Riddell InSite User manual

P/N R63314 v1.0
User Guide
COPYRIGHT© 201
3
RIDDELL INC. LL RIGHTS RESERVED.
REPRODUCTION OF THIS M NU L IN NY MEDIUM WITHOUT THE EXPRESS
PERMISSION OF RIDDELL IS PROHIBITED.
LIMITED RIGHTS NOTICE TECHNIC L D T /DOCUMENT TION
P/N R63314 v1.0 Page | ii
CONTENTS
CONTENTSCONTENTS
CONTENTS
Introduction ................................................................................... 1
Warnings ........................................................................................ 2
System Overview............................................................................ 3
InSite Setup .................................................................................... 6
Overview .............................................................................................. 6
Alert Monitor ........................................................................................ 7
Battery Installation and Charging .............................................................. 7
Controls and Indicators ............................................................................. 7
Navigation – Screens & Menus .................................................................
Player Unit .......................................................................................... 13
Battery Care ........................................................................................... 13
Controls and Indicators ........................................................................... 13
Installation into Helmets......................................................................... 16
InSite Player Management Software .................................................... 18
InSite Configuration ............................................................................ 1
Adding Alert Monitors ............................................................................ 1
Adding Player Units ................................................................................ 21
Creating Players and Assigning Player Units ............................................ 23
Managing Multiple Teams ...................................................................... 26
Transferring Players or Equipment between Teams ................................ 26
Deleting Players or Equipment ................................................................ 28

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System Settings ...................................................................................... 2
Using InSite .................................................................................. 31
Before Use .......................................................................................... 31
During Use .......................................................................................... 32
Alert Thresholds and HITsp ..................................................................... 33
After Use ............................................................................................. 34
Long-Term (End-of-Season) Storage .................................................... 36
Maintenance ................................................................................ 36
Reconditioning .................................................................................... 36
Software and Firmware Updates ......................................................... 37
Batteries ............................................................................................. 42
Cleaning InSite Equipment ................................................................... 43
Troub eshooting ........................................................................... 43
Alert Monitor ...................................................................................... 44
Player Unit .......................................................................................... 46
Sending Test Alerts (Test Mode) ............................................................. 46
InSite Player Management Software .................................................... 48
Contact Information ..................................................................... 49
Comp iance Information............................................................... 49
Warranty ...................................................................................... 50
P/N R63314 v1.0 Page | 1
INTRODUCTION
INTRODUCTIONINTRODUCTION
INTRODUCTION
For over 80 years, Riddell has been the recognized leader in helmet
technology and innovation. Founded with the mission to make sports
equipment safer, better and easier to use, Riddell continues to address
the evolving protective equipment needs of the athlete. Today, Riddell
equipment is seen on football fields from coast-to-coast, protecting
every level of player—from youth athletes to NFL professionals.
Riddell is always working on the next generation of helmet technology.
Its newest product introduction, the Riddell InSite Impact Response
System, is the latest in a series of recent innovations incorporating
state-of-the-art features that are new to the football field.
Riddell InSite
is a new integrated monitoring and alerting tool designed
specifically for the proactive protection of football players. s the first to
implement head impact monitoring and recording systems, Riddell
developed InSite
using data collected by Riddell’s Sideline Response
System (SRS) with Head Impact Telemetry (HITS). Since 2003, Riddell
SRS has analyzed millions of impacts from youth to elite football
competition, and its data has led to impactful changes to rules, how the
game is played and coached, and has informed new helmet designs with
enhanced protective benefits.
Riddell InSite utilizes new integrated technology to monitor and record
significant head impacts sustained during a football game or practice.
Coaches and other sideline staff will now have Riddell InSite’s unique
vantage point of what goes on inside the helmet at the time of contact.
InSite is designed to alert team staff of high risk single and multiple
head impacts, and enable improved identification and management of
concussion.
Please read this User’s Guide completely before set-up and use of the
InSite Impact Response System. If you need assistance with use of the
system, please contact InSite Customer Support via the phone number
or email address listed in the CONT CT INFORM TION section (p.49).
t Riddell, improving athlete protection remains paramount. Helmet
technology innovations such as InSite underscore Riddell’s commitment
to designing and manufacturing the best protective equipment for
football players at all levels.

P/N R63314 v1.0 Page | 2
W RNINGS
W RNINGSW RNINGS
W RNINGS
•Contact in football may result in CONCUSSION-BR IN INJURY which
no helmet can prevent. Symptoms include: loss of consciousness or
memory, dizziness, headache, nausea or confusion. If you have
symptoms, immediately stop playing and report them to your coach,
trainer and parents. Do not return to a game or practice until all
symptoms are gone and you have received MEDIC L CLE R NCE.
Ignoring this warning may lead to another and more serious or fatal
brain injury.
•Do not use your helmet to butt, ram or spear an opposing player.
This is in violation of the football rules and such use can result in
severe head or neck injuries, paralysis or death to you and possible
injury to your opponent.
•NO HELMET C N PREVENT HE D OR NECK INJURIES PL YER
NO HELMET C N PREVENT HE D OR NECK INJURIES PL YER NO HELMET C N PREVENT HE D OR NECK INJURIES PL YER
NO HELMET C N PREVENT HE D OR NECK INJURIES PL YER
MIGHT RECEIVE WHILE P RTICIP TING IN FOOTB LL
MIGHT RECEIVE WHILE P RTICIP TING IN FOOTB LLMIGHT RECEIVE WHILE P RTICIP TING IN FOOTB LL
MIGHT RECEIVE WHILE P RTICIP TING IN FOOTB LL
•Riddell InSite alerts the sideline to significant, single or multiple
impacts that M Y result in a concussion.
•Riddell InSite is NOT a medical device.
•Riddell InSite is NOT a protective device.
•RIDDELL INSITE DOES NOT DI GNOSE CONCUSSIONS ND IS NOT
RIDDELL INSITE DOES NOT DI GNOSE CONCUSSIONS ND IS NOT RIDDELL INSITE DOES NOT DI GNOSE CONCUSSIONS ND IS NOT
RIDDELL INSITE DOES NOT DI GNOSE CONCUSSIONS ND IS NOT
INTENDED TO BE USED S DI GNOSTIC DEVICE.
INTENDED TO BE USED S DI GNOSTIC DEVICE.INTENDED TO BE USED S DI GNOSTIC DEVICE.
INTENDED TO BE USED S DI GNOSTIC DEVICE.
•Serious injury and/or concussion may occur even if no alert is
reported. Riddell InSite transmits alerts at research-based
thresholds; however, concussion may occur at impacts below these
thresholds.
•Riddell InSite is intended to be used as a supplement to a team’s
concussion protocol. Riddell InSite should not be used to replace
the existing Safety Plans and Concussion protocols the team, school
or organization has in place.
•In all instances when the lert Monitor signals an lert, staff should
execute its concussion assessment protocol. The Centers for
Disease Control (CDC, www.cdc.gov/concussion) and US Football
P/N R63314 v1.0 Page | 3
(http://usafootball.com/health-safety/concussion-awareness) offer
concussion management guidelines.
•Riddell InSite must be properly installed. (see InSite Setup, p.7, for
installation instructions)
•For proper performance, the Riddell InSite lert Monitor must be
used within fifty (50) yards of the instrumented players (see During
Use, p.32, for more information). If a Player Unit generates an lert
outside the communication range of fifty yards, the lert is saved
and transmitted when the equipment is again within range.
•DO N
DO NDO N
DO NOT MODIFY, CH NGE
OT MODIFY, CH NGEOT MODIFY, CH NGE
OT MODIFY, CH NGE,
,,
,
OR LTER THE DEVICE
OR LTER THE DEVICE OR LTER THE DEVICE
OR LTER THE DEVICE IN NY W Y
IN NY W YIN NY W Y
IN NY W Y.
•Player units must be reconditioned annually to ensure proper
performance.
•For questions regarding Riddell InSite or reconditioning:
oCall 1.800.275.5338
1.800.275.53381.800.275.5338
1.800.275.5338 between 8 a.m. and 6 p.m. C.S.T.
oOn the web, go to: http://www.riddell.com/
oEmail insitehelp@riddellsports.com
SYSTEM OVERVIEW
SYSTEM OVERVIEWSYSTEM OVERVIEW
SYSTEM OVERVIEW
The InSite Impact Response System includes the following items:
•InSite lert Monitor (w/ two rechargeable batteries)
•InSite Player Management (ISPM) software
•USB Cable and C Charger
•InSite Overliner (packaged separately)
•InSite Player Unit (packaged separately)

