Worker WJ300 User manual

USER MANUAL –EN
IN 7846 Electronic dartboard WORKER WJ300

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CONTENTS
INTRODUCTION..................................................................................................................................... 3
SAFETY INSTRUCTIONS....................................................................................................................... 3
INSTALLATION TIP ................................................................................................................................ 3
SCORING RULES................................................................................................................................... 3
OPERATING INSTRUCTION.................................................................................................................. 4
KEY OPERATION................................................................................................................................ 4
SOUNDS ................................................................................................................................................. 4
SOUND LIST........................................................................................................................................ 4
DETAILED RULES.................................................................................................................................. 6
PACKAGE INCLUDES.......................................................................................................................... 12
TROUBLE SHOOTING ......................................................................................................................... 12
ENVIRONMENT PROTECTION ........................................................................................................... 13
TERMS AND CONDITIONS OF WARRANTY, WARRANTY CLAIMS................................................. 13

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INTRODUCTION
•Read the manual carefully and keep it for future reference.
•This is an advanced electronic dart board with digit seven segment (LED)display, including
27 kinds of game and 216 options. Up to 1-8 players can play the electronic board at the same
time, the default players is 2, and automatic scoring for each segment.
•The power adaptor require output of 9V 350~500mA. Max No-load output must be less than
14V DC.
•The product will enter sleep (power saving) mode if no key press or dart throw action for 10
minutes. Any key action or dart throw action on the board will awake the product.
SAFETY INSTRUCTIONS
•The electronic dartboard is not a toy for child, adult supervision is needed.
•Please turn off and unplug the power plug when it is not used.
•This product meets following standards: EN 61000-6-3:2007+A1:2011 and EN 61000-6-
1:2007.
INSTALLATION TIP
Select a plain wall at least 3 meters wide, fix the dart board to a wall with screws. The distance
between the start line and the dart board is 2.37M, and the center of dart board is 1.73M high (refer to
the following picture)
SCORING RULES
Area
Rules
Single Area
score*1
Double Area
score*2
Triple Area
score*3
Single Bull’s eye
25*1
Double Bull’s eye
25*2

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OPERATING INSTRUCTION
KEY OPERATION
1. “Game”, used to select the kind of game (G01—G27), or stop current game and return to
main menu during a match.
2. “Option/Score “, used to select the options of a kind of game, or pressed to display the score
of the current player during a match.
3. “Player&Cyber&Team/Eliminate “, select player numbers or team player numbers or
difficulty in the Man-Machine mode (C1-Hard、C2-Moderate、C3-Easy) at main menu, or
eliminate a dart throw during a match.
4. “Power/Sound”, click to set sound volume, off,1-7 total 8 levels, indicate by a LED bar,
default volume is 5. Press and hold for 2S to power off. Click to power on at power off state.
5. “Handicap”, on the main menu, the key selects handicap function, adjust the last player’s
sub-option, with Player key, different setting can be set for different players (but some game
has no handicap function).
6. “Double/Miss “, only valid in “G02” game, refer to game rules for details, or used to represent
a missing dart throw.
7. “Start / Next “, to start the game of switch to the next player.
SOUNDS
SOUND LIST
NO
Filename
Description
Sound
type
1
One
Number 1
Voice
2
Two
Number 2
Voice
3
Three
Number 3
Voice
4
Four
Number 4
Voice
5
Five
Number 5
Voice
6
Six
Number 6
Voice
7
Seven
Number 7
Voice
8
Eight
Number 8
Voice
9
Nine
Number 9
Voice
10
Ten
Number 10
Voice
11
Eleven
Number 11
Voice
12
Twelve
Number 12
Voice
13
Thirteen
Number 13
Voice
14
Fourteen
Number 14
Voice
15
Fifteen
Number 15
Voice
16
Sixteen
Number 16
Voice
17
Seventeen
Number 17
Voice

