
1) Level 1 – solve edges (the "white" cross)
The flattest pieces are the easiest to identify.
Therefore, it is best to look for the flattest middle piece first (see image).
This corresponds to the white middle piece on the Rubik's Cube.
In this first step, bring the 4 edge pieces into position around the "white"
centre piece.
Hold the cube so that the "white" centre piece faces upwards.
Find the position of the 4 "white" edge pieces, i.e. the flattest edge pieces
This isn't easy!
There are no specific algorithms for this step as there are too many
possible configurations for the pieces you need.
This step must be solved using trial and error:
To move an edge, it must always be rotated around one of the two adjacent
centre pieces.
Look closely at the position of the edge you wish to move and try
to imagine the path that this edge piece needs to take in order to reach
the correct position next to the white centre piece.
The edge piece is in the right position when it is flush with the bordering
middle pieces.
In the example, one of the edge pieces is above the wrong middle piece
and is twisted. To align it correctly in its position, carry out the following
algorithm as often as is needed until the "white" surface lies flat against
the "white" middle piece.
U' – R' – U – F'
Then turn the upper most level until the second side of the edge piece
lies flat against its middle piece.
MLook for all 4 edge pieces in this way and turn them into the right position.
Starting position Goal
The surfaces which have not
been arranged are greyed out,
but in position in the image to give
you an overview.
U' – R' – U – F'
Possible algorithms
U' – R' – U – F'
repeat until the piece is in the correct position
F' – R' – D' – R – 2F
then use algorithm (1) if necessary
then use algorithm (1) if necessary
2x
2x
1
2
3
2) Level 1 – solve corners
Next, bring the corner pieces to the upper level. Use the same algorithm
for every corner - if necessary, keep repeating until the corner stone is
in position.
1. Hold the cube in such a way that the corners you need to solve point
towards you (at the top between front and right - here marked black).
2. Find the right corner piece and turn it into position under the corner
you need to solve.
3. Use this algorithm, and repeat if necessary.
4. Do the same to solve all of the other corners.
R' – D' – R – D
... repeat until the piece is in the correct position ...
4
3) Level 2 – solve edges
From here turn the cube upside down: the "white" side is facing down, the
"yellow" side up. For the IQ cube that means that the side with the tallest
pieces is at the top.
Next, bring the edge pieces to the middle level. For every edge piece,
use one of three possible algorithms.
1. Hold the cube in such a way that the side you need to solve point
towards you.
2. Find one of the suitable edge pieces and - if possible - turn it into
position at the top above the corresponding centre piece.
3. Use this algorithm, and repeat if necessary.
4. Do the same to solve all of the other corners.
U – R – U' – R' – U' – F' – U – F
U' – L' – U – L – U – F – U' – F'
5
6
Algorithm 5+ 2U + Algorithm 5
R' – D' – R – 2F