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InSite lert Monitor
The lert Monitor is a handheld device that wirelessly
receives lerts from InSite Player Units located in
each athlete’s helmet. lerts inform sideline
personnel that an impact event has occurred that
presents elevated risk of head injury to the athlete
(see Alert Thresholds and HITsp, p.33). lerts are
stored for on-field review on the LCD display, and
may be transferred to a computer using the InSite
Player Management software.
Two rechargeable batteries are provided with your lert Monitor.
InSite Player Management (ISPM) Software
InSite Player Management software installs on both Windows and Mac
computers and allows coaches and trainers to create and edit a team
roster, add and manage lert Monitor and Player Unit assignments, and
review lert data. lert data can be reviewed and exported to file for
further analysis.
USB Cable and C Charger
The USB cable connects the lert Monitor to a laptop or desktop, which
functions both to charge the lert Monitor batteries and to download
stored lert data to the InSite Player Management software.
n C Charger is also included, that plugs into any 110V C wall outlet.
When used together with the USB cable, the C Charger supplies
electricity to recharge lert Monitor batteries.
InSite Overliner
The InSite Overliner provides integrated mounting and positioning for
the Player Unit within a comfortable, removable and washable padded
helmet liner. The Overliners are attached using your helmet’s hardware
and hook-and-loop fasteners.
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InSite Player Unit
Player Units installed within Riddell helmets measure impacts as they
occur on field. When an impact exceeds a predetermined threshold, an
lert is sent wirelessly to the lert Monitor on the sidelines.
Each InSite Player Unit is comprised of a flexible sensor pad array
(“Sensor Pad”) and a miniaturized wireless radio transceiver
(“Transmitter”). Power is provided by a non-rechargeable battery
through an advanced power management system that automatically
puts the unit into sleep mode when it is motionless, and into active
mode once it detects motion. This functionality enables a typical battery
life of approximately one year depending on usage.

P/N R63314 v1.0 Page | 6
I
II
INSITE
NSITENSITE
NSITE
SETUP
SETUPSETUP
SETUP
OVERVIEW
In order to ensure successful setup, the following steps must be
complete:
1) Install and charge lert Monitor batteries (see Alert Monitor, p. )
2) Install Player Units in helmets as required (see Installation in
Helmets, p.16).
N
NN
Note
oteote
ote:
::
: Player Units may be supplied pre-installed in the helmet.
3) Install InSite Player Management software on your computer (see
InSite Player Management Software, p.1 )
4) Configure InSite using InSite Player Management software (see
InSite Configuration, p.19):
a) Register and accept Terms and Conditions of use
b) dd lert Monitor(s) (see Adding Alert Monitors, p.19)
c) dd Player Units (see Adding Player Units, p.21)
d) ssign Player Units to Players (see Creating Players and
Assigning Player Units, p.23)
5) Synchronize lert Monitor(s) with InSite Player Management
software. Sync
SyncSync
Synchronization
hronizationhronization
hronization
transfers setup programming to lert
transfers setup programming to lert transfers setup programming to lert
transfers setup programming to lert
Monitor from
Monitor from Monitor from
Monitor from InSite Player Management s
InSite Player Management sInSite Player Management s
InSite Player Management software
oftwareoftware
oftware.
..
. (see Creating
Players and Assigning Player Units, Step 6. p.25)
6) Check-In ll Player Unit(s) with lert Monitor. Check
CheckCheck
Check-
--
-Ins transfer
Ins transfer Ins transfer
Ins transfer
setup
setup setup
setup programming
programmingprogramming
programming
to Player Unit from lert Monitor
to Player Unit from lert Monitorto Player Unit from lert Monitor
to Player Unit from lert Monitor (see Check-In
Player Units, p.31).
P/N R63314 v1.0 Page | 7
LERT MONITOR
Battery Installation and Charging
1) Install the supplied rechargeable batteries into the lert Monitor.
2) To charge, connect the USB cable between the lert Monitor and:
a) powered USB port on the computer, or
b) The supplied C Charger
Note
NoteNote
Note: The Alert Monitor will charge through the computer when the
USB ports are powered (computer is operating). When the
computer in Off, Sleep, or Hibernation states, the USB ports may be
unpowered, and the Alert Monitor may not charge.
3) The power meter in the top left corner of the display will show 4 bars
when fully charged (allow 6-8 hours for full charge). The lert
Monitor should be recharged every 1-2 weeks, depending on use.
Controls and Indicators
1) UP Button -
Press to scroll upward to highlight the desired menu
option.
2) HOME Button - Press to return directly to the home screen (see
Navigation – Screens and Menus, p.9).
3) DOWN Button - Press to scroll downward to highlight the desired
menu option.
4) B CK Button - Press to return to previous screen.

