Basalte BO.sensor User manual

BO.sensor
Manual
1 / 39 v.1.7 © 2014 basalte
BO.sensor
Manual
basalte bvba
hundelgemsesteenweg 1a
9820 merelbeke
belgium

BO.sensor
Manual
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Table of Content
1.
General .................................................................................................................... 3
1.1
Introduction ....................................................................................................... 3
1.2
eo4 – getting started ........................................................................................ 4
1.3
Sources ............................................................................................................. 5
1.4
O.sensor ......................................................................................................... 7
1.5
eo commands .................................................................................................. 8
1.6
KNX control object .............................................................................................. 9
1.7
KNX transport and preset object .......................................................................... 10
2.
Configuration of parameters ...................................................................................... 11
2.1
General ............................................................................................................ 11
2.2
Controls ........................................................................................................... 12
2.3
Version ............................................................................................................ 27
3.
Appendix ................................................................................................................. 28
3.1
eo Commands ................................................................................................. 28
4.
List of KNX communication objects ............................................................................. 32

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1. General
1.1 Introduct on
O.sensor integrates ang & Olufsen infrared remote controls with KNX systems and allows controlling
KNX lights, screens and scenes with the eo 4 and eo 6 remotes. The O.sensor also supports the
eoRemote One if configured to support eo4 products.
O.sensor supports all AV controls like TV, RADIO, DVD, allowing you to control the complete Asano
system.
Combined with the .link, the ang & Olufsen ( eo) remote can control any AV devices and powerful
macros can be started by a single button press.
The O.sensor sits behind the original eolink infrared sensor (not included), powering it directly
from the KNX-bus without any additional power supply needed. The O.sensor offers the following
KNX integration features from a eo4 and eo6 remote:
• Control of KNX lights, screens and scenes.
• Control of the Asano system using the eo audio controls.
• Combined with the .link, it becomes possible to control any audio and video devices using IR,
RS232 or IP.

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1.2 Beo4 – gett ng started
The eo4 allows you to easily control different sources, typically grouped in audio, video or light
sources.
The display shows which source is currently active and displays
additional sources when pressing LIST button.
The eo4 source buttons are used to switch between most frequently
used sources like TV, RADIO, DVD, LIGHT,…
Additional sources can be selected using the LIST button. To select a
source press on the center button, to scroll in the selected list press the
LIST button.
uttons 1 to 9 are used to enter numbers for example to select TV or
radio channels, control individual lights, …
In Light mode, button 0 is used to switch off all lights.
The LIST button will bring up extra functions on the display and can be
used to select additional sources.
oth the arrow buttons and colored button can be used to control the
audio or video sources, using short and long press. Also the central
GO/SELECT button can be for controlling devices (left, right, up, down,
select).
In Light mode, the colored and GO/SELECT buttons control scenes the
arrow buttons control screens.
The volume buttons turns the volume up or down. To mute, press the up
and down buttons simultaneously.
The standby button (●) has a short and long press function. Short press
will switch the currently operated source to standby, long press will
switch all sources to standby.

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1.3 Sources
All sources are divided in 3 major source groups: VIDEO, AUDIO and LIGHT. Each source belongs
to one of these groups:
• VIDEO: TV, DTV, DTV2, DVD, V.MEM, CAMERA, PC
• AUDIO: RADIO, CD, A.MEM, SERVER, SERVER, DOCK
• LIGHTS: Lights, scenes, screens
In ETS, each group can be disabled or enable.
V deo Sources
1.3.1
Each individual video source must be enabled in ETS with a unique v deo source number
assigned. When pressing a v deo source button, e.g. TV, the corresponding source number will
be send on the v deo source object 6.
Each video source has a 1-byte control object (object 8-14) for transmitting a value
corresponding to the eo button pressed, e.g. 1 when pressing button “1”. Combined with a
.link, this control object can be used to fully controlling the video device.
The Video group have each following KNX objects:
• Source select on: a 4-byte object (object 6) to select the source (TV, DTV,…);
• Volume control: a 4-bit dimming object (object 30) or two 1-bit objects (objects 32 & 33)
are available to control the volume;
• Standby: 1-bit object controlled by a short press (object 40) or a long press (object 42) of
the standby button;
• Mute: 1-bit mute object and feedback object. (objects 36 & 37).
Aud o Sources
1.3.2
Each individual audio source must be enabled in ETS with a unique aud o source number. When
pressing an audio source button, e.g. RADIO, the corresponding source number will be send on the
aud o source object 7.
Similar to video sources, each audio source has a 1-byte control object (objects 15-18) for
transmitting a value corresponding to the eo button pressed. Combined with a .link, this control
object could be used to fully control the audio device.
Audio sources have additionally 1-byte preset and transport objects (objects 20-29) for
integration with the Asano system.
Presets are used to determine which audio content will be played from the Asano music server.
A preset can be a predefined playlist, an internet radio station or a music genre. The O.sensor
supports up to 18 presets (number 0-9; colored buttons short & long press) to be linked with the
presets defined in a MMS-link.
Using the transport object, following commands can be send to the Asano music server:
• Next : right arrow navigation button
• Previous : left arrow navigation button
• Play : PLAY button
• Stop : STOP button