5
18
Eighteen
Number 18
Voice
19
Nineteen
Number 19
Voice
20
Twenty
Number 20
Voice
21
Profi
Virtual player C1 professional
Voice
22
advance
Virtual player C2 high level
Voice
23
intermediate
Virtual player C3 middle level
Voice
24
Novice
Virtual player C4 low level
Voice
25
Beginner
Virtual player C5 learner
Voice
26
Bulls eye
Hit bull’s eye
Voice
27
Bust
Burst sound effect
Voice
28
Close
Close area, in some game
Voice
29
Cyber
match
Setting play with computer
Robot
30
Double
Setting double in/double out, hit double area
Voice
31
Game over
When game is over
Voice
32
In
Voice for “In” in some games
Voice
33
Master
Voice for setting double or triple
Voice
34
Open
Voice for open area in some games
Voice
35
Out
Voice for “out” in some games
Voice
36
Player
Voice for setting player numbers or prompt player
sequence
Voice
37
Players
Voice for setting player numbers
Voice
38
Remove
darts
Prompt player to remove darts and switch to next
player
Voice
39
Score
Scoring sound
Voice
40
Teams
Prompt team sound
Voice
41
Throw Darts
Prompt to throw darts
Voice
42
Triple
Hit triple segment
Voice
43
Volume
Setting sound volume
Voice
44
Winner
Prompt the first winner after game is over
Voice
45
You are
good
Valid throw, random generated sound
Voice
46
Lost sound
Sound for Press BOUNCE OUT
Sound
effect
47
Bull’s eye
Sound for hit bull’s eye
Sound
effect
48
Valid throw
Sound for a valid throw
Sound
effect
49
Laser
Sound for a throw
Sound
effect
50
Key sound
Key sound
Sound
effect

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51
Throw
locked
Sound for throw locked
Sound
effect
52
Start sound
Sound for game start
Sound
effect
53
Power on 1
Power on (notice: sound can stop playing by key
action)
Sound
effect
54
Power on 2
Power on (notice: sound can stop playing by key
action)
Sound
effect
55
Ou
Sound for a killer’s throwing
Voice
LED bar for sound volume:
When a sound is played a LED bar will be light synchronously to prompt the volume.
DETAILED RULES
General rules: if more than 1 player to play the game, and only 1 player is left to finish the game, the
game will be over and rank will be calculated.
G01 Count Up (100, 200, 300, 400, 500, 600, 700, 800, 900)
1. Every players’ score will count up, the one who first reach or exceed the setting score is the
winner. if more than 1 player to play the game and only 1 player is left to finish the game, the
game will be over and rank will be calculated.
G02 Count Down (101, 201, 301, 401, 501, 601, 701, 801, 901)
1. player’s score is counted down after a valid throw. The player who first counts to 0 is the
winner.
2. “too high”: if a player’s score counts down to less than 0, a “Too high” occurs, current throw is not
calculated and restore to the last score.
3. Players can press “Double/Miss” key to select 1 of 6 options:
”Std”: stand, no special requirements.
”Din”: Double in, players must first throw on “double segment” to start the game.
”Dou” : Double out, player must throw on double area to finish the game when a player’s
score count down to1,“burst”occurs.
”Dio” : Double in/out, double area must be hit to start or finish the game, when a player’s
score count down to1,“burst”occurs.
”Aou” : Master out Double in/out, double area or triple area must be hit to finish the game,
double area bust be hit to start the game. when a player’s score count down
to1,“burst”occurs.
”DiA” : Double in / Master out, double area must be hit to start the game: player must throw
on double or triple area to finish the game: when a player’s score count down
to1,“burst”occurs.
4. if more than 1 player to play the game, and only 1 player is left to finish the game, the game
will be over and rank will be calculated.
5. if a player’s score is no more than 180, and he has opportunity to win in current round, system
will calculate and prompt the target segment.
G03 Round Clock (5, 10, 15, 20)
1. (5, 10, 15, 20) Means hit any scoring segment to get points.
2. “5” Hit the scoring segments from 1 to 5. “10” Hit the scoring segments from 1 to 10.
3. “15” Hit the scoring segments from 1 to 15. “20” Hit the scoring segments from 1 to 20.