P/N R63314 v1.0 Page | 8
5) SELECT Button -
Press to select the
highlighted menu item.
6) LED Indicator - This indicator will
blink either red or green depending
upon the notification.
a) New lert - The red LED will
blink when a new lert is
received if the LED lert
function in the SETTINGS menu
is turned on. (see SETTINGS
Menu, p.12).
b) USB Connected – The red LED will blink continuously while the
lert Monitor is connected to the computer via a USB cable and
the software is running to indicate that the lert Monitor is
connected to a PC via USB.
Note:
Note:Note:
Note: While connected, the Alert Monitor wireless radio does
not operate (except for configuration functions). Therefore, the
Alert Monitor does not communicate with Player Units or
receive Alerts while connected.
c) Polling Player Units (Normal Operation) - When the lert Monitor
is turned on the green LED blinks rapidly for ten (10) seconds.
Following this startup period, the green LED will cycle on for two
(2) seconds and then off for
eight (8) seconds, indicating
normal operation.
7) Power Button
a) On - Press to power the lert
Monitor on.
b) Off - Press and hold until
backlight turns off (about two (2)
seconds) to power off.
8) USB Port Cover - open to access the USB port and charge the
batteries or interface with the ISPM software.
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Page | 9
Navigation – Screens & Menus
Home Screen
This screen is shown when the lert Monitor is initially powered on.
1) Battery Charge Indicator
2) udible lert Icon
3) Vibration lert Icon
4) LED lert Icon
5) Current Time - see SETTINGS
menu, p.12, to set the
current time.
6) Current Date - see SETTINGS
menu, p.12, to set the
current date.
7) Helmet Graphic - This graphic
displays a warning symbol
when a new alert is
registered. Select the LERTS menu to view the details of the alert.
8) Main Menu - Use the UP/DOWN and SELECT buttons to select the
desired menu option
LERTS Menu
When the LERTS menu is highlighted and selected, the lert History
screen appears with the three most recently recorded lerts displayed.
The UP/DOWN buttons can be used to scroll through all lerts on the
lert Monitor. The time (if lert happened on the current day) or date (if
lert happened on prior days) of the lert is displayed to the right of the
player’s name. s each player name is highlighted the Player Number
will appear next to the helmet graphic.

P/N R63314 v1.0 Page | 10
To view the lert detail, highlight the desired lert on the lert History
screen using the UP/DOWN buttons and press the SELECT button. More
detailed information will be shown.
lerts are classified either as “Single Impact” or “Multiple Impact” (see
Alert Thresholds and HITsp, p.33).
•Single
Single Single
Single I
II
Impact
mpactmpact
mpact
lerts
lertslerts
lerts - are created for those impacts whose
severities are above a predetermined threshold for the player
position and play level as assigned in the player management
software.
•Multiple Impact lerts
Multiple Impact lertsMultiple Impact lerts
Multiple Impact lerts - are created by a combination of
1. Time-weighted cumulative impact exposure score,
composed from a subset of the highest magnitude
impacts experienced over the last seven (7) days, and
2. Magnitude of the most recent incoming impact.
Riddell recommends that lerts be downloaded to the computer from
the lert Monitor on a daily basis. Once downloaded, the lert Monitor
will retain only the 25 most recent lerts in memory; therefore any lert
prior to the most recent 25 will only be accessible for viewing through
InSite Player Management software, lert Management tab.
Home Screen with ALERTS menu
highlighted
Alert History screen showing Alerts and
Player Number
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Page | 11
New lerts
When new lerts are recorded they will appear in the LERTS menu. The
helmet and exclamation point icons will blink until the detailed alert
information has been viewed on the lert Monitor. lerts may be viewed
by highlighting and selecting them from the lert List.
CHECK-INS Menu
The CHECK-INS menu displays how many Player Units have established
communication (Checked-In) with the lert Monitor for the day. For the
example shown below with two equipped players:
•2
22
2
OUT OF
OUT OF OUT OF
OUT OF 2
22
2 will be displayed if all Player Units have Checked-In, -OR-
•1
11
1
OUT OF
OUT OF OUT OF
OUT OF 2
22
2 will be displayed if only one Player Unit has Checked-In.
Select VIEW BSENT to see which Units have not established
communication for the day.
Alert Detail Screen
Unread Alerts screen showing
helmet Alert icon
HOME screen with CHECK-INS menu
highlighted
CHECK-INS screen, showing check-ins
for the day

P/N R63314 v1.0 Page | 12
Player units will only check-in if powered on, awakened from sleep by
motion, and pass within 50 yards of an operating lert Monitor (see
Check-In Player Units, p.31). If a Player Unit does not Check-In, see
Troubleshooting – Player Unit, p.46, for further assistance.
SETTINGS Menu
The SETTINGS screen has three selections enabling adjustments to be
made by the user:
•LERT METHODS
•UDIBLE – When turned On, the lert Monitor beeps when an
lert is received.
•VIBR TION
- When turned On, the lert Monitor vibrates when
an lert is received.
•LED - When turned On, the lert Monitor blinks the red LED
when an lert is received.
•TIME/D TE
•SET TIME and SET D TE
- llows the user to set the current time
and date on the lert Monitor by using UP and DOWN arrow
buttons.
•CONFIGUR TION
•SET CONTR ST - llows the user to set the screen contrast to
make brighter or darker.
•BOUT - Displays the lert Monitor name, Team Name, and
firmware revision number.
•USER TESTS – Walks the user through a diagnostic test to
ensure proper functionality of the screen, buttons, and lerting
methods.
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PL YER UNIT
Battery Care
InSite Player Units are powered by a factory installed non-rechargeable
battery. The Player Unit’s battery must be replaced once each year
during reconditioning by a Riddell factory-authorized reconditioning
center. Please call Riddell Customer Service at (800) 275-5338 for the
factory-authorized reconditioning center nearest you.
Controls and Indicators
The Player Unit transmitter is located in a protective pouch in each
InSite Overliner. It is used to transmit impact data to the lert Monitor,
and is connected to the sensor pad. The Player Unit has two basic states
while powered On – active and sleep. The Player Unit will manage its
own power state to maximize battery life based on recent activity
detected by a motion sensor. The Player Unit can also be placed in a
Deep Sleep or “Off” condition for shipping or end of season storage.
The two buttons on the player unit are used to place the unit in/out of
several different power states and functionality modes based on which
button is pressed and how long it is held. summary table of button
commands and LED feedback is located at the end of this section (see
Summary of Player Unit Button Commands and LED Feedback, p.15).
1) Power Button
Power ButtonPower Button
Power Button
•Power On
Power OnPower On
Power On -Press for one second. The red LED will blink four
times (4x).

