Stern GAME OF THRONES LE User manual

GAME OF THRONES
SERVICE AND OPERATION MANUAL
Games congured for North America operate on 60 cycle electricity only. These games will not operate in countries with 50 cycle electricity (Europe UK, Australia).
Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA; each pinball machine has unique characteristics that make it a one-of-a-kind American-made
product. Each machine will have variations in appearance resulting from differences in the machine’s particular wood parts, individual silk screened art and mechanical
assemblies. Stern Pinball has inspected each game element to ensure it meets our quality standards.
WARNING
IMPORTANT HEALTH WARNING: PHOTOSENSITIVE SEIZURES - A very small percentage of people may experience a seizure when exposed to certain visual images, in-
cluding ashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures”
due to certain visual images, ashing lights or patterns. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS.
www.sternpinball.com - facebook.com/sternpinball
MANUAL #780-50G5-00
GAME OF THRONES LE #500-55G5-01
GAME OF THRONES PREMIUM #500-55G6-01
™ & © 2015 Home Box Ofce, Inc.

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GAME OF THRONES LE/PREMIUM MANUAL ™ & © 2015 Home Box Ofce, Inc.
TABLE OF CONTENTS
1. Setup and Moving .................................. 3
1.1 First-time Setup Instructions................................ 3
1.2 Adjustments Menu ............................................... 6
1.3 Transporting the Game ........................................ 8
1.4 Maintenance ........................................................ 9
1.5 Maintenance Kits ................................................. 9
1.6 Common Parts ..................................................... 9
2. SPIKE System and Node Guide .......... 10
2.1 SPIKE System Overview .................................... 10
2.2 Node Bus Cabling .............................................. 10
2.3 System Power .................................................... 10
2.4 SPIKE Node Addresses ..................................... 10
2.5 SPIKE Node Programming................................. 10
2.6 SPIKE System Terminology ............................... 11
2.7 Common SPIKE Node Boards ........................... 11
3. Light, Switch, and Driver Reference... 12
3.1 SPIKE Node Boards ........................................... 12
3.2 Driver Reference ................................................ 12
3.3 Switch Reference ............................................... 14
3.4 Light Reference .................................................. 18
3.5 Motor Reference ................................................ 23
4. Electronic Pinouts and Schematics.... 24
4.1 SPIKE CPU Node 0 ............................................ 24
4.2 Node 1 Cabinet .................................................. 26
4.3 Lower Playeld 48V 8-Driver Pinout Node 8 ...... 27
4.4 Playeld 48V 4-Driver Pinout Node 9 ................ 28
4.5 Playeld 48V 4-Driver Pinout Node 10 .............. 29
4.6 Upper Playeld 48V 8-Driver Pinout Node 11 ... 30
4.7 Lower Playeld Serial LED Board 8a ................. 31
4.8 Through Opto Receiver ...................................... 31
4.9 Center Playeld Serial LED Board 9a ................ 32
4.11 Upper Mini Playeld Serial LED Board 11a ....... 33
4.10 Main Power Supply ............................................ 33
4.12 Power Distribution Board ................................... 34
4.13 Power Plug Wiring.............................................. 34
5. Parts Reference.................................... 35
5.1 Playeld Rubber Parts ....................................... 35
5.2 Rubber Size Chart .............................................. 35
5.3 Playeld Assemblies, Top .................................. 36
5.4 Playeld Assemblies, Bottom ............................ 37
5.5 Backbox Parts.................................................... 38
5.6 Speaker Panel Parts .......................................... 38
5.7 Cabinet Parts ..................................................... 39
5.8 Front Molding Assembly .................................... 40
5.9 Ball Shooter Assembly ....................................... 40
5.10 Ball Trough Assembly......................................... 40
5.11 Flipper Assembly, Left ........................................ 41
5.12 Flipper Assembly, Right ..................................... 41
5.13 Auto Launch Assembly ...................................... 42
5.14 Flood Light Assembly - Targaryen ..................... 42
5.15 Flood Light Assembly - Stark............................. 42
5.16 3-Bank Drop Target Assm w/ Right Angle Conn 43
5.17 Right Wireform Assembly .................................. 43
5.18 Raptor Toy Assembly ......................................... 43
5.19 Down Post Actuator ........................................... 44
5.20 Ball Guide Assembly #2 ..................................... 44
5.21 Ball Guide Assembly #3 ..................................... 44
5.22 Pop Bumper Assembly ...................................... 45
5.23 Plastic Assembly #6 ........................................... 46
5.24 Plastic Assembly #7 ........................................... 46
5.25 Plastic Assembly #20 ......................................... 46
5.26 Left Ramp Assembly .......................................... 47
5.27 Right Ramp Assembly ....................................... 47
5.28 Raptor Motor Wing Assembly ............................ 48
5.29 Ram Assembly ................................................... 49
5.30 Ball Deector Assembly ..................................... 49
5.31 Kicker Assembly ................................................ 50
5.32 10pt Switch Assembly ....................................... 50
5.33 Assembly, Elec Gat, B.P. MT .............................. 50
5.34 S/U Target Assembly - Ram ............................... 51
5.35 R/U Switch/One Way Gate Assembly ................ 51
5.36 Diverter Assembly .............................................. 51
5.37 Elevator Assembly LE ........................................ 52
5.38 Throne Assembly LE .......................................... 52
5.39 Back Panel Assembly ........................................ 53
6. Specications ....................................... 54
6.1 Game Dimensions .............................................. 54
6.2 Warranty ............................................................. 55
6.3 Warnings, Compliance, and Legal Notices ........ 55

1. SETUP AND MOVING
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SETUP AND MOVING
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™ & © 2015 Home Box Ofce, Inc. GAME OF THRONES LE/PREMIUM MANUAL
1.1 FIRST-TIME SETUP
INSTRUCTIONS
CAUTION: AT LEAST TWO (2)
PEOPLE ARE REQUIRED TO
MOVE AND MANEUVER THE
GAME. USE PROPER MOVING
EQUIPMENT AND EXTREME
CARE WHILE HANDLING. STERN
PINBALL MACHINES WEIGH
OVER 250LBS BOXED.
TOOLS REQUIRED
• 5/8” Socket Wrench
• Utility Knife
• Snips
• An Assistant
Your brand new Stern Pinball Machine is
carefully packed for safety and security.
For your safety, exercise caution and use
the correct tools and sufcient help when
setting up your new game.
1. Locate the side labeled “TRUCK
THIS SIDE ONLY”. The bottom of
the game faces this side.
2. Open the top box aps by pulling
hard in an upward motion on each
ap. If the aps are taped, cut the
tape rst, taking care to avoid the
box staples.
3. Remove the four (4) foam pieces
and two (2) narrow box tubes which
contain the four (4) identical legs
with levelers.
4. DO NOT CUT STRAPPING YET.
Keep backbox secured in the down
position.
5. With the utility knife, carefully cut
down the left and right corners of
the box.
6. Let the face fall forward and re-
move the entire side by carefully
cutting the bottom.
7. With the game still in its folded
position, use a ⅝” wrench to
loosen and remove the 2 leg
bolts on each side of the front
cabinet. Ensure the leg levelers
are screwed all the way into the
legs.
8. Install front legs using the bolts re-
moved from Step 5. Secure tightly.
9. Use a helper to carefully set the
game down on the front legs.
10. Set aside the open box.
11. With a ⅝” socket wrench, loosen
and remove the 2 leg bolts on each
side of the rear cabinet, 4 total.
12. Using supports or two people,
prop the rear of the cabinet up.
13. Ensure the rear leg levelers are
screwed all the way into the legs.
14. Install rear legs using the 4 bolts
removed from step 11.

