Applied Engineering AUDIO ANIMATOR User manual

AUDIO
ANIMATO~
TM
User's
Manual
~
APPLIED
ENGINEE~ING
·
AON/S/ON
OF
liE
RESEARCH
CORPORATION
y
1.
1

Applied Engineering
Telephone Numbers
Technical
Support
(214) 241-6069
9 AM
to
12:30
PM
& 1:35
to
5 PM (CST)
Monday through Friday
Do
not
return
any
product
for
l;crvice
without
n
Return
Material
AUlhorization
(RMA)
number.
An
RMA
number
can
be
obtained
by
calling Technical Suppon.
Sales
(214) 241-6060
9 AM
to
11
PM
(CST) 7 days

AUDIO
ANIMATor·
Userfs
Manual

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Limited Warranty & Disclaimer
Applied Engineering warrants the Audio Animator card against defects
in
material
and
workmanship for a period
of
5
years from the date of original retail purchase. Applied Engineering also warrants that, under normal use, the
magnetic media
on
which the included software
is
stored
is
free from defects
in
materials and workmanship for a
period of 30 days from the date of original purchase. Any misuse, abuse, or non-IE authorized alteration,
modification and/or repair
to
the Applied Engineering product will void the warranty. This warranty will also be void
if
you use the IE product for any other purpose than its intended use.
If
you discover a defect, Applied Engineering
will, at its option, repair or replace only the Applied Engineering product, provided you return the product during the
warranty period, transportation prepaid,
to
Applied Engineering.
This
warranty
appl
ies
to
the
original
retail
purchaser
only
Therefore, please include a copy of the
original invoice or a small service charge may
be
applied.
If
the product
is
to
be
sent to Applied Engineering
by
mail,
the purchaser will insure the package or assume full responsibility for loss or damage during shipping. Prior
10
returning the product for warranty consideration, call Applied Engineering Technical Support for a Return Material
Authorization (RMA) number and shipping instructions.
Even though Applied Engineering has tested the software and reviewed the documentation, Applied Engineering
makes
no
warranty or representation, either express or implied, with respect to the manual
or
the software; their
quality, performanc
e,
merchantability, or fitness for a particular purpose.
As
a result, the software
and
manual are
sold "as is," and
you,
the purchaser,
are
assuming
the
entire risk
as
to their quality and performance.
In
no
event
will
Applied Engineering be liable for loss or damages
of
any kind caused either directly or
indirecLly
by
the
use or possession of its products, even
if
advised of the possibility of such damages. The Applied Engineering
Warranty
is
for the Applied Engineering Product itself.
In
particular, Applied Engineering shall have
no
liability for any
other equipment used
in
conjunction with Applied Engineering products nor for programs or data stored
in
or u
se
d with
Applied Engineering products, including the costs of recovering such equipment, programs, or data.
The warranty and remedies set forth above
are
exclusive
and
in
lieu
of
all
others, oral or written, express or implied.
No Applied Engineering dealer, agent, or employee
is
authorized
to
make
any
modification, extension, or addition
to
this warranty.
This manual and t
he
software (computer programs) descllbed
hereon
are copylighted
by
Appli
ed
Engoneellng
With
all
rights reserved. Under the copyright faws. t
hiS
manual or the programs may not becopied. in
whOl
or
in
part. without
the
wr
i
tt
en
consent
01
Applied Engineering. except in the normal use
01
the software or
to
make
an
archival copy.
This exception does not allow copios to be made lor othors, whether
Or
not
sold. but all of the matonals purchased
(w
ith
all archive copies)
ma
y be sold. loaned.
or
given to anotherperson. Under the law. copying Includes translating
into another language
0'
format,
You
may
use
th
is software on any oomputer owned by you but extra copi
es
cannot
be made for
th
is
purposo.
Applied Engineering cannot guarantee that you will receive notice of revisions
to
the software, documentation, or
products described
in
this manual.
Be
sure
to
check with your dealer or Applied Engineering for information
on
possible updates. However, Applied Engineering reserves the right
to
make any improvements
to
Applied
Engineering products without any responsibility toward upgrading previously released products.
Apple and Apple
IIGS
are
registered trademarks of Apple Computer, Inc.
ProDOS and GS/OS
are
trademarks of Apple Computer,
Inc
.
Applied Engineering
is
a registered trademark of Applied Engineering.
Audio Animator, Sonic Blaster and
Ram
Keeper
are
trademarks of Applied Engineering,
Radio Shack
is
a registered trademark of Tandy Corporation.
MasterTracks
is
a trademark
of
Passport Design,
Inc
.
Music Writer and MIDI Translator
are
trademarks of Pygraphics.
©Copyright 1989 Applied Engineering
Applied Engineering
P.O
Box
5100
Carrollton, Texas 750t t
Sales: (214) 241-6060 9
AM
.
11
PM
(CST)
7 days
Technical Support: (214) 241·6069 9
AM
-12:30 & 1
:35
- 5
PM
(CST) Monday -Friday
(The Technical Support telephone lines cannot
be
accessed through the Sales department.)
101689