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4. The player should shoot his darts to the segment based on the indication of the device. If the
segment is shot, next segment will be indicated and the device will voice out "Yes", or will
voice out "Sorry".
5. if there are more than 1 player to play the game, and only 1 player is left to finish the game,
the game will be over and rank will be calculated.
G04 Round Clock-Double (205, 210, 215, 220)
1. (205, 210, 215, 220) Means can only hit double scoring segment to get points. Other function
as same as G03.
G05 Round Clock-Triple (305, 310, 315,320)
1. (205, 210, 215, 220) Means can only hit double scoring segment to get points. Other function
as same as G03.
G06 Simple Cricket (000, 020、025)
1. It is valid only when 15,16,17,18,19,20 or bull’s-eye is hit.
2. The player who first hit all the above numbers three times is the winner.
Hit single scoring segment ----count once Hit double scoring segment ---count twice
Hit triple scoring segment---count three times
3. “000” – You can hit any segment of 15,16,17,18,19,20 and bull’s-eye. There is no sequence of
these segments.
”020”—you must hit 20 three times first, then follow with 19, 18, 17, 16, 15 and bull’s eye in
order.
”025”—You must hit the bull’s-eye three times first, then follow with 15, 16, 17, 18, 19, 20 in
order.
4. Every segment has Cricket Dot indicators. When it is hit once, one Cricket Dot will turn off,
when all Cricket Dots turn off, the game is over.
5. if there are more than 1 player to play the game, and only 1 player is left to finish the game,
the game will be over and rank will be calculated.
G07 Score Cricket (E00, E20, E25)
1. It is valid only when 15,16,17,18,19,20 or bull’s-eye is hit.
2. The player who first hit all the above numbers three times is the winner.
Hit single scoring segment -----count once Hit double scoring segment ----count twice
Hit triple scoring segment---count three times
3. “000” – You can hit any segment of 15,16,17,18,19,20 and bull’s-eye. There is no sequence of
these segments.
”020”—you must hit 20 three times first, then follow with 19, 18, 17, 16, 15 and bull’s eye in
order.
”025”—You must hit the bull’s-eye three times first, then follow with 15, 16, 17, 18, 19, 20 in
order.
4. Each scoring segment is open and can be scoring only after it is hit 3 times for each player,
but it will be close and cannot be scoring if all the players hit it for 3 times.
5. Every player must try to hit the scoring segment 3 times to let it enter ”open” status and can be
scoring.
6. Before opponents finish 3 hits to open the scoring segment, the player can continue to hit this
“open” scoring segment for him/her to get higher scores.
7. After all players finish the 3 hits of the same scoring segment, this segment will be closed and
can not be scoring again. The players should choose another scoring segment to hit for
scores.

