BPM engine if it is in 'free-wheeling’ mode only. Use a finger to tap in
the new tempo. After 3-4 taps the updated tempo will be shown on the main BPM display and the loop playback will
immediately change to the new BPM rate. The TAP function can also be used to assist the BPM engine as it
TAP - Tempo Edit:
8
PAGE
Operation
SoundBITE - DJ Loop Sampler
BPM value flashes to
indicate ‘BPM engine
disengaged’ condition
BPM value remains on to
indicate normal BPM engine
condition
‘dIS’ for disengage
‘EnG’ for engage
BPM
BPM
BPM
BPM
followed by...
followed by...
Press once to
disengage BPM
engine
[+/up][-/down]
FWDREV
EDIT TAP/CLEAR
(*BPM RANGE)
DISENGAGE
ENGINE

9
PAGE
OWNERS MANUAL
Operation
analyses more complex rhythm tracks. Tapping along with the tempo of the track can help the software recognise
patterns within the music and so lock-in and adjust the BPM and/or synchronisation itself.
To clear the current BPM reading and reset SoundBITE to
‘IDLE’ status, press and the [TAP/CLEAR] button for approximately 1 seconds.
You can manually set a BPM value when there is no beat information available for the BPM engine or when
[DISENGAGE ENGINE] is selected. To set a BPM value manually, first ensure the BPM engine is ‘idle’ (four centre
bars on display) or disengaged (BPM value flashing). Press and hold down the [RE-SAMPLE] button, then (after a
one second protection period) move the [EDIT] jog dial clockwise to increment or anti clockwise to decrement the
BPM value [default setting is 100BPM from an idle condition], as shown in the following example:
NOTE: Subsequent valid beat information detected by the BPM engine will override manual changes made with the
TAP function.
hold down
CLEAR BPM:
Four centre bars will
replace the BPM reading in the main display.
The current BPM value can be cleared (erased) at any time to allow for tempo re-calculation. This
feature can be useful if the audio playback tempo changes (major pitch adjustments/new track starting) or if any
unusual beat information confuses the BPM engine.
The BPM engine will now re-calculate the tempo however, if no new tempo is detected, the recorded loops can still
be played back at the last detected BPM rate e.g. the last BPM value is memorised after clearing the BPM value or
erasing all loops.
MANUALLY SETTING A BPM VALUE
Press & hold to clear the
current BPM value or tap 3-4
times to enter a new BPM
value
[+/up][-/down]
FWDREV
EDIT TAP/CLEAR
(*BPM RANGE)
DISENGAGE
ENGINE
[+/up][-/down]
FWDREV
EDIT
2: Rotate to increase/
decrease BPM value
RE-SAMPLE
1: Press & hold

The default value (100BPM) will only apply if the BPM engine has not previously registered a value.
RECORDING & PLAYING ‘CYCLIC’ LOOPS
This is where you create the loop samples. There is no input level setting to adjust as the on-board AGC takes care
of all level adjustments automatically. You can record and play back up to 6 individual loops, each with different
durations. To automatically record perfect loops, the BPM engine must be active and registering a BPM value (you
can record loops without the BPM engine but these loops will not be automatically synchronised to the input - see
“HINTS AND TIPS” on page 16).
Only one loop can be recorded at a time. From boot-up (or after pressing the [ERASE ALL] button) the six loop
pads will be empty. Empty loop pads are shown by flashing indicators in the [LOOP] buttons. To start recording a
loop, first ensure the display is reading a BPM value (wait a few seconds for the BPM value to settle to ensure
accurate synchronisation), then simply press the desired [LOOP] button once, as shown in the following example:
During the sampling process the main display will show a count-down of the number of beats in the loop, as shown
in the following example:
When the recording cycle is complete the display will revert back to its normal BPM readout. The recorded loop will
now play back automatically, the indicator in the button staying ON to show that the loop pad contains a sample. To
mute the sample playback simply press the [LOOP] button again, the indicator in the button now goes OFF to show
that the loop is muted. Toggling the button on/off will play/mute the loop accordingly.
in [CYCLIC] mode the exact timing of when you press the button is not critical with regard
to loop creation e.g. if you start recording a 4 beat loop slightly after the beat (missing a down-beat kick drum for
instance), SoundBITE will automatically create a perfect 4 beat loop and include the last kick drum instead (i.e. the
loop will be in synchronisation and have a precise 4 beat duration no matter where you start recording). However,
when [SAMPLE MODE] is set to either [HOLD] or [REVERSE] the playback will always begin from the recording
start point so try to bear this in mind when using these modes.
Recording Start Point -
Also, ensure the [SAMPLE MODE] switch is set to [CYCLIC] mode.
10
PAGE
BEAT
BEATS
BEATS
BEATS
BEATS
BEATS
8
4
1
16
4
2
Press once to start recording
a 4 beat loop
Indicators flash
when loop pads
are empty
Operation
SoundBITE - DJ Loop Sampler
New, manually set
BPM value = 123.6
Default BPM = 100.0
BPM
BPM
incremented to...
BPM
BPM
BPM
BPM