Federal
Communications
Commission
Radio
Frequency
Interference
Statement
The
equipment
described in this manual generates and uses radio frequency
energy.
If
it is not installed and llsed properly (i.e.
in
strict accordance with these
instructions), it may cause interference to radio or television reception.
FCC I.D. Number: EY5QGAUDANIMATOR
This equipment has been type tested and found to comply with the limits for a
class B computing device
in
accordance with the specifications in Subpart J
of
Part
15
of
the
FCC
Rules.
These
rules are designed to provide reasonable
protection against radio and television interference in residential installation.
However, there is no guarantee that interference will not
occur
in a particular
installation.
If
this equipment does cause interference
to
radio
or
television
equipment off and on, the user is encouraged to
try
to correct the interference
by
one or more
of
the following measures:
o Reposition the receiver's antenna. Also make sure the
antenna wires are making good electrical contact.
o Use a roof-mounted antenna rather than a "rabbit-ear"
antenna or
an
antenna mounted in the attic.
o Make sure that all electrical connections on the computer
are secure and any shielded I/O cables that are required for
compliance are properly fastened.
o Move the computer farther away from the receiver.
o Plug the computer and receiver into separate electrical
circuits.
If
necessary, the user should consult the dealer or
an
experienced radio/television
technician for additional suggestions. The user may find the following booklet
prepared
by
the Federal Communications Commission helpful:
"How
to
Identify and Solve Radio-TV Interference Problems"
This
booklet
is
available
from the U.S.
Government
Printing
Office,
Washington, D.C. 240402, Stock No. 004-000-00345-4.
Note:
This equipment has been certified to comply with the limits for Class B
computing
device, pursuant to
Subpart]
of
Part
15
of
FCC
Rules.
Only
peripherals (computer input/output devices, keyboards, terminals, printers, etc.)
certified to comply with the Class B limits may be attached to this computer.
Operation with non-certified peripherals is likely to result in interference
to
radio
and
TV reception.
Finally, any unauthorized changes or modifications not expressly approved by
the manufacturer could void the user's authority to operate the equipment.
[
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('
TABLE OF
CONTENTS
Introduction
WELCOME TO TIlE
SOUND
The
Board
The
Software
The
Manual
Part I - The Hardware
CR.
1 - GETTING STARTED
What
You
Need
Optional
Where
It
Goes
RamKeeper
Users
CR.
2 - INSTALLATION
CR.
3 -
llIE
Box
Output
Volume
Input
Level
MIC
Level
MIC
jack
PHONES
jack
MIDI
IN
jack
MIDI OUT
jack
MIDI
THRU
jack
OUT/IN -L/RJacks
What
Now?
Part
II
-Software Overview
START,
LOOK,
AND LISTEN
About
the
Audio Animator Disks
Running the Software
VII
vii
vii
viii
3
3
4
4
5
7
13
13
13
13
13
13
14
14
14
14
14
19
19
19
Table
of
Contents

r
Booting the Software
20
r
Keyboard Equivalents Note
Sample Digitizing Session
20
r'
Repetitive Play, Volume
and
Rate
21
(
Effects
22
Sample Sequencing Session
22
Edit
24
What's Next?
24
Part
III
-
The
Digitizer
CH. 1
--
THE SCREEN
27
The
Sound
Graph
27
)i
The
Select Bar
27
t
Stop, Play, Pause,
and
Record
28
The Cassette Label
29
Single Play/Continuous Play
29
VU
On/VU Off
29
Playback Sample Rate
29
f
~
Record Sample Rate
30
PlayTime
30
Max Block
30
Select
30
Resolution
31
CH. 2
--
THE "FILE"
OPTIONS
33
New
CLl-N)
33
f
Open
CLl-O)
33
Append
...
34
Close
CLl-
W)
34
Save
CLl-S)
34
Save
As
35
Formats Recognized
36
1
Delete
..
.
37
Print
CLl-P)
38
Page Setup
38
Audio Animator

