Astera ART3 User manual

ART3
Wireless DMX Receiver/Transmitter
User Manual
Manual Version: V3.1.11
Release Date: June 21, 2 1
Astera LED Technology GmbH
Add.:Götzeroth 6, 54483 Kleinich/Germany Tel.:+49( )6536-355361 Email:sales@astera-led.com

This instruction manual is part of the device and persons operating the device must have access to it at any time.
Safety precautions mentioned in the instruction manual have to be observed.
If the device is being sold, this instruction manual has to be included.
Translations
If the device is being sold, this instruction manual has to be translated into the national language of the destina-
tion country.
If discrepancies occur in the translated text, the original instruction manual has to be used to solve them tor the
manufacturer has to be contacted.
©20 0, Astera LED Technology GmbH
All rights reserved
Kleinich, Germany

Table of Contents Chapter 1
1 Table of Contents
1 Table of Contents......................................................................................3
2 Safety........................................................................................................4
3 Getting Started.........................................................................................5
3.1 Introduct on................................................................................................5
3.2 Overv ew....................................................................................................6
3.3 Mount ng/Connect on...................................................................................7
3.4 LCD D splay.................................................................................................7
3.5 Nav gat on...................................................................................................7
3.6 Rad o PIN .................................................................................................8
4 Operation Modes.......................................................................................9
4.1 DMX Transm tter.........................................................................................9
4.2 RC Transm tter ...........................................................................................9
4.3 DMX Rece ver............................................................................................10
4.4 RC Rece ver...............................................................................................11
4.5 Control Lamps...........................................................................................12
5 Setup.......................................................................................................13
6 Technical Data........................................................................................17
7 Troubleshooting......................................................................................19
8 Appendix.................................................................................................21
8.1 Append x 1: DMX tab for RC Transm tter mode............................................21
8.2 Append x 1: Custom zable Programs...........................................................23
9 Disposal...................................................................................................25
3

Safety
2 Safety
Before you operate the unit, read this manual carefully.
Make sure to keep the manual, in case you need to consult
this manual again or you give the unit to another person.
lways make sure to include this manual if you hand out the
unit to another person.
Keep in mind that this manual cannot address all possible
dangers and environments. Please use your own caution
when operating.
Do not operate the unit in areas where the usage of radio
frequency or mobile phones is prohibited, like for example
in airplanes, or when it may cause interference or danger.
Only qualified personnel may repair this product.
Don't open the case.
This device conforms to CE -or- FCC regulations, see type
label!
It radiates in the 868 MHz or 915 Mhz bands. (See page 19
for details.
lways make sure, that your national regulations allow the
use of this device!
4

Gett ng Started Chapter 3
3 Getting Started
3.1 Introduction
Astera's ART3 is a wireless DMX receiver/transmitter that can be used to control a setup of
Astera Lamps and/or third party lamps with a DMX control desk.
There are five operation modes:
1. DMX Transmitter:
Transmits one DMX universe that will be
received by all light fixtures or Wireless
DMX receivers that are set up appropri-
ately.
2. RC Transmitter:
the ART3 controls Wireless Astera lamps,
the same way an ARC2 remote control
would do but the parameters are set by an
DMX control table. The whole light setup
can be controlled in a way the ARC2 would
do but there is a DMX desk in control.
The basic advantages of this operation
mode are a higher range and that data is only sent during changes. With only 20 DMX chan-
nels you can control a whole setup of lamps.
3. DMX receiver:
one DMX universe can be received.
4. RC Receiver
This mode is useful to integrate third party
RGB lamps into a remote controlled light
setup. Up to 32 RGB fixtures can be con-
nected to the DMX output, all controllable
individually. The ART3 will replay all the programs that can be set up by the remote control.
5. Control Lamps
The ART can work as a simple remote
control to set programs and colors similar
to the ARC2 remote control. This is useful
if you forget to bring your ARC2.
5

Overv ew
3.2 Overview
Power socket Antenna
LCD D splay
Nav gate through menu
Nav gate through menu Conf rm
DMX n/out
Power on/off
6
move back(wh le nav gat ng
around menu)
Color Meaning XLR
red Ready to transmit, XLR is INPUT INPUT
red, flickering Transmitting, XLR is INPUT INPUT
green Ready to receive, XLR is OUTPUT OUTPUT
green, flickering Receiving, XLR is OUTPUT OUTPUT

