
4
4. Draw box to display drawing, logos, etc. to insert into matrix.
5. New job
6. Open file
7. Save
8. Save as
9. Load text (from existing files Save text
10. Load bitmap (from existing files)
11. Insert/Remove/Duplicate forms
12. Copy to Clipboard (not the Windows clipboard!)
13. Paste from Clipboard to matrix
14. Edit button (to display a larger text window)
15. Invert button (inverts the matrix)
16. Send information to programming unit (Write/Read SJ)
17. Preview
18. Vertical adjustment arrows (to adjust position of text in matrix before copy)
19. Clear background checkbox (if checked the background will be cleared when using the Copy or
Draw buttons
20. Copy button (to transfer text from box to matrix)
21. Draw button (to transfer drawing, logos, etc from box to matrix)
22. Font button (to select Font style, sizes, etc)
23. Outline checkbox (if checked the outline of text/drawing is transferred to the matrix)
24. Offset of the first matrix column currently displayed on the screen (0-4035)
25. Scrollbar for scrolling the matrix.
26. Space for Special effects mouse click (setting location)
27. Zoom button (projects a close up of the desired part in the pixel matrix)
To begin editing your message, press the cursor (mouse) on toolbar’s icon <5> (new job). Clear remaining text on
scroll box <3> Select your text...). Type your text on scroll box <3>. If it is a long text, press "Edit" <15> to read it
all.
Select "Font" <23> for personal requirements Press "Copy" <21>. Text will appear on "Pixel matrix screen" <2>.
Check for text size and adjust as suitable (Font button). For vertical adjustment of text on Pixel matrix <2>, use
arrows <19> for lower or upper adjustment. Additional effects can be obtained with the “Outline” <24> and “Clear
background” <20> checkboxes. With “Clear background” <20> unchecked the background will not be erased before
the text/drawing is inserted in the matrix so you can insert two lines of text/symbol one above the other (as you can
see in the screen drawing). If “Outline” <24> is checked, the “Copy” <21> and “Draw” <22> buttons will insert the
outline of the text/graphic in the matrix. The “Invert” <16> button will invert the matrix content.
Check that text or graphics will always begin on the matrix screen <2> with a number (0) and end with a number
(4035) also. This means that there are 4,096 (4036+60 always visible) pixel squares to be used in the matrix.
During display when the end of the information is reached the VORTEXtor
lets the information to slide out
completely (until the display becomes completely blank) before it starts to display it from the beginning. With short
messages this can be inconvenient. To avoid too frequent blanking you should fill at least 60-70 % of the matrix
capacity. After having copied and adjusted the entire desired text and graphics in the matrix, check it all by moving
the cursor along the scrollbar. If ready, go back to start at beginning of matrix (0) to copy the same message as many
times as possible (normally four times are needed), in order to fill the whole scrolling display and avoid leaving
blank spaces between the beginning and end of the 4,096 pixel capacity. Copy the same message by pressing the
mouse cursor <12 > and selecting the "duplicate" key in the Insert/remove window. Press both keys < > and the
duplicate one, so many times as needed. Check if the whole matrix screen has been filled by pressing the “Preview”
<18> key. It will begin to slowly scroll the whole message until the end. Or for a faster view, move the scrollbar
<26> cursor to the end of the bar. If the last message or duplicate is not complete. Erase the undesired part by
placing the first letter of the text to be removed at the beginning of the matrix screen. Press <12> key, increase up to
fifty the number on the pixel window (upper arrow) and press the "remove" key. Undesired text will start to erase in
blocks of 50 pixels each time. Repeat procedure until removing it completely.
Sometimes, one or some pixel squares or lines are left on the screen. To erase them, place mouse cursor on each
square and manually erase them by pressing the right side of the mouse, until no squares are shown in the screen.
Save the job.
Editing Graphics
To enter graphical pictures or elements from other specialized programs (Corel Draw, Photo Shop, scanned
Logotypes, etc.), they must be called and saved as monochrome bitmaps.
Load the desired bitmap by pressing <11 > key on the menu or toolbar. The drawing will be pulled from the bitmap
files and displayed in the "Draw" screen (below the text screen). Drawing position should be adjusted by moving the