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FIRST-TIME SETUP CONTINUED
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SETUP AND MOVING
GAME OF THRONES LE/PREMIUM MANUAL ™ & © 2015 Home Box Ofce, Inc.
15. Cut nylon strapping and remove
protective strap corner guards.
16. Locate the factory keys, either on
the shooter rod or taped to the
playeld glass.
17. Using the snips, cut the tie-wrap
securing the keys if required. One
set of keys is for the front coin door,
the other set of keys is for access-
ing components in the backbox.
18. Open the front coin door.
19. Reach into the game and remove
the retaining clip at the rear of the
cash box.
20. Remove the cash box lid by sliding
it toward you.
21. Store the backbox keys, if desired,
on the metal hook located in the
coin door.
22. Locate and remove the pinballs,
plumb bob, and backbox bolts
from the cash box.
23. Replace the cash box lid and
retaining clip for future use.
24. Locate the two (2) backbox bolts in
the cash box.
25. Carefully raise backbox to upright
position while ensuring that cables
are not pinched.
26. Use the ⅝” wrench to Install the
two (2) backbox bolts to secure the
backbox as indicated on the back
of the cabinet.
27. Reach inside the cabinet and hold
and move the yellow top molding
lock handle to the left.
28. Remove the front top molding and
then release the handle.
29. Remove the playeld glass by
sliding it toward you and carefully
place it in a safe location.
Remove all playeld shipping
tie downs, shipping blocks, and
packing foam, and follow any
game-specic unpacking instruc-
tions included in the playeld, if
present.
CAUTION: PLAYFIELD GLASS IS MADE FROM HIGH-STRENGTH TEMPERED
GLASS. TEMPERED GLASS IS SENSITIVE TO EXTREME TEMPERATURE SHIFTS
AND CORNER NICKS, WHICH CAN CAUSE THE GLASS TO FAIL CATASTROPH-
ICALLY. TAKE CARE TO STORE THE GLASS ON A SOFT, ROOM-TEMPERATURE
SURFACE AND PREVENT THE CORNERS FROM BEING DAMAGED.
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SETUP AND MOVING
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™ & © 2015 Home Box Ofce, Inc. GAME OF THRONES LE/PREMIUM MANUAL
FIRST-TIME SETUP CONTINUED
30. If pinballs were already installed into the lower ball
trough, remove them before lifting the playeld.
31. Grasp the lower arch between the ippers, and rmly
but gently pull directly up to raise the playeld 8-12
inches.
32. While holding the playeld up, pull the playeld toward
you until the two playeld supports are over the front
edge of the cabinet.
33. Rest the playeld on the front edge of the cabinet.
34. Raise the playeld and rest it against the backbox.
35. Visually inspect all cabinet cables and connector termi-
nations; ensure no wires or cables are pinched and that
cable harnesses are not pulled tight.
36. Locate the plumb bob in the parts bag in the cash box.
37. Slide plumb bob onto the hanger wire. Note: the vertical
position of the plumb bob affects tilt sensitivity - higher
makes the game more sensitive to tilting.
38. Tighten the thumb screw nger-tight.
39. Install the correct number of pinballs. Refer to the decal
on the lock down assembly for the correct number of
pinballs.
LOCATING, LEVELING, AND FINAL SETUP
1. Select a location that is indoors, out of direct sunlight,
and climate controlled. Excessive moisture/humidity
can cause long-term damage to your game.
2. Adjust the front or rear levelers as necessary to position
the playeld level bubble, located on the front right of
the playeld next to the shooter lane, to oat between
the two (2) black lines. This will place the playeld at the
recommended 6.5° pitch. Playeld angles greater than
6.5° can be achieved by turning out the rear leg level-
er(s) for increased difculty and faster gameplay.
3. Use a pinball to roll down the center of the playeld for
side-to-side leveling, or use an external bubble level,
digital level, or smartphone level app.
4. Plug into a grounded outlet and check for proper opera-
tion through DIAGNOSTICS.
5. Check the coin door: With the door closed, insert coins
to verify proper operation.
6. Play game: Check for satisfactory operation and adjust
game volume (push the Red Buttons inside the Coin
Door).
7. If desired, perform any game diagnostics, game adjust-
ments, and pricing settings at this time.

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SETUP AND MOVING
GAME OF THRONES LE/PREMIUM MANUAL ™ & © 2015 Home Box Ofce, Inc.
1.2 ADJUSTMENTS MENU
STANDARD ADJUSTMENTS
Perform the below steps to review the adjustments.
Enter the Service Menu, then enter the Standard Adjustments
Menu.
Press SELECT. Press BACK to exit or escape at any time.
Press [>]. Go to the ADJ icon. Press SELECT.
Go to the S.P.I. icon. Press SELECT.
STANDARD ADJUSTMENT #1 appears with the adjustment
name ashing. While the adjustment name is ashing press [<]
[>] to move between adjustments.
To change the adjustment setting press SELECT. While the
adjustment setting is ashing, press [<] [>] repeatedly until
the desired setting appears. Press the SELECT button to
“install” the change. The adjustment comment (bottom line) will
indicate if the factory default setting is selected or will display
INSTALLED if the change is not a factory default setting.
ID Adjustment Name Default Setting
1 REPLAY TYPE AUTO
2REPLAY PERCENTAGE 10%
3REPLAY AWARD CREDIT
4 REPLAY LEVELS 1
5 AUTO REPLAY START 20,000,000
6 DYNAMIC REPLAY START 60,000,000
7 REPLAY LEVEL #1 15,000,000
8REPLAY LEVEL #2 30,000,000
9REPLAY LEVEL #3 45,000,000
10 REPLAY LEVEL #4 60,000,000
11 REPLAY BOOST YES
12 SPECIAL LIMIT 1
13 SPECIAL PERCENTAGE 10%
14 SPECIAL AWARD CREDIT
15 FREE GAME LIMIT 5
16 EXTRA BALL LIMIT 5
17 EXTRA BALL PERCENTAGE 25%
18 GAME PRICING USA 11
19 MATCH PERCENTAGE 9%
20 MATCH AWARD CREDIT
21 BALLS PER GAME 3
22 TILT WARNINGS 2
23 CREDIT LIMIT 30
24 ALLOW HIGH SCORES YES
25 HIGH SCORE AWARD CREDIT
26 GRAND CHAMPION AWARDS 1
27 HIGH SCORE #1 AWARDS 1
28 HIGH SCORE #2 AWARDS 0
29 HIGH SCORE #3 AWARDS 0
30 HIGH SCORE #4 AWARDS 0
31 GRAND CHAMPION SCORE 75,000,000
32 HIGH SCORE #1 55,000,000
33 HIGH SCORE #2 40,000,000
ID Adjustment Name Default Setting
34 HIGH SCORE #3 30,000,000
35 HIGH SCORE #4 25,000,000
36 HSTD INITIALS 3 INITIALS
37 HSTD RESET COUNT 2000
38 FREE PLAY NO
39 LANGUAGE ENGLISH
40 PLAYER LANGUAGE SELECT YES
41 CUSTOM MESSAGE ON
42 FLASH LAMP POWER NORMAL
43 COIL PUSLE POWER NORMAL
44 KNOCKER VOLUME NORMAL
45 GAME RESTART YES
46 BILL VALIDATOR NO
47 MUSIC VOLUME 1
48 BALL SAVE TIME 0:05
49 TIMED PLUNGER OFF
50 FLIPPER BALL LAUNCH OFF
51 COINDOOR BALL SAVER NO
52 COMPETITION MODE NO
53 CONSOLATION BALL YES
54 FAST BOOT YES
55 Q24 OPTION COIN METER
56 TICKET DISPENSER NO
57 PLAYER COMPETITION YES
58 TEAM SCORES NO
59 LOCATION ID 0
60 GAME ID 0
61 TIME FORMAT 12-HOUR
62 COIN INPUT DELAY 30
63 LOST BALL RECOVERY YES
64 COIN DOOR DISABLE TILT NO
65 BACKBOX BRIGHTNESS 100%
66 COIN DOOR OPEN B.BOX BRIGHTNESS 10%

SETUP AND MOVING
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™ & © 2015 Home Box Ofce, Inc. GAME OF THRONES LE/PREMIUM MANUAL
FEATURE ADJUSTMENTS
Each table has feature adjustments specic to the
characteristics of that game. To access feature adjustments
enter the Service Menu and then enter the Adjustments Menu.
Press SELECT to access the Service Menu. Press BACK to exit
or escape at any time.
Press [>]. Go to the ADJ icon. Press SELECT.
Go to the game icon. Press SELECT.
FEATURE ADJUSTMENT #1 appears with the adjustment name
ashing. With the adjustment name ashing press [<] [>] to
move between adjustments. Feature adjustments are changed
similarly to standard adjustments using the SELECT button
to choose options and the [<] [>] buttons to cycle through
available settings.
SPIKE PINBALL SOFTWARE
UPDATE INSTRUCTIONS
1. Obtain game software update le (lename ends
in “.spk”) from www.sternpinball.com or from
authorized Stern distributor.
2. Place game software update le ( “.spk”) in root
directory of a blank FAT32-formatted USB ash
drive
3. Use backbox power switch to turn off game
4. Plug in USB ash drive to CPU board USB
connector (CN20 or CN21). Refer to www.
sternpinball.com
5. Turn on game
6. The game will automatically begin software
update
7. Select the correct .spk update le from list.
8. Press Enter on the service switches to start
update
9. When the display indicates “Update Complete”,
turn off game
10. Remove USB ash drive from CPU board
11. Turn game on to complete the update and play
pinball!
12. Detailed instructions and troubleshooting tips
are available in the game manual, www.sternpin-
ball.com and authorized Stern distributors.