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8. The player who closes all the specified scoring segments with highest score or the player with
highest score after all the segments are closed is the winner.
G08 Cut Throat Cricket (C00, C20, C25)
1. It is valid only when 15,16,17,18,19,20 or bull’s-eye is hit.
2. The player who first hit all the above numbers three times is the winner.
Hit single scoring segment -----count once Hit double scoring segment ----count twice
Hit triple scoring segment---count three times
3. “C00” – You can hit any segment of 15,16,17,18,19,20 and bull’s-eye. There is no sequence of
these segments.
”C20”—You must hit 20 three times first, then follow with 19, 18, 17, 16, 15 and bull’s eye in
order.
”C25”—You must hit the bull’s-eye three times first, then follow with 15, 16, 17, 18, 19, 20 in
order.
4. Each scoring segment is open and can be scoring only after it is hit 3 times for each player,
but it will be close and can not be scoring if all the players hit it for 3 times.
5. The points made by the current player will be added to all opponents.
6. Every player must try to hit the scoring segment 3 times to let it enter ”open” status and can be
scoring.
7. Before opponents finish 3 hits to open the scoring segment, the player can continue to hit this
“open” scoring segment for him/her to let the opponents get higher scores.
8. After all players finish the 3 hits of the same scoring segment, this segment will be closed and
can not be scoring again. The players should choose another scoring segment to hit for
scores.
9. The player who closes all the specified scoring segments with lowest score or the player with
lowest score after all the segments are closed is the winner.
G09 Double Score Cricket (D00, D20, D25)
To Open a score area, first shot must hit double area, other rules are the same as Score Cricket.
G10 Shove-A-Penny Cricket (P00, P20, P25)
Same as cricket, only 15 through 20 and the bull's-eye are used. All players have to hit the numbers in
order with the objective to score 3 points in each segment before moving to another. Singles are 1
point, Doubles are 2 and Triples are 3. However, if a player scores more than 3 points in any one
number, the excess points will be given to the next player. The first player to score 3 points in all
numbers is the winner. (Notice: The game requires the minimal 2 players)
1. It is valid only when 15,16,17,18,19,20 or bull’s-eye is hit.
2. The player who first hit all the above numbers three times is the winner.
Hit single scoring segment -----count once Hit double scoring segment ----count twice
Hit triple scoring segment---count three times
3. “C00” – You can hit any segment of 15,16,17,18,19,20 and bull’s-eye. There is no sequence of
these segments.
”C20”—you must hit 20 three times first, then follow with 19, 18, 17, 16, 15 and bull’s eye in
order.
”C25”—You must hit the bull’s-eye three times first, then follow with 15, 16, 17, 18, 19, 20 in
order.
4. every target segment is presented by one cricket dot. after every valid shot, the respective
dots is off, refer to the figure in Simple Cricket.
5. The player who turns off all cricket dots first is the winner.

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G11 Scram Cricket (A00)
Scram Cricket is a variation of Cricket. The game consists of 2 rounds. In the first round, player 1 has
to ‘close’ 15-20 and bull’s-eye, while player 2 attempts to get as many scores as he can by hitting the
numbers which are still open. Round 1 will be finished if all numbers have been closed. For round 2,
the reverse is practiced. The one with the highest score is the winner.
1. There are two rounds for this game and only 2 players can play the game
2. After the second-round end, the player with the higher score is the winner.
G12 Golf (10, 20, 30, 40, 50, 60, 70, 80, 90)
1. (10, 20, 30, 40, 50, 60, 70, 80, 90) can be chosen as the selected score.
2. The player should hit the number segment from 1 to 18 in order. (Hit 1 at first turn, 2 at second
turn, and so on).If the segment is shot, next segment will be indicated and the device will voice
out "Yes", or will voice out "Sorry".
3. The player should try to get a lowest score. If three darts of a turn are missing, it means a “bad
dart” and 5 points are gotten. If hitting triple scoring segment, 1 point is gotten (Eagle dart). If
hitting double scoring segment, 2 points are gotten (Bird dart). If hitting single scoring segment,
3 points are gotten.
4. You can use any of the 3 darts to finish a turn but only the last dart would be used to calculate
score. If you hit the single scoring segment with first dart and get 3 points, you can decide to
enter next turn. But if you want to get a lower score, you can continue to hit. But if both other 2
darts are missing, you will get 5 points finally.
5. The player who reaches the selected score will be kicked out of the game. When there is only
one player left, the player is the winner. Or when all the 18 turns are finished, the player with
lowest score is the winner.
G13 Bingo (132, 141, 168, 189)
1. The number segments will be shown randomly, the player who hits all the number segments
for 3 times first is the winner. If the segment is shot, next segment will be indicated and the
device will voice out "Yes", or will voice out "Sorry".
2. 132---Hit with sequence of 15, 4, 8, 14, 3 segments.
3. 141—Hit with sequence of 17, 13, 9, 7, 1 segments.
4. 168—Hit with sequence of 20, 16, 12, 6, 2 segments
5. 189—Hit with sequence of 19, 10, 18, 5, 11 segments.
6. The player must hit a number segment three times and then can go to hit next number
segment.
Hit single scoring segment, count once. Hit double scoring segment, count twice.
Hit triple scoring segment, count three times.
G14 Hi-Score (H03, H05, H07, H09, H11, H13, H15, H17, H19, H21)
1. It is valid when any scoring segment is hit.
2. (03,05 …21) means choosing total turns of each game. There are three darts every turn.
3. Hit the Single Scoring Segments to get score X 1
Hit the Double Scoring Segments to get score X2
Hit the Triple Scoring Segments to get score X3
4. After all the turns are completed, the player with highest score is the winner.
Free throw, general scoring rules, the player with highest score is the winner.

