A4Tech Bloody RT7 User manual

2.4G RF Gaming Mouse
User Manual
Model:RT7
www.bloody.tw

THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES. OPERATION IS SUBJECT TO THE FOLLOWING TWO
CONDITIONS: (1) THIS DEVICE MAY NOT CAUSE HARMFUL INTERFERENCE AND (2) THIS DEVICE MUST ACCEPT
ANY INTERFERENCE RECEIVED, INCLUDING INTERFERENCE THAT MAY CAUSE UNDESIRED OPERATION.
Federal Communications Commission Requirements
The equipment has been tested and found to comply with the limits for Class B Digital Device, pursuant to part 15 of the FCC
Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This
equipment generates uses and can radiate radio frequency energy and, if not installed and used in accordance with the
instruction, may cause harmful interference to radio communication. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the
following measures:
●Reorient of relocate the receiving antenna.
●Increase the separation between the equipment and receiver.
●Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
●Consult the dealer or an experienced radio/TV technician for help.
THE CHANGES OR MODIFICATIONS NOT EXPRESSLY APPROVED BY THE PARTY RESPONSIBLE FOR COMPLIANCE
COULD VOID THE USER'S AUTHORITY TO OPERATE THE EQUIPMENT.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and receiver.
(2) This device must accept any interference received, including interference that may cause undesired operation.
FCC Radiation Exposure Statement
The equipment complies with FCC radiation exposure limits set forth for uncontrolled equipment and meets the FCC radio
frequency (RF) Exposure Guidelines in Supplement C to OET65. The equipment has very low levels of RF energy that it is
deemed to comply without testing of specific absorption ratio (SAR).

System Requirement
Operate System: Windows XP/Vista/7/8
Hardware: PC system compatible
DefinetheBloodyMouseButtons:
L‐ButtonR‐Button
WheelandMiddle‐button
1/ N mode(standardmode)button
3mode(firstgunmodel)button
Dmode(Thirdgunmodel)button
4th/5thButton
MicroUSBhole(charginghole)
Itislocatedatbottomof
wheel.

Pair the Mouse or Keyboard with "Bloody Gaming Family "
1. Plug the Dongle of Bloody Series to USB port.
2. Follow below steps to pair wireless mouse or keyboard.
3. When connect successfully , you can use your keyboard or mouse.

Power-saving Management
1. Click the icon at the system tray and select GUARD to manage the Power Management of mouse.
2. Software Low battery inform:Low battery informs will pop up at the right corner of your screen when battery low.
(LowBattery)
3. How to charge this Mouse:
RF Mouse Status
The Charging LED indicates:
-Low battery: the LED of wheel will be flicker (15sec). You could plug the USB
cable in USB port of PC.
-Charging mode: When the cable connect to mouse, the LED of wheel display
yellow message. If the Lithium battery is full charged, the LED will be red
message.

GamingMouseSoftware(Bloody3)Introduction:
Bloody3‐HeadShotFirearmAdjustments
Features:
BeforeplayingFPSgames,youmayuseArmoryintheHEADSHOTprogramtoadjustfirearmsandsavethemtothemousememory.DependingonFPSgamesandfirearmfeatures,there
are“5‐Gun‐Adjust”modesyoumayselect,e.g.,[A‐Burst],[B‐Strafe],[C‐Machine],[D‐In_Game]and[M‐Macro]respectively.Forinstance,inthegamesessionwhileagunorarifleis
pickedup,withoutquittingthegame,youmayuse[D‐In_Game]modetoperformgunadjustments,toenhancethegun’sfirepowerwithconcentratedballisticsandimprovedaccuracy
toincreasetheheadshotrate.
Select
g
amefolder
FirearminArmory?
No
Controlkeysetup:Selectthefirearm
andsetu
p
Nor3button forL‐ke
y
Click“APPLY”tosaveabovesettingsto
themousememory
Inthegameplay,pressN/3key,thewheel
LEDwillchangetogreen(N)oryellow(3).
Pressleftbuttontotestthefirearm.Ifit
doesnotmeetyoursatisfaction,gobackto
theHEADSHOT andre‐setu
p
.
Armory
Yes
Useeitherwaytocreate:
ImportfirearmdatatoArmory
Use5‐waygun‐adjusttosetupanewgunand
savetoArmory.

