Viper 777 User manual

Viper 777
ELECTRONIC DARTBOARD
4 X AA
GAME OPTIONS #OF PLAYERS
ON/OFF BOUNCE OUT START
ELIMINATE
DART SCORE
PLAYER
CHANGE
VOLUME INOUT 15 16 17 18 19 20 B
CRICKET
GAME
OPTION
PLAYER SCORE
P
L
A
Y
E
R
NG1042 777 Electronic Dartboard
1

Thank you for your purchase of our product.
We work around the clock and around the globe to ensure that our
products maintain the highest possible quality. However, in the rare
instance that your product is defective or missing parts, contact
Challenger Manufacturing at 800-759-0977 to submit parts requests
or warranty claims. Please read the warranty information at the back
of these assembly instructions for further details.
IMPORTANT! PLEASE READ THESE ASSEMBLY INSTRUCTIONS IN
ENTIRETY BEFORE ASSEMBLING YOUR PRODUCT.
777 Electronic Dartboard
2

EASY ASSEMBLY INSTRUCTIONS & RULES
Thank you for purchasing the 777 Electronic Dartboard. Its computerized
scoring system makes game playing easy and enjoyable. With 26 games and 113 options to
choose from, beginners and more advanced players will find challenging games to suit
them.
Features also include:
• 8 player electronic dart games
• Team play
• Ultra thin spider
Included in box:
• Dartboard
• Mounting hardware
• 2 sets of darts with extra tips
NOTE: Additional parts can be ordered. See the order form in the back of this manual.
WARNING: Parents - Please read instructions carefully. Not
for use by children without adult supervision.
TOOLS REQUIRED
• Phillips head screwdriver or electric screwdriver
•Level
• Mounting hardware (provided)
• Tape measure
• Nail or marker
UNPACKING THE GAME
After unpacking the game, it is important to save the original box, all packing material, and
the receipt. These items will be needed if it ever proves necessary to return the game for
service.
777 Electronic Dartboard
3

MOUNTING (PHYSICAL INSTALLATION)
Center of Board
Wall
Throwing or
Toe LIne
Plumb Line from
Face of Board to Floor
Floor
96 in.
68 in.
12.5"
6.25" 6.25"
6.25"
6.25"
8.5"
8.75"
17.25"
68"
To Floo
r
Bullseye
Keyhole Slots
777 Electronic Dartboard
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Two methods for mounting the dartboard are available.
1. Use the two keyhole slots and mount the center of the dartboard following the illustration.
The two screws are screwed into the wall until the screw head is 3/8" away from the wall.
The dartboard is positioned so the two screw heads are inside the keyhole. Slide the
dartboard down to secure. The head of the screw that is used must be larger than 5/16"
and smaller than 3/8".
2. Four equally spaced holes are accessible from the front to drive in screws. With the
dartboard held in place, four screws are driven in from the front, through the existing
holes. Use 1/8" diameter screws. The head of the screw must fit inside the pocket.
Wall Anchors
A wall with studs is the most common type of wall to mount the dartboard.
1. Locate a stud and use wood screws or sheet metal type screws to secure the dartboard.
2. If a stud cannot be located or is not in the proper location, use an anchor that is suitable
for the type of wall.
Some common anchors are:
Plastic - Drill a snug hole in drywall and push the anchor in up
to the head. When the screw is screwed into the anchor, the
plastic will expand, locking the anchor in place. Do not use on
thin panelling.
Toggle Bolt - Drill hole through wall. Hole must be large
enough for the wings to pass through. Insert screw through the
holes in the dartboard and thread the toggle wings just onto
the screw. Fold the wings back and push through the hole until
the wings spring open. Pull back on the screw to hold wings
against the inside of the wall and tighten screw.
Hollow wall anchor - Drill a snug hole through the wall. Tap
anchor into the hole until the prongs on the underside of the
head are seated securely into the wall. Turn screw in and
apply pressure to keep the anchor head from turning. Tighten
screw until resistance is felt. Do not over tighten. Turn screw
out to remove. Anchor will stay and screw can be replaced.