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G15 All Five (31, 41, 51, 61, 71, 81, 91)
Each round each player has to score a total divisible by 5. And every divisible '5' counts one point. For
instance 2, 8, 5 with a total 15, player can get 3 points as 15 divided by 5 is three. The first player who
gets scores of 31/41/51/61/71/81/91 will be the winner.
There will be no points if
a. The round (3 darts) total scores is not divisible by 5
b. A player throws the 3rd dart and missed even though the previous 2 darts' score is divisible by
5.
c. The round gets 0 score if one throw is eliminated or missing. If one throw is missing, then
there are no 3 darts in current round, just press Next key to switch to the next player.
G16 ShangHai (101, 105, 110, 115)
1. 101-from 1 to 20, “bull’s eye „segment 105-from 5 to 20, “bull’s eye „segment
110-from 10 to 20, “bull’s eye „segment 115-from 15to 20, “bull’s eye „segment
2. Only 1 dart throw for 1 target segment, target segment changes to the next target segment
automatically. The player get score if target segment is shot
3. If every target segment and every player finish throwing, ranking is getting by scores from high
to low.
G17 Forty-one (040)
1. Initial score is 40, round sequence is as following:20,19,18,17,16,15, Bulls eye,41, every
round every player throws the same target segment.
2. The player whose success to shot the target segment scores as normal rules, the player who’s
failed to show the target segment or missing will get half score.
3. 41represent any segment, but the sum of the score by 3 throws must 41, or the score change
to half, if one dart eliminated of missing, the remain throws is canceled for the current round
and score change to half.
4. After finishing all rounds, the player with the highest score is the winner.
G18 Double Down (D40)
1. Initial score is 40. round sequence is as following: 15, 16, any double, 17, 18, any triple, 19, 20,
Bull’s Eye. Target segment for all players in every round is the same.
2. the game scores as normal rules, if all 3 throws do not shoot on the target segment or give up
throws, the score change to half.
3. After finishing all rounds, the player with the highest score is the winner.
G19 Gotcha (101, 201, 301, 401, 501, 601, 701, 801, 901)
1. (101, 201, 301, 401, 501, 601, 701, 801, 901) can be selected as target score.
2. Initial score for every player is 0, score will accumulate throw by throw, the first player whose
score equal to the target score is the winner. If the score exceeds the target score, “burst”
occurs, score of current rounds is cancelled.
3. After 1 throw, if the player’s score is equal to the last player’s, gotcha occurs. The score of the
player gotcha change to 0.
G20 Big Little - Simple (3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
1. Option (3, 5, 7, 9, 11, 13, 15, 17, 19, 21) means the original life value of the player.
2. Each player has a basic life value at the beginning. When a player has no life value again, he
is gotten out of the game. The first player must hit the number segment randomly given out.
3. If the player can hit target by using first or second dart, the player can build a new target by
using the third dart. If the player hits the target by using all three darts or cannot build a new
target, then the new target will be given out randomly for the next player. If this player cannot