Firearm Adjustments and Settings:
Inthefirearmfiles,theinitialmousesensitivitysettingofthegamewillbeused.Beforeyoustarttoadjustmousesensitivity,checkthecurrentfilesettings.Ifitisthesameasthegame
default,thengotoadjustmentpagetoadjustforbestmousesensitivitytoimprovepointsofimpactwithconcentratedballistics.Forinstance,somepopularshootinggames,default
sensitivitiesare:AVAis10,CrossFireis50,NZis30andCounter‐Strikeis3.0.
[A-Burst]:
Items Descriptions Figures & illustrations
SetupbulletnumbersSetupthebulletnumbersperburstwhentheL‐Keyis
pressed.Bulletnumbersmayrangefrom1to5bullets.
SightreturnIfoffsetsareaddedinHEADSHOT’sgunadjustments,after
theshootingcycleiscompleted,youmaydecidetoreturn
thesighttothe“firstshot”position.
Non‐return:Remaininthelastshotposition,no
compensationisadded.
Return:Returntothefirstshotpositionwith
compensation.
Intervalshot(ms/shot)Accordingtothefirearmsfeaturesinthegame
performance,youmaymakeoptimaltimeintervalsfor
eachshot.
(mini sec) ms = (1/1000 sec), value:0~999

Sightoffset(x,y)
Asthefigureshowsontheright,duetotherecoileffects,
thesecondshotofimpactpointisoffsetby(3,4)in
correspondencetothefirstshot.Reversecorrectionby
input(X,Y)=(‐3,‐4)willcompensatetheoffsetgenerated
bytherecoil,asresults,thesecondshotimpactpointis
correctedtothefirstshot,athirdshotcanbecorrectedat
thesamewayandsoon.Theoffsetunitisthedisplay
pixel,differentgameresolutionswillaffecttheoffset
values.
Example:Seethefigureontherightwhichimplies,
PresstheL‐Keytoperform[A‐Burst]with5bulletsper
burstinthesequenceasbelow:
1stshotÆoffsetby(‐2,1)pixelsÆ
2ndshotÆoffsetby(‐2,2)pixelsÆ
3thshotÆoffsetby(‐1,1)pixelsÆ
4thshotÆoffsetby(‐1,‐1)pixelsÆ
5thshotÆEnd.
TrajectoryTest
Tounderstandhowtosetupthetermsof;[Adjust(X,Y)
Offset],[ShootingInterval(ms)],sight[Return],setup
bullet[Numbers]andMain/[Loop]ballistic,youmayclick
the“Trajectory”tabtoopenthescreenasshownonthe
right.Youmaytestthegun’sperformanceandseehow
theyarereactingtothevarioussettingswhichare
essentialbeforestartingtosetuptheoptimalfirearms
performance.
1stshot
Reverse correction
Negative:
Leftwards
Positive:
Rightwards
Negative:
Downwards
The2ndshotisoffsetby(3,4),input
(‐3,‐4)willcorrecttheoffsetandreturn
thesighttothefirstshot.

GunTest
Onthelowerrightcornerof“A‐Burst”screen,click“Test”
tabtoopenthereminderasshownontherightwhich
explainscurrentgunadjustmentsettingswillbesaved
temporarilytothemousememory(withoutsavingthe
file)andcanbeactivatedbyusingthe“N”keyfor
immediatetestingontherealgameplay.Ifresultsarenot
satisfactory,youmaygobackto“GunAdjust”toreset
settingsandtestthemagainuntilyouaresatisfied,then
youmaystoreresultstotheArmoryandsavetothe
firearmsfile.
PauseL‐KeyN/3functions
WhileL‐keyisworkinginN/3modes(LEDindicatorsin
greenoryellow),youmayrequiretheleftbuttondefault
function.Holddowntheleftbuttonafewseconds,to
setuptheC4timebombinAVA,clicktherightbutton
optionsasshownontheright,theleftbuttoncanbe
resettodefaultandbackwardsbyclickingtheright
buttonagain.

[B-Strafe]:
Setupbullet
numbers
SetupbulletnumbersperStraferun.
SightreturnIfoffsetsareaddedinHEADSHOTgunadjustments,aftertheshootingcycleiscompleted,youmay
decidetoreturnthesighttothe“firstshot”position.
Non‐return:Remaininthelastshotposition,nocompensationisadded.
Return:Returntothefirstshotpositionwithcompensation.
Ballistic
cycle
Ballisticcycle:Atypical[B‐Strafe]modeusuallyconsistsoneofmainshootingcycleandfollowedby
manyrepetitiveloopcycles.
Example:
Maincycleconsistsof6shotsfrom1stto6th.
Loopcycleconsistsof4shotsfrom3rdto6thofthemain
cycle,andthenrepetitivelycirculatestheloop,e.g.,inthe
sequenceof7thto10thshotÆ11thto14thshotÆ15thto
18thshotÆ…etc.
Example:Inthe[B‐Strafe]mode,setupthemainandloopcycleswith150mstimeintervalsonthelast5th
shot.Results:pressandholdtheL‐Key,the[B‐Strafe]willperformbelowshootingsequenceswith
150msineachloopshootingcycle.
Interval150msinterval150ms
….