CH.
3
--
ruE
"EDIT"
OPTIONS
41
Undo
CO-Z)
41
Cut
CO-X)
41
Copy CO-C)
41
Paste
CO-V)
41
Clear C<Delete»
42
Select
All
CO-A)
42
CH.
4
--
ruE
"VIEW"
OPTIONS
43
Go
To
Sequencer
43
Zooming
43
Zoom
CO-M)
43
Zoom
In CO-+lplusJ)
43
Zoom
Out
CO--[minusJ)
43
Full View
CO-F)
43
Oscilloscope
44
Change
Color
44
CH.
S
--
THE
"EFFECTS"
OPTIONS
47
Amplify...
47
Backwards
47
Echo
...
47
Fade
Down
49
Fade Up
49
Silence
49
CH.
6
--
ruE
"SETUP"
OPTIONS
Sl
Playback ChanneL..
51
Record ChanneL..
51
Effects Channel...
51
Default Play Rate
51
Set Play
to
Record Rate
51
Set Record
To
Play Rate
52
Display Dots
52
Display
Left
Channel
52
Display Right Channel
52
CH.
7
--
ruE
"SOUNDS"
OPTIONS
S3
List
of
Open
Files
53
Table
of
Contents
Iii

Part IV
--
The Sequencer
CH. 1
..
THE
SCREEN 57
r~
Stop, Play, Pause,
and
Record
S7
Tempo
S9
Time Signature
S9
r
Incremental Forward
and
Rewind Arrows
S9
Count
In
60
Auto
60
Key In
60
f'
Measure--Beat
60
Elapsed Time
60
Panic Button
61
r
Metronome
61
t
The
MIDI
Editor Window
61
Title Bar
61
{
TR
(Track)
62
Close Box
62
PL
(Play)
62
RC
(Record)
62
r~
LP
(Loop)
62
CH
(Channel)
63
PG (Program)
63
l'
Name
64
The
Select Bar
65
Scroll Bar
65
t.
Activating
and
Moving the Editor Window
6S
CH.
2
--
THE
"FILE"
OPTIONS
67
New (cJ-N)
67
1'
Open
(cJ-O)
67
Close (cJ-
W)
67
Save (cJ-S)
68
i
Save
As
...
68
Delete
...
69
CH.
3
--
THE
"EDIT"
OPTIONS
71
Undo
(cJ-Z)
71
iv Audio Animotor t

Cut (Ll-X)
71
Copy
(Ll-C)
71
Paste (Ll-
V)
71
Clear
«Delete»
72
Select
All
(Ll-A) 72
CH. 4
--
THE
"VIEW" OPTIONS
73
Go
To
Digitizer 73
MIDI
Dump
73
Change
Color 74
CH. 5
--
THE
"SETUP" OPTIONS
75
Channel Record Filter 75
Event Record Filter
75
Channel
Playback Filter 76
Event Playback Filter 77
Set
MIDI
Delay 77
Play/Record Delay 77
Panic Button Delay 78
CH. 6
--
THE
"SOUNDS" OPTIONS
79
List
of
Open
Files 79
Appendices
A:
Copying
Audio
Animator
to
RAM, ROM
or
Hard
Disk
82
B:
Trouble
Shooting
84
C:
Adapters
89
D:
The
Introplay
Program
93
E:
Saving
Large
Digitized
Files
94
F:
Try
This!
96
G:
Using
the
Mouse
99
H:
Programmers'
Reference
100
I:
Other
Sources
102
J:
Getting
Help
103
Returning a Product 104
RMA
Number,
"Attention" Sheet,
and
Invoice 104
Packing 105
When
We Receive 105
Table
of
Contents v