Gett ng Started Chapter 3
3.3 Mounting/Connection
3.4 LCD Displa
Definition of symbols:
[ ] - Receiving
[3] - Transmitting
[4] - Settings are stored in the memory
(shown by a short blinking of this symbol)
[5] - Synchronization between units is active
[8] - Battery status
3.5 Navigation
Navigation is done over the plus and minus buttons below the LCD display. Enter confirms a
selection or moves deeper in the navigation. Back aborts a selection or moves up in the nav-
igation.
In the top level of the navigation you can choose between the 5 operation modes and the
setup menu.
7

Rad o PIN
3.6 Radio PIN
Astera offers the possibility to operate several ART3 that are in reach of each other without
interfering into each other's data. Up to 5 different radio PINs can be set for this.
To set a radio pin, choose SETUP, then RADIO PIN and choose a unique number.
This has to be performed for both ART that are communicating with each other or
aternatively for an ARC2 and ART if they are to communicate on a special radio
channel.
Although you can use up to five pairs of ART3 or ARC2 in one room it is recommended not
to place them closely together. At least m of disctance should be between the transmitting
units to avoid radio interferences. Their performance is influenced by the occupation of the
available frequency bands!
8

Operat on Modes Chapter 4
4 Operation Modes
As there are numerous settings, it is recommended to do a FACTORY RESET before setting
them up. This can be found in the SETUP menu (chapter 5)
As already explained in paragraph 3. on page 5, there are five basic operation modes:
1. DMX transmitter
2. RC transmitter
3. DMX receiver
4. RC receiver
5. Control Lamps
To select a different operation mode, press the plus and minus key until you find the
desired mode. Then press Enter to confirm.
4.1 DMX Transmitter
Simply choose DMX TR NSMITTER to start this mode. The RT3 is already set to DMX
Transmitter when you get it or after you perform a Factory Reset.
As soon as the XLR connector detects a DMX signal the ART3 starts transmitting.
This is indicated by a flickering blue power-LED.
When the DMX signal is lost, the transmission is interrupted.
The DMX data is compressed to fit the bandwidth of the wireless link. Due to this fact, the
frame rate depends on the amount of changes done in the DMX stream between each
frame.
Assuming a good RF link, the refresh rate should be at a minimum of 0 Hz; usually it will
stay at 20 Hz – 44 Hz.
4.2 RC Transmitter
To start this mode, choose RC TR NSMITTER in the top navigation and confirm with
Enter.
This operation mode offers several advantages over the Wireless DMX modes and should
be preferred over the DMX Transmitter operation mode. Setting up this operation mode
takes longer then for the DMX Transmitter mode but the advantages are:
. Much higher RF range.
2. Only 20 DMX channels are needed to control a whole light setup.
3. Easy setup of light fixtures.
4. Less programming effort needed to archive varied light shows.
9

RC Transm tter
When choosing the RC Transmitter mode you can control ART3 transmitters as well as wire-
less Astera lamps. Two values can be set in the RC Transmitter mode:
RC DMX ddress
Chooses the ART3's input DMX address from 0-5 .
DMX Tab
Three DMX tab that control the lamps can be chosen. Each one has a pre-defined set of
DMX channels and their effects on the lamps.
A table showing the DMX channels for each tab can be found in Appendix .
While the DMX Tabs NORMAL and EXTENDED offer the same possibilities as the ARC2 re-
mote control just that you input the values directly at a DMX light controller the DMX Tab
SIMPLE RGB offers an easy way to set the same color to all lamps in reach of the ART3.
4.3 DMX Receiver
To start this mode, choose DMX RECEIVER in the top navigation and confirm with
Enter.
As soon as a Wireless DMX signal is received by the antenna, the power-LED start flickering
green, and the XLR connector outputs DMX data. If the signal is lost, the transmission stops.
DMX Failure:
When in the DMX Receiver mode you can also set a value for DMX Failure in case the DMX
signal is interrupted and the ART3 does not receive any DMX data. Four values are possible:
Hold: If the DMX reception times out, the output keeps unchanged and the
last received DMX frame is displayed.
Emergency Light: If the DMX reception times out, the light turns white.
Blackout: If the DMX reception times out, all light turns black.
uto Program: If the DMX reception times out the ART3 displays any of the 20 pre-
programmed programs.
10

