Zeemote JS1 User manual

Title: Zeemote JS1 User Manual – P/N TBD Status: First Draft Posted
Modified: March 25, 2008
1 Zeemote, Inc.
Zeemote JS1 User Manual

Title: Zeemote JS1 User Manual – P/N TBD Status: First Draft Posted
Modified: March 25, 2008
2 Zeemote, Inc.
User manual content
Table of Contents
Thank you ...........................................................................................................................................3
About your Zeemote JS1 Controller.....................................................................................................3
What your Zeemote JS1 Controller can do...........................................................................................3
Getting started.....................................................................................................................................4
1. Enabling Bluetooth® wireless technology and making your mobile phone discoverable...................4
Nokia phones...................................................................................................................................4
Sony Ericsson phones......................................................................................................................4
2. Turning your Zeemote JS1 Device on and off ..................................................................................4
3. Setting up and running a new Zeemote-Ready Game........................................................................4
Running a Zeemote-Ready Game for the first time...........................................................................5
4. Running a Zeemote-Ready Game that was set up previously............................................................5
5. Joystick and button functions...........................................................................................................5
6. What the lights mean .......................................................................................................................6
7. Replacing batteries...........................................................................................................................7
8. Taking care of your Zeemote JS1.....................................................................................................8
9. Troubleshooting...............................................................................................................................8
I cannot turn my Zeemote JS1 Controller on....................................................................................8
I am getting a “Failed to Connect” message when I try to run my game............................................8
I am moving the joystick and clicking buttons, but nothing happens in the game..............................8
I see several Zeemote JS1 entries in the Search and Connect screen.................................................8
The display on my phone keeps dimming out during game play.......................................................9
Still having trouble?.........................................................................................................................9
11. Zeemote Limited Warranty............................................................................................................9
12. Certification and safety approvals ................................................................................................10
FCC...............................................................................................................................................10
Industry Canada.............................................................................................................................10
CE.................................................................................................................................................10
Bluetooth word mark.....................................................................................................................11

Title: Zeemote JS1 User Manual – P/N TBD Status: First Draft Posted
Modified: March 25, 2008
3 Zeemote, Inc.
Thank you
Thank you for purchasing a Zeemote™ JS1 Wireless Controller, the first compact wireless thumbstick for
mobile gaming. Welcome to the Zeevolution!
This user manual will get you started and ready to make the most of your Zeemote JS1 Controller.
About your Zeemote JS1 Controller
What your Zeemote JS1 Controller can do
Sleek, ergonomic and, above all, easy to use, the Zeemote™ JS1 is here and gaming on your mobile
phone will never be the same.
Its small, sleek design features a full analog thumb-play joystick, four action buttons and a light,
ergonomic design for optimal comfort.
The Zeemote™ JS1 wirelessly communicates via Bluetooth® wireless technology® wireless technology
with your phone. No cords -- just a mobile phone and the Zeemote controller and you can get your game
in anywhere.
Games that work with the Zeemote controller deliver a near-console experience. Take a racing game as an
example. Move the joystick to the left, and the car turns left. Move it to the right, and the car turns right.
Move it a little, and the car turns a little; move it a lot and the car turns hard. It's really that simple!
Zeemote enhances mobile game play by providing the type of controls you're used to on game consoles
such as the Wii, Xbox and PlayStation!
• Connects automatically to your mobile phone via Bluetooth® wireless technology when playing
Zeemote-Ready games.
• Small and portable with an ergonomic design for improved comfort and control of your game play.
• Precision thumb-play analog joystick controller, just like you're used to from your home game console.
• Operates on two AAA batteries, providing hours of game play.
1. Power button / Button D
2. LED
3. Thumb joystick
4. Button B
5. Button A
6. Button C
7. Battery door
8. Lanyard anchor

