XBOX 360 User manual

ALSO OUT
ON XBOX 360™
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Microsoft, Xbox, Xbox 360, Xbox Live, and the Xbox, Xbox 360, and Xbox Live logos are
either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or
other countries. © SEGA. SEGA, the SEGA logo, Virtua Tennis and SEGA Rally are either
registered trademarks or trademarks of SEGA Corporation. All Rights Reserved.
SR_360_MC_AU.indd 1SR_360_MC_AU.indd 1 4/9/07 22:12:374/9/07 22:12:37

WARNING
Before playing this game, read the Xbox 360 Instruction Manual and any
peripheral manuals for important safety and health information. Keep all
manuals for future reference. For replacement manuals, see www.xbox.com/
support or call Xbox Customer Support (see inside of back cover).
Important Health Warning About Playing
Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed
to certain visual images, including Àashing lights or patterns that may appear
in video games. Even people who have no history of seizures or epilepsy
may have an undiagnosed condition that can cause these “photosensitive
epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may
also cause loss of consciousness or convulsions that can lead to injury from
falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of
these symptoms. Parents should watch for or ask their children about the
above symptoms—children and teenagers are more likely than adults to
experience these seizures. The risk of photosensitive epileptic seizures may
be reduced by taking the following precautions:
• Sit farther from the television screen.
• Use a smaller television screen.
• Play in a well-lit room.
• Do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult
a doctor before playing
MAN-XT202201W-AU
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Thank you for purchasing SEGA Rally™ Please note that this software is designed for use with the Xbox 360
computer entertainment system. Be sure to read this software manual thoroughly before you start playing.
Contents
SEGA Rally™ Controls 2
Playing SEGA Rally™ 3
Saving and Loading 3
Main Menu 4
Quick Race 4
Championship 5
Time Attack 6
Options 6
Connect to Xbox LIVE / Multiplayer 7
Legal acknowledgements 10
Product Support / Warranty 12
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2
Note: Control config. 1 is the default control settings. You can change the control configuration by
selecting “controller” from the “options” menu.
Left Trigger Right Trigger
Xbox Guide button
Directional pad
Left stick
BUTTON TO USE:
Left stick/Directional pad
X button
A button
gB button
Y button
LB
RB
LT
RT
START
BACK
Direction pad UP
CONTROL config. 1
Steer
Downshift
Handbrake
Upshift
Look Back
Change Camera
Toggle Driver Name (Xbox LIVE® only)
Brake / Reverse
Accelerate
Pause / Resume
Not Used
Not Used
CONTROL config. 2
Steer
Brake / Reverse
Accelerate
Handbrake
Look Back
Downshift
Upshift
Brake / Reverse
Accelerate
Pause/Resume
Change Camera
Toggle Driver Name (Xbox LIVE only)
Y button
SEGA Rally™ is compatible with the Xbox 360 Wireless Racing Wheel with Force Feedback and the
Logitech Drive FX wheel. Go to the Options menu from the front end menu to configure which wheel
you want to use.
X button
B button
A button
Right Bumper
Left Bumper
Right stick
BACK START
SEGA Rally™ Controls
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3
Saving and Loading
SEGA Rally™ features a fully automatic load and save system. The first time you play the game, you
will be prompted with a screen informing you that a game save has been created. After this point, the
game will automatically save and load for you. If you have more than one storage device connected to
your Xbox 360 (e.g. a Hard Drive and Memory Unit), the Xbox Guide will appear and you will be asked
to choose which you would like to use to store the game save.
Playing SEGA Rally™
Head Up Display
While racing, the Head Up Display (HUD) will keep you updated with important information about the
race you are currently in. The HUD remains the same no matter which car you are in, but it will change
depending on what game mode you are playing.
Total Time - Displays your total time for the current race
Lap Time - Displays your current lap time
Best Lap Time - Displays your best lap time during the current race
Pacenote - An explanation of what you’re approaching (corner, jump, bridge, water splash)
Stage Map - A map of the circuit with all car positions displayed. Your car is the red circle with
your current race position in the middleCurrent Position - Your current position in the race
Current Lap - The lap you are currently on
Revs - Current engine speed
Current Gear - Displays the current gear
Speed - Shows you the speed at which you are driving
Pacenotes
Playing SEGA Rally™
Bridge Caution Over Jump Road Narrows Water Splash
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4
Main Menu
Quick Race
Simply choose a stage and a car to get into instant action.