Other methods are available. Consult a hardware store if questions arise.
Mounting Using the Four Holes From the Front
1. Choose a location that is near an electrical outlet (if using power adapter) and has at
least 10 feet of open floor space in front of the board. Use a wall stud for mounting when-
ever possible.
777 Electronic Dartboard
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2. Two people are needed for this step. Hold board on the wall. Position center of bullseye
68" from the floor. Level the board. Hold in place.
3. Locate the four mounting holes on the front of the board. Use a marker or nail to mark the
position of the board through the four mounting holes onto the wall. Remove the board.
4. Drill four pilot holes on the marks created in Step 3.
5. If using plastic anchors: drill the holes so the anchors fit snugly. Push anchors into place.
6. Line up dartboard over anchors. Screw board into place. The screws will expand the
anchors.
7. Place a toe line 96" from the face of the board for the throwing distance. Adhesive tape
or masking tape, 2' long by 2-1/2" wide, may be used.
8. After the board is mounted, the bullseye should be 68" (173 cm) above the floor.
Mounting Using the Keyhole Slots
1. Determine the location for the dartboard. Place a mark on the wall 68 inches (172.7 cm)
from the floor. This mark is the final position of the center of the dartboard (bullseye).
2. Locate studs and use wood screws or sheet metal screws to secure the dartboard if the
bullseye mark is on the stud. The head of the screw must be larger than 5/16" and
smaller than 3/8".
3. If the mark is not over a stud, use the mounting hardware that came with your dartboard.
4. Measure 8-3/4" (22.2 cm) directly up from the bullseye mark and place a mark on the
wall.Then measure down 8-1/2" (21.6 cm) from the bullseye mark and place a mark on
the wall. Use a level to check that all three marks are vertical.
5. Drill pilot holes on the top and bottom marks. These are for the mounting screws.
6. If using wall anchors, follow the instructions under
Wall Anchors
on page 8.
7. Insert screws into anchors until a 1/4" (6.5 mm) gap is left between the wall and the
screw head.
8. Hold the dartboard so the two screw heads fit into the lower part of the keyhole. The
dartboard should slide down 1/2 inch and the screw heads will hold it on the wall.
9. Screws can be tightened or loosened to provide a secure mounting.
777 Electronic Dartboard
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POWER INSTALLATION
The dartboard is powered by 4 AA batteries. The battery compartment can be opened from
the front to install the 4 alkaline AA batteries. To conserve batteries, this dartboardis
equipped with a sleep mode and an auto power-off mode. If the dartboard is not being used,
it will automatically entersleep mode after3 minutes and will turn off after 30 minutes.
The dartboard can also be powered by an external power supply. The power supply must be
120V, 60 Hz, 12 w input with 300 mA, 9 VDC output. The round plug for the dartboard has a
negative outside and a positive center. Remove the batteries and plug the power supply into
the jack on the side of the dartboard.
PROTECTIVE FILM
This electronic dartboard has a clear protective film over the entire display and button area
to prevent scratching during shipping. It is recommended that you remove this film for easier
reading of the display. To remove, simply lift edge, peel off and discard.
WARNING:Not for use by children without adult supervision.
Darts are not toys and may cause injury if used
improperly. Everyone must stand behind the dart
shooter.
777 Electronic Dartboard
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IMPORTANT NOTES
1. During shipping or in the course of normal play, it is possible for scoring segments of this
board to become temporarily jammed, resulting in a “frozen” board. If this occurs, the
built-in
Self Diagnostic Function
of the dartboard will be activated automatically. Your
dartboard will run a self-test routine to determine which segment is stuck. An error mes-
sage will flash on the display together with the number for the “Frozen” segment. The
display will show an error code if select segments or one of the push buttons is not func-
tioning properly.
