SereneLife Dual Shot Basketball Arcade Game User manual

DualShotBasketballArcadeGame
Indoor/Outdoor Two-Player Basketball System
with OneAudio Options, 8 Different Games
and Large LED Scoreboard

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IMPORTANT! PLEASE READ THESE ASSEMBLY INSTRUCTIONS
IN ENTIRETY BEFORE ASSEMBLING YOUR PRODUCT.
CHOKE HAZARD: THIS TABLE CONTAINS SMALL BALLS AND PARTS
NOT SUITABLE FOR CHILDREN UNDER 3 YEARS OF AGE.
PARTS IDENTIFIER
H1 - M6 x 35mm
Phillips Head Bolt
(1 pc)
H2 - M6 x 90mm
Phillips Head Bolt
(2 pcs)
H3 - M6 x 25mm
Phillips Head Bolt
(16 pcs)
H4 - M6 x 15mm
Flat Washer
(3 pcs)
H5 - M6 Wing Nut
(19 pcs)
H6 - Plastic
Bushing
(2 pcs)
H7 - M6
Lock Washer
(16 pcs)
H8 - Plastic Wing Bolt
to attach P17 Control Box
(1 pc)
T1 - Phillips
Allen Wrench
(1 pc)

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PARTS IDENTIFIER
3
2
2
13
2
2
1
P7
P7
P1 - Left
Lower Tube Assembly
(1 pc)
P2 - Right
Lower Tube Assembly
(1 pc)
P3 - Left
Middle Tube Assembly
(1 pc)
P4 - Right
Middle Tube Assembly
(1 pc)
P5 - Front
Tube Assembly
(1 pc)
P6 - Upper
Tube (2 pcs)
P8 - Ramp
Chute (1 pc)
P7 - Backboard
with Tubes Assembly
(1 pc)

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PARTS IDENTIFIER
ACCESORY IDENTIFIER
P9 - Electronic
Scorer (1 pc)
3 pcs AA Batteries Required,
Not Supplied
P10 - Electronic
Scorer Face Plate
(1 pc)
P11 - Mechanical
Scoring Arm
(2 pcs)
P12 - Rim (2 pcs)
Note: This is a special rim designed
to avoid entanglement with the
mechanical scoring arm.
P13 - Rim Net (2 pcs)
Note: This is a special rim net
designed to avoid entanglement with
the mechanical scoring arm.
P14 - Rim Support
Plate (2 pcs)
P15 - Locking Pin
(2 pcs)
P16 - Scoring
Control Box Wire
(1 pc)
P17 - Control Box
(1 pc)
P18 - Mechanical Scoring
Arm Support Plate (2 pcs)
A1 - Air Pump
with Needle (1 pc)
A2 - Basketball (5 pcs) A3 - A/C Adapter (1 pc)

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STEP 1
STEP 2
Connect P4 - Right Middle Tubes Assembly
to P3 - Left Middle Tubes Assembly using
Spring Lock as shown in FIGURE 2.
Spring Lock
Spring Lock
face backside
FIGURE 1 P2
P1
Connect P2 - Right Lower Tubes Assembly
to P1 - Left Lower Tubes Assembly
using Spring Lock as shown in
FIGURE 1.
WARNING/PINCH HAZARD!
Keep hands and fingers away from
hinge until STEP 3 is complete and
the hinge is in a controlled position.
Spring Lock
P4
P3
FIGURE 2
NOTE:
The only assembly in this step is
connecting this spring lock.

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STEP 3
Connect Middle Tubes Assembly from
STEP 2 to Lower Tubes Assembly from
STEP 1 using Spring Locks. Next, using H1
Bolt, H4 Washer and H5 Wing Nut connect
frame braces as shown in FIGURE 3 and
DETAIL A.
FIGURE 3
Spring Lock
Spring Lock
H5
H4
H1
DETAIL A
H4
H5
H1
ASSEMBLY FRAME
FROM STEP 2
ASSEMBLY FRAME
FROM STEP 1
NOTE: Lastly, these six points
can now be tightened using a
phillips screwdriver or Phillips
Allen Wrench (T1) provided
and plyers.