Title: Zeemote JS1 User Manual – P/N TBD Status: First Draft Posted
Modified: March 25, 2008
4 Zeemote, Inc.
Getting started
Follow these simple steps to play Zeemote-Ready games with your controller.
• Enable Bluetooth® wireless technology communication on your mobile phone, and make your
phone discoverable.
• Turn on the Zeemote JS1 device.
• Set up and run a Zeemote-Ready™ game.
1. Enabling Bluetooth® wireless technology and making your
mobile phone discoverable
Before you begin, you must make sure that your mobile phone is fully charged.
You now need to make sure Bluetooth® wireless technology is enabled on your phone. Go to the
Settings section in the main menu for your phone. Open the settings page for “Bluetooth”. Make sure
Bluetooth® wireless technology is turned on, and your device is set to be “Discoverable”.
Following are quick instructions for owners of Nokia S60 phones (such as Nokia N73 and Nokia N95)
and Sony Ericsson phones (such as Sony Ericsson K800i and Sony Ericsson W580i). Please consult the
user manual of your mobile phone for more information.
Nokia phones
From standby, select Menu ÆTools ÆBluetooth.
Navigate to “Bluetooth” and select “On” to turn it on, if it is currently turned off.
Navigate to “My phone’s visibility” and select “Shown to all”.
Sony Ericsson phones
From standby, select Menu ÆSettings Æthe Connectivity tab ÆBluetooth.
Select “Turn On” to turn it on, if it is currently turned off.
2. Turning your Zeemote JS1 Device on and off
To turn on your device, press and hold Button D for 3 seconds until the LED flashes blue and amber.
To turn off your device, press and hold Button D for 3 seconds until the LED is turned off.
Good to know:
Power save mode is always enabled on your Zeemote JS1. If your device is turned on but not connected
to a mobile phone for over 5 minutes, the device will turn itself off. Likewise, if the device is turned on,
and communicating with a game for over 20 minutes, but the device can detect no interaction with the
joystick or the buttons, it will turn itself off as well.
3. Setting up and running a new Zeemote-Ready Game
Each Zeemote-Ready game only needs to be set up once. The steps are as follows:
• Make sure your phone is fully charged and turned on, Bluetooth® wireless technology is enabled,
and your phone is set to be visible to other devices (consult the previous sections for details).

Title: Zeemote JS1 User Manual – P/N TBD Status: First Draft Posted
Modified: March 25, 2008
5 Zeemote, Inc.
• Turn on your Zeemote JS1 controller.
• Navigate to the games section of your phone, and run a new Zeemote-Ready game.
Running a Zeemote-Ready Game for the first time
The first time you run each Zeemote-Ready game with a Zeemote, you will be taken straight to the
Search and Connect menu.
The screen will say “Searching for devices (X found)…”, where X is the number of Bluetooth® wireless
technology enabled devices found, followed by a new screen that says “Looking up device name X out
of Y”, where Y is the number of Bluetooth® wireless technology enabled devices in range. This may
take a few moments.
Once the search is completed, a list of found Bluetooth® wireless technology enabled devices will be
displayed. Scroll through this list and select “Zeemote JS1”, which is the Bluetooth name for your
Zeemote device.
The screen will show the following message: “Connecting to Zeemote JS1”. This will take only a few
seconds. If your Zeemote controller is in range and turned on, it will now say “Connected to Zeemote
JS1” You are now ready to play the Zeemote-Ready game using the controller.
4. Running a Zeemote-Ready Game that was set up
previously
If you have already run a Zeemote-Ready game you have set up before, simply ensure that your Zeemote
controller is turned on, and Bluetooth® wireless technology is turned on your mobile phone.
Run the game, and the phone will automatically attempt to connect to the Zeemote controller. You will
see the following message: “Connecting to Zeemote JS1”. This will take only a few seconds. If your
Zeemote controller is in range and turned on, it will now say “Connected to Zeemote JS1” You are now
ready to play the Zeemote-Ready game using the controller.
Good to know:
Depending on the security settings of your phone, a dialog screen may come up with the following
question: “Allow application to use connectivity options?” by your phone. Simply choose “Yes” if you
see this dialog box
5. Joystick and button functions
The Zeemote JS1 controller is easy to operate. The joystick and buttons are dedicated to control your
game play and menu interactions within a Zeemote-Ready™ game1. Most Zeemote-Ready games
support a consistent and easy to use interface. Advanced controls may be offered by some games; consult
game instructions for details.
Mode Interaction Typical Zeemote-Ready™ game response
Game play Moving the joystick Moves a game character
Tapping button A Primary trigger: Fire or select
1The Zeemote JS1 will only interact with Zeemote ready games and applications and cannot be used to drive
generic menu interactions and general navigation on your mobile phone.

