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  9. ThinkFun Zingo Time-telling User manual

ThinkFun Zingo Time-telling User manual

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K 3
2 to 6 players
RADES
3
Now you can play your favorite Zingo!®game and
teach time all at once! Zingo!is a fun and interactive
game that brings fast-paced excitement and learning to
the classic game of Bingo! In this time-telling version,
players will learn to read the hour and minute hands on
an analog clock and make the translation to a digital
clock. With two levels of play, this is a great way to begin
teaching children to tell time and the perfect game for
them to grow with!
ZINGO! TIME-TELLING SKILLS:
Playing Zingo! Time-telling will help children develop
these important skills:

on an analog and digital clock






4 5
11
HOURS
7
HOURS
2
HOURS
4
HOURS
12
HOURS
5
HOURS
8
HOURS
3
HOURS
1
HOURS
6
HOURS
10
HOURS
9
HOURS
35
MINUTES
20
MINUTES
00
MINUTES
15
MINUTES
05
MINUTES
30
MINUTES
50
MINUTES
45
MINUTES
HOURS MINUTES HOURS MINUTES
:
HOURS MINUTES
:
HOURS MINUTES
: :
450 900
745 12 15
HOURS MINUTES HOURS MINUTES
:
HOURS MINUTES
:
HOURS MINUTES
: :
450 900
745 12 15
: :
HOURS MINUTES HOURS MINUTES
:
HOURS MINUTES
:
HOURS MINUTES
: :
205 720
11 50 535
HOURS MINUTES HOURS MINUTES
:
HOURS MINUTES
:
HOURS MINUTES
: :
11 30 915
300 620 : :
HOURS MINUTES HOURS MINUTES
:
HOURS MINUTES
:
HOURS MINUTES
: :
645 800
150 530
HOURS MINUTES HOURS MINUTES
:
HOURS MINUTES
:
HOURS MINUTES
: :
415 835
10 05 120 : :
HOURS MINUTES HOURS MINUTES
:
HOURS MINUTES
:
HOURS MINUTES
: :
12 35 10 45
305 230
HOURS MINUTES HOURS MINUTES
:
HOURS MINUTES
:
HOURS MINUTES
: :
INCLUDES:
Green Side: Beginner
Red Side: Advanced

Zinger is less than half full.

Zinger is more than half full.
Reloading Zingo! Tiles:
32 Hour
Tiles
32 Minute
Tiles
1 Zingo! Zinger
6 Double-sided Zingo!
Time-telling Cards
INSTRUCTIONS:
Your Goal:
Be the rst to cover all the spaces on your Zingo! card with the
matching “hour” and “minute” tiles by correctly identifying all
four clock times.
Setup:
1.
2. Load the tiles back into the Zinger in two
equal stacks, with the blue “hour” tiles on
the left side and the orange “minute” tiles

3. All players should have a clear view of the
Zingo! Zinger before play begins.
4.
levels of play. Players should choose which side they would like to
play with.
a. The green side is better for beginners. Both digital and analog time
is shown and players need to match the hour and minute tiles.
b. The red side is for more advanced players. This side only shows
the time in analog and players need to read the clock and choose
the tiles to correctly show the time digitally.
NOTE: All players do not have to use the same side.
6 7
TO PLAY:
Simple Steps to Play:
1. Decide whether one player will serve as Dealer and operate the
Zingo! Zinger, or whether players will pass the Zinger each turn,
giving everyone a chance to operate the device during a game. We
recommend choosing an adult or older child to be the rst Dealer.
2. The Dealer slides the Zingo! Zinger forward and back
to reveal two tiles.
3. When a player sees an “hour” or a “minute” tile that matches one of
the spaces on his or her card, that player calls out the number and
increment (e.g. six hours or thirty minutes), takes the tile and covers
the corresponding space on his or her card.
The Dealer slides any unclaimed tiles
back into the Zinger through the slots at
the top of the device.
4. If two or more players need the same tile, it goes to the player who
calls out the correct number and increment rst. In case of a tie, the
Dealer slides the tile back into the Zinger.
5. Whenever a player completes a clock by
covering the spaces for BOTH the hour
and the minute, he or she must call out
the entire time that the clock
is showing.
6. If a player calls for a tile that he or she doesn’t need, the tile goes to
the next player to correctly call it.
7. The rst player to cover all 8 spaces on his or her card shouts
“Zingo!” and wins the game!
8. The winner starts the next game as the Dealer.
Game Variations:
Minutes or Hours: In this version the rst player
to correctly match all four blue hour spaces or all
four orange minute spaces on his or her card is
the winner. Decide whether to play using hours
or minutes before the game begins.
Before’s and After’s: Have players practice calling out 5 after, quarter

challenge, players can say quarter ‘til, 25 before, etc.
1 2 3
“ twelve
fifteen!”
“Zingo!”
8 9
LEARNING GUIDE:
Tips on how to use Zingo!® Time-telling
as a fun learning tool:
Learn the Clock: Take a moment to introduce new players
to the features on a clock; the face, the hour hand, and the
minute hand. Talk about what each hand represents and what
the hands are pointing to.
Read Digital Time: Using the green side of the cards, explain
how digital time is read, and how the hands on the clock face
correlate to the digital expression of time underneath.
Count by 5’s: 
counting by 5’s, and using the minute hand to determine the
correct number of minutes. Practice by going through each of
the clocks on a card, counting by ves to get to the correct number of
minutes. As you play, remember that winning the minutes tile is a big
deal for little players.
Learn About the Hour Hand: 
Explain that this hand will often be between numbers, and
that this correlates to how many minutes have passed in the
given hour. Explain that when looking for the hour, we always look at
the number immediately behind the hour hand.
Build Memory and Concentration: Encouraging players
to study their cards before the game begins will help them
to focus on the tiles they are looking for. Pause midway

reminding players to pay attention to these details will persuade them
to think about the goal and concentrate on the task at hand.
Practice Good Sportsmanship: Young players are just
beginning to move away from parallel play and becoming
comfortable playing competitive games. Learning to take
turns, have patience and celebrate the success of others takes
time and is a great skill to practice while playing Zingo!
CLOCK
FACE
CLOCK
NUMBERS
HOUR
HAND
MINUTE
HAND
10 11
About the Inventor:
Like Zingo® Time-telling?


®favorites such
as Zingo!®®™.
See our full collection of Zingo! games at:
www.ThinkFun.com
Engage the Whole Family: While Zingo Time-telling! is
particularly designed to support the learning needs of young
children, the fast paced game play and two levels make
this a great game for the whole family. Level the playing eld by
tweaking the rules slightly—give older siblings two game boards to ll
instead of one or play on teams with kids vs. grown-ups.
Have Fun: Sure Zingo! is a great educational game, but rst and
foremost it’s designed to be loads of fun! Learning to tell
time can be tough work so keep the mood light and celebrate
when there is a success with a high ve or a silly wiggle
dance. It’s true that laughter helps with learning too!
ThinkFun’s Mission is to
Ignite Your Mind!®
ThinkFun® is the world’s leader in addictively
fun games that stretch and sharpen your mind.
From lighting up young minds to creating fun
for the whole family, ThinkFun’s innovative
games and mobile apps make you think
while they make you smile.
www.ThinkFun.com

 #7705. IN01.

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