Operat on Modes Chapter 4
4.4 RC Receiver
To start this mode, choose RC RECEIVER in the top navigation and confirm with
Enter.
By using the RC Receiver mode, third-party RGB lamps can be integrated in a light setup
that is not controlled by Wireless DMX but by the ARC2 remote control.
Up to 32 externally connected RGB fixtures can be controlled individually. The ART3 has to
be setup to the number of connected pixels, to replay programs correctly. This is done using
the UTO PIXELS parameter.
Apart from Auto Pixels a range of values can be set to control the connected third-party
lamps directly from the ART3 without the need for an ARC2 remote control.
uto Pixels Sets the number of pixels that replay programs. Setting the value to
ten means that a program will stretch over ten lamps.
Local Group Assigns the lamps to one of the four groups for easy addressing.
Local Set Number Assigns the lamps to one of 256 possible sets for easy addressing.
Program Plays one of 20 pre-defined programs that can be customized with
colors, intensity, power scheme, speed, fade, directions, etc.
Intensity Sets the brightness of the lamps.
Power Scheme Three different power schemes can be set to optimize the lamp for
high-brightness, maximum runtime or normal playback.
Speed Sets the speed with which a program is played.
Fade Sets the fading transitions between between different colors from hard
transitions to smooth transitions.
Direction Sets the direction of a program and wether it loops continuously or is
played only once.
Strobo Speed Starts the strobe-light and defines the frequency of the stobe effect
Random Mode Switches a random mode on which displays programs at a changing
rate.
Random Fade Defines the radom fade.
Random Speed Defines the random speed.
Groups GROUPS defines over how many of the 4 Groups a displayed program
stretches. Usually this is set automatically by the ART3.
Offset Offset defines where the LOCAL GROUP starts. Usually this is set
automatically by the ART3.
Chain Size Creates a chain of lamps that enable programs to stretch over several
lamps.
Position in Chain Assigns a position inside the chain to all lamps connected to the ART3
Set Size Defines over how many lamps a set stretches.
Position in Set Defines which position in a set a lamp has.
Color 1 Sets color that is used to display programs
Color 2 Sets color 2 that is used to display programs
11

RC Rece ver
Color 3 Sets color 3 that is used to display programs
Color 4 Sets color 4 that is used to display programs
4.5 Control Lamps
To start this mode, choose CONTROL L MPS in the top navigation and confirm with
Enter.
The ART- can be used as a remote control, providing basic functionality of the ARC2 re-
mote control. Althought the ARC2 is easier to control as it has more buttons and a more
compact size, the ART3 can do most of the ARC2 functions in case no ARC2 is available.
Target Lamps Offers a range of possibilities to target several lamps of all the lamps in
range. It is possible to target lamps by type, serial number, group, set
number or by tapping several lamps
Program Plays one of 20 predefined programs that can be customized with
colors, intensity, power scheme, speed, fade, directions, etc.
Intensity Sets the brightness of the lamps.
Power Scheme Three different power schemes can be set to optimize the lamp for
high-brightness, maximum runtime or normal playback.
Speed Sets the speed with which a program is played.
Fade Sets the fading transitions between between different colors from hard
transitions to smooth transitions.
Direction Sets the direction of a program and whether it loops continuously or is
played only once.
Strobo Speed Starts the strobe-light and defines the frequency of the stobe effect
Random Mode Switches a random mode on which displays programs at a changing
rate.
Random Fade Defines the random fade
Use Random Cols Uses random colors to display programs
Color 1 Sets color that is used to display programs
Color 2 Sets color 2 that is used to display programs
Color 3 Sets color 3 that is used to display programs
Color 4 Sets color 4 that is used to display programs
12

Setup Chapter 5
5 Setup
The setup offers advanced settings that can be done before or after an event like factory re-
set, forming groups of lamps, calibrating colors and setting a keylock when giving away the
ARC2.
To enter the SETUP menu, while in the top level of the navigation press the minus
button ( - ) until you see SETUP, then confirm with Enter. If you are not sure in which
level you are, press the home button, to get to the top level.
If SETUP does not appear on pressing the ( - ) button, check the KEYLOCK setting!
Create a Set: Sets are similar to groups and combine several lamps which can be ad
dressed at the same time and arranged in a preferred order to stretch
effects over them. Unlike groups, a huge number of sets (256) can be
programmed and targeted with the Target Lamps button. A set can also
be applied to only lamp if this lamp needs to be targeted quickly.
Create a Chain: Chained lamps will stretch their effects and programs over several lamps.
For example the FLAG RUNNING program can send a pixel running one
AL6 until it reaches its edge, then continue on the next AL6. To allow a
smooth running along the chain, correct positions have to be assigned to
each lamps.
DMX Setup: Some Astera lamps do not have a LCD-display so the ARC2 can be used
to set them up for DMX usage. Also, Astera lamps with LCD-display might
be easier configured rempotely for DMX because their display cannot be
reached.
DMX ddress: Sets the DMX address
DMX Pixels: ll pixels: Every pixel can be controlled individually
by DMX
Reduced Pixels: Pixels are combined to aachieve a
fewer pixel count for easier control. Please refer to the
manual of the specific device to see how many pixels
will be present on DMX when this setting is chosen.
One Pixel: The device can be controlled with only
three DMX channels. All pixels are combined into one.
DMX Tab: Several different DMX tables can be chosen.
13

