half. For example, if a player has a score of 76 after two turns and then misses the next number with
all three darts, the player’s score is cut in half, equaling 38. The player with the most points at the end
of the game is the winner.
COUNT-UP (with options of 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000)
The objective of this game is to beat the other players by being the first to reach a pre-set score. The
available pre-set scores are 200, 400, 600, 800 and 1000. Each player should try to score as high as
possible during each turn. The final total score can be more than the pre-set score.
HIGH SCORE
The player to accumulate the highest total score after 7 rounds wins.
OVERS (with options of 3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
Each player should try to score higher than or equal to the previous highest score made in a turn.
When a player scores less than the previous three-dart high score, one “life” is taken away from that
player. Each player starts with three lives. However, handicapping can extend a player’s lives up to 7.
The last player with a “life” left is the winner.
UNDERS (with options of 3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
The objective of this game is to beat the lowest three-dart total score. When a player’s three-dart total
is higher than the record lowest three-dart score, one “life” is taken away. Any pass of a throw, hit
outside the scoring area, or discarded bounce-out dart is penalized with 60 points (3x20, the highest
possible one-dart score). The last player who has a “life” left is the winner.
BIG-6 (with options of 3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
Each player should attempt to earn the chance of picking the target for the next round by being first to
hit the current target. Single-6 is the first target for the game. Within three throws, a player must hit
the target once to save his or her lives. If the player hits the target on the first or second throw of the
turn, he or she can select the next target with the third throw of his or her turn. Singles, doubles, and
triples are all considered to be different targets. Players should select the most difficult target for
opponents to hit, such as “triple 20” or “double bull’s-eye.” The last player with a “life” left is the
winner.
CRICKET – (STANDARD) (with options of 0, 20, 25)
Cricket allows players to utilize offensive or defensive strategies by allowing them to attempt to
increase the score or block other players from scoring. The game is played with the numbers 15
through 20 and bull’s-eye. Each player must mark a number three times to CLOSE it. A hit of a single
number counts as one mark, a double counts as two marks, and a triple counts as three marks. After
a number as closed, additional “markings” are converted in to scores equal to the hit. However, when
a number is closed by all players (ALL CLOSED), scores do not accumulate when the number is hit.
The winner is the player who closes all of the numbers first and has the highest score. If the scores
are even, the player who has closed all the numbers first is the winner.
This game can be played with the requirement that the numbers be closed in a specific order. Use the
HANDICAP function to choose these variations, e.g., playing “20 to 15 then Bull” or “Bull then 15 up
to 20.” Players must then close the numbers in the chosen set sequence. See the DESCRIPTION
section for special notes on the Cricket display.