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SETUP AND MOVING
GAME OF THRONES LE/PREMIUM MANUAL ™ & © 2015 Home Box Ofce, Inc.
1. SECURE THE BACKBOX
1. Ensure that the pinballs are re-
moved from the playeld, and se-
cure any free-moving mechanisms
that may get damaged in transport
2. Remove the backbox securing
bolts
3. Carefully lower the backbox onto
the side rails. Use a piece of card-
board or suitable padding between
the backbox and the game.
4. Securely strap the back box to the
game
5. The game may be transported with
the legs on. If the legs must be re-
moved, follow the remaining steps.
2. REMOVE THE LEGS AND
STAND UP
1.3 TRANSPORTING THE GAME
2
3
4
6. Remove the legs, rear legs rst. Use
a stool or a friend to support the
rear of the game.
7. Rest the rear of the game on the
ground.
6
CAUTION
NEVER TRANSPORT THE GAME
IN A MOVING VEHICLE WITH THE
BACKBOX RAISED! TWO PEOPLE
ARE REQUIRED TO REMOVE THE
LEGS!
10. Secure all loose parts and trans-
port with a hand truck in the
upright position.
8. Stand the game up on its back.
8
9. Remove the front two legs.
9
When transporting the game, such as in the back of a truck or with a hand truck, the
game’s backbox must be secured to prevent damage to the side rails.
TOOLS REQUIRED
• STRAP (500LB OR GREATER)
• AN ASSISTANT
• HAND TRUCK

SETUP AND MOVING
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™ & © 2015 Home Box Ofce, Inc. GAME OF THRONES LE/PREMIUM MANUAL
1.4 MAINTENANCE
REGULAR MAINTENANCE - (MONTHLY/500
GAMES)
• Remove the playeld glass
• Enter the software diagnostics menu, start lamp test, then
clean and wax the playeld.
• While cleaning the playeld, identify and repair malfunctioning
lights, loose parts, cracked plastics and worn rubber parts.
• While in diagnostics, enter the switch test (Select the "SW"
Icon, then "TEST" Icon).
• Use a pinball to actuate all switches and verify the correct
switch registers with the switch test.
• The game will play a sound to conrm the switch.
• Lift the playeld and inspect all assemblies for loose parts,
broken wires or excessive wear. Look at the bottom of the
cabinet for any parts that may have worked loose, then nd
the source.
• Check all coin door mechanisms and bill acceptor (if installed)
for proper operation
• Play the game to ensure all coils and features are working
• Check the playeld to ensure it is level and set to the proper
pitch using the bubble level on the right side wood rail.
• Check game audits: Replay % and Ball Time and note abnor-
mal values which can indicate problems.
• Ensure game volume is set appropriately for the location.
• Clean both sides of the playeld glass and reinstall.
• Check and clean pinballs and replace if excessively worn or
scuffed. Dirty pinballs accelerate game wear.
OVERHAUL MAINTENANCE (5000 GAMES)
• Verify latest game software is installed
• Check ippers for excessive wear. Excessive ipper sloppi-
ness (vertical or horizontal) or weakness indicates a ipper
rebuild is required.
• Clean machine inside and out and check leg levelers for free
operation.
• Visual check for loose or broken playeld and cabinet parts
and repair as necessary.
• Electrical check: Plug into grounded outlet and check for
proper operation through DIAGNOSTICS.
• Replace worn or dirty rubbers.
• Replace pinballs.
• Check all playeld switches with a pinball.
• Check all settings (refer to manual for factory settings).
• Check coin door: With door closed, insert coins to verify
proper operation.
• Check for proper adjustment of the plumb bob tilt.
• Play game: Check for satisfactory operation.
COMMON PINBALL TOOLS
• Common nut drivers (¼”, 5/16”, 11/32", ⅜”)
• Phillips screwdriver
• Standard Allen wrench/Hex key set
• ⅝” Socket with ratchet
• Adjustable wrench (5/8" & 9/16")
• 6" Torpedo Level (or use a pinball
• Flashlight or headlamp
• Soldering Iron (60w with at tip), lead-free solder
• Wire cutter
• Wire stripper
• Long nose (“needle nose”) pliers
1.5 MAINTENANCE KITS
Description Part Number
Game of Thrones LE/Premium Maintenance Kit
8 oz pinball playeld wax (Novus # 2) (675-0003-01)
Standard Pinball (260-5000-00)
Cleaning Cloth
All Playeld Rubber Rings
Spare Fuses
502-6002-G5
502-6002-G6
Game of Thrones LE/Premium Deluxe Maintenance Kit
All standard kit items, plus:
Flipper rebuild kits, Left and Right (500-6307-10,-00)
502-6003-G5
502-6003-G6
Game of Thrones LE Playeld Plastics Kit 803-5000-G5
Game of Thrones Premium Playeld Plastics Kit 803-5000-G6
Game of Thrones LE Playeld Decals Kit 802-5000-G5
Game of Thrones Premium Playeld Decals Kit 802-5000-G6
Game of Thrones LE Backbox Decal Left 820-71G5-01
Game of Thrones Premium Backbox Decal Left 820-71G6-01
Game of Thrones LE Backbox Decal Right 820-71G5-02
Game of Thrones Premium Backbox Decal Right 820-71G6-02
Game of Thrones LE Cabinet Decal Left 820-71G5-03
Game of Thrones Premium Cabinet Decal Left 820-71G6-03
Game of Thrones LE Cabinet Decal Right 820-71G5-04
Game of Thrones Premium Cabinet Decal Right 820-71G6-04
Game of Thrones LE Cabinet Decal Front 820-71G5-05
Game of Thrones Premium Cabinet Decal Front 820-71G6-05
Game of Thrones LE Playeld, Bare 830-5000-G5
Game of Thrones Premium Playeld, Bare 830-5000-G6
Game of Thrones LE Mirror Backglass 830-52G5-00
Game of Thrones Premium Translite Backglass 830-52G6-00
1.6 COMMON PARTS
Description Part Number
8 oz Pinball Playeld wax (Novus # 2) 675-0003-01
Standard Pinball, 1-1/16 in 260-5000-00
Flipper Rebuild Kit Left (Standard) 500-6307-10
Flipper Base Plate Kit Left 515-6617-01
Flipper Rebuild Kit Right 500-6307-00
Flipper Base Plate Kit Right 515-6617-00