Error Code Segment Malfunctioning
E 25/D Inner Bullseye
E 25 Outer Bullseye
E 30 Eliminate Dart Score Button
E 31 Player Change Button
E 33 Game Button
E 34 # of Players Button
E 35 Options Button
E 0X Single segment for the number displayed at "X"
E dX Double segment for the number displayed at "X"
E tX Triple segment for the number displayed at "X"
Take the following steps immediately when the error message appears.
a. Find the “frozen” segment according to the display.
b. Press firmly down on the “frozen” segment until it breaks free and the loose fit is
restored. Once the “frozen” segments are loosened, the error message should be
gone and the board will continue to operate normally.
2. Never use metal tipped darts on this dartboard! Metal tipped darts will seriously damage
the circuitry, the e-BOARD Computer, and electronic operation of the dartboard.
3. Do not use excessive force when throwing darts. Throwing a dart too hard will cause
frequent tip breakage and cause excessive wear on the board.
4. Do not spill liquids on the dartboard. Do not use spray cleaners that contain ammonia or
other harsh chemicals, as they may damage the dartboard. Instead, we suggest regular
dusting with a damp cloth. Make sure the game is turned off and use a mild detergent on
a damp cloth for more vigorous cleaning.
5. This game is for indoor use only.
6. Do not throw darts in a quick succession. The electronics of the dartboard need time
(approximately 3 seconds) to register the last throw.
777 Electronic Dartboard
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GENERAL OPERATIONS
Display
Press ON/OFF on the front panel of the dartboard. At power-up the
dartboard will beep two times. The display will show all the display
segments then start the first game.
The player 1 display will show 2and G01. Player 2 display will show
2and 100.
To turn the dartboard off, press ON/OFF and hold it in for 2 seconds.
Display Identification
If the dartboard is idle (not scored on or a button pushed) for 3 minutes the display will show
dashes. This is an energy saving feature. Push any button to return the display to the game.
Buttons
ON/OFF - Press to turn dartboard on. Press and hold for 2 seconds to
turn dartboard off. Remaining buttons are only active when the
dartboard is on.
GAME - Press to move through the available games; G01, G02, etc.
OPTIONS - Press to change each game’s options. Not all games
have options.
# OF PLAYERS - Most games start with 2 players. Push this button to change the number
of players in the game.
BOUNCE OUT - ELIMINATE DART SCORE - When a dart is thrown and scores but the
points are not going to be counted the dart can be eliminated. Before player change is
pushed BOUNCE OUT will select the score to be removed. When the correct score is
flashing press and hold ELIMINATE DART SCORE for 2 seconds. The score is removed
and the player can throw any remaining dart or press PLAYER CHANGE.
DOUBLE IN OUT 15 16 17 18 19 20 B
CRICKET
GAME
OPTION
PLAYER SCORE
P
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DOUBLE IN OUT 15 16 17 18 19 20 B
CRICKET
GAME
OPTION
PLAYER SCORE
P
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# of Players (at start-up)
# of Players (during game)
Game number or players scoring
Cricket, shows, hits, open and closed
Flashing: Dart to be thrown
Steady: Dart thrown and scored
GAME OPTIONS # OF PLAYERS
ON/OFF BOUNCE OUT START
ELIMINATE
DART SCORE
PLAYER
CHANGE
777 Electronic Dartboard
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START - PLAYER CHANGE - When the game to be played and the option are displayed
press START to begin playing. When the player that is throwing has completed the turn,
remove all darts. Press PLAYER CHANGE to move to the next player.
Not all turns will use 3 darts. Some turns will end when one dart scores too many points.
When a player’s turn is over any darts thrown will not register.
Segment Scoring Scoring Rules
Single scoring segment score times 1
Double scoring segment score times 2
Triple scoring segment score times 3
Outer bullseye 25 times 1
Center bullseye 25 times 2
When a dart scores a double segment the display will show the score with a din front of it. A
dart scoring a triple will have a tin front of the score.
DOUBLE IN/DOUBLE OUT Option
Some games will have the option of double in or double out or both double in and out. If the
option is available, the display will show double in out when OPTIONS is pressed
before the start of the game.
To DOUBLE IN a player must hit a double segment.
To DOUBLE OUT a player must hit a double segment that will end the game or the score
returns to the start of the turn. The players turn is over.