Setup
RGB S RGB S..: For each pixel there are three
channels RGB and one channel stroboscope.
RGB RGB S S..: All RGB channels are followed by
all stroboscope channels.
Effect Mode Fix: The 4 user colors are controlled
by one channel per color (generates basic colors).
Effect Mode RGB: The 4 user colors are controlled
by three DMX channels each.
Strobe: Single: One DMX channel is supplied for the con
trol of the stroboscope function and all
pixels will strobe Identical. When using
this setting, DMX TAB should not be set
to RGB S RGB S ..
Multiple: For each pixel, the stroboscope can be
controlled individually.
Off: Stroboscope is turned off globally.
DMX Failure: Sets the behavior of the light in case of an interrupted
DMX signal.
Hold: The output keeps unchanged, the last
received DMX frame is displayed.
Emergency Light: If the DMX reception times out,
the light turns white.
Blackout: If the DMX reception times out, all light
turns black.
Remote Setup: Usually all configuration settings, like changing the DMX address,
chain configuration and so on is done directly on the units. This might
not be feasible if several units with the same settings have to be con
figured with the same settings or a unit is not equipped with a LCD-dis
play.
Remote Group chooses one of the 4 groups. Input Select lets
you choose between XLR DMX, Wireless DMX,
Remote Control function. Standalone or Auto.
Input Select If a lamp has several input signals (for example it is
connected to a DMX cable but should be targeted
by the ARC2) the preferred input signal can be
defined
XLR DMX for the signal of wired DMX
Wireless DMX for the signal of wireless DMX
Remote Control for the radio signal of the ARC2
14

Setup Chapter 5
Standalone to keep the last input signal
(for example color) until another
input source is chosen.
uto Automatically chooses an input
source
C Failure Emergency Light If no AC signal is detected, the
light turns white.
No ction no action
Blackout If no AC signal, all light turns
black.
Manual White Calibration: You can enable automatic white calibration or
manually adjust the red, green and blue levels that
are used to display white color.
Radio Pin: The Radio Pin makes it possible for different customers to operate their
lamps at the same place without influencing other lamps. The 4-digit pin
can be set to a unique value and paired with selected lamps. To activate
the radio pin, choose a pin on lamps and remote control, then press PAIR
WITH LAMPS.
Factory Reset: Selecting THIS REMOTE will reset all settings including keylocks and all
MEMORY programs.
Resetting LAMPS will ask you to tap individual lamps to select which of
the lamps in range you want to reset.
For event rental companies a factory reset of the ARC2 remote should be
done after each rental job to avoid misleading settings from customers.
15

Techn cal Data Chapter 6
6 Technical Data
General
Temperature (operation) 5 °C – 40 °C
Temperature (transport) -25 °C – 55 °C (70 °C for 24h)
Altitude up to 2000 m over sea level
Environment indoor
Input Power 0-240V, 50-60Hz AC
Radio Frequenc
RF coverage 50m up to 300m
Frequency Europe: 868.000 MHz – 869.750 MHz
US: 902MHz – 928 MHz
WARNING
The user must make sure, that the national regulations
allow the operation of this RF device!
If this is neglected, serious harm may occur!
17

Troubleshoot ng Chapter 7
7 Troubleshooting
Fault condition Cause Troubleshooting
Units are out of sync Adjustment of the SPEED
parameter can cause deviation
between the units; also the units will
drift out of sync after a few hours.
Press SEND button or change
PROGRAM.
Units behave incorrectly Due to the vast number of settings,
one can not always predict behavior
of the units, if setup was already
done earlier.
Do FACTORY RESET on units
and/or remote control.
One/a few units don't play the
correct program, even if it was set
up earlier.
If a unit is powered up after the light
scene was setup with the remote
control, if will not work correctly.
Press SEND button on remote
control to update the unit.
One/a few units don't react on the
remote control.
Its possible, that those units are set
to a group, that is not activated in
the remote control under Group.
Change Group setting or put unit(s)
into another group.
The display of a unit is showing
BLACKOUT, and there is no light
output.
Either the unit is set to BLACKOUT
mode, or DMX-FAILURE/AC
FAILURE is set to BLACKOUT and
one of these conditions persist.
Press I/O on remote control and set
to DISABLED.
Check settings of DMX-
FAILURE/AC FAILURE.
Maybe do FACTORY RESET.
One ART3 is on DMX Transmitter
and is sending data and one ART3
is set to DMX Receiver but does not
receive any data.
The two ART3 are set to different
radio pins and don't correspond with
each other.
Go to SETUP then RADIO PIN and
choose a unique pin number. Do
this for both units.
19