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STEP 4
Connect P5 Front Tube Assembly using Spring Lock
as shown in FIGURE 4.
NOTE: Bungee Cord is an assembly aide
and stays in place.
STEP 5
Connect P5 Front Tube Assembly to P1 - Left
Lower Tube Assembly and P2 - Right Lower Tube
Assembly using H2 Bolts, H4 Washers, H6 Bushing
and H5 Wing Nuts as shown in FIGURE 5 and DETAIL B.
Note: This is a pivot point. “Snug” tighten H5 Wing Nuts only.
Make sure this assembly pivots freely.
FIGURE 4
Spring Lock
Bungee
Cord
Spring Lock
Bungee
Cord
P5
P5
P2
P1
P5
P1
H2
H4 H5
P15
H6
FIGURE 5
DETAIL B
NOTE: Push H2 Bolts
around the inner bungee
cord.
NOTE: Use “bottom” hole
for this assembly.

P11
P18
P14
P12
P7
H3
H5 H7
FIGURE 6
NOTE: P11 Mechanical Scoring Arm
sensor plug must pass through
P7 Backboard and P18 Mechanical
Scoring Arm Support Plate.
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P9
P7
P13
P10
NOTE:
Remove Protective
Coating before
assembly.
FIGURE 7
Note: This is a special rim net
designed to avoid entanglement
with the mechanical scoring arm.
Net does have a top and bottom,
The long loops go to the top.
STEP 6
Attach P12 Rim and P14 Rim Support Plate to the P7 Backboard using H3 Bolts,
H7 Lock Washers and H5 Wing Nuts as shown in FIGURE 6.
Attach P11 Mechanical Scoring Arms and P18 Mechanical Scoring Arm
Support Plates to the P7 Backboard using H3 Bolts H7
Lock washers and H5 Wing nuts as
shown in FIGURE 6.
Use T1 Phillips Allen Wrench
and Plyers (not provided)
to tighten all Bolts.
STEP 7
Attach P9 Electronic Scorer and P10
Electronic Scorer Face Plate to P7
Backboard as shown in FIGURE 7.
NOTE: Place P10 Electronic Scorer
Face Plate into P7 Backboard rst,
then carefully “press” P9 Electronic
Scorer onto the four tabs on P10.
You should hear the four tabs
“snap” into place.
Loop the P13 Rim Net through the
ram horns on the P12 Rims as shown
in FIGURE 7.
A B C

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FIGURE 8
Spring Lock
P6
STEP 8
Attach Backboard assembly from STEP 7
to Frame assembly from STEP 5 as shown
in FIGURE 8.
Attach P6 Upper Tubes to P7 Backboard
assembly using Spring Lock as shown in
FIGURE 8.

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Elastic
Loop
Ramp Chute
Upper Sleeve
P8
P6
DETAIL C
Bring Ramp Chute
cross bottom tube and
front U-tube down and
secure using velcro strips.
Connect Velcro
Strap here.
P8
FIGURE 9
Connect Velcro
Strap here.
Bottom
Tube
Front U-Tube
Velcro Strap
Ramp
Chute
NOTE:
Bottom Tube
Connect
Velcro
Strap here
Connect
Velcro
Strap here
STEP 9
Slide elastic loops and the sleeve
of P8 Ramp Chute onto P6 Upper
Tubes as shown in FIGURE 9 and
DETAIL C.
At the front of P8 Ramp Chute,
bring the ramp down and secure
using velcro strap as shown in
FIGURE 9.
Secure all velcro straps
on the shootout as shown
in FIGURE 9.