Championship
Race against other rally competitors in an attempt to win three separate rally Championships. Start in
the Premier Championship with a small selection of cars, and attempt to accumulate enough points by
winning races to open up the next championship.
Time Attack
Achieve the fastest possible time on the track as the only car on the circuit. Select any car and track
combination, post a time on Xbox LIVE or download a ghost car to compete against.
Multiplayer
Race a friend in a split-screen battle, or play on Xbox LIVE to compete with players from around
the world.
Garage
Check your Game Status and view the games credits.
Options
Change game options and controller configurations.
Quick Race
Enter Quick Race and select the environment (e.g. Alpine).
Choosing a Car
After choosing an environment, pick which Class you would like to race in. From here choose your car,
preferred setup and begin the race.
Main Menu / Quick Race
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5
Championship
Selecting an Event
When entering this mode, only the Premier Championship will be available, with Modified and Masters
becoming unlocked when you achieve certain criteria. Each Championship has four difficulty Leagues
with only the first one being available at the start. Professional is unlocked by completing Amateur,
Expert is unlocked by completing Professional and the final is unlocked by competing Expert
You do not need to complete and win every event to unlock further classes and championships, you
only need to acquire enough points to progress. You will unlock more bonuses and secrets if you
complete every event of each championship.
Choosing a Car
After selecting which Championship and League you would like to enter, it is time to select your car.
Different cars appear in different Championships and each car has alternative setups to choose from.
Results Screen
At the end of each race you will be presented with a results screen informing you of how many points
you have just earned in the race, along with your overall points within the League.
Awards
At the end of each rally you will be presented with a prize screen if you have met
certain criteria.
Championship
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6
Time Attack
Within Time Attack you can set a time locally to compete against friends on your Xbox 360, but if you
are signed in to Xbox LIVE, you will be able to compare your times with others from around the world
including your friends. You can also download a ghost car from the top times on any stage in the
game, and race against it to see if you can beat it. If you manage to get the best time on a stage, your
ghost car will automatically be uploaded to the leaderboards for other players to download.
Selecting an Environment
Use the triggers to select a track to race on.
Choosing a Car
After you have selected your desired track, choose a car class and select a car with your preferred
setup, then begin Time Attack.
Multiplayer
Within Multiplayer you are able to play the game on Xbox LIVE and local Head to Head
split-screen play.
Choosing a Game Mode
Xbox LIVE - Compete with players from around the world in ranked and player matches.
You can create a session of your own, or join an available one.
Head to Head - Play a local game against friends using a split-screen setup.
Options
Change game options such as audio, controller, and display settings.
Audio
You are able to separately adjust the volume of the music, co-driver, and sound effects.
Controller
Choose between using the Xbox 360 Wireless Controller or a supported steering wheel. Here you can
also change the controller configuration.
Display
You are able to choose between Mph and Km/h for the speedo, whether you want the HUD (Heads Up
Display) and Rear-view Mirror turned on or off and adjust the gamesGamma settings.
Time Attack / Multiplayer / Options
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7
Xbox LIVE
Play anyone and everyone, anytime, anywhere on Xbox LIVE. Build your profile (your gamer card). Chat
with your friends. Download content at Xbox LIVE Marketplace. Send and receive voice and video
messages. Get connected and join the revolution.
Connecting
Before you can use Xbox LIVE, connect your Xbox console to a high-speed Internet connection and
sign up to become an Xbox LIVE member. For more information about connecting, and to determine
whether Xbox LIVE is available in your region, go to www.xbox.com/live.
FAMILY SETTINGS
These easy and flexible tools enable parents and caregivers to decide which games young game
players can access based on the content rating. For more information, go to
www.xbox.com/familysettings.
Xbox LIVE with SEGA Rally
When entering Xbox LIVE, you are presented with four options; Quick Match, Custom Match, Create
Match, and Leaderboard.
Quick Match - Choose this option and you will be taken straight to an available session.
Custom Match - Here the game will display a list of available matches on Xbox LIVE,
following your search criteria such as ranked or player match, car class and maximum number
of players.
Create Match - This is where you go if you want to set up a game yourself. You can specify the car
class, maximum amount of players, number of laps and if you want catch up or AI turned on or off.