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The Audio group have each following KNX objects
• Source select on: a 4-byte object (object 7) to select the source (Radio, CD, server,…).;
• Volume control: a 4-bit dimming object (object 31) or two 1-bit objects (objects 34 & 35)
are available to control the volume;
• Standby: 1-bit object controlled by a short press (object 41) or a long press (object 42) of
the standby button;
• Mute: 1-bit mute object and feedback object. (objects 38 & 39).
L ght Sources
1.3.3
When enabling the Light sources, the eo remote control can be used to control lights, scenes and
screens using following KNX objects:
• Ten 1-bit l ght 0 - l ght 9 switch objects (objects 44 – 53) corresponding the number
buttons 0-9;
Remark: button 0 w ll sw tch off all l ghts.
• One 1-byte l ght value object (54) sending out the actual value (0-9) of the button
pressed;
• One 1-byte l ght scene objet (55) controlling scenes. Scenes can be triggered by the
colored buttons and GO/SELECT button. Long press on the colored buttons can be used for
activating a scene or for saving a scene;
• Two 1-bit motor control objects (57,58) for controlling screens using the UP and DOWN
navigation arrows;
• Two 1-bit motor control objects (59,60) for controlling screens using the LEFT and RIGHT
navigation arrows.

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1.4 BO.sensor
The O.sensor is compatible with the following ang & Olufsen infrared sensors:
• Ref. n° 8089110 IR kit
• Ref. n° 8087030 IR eye (without auto contrast)
The O.sensor sits behind the original eolink infrared sensor, powering it directly from the KNX-
bus (A) without any additional power supply needed (IR sensor is not included). The connector pins
( ) of the O.sensor are screwed in the eolink connector (D) on the infrared sensor.
The O.sensor includes an IR output (C) that connects to ang & Olufsen device with an IR input
socket. This output allows you to send IR commands, either send by the remote or from KNX by
using a 14 byte command object (object 182: O command in).
The O.sensor can be placed in programming mode by pressing the programming button or by
pressing the PLAY and TIMER button simultaneously for 5 seconds, the feedback LEDs on the PLAY
and TIMER button will then commence blinking in turn.
The eo remote control itself doesn’t need to be programmed, all parameters can be configured in the
O.sensor using ETS.
A KNX connector
B Connector pins
C Beolink output
D Beolink connector
A
B
C
D

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1.5 Beo commands
The eo remote control generates IR commands that are received by the O.sensor. The
O.sensor will translate each eo command into a KNX command.
Using the O.sensor eolink output, you can control &O devices
1
from KNX using a 14-byte
object. For instance this allows you to trigger native eo commands from the .link, making it
possible to create powerful macros.
Each eo command has 2 sections: a SOURCE ADDRESS and a COMMAND.
Beo Source Address
The eo source address defines the source group and therefore the corresponding KNX source
group object which will be used.
Beo source address Beo source Value Corresponding KNX Source object
VIDEO_ADDRESS 000 Video source
LIGHT_ADDRESS 027 Light source
AUDIO_ADDRESS 001 Audio source
VMEM_ADDRESS 00 Video source
ALL_ADDRESS 01
CONTROL_ADDRESS
2
160
Beo command
The command will be determined by the button pressed on the remote. See command list in
appendix A.
For instance, pressing the TV button will trigger eo command 000/128, with 000 being the video
source address and 128 the value corresponding with the TV button.
Pressing the Light button will trigger the value 027/155, with 027 being the light group and 155
corresponding to the light button. Pressing button 1 on the remote corresponds now to eo
command 027/001, since the Light source group is still active.
Debugging Beo commands
Debugging objects are available to analyze eo commands from the remote control. This allows
you to capture the commands in eo native syntax and use them to control &O from KNX.
Following two methods can be used for debugging:
• Command object in ASCII: Any button that has been selected on the IR remote will send
the native eo command in ASCII format using a 14 byte object.
(object 0: command-data in ASCII).
• Individual commands object for each eo source address: enabling this option will provide
you 5 KNX objects, each corresponding to one eo source. When a button is pressed the
eo command value will appear in the matching group addressee. The available group
objects are:
1. video command
2. light command
3. audio command
4. VMEM command
1
Only applicable for &O devices having IR input.
2
Only available on eo 4 with NAVI joystick and eo 5 & eo 6