When a player finishes a game the player number and ranking will be displayed. The
ranking flashes as r-1 or r-2.
Some of the games will also display the average score of the darts that were thrown by the
players. Push PLAYER CHANGE. Pressing # OF PLAYERS will display the actual scores.
Double
Outer Singl
e
Triple
Inner Single
Single Bullseye
Double Bullseye
777 Electronic Dartboard
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GAME MENU
Game Description Options Players
G01 Count-up 9 1-8
G02 301 4 1-8
G03 501 4 1-8
G04 601 4 1-8
G05 701 4 1-8
G06 801 4 1-8
G07 901 4 1-8
G08 301 League 4 4
G09 Round the Clock 12 1-8
G10 Simple Cricket 3 1-8
G11 Standard Cricket 3 1-8
G12 Cut Throat Cricket 3 1-8
G13 Scram Cricket 1 2
G14 Hi-Score 10 1-8
G15 Shoot Out 10 1-8
G16 Shanghai 12 1-8
G17 Double Down 1 1-8
G18 Forty One 1 1-8
G19 All Fives 5 1-8
G20 Big 6 5 1-8
G21 Over 3 2-8
G22 Under 3 2-8
G23 Baseball 3 1-8
G24 By 5’s©11-8
G25 By 10’s©11-8
G26 By Odd’s©11-8
777 Electronic Dartboard
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GAME DESCRIPTIONS AND RULES
G01 Count-Up (with options of 100, 200, 300...900)
Score will be accumulated for each dart. The first player to reach or go over their set points
will be the winner.
To start:
Select OPTION
Select NUMBER OF PLAYERS
Push START
G02 301 With Options of (DOUBLE IN/OUT)(DOUBLE IN)(DOUBLE OUT)(NONE, also
called SINGLE IN/SINGLE OUT)
The starting score for each player is 301. The score will be deducted for each dart that
scores. The first player who reaches exactly zero (0) wins. The game has various DOUBLE
IN or OUT options by pressing the OPTIONS button. For “single in/single out” (no options)
options, the game can be started or ended by throwing at any segment, regardless if single,
double or triple. For “double in/double out” options the beginning and ending throws for each
player will be accepted respectively by hitting the double zone or the double bullseye.
To start:
Select OPTION (DOUBLE IN/OUT)(DOUBLE IN)(DOUBLE OUT)(NONE, also called
SINGLE IN/SINGLE OUT)
Select NUMBER OF PLAYERS
Push START
G03 501
This game is the same as G02 301, except the starting score for each player is 501.
G04 601
This game is the same as G02 301, except the starting score for each player is 601.
G05 701
This game is the same as G02 301, except the starting score for each player is 701.
G06 801
This game is the same as G02 301, except the starting score for each player is 801.
G07 901
This game is the same as G02 301, except the starting score for each player is 901.
Option 100 200 300 400 500 600 700 800 900
Setpoint 100 200 300 400 500 600 700 800 900
777 Electronic Dartboard
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G08 301 Leagues (with options of DOUBLE IN/DOUBLE OUT)
The game is played by two teams, which consist of two members. Similar to 301, the team
wins when a player’s score reaches exactly zero and his teammate’s score must be lower
than or equal to the total score of the opposing team. Otherwise the score of the player at
zero returns to the score at the beginning of their turn. That team cannot win at that time.
Player 1 and Player 3 are one team. Player 2 and Player 4 are the second team.
To start:
Select OPTION (DOUBLE IN/OUT)(DOUBLE IN)(DOUBLE OUT)(NONE, also called
SINGLE IN/SINGLE OUT)
Select NUMBER OF PLAYERS
Push START
G09 Round the Clock (with options of 105, 110, 115, 120, 205, 210, 215, 220, 305, 310,
315, 320)
Players must hit in order 1, 2, and 3...up to 5, 10, 15 or 20, single, double or triple,
depending on the level of difficulty selected. The first player to reach the final number in the
sequence will be the winner. Should a wrong number be hit during the round, the player has
to continue with the same target number for the next darts. The display will show the number
the player must hit.