Once you have selected Create Match, you will be prompted to create a Championship of tracks to
race on Xbox LIVE. If you would rather choose tracks as you go along, simply select ‘No’, and you will
be taken to the lobby screen where you can add tracks from within the lobby.
Xbox LIVE
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Xbox LIVE Lobby
8
The Xbox LIVE Lobby
When entering the lobby as the host, you will be presented with the following options. Note if you
enter a previously created lobby as a player, ‘Track Select’ will not be available, and ‘Start Game’ will
be replaced with ‘Ready’. You can invite players from your Friends List to join your game by bringing up
the Xbox Guide, selecting the Friend you would like to play with, and invite them to your game.
Car Select - Choose your car
Track Select (Host only) - Choose a single or group of stages to play on
Track List (Player only) - View the list of tracks chosen by the host
Settings (Host only) - Adjust game settings
Start Game (Host only) - Start the Xbox LIVE game
Ready (Player only) - Select this to signify to the host and other players that you are
ready to race
Leave Game - Select this to leave the Xbox LIVE game session
When hosting an Xbox LIVE match, you are able to remove, or permanently ban a player from your
session. As the host you have two options:
Kick
If you select this option, the player you have selected will be removed from the current session.
However at any time they will be able to return to your hosted session. Highlight and select the player
in the lobby, then choose Kick.
Kick and Ban
If you wish to permanently remove the player from your session, select Kick and Ban. This will remove
them from the game session immediately, and add them to your Banned User List. This means they will
not be able to join any of your games during the current Xbox LIVE session. The next time you play the
game after it has been turned off, the Banned User List is cleared so any previously banned players
will be able to join your games again. Highlight and select the player in the lobby, then choose Kick
and Ban.
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Notes
9
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10
© SEGA. SEGA, the SEGA logo and SEGA Rally are either registered trade marks or trade marks
of SEGA Corporation. All rights reserved.
All trademarks used herein are under license from their respective owners.
Trademarks, design patents and copyrights are used with the approval of the owner AUDI AG.
BFGoodrich®Tires Trademarks are used under license from Michelin Group Companies.
CASTROL and the CASTROL logo are trade marks of Castrol Limited, used under licence.
CHAMPION and the Bow Tie logo used under license from Federal-Mogul Ignition Company, a
wholly owned subsidiary of Federal-Mogul Corporation.
Cosworth is a trademark or registered trademark of Cosworth Ltd in the United Kingdom and
elsewhere. All rights reserved.
DENSO is a trademark of DENSO CORPORATION used under license to SEGA Corporation.
ENKEI is a trademark of Enkei Corporation used under license to SEGA Corporation.
FEDERAL-MOGUL name and logo used under license from Federal-Mogul Corporation.
FERODO name and logo used under license from Federal-Mogul Friction Products, a wholly
owned subsidiary of Federal-Mogul Corporation.
The CITROËN logo, the CITROËN wordmark and the CITROËN model designations are
Trademarks of CITROËN and are used under license.
Peugeot trademarks and logo and body design are the intellectual property of Automobiles
Peugeot and are used under license by SEGA.
Lancia and Fiat brands, cars, car parts, car names and associated imagery featured in this game
are intellectual property rights including trademarks and/or copyrighted materials of Fiat SpA
and Fiat Group Automobiles SpA. Under license from Fiat Group Automobiles SpA.
Ford Oval and nameplates are registered trademarks owned and licensed by Ford Motor
Company. Manufactured by SEGA. www.ford.com.
FUJITSUBO is a trademark of FUJITSUBO GIKEN KOGYO CO., LTD. used under license to
SEGA Corporation.
HOT WHEELS™ and associated trademarks and trade dress are owned by, and used under
license from Mattel, Inc ©2007 Mattel, Inc. All Rights Reserved.
Uses Granny Animation. Copyright © 1999-2007 by RAD Game Tools, Inc.
Legal acknowledgements
SR_360_MG_AU.qxp 4/9/07 17:50 Page 10

11
HUMMER, H3, all related Emblems, and the distinctive vehicle body and grille designs are
General Motors Trademarks used under license to SEGA Publishing Europe Ltd.
All trademarks used herein are under license from Magneti Marelli.
Michelin and the Tyre Man (Bibendum) are trademarks used with permission from the Michelin
Group. Copyright 2007 Michelin.
The MINI trademarks are used under license from BMW AG.
