SAM Billiards Ice-Track manual

Instruction (2)
HANDBOOK
MANUAL
de referencia (2)
• FastTrack
• osmic Hockey
• Ice-Track
Ice-Track •
FastTrack •
osmic Hockey •
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ÍNDICE
CONTENTS
OBSERVACIONES ANTES DE INSTALAR
PRE SET-UP REMARKS ..................................................................... 3
INSTRUCCIONES DE MONTAJE
SET-UP INSTRUCTIONS .................................................................... 4
INTEGRADO DE CONTROL: CMP/COMPONENTES
CONTROL INTEGRATED: CMP/COMPONENTS ............................... 8
COMPONENTES
COMPONENTS ................................................................................... 9
CONFIGURACIÓN DE LOS MICROSWITCHES
DIP SWITCH SETTING ....................................................................... 10
PROGRAMACIÓN DE PARTIDAS
PROGRAMMING OF DEPARTURES .................................................. 12
MONTAJE DE LAS PATAS
LEG SET-UP ........................................................................................ 16
INSTRUCCIONES PARA LA CONEXIÓN DEL CABLEADO DE LA LÁMPARA
CONNECTING LAMP INSTRUCTIONS .............................................. 17
MONTAJE DE LA LÁMPARA
LAMP SET-UP ..................................................................................... 18-19
MONTAJE DE PROTECCIÓN
AIR-HOCKEY ...................................................................................... 20-21
CAMBIO PLANCHA JUEGO
CHANGING PLAYING SURFACE ....................................................... 22 a 29
RECAUDACIÓN Y TEST
MONEY COLLECTION AND TEST...................................................... 30
MANTENIMIENTO
MAINTENANCE .................................................................................. 31
REPUESTOS
SPARES .............................................................................................. 32
GUÍA DE SOLUCIONES
TROUBLES HOOTING GUIDE ............................................................ 33-34
NOTAS
NOTES ................................................................................................ 35
–1–
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–2–
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OBSERVACIONES ANTES DE INSTALAR
PRE SET-UP REMARKS
– El air-hockey sale de fábrica preparado para tensión de
220 v a 50 Hz. / 110 v. 50 Hz for USA.
– Es importante probar selector y caja de monedas.
– Compruebe la tensión donde se vaya a conectar.
– La máquina debe conectarse a un solo enchufe con toma
de tierra de acuerdo con las normas vigentes en el país
de destino.
– El air-hockey debe de situarse fuera del alcance del sol
directo y en locales sin humedad y exentos de polvo.
– Si tiene que manipular en zonas eléctricas de la máquina
recuerde desconectarla anteriormente de la red.
* * * *
–The air-hockey comes from factory ready to run on 220 v
50 Hz. / 110 v. 50 Hz for USA.
– Important to test selector and coin box.
– Check site voltage first before plugging in.
– The machine should be connected to a single plug with
ground according to the national regulations of the
country.
– The air-hockey must be placed out of the sun reach, in
dry sites with no dust.
– Should you need to handle any electrical component,
please remember to unplug the machine first.
–3–
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INSTRUCCIONES DE MONTAJE AIR HOCKEY
AIR HOCKEY SET-UP INSTRUCTIONS
EXTRAER LLAVES DE LA TRAMPILLA-MONEDERO.
TAKE KEYS OUT FROM COIN MECH TRAP DOOR.
➡
2
QUITAR CANTONERA DE PROTECCION DCHA s/FIG.
REMOVE PROTECTION CORNER ON RIGHT ref./ FIG.
3
➡
ABRIR PUERTA DCHA s/ FIG.
OPEN DOOR ON RIGHT ref./ FIG.
➡
4
EXTRAER SOPORTES DE LAMPARA.
TAKE LAMP SUPPORTS OUT.
➡
6
1
➡
➡
➡
CORTAR FLEJES s/ FLECHAS.
CUT PACKING STRIP ref./ ARROWS.
➡➡
CORTAR FLEJES A-B MIENTRAS OTRA PERSONA
SUJETA DESDE EL INTERIOR. CUT PACKING STRIPS A-B
WHILE ANOTHER PERSON HOLDS FROM INSIDE.
5
➡➡
A B
–4–
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EXTRAER LAMPARA.
TAKE LAMP OUT.
8
➡
COMPONENTES EXTRAIDOS DEL INTERIOR.
COMPONENTS TAKEN FROM INSIDE.
10
11
COLOCAR PATAS INFERIORES s/ FIG.
SET UP LOW LEGS ref./ FIG.
➡
➡
12
1/2
➡
➡
1/2
APOYAR CON AYUDA DEL EMBALAJE s/FIG. Y GIRAR EL MUEBLE.