To start:
Select OPTION
Select NUMBER OF PLAYERS
Push START
G10 Simple Cricket (with options of 000, 020, 025)
1. Simple cricket is played with the numbers 15 through 20 and the bullseye.
2. Each player must hit or ‘mark’ a number three times to close it out.
3. Doubles count as 2 marks and triples as 3 marks.
4. The winner is the first player to close all the cricket numbers. Remaining players can
continue to play until their game is finished.
000 Hit any ‘open’ numbers 15-20 and bullseye in any order.
020 Hit number 20 first, then in order close numbers 19, 18, 17, 16, 15, and bullseye.
025 Hit the bullseye first, then in order close numbers 15, 16, 17, 18, 19, and 20.
Option 105 110 115 120 205 210 215 220 305 310 315 320
Last Number 5 10 15 20 5 10 15 20 5 10 15 20
Segments Single Double Triple
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Cricket Display
To start:
Select OPTION - Options 020 and 025 will display the segment that must be hit to
continue
Select NUMBER OF PLAYERS
Push START
G11 Standard Cricket (with options of C00, C20, C25)
Refer to Simple Cricket Rules. In this game, only the numbers 15 through 20 and the inner/
outer bullseye are used. Each player must hit a number three times to ‘open’ that segment
for that player to score. A player is then awarded the number of points of their open segment
each time they throw a dart that lands in that number, provided all opponents have not hit
that number three times to ‘close’ it. No one may score any points at the ‘closed’ number.
Double counts as two hits and triple as three hits. The player opening all the numbers first
and accumulating the highest total score is the winner. If a player opens all numbers first but
is behind in score, they must continue scoring on the opened numbers until they exceed
their opponents score.
C00 Hit and open any number 15-20 and bullseye in any order.
C20 Hit number 20 first, then in order ‘open’ numbers 19, 18, 17, 16, 15 and bullseye.
C25 Hit the bullseye first, then in order ‘open’ 15, 16, 17, 18, 19, & 20.
Displayed Segment Status
No Hits First Hit Second Hit Third Hit After All Players Have Hit
3 Times
Blank
Displayed Segment Status
No Hits One Mark Two Mark Open Close
DOUBLE IN OUT 15 16 17 18 19 20 B
CRICKET
GAME
OPTION
PLAYER SCORE
P
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Segment Statu
s
Segment
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To start:
Select OPTION - Options C20 and C25 will display the segment that must be hit to
continue
Select NUMBER OF PLAYERS
Push START
G12 Cut Throat Cricket (with options of 00C, 20C, 25C)
Same basic rules as Standard Cricket EXCEPT the points are added to your opponent’s
total, once scoring begins. A player can add points to all opponents who have not opened
the number. The player who first opens all segments with the least points wins. This
variation enables a player to add up points for his opponents, digging them into a deeper
hole.
00C Hit and ‘open’ the numbers 15-20 and bullseye in any order.
20C Hit number 20 first, then in order ‘open’ numbers 19, 18, 17, 16, 15 and bullseye.
25C Hit and ‘open’ the bullseye first, then in order ‘open’ 15, 16, 17, 18, 19, & 20.
Example of 4 Player Game
Players 1 and 3 have opened 20 for scoring. Players 2 and 4 have
not each hit the 20 segment 3 times.
During his turn player 1 hits the single 20.
Result:
Player 1 gets 0 points
Player 2 gets 20 points
Player 3 gets 0 points
Player 4 gets 20 points
To start:
Select OPTION - Options 20C and 25C will display the segment that must be hit to
continue
Select NUMBER OF PLAYERS
Push START
Displayed Segment Status
No Hits One Mark Two Mark Open Close
Blank
15 16 17 18 19 20 B
CRICKET
GAME
OPTION
PLAYER SCORE
P
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1
20
00
2
15 16 17 18 19 20 B
CRICKET
GAME
OPTION
PLAYER SCORE
P
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3
40
00
777 Electronic Dartboard
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G13 Scram Cricket
This game is a variation of cricket. The game consists of 2 rounds with 2 players. In the first
round, player 1 must ‘close’ 15 through 20 and bullseye while player 2 attempts to get as
many points as they can by scoring on the open segments. Round 1 will be finished when all
segments have been closed. For round 2, the players reverse roles (player 1 scores points.