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SPIKE SYSTEM AND NODE GUIDE
GAME OF THRONES LE/PREMIUM MANUAL ™ & © 2015 Home Box Ofce, Inc.
2.1 SPIKE SYSTEM OVERVIEW
The SPIKE Pinball system is a rugged, distributed, and em-
bedded platform custom-designed for the rigors of the pinball
machine environment. SPIKE takes advantage of modern tech-
nologies to deliver an immersive pinball experience that supports
modern features, reduces cabling, and increases serviceability
and reliability.
A Stern Pinball machine based on the SPIKE system will have at
least two nodes networked together with the SPIKE node bus,
a custom industrial pinball control bus that is designed around
industry standards and optimized for the pinball environment.
The primary CPU node is networked to one or more input/output
nodes over standard Category 5 UTP (unshielded twisted pair)
ethernet cabling.
There are ve primary types of nodes that are found in the game.
• CPU node (Node 0) - The primary node that controls other
nodes in the system. Contains the primary game software
for the system and provides SPIKE node bus power for other
nodes.
• Cabinet 48V node (Node 1) - Specialized node with specic
inputs and outputs for coin doors, tilt mechanisms, and other
bottom-cabinet devices.
• 48V playeld node - Controls high power devices such
as coils and ashers, and also supports a few switch and
low-power outputs. Powered by the system 48V power
supply.
• Light and switch node - High-density switch and low-power
LED outputs, bus-powered from the node bus. These boards
contain as many 32 switch inputs and light outputs.
• Node extensions - These sub-nodes add additional low-pow-
er input and outputs to a specic Power or I/O node and are
connected with simple serial bus.
2.2 NODE BUS CABLING
The SPIKE node bus utilizes standard Ethernet-style RJ45 8-pin
modular jacks, and off-the-shelf Category 5e or better ethernet
cabling. The node bus is electrically different from Ethernet and
does not not utilize Ethernet or TCP/IP protocols or signaling
standards. SPIKE nodes are not compatible with standard com-
puter networking equipment.
CAUTION: Plugging a SPIKE Node or CPU board into a standard
Ethernet port may damage one or both devices and void your
warranty.
2.3 SYSTEM POWER
The SPIKE System is powered from an 48V DC power supply
bus. Each SPIKE node converts this voltage to lower voltages
required by the node and its specic components. A SPIKE 48V
node typically controls high-power outputs such as game coil
mechanisms and high-brightness LEDs. These powered nodes
are supplied directly with 48V system power. SPIKE standard I/O
nodes are low-power nodes that read switch inputs and output
to standard-brightness LEDs. Standard I/O nodes use the node
bus power, which is supplied by the main CPU node over the
node bus modular jack connectors.
COIN-DOOR SAFETY INTERLOCK
To protect the system and for user safety, power to the playeld
is disabled when the front coin door is opened. 48V system pow-
er and 9V node bus power is disabled to all playeld components
until the switch is closed.
2.4 SPIKE NODE ADDRESSES
Each SPIKE node has a unique address ranging from 0 to 15. Not
all addresses are used in all games. Nodes can be of the same
part number, so the address is specied on the DIP switches on
each node. When replacing a node, be certain that the correct
address is set. Nodes can have 3-position and 4-position DIP
switches. Refer to the appropriate table to set the address for
each type of Node. The correct address for a node can be found
in the SPIKE node reference section of the manual or in the game
diagnostic software. Address 0 is reserved for the backbox CPU
node, where the game software resides. Address 1 is reserved for
the cabinet node, located inside the coin door. These two nodes
do not have DIP switches as their address is not congurable.
Address 1 2 3
8OFF OFF OFF
9OFF OFF ON
10 OFF ON OFF
11 OFF ON ON
12 ON OFF OFF
13 ON OFF ON
14 ON ON OFF
15 ON ON ON
Figure 2.4.1. SPIKE node addresses for nodes with 3-position DIP
switches. Addresses 0-7 are not used by SPIKE nodes with 3-posi-
tion DIP switches.
Address 1 2 3 4
8OFF OFF OFF OFF
9OFF OFF ON OFF
10 OFF ON OFF OFF
11 OFF ON ON OFF
12 ON OFF OFF OFF
13 ON OFF ON OFF
14 ON ON OFF OFF
15 ON ON ON OFF
Figure 2.4.2. SPIKE node addresses for nodes with 4-position DIP
switches. Addresses 0-7 are reserved for xed-function nodes and
do not require conguration.
2.5 SPIKE NODE PROGRAMMING
The SPIKE nodes are smart nodes that have on-board pro-
cessors and run embedded code. The nodes are programmed
2. SPIKE SYSTEM AND NODE GUIDE

SPIKE SYSTEM AND NODE GUIDE
11
™ & © 2015 Home Box Ofce, Inc. GAME OF THRONES LE/PREMIUM MANUAL
automatically by the CPU node whenever software updates are
installed to the CPU. When replacing a node, the CPU node will
detect and update the node to the latest software with no user
intervention. Always replace nodes with the power to the game
turned OFF.
2.6 SPIKE SYSTEM TERMINOLOGY
MULTI GENERAL ILLUMINATION LIGHTING
General Illumination Lighting is two or more lights powered by
one control source. These are often a number of LEDs connect-
ed in parallel and the system controls these as one large LED. A
missing LED will not affect these circuits, however a shorted LED
can cause the entire string of LEDs to turn off.
SINGLE LIGHTS
Single lights and LEDs are direct-controlled from SPIKE node
boards. A common power source is grounded by individual
transistors to turn individual LEDs on and off. Groups of LEDs,
usually by node connector, share a common power source, so if
a group of LEDs is out, check the wiring for the power source.
FLASHERS
SPIKE games treat ashers the same as single LEDs that draw
more power. Flashers are controlled from the same circuits that
power regular lights.
DRIVERS
A driver is a circuit that controls a high power-device such as a
coil, magnet, or motor. Each device has a common 48V power
source that is then connected to ground by a dedicated control
transistor. Each driver is protected against shorting, static elec-
tricity, and over-current conditions. Take caution as 48V is always
present on a device even when it is not energized.
OPTOS
Certain types of optical switches (“optos”) require external signal
conditioning. For these optos, they will interface to a SPIKE node
via an opto signal conditioning board. Other optical switches
connect directly to the Spike node board.
System Protections
CAUTION: Unless explicitly directed by an Authorized Stern Re-
pair technician, perform ALL work on your pinball machine with
the power disabled!
INPUT/OUTPUT PROTECTIONS
SPIKE features built-in short-circuit, static electricity, and other
protections to maximize reliability. If an LED, coil or other device
shorts, it will be disabled but will not shut down the entire system
in most circumstances. Groups of LEDs, coils, and switches often
share common power supplies or other circuits, so it is possible
that a bad device will affect the group of related devices and
require removal or repair to x the group. The system diagnostics
will inform the technician of shorted or otherwise malfunctioning
devices whenever possible. While the system is protected against
permanent damage, it is strongly recommended to repair or
replace these bad components as soon as possible to minimize
downtime and maximize game earnings.
FUSES
Nodes that have 48 V power are fused individually. Fuse voltage
ratings are a safety rating and always must be higher than the
circuit the fuse is protecting. Never replace a fuse with a lower
voltage-rated fuse. Fuse current ratings must be replaced with
the same current value. A higher current value fuse could cause
catastrophic failures, and a lower-value fuse will cause premature
fuse failures.
Common fuses
Fuse Rating (Amps) Type Part Number
3 A Slow Blow MDL 200-5000-08
4 A Slow Blow MDL 200-5000-06
5 A Slow Blow MDL 200-5000-01
7 A Slow Blow MDL 200-5000-03
8 A Slow Blow MDL 200-5000-05
CAUTION: Always replace fuses with the exact current specica-
tions.
2.7 COMMON SPIKE NODE BOARDS
Description Type Part Number
SPIKE CPU Node Node 520-6936-01
SPIKE CPU Node w/ Video Out Support (Back-
ward compatible with -00) Node 520-6936-10
Cabinet Node Node 520-6967-00
48V 8-Driver Node Node 520-6935-10
48V 4-Driver Node Node 520-5329-10
SPIKE 32 Light and Switch Node Node 520-5322-10
Through Serial Opto Receiver Extension Extension 520-5345-01
SPIKE SYSTEM AND NODE GUIDE CONTINUED

