
BATTING
1) Position the Hitting Tee.
• If you are using the E6 Interactive Sports Camera, place the hitting tee
2 ft. behind the standard tee area (“Tee Position”).
NOTE: For most games, the ISC is calibrated to track balls kicked/hit from
the Tee Position; Rally Baseball performs better with the hitting tee further
from the screen
2) Place the ball on the tee and get ready to swing.
3) Trigger a pitch. There are three ways to do this:
• If using a microphone, speak one of the voice commands displayed onscreen
- “Slow” or “Change Up” for a slow pitch
- “Normal” or “Pitch” for a medium pitch
- “Fast” or “Quick” for a fast pitch
• Touchscreens or keyboards may also be used:
- With a touchscreen, press one of three pitch buttons onscreen.
- With a keyboard, press Sfor a slow pitch, Dfor a normal pitch, or F
for a fast pitch.
TruFlight 2
With a TruFlight 2 (high-speed camera-based) tracking
system, place the hitting tee just outside (behind) the
camera’s view. If any part of the hitting tee is in the
camera’s view, an error message is displayed.
TruTrack 2
With a TruTrack 2 (in-oor/acoustic) tracking system,
place the hitting tee so the back edge of the hitting tee’s
base is several inches ahead of the front oor sensor
(as shown on right). Also, there should be no shadows
crossing the sensors. If the hitting tee obstructs the
sensors, an error message is displayed.
LEFT
HANDED RIGHT
HANDED
4) Time your swing to get a POWER BOOST!
IMPORTANT! When hitting, there are no balls and strikes and you can swing
at any time—with or without the pitcher making a pitch. However, if you
trigger a pitch and time your swing just right, your hit will get a signicant
“Power Boost” bonus.
• Good timing varies, depending on the speed of the pitch (Slow, Medium, Fast).
• After each pitch & hit, a Swing Timing graphic is displayed, showing if you
swung early or late and by how much.
TURNS
There are four ways to play each player’s turn, which you choose on the Game
Setup screen:
• Fast Game: Hit until you make 1 Out or have 3 At-Bats, whichever comes rst
• 1 Out: Hit until you make an out
• 3 Outs: Hit until you make three outs
• 9 At-Bats: Get nine at-bats, regardless of how many of them are outs
Player 1 always goes rst, followed by Player 2, and so on. At the end of each
player’s turn, a score summary is displayed.
PITCHING VS. HITTING!
For an added level of competition, have a player who is not batting choose
which pitches to throw, using the touchscreen or keyboard, rather than using
the microphone to trigger the pitches.
• With a touchscreen, press one of three pitch buttons onscreen.
• With a keyboard, press Sfor a slow pitch, Dfor a medium pitch or F for
a fast pitch.
SCORING
The playing eld is divided into ZONES for Outs, Singles, Doubles and Triples.
A hit over the fence is a Home Run.
• The size of the Zones (and the number of Out Zones) varies for each
Diculty Level.
• The result of a hit is determined by where the ball comes to rest, unless
it hits the wall, in which case you get an Out, a Double or a Triple,
depending on which section of the wall the ball hit.
• Singles are worth 1 point, Doubles 2, Triples 3 and Home Runs 4.
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