GLOSSARY
INDEX
vi Audio Animator
106
110
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INTRODUCTION
Welcome
to
the Sound
The
Board
The
Audio Animator
is
both a
MIDI
system
and
an
audio
digitizer
and
playback system. Once installed, your IIGS
thund
ers into a
whole
new
dimension. You've
seen
the GS'
incredible graphics,
now
hear its dynamic roar.
The
board
is
easy to install.
It
w
ill
work
in slots
1,
2, 6,
or
7.
The
external connector
box
enables you to quickly
and
easily
conne
ct line inputs
and
speaker
output
s
and
control
recording
and
playback
levels
.
The
Software
Sequencer
Ho
ok
up your
MIDI
device (keyboard,
saxophone
,
drum
machine, etc.) set the tempo, turn
on
the metJonome,
and
then
make
your
own
kind
of
music. Use the editor to
cop
y
oft
en
repeated
segments,
add
tracks, mix tracks,
and
more
.
The
AA
Sequence
r lets you record
up
to eight separate
tracks.
Digitizer
Connect your
CD
player,
phono,
tuner, tape player,
VCR,
or
microphone
to the
input
connectors
and
record pieces
of
your favorite songs,
TV
shows, or noises you make with
your
mouth
, hands, nose, pets, etc.
Attach a
microphone
to the
phones
connec
tor
and
your
ph
ono, tape deck, radio, etc. to the Line In
connector
and
sing along with your favorite songs. The included Super
Hi
-
Res
software lets you digitize in
mono
or stereo. Variable
record
and
playback rates as well as volume setting are also
provided
in the control panel.
But wait!
Ther
e's more...
We've included
ano
ther disk that contains
an
aural spectrum
of
sounds. We've pulled several files from IE's vast "library
0'
sounds"
and
put
them
on disk for you. Feel free to make
modifications to these files
but
make
a
backup
copy
of
this
disk first to
keep
the original files in their
pure
form.
Audio Animator Introduction v
ii

The
Manual
In
order
to
use
this manual
and
the
AA
effectively, you must
know
something
about
MIDI. If you're
new
to the field, take
a
look
at "Other Sources" in
App
. I for a list
of
references.
Notes
and
warnings
throughout
the manual will
help
you
to
better
understand
what
you're dealing with.
They
appear
as
shown
in the
examples
following:
.:.
Note: This indicates a special note. Pay close
attention
to
these
entries,
.:.
Warning: This indicates a warning. De sure to rcad
and
heed
.
Audio
Animator
is
the full
name
of
the product. In this
manual, we'll often call it
AA
for short.
Part
I,
The
Hardware,
describes the card, tells
you
what
you
need
to use
it,
and
takes you through the illstallatioll
of
the Audio Animator.
Part
II,
Software
Overview,
begins
by
giving you a quick
run
through
of
what
the Audio Animator software
can
do
.
Part III,
The
Digitizer,
details each
of
the Digitizer's menu
options.
The
chapters are in the
same
order
as
the
menus
for
easy
reference
.
Part
IV,
The
Sequencer,
details
each
of
the
Sequencer's
menu
options. Again, the chapters are in the
same
order
as
the
menus
for easy reference.
The
Appendices
tell
you
how
to
copy
the
AA
program
to
your
RAM,
ROM,
or hard disk,
how
to
work
around
problems
you
may
encounter,
what
adapters you ma)!
need,
and
more
.
The
Glossary
contains
many
of
the terms
used
in the
manual with which you may not
be
familiar.
The
Index
is
the fastest
way
to find a particular topic's
page
number.
Any
comments
or
suggestions
regarding this manual or
any
other
IE
manual, will
be
greatly
appreciated
both
by
IE
and
by others
who
use
our
products. Please address
any
comments
or
suggestions
to:
Applied
Engineering
P.O. Box 5100
Carrollton, Texas 75011
Attn:
Documentation
Mngr.
viii
Audio Animator