Player 2 closes segments). The player with the most points is the winner.
Display at the start of the game shows player 2 with all segments
open.
Player 2 can score until player 1 closes the number.
As game is played player 2 scores points on open segments.
Player 1 has closed segments 17 and 20.
After player 1 closes all the numbers the display will change. It is
now player 1 that will be scoring.
To start:
No options are available
Press START
G14 Hi-Score (with options of H03, H04, H05, H06, H07, H08, H09, H10, H11, and H12)
The rules are simple. A player must add up the most points in 3, 4, 5, or 12 rounds (each
round is 3 darts) to win. Doubles and triples count as 2x and 3x of that segment’s score
respectively. The player with the highest score wins. The starting screen will show marks
that are removed as turns are taken. Each time a player throws 3 darts the turn is over and a
mark is removed.
Option H03 H04 H05 H06 H07 H08 H09 H10 H11 H12
Number of
Rounds
34 5 6 7 8 9101112
15 16 17 18 19 20 B
CRICKET
GAME
OPTION
PLAYER SCORE
P
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A
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1
20
0
0000000
15 16 17 18 19 20 B
CRICKET
GAME
OPTION
PLAYER SCORE
P
L
A
Y
E
R
1
2
0
00 0000
175 0
0
0
15 16 17 18 19 20 B
CRICKET
GAME
OPTION
PLAYER SCORE
P
L
A
Y
E
R
1
2
0
00 00 0
335
00
777 Electronic Dartboard
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Opening display for H03. Three marks are displayed.
Each player has three turns.
Opening display for H10.
10 marks = 10 turns.
To start:
Select OPTION
Select NUMBER OF PLAYERS
Press START
G15 Shoot Out (with options of -11, -12, -13, -14, -15, -16, -17, -18, -19, -20)
The computer will randomly display a score for the player to hit. One correct hit scores one
mark. The first player, who hits 11, 12, 13...20 marks, depending on the option, is the
winner. The marks count backward to 0. Any segment for the number can be hit to mark
(single, double or triple). If a player does not hit the dartboard within 10 seconds, it will result
in a loss of the dart and the dartboard will automatically change to another number for the
player to hit.
To start:
Select OPTION
Select NUMBER OF PLAYERS
Press START
G16 Shanghai (with options of L01, L05, L10, L15, H01, H05, H10, H15, P01, P05, P10,
P15)
Each player must hit numbers 1 through 20 and the bullseye. Throw three darts for each
number and the player who gets the most points wins. There are 3 levels of difficulty.
Players can score on any segments (single x1, double x2, triple x3) for “L” level. Only double
and triple will count for ‘H’ level.
Players can also select Super Shanghai (P level) as an option. The rules are the same as
above except various doubles and triples must be hit as specified by the computer. The
computer will display the chosen double or triple and display the number at the LED Text
Display.
Option -11 -12 -13 -14 -15 -16 -17 -18 -19 -20
Marks 11121314 15 1617181920
15 16 17 18 19 20 B
CRICKET
GAME
OPTION
PLAYER SCORE
P
L
A
Y
E
R
1
2
0
0
0
0
15 16 17 18 19 20 B
CRICKET
GAME
OPTION
PLAYER SCORE
P
L
A
Y
E
R
1
2
0
0
0
0
0
0
0
0
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To start:
Select OPTION
Select NUMBER OF PLAYERS
Press START
G17 Double Down
This game starts with each player having a score of 60 points. The player must score by
hitting the activated segments as displayed for the current round. For instance, in the 1st
round the player must hit the 15 segment. If no 15’s are hit the player’s score will be cut in
half. Any 15’s hit are added to the player’s score. The next round is 16 and so on. For the “D”
and “T”, the player must hit any double or triple. If the doubles and triples are not hit, the
same rule applies.