[B-Strafe] Examples of Gun Adjustment:
Gametitle:AVA
Guntype:G36
Settings:
Timeinterval:100ms
Offsets:‐1pixel
Sightreturn:enabled
Sensitivity: 10
AdjusttimeIntervals&offsettoyieldfocusedimpactpoints.
Results: Theleftfocusedimpact
pointsshowstheamazingeffectof
gunadjustmentvs.theright
scatteredimpactpointswithoutany
gunadjustment.
Gametitle:CF
Guntype:M16
Settings:
Timeinterval:100mswith
600msforthelastshot
Offsets:0pixel
Sightreturn:disabled
Sensitivity: 50
AdjustingIntervals.Offsetsandaddlongerdelayatthelastshottoyieldthe
focusedimpactpoints.
Results: Theleftfocusedimpact
pointsshowstheamazingeffectof
gunadjustmentvs.theright
scatteredimpactpointswithoutany
gunadjustment.
Gametitle:CS
Guntype:M4A1
Settings:
Timeinterval:125mswith
600msforthelastshot
Offset:0pixel
Sightreturn:disabled
Sensitivity: 3.0
AdjustingIntervals,Offsetsandaddlongerdelayatthelastshottoyieldthe
focusedimpactpoints.
Results: Theleftfocusedimpact
pointsshowstheamazingeffectof
gunadjustmentvs.theright
scatteredimpactpointswithoutany
gunadjustment.
Gametitle:NZ
Guntype:AR‐15
Settings:
Timeinterval:100mswith
400msforthelastshot
Offset:0pixel
Sightreturn:disabled
Sensitivity: 30
AdjustingIntervals,Offsetsandaddlongerdelayatthelastshottoyieldthe
focusedimpactpoints.
Results: Theleftfocusedimpact
pointsshowingtheamazingeffectof
gunadjustmentvs.theright
scatteredimpactpointswithoutany
gunadjustment.

[C-Machine]:
Machinegunrecoil
suppression
Inthe[C‐Machine]mode,pressandholdtheL‐keyandthemachinegunwillstarttoshootatthespeeddefinedbythegamedefault,youmayadd
fixedtimeintervalsandoffsettoyieldwhichfocusesmachinegunfirepower.
TimeintervalsettingsInthis[C‐Machine]mode,themachinegunwillshootatthefixedspeeddefinedbythegames,beforeyoucanstarttoadjusttheoffset,youhaveto
tunetheshootingspeedclosertothegamedefaultspeed.
[C-Machine] Examples of Gun Adjustment:
Gametitle:APBReloaded
Guntype:SHAW556R&DIII
Settings:
Timeinterval:80ms
Offsets:‐2pixels
Sightreturn:enabled
Sensitivity: same as
game default
Usethemachinegunwithrecoilsuppression:Theshootingspeedwillbedefinedbythe
gamedefault,andyoumayaddtimeintervalsfor80msandoffsetby‐2pixels,asshown
below:
Testresults:
Theleftimpactpoints
aredriftedupwards.
Aftergunadjustment,the
rightimpactpointsaremuch
focused.

[D-In_Game]:
Usage[D‐In_Game]issimilarto[B‐Strafe]mode,excepttheusageisdifferent.The[D‐In_Game]modeisusedinthemiddleofthegamesession,forinstance,whenagunis
pickedupinthegame,withoutquittingthegame,youmayuse[D‐In_Game]toperformreal‐timegunadjustmentsbydoubleclickingthecontrolkey“N”or”3”.The
correspondingdatawillbeautomaticallysavedandupdatedtotheoriginalfirearmsfileforfutureuse.
ApplicationInthe[D‐In_Game]mode,presetsightto[return]addfixedtimeinterval,adjustY[Offset],thensavedatatofirearmsfileanddesignatetocontrolkey“N”or“3”.
Inthegameplay,doubleclick“N”or“3”toperform[D‐In_Game],thefollowingscreenwillshowup:
Inthegameplay,doubleclick“N”or“3”(thewheelLEDwillstarttoblink)
Adjust shooting interval: Adjust shooting interval in mini-second, roll the wheel
upwards to increase or downwards to decrease the value(unit: ms).
Offset: (unit: pixel)
‐Press mouse 4th button to reset, (which is equivalent to without recoil
suppression)..
‐Press mouse 5th button to add offset(one click to subtract 1 pixel)
Press “N” or “3” key again to quit the editing mode(the wheel LED will stop blinking)

In practical testing [D-In_Game] on some popular games, the [D-In_Game] screen may not show up properly, however, you still can perform the settings with immediate effect.
Adjust [Y offset]:
1. Press mouse 4th button to reset Y to 0 (which is equivalent to without recoil
suppression).
2. Press mouse 5th button to adjust Y offset, one click will subtract 1 pixel (-1).
3. Press “N” or “3” key again to quit the editing mode (the wheel LED will stop
blinking)
Adjust[Shooting interval]:
Roll the wheel one step up will increase 1 ms.
Roll the wheel one step down and it will decrease 1 ms.