When [CYCLIC] mode is selected this feature allows you to capture and loop any section of the audio track, as
shown in the following example:
This feature allows you to be totally creative by selecting more abstract sections of the audio ‘on the fly’ without
being restricted to precise 1,2,4 etc beat sections as they appear in the audio track.
You can abort the loop recording process at any time during the recording phase
by simply pressing the selected [LOOP] button again.
Now try recording some more loops using the other loop pads. A total of six loops can be recorded and then played
back simultaneously or individually muted as desired. You can even mute/play other pre-recorded loops as another
loop pad is being recorded.
Aborting the Loop Recording:
NOTE: SoundBITE’s memory is non-volatile so please remember that all recorded loops will be lost after dis-
connecting the power supply.
11
PAGE
A four beat section of a song...
A four beat loop of the same section - recording triggered the 1st beat...just before
A four beat loop of the same section - recording triggered 1/2 beat the 1st beat...before
A four beat loop of the same section - recording triggered 1/2 beat the 1st beat...after
1
1
1
1
2
2
2
2
3
3
3
3
4
4
4
4
1
1
1
1
Kick Drum:
Kick Drum:
Kick Drum:
Kick Drum:
Vocal: Ohhh~~yeeaahhhhhhhhhh Get ‘n the loop!
Vocal: hhhhhhhh Get ‘n the loop!
Vocal: Ohhh~~yeeaahhhhhhhhhh Get ‘n the
Vocal: yeeaahhhhhhhhhh Get ‘n the
Beats:
Beats:
Beats:
Beats:
Bar 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Bar 2 >>>>
OWNERS MANUAL
Operation

12
PAGE
Operation
SoundBITE - DJ Loop Sampler
ERASING LOOPS
SAMPLE MODE
This is where you erase all the loops simultaneously. To erase all recorded loops (any number from just one to all
six) simply press the [ERASE ALL] button and hold for 1 second, as shown in the following example:
Whilst the button is pressed down the display will show ‘ErAS’. All previously recorded loops have now been
erased and so the six loop pads are empty and ready for the next recording session.
This is where you change the way SoundBITE plays back samples. In addition to the normal [CYCLIC] mode
described in the previous chapter SoundBITE also features two further playback modes, namely [HOLD] and
[REVERSE]. Moving this switch will affect loops that are already playing back but will affect any loops that are
started the switch is moved. To select a different sample mode use the [SAMPLE MODE] switch as shown in
the following examples:
With this switch set to the [HOLD] position any recorded sample will only playback when the button
is pressed and held down, as shown in the following example:
The loop sample will re-start from the beginning of the recording each time the button is pressed. When the button
is released the playback will be muted (off). A combination of holding and tapping the button allows you to control
the playback of the sample creating re-mix style stutter effects. If the button is held down continuously the loop will
cycle as in [CYCLIC] mode.
With this switch set to the [REVERSE] position any recorded sample will start to play
backwards as soon as you press the button, reversing the recorded section. The functionality is the same as
described in the [HOLD] mode section above so you need to press and hold the button to hear the reverse
playback.
not
after
HOLD MODE:
REVERSE MODE:
NOTE: in this mode the sample playback starts from the point where the sample recording was taken so it is
advisable to try and start your recording on the beat.
ERASE ALL
Press & hold for 1 sec to
erase ALL recorded loops ‘ErAS’ = All loops erased
BPM
CYCLIC mode selected HOLD mode selected REVERSE mode selected
SAMPLE MODE
CYCLIC / HOLD / REVERSE CYCLIC / HOLD / REVERSE CYCLIC / HOLD / REVERSE
SAMPLE MODE SAMPLE MODE
BEATS BEATS
816
Press & hold in HOLD mode
to hear the loop playback