P/N R63314 v1.0 Page | 14
•Power Off
Power OffPower Off
Power Off (Deep Sleep) - Press and hold for ten (10) seconds
until the yellow LED “blinks off”, then release. Red and yellow
LEDs blink alternately to indicate Player Unit turning off.
•Test
Test Test
Test Mode
ModeMode
Mode
- Press and hold for six (6) seconds until the yellow
LED “blinks off”, then release. The red and yellow LEDs will
blink six times alternately, indicating test mode operation. (See
Sending Test Alerts, p.46).
N
NN
Note
oteote
ote:
::
: Do not press and hold Power button for longer than 15
seconds, as the unit will enter a button lock-out state and be
unresponsive for 5-10 minutes. This feature prevents accidental
turn off.
2) Check
CheckCheck
Check-
--
-In Button
In ButtonIn Button
In Button
•Configuration Mode
Configuration Mode Configuration Mode
Configuration Mode -
--
-
To add a Player Unit through the player
management software, when prompted, press and hold for five
(5) seconds until the yellow LED blinks rapidly (signaling
configuration mode), then release.
•Check
CheckCheck
Check-
--
-In Function
In FunctionIn Function
In Function – To command the Player Unit to check in
with the lert Monitor, press and hold for two (2) seconds until
the red LED “blinks off”, then release. The yellow LED will flash
once per second until it checks in with the lert Monitor and
flashes the red and yellow LEDs five times simultaneously.
N
NN
Note
oteote
ote:
::
: Do not press and hold Check-In for longer than seconds, as
the unit will enter a button lock-out state and be unresponsive for 5-
10 minutes.
3) Red LED
Red LED Red LED
Red LED -
--
- for feedback patterns, see Summary of Player Unit Button
Commands and LED Feedback, p.15.
4) Yellow
Yellow Yellow
Yellow -
--
- for feedback patterns, see Summary of Player Unit Button
Commands and LED Feedback, p.15.
5) Ident
IdentIdent
Identification Number (Serial Number)
ification Number (Serial Number) ification Number (Serial Number)
ification Number (Serial Number) –
––
– 9-digit number that
identifies a particular Player Unit. This number will appear in the
Player Management software when the Unit is added. This number
is used to assign individual Player Unit hardware to a Player.
P/N R63314 v1.0
Page | 15
Summa
SummaSumma
Summary of Player Unit Button Commands and LED Feedback
ry of Player Unit Button Commands and LED Feedbackry of Player Unit Button Commands and LED Feedback
ry of Player Unit Button Commands and LED Feedback

P/N R63314 v1.0 Page | 16
Installation into Helmets
Proper installation and setup of the InSite Impact Response System is
required for correct product operation.
The following important points
The following important points The following important points
The following important points
must be understood in advance of u
must be understood in advance of umust be understood in advance of u
must be understood in advance of use
sese
se:
•InSite lert thresholds are assigned based on Playing Position and
InSite lert thresholds are assigned based on Playing Position and InSite lert thresholds are assigned based on Playing Position and
InSite lert thresholds are assigned based on Playing Position and
Skill Level. For correct operation of InSite, Playing Position and Skill
Skill Level. For correct operation of InSite, Playing Position and Skill Skill Level. For correct operation of InSite, Playing Position and Skill
Skill Level. For correct operation of InSite, Playing Position and Skill
Level must be properly assigned to each player when configuring
Level must be properly assigned to each player when configuring Level must be properly assigned to each player when configuring
Level must be properly assigned to each player when configuring
InSite
InSite InSite
InSite (see Creating Players and Assigning Player Units, p.23).
•When installing InSite Player Units in helmets, it is necessary to
create a list of assigned equipment that will be used to setup the
InSite Player Management software. For each
For each For each
For each Player Un
Player UnPlayer Un
Player Unit please
it please it please
it please
record
recordrecord
record (an InSite Setup Form is provided with the lert Monitor, and
on the software CD)
and save for
and save for and save for
and save for use in
use in use in
use in software setup
software setupsoftware setup
software setup:
::
:
•Player Name
Player NamePlayer Name
Player Name
•Jersey Number
Jersey NumberJersey Number
Jersey Number
•InSite Player Unit Identification Number (Serial Number)
InSite Player Unit Identification Number (Serial Number)InSite Player Unit Identification Number (Serial Number)
InSite Player Unit Identification Number (Serial Number)
•Playing Position and Skill Level
Playing Position and Skill LevelPlaying Position and Skill Level
Playing Position and Skill Level
•InSite Player Units and Overliners are designed to fit specific Riddell
helmet models and sizes (see www.Riddell.com). To ensure player
safety and proper impact measurement performance, use InSite
only with compatible helmet types.
•Be careful not to fold, crease, or tear the Player Unit sensor at any
point during installation as this may affect system performance.
detailed video on installation can be found on your InSite Player
Management software CD-ROM. The following tools and equipment are
required to complete installation:
•Phillips Screwdriver
•Riddell Pad Installation Tool (optional)
•InSite-compatible Riddell Helmet
•InSite Player Unit
•InSite Overliner
•InSite Setup Form and Pen
•Player Roster Information
P/N R63314 v1.0 Page | 17
Riddell Revolution Speed
The following instructions apply to Riddell Revolution Speed helmets.
For other Riddell helmets please refer to www.Riddell.com.
1) Remove original Overliner and S-pads
a) For the first installation of an InSite retrofit, begin by removing
the standard Overliner from the helmet. Use the Phillips
screwdriver to remove the upper facemask attachment screws.
Rotate the facemask forward and remove the original Overliner.
b) Remove original S-pads (face pads) from helmet.
2) ssemble InSite Player Unit to InSite Overliner
Note:
Note:Note:
Note: New InSite Player Units are shipped pre-assembled to InSite
Overliners. For new installations, proceed to Step 3. The following
procedure is used to re-assemble the Player Unit and Overliner after
reconditioning or washing the Overliner.
a) Orient the InSite Player Unit over the Overliner with the graphics
side facing out and the hook and loop fasteners against the
Overliner.
b) Feed the left side pad and left face pad (refer to illustration in
System Overview, p.6) through the left side of the InSite
Overliner. lign the two sensor pad regions with the outlines
printed on the Overliner, and press into place to secure with the
hook and loop fasteners.
c) Insert the Player Unit transmitter into the Overliner by passing it
through the Overliner opening. Secure the pocket flap closed
with the hook and loop fastener.
d) Feed the right side pad and right jaw pad through the right side
of the InSite Overliner. lign the two sensor pad regions with
the outlines printed on the Overliner, and press into place to
secure with the hook and loop fasteners.
e) lign the remaining back, crown, and forehead sensor pads with
their respective Overliner outlines and press into place to
secure with the hook and loop fasteners.