Append x Chapter 8
8 ppendix
8.1 Appendix 1: DMX tab for RC Transmitter mode
SIMPLE RGB , 2, 3 Color of all lamps in group
4, 5, 6 Color of all lamps in group 2
7, 8, 9 Color of all lamps in group 3
0, , 2 Color of all lamps in group 4
NORM L Dimmer
2 Strobe
3 Program
4 Speed
5 Fade
6 Direction:
0..63 loop+ffw, 64.. 27: ffw, 28.. 90: rew, 9 ..255:
loop+rew
7 Send to groups
8 Send-mode:
00.. 0 send on modify, ..245: do not send, 246..255:
send all parameters
9, 0, C (color channel )
2, 3, 4 C2 (color channel 2)
5, 6, 7 C3 (color channel 3)
8, 9, 20 C4 (color channel 4)
EXTENDED Dimmer
2 Strobe
3 Program
4 Speed
5 Fade
6 Direction:
0..63 loop+ffw, 64.. 27: ffw, 28.. 90: rew, 9 ..255:
loop+rew
7 Send to groups
8 Send-mode:
00.. 0 send on modify, ..245: do not send, 246..255:
send all parameters
21

Append x 1: DMX tab for RC Transm tter mode
9, 0, C (color channel )
2, 3, 4 C2 (color channel 2)
5, 6, 7 C3 (color channel 3)
8, 9, 20 C4 (color channel 4)
2 Set-Address:
if > 0: dont use groups setting, send to this set#
22

Append x Chapter 8
8.2 Appendix 1: Customizable Programs
Name Light Effect Used colors
ONE COLOR ST TIC All pixels show the same color C
TWO COLOR ST TIC Same as ONE COLOR ST TIC, but
not all pixels show the same color,
they are divided into 2, 3 or 4 parts.
C C2
THREE COLOR ST TIC C C2 C3
FOUR COLOR ST TIC C C2 C3 C4
ONE COLOR F DE All pixels show the same color, but
the color changes between all four
USER COLORS.
C C2 C3 C4
TWO COLOR F DE Same as ONE COLOR F DE, but
not all pixels show the same color,
they are divided into 2, 3 or 4 parts.
C C2 C3 C4
THREE COLOR F DE C C2 C3 C4
FOUR COLOR F DE C C2 C3 C4
SIMPLE RUNNING All pixels have C color, except one,
that is running over them with C2.
C C2
DOUBLE RUNNING Same as SIMPLE RUNNING, but two
pixels are running over the
background, in opposite directions.
C C2
TWO COL RUNNING Same as DOUBLE RUNNING, but
the two pixels are of different color.
C C2 C3
FL G RUNNING A “flag” consisting of three color
stripes is running over the
background.
C C2 C3 C4
DOUBLE FL G RUNNING Same as FL G RUNNING, but two
flags are running in opposite
directions.
C C2 C3 C4
SPIR L 4 COLORS The color of all pixels is changing
pixel by pixel from one color to the
next. If the geometry of the unit
allows it, the direction is circular.
C C2 C3 C4
SPIR L 2 COLORS Same as SPIR L 4 COLORS, but
the movement starts at both and in
opposite directions, and moves back
after all pixels are changed.
C C2
R INBOW A moving rainbow is shown on the
units.
none
FIRE A flickering fire-like effect is
displayed. C is the background
color, randomly pixels flash and
flicker with C2.
C C2
ROTOR The rotor programs are much like the
F DE programs, but if the units are
of tower-like shape, then a clockwise
running rotor can be seen.
C C2 C3 C4
ROTOR SPLIT 2 Same as ROTOR, but two rotors in
opposite directions are running.
C C2 C3 C4
ROTOR SPLIT 4 Same as ROTOR, but four rotors in
opposite directions are running.
C C2 C3 C4
23
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