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P11
Elastic
Loop
Elastic
Loop
Elastic
Loop
Elastic Loop Elastic Loop
FIGURE 10
NOTE:
ON/OFF
DETAIL G
Control
Wire
Mechanical
Scoring Arm
Sensor
Mechanical
Scoring
Arm
Sensor P16
A3
Elastic
Loop
NOTE: ON/OFF switch
located bottom of
electronic scorer.
STEP 10
Connect P11 Mechanical Scoring Arm sensor wires to P9 Electronic Scorer as shown
in FIGURE 10. Secure Elastic Loops from P8 Ramp Chute to the back of P7 Back-
board attached Wing Nuts as shown in FIGURE 10.
Hook Elastic Loops over Wing Nuts in six locations as shown in FIGURE 10.
Connect P16 Scoring Control Box Wire to P9 Electronic Scorer as shown in FIGURE
10 and DETAIL D.
Now attach P17 Control Box to the right corner of the front U-Tube P5 using H8
Wing Bolt as shown in FIGURE 11. Run the rest of P16 Control Wire through the
loops on P8 Ramp Chute.
This game has a Dual Power feature. You can insert 3 AA Batteries (not included)
into the battery compartment on the back of the Electronic Scorer P9--- OR --- use
the A/C Adapter A3 (provided) when your shootout is close to a power source.
Please remove the batteries when you are using the A/C Adapter.
See ”FIRST TIME BATTERY INSTALLATION AND NOTICE“, before installing
batteries, located on page 17.

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FIGURE 11
H8
P16
P17
P5
Install P16 Control Box Wire
into Hook and Loop Straps.
ELECTRONIC SCORER OPERATION
Installing Batteries:
Using a screwdriver, unscrew lid and
open the battery box. Insert 3 “AA”
batteries (not included) in the order
of polarity as shown on the inside
cover. Close the cover and tighten
screw. Turn the power ON using the ON/OFF switch.
if the game will not be used for a long period of the time, we recommend that the
batteries should be removed.
CONTROL BOX OPERATION
ON/OFF
CONTROL
WIRE
VISITOR
ON/OFF PLAY SELECT
UP SELECT
DOWN
SOUND PAUSE RESET

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CONTROL BOX OPERATION
• Press "ON/OFF" to activate the scorer.
• Scoreboard "HOME" shows "01" (pre- set game 1).
• Press "SELECT UP and DOWN" to select a game.
• Press "SELECT UP and DOWN" to enter selected game mode.
• Press "SOUND" to switch sound ON/OFF while playing.
• Press "PAUSE" to pause or start time counting.
• Press and hold the button "ON/OFF" 3 seconds to turn off scorer.
• Press and hold the button "RESET" 3 seconds to reset the games.
Note: If no shot is made or no button is pressed in 15 mins, scorer will be turned
off automatically.
CHOOSE FROM 8 DIFFERENT GAME OPTIONS
1. Beat the time Clock
• Press "PLAY" to enter game 1.
• Press "UP/Down" to select single/multiple players (P1/P2/P3/P4).
• Press "PLAY" after the number of player is selected.
• Press "UP/Down" to select playing time, 30/45/60 seconds.
• Press "PLAY" to begin the game.
• Scoreboard "HOME" shows Player 1, 3; Scoreboard "VISITOR" shows Player 2, 4.
• All shots worth 2 points until last 10 seconds, each score counts 3 points.
• Countdown 5 seconds to next player's turn when one player nishes game.
• Player with more points scored wins (LED will ash on player with higher score).
• Press "PLAY" to restart this game.
2. 3 Point Beat the Time Clock
• Press "PLAY" to enter game 2.
• Press "UP/Down" to select single/multiple players (P1/P2/P3/P4).
• Press "PLAY" after the number of player is selected.
• Press "UP/Down" to select playing time, 30/45/60 seconds.
• Press "PLAY" to begin the game.
• Scoreboard "HOME" shows Player 1, 3; Scoreboard "VISITOR" shows Player 2, 4.
• All shots made count 3 points.
• Countdown 5 seconds to next player's turn when one player nishes game.
• Player with more points scored wins (LED will ash on player with higher score).
• Press "PLAY" to restart this game.