P/N R63314 v1.0 Page | 18
3) Install InSite Overliner and Player Unit in Helmet
a) Thinner S-Pads (face pads) are pre-installed in the Overliner to
accommodate the InSite Player Unit.
b) Place the Player Unit/Overliner assembly within the helmet
interior.
c) Position the forehead area of sensor over the forehead pad and
attach the InSite Overliner assembly to the helmet at the upper
facemask attachment points using the facemask screws.
d) Slightly pull out the helmet’s left side pad and slip it inside the
left side of the InSite Overliner, making sure to slide the
Overliner fully over the pad.
e) Return the left side pad and left jaw pad to the installed
position.
f) Make sure the Player Unit case is positioned in the recess
between the left and crown pads inside the helmet.
g) Repeat steps 3(d) and 3(e) above for the right side pad and
right jaw pad.
h) t this point the InSite Overliner and Player Unit are fully
installed in the helmet. Fine tuning of final positioning should
be performed to ensure all pads and InSite Overliners are
properly positioned. With final positioning completed, tuck in
the Overliner neck tabs at the rear of the helmet and secure to
the hook and loop fasteners on the back side of the helmet
liner back pad.
INSITE PL YER M N GEMENT SOFTW RE
Note:
Note:Note:
Note: To install InSite Player Management software on a Windows PC or
Mac, it is necessary to have Administrator-level access rights. Please
contact your system administrator as needed to establish access rights
to install software.
InSite Player Management software requires a computer with the
following system requirements for successful installation:
P/N R63314 v1.0
Page | 19
•Windows XP (Service Pack 3 or higher), Vista, Windows 7, or
later (with administrator-level access rights)
•Mac OSX 10.6 or later
To install software, load the supplied software CD into the computer (or
download from www.Riddell.com) and follow the on-screen instructions.
INSITE CONFIGUR TION
To begin programming InSite, you need access to your computer with
InSite Player Management software installed, all lert Monitor and
Player Unit equipment you would like to program, and the setup
information you recorded while installing Player Units in player’s helmets
(see Installation into Helmets, p.16).
dding lert Monitors
The charged lert Monitor must first be set up to interface with the
InSite Player Management software on the computer.
To setup the lert Monitor:
To setup the lert Monitor:To setup the lert Monitor:
To setup the lert Monitor:
1) Press the power button on the bottom of the lert Monitor if the
screen is blank. splash screen will appear for a few seconds and
then the Home screen will appear.
2) Connect one end of the USB cable to the lert Monitor, and the
other end to a USB port on the computer.
3) On the computer, click on the InSite
Player Management software icon,
located in the Start Menu (PC) or
the Dock (Mac), to launch the
program.
4) Upon first launch of the software,
the User will be prompted to accept the End User License
greement (EUL ) and complete product registration information
(required). Follow on-screen instructions to complete.
InSite Player Management
Software Icon

P/N R63314 v1.0 Page | 20
5) fter registration is complete, the software will automatically search
for a connected lert Monitor. Once the software has detected an
lert Monitor the following screen will appear:
Click “Next” to go to the next screen.
6) Enter a name for the lert Monitor and a team name in the boxes
and click “Next”.
7) fter a few seconds the “ lert Monitor dded Successfully” screen
should appear.
P/N R63314 v1.0 Page | 21
8) If another lert Monitor needs to be added, click “ dd nother”,
connect another lert Monitor with the USB cable, and repeat Steps
5 through 7. Up to two lert Monitors may be assigned to a team;
subsequent lert Monitor additions will result in creation of a new
team. Each InSite system can support up to four teams.
Note:
Note: Note:
Note: To return to the Alert Monitor Wizard if exited, select the
“ALERT MONITOR” sub-menu on the “EQUIPMENT ASSIGNMENT”
tab of the software and click the “+” symbol in the lower left corner.
dding Player Units
Once lert Monitors have been added using the lert Monitor Wizard, all
Player Units must be added to the system:
1) Confirm that your lert Monitor is connected to your computer via
the provided USB cable.
2) Press the Power button on the Player Unit once to turn it on. The red
LED will flash four times to indicate the Player Unit is powered on.
Note:
Note: Note:
Note: To confirm that the Player Unit is on, shake the player unit
while viewing the LEDs. The red LED will blink in response to motion
indicating that the motion sensor is being activated. Pressing the
Check-In button while looking for the Red LED to light also confirms
the Player Unit is on.
3) Click “ dd a Player Unit” to launch the “Player Unit Wizard.” The
following screen will be displayed:

P/N R63314 v1.0 Page | 22
Note:
Note: Note:
Note: To return to the Player Unit Wizard if exited, select the
“PLAYER UNIT” sub-menu in the “EQUIPMENT ASSIGNMENT” tab of
the software and click the “+” symbol in the lower left corner.
Press the “Next” button on the Player Unit Wizard screen. The
following window appears:
fter installing the Player Unit in a player’s helmet and powering the
Player Unit on, click “Next”.
4) Press and hold the Check-In button on the player unit for 5 seconds
until the yellow LED on the Player Unit starts flashing rapidly twice
each second, then release. Click “Next” on the screen. The
following screen with the Player Unit Serial Number appears,
indicating that the Player Unit was added successfully.
P/N R63314 v1.0 Page | 23
Note:
Note:Note:
Note: InSite Player Management software will identify the Player
Unit and add it to the equipment list. The Identification Number
printed on the hardware added should match the Identification
Number displayed in software.
Riddell recommends adding all Player Units prior to assigning any Player
Units to players by repeating steps 3 and 4 for each Player Unit.
Creating Players and ssigning Player Units
Once you have completed adding all of your Player Units, information for
each player must be entered and a Player Unit must be assigned to each
player.
1) Click “ ssign to a Player”
The following screen will appear. Click the “+” symbol in the lower
left corner to create a new player.