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hit the target with three darts, a point will be lost, this target will be hit by next player. If the
segment is shot, next segment will be indicated and the device will voice out "Yes", or will
voice out "Sorry".
4. It is valid to hit any place of target number segment, no matter single, double, triple scoring
segment.
5. When there is only one player who has life value, the game is over and this player is the
winner.
6. The game need more than 1 player.
G21 Big Little - Hard (H03, H05, H07, H09, H11, H13, H15, H17, H19, H21)
1. Option (H03, H05, H07, H09, H11, H13, H15, H17, H19, H21) means the original life value of
the player.
2. It is valid only when hitting the same scoring section of target number segment.
3. Other function as same as G20.
G22 Killer (3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
1. Option (203, 205, 207, 209, 211, 213, 215, 217, 219, 221) means origination life value of the
player.
2. When entering the game, the score windows show “SEL” (Select) to hint the player to choose
a scoring segment for himself. The first scoring segment hit by the player is chosen to use as
his segment. Then press “NEXT” button to let next player to choose his scoring segment. After
all the players have chosen the score segments, the game is beginning.
3. After all the players select the scoring segments, they can begin to hit. Only after the player hit
his scoring segment, he can become a killer throughout the game.
4. When a player’s scoring segment is hit by opponent killer, a point will be taken out from this
player. The life points are displayed directly on the screen.
5. If the player has become a "killer" and shoots his target segments, he will be called off the
"killer” qualification and reduced one point from his life points.
6. The killer should work to the best to take out points from opponents by hitting opponent’s
scoring segment.
7. If the segment is shot, next segment will be indicated and the device will voice out "Yes", or
will voice out "Sorry".
8. Option (203, 205, 207, 209, 211, 213, 215, 217, 219, 221) means the player can become a
killer only when hitting the selected number segment with double scoring section.
9. When there is only one player who has life value, the game is over and this player is the
winner.
10. The game should be played by more than 2 players.
G23 Killer -Double (203, 205, 207, 209, 211, 213, 215, 217, 219, 221)
1. Option (203, 205, 207, 209, 211, 213, 215, 217, 219, 221) means origination life value of the
player.
2. Option (203, 205, 207, 209, 211, 213, 215, 217, 219, 221) means the player can become a
killer only when hitting the selected number segment with double scoring section.
3. Other function as same as G22.
G24 Killer-Triple (303, 305, 307, 309, 311, 313, 315, 317, 319, 321)
1. Option (303, 305, 307, 309, 311, 313, 315, 317, 319, 321) means origination life value of the
player.
2. Option (303, 305, 307, 309, 311, 313, 315, 317, 319, 321) means the player can become a
killer only when hitting the selected number segment with triple scoring section.

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3. Other function as same as G22.
G25 Shoot Out (H03, H05, H07, H09, H11, H13, H15, H17, H19, H21)
1. Option (H03, H05, H07, H09, H11, H13, H15, H17, H19, H21))means origination life value
of the player.
2. A number segment is randomly given out for the player to hit. The player must hit it within ten
seconds, or this hit will be taken away. If the segment is shot, next segment will be indicated
and the device will voice out "Yes", or will voice out "Sorry".
3. Every shot at the “target” segment single, double, triple will be reduced one point.
4. The player whose points have been reduced to 0 first is the winner.
G26 Legs over (3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
1. Option (3, 5, 7, 9, 11, 13, 15, 17, 19, 21)means origination life value of the player.
2. The player should try to score higher than to the previous highest score made in a turn. When
a player scores less than the previous three-dart total, one “Life” is then taken away from the
player. The last player who has a “Life „left is the winner.
3. Eliminating and missing throws get 0 score.
4. The players are not allowed to clear points If the player presses the START button directly or
no dart hits the segments, he will also lose one “Life”.
5. The player will be eliminated when his life number is 0, and a sound will be heard as a
reminder.
6. When leave only one player, the game is over and the player is the winner.
7. The game should be played by more than 2 players.
G27 Legs Under (UO3, U05, U07, U09, U11, U13, U15, U17, U19, U21)
1. Option (UO3, U05, U07, U09, U11, U13, U15, U17, U19, U21) means origination life value of
the player.
2. except the objective is to beat the lowest record of three darts in total. When the three darts in
total is higher than the record, then one “Life” is taken away from the player. The last player
who has a “Life” left is the winner.
3. Eliminating or missing throws get 60 score.
4. The players are not allowed to clear points If the player presses the START button directly or
no dart hits the segments, he will also lose one “Life” .
5. The player will be eliminated when his life number is 0, and a sound will be heard as a
reminder.
6. When leave only one player, the game is over and the player is the winner.
7. The game should be played by more than 2 players.
PACKAGE INCLUDES
•12 Brass Soft Tip Darts
•12 Replacement soft tips
•Instruction Manual
•Adaptor
•Gift Box.
TROUBLE SHOOTING
•No Power
Check to see if the adaptor is installed properly or the battery power is low or dead.