PART
I
The
Hardware
Part 1-
The
Hardware

Audio
Animator
2 Audio
Anmator
-
The
Hardware
r
I
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CHAPTER
ONE
Getting
Started
.:.
Warning:
Do
not
connect
or
detach the Audio
Animator
box
while
the
computer
is
on
l
What You
Need
To
effectively
use
the Audio Animator,
you
need:
o A
IIGS
or
Retrofit
GS
(fIe
with a GS
mmherboard)
with
at
least S12K
expanded
memory (768K total).
o A
pair
of
external
speakers;
amplificd
or
non-
amplified will work.
The
Audio Animator's digitized
sound
will actually
come
out
the
GS'
speaker
but
to
really
get
that thumping stereo
sound,
you'll
need
stereo
speakers.
Some external speakers are amplified. Some have
volume
controls. If
you
don't
already have a pair
of
speakers
to
connect
to
the Audio Animator,
shop
around
for a pair that give you the
sound
you
want.
If
you
have a stereo tuner, you
can
connect
the
tuner
to
the
Audio Animator
and
control the
speaker
volume
with your tuner.
You'll
connect
the
speakers
or
tuner to the PHON[S
connector
on
the top
of
the box. While you can also
connect
them
to the Line
Out
connector
on back
of
the box, attaching
them
to the
PI
-
JONES
connector
enables
you
to control the
volume
from the
box
Output
Volume control.
o MIDI
devices
(e.
g.
keyboards,
drum
machines,
etc.) to create, playback,
and
modify
your
own
tunes
.
•:. Note: You must have a
MIDI
device
connected
to
play back
MIDI
songs.
MIDI
songs will not play
back
through
the
GS
or
AA
speakers
.
o
Some
adapters
may
be
required
to
allow your
speakers
to
connect
to
the
Audio Animator's
stereo
jacks.
(Appendix
C details
some
of
the adapters
available at any Radio
Shack~.)
o A
Phillip's
screwdriver
is
the
only
tool you'll
need
to install the Audio Animator.
Ch. 1- Getting Started 3

Optional·
There are many options
open
to you with the Audio
Animator. Below are a few prospects:
o Use a
microphone
to digitize
your
voice.
o Connect
your
stereo to playback digitized
sounds
through the speakers
and
to digitize segments from
phono,
tape, radio,
or
CD.
o Connect a
VCR
to digitize excerpts from
your
favorite
TV
shows
or
video tapes.
o Much, much more.
Where
It
Goes
We recommend installing the Audio Animator into slot 2
You can also use
it
in slots
1,
6,
or 7.
It
will also work in slot 5
but
most
GS
users access the
3.5"
drive through this port.
Decide which slot you'll
put
the Audio Animator into
according to
how
you
want
to
use it and
your
current use
of
the slots
...
Playback Only
If
you
want
to use the card for stereo playback only, you can
put
the card in slots 1-6 without changing the Slot setting to
"Your Card". For example, you can insert the card into slot
5,
leave the Slot setting
set
to "Smart Port"
and
still play back
sounds
from games,
and
music software.
Recording
and
Saving Changes
To record
or
save changes to a file using the Audio Animator
software, you should install the card in slot
1,
2,
6,
or
7
and
set
the Slots
option
of
the Control Panel to "Your Card." If the
Slots option
is
not set to "Your Card" the software will give
you the error message,
"Requires
AE
Audio
Animator
Card"
because
it
cannot locate the Audio Animator card.
o
If
you're not using slot
2,
put the card in there
and
leave the Slots option set to "Your
Card."
o If you're not using slot 6
or
7,
put the card in there
and
leave the Slots option set to "Your Card."
o If you have
an
external
modem
connected to the
GS'
modem
port,
put
it
in slot 2
and
toggle
between
the
Audio Animator
and
the
modem
with the Control
Panel's Slots option.
4 AA -
The
Hardware
r
r
r

o If you have
an
internal
modem
and
a printer
connected to the GS' printer port,
put
it
in slot 1
and
toggle
between
Audio Animator
and
the printer
with the Control Panel's Slots option.
Ram
Keeper
Users
You'll
need
to
take your RamKeeper
out
of
its slot during the
installation. Before beginning the installation, back
up
your
ROM
disk
and
disconnect
both
the transformer
and
the
battery. You will
not
need
to remove the RamKeeper's
connector plate. The rest will
be
explained in Chapter 2.
Ch. 1- Getting Started 5

Audio
Anim
a
tor
6
AA
- T
he
HOfdWOftl
[
[
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