LEAN ON PACKING ref./ FIG AND TURN CABINET.
CORTAR C-D Y ACTUAR COMO PUNTO Nº 5.
CUT C-D AND ACT AS PER NO. 5.
7
➡
➡
C D
CORTAR FLEJES E-F Y ACTUAR COMO PUNTO 5-7.
CUT PACKING STRIPS E-F AND ACT AS PER NO. 5-7.
➡➡
E F
9
–5–
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19
13
INTRODUCIR CABLES POR EL SOPORTE.
INSERT WIRING THRU SUPPORT ( lamp feed wiring-display
data wiring ).
cable alimentación
lámpara
cable datos
displays
➡
➡
13
INTRODUCIR CABLES Y AMARRAR -H
INSERT WIRING AND ANCHOR -H.
18
➡
H
➡➡
17
➡
➡
G
H
COLOCACION DE TORNILLOS POR ORDEN:
1º -G Y SUJETAR POR -H. SCREW SET-UP 1st -G AND
HOLD THRU -H.
20
APOYO DEL SOPORTE EN EL MUEBLE s/FLECHA.
SUPPORT LEANING ON CABINET ref./ ARROW.
14
➡
DIRECCION EXTRACCION DEL CAJÓN MONEDERO.
WAY TO CASH BOX REMOVAL.
15
➡
➡
16
DENTRO DEL CAJON HAY 6 TORNILLOS.
8 SCREWS INSIDE CASH BOX AND MAINS CONNECTION.
Conexión
a red
➡
➡
–6–
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21
23
20
19
19
➡
CONEXION DE TERMINALES DESDE LA PUERTA.
TERMINAL CONNECTION AT THE DOOR.
20
VISTA DEL MONEDERO.
COIN MECH VIEW.
➡
CONTADOR
COUNTER
➡
21
K
MOTOR OBTURADOR -K Y DETECTOR DE DISCO -L.
PUCK-STOP MOTOR -K AND GOAL SENSOR -L.
➡
L
22
EXTRACCION DE C.P.U.
C.P.U. WAY OUT.
23
VISTA DE C.P.U. (ver manual referencia).
C.P.U. VIEW (see instrutions handbook).
M: Llave fija 12-13.
N: Llave allen-5.
O: Destornillador Philips-2.
P: Carraca-llave vaso-13.
Q: Tijeras resistentes.
Spanner 12-13.
Allen spaner-5..
Philips screwdriver-2.
Ratchet brace-13.
Strong scissors.
HERRAMIENTAS NECESARIAS.
REQUIRED TOOLING.
M N Q P O
24
–7–
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INTEGRADO DE CONTROL: CMP
CONTROL INTEGRATED: CMP
CN 1
FUS 3
FUS 2
FUS 1
CN 4 FUS 4 PUL 1 P 1
SW 2
SW 1
DL 2
IC 12 IC 13
TR 1
DL 3
SW 3
CN 5
CN 6
CN 7
DL 1
CN 8 CN 11 CN 9 CN 10 CN 3
CN 2
123
Conector Lámpara
(Pag. 14)
CN 12
CN 13
–8–
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COMPONENTES
COMPONENTS
CN 1: Conexión de red
CN 2: Altavoz1
CN 3: Altavoz 2
TR 1: Transformador 110v/220v/240v
FUS 1: Fusible fuente 240v, 315 mA.
FUS 2: Fusible fuente 220v, 315 mA.
FUS 3: Fusible fuente 110v, 315 mA.
FUS 4: Fusible 1 A, fuente 24 v.
IC 12: I.S.D. de Idioma
IC 13: I.S.D. de Idioma complementario
DL 1: Diodo 24 v.
DL 2: Diodo 5 v.
DL 3: Diodo 12 v.
PUL 1: Pulsador testeador
CN 4: Motor de la turbina
CN 5: Fluorescente
CN 6: Lámpara 24 v
CN 7: Motor 1
CN 8: Motor 2
CN 9: Detector de gol
CN 10: Monedero
CN 11: Datos del display
CN 12: Entrada selector electrónico
CN 13: Contador de monedas
P 1: Control de volúmen
SW 1: Control gol/tiempo
SW 2: Control partidas e idioma
SW 3: Control de monedas, 1 partida
CN 1: Mains plug-in
CN 2: Speaker 1
CN 3: Speaker 2
TR 1: Transformer 110v/220v/240v
FUS 1: Fuse supply 240v, 315 mA.
FUS 2: Fuse supply 220v, 315 mA.
FUS 3: Fuse supply 110v, 315 mA.
FUS 4: Fuse 1 A, sypply 24 v.