[M-Macro]:
Usage Via Oscar Macro editing, [M-Macro] can be programed and assigned to the mouse left button. It is suitable to incorporate serious of actions after you snipe
shoots. You can incorporate actions like jumping, squatting, getting on the ground…etc., so that the enemy cannot aim at you easily. At the same time, if
you need to perform trajectory adjustment, you can add relevant offsets to adjust the gun. Editing Oscar [M-Macro] requires basic programing knowledge,
and it also can be downloaded via the shared platform.
Application Clicking [M-Macro] tab will list out all the available macros as shown above, tick the ones you want and open “Oscar Editor” to start editing. You may save
the macros to the Armory for future use after satisfactory gun testing.
Example of using
M-Macro for
sniper shoot
It is highly demanded to be a sniper, not only does it require
very high technical skills, but also you need to get familiar
with your hiding spot and be well-disguised. when a target
appears, the sniper has to locate the objective and start to
aim and shoot, then reload for the next target. In general,
the following actions are executed in sequence:
‐After clicking left button to shoot, add actions like
jumping, squatting, get on the ground…etc., in the
meantime, shift gun to pistol and backwards, then
reload and get ready for the next shot.
‐After clicking the left button to shoot, add actions like
Jumping, Squatting, Get on the ground…etc., in the
meantime, press Q to shift gun and press Q again to
resume, then reload and get ready for the next shot.
Select ”Play Macro Once Only”, clicking the left
button once will execute M-Macro one time.
The following example will perform the actions after you click the left button, shoot the
sniper rifle, shift gun to pistol and backwards, reload and use the sight telescope for the next
shot. You may edit and save it to mouse the left button, and once you click to the button it
will perform all the actions automatically.
Sniper rifle shoots
Use sight telescope,
reload and get ready
for the next shoot.
Shift to pistol and back

Bloody3 file type introduction:
File type Figures & illustrations
Listallfirearmfiletypes:
5filetypesofBloody3firearmadjustments:
A-*.bwp B-*.bwp C-*.bwp D-*.bwp M-*.mgn
Selectfirearmfiletypetolistoutallthefiles,thenopenthefile.Example:select”B.*.bwp‐B‐STRAFE”tolocate“B‐AK‐47.bwp”asshownbelow,
Allmacrofiletypes:Macrofiletypebreifing:
*.amc–formousebuttonapplication:

Example:
Assignthe4thbuttonwithmacrofileasshownandclick“Apply”,thenthemacrofileisassingedto4thbuttonforimmediateuse.

*.mgn‐forM‐Macroapplication:
Toedit*.mgnfiles,youmayopenthefileusingOscarEditorasshownbelow:
Example:Howtotransferageneralmacro“*.amc”filetoa“*.mgn”M‐Macrofile:
IntheM‐Macrofilemanagement,selectagerneralmarcofileandsaveittoM‐Macro“*.mgn”fileasshownbelow.

Notice: To ensure that your keyboard sends and receives perfectly, please read below instructions for your reference:
1 Avoid Interference from iron panel of PC.
Please plug the Dongle USB Ports.
2. Use USB extension cable to position the Dongle at a far location to prevent electromagnetism interference from devices
3. Avoid using the wireless keyboard/mouse on a metal surface. Metals such as iron, aluminum, or copper shield the radio frequency transmission and slow down the response time of keyboard or mouse ,or cause the
keyboard /mouse to fail temporarily.
The radio frequency is 2.4GHZ, it is safe for our bodies, but please be cautious in using cardiac pacemaker or other body auxiliary instruments.
Troubleshooting
If the keyboard/mouse is not working:
1. Make sure the keyboard/mouse was paired .
2. Check battery power is full.
3. Check Dongle(receiver) installation.
4. Try another USB port.
Product Support
Need help with technical support? Please go to: http://www.bloody.tw and our support team will respond within 72 hours.
**All pictures and description mentioned above is for reference only and is subject to change without notice.
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