P/N R63314 v1.0 Page | 24
default new player line is shown, highlighted in grey.
2) Fill in the following player information or select from the drop-down
menus, using setup information recorded during installation of
Player Units in helmets (see Installation in Helmets, p.16):
•First Name
•Last Name
•Jersey Number
•Player Position – position most frequently played by player
•Player Unit – select Player Unit number corresponding to the
specific InSite hardware installed in each Player’s helmet
•Play Level – Youth, High School, College, Professional
P/N R63314 v1.0 Page | 25
3) Click “Save Changes” to save the information.
4) Click the + button at the bottom of the page to add another player.
new player information line will appear in the window.
To add all remaining players’ information and assign a Player Unit to
each player, repeat steps 2 through 4 for each player. fter setup of
players and Player Unit assignments has been completed, a
software message will confirm successful completion.
5) fter all player and equipment assignments have been completed in
the software, plug in an lert Monitor to the computer.
6) If the “SYNC REQUIRED” button is showing in the upper right hand
corner of the window, click on the button to synchronize the lert
Monitor:
Note:
Note:Note:
Note: This button can be seen on all InSite Player Management
software screens.
7) If prompted, plug in the additional (2nd) lert Monitor for this team
and repeat Step 6 above.
8) The “SYNC REQUIRED” button will change after all lert Monitors on
this team are up to date:
The button will now remain in this state until changes are made to
the team’s players or equipment assignments, at which time the
button will change back to “SYNC REQUIRED”.
9) Manually initiate check-in of specific Player Units as required (see
Check-In Player Units, p.31).
10) Repeat steps 5-9 with lert Monitors and Player Units for additional
teams until all equipment is up-to-date.

P/N R63314 v1.0 Page | 26
Managing Multiple Teams
To create a new team, add an unpaired lert Monitor to InSite Player
Management software and follow the lert Monitor Wizard. Select
“Create New” under Team Name when prompted, and enter the desired
Team Name. When multiple teams are created, a drop-down menu
appears at the top of the screen. Equipment and player information is
managed on a per-team basis.
When an lert Monitor is plugged in to the computer via the USB cable,
information for that lert Monitor’s team is automatically displayed. To
view information for other teams, an lert Monitor for that team must be
connected, or the computer must have no lert Monitor connected.
Note:
Note:Note:
Note: When adding new equipment or players, be sure to first select the
appropriate Team from the drop-down menu at the top of the screen,
and connect to Alert Monitor(s) that belong to that Team (see Adding
Player Units, p.21).
Transferring Players or Equipment between Teams
If multiple teams have been created in the InSite Player Management
software, ‘TR NSFER’ buttons appear on both the ‘PL YER SETUP’ and
‘EQUIPMENT SSIGNMENTS’ screens in the Player Management
Software. The transfer button allows you to move a player or equipment
from one team to another.
P/N R63314 v1.0 Page | 27
Transferring a Player
Transferring a player is useful if that player is moving from one team to
another. You cannot transfer a player across computers or software
installations.
When a player is transferred, if they have a Player Unit assigned, that
Player Unit will also get transferred to the new team. If you wish to just
transfer a player and not the Player Unit, from the Player Setup tab, click
EDIT, then click “Not ssigned” from the “ ssigned Player Unit”
dropdown menu for the player , then click “Save Changes” to un-assign
the Player Unit before transferring the player.
To transfer a player from one team to another, perform the following
steps under the “PL YER SET-UP” tab:
•Find and select the player you wish to transfer.
•Click the 'TR NSFER' button on the bottom right of the screen.
•Select the team you wish to transfer the player to and click 'OK'.
•If the player had a Player Unit assigned, all the lert Monitors on
the current team and on the team the player was transferred to will
need to be synchronized. Then, manually Check-In the Player Unit
to transfer new programming. (see Check-In Player Units, p.31).
Transferring a Player Unit
Player units can be transferred to other teams set up through the
software. You cannot transfer a Player Unit across computers or
software installations. When a Player Unit is transferred, if it's assigned
to a player, that player will automatically become unassigned from that
player unit. To transfer the Player Unit and the player, follow the
instructions for transferring a player above.
To transfer a Player Unit from one team to another, perform the
following steps under the “EQUIPMENT SSIGNMENTS” tab, “PL YER
UNIT” submenu:
1) Find and select the Player Unit you wish to transfer.

P/N R63314 v1.0 Page | 28
2) Click the “TR NSFER” button on the middle right of the screen.
3) Select the team you wish to transfer the Player Unit to and click 'OK'.
4) Plug in an lert Monitor assigned to the equipment’s new team and
follow the Player Unit Synchronization Wizard prompts to complete
the transfer process. If the Player Unit was assigned to a player, the
lert Monitors for the previous team will also need to be
synchronized. To update new settings for the previous team,
connect that lert Monitor and click the yellow “SYNC” button.
5) Manually Check-In the Player Unit after the transfer by holding down
the Check-In button on the Player Unit for 2 seconds until the red
Power button flashes on then off.
Transferring an lert Monitor
n lert Monitor may be transferred between teams when one team has
two lert Monitors and the other team only has one. team must
always have at least one lert Monitor.
To transfer an lert Monitor from one team to another, perform the
following steps under the “EQUIPMENT SSIGNMENTS” tab, “ LERT
MONITOR” submenu:
1) Find and select the lert Monitor you wish to transfer.
2) Click the “TR NSFER” button.
3) Select the team you wish to transfer the lert Monitor to and click
“OK”.
4) ll lert Monitors on the current team and the new team will need to
be synchronized, including the recently transferred one (see
Creating Players and Assigning Player Units, Steps 6- , p.25).
Deleting Players or Equipment
Players and equipment may be deleted in the “PL YER SETUP” and
“EQUIPMENT SSIGNMENTS” tabs, respectively. To do so:
1) Highlight the player or equipment you wish to delete, and click the
minus symbol icon.
P/N R63314 v1.0 Page | 29
2) Sync lert Monitors from all affected teams when prompted. (see
Creating Players and Assigning Player Units, Steps 6- , p.25).
3) Power down all deleted Player Units that will not be reassigned
within 24 hours to conserve battery life (see Player Unit Controls &
Indicators, p.13).
Note:
Note:Note:
Note: InSite Player Management software requires at least one
Alert Monitor to be assigned to a team at all times. For teams with
a single Alert Monitor that must be replaced, add the second
replacement Alert Monitor to the team, Sync both Alert Monitors,
and Check-In all Player Units, before deleting the first.
System Settings
This screen allows the user to change various default settings and
manually update software.
1) Team Name
Team NameTeam Name
Team Name - llows the user to modify the Team name. The Team
name for the lert Monitor that is currently connected to the
computer will be displayed.
2) Edit / Save Changes
Edit / Save ChangesEdit / Save Changes
Edit / Save Changes - Click this button to edit the team name, and
again to save the changes. lert Monitors must be synced to
acknowledge the changes.
3) Delete Team
Delete TeamDelete Team
Delete Team - Click this button to delete the currently displayed
team.