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3. Battle Back
• Press "PLAY" to enter game 3.
• Press "UP/Down" to select playing time, 30/45/60 seconds.
• Press "PLAY" to begin the game.
• Shot made in "HOME" frame, +2 points scored display on "HOME" board and -2
points for "VISITOR".
• Shot made in "VISITOR" frame, +2 points scored display on "VISITOR" board
and -2 points for "HOME".
• Once a player scores 10 points who wins and game is nished.
• Press "PLAY" to restart this game.
4. Horse
• Press "PLAY" to enter game.
• Press "UP/Down" to select multiple players (P2/P3/P4)
• Press "PLAY" after the number of player is selected
• Player has to make a shot in 2 seconds.
• First player is allowed to shoot at any hoop (Home or VISITOR). If rst player
scores in 2 seconds, no letter is given. Game continues for next player.
Scoreboard will display "next player (P2P3/P4)" and LED will ash twice in a
second. After ash, next player has to duplicate the shot in the same hoop
selected by rst player.
• If player can't score in 2 seconds, player receives the rst letter "H" which will
display on scoreaboard. Game remains for the same player untill the player
scores. If player keeps missing, player receives "O" followed by "R", "S", "E". The
letter "E" is given, the player is out.
• The rst player to spell "horse" loses. Players stay in repeat step d.e.f. till game is
nished
• The last player to spell "horse" wins
• Press "PLAY" to restart this game
5. Check Point
• Press "PLAY" to enter game 5.
• Press "UP/Down" to select single/multiple players (P1/P2/P3/P4).
• Press "PLAY" to begin the game.
• "HOME" displays "player", "VISITOR" displays "24" points, pre-set 40 seconds
playing time.
• Points scored will display on scoreboard "HOME".
• Before time is out, once 24/52/68/86 points is scored, playing time increases
10/20/10/20 seconds respectively
• Countdown 5 seconds to next player's turn when one player nishes game.

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• Player with more points scored wins ( LED will ash on player with higher score)
• Game is nished when a player scores 99 points
• Press "PLAY" to restart this game
6. Around the World
• Use tape to mark the shooting lines.
• Press "PLAY" to enter game 6.
• Press "UP/Down" to select single/multiple players (P1/P2/P3/P4).
• Press "PLAY" after the number of player is selected.
• Scoreboard "HOME" displays Player 1/2/3/4, "VISITOR" displays scored points.
• Once score comes to 14 points or time comes to 99 seconds countdown 5
seconds to next player's turn when one player nishes game.
• Player who nishes the game rst wins (LED will ash on winner).
• Press "PLAY" to restart this game.
7. Left and Right shoot
• Press "PLAY" to enter game 7.
• Press "UP/Down" to select single/multiple players (P1/P2/P3/P4).
• Press "PLAY" after the number of player is selected.
• Press "UP/Down" to select playing time, 30/45/60 seconds.
• Press "PLAY" to begin the game.
• Scoreboard "HOME" displays Player, "VISITOR" displays points.
• Make a shot in "HOME" frame when LED is asing on "HOME", 2 points scored
display on "HOME".
• Make a shot in "VISITOR" frame when LED is asing on "VISITOR", 2 points
scored display on "VISITOR".
• Countdown 5 seconds to next player's turn when one player nishes game.
• Player with more points scored wins (LED will ash on player with higher score).
• Press "PLAY" to restart this game.
8. One to One
• Press "PLAY" to enter game 8.
• Press "UP/Down" to select playing time, 30/45/60 seconds.
• Press "PLAY" to begin the game.
• Shot made in "HOME" frame, 2 points scored for "HOME", all shots count 3
points in last 10 seconds.
• Shot made in "VISITOR" frame, 2 points scored for "VISITOR", all shots count 3
points in last 10 seconds.
• Player with more points scored wins when time is out.
• Press "PLAY" to restart this game.
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