NOTE: in this mode the sample playback starts from the point where the sample recording was taken so it is
advisable to try and start your recording on the beat.
TIP! -
This is where you re-sample (replace) existing loops individually without erasing all the loops as detailed in the
previous section. You can also use this mode to record empty loop pads if desired.
To enter this mode, press the [RE-SAMPLE] button once, as shown in the following example:
The display will now show the following:
The indicators in the [LOOP] pads will now flash. If some pads are empty, their indicators will flash at an alternate
time to those that contain recorded samples so as to identify the two different conditions, as shown in the following
example:
To re-sample or record a loop, simply press the desired [LOOP] button once (whether it is pre-recorded or empty).
The main display will show a count-down of the number of beats in the loop whilst the sample is recorded as with
normal record mode. When the recording process is complete, re-sample mode is automatically cancelled, the
main display now reverting to show the BPM value once again.
For a wicked 'spin-back' effect first record a loop in [CYCLIC] mode and mute it. Next, switch to [REVERSE]
mode and re-start the loop (now plays in reverse) - then move switch to [HOLD] mode and re-start the loop again
by tapping the loop button once, or holding it down to keep the loop playing forwards.
RE-SAMPLING LOOPS
BPM
13
PAGE
‘rEc’ = RE-SAMPLE mode active
BEAT
BEATS
BEATS
BEATS
BEATS
BEATS
8
4
1
16
4
2
Example = pads2&8
have loops recorded -
flash at different time to
four remaining empty pads
RE-SAMPLE
Press once = RE-SAMPLE mode
OWNERS MANUAL
Operation

14
PAGE
OTHER LOOP EDIT FEATURES
LOOP OUTPUT LEVEL
LOOP SYNCHRONISATION ADJUSTMENTS - INDIVIDUAL LOOPS
These additional features allow you to control the output level of the loop samples and vary the synchronisation of
the loops in relation to the incoming audio.
When a loop has been recorded you can adjust its output level if desired - e.g. the Automatic Gain Control may
boost quieter passages and so this feature lets you trim the level to suit. To boost/cut the output level of a loop, first
press and hold down the [LOOP] button when it is in mode (indicator ON), as shown in the following
example:
RANGE = -20dB to +6dB (due to display limitations the two lowest settings are indicated as -EdB (-16) and -FdB
(-20)
To increase/decrease the volume simply rotate the [SHIFT LOOPS/EDIT] jog dial the
[LOOP] button. To exit this mode simply release the [LOOP] button.
You can use this feature to manually adjust the synchronisation of each loop independently. This may be necessary
if the BPM engine loses input beat information during a track and the loop starts to drift-out of synchronisation or
you may wish to creatively move the relative position of individual loops (try moving a loop half a beat compared to
the input audio/other loops to achieve a new syncopated rhythm).
To adjust the synchronisation point of an individual loop, first press and hold down the [LOOP] button when it is in
mode (indicator OFF), as shown in the following example:
PLAY
MUTE
whilst still holding down
BEATS BEATS
816
Press & hold in MUTE mode
(indicator OFF) to enter
‘SYNC ADJUST’ mode
Operation
SoundBITE - DJ Loop Sampler
Default level setting = 0dB
[+/up][-/down]
FWDREV
EDIT
Rotate to increase/
decrease loop volume
BEATS BEATS
816
Press & hold in PLAY mode
(indicator ON) to enter
‘LEVEL TRIM’ mode
Example: new level = +4 dB
BPM
BPM
incremented to...

15
PAGE
The display will now show the following:
Each loop is divided into 32 measures per beat so, in this example having pressed the [16 BEAT LOOP] button, the
two left-hand digits will show the beat position (1 to 16) whilst the two right-hand digits will show the measure
position within each of the 16 beats, as shown in the following example:
To increment/decrement the loops’ sync point simply rotate the [SHIFT LOOPS/EDIT] jog dial
the [LOOP] button.
As the loop synchronisation is adjusted, the loop playback will be automatically ‘time
stretched’ (playback speed slowed down or speeded up) whilst keeping the same pitch. You can use this feature for
special effects during loop playback.
To exit this mode simply release the [LOOP] button.
You can adjust the synchronisation point of ALL recorded loops simultaneously in a similar manner. With more than
one loop recorded, simply move the [SHIFT LOOPS/EDIT] jog dial to adjust the overall synchronisation setting (do
not press any buttons before adjusting the [SHIFT LOOPS/EDIT] jog dial). The display will show the same
beat/measure indication as previously described whilst the jog dial is rotated and time stretching will be applied to
the audio playback.
whilst still holding
down
TIME STRETCHING -
LOOP SYNCHRONISATION ADJUSTMENT - ALL LOOPS
Default sync setting = 1/1
(beat 1, measure 1)
Beat Measure
Beat Measure Beat Measure
Default sync setting = 1/1
(beat 1, measure 1)
Example: new sync point =
beat 8 / measure24
BPM
BPM
BPM
moved to...
[+/up][-/down]
FWDREV
EDIT
Rotate to advance/
retard individual
loop sync point
OWNERS MANUAL
Operation