Title: Zeemote JS1 User Manual – P/N TBD Status: First Draft Posted
Modified: March 25, 2008
6 Zeemote, Inc.
Tapping button B Secondary trigger: often used interchangeably as Button A
Tapping button C Optional auxiliary game actions
Tapping button D Pauses the game and brings up the game menu
Menu
interaction Moving the joystick Scrolls through menu choices
Tapping button A Selects an item
Tapping button B Selects an item
Tapping button C Unused
Tapping button D Goes back one screen
6. What the lights mean
The LED on the top surface of the device will flash in different colors and patterns depending on the
mode that the device is in. The flashing patterns include the following:
Flashing pattern What it means
Off Device is turned off
Slowly flashing amber and blue Device is turned on and ready to connect
Slowly flashing in blue Device is connected to a Zeemote-Ready game on a
phone
Flashing in amber Battery level is low and needs to be replaced

Title: Zeemote JS1 User Manual – P/N TBD Status: First Draft Posted
Modified: March 25, 2008
7 Zeemote, Inc.
7. Replacing batteries
The Zeemote controller uses two AAA batteries. To replace the batteries, squeeze the battery door gently
at the location shown, then rock it out along the body of the Zeemote JS1 controller, and then up.
Good to know:
When the LED flashes amber, it is time to change the batteries!
Squeeze on
both sides
Slide door
up then out
Replace
batteries

Title: Zeemote JS1 User Manual – P/N TBD Status: First Draft Posted
Modified: March 25, 2008
8 Zeemote, Inc.
8. Taking care of your Zeemote JS1
Your Zeemote JS1 controller is lightweight and portable. To preserve its surface finish, carry it
separately from objects such as car keys that might scratch the surface of the Zeemote controller.
If the device needs to be cleaned, simply wipe it with a damp paper towel and let it air dry.
Your Zeemote controller is not waterproof and cannot be submerged. If your device gets wet, it should be
wiped clean of any traces of water in order to protect it from potential damage.
9. Troubleshooting
I cannot turn my Zeemote JS1 Controller on.
Make sure you are holding down the D button for at least 3 seconds.
If the LEDs still don’t come on, try replacing the batteries with fresh batteries, and make sure the batteries
are put in the right way. Please refer to the image in the “Replacing batteries” section of this manual for
further instructions. There is also a battery polarity indicator near the end of the device when the battery
door is removed.
I am getting a “Failed to Connect” message when I try to run my game.
Check that your phone is fully charged and Bluetooth® wireless technology is turned on, and your
Zeemote JS1 is turned on. Also check that the game you are trying to play is indeed Zeemote-Ready.
Also check that you have fresh batteries on your Zeemote JS1.
Also check that the Zeemote JS1 is within range of your mobile phone (they must be within 33 feet or 10
meters of each other).
In rare occasions, you can have an older version of the same game residing on your phone prior to your
purchase of a Zeemote-Ready Game. If there is more than one version of the game you are trying to run,
make sure you run the one that is Zeemote-Ready.
I am moving the joystick and clicking buttons, but nothing happens in the game.
Check that the LED is slow flashing blue – this indicates that the device is connected to the game. If the
device is not flashing at all, or it is flashing amber and blue, the connection has been broken. You will
need to exit the game and start it again with the Zeemote JS1 turned on.
I see several Zeemote JS1 entries in the Search and Connect screen.
Currently the factory standard Bluetooth® wireless technology name for all Zeemote JS1 devices is the
same: “Zeemote JS1”. If you are setting up new games with others who also have Zeemote JS1
controllers turned on and ready to connect, it will be difficult to determine which entry corresponds to
your own Zeemote JS1.
To solve this problem, move out of range of the other Zeemote JS1’s (33 feet or 10 meters). Alternatively,
if you are playing with friends and family, you can ask the other Zeemote JS1 owners to turn their devices
off while you set up your new game. Once the game is set up it will always connect to your Zeemote
controller first.

