Seven zero's are displayed, each in its
own column —1through 7. Columns
1through 4are where the players 4
digit number will be displayed as each
number is entered, one at a time
starting with column 1. It is also where
the Game Machine has its selected code
digits. The players digits must match
the four hidden digits in the Game
Machines memory.
Column #5 tells how many numbers
are correct and that they are in the
correct column.
Column #6tells how many numbers
are correct, but that they are in the
wrong column.
Column #7keeps track of how many
turns have been taken.
Lets go through atypical turn:
First Turn:
Select any 4numbers as afirst guess —
let's assume they are 7—2—8—5.
Press the seven button, the two button,
the eight button and the five button in
that order. These numbers will appear
on the screen —check to see that the
intended keys were pressed. If an
error was made, it can be corrected
(see rules for curser). If the numbers
on the screen are satisfactory, press
the "ENTER" key. Here is what will
show up on the screen.
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Explanation —columns 1through 4
are the first guess. The 2in the 5th
column states that two of the numbers
entered are correct and are in the
right place. The 1in the 6th column
states that in addition to the two
numbers which are correct and in the
correct place, there is also an addi-
tional correct number, but it is in the
wrong place. The in the seventh
column states that it is still the players
first turn.
Winning:
When the player has "BROKEN THE
CODE" and entered the correct num-
bers in the correct sequence, the
numbers will FLASH and the number
4will appear in the 5th and 6th
columns. The number of turns taken
will appear in the last two columns,
to the far right of the screen.
If the player gives up, press the display
key and the HIDDEN CODE will
appear on the screen.
Suggestions:
Read how the CURSER works, if the
wrong key is pressed, the digit may
be changed to another number before
pressing the enter key. Just move the
CURSER left to right by pressing the
CURSER key until the decimal is to
the right of the digit to be changed.
Use the REVIEW keys to "LOOK
BACK" or review previous entries.
In the beginning the player may want
to write down the number digit entries
and the "CLUES" from columns 5
and 6, but soon, use of the review
keys will be preferred. After 8turns,
the entry from the previous turn
will show up on the screen. Don't let
this bother you, just keep on playing