12
LIGHT, SWITCH, AND DRIVER REFERENCE
GAME OF THRONES LE/PREMIUM MANUAL ™ & © 2015 Home Box Ofce, Inc.
3. LIGHT, SWITCH, AND DRIVER REFERENCE
3.1 SPIKE NODE BOARDS
755-7512-G5 ™ & © 2015 Home Box Office, Inc.
When replacing node boards,
ensure DIP address switches
are set correctly! PLAYFIELD REAR
PLAYFIELD FRONT
Node Bus Cable (RJ45)
Serial Data Cable
NODE BOARD ID INSTRUCTION SHEET
BACKBOX
CPU NODE 0
D30D29D28 D13
SDA
RST
GND
SCL
RESET
CN18
LINE
OUT
TxD
NETSTAT
STATUS
RxD
5V
48V
24V
9V
S1
+48V
CN23
11
CN20
POWER
HEADPHONE
CN25
IN
L+ L-
C+ C- R+ R-
CN21
CN7
CN3 CN22
CN4 CN1
CN24
520-6936-01
SPIKE CPU
11
1
1
BT1
AMPLIFIED AUDIO
OUT
SPIKE NODE BUS
USB
SD CARD
BATTERY
DIP S2
CN22
CN2
NODE 9
NODE 11
NODE 8
CN3
CN2
CN3
NODE 0
NODE 10
CN4
CN1
CN14
CN5
CN2
NODE 11a
CABINET
CABINET NODE 1
CN13
CN3
CN3
NODE 9a
CN3
CN14
NODE 8a
NODE 8b
CN1
CN1
CN14
CN1
CN5
ID DIP Address Description Location Part Number
Node 0 n/a SPIKE CPU Node Backbox 520-6936-01
Node 1 n/a Cabinet Node Cabinet 520-6967-00
Node 8 OFF-OFF-OFF-OFF Lower Playeld 48V 8-Driver Node Lower playeld 520-6935-10
8a n/a Serial LED board
-
PLFD-lower Playeld 520-6979-00
8b n/a Trough Serial Opto Receiver Extension Lower playeld (ball trough) 520-5345-01
Node 9 OFF-OFF-ON Playeld 48V 4-Driver Node Playeld 520-5329-10
9a n/a Serial LED board
-
PLFD-center Playeld 520-6980-00
Node 10 OFF-ON-OFF Playeld 48V 4-Driver Node Playeld 520-5329-10
10a n/a Serial LED board
-
PLFD-center Playeld 520-6980-00
Node 11 OFF-ON-ON-OFF Upper Playeld 48V 8-Driver Node Playeld 520-6935-10
11a n/a Serial LED & SW board
-
Mini Playeld Mini Playeld 520-6978-00
PREMIUM/LE
Continued on next page...
3.2 DRIVER REFERENCE
ID DIP Address Description Location Part Number
Node 0 n/a SPIKE CPU Node Backbox 520-6936-01
Node 1 n/a Cabinet Node Cabinet 520-6967-00
Node 8 OFF-OFF-OFF-OFF Lower Playeld 48V 8-Driver Node Lower playeld 520-6935-10
8a n/a Serial LED board - PLFD-lower playeld 520-6979-00
8b n/a Trough Serial Opto Receiver Extension Lower playeld ball trough 520-5345-01
Node 9 OFF-OFF-ON Playeld 48V 4-Driver Node playeld 520-5329-10
9a n/a Serial LED board - PLFD-center playeld 520-6980-00
Node 10 OFF-ON-OFF Playeld 48V 4-Driver Node playeld 520-5329-10
Node 11 OFF-ON-ON-OFF Upper Playeld 48V 8-Driver Node playeld 520-6935-10
11a n/a Serial LED & SW board - Mini Plyd Mini playeld 520-6978-00
ID Name Node Connector Ret. Pin Ret. Wire Voltage V+ Pin V+ Color Location Type Address Part Number
1 Trough 9CN9 3ORG GRY 48V 4 GRY RED Playeld Coil - 27-1500 9-DR-2 090-5004-ND
2Auto Plunger 9CN7 3ORG WHT 48V 4 GRY RED Playeld Coil - 23-800 9-DR-1 090-5001-ND
3Left Flipper Power 8CN5 3ORG YEL 48V 4 GRY ORG Playeld Coil - 22-1080 8-DR-0 090-5032-ND
4
5 Left Slingshot 8CN7 3ORG BLU 48V 4 GRY ORG Playeld Coil - 26-1200 8-DR-1 090-5044-ND
6
7 Shaker Motor 1 CN2 1 BLU 48V 5 RED Cabinet Motor 1-DR-0 041-5029-04

LIGHT, SWITCH, AND DRIVER REFERENCE
13
™ & © 2015 Home Box Ofce, Inc. GAME OF THRONES LE/PREMIUM MANUAL
Figure 3.2.1. Playeld driver locations (top view).
DRIVER REFERENCE
Continued on next page

14
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GAME OF THRONES LE/PREMIUM MANUAL ™ & © 2015 Home Box Ofce, Inc.
3.3 SWITCH REFERENCE
Continued on next page...
DRIVER REFERENCE CONTINUED
ID Name Node Connector Ret. Pin Ret. Wire Voltage V+ Pin V+ Color Location Type Address Part Number
8Right Flipper Power 8CN8 5 ORG GRN 48V 6 GRY ORG Playeld Coil - 22-1080 8-DR-5 090-5032-ND
9Right Slingshot 8CN6 5 ORG VIO 48V 6 GRY ORG Playeld Coil - 26-1200 8-DR-4 090-5044-ND
10 Left Pop Bumper 10 CN7 3ORG BLK 48V 4 GRY BRN Playeld Coil - 26-1200 10-DR-1 090-5044-ND
11 Right Pop Bumper 10 CN9 3ORG BRN 48V 4 GRY BRN Playeld Coil - 26-1200 10-DR-2 090-5044-ND
12 Bottom Pop Bumper 10 CN11 3ORG RED 48V 4 GRY BRN Playeld Coil - 26-1200 10-DR-3 090-5044-ND
13
14 3-Bank Drop Reset 8CN9 3BLU BLK 48V 4 GRY ORG Playeld Coil - 25-1240 8-DR-2 090-5034-ND
15
16 U/P Right Flipper 8CN12 5 YEL BRN 48V 6 GRY ORG Playeld Coil - 23-900 8-DR-7 090-5020-30-ND
17 Kickback 8CN11 3BLU BRN 48V 4 GRY ORG Playeld Coil - 23-800 8-DR-3 090-5001-ND
18 U/P Left Flipper 8CN10 5 YEL BLK 48V 6 GRY ORG Playeld Coil - 23-900 8-DR-6 090-5020-30-ND
19
20 Lock Release Post 9CN11 3BLU GRN 48V 4 GRY RED Playeld Coil - 26-1200 9-DR-3 090-5044-ND
21 Sword 9CN5 3BLU YEL 48V 4 GRY RED Playeld Coil - 26-1200 9-DR-0 090-5044-ND
22 L/R Control Gates 10 CN5 3BLU RED 48V 4 GRY BRN Back
Panel
Coil - 32-1250 10-DR-0 090-5060-01-ND
23
24
25
26 Elevator Popper 11 CN7 3VIO BRN 48V 4 GRY VIO Playeld Coil - 26-1200 11-DR-1 090-5044-ND
27 Elevator Diverter 11 CN5 3VIO BLK 48V 4 GRY VIO Playeld Coil - 26-1200 11-DR-0 090-5044-ND
28
29 Throne 11 CN12 5 VIO GRN 48V 6 GRY VIO Playeld Coil - 27-950 11-DR-7 090-5084-01
30 Loop Diverter 11 CN10 5 YEL RED 48V 6 GRY VIO Playeld Coil - 26-1200 11-DR-6 090-5044-ND
31 1 Bank Drop Reset 11 CN8 5 VIO ORG 48V 6 GRY VIO Playeld Coil - 25-1240 11-DR-5 090-5034-ND
32 1 Bank Drop Trip 11 CN11 3VIO YEL 48V 4 GRY VIO Playeld Coil - 32-1800 11-DR-3 515-9702-01-ND
33 Coin Meter 1 CN3 2BLK 12V 1 RED Cabinet Digital Out 1-DR-2 500-9946-00
34 Ticket Meter 1 CN4 2BLK 12V 1 RED Cabinet Digital Out 1-DR-3 500-9946-00
35 Ticket Dispenser 1 CN11 312V 1 Cabinet Digital Out 1-DR-4
ID Name Node Node Ext Conn. Input Pin Input Wire GND Pin Ground Wire Location Type Address Part Number
1 Left Return Lane 9- CN15 3PNK BRN 14 BLK VIO Playeld Rollover 9-SW-5 500-9935-03
2Right Return Lane 9- CN15 4 PNK RED 14 BLK VIO Playeld Rollover 9-SW-6 500-9935-04
3Left Outlane 9- CN15 2PNK BLK 14 BLK VIO Playeld Rollover 9-SW-4 500-9935-04
4 Right Outlane 9- CN15 5 PNK ORG 14 BLK VIO Playeld Rollover 9-SW-7 500-9935-04
5 Right Flipper EOS 8- CN8 4 GRY GRN 3BLK GRN Playeld Leaf 8-SW-5 180-5149-00
6 Right Slingshot 8- CN6 4 GRY VIO 3BLK GRN Playeld Leaf 8-SW-4 180-5231-00
7 3-Bank Drop Tgt Top 9- CN15 11 WHT BRN 14 BLK VIO Playeld Opto 9-SW-13 520-5252-13
83-Bank Drop Tgt Mid 9- CN15 12 WHT RED 14 BLK VIO Playeld Opto 9-SW-14 520-5252-13
93-Bank Drop Tgt Btm 9- CN15 13 WHT ORG 14 BLK VIO Playeld Opto 9-SW-15 520-5252-13
10 L Flipper Button 8- CN9 2GRY BRN 1 BLK GRN Cabinet Leaf 8-SW-2 180-5164-01
11 R Flipper Button 8- CN11 2GRY RED 1 BLK GRN Cabinet Leaf 8-SW-3 180-5164-01
12 UP Left Flipper Button 8- CN10 4 VIO 3VIO BLK Cabinet Leaf 8-SW-6 180-5164-01
13 UP Right Flipper Button 8- CN12 4 VIO WHT 3VIO BLK Cabinet Leaf 8-SW-7 180-5164-01
14
15
16 Left Flipper EOS 8- CN5 2GRY YEL 1 BLK GRN Playeld Leaf 8-SW-0 180-5149-00
17 Left Slingshot 8- CN7 2GRY BLU 1 BLK GRN Playeld Leaf 8-SW-1 180-5231-00
18
19
20 Trough 6 8 8a CN14 - -Playeld Opto 8-SW-9 520-5344-00 tx
520-5345-01 rx
21 Trough 5 8 8a CN14 - -Playeld Opto 8-SW-10 520-5344-00 tx
520-5345-01 rx