IC 12: I.S.D. language
IC 13: I.S.D. complementary language
DL 1: Diode 24 v.
DL 2: Diode 5 v.
DL 3: Diode 12 v.
PUL 1: Test push button
CN 4: Turbine engine
CN 5: Fluorescent tube
CN 6: Lamp 24 v
CN 7: Motor 1
CN 8: Motor 2
CN 9: Goal sensor
CN 10: Coin selector
CN 11: Display data
CN 12: Imput electronic selector
CN 13: Coin counter
P 1: Volume control
SW 1: Score/time control
SW 2: Game and language control
SW 3: Coin Control, 1 game
–9–
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CONFIGURACIÓN DE LOS MICROSWITCHES
DIP SWITCH SETTING
SW 2
1 MONEDA/CRÉDITO
1 COIN/CREDIT
IDIOMA/LANGUAJE
12345678
ON
SW 1
123456
ON
GOLES/TIEMPO
GOALS/TIME
12345678
ON
SW 3
MONEDAS/ 1 JUEGO
COINS/1 GAME
– 10 –
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SW1 GOLES 23456789
3 OFF ON OFF ON OFF ON OFF ON
4 OFF OFF ON ON OFF OFF ON ON
5 OFF OFF OFF OFF ON ON ON ON
TIEMPO 2’3’4’5’6’7’8’9’
6 OFF ON OFF ON OFF ON OFF ON
7 OFF OFF ON ON OFF OFF ON ON
8 OFF OFF OFF OFF ON ON ON ON
SW2 IDIOMA ESP IN USA
1 OFF OFF OFF
2 OFF OFF ON
3 OFF ON OFF
PARTIDAS 12345678
4 1 moneda OFF OFF OFF OFF ON ON ON ON
5 OFF OFF ON ON OFF OFF ON ON
6 OFF ON OFF ON OFF ON OFF ON
SW3 MONEDAS 1 2 3 4 5 6 7 8 9
1 1 juego OFF ON OFF ON OFF ON OFF ON OFF
2 OFF OFF ON ON OFF OFF ON ON OFF
3 OFF OFF OFF OFF ON ON ON ON OFF
4 OFF OFF OFF OFF OFF OFF OFF OFF ON
5 OFF OFF OFF OFF ON ON ON ON ON
6 OFF OFF ON ON OFF OFF ON ON ON
7 OFF OFF ON ON OFF OFF ON ON ON
8 OFF ON OFF ON OFF ON OFF ON ON
Para configurar el idioma, primero cambie el in-
tegrado denominado “ISD” (idioma selecciona-
do) y posteriormente sitúe los microswitches
ON/OFF en su posición correcta.
ESPAÑOL
Language mode can be set by first replacing the
integrated dip switch described as “ISD”
(specific language) and then setting the correct
ON/OFF dip combination.
ENGLISH
SW1 GOALS 23456789
3 OFF ON OFF ON OFF ON OFF ON
4 OFF OFF ON ON OFF OFF ON ON
5 OFF OFF OFF OFF ON ON ON ON
TIME 2’3’4’5’6’7’8’9’
6 OFF ON OFF ON OFF ON OFF ON
7 OFF OFF ON ON OFF OFF ON ON
8 OFF OFF OFF OFF ON ON ON ON
SW2 LANGUAJE ESP IN USA
1 OFF OFF OFF
2 OFF OFF ON
3 OFF ON OFF
CREDITS 12345678
4 1 coin OFF OFF OFF OFF ON ON ON ON
5 OFF OFF ON ON OFF OFF ON ON
6 OFF ON OFF ON OFF ON OFF ON
SW3 COINS 1 2 3 4 5 6 7 8 9
1 1 play OFF ON OFF ON OFF ON OFF ON OFF
2 OFF OFF ON ON OFF OFF ON ON OFF
3 OFF OFF OFF OFF ON ON ON ON OFF
4 OFF OFF OFF OFF OFF OFF OFF OFF ON
5 OFF OFF OFF OFF ON ON ON ON ON
6 OFF OFF ON ON OFF OFF ON ON ON
7 OFF OFF ON ON OFF OFF ON ON ON
8 OFF ON OFF ON OFF ON OFF ON ON
– 11 –
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Programación de partidas para el caso
de monedero electrónico
El control del precio de las partidas se hará desde el selector. Actuamos
desde el banco de microswich del selector.
Proceso para el acceso a programación:
1. Colocar todos los switches en OFF.
2. Colocar los switches 7 y 8 en ON.
3. Pasamos a cualquiera de las opciones con asterisco (antes de cualquier
asterisco realizar estos dos primeros pasos).