P/N R63314 v1.0 Page | 30
N
NN
Note
oteote
ote:
::
: Clicking OK will delete all players and equipment for that
team. Riddell recommends Exporting to File all Alerts from any
team before deleting. (see Alert Management, p.35)
4) Update lert Monitor Firmware
Update lert Monitor FirmwareUpdate lert Monitor Firmware
Update lert Monitor Firmware - Opens the lert Monitor Firmware
Wizard. Follow on-screen Wizard instructions to complete update
(see Software and Firmware Updates – Alert Monitor, p.37).
Note
NoteNote
Note: InSite Player
Management software will
automatically notify the user
when firmware updates
become available (see
Software and Firmware
Updates, p.37).
5) Update Player Unit Firmware
Update Player Unit FirmwareUpdate Player Unit Firmware
Update Player Unit Firmware - Opens the Player Unit Firmware
Wizard. Follow on-screen Wizard instructions to complete update
(see Software and Firmware Updates – Player Unit, p.39).
Note:
Note:Note:
Note: InSite Player
Management software will
automatically notify the user
when firmware updates
become available. (see
Software and Firmware
Updates, p.37)
P/N R63314 v1.0 Page | 31
USING INSITE
USING INSITEUSING INSITE
USING INSITE
BEFORE USE
Before a practice or game, the following procedures must be completed
to ensure accurate equipment assignments, and reporting of impact
lerts.
Synchronize Equipment
Ensure all lert Monitors for the team are synchronized, powered On,
and brought to the field to receive lerts (see Creating Players and
Assigning Player Units, p.25, Steps 5-7).
Note:
Note:Note:
Note: All Alert Monitors assigned to active teams should be powered On
and present at the sidelines during all games or practices. This will
prevent Player Units from wasting battery power trying to communicate
with Alert Monitors that are not being used. If an Alert Monitor is not
being actively used, Riddell recommends deleting the Alert Monitor from
the installation until needed (see Deleting Players or Equipment, p.2 ).
Check-In Player Units
Player Units are updated with current configuration information each
time the Player Unit completes a “Check-In” with an lert Monitor. This
happens automatically following the first motion trigger after midnight,
and after initial setup of the Player Unit with a system.
If Player settings are changed on an existing system, it may be
necessary to manually initiate a Player Unit Check-In to transfer updated
settings before use.
To manually initiate a Check-In, hold the Check-In button for two (2)
seconds until the red LED turns off and on again, then release. Check-In
is confirmed with five (5) flashes of both red and yellow LEDs on the
Player Unit.
Note:
Note:Note:
Note: Player Units automatically Check
Player Units automatically CheckPlayer Units automatically Check
Player Units automatically Check-
--
-In once (and only once) each
In once (and only once) each In once (and only once) each
In once (and only once) each
day while operating.
day while operating.day while operating.
day while operating. Player Units will attempt to check-in when first
activated by motion after 12 am each day; new check-in cycles begin at
12am. Programming changes made to the system after a Player Unit
Programming changes made to the system after a Player Unit Programming changes made to the system after a Player Unit
Programming changes made to the system after a Player Unit

P/N R63314 v1.0 Page | 32
has checked
has checkedhas checked
has checked-
--
-in for the day will be transferred to the Player Unit the
in for the day will be transferred to the Player Unit the in for the day will be transferred to the Player Unit the
in for the day will be transferred to the Player Unit the
following day
following dayfollowing day
following day, unless manual check
, unless manual check, unless manual check
, unless manual check-
--
-in is performed to update Player
in is performed to update Player in is performed to update Player
in is performed to update Player
Unit programming.
Unit programming. Unit programming.
Unit programming.
Checking Player ttendance
Player ttendance may be verified as follows:
1) On the lert Monitor, navigate to the CHECK-INS menu on the HOME
screen, and press the SELECT button to view Check-In information.
2) The display will show how many Player Units out of the total have
established communication for the day.
3) Select VIEW BSENT to see which Player Unit(s) have not Checked-
In that day. For those not Checked-In, ensure Player Units are:
a) Powered On,
b) Within radio range (50 yards) of an operating lert Monitor,
and
c) Properly configured and assigned to Player using InSite
Player Management software.
4) For Player Units not Checked-In automatically, hold the Check-In
button for 2 seconds until the red LED turns off and on again, then
release. Check-In is confirmed with 5 flashes of both red and yellow
LEDs on the Player Unit. Confirm check-ins through the CHECK-IN
menu on the lert Monitor.
DURING USE
During a game, Player Units monitor and record significant impacts, and
will transmit lerts to the lert Monitor(s) when over-exposure thresholds
are exceeded. The Player Unit has a communication range of up to 50
yards.
If an lert is generated while the Player Unit is out of communication
range (50 yards), the lert will be stored on the Player Unit until it is
successfully transmitted to an lert Monitor. Player name, jersey
number, date of impact, time of impact, and alert type (single or multiple)
will be displayed on the lert Monitor when the lert is received.
P/N R63314 v1.0 Page | 33
lert Thresholds and HITsp
InSite Player Units monitor impact exposure using a novel impact
exposure metric called HITsp
HITspHITsp
HITsp (HIT Severity Profile). HITsp combines
effects of the following into a single numerical index:
•Linear and rotational acceleration,
•Impact location, and
•Impact duration
Since 2004, Riddell has collected millions of impacts on-field at all
levels of play using the Sideline Response System. Based on data
collected during this novel research, HITsp and InSite lert thresholds
were developed. While InSite does not diagnose concussions and is not
does not diagnose concussions and is not does not diagnose concussions and is not
does not diagnose concussions and is not
intended to be
intended to be intended to be
intended to be used as
used as used as
used as a diagnostic device
a diagnostic devicea diagnostic device
a diagnostic device, HITsp does provide for a
more specific correlation of on-field injuries and impact exposure than
single factors alone1.
InSite provides two types of impact lerts, “Single Impact” and “Multiple
Impact”. Both lert types indicate that atypically high head-impact
exposure has been experienced by the player, and that clinical best
practices should be used to conduct an assessment for potential head
injury (concussion). lert thresholds are customized based on level of
play and playing position on the field. lerts report atypically high
exposure relative to other players of similar level of play at the same
playing position.
•Single
SingleSingle
Single
I
II
Impact
mpactmpact
mpact
lerts
lertslerts
lerts
-
--
- lerts impacts whose severities are above
the predetermined threshold for the player position and play
level as assigned using InSite Player Management software.
Single event lerts exceed the 99th percentile HITsp value for
that skill level and playing position (i.e. the top 1%) based on
field data collected using the Riddell Sideline Response System.
1Greenwald RM, Gwin JT, Chu JJ, Crisco JJ., “Head impact severity measures for
evaluating mild traumatic brain injury risk exposure”, Neurosurgery, 2008 pr,
62(4):789-98, discussion 798.