LIGHT, SWITCH, AND DRIVER REFERENCE
15
™ & © 2015 Home Box Ofce, Inc. GAME OF THRONES LE/PREMIUM MANUAL
SWITCH REFERENCE CONTINUED
ID Name Node Node Ext Conn. Input Pin Input Wire GND Pin Ground Wire Location Type Address Part Number
22 Trough 4 8 8a CN14 - -Playeld Opto 8-SW-11 520-5344-00 tx
520-5345-01 rx
23 Trough 3 8 8a CN14 - -Playeld Opto 8-SW-12 520-5344-00 tx
520-5345-01 rx
24 Trough 2 8 8a CN14 - -Playeld Opto 8-SW-13 520-5344-00 tx
520-5345-01 rx
25 Trough 1 8 8a CN14 - -Playeld Opto 8-SW-14 520-5344-00 tx
520-5345-01 rx
26 Trough Jam 8 8a CN14 - -Playeld Opto 8-SW-15 520-5344-00 tx
520-5345-01 rx
27 Shooter Lane 9- CN7 2LGN YEL 1 BLK VIO Playeld Rollover 9-SW-1 180-5157-01
28
29 Left Spinner 10 - CN15 5 WHT YEL 14 BLK BRN Playeld Micro 10-SW-7 180-5010-02
30 Left Loop 10 - CN15 8WHT VIO 14 BLK BRN Playeld Rollover 10-SW-10 500-9935-03
31 Right Loop 10 - CN15 9WHT GRY 14 BLK BRN Playeld Rollover 10-SW-11 500-9935-03
32 Target 1 10 - CN15 6 WHT GRN 14 BLK BRN Playeld Leaf,
Target
10-SW-8 515-9785-00-00
33 Target 2 10 - CN15 7 WHT BLU 14 BLK BRN Playeld Leaf,
Target
10-SW-9 515-9785-00-00
34 Target 3 10 - CN5 2PNK YEL 1 BLK BRN Playeld Leaf,
Target
10-SW-0 515-9785-00-00
35 Target 4 9- CN15 6 PNK GRN 14 BLK VIO Playeld Leaf,
Target
9-SW-8 515-9785-00-00
36 Target 5 9- CN15 7 PNK BLU 14 BLK VIO Playeld Leaf,
Target
9-SW-9 515-9785-00-00
37 Kickback 10 - CN15 12 LGN BRN 14 BLK BRN Playeld Opto 10-SW-14 515-0215-00 tx
515-0215-01 rx
38 Left Ramp Entrance 10 - CN15 3TAN YEL 14 BLK BRN Playeld Opto 10-SW-5 515-0215-00 tx
515-0215-01 rx
39 Left Ramp Exit 10 - CN15 4 TAN GRN 14 BLK BRN Playeld Opto 10-SW-6 515-0215-00 tx
515-0215-01 rx
40 Battering Ram 10 - CN15 2TAN ORG 14 BLK BRN Playeld Rollover 10-SW-4 515-9836-00
41 Right Ramp Entrance 11 - CN10 4 TAN BLU 3BLK ORG Playeld Opto 11-SW-6 515-0215-00 tx
515-0215-01 rx
42 Right Ramp Exit 10 - CN15 13 LGN RED 14 BLK BRN Playeld Micro 10-SW-15 180-5197-00
43 Right 2-Bank Top 9- CN15 8PNK VIO 14 BLK VIO Playeld Leaf,
Target
9-SW-10 515-9784-00-00
44 Right 2-Bank Bottom 9- CN15 9PNK GRY 14 BLK VIO Playeld Leaf,
Target
9-SW-11 515-9784-00-00
45 10 Points 9- CN15 10 PNK WHT 14 BLK VIO Playeld Leaf,
Target
9-SW-12 180-5231-00
46 Lock 1 9- CN5 2LGN ORG 1 BLK VIO Playeld Rollover 9-SW-0 180-5119-02
47 Lock 2 9- CN9 2LGN BLU 1 BLK VIO Playeld Rollover 9-SW-2 180-5119-02
48 Lock 3 9- CN11 2LGN VIO 1 BLK VIO Playeld Rollover 9-SW-3 180-5119-02
49
50 Left Pop Bumper 10 - CN7 2TAN BLK 1 BLK BRN Playeld Leaf 10-SW-1 180-5232-00
51 Right Pop Bumper 10 - CN9 2TAN 1 BLK BRN Playeld Leaf 10-SW-2 180-5232-00
52 Bottom Pop Bumper 10 - CN11 2TAN RED 1 BLK BRN Playeld Leaf 10-SW-3 180-5232-00
53 Left Top Lane 10 - CN15 10 WHT 14 BLK BRN Playeld Rollover 10-SW-12 500-9935-03
54 Right Top Lane 10 - CN15 11 LGN BLK 14 BLK BRN Playeld Rollover 10-SW-13 500-9935-03
55
56
57
58
59
60 Lockdown Button 1 - CN7 8TAN WHT 5 BLK WHT Cabinet Leaf 1-SW-2 180-5218-00
61
62
63 Start Button 1 - CN6 10 GRY 5 BLK WHT Cabinet Micro 1-SW-11 180-5174-00
Continued on next page...

16
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GAME OF THRONES LE/PREMIUM MANUAL ™ & © 2015 Home Box Ofce, Inc.
SWITCH REFERENCE CONTINUED
Continued on next page...
Figure 3.3.1. Playeld switch locations (top view).

LIGHT, SWITCH, AND DRIVER REFERENCE
17
™ & © 2015 Home Box Ofce, Inc. GAME OF THRONES LE/PREMIUM MANUAL
SWITCH REFERENCE CONTINUED
Continued on next page...
ID Name Node Node Ext Conn. Input Pin Input Wire GND Pin Ground Wire Location Type Address Part Number
64 Tournament Start Button 1 - CN6 9GRY WHT 5 BLK WHT Cabinet Micro 1-SW-12 180-5174-00
65
66 Left Coin 1 - CN5 9PNK BRN 3BLK Cabinet Micro 1-SW-16
67 Right Coin 1 - CN5 8PNK RED 3BLK Cabinet Micro 1-SW-18
68 Center Coin 1 - CN5 7 PNK ORG 3BLK Cabinet Micro 1-SW-17
69 Fourth Coin 1 - CN5 6 -Cabinet - 1-SW-19
70 Fifth Coin 1 - CN5 5 -Cabinet - 1-SW-20
71 Tilt Pendulum 1 - CN6 7 WHT 5 BLK WHT Cabinet Plumb
Bob
1-SW-14 516-0007-00
72 Sixth Coin 1 - CN9 5 -Cabinet - 1-SW-21
74 Ticket Notch 1 - CN11 5 -Cabinet - 1-SW-8
75 Slam Tilt 1 - CN5 4 LGN RED 3BLK Cabinet - 1-SW-22
76
77 U/P Left Rollover 11 11a CN7 1 WHT BLK CN4-9 BLK U/P Play-
eld
Rollover 11-SW-17 500-9935-03
78 U/P Right Rollover 11 11a CN7 2WHT BRN CN4-9 BLK U/P Play-
eld
Rollover 11-SW-18 500-9935-04
79 U/P Left Loop 11 11a CN7 3WHT RED CN4-9 BLK U/P Play-
eld
Rollover 11-SW-21 500-9935-04
80 U/P Left Target 11 11a CN7 4 WHT ORG CN4-9 BLK U/P Play-
eld
Leaf,
Target
11-SW-22 515-9785-00-00
81 U/P Center Target 11 11a CN7 5 WHT YEL CN4-9 BLK U/P Play-
eld
Leaf,
Target
11-SW-23 515-9785-00-00
82 U/P Right Target 11 11a CN7 6 WHT GRN CN4-9 BLK U/P Play-
eld
Leaf,
Target
11-SW-8 515-9785-00-00
83 U/P Left Lane 11 11a CN5 3WHT VIO 1 BLK U/P Play-
eld
Rollover 11-SW-9 500-9935-04
84 U/P Right Lane 11 11a CN6 3WHT VIO 1 BLK U/P Play-
eld
Rollover 11-SW-19 500-9935-04
85 U/P Left 10pt 11 11a CN5 2WHT 1 BLK U/P Play-
eld
Leaf 11-SW-10 180-5231-01
86 U/P Right 10pt 11 11a CN6 2WHT 1 BLK U/P Play-
eld
Leaf 11-SW-20 180-5231-02
87 Elevator Popper 11 - CN7 2WHT RED 1 BLK ORG Playeld 11-SW-1 180-5209-00
88 Dragon Home 11 - CN6 4 WHT BRN 3BLK ORG Playeld 11-SW-4 180-5119-02
89 Throne 11 - CN12 4 WHT ORG 3BLK ORG Playeld 11-SW-7 180-5119-02
90 1 Bank Drop 11 - CN11 2TAN WHT 1 BLK ORG Playeld Opto 11-SW-3 520-5252-01
91
C1 DIP 1 0 - - - -CPU Node 0-SW-0 -
C10 Service Plus 0 - CN25 3LGN VIO 6 BLK Coin Door 0-SW-9 180-5192-02
C11 Service Minus 0 - CN25 2LGN BLU 6 BLK Coin Door 0-SW-10 180-5192-02
C12 Service Back 0 - CN25 1 LGN BLK 6 BLK Coin Door 0-SW-11 180-5192-00
C16 DC Sense 0 - CN7 4 GRY RED 1 BLK 0-SW-16 -
C2 DIP 2 0 - - - -CPU Node 0-SW-1 -
C3 DIP 3 0 - - - -CPU Node 0-SW-2 -
C4 DIP 4 0 - - - -CPU Node 0-SW-3 -
C5 DIP 5 0 - - - -CPU Node 0-SW-4 -
C6 DIP 6 0 - - - -CPU Node 0-SW-5 -
C7 DIP 7 0 - - - -CPU Node 0-SW-6 -
C8 DIP 8 0 - - - -CPU Node 0-SW-7 -
C9 Service Select 0 - CN25 4 LGN GRY 6 BLK Coin Door 0-SW-8 180-5192-04

