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  9. Star Wars Rebel Missions User manual

Star Wars Rebel Missions User manual

www.wonderforge.com
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It’s a dark time in the galaxy as the evil Galactic Empire tightens its grip of power from world to
world. Imperial forces have occupied a remote planet, Lothal, ruling with an iron fist and ruining
the lives of its people. But there are a select few who are brave enough to stand up against the
Empire: the clever and motley crew of The Ghost.
This is a cooperative game. Work as a team to complete
missions, enter the four correct Codes, and stop the evil
Galactic Empire before time runs out!
OBJECT
SET UP
1. Each player chooses one Rebel Profile.
(Set the extras back in the box.)
2. Mix up the Resource Tokens and place
them face-down in a pile.
3. Shuffle the Mission Placards and
place them face-down in a pile.
4. Flip over the top Mission
Placard and place it in the
middle of the table.
5. Turn on the Imperial Timer
using the switch on the
bottom of the device.
6. The oldest player takes the
dice. They will go first.
ENDING THE GAME
INQUISITOR MISSION PLACARD
When an Inquisitor Mission Placard is flipped face-up, all players
must immediately discard all the Resource Tokens they have
collected. Then play continues as normal. You must complete
this mission like any other. However, a Chopper Resource Token
cannot be played against an Inquisitor Mission Placard and there
is no Code on an Inquisitor Mission Placard. Once an Inquisitor
Mission Placard has been completed, a new Mission Placard is
flipped face-up and it’s the next player’s turn.
When the fourth correct Code is entered into the Imperial Timer,
you will hear FANFARE indicating you have won the game!
If time runs out before this happens, you lose!
CONTENTS: 1 Imperial Timer, 2 Dice,
44 Resource Tokens, 28 Mission
Placards, 5 Rebel Profiles, Instructions
starwars.com
© & TM Lucasfilm Ltd.
USe01
Instructions: © 2014 Wonder Forge Inc. All rights reserved.
INSTRUCTIONS
AGES 6 AND UP • 2 TO 5 PLAYERS
Imperial Timer
5 PLAYER
SET-UP EXAMPLE
Rebel Profile
Dice
Mission
Placards
Resource
Tokens
OPEN
•All players discard all
Resource Tokens.
•The Chopper Resource
Token cannot be played
against this Mission Placard.
Inquisitor
The device uses 3 AA batteries (not included). Follow these steps to
install the batteries. Batteries must be installed and removed by an adult.
• Turn device over; use a screwdriver to remove the cover.
• Insert the batteries as indicated.
• Replace the battery cover and tighten the screw.
Battery Safety:
• Do not put the batteries in backwards.
• Positive (+) and negative (-) ends must be inserted in the correct
directions following the polarity (+/-) diagram in the battery
compartment.
• Do not mix alkaline, standard (carbon-zinc), or rechargeable
(nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Rechargeable batteries must be removed before recharging.
• Batteries must be installed and removed by an adult only.
• Rechargeable batteries must be recharged by an adult only.
• Remove exhausted batteries and dispose of properly.
• The supply terminals are not to be short-circuited.
• Do not try to recharge non-rechargeable batteries.
BATTERY RECYCLING INFORMATION
Help the environment by disposing of batteries responsibly.
The wheelie bin symbol indicates that batteries must not
be disposed of in domestic waste as they contain substances
which can be damaging to the environment and health.
Please remove exhausted batteries from the product and
use designated collection points or recycling facilities
when disposing of batteries.
Modifications not approved by the party responsible for compliance could void user’s authority to operate
the equipment. NOTE: This equipment has been tested and found to comply with the limits for Class B digital
device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection
against harmful interference in a residential installation. This equipment generates, uses and can radiate
radio frequency energy and, if not installed a used in accordance with the instructions, may cause harmful
interference to radio or television reception, which can be determined by turning the equipment off and on,
the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and the receiver.
• Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
IMPORTANT: Please retain this information for future reference.
Battery Information
Please follow these battery
usage instructions. Failure
to follow these instructions
can result in battery acid
leakage that may cause
burns, personal injury, and
property damage.
WARNING: TO AVOID
BATTERY LEAKAGE
The Imperial Timer requires
3 AA batteries (not included).
SW_RebelMissions_Instructions_051314_USe01.indd 1 5/13/14 3:53 PM
CODE:
MISSION:
Uncover
Secret Plot
The Imperial Timer runs the entire game.
When you complete a mission, enter the
Code. Each Code may be correct or may
be a decoy!
ON YOUR TURN
1
23
Roll both dice and choose the one you will use. Follow the action below based on the one die you choose:
To start the game, press the button.
If you complete a mission on your turn, see the COMPLETING A MISSION section on the next page.
Otherwise, quickly pass the dice to the player to your left —it’s now their turn.
Empire – Do nothing. If you roll two Empire symbols, your turn is over.
EXAMPLE
COMPLETING A MISSION
1. Play Resources
This mission requires
three resources to
complete. Two Resource
Tokens and a Special
Ability are used in this
example.
EXAMPLE
Once you’ve successfully
completed the mission,
enter the three-symbol
Code found on the bottom
of the Mission Placard.
Single Token – Draw ONE Resource Token.
Then roll both dice again (and choose another action) or end your turn.
Double Token – Draw TWO Resource Tokens.
Then roll both dice again (and choose another action) or end you turn.
Play – Play any Resource Tokens you have collected against the current Mission Placard,
and/or use your Special Ability. This action ends your turn.
All Play – All players may play any Resource Tokens they have collected against the current
Mission Placard, and/or use their Special Abilities. This action ends your turn.
Resource Tokens represent the
resources you will use to complete
the missions. You’ll collect them
by rolling the dice. But watch out,
if the Inquisitor Mission Placard
appears, you will lose them all!
Mission Placards represent
the missions that must be
completed. Only one Mission
Placard is face-up at a
time. When you complete a
mission, enter the Code into
the Imperial Timer.
Rebel Profiles represent the
players in the game and their
Special Abilities.
OVERVIEW OF GAME COMPONENTS
CODE:
MISSION:
Uncover
Secret Plot
Bo–rifle
Blaster
Lightsaber
The Ghost
Helmet
Lightsaber
OVER
2. Enter the Code
Once a mission is complete, CAREFULLY enter the Code
into the Imperial Timer by pressing the buttons with the
matching symbols in the order they appear.
• You will hear a CHIME when you enter a correct Code.
• You will hear a BUZZ when you enter a decoy.
Quickly pass the dice to the player to your left—
it’s now their turn.
• If you enter the fourth correct Code, you will hear
FANFARE indicating you won the game!
• If you haven’t won the game, discard the Mission
Placard and any Resource Tokens used to complete the
mission. Quickly flip over a new Mission Placard—it’s the
next player’s turn.
If you begin entering a Code and realize you have made a
mistake, repeat the last button pushed until you hear a BUZZ.
Then re-enter the Code correctly.
A mission is complete when you have played ALL
the resources required by the Mission Placard.
• Play Resource Tokens by placing them next to the
matching symbols on the Mission Placard where
they will remain until the mission is completed.
• Play a Chopper Resource Token to immediately
complete any mission, regardless of the number of
resources, except for an Inquisitor Mission Placard
(see the INQUISITOR MISSION PLACARD section
on the next page).
• Play your Special Ability by announcing that you are using it. You may use
your Special Ability many times throughout the game. However, you may
only use your Special Ability once per turn if it helps complete a mission
(since the Special Ability does not remain in effect for the next turn).
CODE:
MISSION:
Uncover
Secret Plot
SW_RebelMissions_Instructions_051314_USe01.indd 2 5/13/14 3:53 PM

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