MITSUBISHI, LANCER EVOLUTION IX and CONCEPT-X names, emblems and body designs are
trademarks and/or intellectual property rights of MITSUBISHI MOTORS CORPORATION used
under license by SEGA Corporation.
The Mobil logo and the flying horse design are trademarks of the Exxon Mobil Oil Corporation
or one of its subsidiaries.
PIAA is a trademark of PIAA Corporation used under license to SEGA Corporation.
Manufactured and distributed by SEGA with kind consent of ŠKODA AUTO a.s.
(www.skoda-auto.com). Copyright and reproduction rights to the trademark, samples, and
models granted by ŠKODA AUTO a.s. All rights reserved.
SUBARU, IMPREZA names, emblems and body designs are trademarks and/or intellectual
property rights of Fuji Heavy Industries Ltd. and are used under license to SEGA Corporation.
TAKATA is a trademark of Takata Corporation used under license to SEGA Corporation.
TEIN is a trademark of TEIN,INC. used under license to SEGA Corporation.
TOYOTA, CELICA and all other associated marks, emblems and designs are intellectual
property rights of Toyota Motor Corporation and used with permission.
Trademarks, design patents and copyrights are used with the permission of the owner
Volkswagen AG.
YOKOHAMA is a trademark of THE YOKOHAMA RUBBER CO.,LTD. used under license to
SEGA Corporation.
SEGA Rally developed using Vision Racer www.visionracer.com
This game incorporates technology of Massive Incorporated ("Massive") that enables in-game
advertising, and the display of other similar in-game objects, which are uploaded temporarily to
your personal computer or game console and replaced during online game play. As part of this
process, Massive may collect your Internet protocol address and other basic anonymous
information, and will use this information for the general purposes of transmitting and measuring
in-game advertising. Massive does not store or use any of this information for the purpose of
discovering your personal identity. For additional details regarding Massive’s in-game
advertising practices, and to understand your options with respect to
in-game advertising and data collection, please see Massive’s privacy policy at
http://www.massiveincorporated.com/site_network/privacy.htm. The trademarks and
copyrighted material contained in all in-game advertising are the property of the respective
owners. Portions of this product are ©2007 Massive Incorporated. All rights reserved.
RUF Rt 12 emblems and RUF body styling equipment are trademarks and / or other intellectual
property of RUF Vertriebs GmbH and used under licence to SEGA.
Aaux Pro Basic and Coup fonts are used under license from T-26 Type Foundry.
Legal acknowledgements
SR_360_MG_AU.qxp 4/9/07 17:50 Page 11

12
Customer Support / Warranty
WARRANTY: SEGA Europe Limited warrants to you, the original purchaser of the Game, that this Game will
perform substantially as described in the accompanying manual for a period of 90 days from the date of first
purchase. If you discover a problem with the Game covered by this warranty within the 90-day period, your
retailer will repair or replace the Game at its option, free of charge, according to the process identified below.
This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and
(b) is void if any difficulties with the Game are related to accident, abuse, virus or misapplication. This limited
warranty gives you specific rights, and you may also have statutory or other rights under your local jurisdiction.
RETURNS WITHIN A 90 DAY PERIOD: Warranty claims should be made to the retailer from where you
bought the game. Return the Game together with a copy of the original sales receipt and an explanation of the
difficulty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game.
Any replacement Game will be warranted for the remainder of the original warranty period or 90 days from
receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to
receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the
price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.
LIMITATIONS: TO THE FULL EXTENT ALLOWED BY LAW, NEITHER SEGA EUROPE LIMITED, ITS
RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR
CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF
THIS GAME.
Information in this document, including URL and other Internet Web site references, is subject to change
without notice. Unless otherwise noted, the example companies, organizations, products, people and events
depicted in the game are fictitious and no association with any real company, organization, product, person or
event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the
user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or
introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical,
photocopying, recording, or otherwise), or for any purpose, without the express written permission of SEGA
Europe Limited.
PRODUCT SUPPORT
Please check www.sega-australia.com/support
for details of product support in your region.
Register online at www.sega-australia.com for exclusive news,
competitions, email updates and more.
Customer Support Number
1902 215 422
Calls cost $2.48(incl GST) per minute.
Higher from mobile/public phones.
SR_360_MG_AU.qxp 4/9/07 17:50 Page 12
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