P/N R63314 v1.0 Page | 34
•Multiple Impact lerts
Multiple Impact lertsMultiple Impact lerts
Multiple Impact lerts - are a proprietary cumulative exposure
lert created by a combination of:
1) Cumulative Impact Exposure Score – all impacts exceeding
the 95th percentile (i.e. top 5%) are added to a time-
weighted rolling 7-day index.
2) Magnitude of the most recent incoming impact.
When the sum of the cumulative index and the most recent
incoming impact exceeds a pre-determined cumulative
exposure threshold, a Multiple Impact lert is generated. If a
Player has a high cumulative score, relatively small single
impacts may result in over-exposure and generation of a
Multiple Impact lert.
lerts (either single or multiple) are indicative of higher-than-normal
impact exposure. When an lert is received, you should deploy your
program’s concussion assessment protocol immediately. For more
information, see CDC concussion guidelines:
http://www.cdc.gov/concussion/
FTER USE
Equipment Management
The following steps should be followed after every practice or game:
1) Player Units
Player UnitsPlayer Units
Player Units - Leave Player Units in helmets and leave them
powered on. The Player Units will enter a sleep state when left
motionless for several minutes.
2) lert Monitor(s)
lert Monitor(s)lert Monitor(s)
lert Monitor(s) - Download lerts from lert Monitor and charge as
needed (see Downloading Alerts from the Alert Monitor, p.35)
3) Software
SoftwareSoftware
Software – review lerts using InSite Player Management software
(see Alert Management, p.35)
P/N R63314 v1.0 Page | 35
Downloading lerts from the lert Monitor
lerts are downloaded from the lert Monitor to InSite Player
Management software using the following procedure:
1) Open InSite Player Management software
2) Connect the lert Monitor via the USB cable to the computer
The application will automatically check the lert Monitor for new alerts
and download them to software.
Riddell recommends weekly charging of the lert Monitor (see Battery
Installation and Charging, p. ). The lert Monitor is charged through its
USB port, using either:
1) The USB connection to a computer while the computer is
operating, or
2) The C Charger supplied with the lert Monitor.
lert Management
This screen allows the user to view, analyze and delete alerts that have
been downloaded from the lert Monitor(s).
lerts are displayed by
team. To see alerts received for players on each team, select the
appropriate team name from the drop-down menu.
1) lert Management
lert Managementlert Management
lert Management -
Highlighted
selection displays
LERT
M N GEMENT
screen.
2) Player Info
Player InfoPlayer Info
Player Info - Player
information is
displayed along
with the lert Type:
either single or
multiple.

P/N R63314 v1.0 Page | 36
3) Mark as Read
Mark as ReadMark as Read
Mark as Read - When this button is clicked, the highlighted alert will
be marked as read.
4) Delete
DeleteDelete
Delete - When this button is clicked, the highlighted selection will be
deleted.
5) Export to
Export to Export to
Export to File
FileFile
File - When this button is clicked, all information will be
exported as a *.csv file.
LONG-TERM (END-OF-SE SON) STOR GE
The following steps should be followed after every season:
1) Remove the batteries from all lert Monitors.
2) Power off the Player Unit by holding the Power button for ~10
seconds until the red and yellow LEDs flash alternately, then release.
3) Return the instrumented helmets for reconditioning to a Riddell
factory-authorized reconditioning center in advance of the following
season. Please call Riddell Customer Service at (800) 275-5338 for
the factory authorized reconditioning center nearest you.
M INTEN NCE
M INTEN NCEM INTEN NCE
M INTEN NCE
To keep your equipment in peak operating condition, perform these
maintenance procedures at periodic intervals.
RECONDITIONING
Riddell recommends reconditioning the Player Unit once per year, at
which time each Player Unit is factory tested and the internal battery is
replaced (see Long-Term (End-of-Season) Storage above). Failure to
recondition the Player Unit will result in loss of battery power due to full
battery discharge.
P/N R63314 v1.0 Page | 37
SOFTW RE ND FIRMW RE UPD TES
When the computer is connected to an active internet connection, InSite
Player Management software will automatically check for updates upon
startup, both for InSite Player Management software, and for firmware
for lert Monitors and Player Units. When updates are available, the
updates will download automatically as a background process. When
download is complete, the user will be prompted through the Update
Wizards - first for software, then for lert Monitor firmware, and finally
for Player Unit firmware.
To implement firmware updates manually at any other time, select the
“SYSTEM SETTINGS” tab in the InSite Player Management software,
click the “UPD TE FIRMW RE” button for the desired hardware, and
follow the instructions onscreen (see System Settings, Items 4 and 5,
p.30).
Software Updates
Note:
Note:Note:
Note: To install InSite Player Management software on a Windows PC or
Mac, it is necessary to have Administrator-level access rights. Please
contact your system administrator as needed to establish access rights
to install software.
When a software update is available, the update will automatically
download in the background while the InSite Player Management
software is running and computer connected to the Internet. Once
download is complete, the user will be prompted to install the update
during the next startup of the software. Follow the instructions on-
screen to complete the installation or contact your network
administrator.
lert Monitor Firmware Updates
When prompted to update lert Monitor firmware during software
startup, select the team name whose hardware you wish to update.
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