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•Game Will Not Score
Check to see if the game is in the setup mode or if the game is on hold. Push the START/NEXT button
to see if the game will start playing. You may also check to see if any scoring segments or function
buttons are stuck.
•Stuck Segment or Button
During shipping or in the course of normal play, it is possible for the scoring segments to become
temporarily stuck. If such situation happens, all automated scoring will cease. By gently removing the
dart or wiggling the segment with your finger, you will be able to free the segment. The game may then
be resumed and scoring functions will be back to normal.
•Removing Broken Tips
Plastic tip is safer but does not last forever, it may be break and remain in the board. If this happens,
try to pull it out gently with a pair of pliers. Remember, the heavier the dart is with the plastic tip, the
higher the chance that the tip will bend or break.
•Power or Electromagnetic Interference
Should there be an electromagnetic interference, the electronics of the dartboard may possibly show
erratic behavior or fail to continue working. (For example: a heavy thunderstorm, a power line surge, a
rolling brown out, or too close proximity to an electrical motor or microwave.) To restore the game to
normal operation, remove the batteries for several seconds and then reinstall the batteries. Be sure to
remove the source that causes the interference as well.
ENVIRONMENT PROTECTION
After the product lifespan expired or if the possible repairing is uneconomic, dispose it according to the
local laws and environmentally friendly in the nearest scrapyard.
By proper disposal you will protect the environment and natural sources. Moreover, you can help
protect human health. If you are not sure in correct disposing, ask local authorities to avoid law
violation or sanctions.
Don’t put the batteries among house waste but hand them in to the recycling place.
TERMS AND CONDITIONS OF WARRANTY, WARRANTY CLAIMS
General Conditions of Warranty and Definition of Terms
All Warranty Conditions stated here under determine Warranty Coverage and Warranty Claim
Procedure. Conditions of Warranty and Warranty Claims are governed by Act No. 89/2012 Coll. Civil
Code, and Act No. 634/1992 Coll., Consumer Protection, as amended, also in cases that are not
specified by these Warranty rules.
The seller is SEVEN SPORT s.r.o. with its registered office in Strakonická street 1151/2c, Prague 150
00, Company Registration Number: 26847264, registered in the Trade Register at Regional Court in
Prague, Section C, Insert No. 116888.
According to valid legal regulations it depends whether the Buyer is the End Customer or not.
“The Buyer who is the End Customer” or simply the “End Customer” is the legal entity that does not
conclude and execute the Contract in order to run or promote his own trade or business activities.
“The Buyer who is not the End Customer” is a Businessman that buys Goods or uses services for the
purpose of using the Goods or services for his own business activities. The Buyer conforms to the
General Purchase Agreement and business conditions.
These Conditions of Warranty and Warranty Claims are an integral part of every Purchase Agreement
made between the Seller and the Buyer. All Warranty Conditions are valid and binding, unless
otherwise specified in the Purchase Agreement, in the Amendment to this Contract or in another
written agreement.
Warranty Conditions