Play goes in this order: 15, 16, double, 17, 18, triple, 19, 20 and bullseye. The player with
the highest score is the winner.
Option Starting
Segment
Scoring
Segments
Last
Segment
L01 1 The displayed number’s segments score as
single points
double points
triple points
20
L05 5
L10 10
L15 15
H01 1 The displayed number’s double and triple
segments will score. Single segments will
not score.
20
H05 5
H10 10
H15 15
P01 1 The segment that must be hit is displayed. 20
P05 5
P10 10
P15 15
Round 1 2 3 4 5 6 7 8 9
Target 15 16 Double 17 18 Triple 19 20 Bullseye
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To start:
No options are available
Select NUMBER OF PLAYERS
Press START
G18 Forty One
This game is the same as the Double Down game except:
1. The sequence is reversed from 20 to 15. The display shows the number that must be hit.
2. An additional round of 41 points is inserted before the bullseye. To make 41points the
player must get 41 points by throwing three darts in one round. Any score that is not 41 is
not counted and the next round is the bullseye.
3. The player who gets the highest score is the winner.
To start:
No options are available
Select NUMBER OF PLAYERS
Press START
G19 All Fives (with options of 551, 561, 571, 581, and 591)
Two to four players may play this game. During each round, each player’s total score must
be divisible by 5. The display will show the best segment to hit and score points (see
example below). Every score that is divisible by 5 counts as points for every multiple of 5.
For instance 2, 8, 5 totals 15. A player will get three points as 15 divided by 5 equals 3.
There will be no points if:
The rounds 3 dart’s score is not divisible by 5.
A player throws the 3rd dart and misses, even though the previous 2 darts score is divis-
ible by 5.
The first player to score 51, 61, 71, 81, or 91 or over will be the winner.
Example of Scoring:
Round 1 2 3 4 5 6 7 8 9 10
Target 20 19 Double 18 17 Triple 16 15 “41” Bullseye
Option 551 561 571 581 591
Total Points 51 or over 61 or over 71 or over 81 or over 91 or over
Display
Shows
1st Segment
Hit
Display
Shows
2nd Seg-
ment Hit
Display
Shows
t20 2t20 6t19
777 Electronic Dartboard
19

Explanation:
Triple 20 is the segment that gives a number divided by 5 and gives maximum points.
First dart hitting the 2 will also display t20 because a segment for the third dart can still
be calculated.
Second dart hitting the 6 is added to the first dart and equals 8.
The third dart must hit a segment that when added to 8 will total a number divided by 5.
The display will show t19 which is the largest number (57) that can be added to 8 and
give a 3. Dart total score that can be divided by 5.
To start:
Select OPTION
Select NUMBER OF PLAYERS
Press START
G20 Big Six (with options of 3, 4, 5, 6, 7)
This game allows players to challenge their opponents to hit the targets of their choice.
However, players must earn the chance of picking the next target for their opponent by
making a hit on the current target first. Before the game begins the players must agree on
how many “lives” will be used by pressing OPTIONS. The game begins with the single 6
segment. Within three throws player 1 must hit a single 6 to save their “life”. If player 1 saves
his “life”, and has a dart left the display will show SEL. Throw the dart to select the target for
the next player. Should player 1 fail to hit the 6 segment, they will lose a “life”. Player 2 will
shoot for the single 6 that player 1 missed. Singles doubles and triples are all separate
targets for this game.
The object of this game is to force your opponent into losing “lives” by selecting rough
targets for them to hit such as the bullseye or triple 20. The last remaining player with a “life”
is the winner.
Option 4
This display shows player 1 losing a life (the mark over 16 is gone)
and player 2 has hit a 6 on the second dart. The next dart will select
the target for player 1.
To start:
Select OPTION
Select NUMBER OF PLAYERS
Press START
Option 3 4 5 6 7
No. of Lives 3 4 5 6 7
15 16 17 18 19 20 B
CRICKET
GAME
OPTION
PLAYER SCORE
P
L
A
Y
E
R
1
2
00
0
6
el
S
777 Electronic Dartboard
20
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1
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