(*) Opciones totalizador impulsos.
• 1. Colocar el switch n°4 en ON.
• 2. Echar una moneda hasta que sea aceptada.
• 3. Poner el switch n°4 en OFF. A continuación poner la combinación co-
rrespondiente con los switches 1 al 4 descrita en este apartado que
corresponde con la programación de opciones:
• 1 = OFF/ ON bonificación inactiva/ bonificación activa.
• 2 = OFF Inhibición por nivel alto. Siempre.
• 3 = OFF/ ON Inventario inactivo/ activo. EI contador no cuenta/si cuenta.
• 4 = OFF Totalización de créditos con valores reales de moneda.
• 5 = OFF/ ON No cancela restos del crédito/ cancela restos del crédito.
• 6 = OFF/ ON Bonificación al Crédito / Bonificación a las monedas (si bo-
nificación es activa).
4. Echar de nuevo una moneda, al ser aceptada se programarán estas op-
ciones.
(*) Crédito por Impulso (valor).
Este valor es válido solamente si se ha programado “Totalización de
créditos con valores reales de moneda”.
1. Colocar el switch n°1 en ON.
2. Echar el importe equivalente al precio que se desee programar. El crédito
valido será el de las monedas aceptadas.
3. Alcanzado el crédito poner el switch n°1 en OFF. La compuerta se accio-
nará una vez indicando que el proceso ha sido correcto.
(*) Crédito de Bonus (valor).
Es válido solamente si se ha programado “Totalización de créditos con
valores reales de moneda”.
– 12 –
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Programming of departures in case of electronic purse
The control of departures will be made from the selector. We act from the
bank of microswitch of the selector.
Accessing programming:
1. Set all switches to OFF.
2. Set switches 7 and 8 to ON.
3. We pass anyone of the options with asterisk (before any asterisk to carry
out these first two steps).
(*) lmpulse totalisator options.
1. Set switch n°4 in ON.
2. Insert a coin until it is accepted.
3. Set switch n°4 to OFF. Next enter the corresponding combination using
switches 1 to 4 described in this section corresponding to options
programming:
• 1 = OFF / ON promotion deactivated / activated.
• 2 = OFF Inhibición for high level. Always.
• 3 = OFF / ON Inventory deactivated / activated.
• 4 = OFF Totalitation of credits with real coin values.
• 5 = OFF / ON doesn’t cancel remains of the credit / it cancels remains of
the credit.
• 6 = OFF / ON Bonification to the Credit / allowance to the currencies (if
allowance is active).
4. Reinsert a coin. Upon acceptance, the options will be saved
(*) Credit value (Credit impulses).
This value is valid only if “Totalitation of real coin values” has been
programmed.
1. Set switch n°I in ON.
2. Insert the amount equivalent to price you wish to program. The valid credit
will be that of the accepted coins.
3. When credit is rached, set switch n°I to OFF. The acceptance gate will be
activated once, indicated that the process has been completed
successfully.
(*) Credit of Bonus (value).
It is valid only if Totalización of credits has been programmed with real
values of currency. “When reaching the value Credit of Bonus for the
– 13 –
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Al alcanzar el valor “Crédito de Bonus” por las monedas aceptadas en el
intervalo de 1 minuto, se generarán los impulsos extra programados en
“Bonificación al Crédito de Bonus”.
1. Colocar el switch n°2 en ON.
2. Echar el importe equivalente al valor de este crédito. El crédito válido
será el de las monedas aceptadas.
3. Alcanzado este crédito poner el switch n°2 en OFF; la compuerta se
activará una vez indicando que el proceso ha sido correcto.
(*) Crédito de Inventario (valor).
Válido solamente si se ha programado “Totalización de créditos con valores
reales de moneda”.
1. Colocar el switch n°3 en ON.
2. Echar el importe equivalente al precio que se desee programar. El crédito
válido será el de las monedas aceptadas.
3. Alcanzado el crédito poner el switch n°3 en OFF. La compuerta se accio-
nará una vez indicando que el proceso ha sido correcto.
(*) Bonificación al Crédito de Bonus (impulsos).
Se programa el n°de impulsos extra que se generan al alcanzar el “Cré-
dito de Bonus”, con un
máximo de 255 impulsos.
1. Colocar el switch n°1 y n°3 en ON.
2. Echar una moneda hasta que sea aceptada.
3. Poner los switches n°1 y 3 en OFF
4. Con los switches 1 al 6 (1 vale 1, 2 vale 2, 3 vale 4, 4 vale 8...) poner la
combinación correspondiente al n°de impulsos extra que se generarán
por alcanzar el “Crédito de Bonus”.