14
Warranty Period
The Seller provides the Buyer a 24 months Warranty for Goods Quality, unless otherwise specified in
the Certificate of Warranty, Invoice, Bill of Delivery or other documents related to the Goods. The legal
warranty period provided to the Consumer is not affected.
By the Warranty for Goods Quality, the Seller guarantees that the delivered Goods shall be, for a
certain period of time, suitable for regular or contracted use, and that the Goods shall maintain its
regular or contracted features.
The Warranty does not cover defects resulting from (if applicable):
•User’s fault, i.e. product damage caused by unqualified repair work, improper assembly,
insufficient insertion of seat post into frame, insufficient tightening of pedals and cranks
•Improper maintenance
•Mechanical damages
•Regular use (e.g. wearing out of rubber and plastic parts, moving mechanisms, joints, wear of
brake pads/blocks, chain, tires, cassette/multi wheel etc.)
•Unavoidable event, natural disaster
•Adjustments made by unqualified person
•Improper maintenance, improper placement, damages caused by low or high temperature,
water, inappropriate pressure, shocks, intentional changes in design or construction etc.
Warranty Claim Procedure
The Buyer is obliged to check the Goods delivered by the Seller immediately after taking the
responsibility for the Goods and its damages, i.e. immediately after its delivery. The Buyer must check
the Goods so that he discovers all the defects that can be discovered by such check.
When making a Warranty Claim the Buyer is obliged, on request of the Seller, to prove the purchase
and validity of the claim by the Invoice or Bill of Delivery that includes the product’s serial number, or
eventually by the documents without the serial number. If the Buyer does not prove the validity of the
Warranty Claim by these documents, the Seller has the right to reject the Warranty Claim.
If the Buyer gives notice of a defect that is not covered by the Warranty (e.g. in the case that the
Warranty Conditions were not fulfilled or in the case of reporting the defect by mistake etc.), the Seller
is eligible to require a compensation for all the costs arising from the repair. The cost shall be
calculated according to the valid price list of services and transport costs.
If the Seller finds out (by testing) that the product is not damaged, the Warranty Claim is not accepted.
The Seller reserves the right to claim a compensation for costs arising from the false Warranty Claim.
In case the Buyer makes a claim about the Goods that is legally covered by the Warranty provided by
the Seller, the Seller shall fix the reported defects by means of repair or by the exchange of the
damaged part or product for a new one. Based on the agreement of the Buyer, the Seller has the right
to exchange the defected Goods for a fully compatible Goods of the same or better technical
characteristics. The Seller is entitled to choose the form of the Warranty Claim Procedures described
in this paragraph.
The Seller shall settle the Warranty Claim within 30 days after the delivery of the defective Goods,
unless a longer period has been agreed upon. The day when the repaired or exchanged Goods is
handed over to the Buyer is considered to be the day of the Warranty Claim settlement. When the
Seller is not able to settle the Warranty Claim within the agreed period due to the specific nature of the
Goods defect, he and the Buyer shall make an agreement about an alternative solution. In case such
agreement is not made, the Seller is obliged to provide the Buyer with a financial compensation in the
form of a refund.
CZ
SEVEN SPORT s.r.o.

15
Registered Office: Strakonická 1151/2c, Praha 5, 150 00, ČR
Headquaters: Dělnická 957, Vítkov, 749 01
Warranty & Service: Čermenská 486, Vítkov 749 01
CRN: 26847264
VAT ID: CZ26847264
Phone: +420 556 300 970
E-mail: eshop@insportline.cz
reklamace@insportline.cz
servis@insportline.cz
Web: www.inSPORTline.cz
SK
inSPORTline s.r.o.
Headquaters, warranty & service center: Električná 6471, Trenčín 911 01, SK
CRN: 36311723
VAT ID: SK2020177082
Phone: +421(0)326 526 701
E-mail: objednavky@insportline.sk
reklamacie@insportline.sk
servis@insportline.sk
Web: www.inSPORTline.sk
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