18
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GAME OF THRONES LE/PREMIUM MANUAL ™ & © 2015 Home Box Ofce, Inc.
Continued on next page
3.4 LIGHT REFERENCE
ID Name Node Node
Ext.
Conn. Ret.
Pin
Ret. Wire Src. Pin Src.
Wire
Location Type Light
Color
Address Part Number
1 Coin Enable 1 - CN8 6 BLK GRY 2GRY
RED
Coin Door Digital Out 1-LP-0
2Start Button 1 - CN6 3YEL BRN 1 RED Cabinet Feature White 1-LP-2 112-5033-08
3Tournament Start 1 - CN6 2YEL RED 1 RED Cabinet Feature White 1-LP-3 112-5033-08
4 Lockdown Button-R 1 - CN7 2RED WHT 1 RED Cabinet Feature RGB 1-LP-5 520-5333-00
5 Lockdown Button-G 1 - CN7 3GRN WHT 1 RED Cabinet Feature RGB 1-LP-4 520-5333-00
6 Lockdown Button-B 1 - CN7 4 BLU WHT 1 RED Cabinet Feature RGB 1-LP-7 520-5333-00
7
8
9
10
11 Left Outlane-R 8 8a CN2 3RED VIO 1 RED Playeld Feature RGB 8-LP-17 520-5333-00
12 Left Outlane-G 8 8a CN2 4 GRN VIO 1 RED Playeld Feature RGB 8-LP-18 520-5333-00
13 Left Outlane-B 8 8a CN2 5 BLU VIO 1 RED Playeld Feature RGB 8-LP-19 520-5333-00
14 Left Return Lane-R 8 8a CN2 6 RED WHT 1 RED Playeld Feature RGB 8-LP-20 520-5333-00
15 Left Return Lane-G 8 8a CN2 7 GRN WHT 1 RED Playeld Feature RGB 8-LP-21 520-5333-00
16 Left Return Lane-B 8 8a CN2 8BLU WHT 1 RED Playeld Feature RGB 8-LP-22 520-5333-00
17 Left 3-Bank-R (Bot.) 10 10a CN4 2RED BRN 1 YEL Playeld Feature RGB 10-LP-32 520-5333-00
18 Left 3-Bank-G (Bot.) 10 10a CN4 3GRN BRN 1 YEL Playeld Feature RGB 10-LP-48 520-5333-00
19 Left 3-Bank-B (Bot.) 10 - CN16 13 BLU BRN 1 YEL Playeld Feature RGB 10-LP-12 520-5333-00
20 Left 3-Bank-R (Mid.) 10 - CN16 14 RED ORG 1 YEL Playeld Feature RGB 10-LP-13 520-5333-00
21 Left 3-Bank-G (Mid.) 10 - CN16 15 GRN ORG 1 YEL Playeld Feature RGB 10-LP-14 520-5333-00
22 Left 3-Bank-B (Mid.) 10 - CN16 16 BLU ORG 1 YEL Playeld Feature RGB 10-LP-15 520-5333-00
23 Left 3-Bank-R (Top) 11 - CN8 1 RED YEL 1 YEL Playeld Feature RGB 11-LP-1 520-5333-00
24 Left 3-Bank-G (Top) 11 - CN10 1 GRN YEL 1 YEL Playeld Feature RGB 11-LP-2 520-5333-00
25 Left 3-Bank-B (Top) 11 - CN12 1 BLU YEL 1 YEL Playeld Feature RGB 11-LP-3 520-5333-00
26 Left 3-Bank Sigil-R 8- CN6 1 RED GRN 2YEL Playeld Feature RGB 8-LP-0 520-5333-00
27 Left 3-Bank Sigil-G 8- CN8 1 GRN 2YEL Playeld Feature RGB 8-LP-1 520-5333-00
28 Left 3-Bank Sigil-B 8- CN10 1 BLU GRN 2YEL Playeld Feature RGB 8-LP-2 520-5333-00
29 Hand of the King-R 8 8a CN14 LED3 - - - Playeld Feature RGB 8-LP-14 520-6979-00
30 Hand of the King-G 8 8a CN14 LED3 - - - Playeld Feature RGB 8-LP-15 520-6979-00
31 Hand of the King-B 8 8a CN14 LED3 - - - Playeld Feature RGB 8-LP-16 520-6979-00
32 Targaryen Sigil-R 8 8a CN14 LED2 - - - Playeld Feature RGB 8-LP-11 520-6979-00
33 Targaryen Sigil-G 8 8a CN14 LED2 - - - Playeld Feature RGB 8-LP-12 520-6979-00
34 Targaryen Sigil-B 8 8a CN14 LED2 - - - Playeld Feature RGB 8-LP-13 520-6979-00
35 Iron Throne-R 8 8a CN14 LED1 - - - Playeld Feature RGB 8-LP-8 520-6979-00
36 Iron Throne-G 8 8a CN14 LED1 - - - Playeld Feature RGB 8-LP-9 520-6979-00
37 Iron Throne-B 8 8a CN14 LED1 - - - Playeld Feature RGB 8-LP-10 520-6979-00
38 Stark Sigil-R 8 8a CN14 LED6 - - - Playeld Feature RGB 8-LP-29 520-6979-00
39 Stark Sigil-G 8 8a CN14 LED6 - - - Playeld Feature RGB 8-LP-30 520-6979-00
40 Stark Sigil-B 8 8a CN14 LED6 - - - Playeld Feature RGB 8-LP-31 520-6979-00
41 Baratheon Sigil-R 8 8a CN14 LED5 - - - Playeld Feature RGB 8-LP-26 520-6979-00
42 Baratheon Sigil-G 8 8a CN14 LED5 - - - Playeld Feature RGB 8-LP-27 520-6979-00
43 Baratheon Sigil-B 8 8a CN14 LED5 - - - Playeld Feature RGB 8-LP-28 520-6979-00
44 Lannister Sigil-R 8 8a CN14 LED4 - - - Playeld Feature RGB 8-LP-23 520-6979-00
45 Lannister Sigil-G 8 8a CN14 LED4 - - - Playeld Feature RGB 8-LP-24 520-6979-00
46 Lannister Sigil-B 8 8a CN14 LED4 - - - Playeld Feature RGB 8-LP-25 520-6979-00
47 Greyjoy Sigil-R 8 8a CN14 LED9 - - - Playeld Feature RGB 8-LP-38 520-6979-00
48 Greyjoy Sigil-G 8 8a CN14 LED9 - - - Playeld Feature RGB 8-LP-39 520-6979-00
49 Greyjoy Sigil-B 8 8a CN14 LED9 - - - Playeld Feature RGB 8-LP-40 520-6979-00
50 Tyrell Sigil-R 8 8a CN14 LED11 - - - Playeld Feature RGB 8-LP-47 520-6979-00
51 Tyrell Sigil-G 8 8a CN14 LED11 - - - Playeld Feature RGB 8-LP-48 520-6979-00
52 Tyrell Sigil-B 8 8a CN14 LED11 - - - Playeld Feature RGB 8-LP-49 520-6979-00
53 Martell Sigil-R 8 8a CN14 LED10 - - - Playeld Feature RGB 8-LP-44 520-6979-00

LIGHT, SWITCH, AND DRIVER REFERENCE
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™ & © 2015 Home Box Ofce, Inc. GAME OF THRONES LE/PREMIUM MANUAL
LIGHT REFERENCE CONTINUED
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Figure 3.4.1. Playeld light locations (top view).