5. Echar una moneda, al ser aceptada se programará el valor del Bonus.
6. Poner el switch n°8 en OFF.
(*) Bonificación a las monedas (impulsos).
Se programa el n°de impulsos (extra) que se generan al aceptar cada
una de las monedas (valores válidos del 0 al 63).
1. Poner los switches n°1, y 2 en ON.
2. Echar una moneda hasta que sea aceptada.
3. Poner los switches n°1 y 2 en OFF.
4. Con los switches n°1 al 6 se dará el valor de la bonificación a las mone-
das aceptadas. Si estos switches se ponen en OFF el valor será cero.
5. Poner el switch n°8 en OFF.
Al finalizar cualquier programación poner todos los switches en OFF.
– 14 –
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currencies accepted in the interval of I minute, you they will generate the
impulses extra programmed in allowance to the Credit of Bonus.”
1. Set switch n°2 in ON.
2. Insert the amount equivalent to the value of this credit. The valid credit
will be one of the accepted coins.
3. When credit is rached, set switch n°2 to OFF. The acceptance gate will
be activated once indicating that the process has been completed
successfully.
(*) lnventory value.
This value is valid only if “Totalitation of credits with coin values” has
been programmed.
1. Set switch n°3 to ON.
2. Insert the equivalent amount to price you wish to program. The valid credit
will be the one of the accepted coins.
3. When the credit is reached, set switch n°3 to OFF. The acceptance gate
will be activated once indicating that the process has been completed
successfully.
(*) Allowance to the Credit of Bonus (impulses).
The extra n°of impulses programmed are generated when the Credit of
Bonus is reached, with a maximum of 255 impulses.
1. Set switch n°1 and n°3 to ON.
2. Insert a coin until it is accepted.
3. Set switches n°1 and 3 to OFF
4. With the switches 1 to 6 (1 voucher 1, 2 voucher 2, 3 voucher 4, 4 voucher
8... ) put the combination corresponding to the extra n°of impulses that
you/they will be generated to reach the Credit of Bonus”.
5. Insert a coin. Upon acceptance the value of the Bonus will be saved.
6. Set switch n°8 to OFF.
(*) Allowance to the coins (impulses).
The n°of impulses is programmed (extra) that are generated when
accepting each one of the currencies (you value valid of the 0 at the 63).
1. Set switches n°1 and 2 to ON.
2. Insert a coin until it is accepted.
3. Set switches n°1 and 2 to OFF.
4. With the switches 1 at the value will be given from the allowance to the
accepted coins. If these switches are set to OFF the value will be zero.
5. Set switch nº 8 in OFF.
When concluding any programming put all the switches to OFF.
– 15 –
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MONTAJE DE LAS PATAS
LEG SET-UP
Taco de madera
-embalaje-
Wood wedge
-packing-
Fig. 1
– 16 –
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INSTRUCCIONES CONEXIÓN CABLEADO LÁMPARA
CONNECTING LAMP INSTRUCTIONS
r
e
c
i
k
H
o
A
y
12
Corta fleje
Cut rope
Lámpara
Lamp
Red 220 V
Mains
Display
Fleje / Rope
Lámpara
Lamp
Unir cables display al fleje
con cinta aislante (o similar)
Tight cable to rope
y
o
H
c
k
e
r
i
A
43
Lámpara
Lamp
Introducir cable / Inn cable
Red 220 V
Display
Introducir fleje / Inn rope
Tirar del fleje para introducir cable
Pull rope and take cable
Soltar fleje
Out rope
– 17 –
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MONTAJE DE LA LÁMPARA
LAMP SET-UP
LAMPARA FLUORESCENTE
FLUORESCENT LAMP
PORTALAMPARAS
LAMP CASE
B
RED 220 v
MAINS 220 v
DISPLAY
DISPLAY
A
PORTALAMPARAS
LAMP CASE
A
B
Fig. 2
DISPLAY
DISPLAY
RED 220 v
MAINS 220 v
DISPLAY
DISPLAY
RED 220 v
MAINS 220 v
– 18 –
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MONTAJE DE LA LÁMPARA
LAMP SET-UP
RED 220 v
MAINS 220 v
DISPLAY / DISPLAY
PUERTA
DOOR
Fig. 3
AGUJERO ENTRADA TERMINALES
RED/DISPLAY
HOLE TERMINAL ENTRY
MAINS / DISPLAY
1-2 • Lámpara encendida permanente
2-3 • Lámpara encendida en juego
* Es aconsejable la posición 1-2
123
1-2 • Lamp ON all time
2-3 • Lamp ON only during game
* The company advice position 1-2
CN 5
– 19 –
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