16
PAGE
Hints and Tips
RECORDING LOOPS WITHOUT THE BPM ENGINE
DIS-ENGAGING THE BPM ENGINE - A FEW APPLICATIONS
You can still record loops, even if there is no beat information available to trigger the BPM engine. First, manually
set the BPM value (see page 9), then press the [RE-SAMPLE] button and [LOOP] button to create the non-
synchronised loops.
As you cue and/or move the pitch slider back and forth whilst monitoring in the headphones, all this musical and
rhythmical information gets transmitted to SoundBITE via PFL. Naturally this cueing 'tempo' you create is
sending small fluctuations to SoundBITE, which will intelligently track the BPM and time stretch any stored samples
accordingly.
The times when you would want SoundBITE to do this are in the first two examples below. Imagine beat mixing
against a track on a turntable whose tempo constantly changes with small fluctations, it would be nearly
impossible. Therefore, you can instruct the sampler not to analyse tempo changes (see page 8, Disengaging the
BPM engine ) and no matter how fast/slow or in which direction you spin the forthcoming track, SoundBITE will play
any samples back at a fixed tempo, steady as a rock.
You can use SoundBITE as an aid to enhance your beat mix skills. It's always easier to
practice beat mixing against a clean 4/4 rhythm with minimal melody/vocals. Now you can have an looping
clean sample of your choice to practice mixing against. Just record/playback the loop and dis-engage the BPM
engine.
Most dance tracks are structured to have a clean
introduction (intro) and exit (outro) to facilitate mixing and to avoid melody clashes. Now you can sample either the
start or the end of the track (we recommend 8 or16 beat loops) and, using your cross fader, blend the outgoing
track into your long sample, put a new record turntable and mix against the sample. Just
record/playback the loops and dis-engage the BPM engine. This also addresses...
You can use SoundBITE as a security blanket in the
unfortunate event of a turntable failing.
Do not disengage the BPM engine.
Disengage before attempting to attain beat sync on next track,
before recording new samples.
Just imagine this little beauty in the hands of someone like the Scratch Perverts - the
possibilities are awesome! For home scratchers, on a basic level you could set up breaks to scratch over. But
really, for the turntablist, this unit is an extra deck, from which you can drop in individual scratches, samples or
beats - this could take turntablism to a whole new level.”
So for you house and garage DJ’s, how about having a bunch of vocal acapellas at your fingertips,
ready to drop into the mix at any time. Record the samples on the fly and drop them back in as you build that
ultimate roof-raising climax!”
*When triggering multiple samples simultaneously, turn the bass EQ anticlockwise on the mixer channel used by
SoundBITE (due to the fantastic accuracy of the SoundBITE it’s possible to have the equivalent of 7 kick drums
(the master track + 6 sample banks) playing simultaneously).
irregular,
not
LEARNING TO MIX -
infinite
MIXING VINYL TO VINYL USING ONE TURNTABLE -
on the same
THE DREADED TURNTABLE/STYLUS FAILURE -
SO, RULE OF THUMB -
then re-engage
“SCRATCH GOD -
“ACAPELLAS -
SoundBITE sampling from Master Track -
Beat Mixing against SoundBITE -
Special thanks to IDJ magazine - Note: quotations are taken from review of previous model.
continued over...
OTHER USES - (taken from IDJ magazine)
Tips for getting the very best out of your SoundBITE:
SoundBITE - DJ Loop Sampler

17
PAGE
Specification
SoundBITE LITE SPECIFICATION
Sample rate:
Conversion resolution:
Polyphony:
Sample loop length:
BPM range:
Connections:
Power Supply:
Dimensions:
Weight:
Accessories (included):
96kHz
24 bit
6 sample loops
1, 2, 4(x2), 8, 16 (32 beats total)
60 - 230BPM (3 ranges)
Audio input, Loops output, Monitor output, AC adapter input
9vDC 500mA minimum - Output plug = 2.1mm wired centre pin +
202(H)x106(W)x30(D)mm 8”(H)x 4 1/4”(W)x 1 1/4”(D) inches
1Kg (2lb 4oz)
Connecting Cables ( input-1x1/4” Jack to RCA ) (output-1xsingle RCA to twin RCA )
Mounting kit
*If your mixer has a send/return feature, grab/play a sample and send it to an external effects device for extra
creativity. This can be easily achieved using the RED Sound INFADER and XS-FX.
*Because audio input/loop sync can drift as time progresses due to factors such as fluctuating deck drive speed,
slipmat and the quality of the acetate/vinyl record (the master track) itself, you may wish to PFL the individual
sample (or all recorded [LOOP] pads) and realign using the [EDIT] jog dial. SoundBITE will have time stretched the
samples for you to play at the same speed as the master output but you will need to beat mix the kick/snare/hi hats
as you would on a real turntable.
*On shorter loop lengths, you can shift the sample to play on the off beat relative to where it is on the original track
by rotating the [EDIT] jog dial in either direction 16 steps ( i.e. from beat 1/measure 1 to beat 1/measure 16)
* Specification and /or appearance subject to change without prior notice due to product improvement.
OWNERS MANUAL
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