Title: Zeemote JS1 User Manual – P/N TBD Status: First Draft Posted
Modified: March 25, 2008
9 Zeemote, Inc.
The display on my phone keeps dimming out during game play.
Depending on power save settings on your mobile phone, your phone can dim out during game play when
no keys are clicked on the phone for a long time. This can happen if you are playing a Zeemote-Ready
game using a Zeemote JS1 controller. Clicking any arrow key on the phone itself will reactivate the
screen.
Still having trouble?
11. Zeemote Limited Warranty
[note that this entire section must be set in headline and body type no smaller than that used throughout
the rest of the document. In particular, the bold caps disclaimers below must be “conspicuous”, hence the
bold caps.] -
Also the following warranty language is being reviewed by our legal counsel. JSW
Zeemote warrants to the original retail Purchaser (“Purchaser”) that for a period of ninety (90) days after
the date of purchase (the “Warranty Period”) of any Zeemote Product (“Product”) by Purchaser, the
Product will substantially conform to Zeemote’s published specifications for the Product (as the
specifications existed on the date of purchase) (the “Specifications”), subject to the terms herein.
Purchaser shall notify Zeemote of any nonconformance during the Warranty Period and obtain a written
return material authorization (“RMA”) and an RMA number for the nonconforming Product from
Zeemote, and return the nonconforming Product to Zeemote, freight prepaid, with a statement describing
the nonconformity. Zeemote’s exclusive obligation with respect to nonconforming Product shall be, at
Zeemote’s option and expense, to repair or replace such Product so that it substantially conforms with the
Specifications, or, if Zeemote, in Zeemote’s sole discretion, determines that it is not possible to repair or
replace the Product, Zeemote may, at Zeemote’s option, refund to Purchaser the purchase price paid for
the product. THE FOREGOING IS PURCHASER’S SOLE AND EXCLUSIVE REMEDY FOR
BREACH OF WARRANTY BY ZEEMOTE WITH RESPECT TO THE PRODUCT.
The warranty set forth above shall not apply to any Product which has not been properly used or handled
in accordance with the instructions supplied by Zeemote, lost or misplaced for any reason, or which has
been modified, repaired or altered, by anyone other than Zeemote or a Zeemote authorized service
facility, or which has been subjected to faulty installation, misuse, abuse, or which the Product defect is
attributable to any failure or damage which is beyond the reasonable control of Zeemote. This warranty is
available only to Purchaser, and does not extend to any distributors, retailers or other resellers of the
Product. This warranty applies only to new Zeemote products purchased from retail sellers. This warranty
does not apply to resales of any kind.
TO THE EXTENT ALLOWED BY LOCAL LAW, THE FOREGOING WARRANTIES ARE
THE SOLE WARRANTIES, EXPRESS OR IMPLIED, GIVEN BY ZEEMOTE IN
CONNECTION WITH THE PRODUCT, AND ZEEMOTE DISCLAIMS ALL OTHER
WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS.
ZEEMOTE SHALL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES IN CONNECTION WITH THE PRODUCT, EVEN IF
ZEEMOTE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THE
LIABILITY OF ZEEMOTE HEREUNDER FOR ALL CLAIMS SHALL NOT EXCEED THE
AMOUNT PAID BY THE PURCHASER TO ZEEMOTE FOR THE PRODUCT.

Title: Zeemote JS1 User Manual – P/N TBD Status: First Draft Posted
Modified: March 25, 2008
10 Zeemote, Inc.
This warranty gives you specific legal rights, and you may also have other rights. Some countries, states,
and provinces do not allow the exclusion or limitation of incidental or consequential damages, so the
above limitation or exclusion may not apply to you.
12. Certification and safety approvals
FCC
This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference
received, including interference that may cause undesired operation.
Users are not permitted to make changes or modify the device in any way. Changes or modifications not
expressly approved by Zeemote will void the user’s authority to operate the equipment.
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant
to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may cause harmful interference
to radio communications. However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or television reception, which can
be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is
connected. (FIXME CHUCK. THIS MAKES NO SENSE FOR US. CAN WE AXE?)
• Consult the dealer or an experienced radio / TV technician for help.
The device and its antenna must not be co-loaded or operating in conjunction with any other antenna or
transmitter.
Industry Canada
Operation is subject to the following two conditions: (1) This device may not cause interference and (2)
This device must accept any interference, including interference that may cause undesired operation of
the device.
The term “IC”: before the certification/registration number only signifies that registration was performed
based on a Declaration of Conformity indicating that Industry Canada technical specifications were met.
It does not imply that Industry Canada approved the equipment.
CE
This product is CE marked according to the provisions of the R & TTE Directive (99/5/EC).
Hereby, Zeemote, Inc. declares that this product is in compliance with the essential requirements and
other relevant provisions of Directive 1999/5/EC. For further information please consult
http://www.gnnetcom.com

Title: Zeemote JS1 User Manual – P/N TBD Status: First Draft Posted
Modified: March 25, 2008
11 Zeemote, Inc.
Bluetooth word mark
The Bluetooth® word mark and logos are owned by the Bluetooth SIG, Inc. and any use of such marks by
Zeemote is under license. Other trademarks and trade names are those of their respective owners.
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