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LIGHT, SWITCH, AND DRIVER REFERENCE
GAME OF THRONES LE/PREMIUM MANUAL ™ & © 2015 Home Box Ofce, Inc.
LIGHT REFERENCE CONTINUED
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ID Name Node Node
Ext.
Conn. Ret.
Pin
Ret. Wire Src. Pin Src.
Wire
Location Type Light
Color
Address Part Number
54 Martell Sigil-G 8 8a CN14 LED10 - - - Playeld Feature RGB 8-LP-45 520-6979-00
55 Martell Sigil-B 8 8a CN14 LED10 - - - Playeld Feature RGB 8-LP-46 520-6979-00
56 2x-R 8 8a CN14 LED8 - - - Playeld Feature RGB 8-LP-35 520-6979-00
57 2x-G 8 8a CN14 LED8 - - - Playeld Feature RGB 8-LP-36 520-6979-00
58 2x-B 8 8a CN14 LED8 - - - Playeld Feature RGB 8-LP-37 520-6979-00
59 3x-R 8 8a CN14 LED12 - - - Playeld Feature RGB 8-LP-50 520-6979-00
60 3x-G 8 8a CN14 LED12 - - - Playeld Feature RGB 8-LP-51 520-6979-00
61 3x-B 8 8a CN14 LED12 - - - Playeld Feature RGB 8-LP-52 520-6979-00
62 4x-R 8 8a CN14 LED7 - - - Playeld Feature RGB 8-LP-32 520-6979-00
63 4x-G 8 8a CN14 LED7 - - - Playeld Feature RGB 8-LP-33 520-6979-00
64 4x-B 8 8a CN14 LED7 - - - Playeld Feature RGB 8-LP-34 520-6979-00
65 5x-R 8 8a CN14 LED13 - - - Playeld Feature RGB 8-LP-53 520-6979-00
66 5x-G 8 8a CN14 LED13 - - - Playeld Feature RGB 8-LP-54 520-6979-00
67 5x-B 8 8a CN14 LED13 - - - Playeld Feature RGB 8-LP-55 520-6979-00
68 Shoot Again-R 8 8a CN3 2RED GRY 1 RED Playeld Feature RGB 8-LP-41 520-5333-00
69 Shoot Again-G 8 8a CN3 3GRN GRY 1 RED Playeld Feature RGB 8-LP-42 520-5333-00
70 Shoot Again-B 8 8a CN3 4 BLU GRY 1 RED Playeld Feature RGB 8-LP-43 520-5333-00
71 Right Return Lane-R 9- CN16 11 RED GRN 1 YEL Playeld Feature RGB 9-LP-10 520-5333-00
72 Right Return Lane-G 9- CN16 12 GRN 1 YEL Playeld Feature RGB 9-LP-11 520-5333-00
73 Right Return Lane-B 9- CN16 13 BLU GRN 1 YEL Playeld Feature RGB 9-LP-12 520-5333-00
74 Right Outlane-R 9- CN16 14 RED BLU 1 YEL Playeld Feature RGB 9-LP-13 520-5333-00
75 Right Outlane-G 9- CN16 15 GRN BLU 1 YEL Playeld Feature RGB 9-LP-14 520-5333-00
76 Right Outlane-B 9- CN16 16 BLU 1 YEL Playeld Feature RGB 9-LP-15 520-5333-00
77 Right 2-Bank Sigil-R 9- CN16 8RED YEL 1 YEL Playeld Feature RGB 9-LP-7 520-5333-00
78 Right 2-Bank Sigil-G 9- CN16 9GRN YEL 1 YEL Playeld Feature RGB 9-LP-8 520-5333-00
79 Right 2-Bank Sigil-B 9- CN16 10 BLU YEL 1 YEL Playeld Feature RGB 9-LP-9 520-5333-00
80 Right 2-Bank-R (Top) 9- CN16 2RED BRN 1 YEL Playeld Feature RGB 9-LP-1 520-5333-00
81 Right 2-Bank-G (Top) 9-CN16 3GRN BRN 1 YEL Playeld Feature RGB 9-LP-2 520-5333-00
82 Right 2-Bank-B (Top) 9- CN16 4 BLU BRN 1 YEL Playeld Feature RGB 9-LP-3 520-5333-00
83 Right 2-Bank-R (Bot) 9- CN16 5 RED ORG 1 YEL Playeld Feature RGB 9-LP-4 520-5333-00
84 Right 2-Bank-G (Bot) 9- CN16 6 GRN ORG 1 YEL Playeld Feature RGB 9-LP-5 520-5333-00
85 Right 2-Bank-B (Bot) 9- CN16 7 BLU ORG 1 YEL Playeld Feature RGB 9-LP-6 520-5333-00
86 Left Loop Sigil-R 10 10a CN7 7 RED BRN 1 RED Playeld Feature RGB 10-LP-36 520-5333-00
87 Left Loop Sigil-G 10 10a CN7 8GRN BRN 1 RED Playeld Feature RGB 10-LP-37 520-5333-00
88 Left Loop Sigil-B 10 10a CN7 9BLU BRN 1 RED Playeld Feature RGB 10-LP-38 520-5333-00
89 Left Loop Arrow-R 10 10a CN7 4 RED GRY 1 RED Playeld Feature RGB 10-LP-33 520-5333-00
90 Left Loop Arrow-G 10 10a CN7 5 GRN GRY 1 RED Playeld Feature RGB 10-LP-34 520-5333-00
91 Left Loop Arrow-B 10 10a CN7 6 BLU GRY 1 RED Playeld Feature RGB 10-LP-35 520-5333-00
92 Standup Target #1-R (L) 10 10a CN14 LED16 - - - Playeld Feature RGB 10-LP-19 520-6980-00
93 Standup Target #1-G (L) 10 10a CN14 LED16 - - - Playeld Feature RGB 10-LP-20 520-6980-00
94 Standup Target #1-B (L) 10 10a CN14 LED16 - - - Playeld Feature RGB 10-LP-21 520-6980-00
95 Kickback Lane Arrow-R (Bot) 10 10a CN14 LED15 - - - Playeld Feature RGB 10-LP-16 520-6980-00
96 Kickback Lane Arrow-G (Bot) 10 10a CN14 LED15 - - - Playeld Feature RGB 10-LP-17 520-6980-00
97 Kickback Lane Arrow-B (Bot) 10 10a CN14 LED15 - - - Playeld Feature RGB 10-LP-18 520-6980-00
98 Kickback Lane Sigil-R 10 10a CN14 LED19 - - - Playeld Feature RGB 10-LP-28 520-6980-00
99 Kickback Lane Sigil-G 10 10a CN14 LED19 - - - Playeld Feature RGB 10-LP-29 520-6980-00
100 Kickback Lane Sigil-B 10 10a CN14 LED19 - - - Playeld Feature RGB 10-LP-30 520-6980-00
101 Kickback Lane Arrow-R (Top) 10 10a CN14 LED20 - - - Playeld Feature RGB 10-LP-42 520-6980-00
102 Kickback Lane Arrow-G (Top) 10 10a CN14 LED20 - - - Playeld Feature RGB 10-LP-43 520-6980-00
103 Kickback Lane Arrow-B (Top) 10 10a CN14 LED20 - - - Playeld Feature RGB 10-LP-44 520-6980-00
104 Dragon Fire-R 11 - CN6 1 BRN 2YEL Playeld Feature Red 11-LP-0 112-5049-02
105 Standup Target #2-R 10 10a CN14 LED21 - - - Playeld Feature RGB 10-LP-39 520-6980-00
106 Standup Target #2-G 10 10a CN14 LED21 - - - Playeld Feature RGB 10-LP-40 520-6980-00
107 Standup Target #2-B 10 10a CN14 LED21 - - - Playeld Feature RGB 10-LP-41 520-6980-00
108 Left Ramp Arrow-R (Bot) 10 10a CN14 LED17 - - - Playeld Feature RGB 10-LP-22 520-6980-00
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