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5. all command
For example:
When you’ve selected TV on your remote you will receive the value 128 in the
group object 1 video command
When you’ve selected LIGHT on your remote you will receive the value 155 in the
group object 2 light command
NOTE: The Beo commands as descr bed n Append x A should be cons dered as nat ve
Beo commands. These values are not correspond ng to the values used by the KNX
control objects.
1.6 KNX control object
When enabling audio or video function, 1-byte control objects are used for transmitting KNX
commands. These objects are TV control, DVD control, RADIO control, CD control,… depending on
the sources enabled in ETS. Combined with a asalte .link, other A/V devices can be controlled by
the eo 4 or eo 6 remote control.
When you press a button on your remote, a value from the table below will be send to the
corresponding control object.
KNX CONTROL OBJECT
Beo Remote KNX Value Beo Remote KNX Value
utton 1 1 PLAY_LONG 21
utton 2 2 NEXT 22
utton 3 3 PREVIOUS 23
utton 4 4 NEXT_LONG 24
utton 5 5 PREVIOUS_LONG 25
utton 6 6 STEP_UP 26
utton 7 7 STEP_DOWN 27
utton 8 8 STEP_UP_LONG 28
utton 9 9 STEP_DOWN_LONG 29
utton 0 10 MENU 30
GREEN 11 NAVI_UP 31
YELLOW 12 NAVI_DOWN 32
RED 13 NAVI_LEFT 33
LUE 14 NAVI_RIGHT 34
GREEN_LONG 15 GO/SELECT 35
YELLOW_LONG 16 ACK/EXIT 36
RED_LONG 17 RECORD 37
LUE_LONG 18 TEXT 38
PLAY 19 GUIDE
(1)
39
STOP 20 INFO
(1)
40
(1) : Only applicable for BeoRe ote One

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1.7 KNX transport and preset object
AUDIO functions have control objects as described above, but additionally also PRESET and
TRANSPORT objects. Combined with the Asano music system, these objects can be used to select
and control.
The PRESET object can be used to select a preset from the MMS.link. A preset can be a predefined
playlist, an Internet radio station or a music genre. The O.sensor supports up to 18 presets
(number 0-9; colored buttons short & long press) to be linked with the presets defined in a MMS-
link.
The Transport function is used on the MMS.link to scroll through a playlist, to play and to stop.
PRESET OBJECTS
Beo Remote KNX Value
utton 1 1
utton 2 2
utton 3 3
utton 4 4
utton 5 5
utton 6 6
utton 7 7
utton 8 8
utton 9 9
utton 0 10
GREEN 11
YELLOW 12
RED 13
LUE 14
GREEN_LONG 15
YELLOW_LONG 16
RED_LONG 17
LUE_LONG 18
TRANSPORT OBJECTS
Beo Remote KNX Value
PLAY 1
STOP 2
PLAY_LONG 3
NEXT 5
PREVIOUS 6

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2. Conf gurat on of parameters
This section describes the configuration of the O.sensor in ETS and the corresponding KNX
objects.
2.1 General
Parameter Descr pt on
Use ALL STAND Y object This parameter defines if you want to use the ALL standby
object. A long press of standby button (●) will indulge a general
standby for all devices.
Objects:
42: all standby -on/off
For debugg ng Beo commands
Parameter Descr pt on
Use debugging objects This parameter enables or disables the debugging of eo
commands. If enabled you can choose between using 1
command object or 5 objects (one for each source address).
Use Command Object in ASCII
If enabled, the native eo command will be send in ASCII to a
single 14-byte object.
Objects:
0: command in ASCII
Use individual COMMAND
objects for each address
If enabled, the eo command value (1 byte) will be send to a
1-byte object.
Objects:
1: VIDEO command-value
2: LIGHT command-value
3: AUDIO command-value
4: VMEM command-value
5: ALL COMMAND-value

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2.2 Controls
Controls page
2.2.1
Adding functions 1-10 in eo4
The function 1-10 can be manually added in the eo4 remote. The following procedure describes
how to add these:
• Press and hold the standby button.
• Press LIST to get access to the eo4 setup function.
• Release both buttons. ADD? Appears in the display.
• Press the centre button and use to select AV?, LIGHT? or CNTROL?
• Press the centre button to bring up the list of extra ‘buttons’ to add from. The first ‘button’
appears in the display, it flashes on and off.
• Press or to move forwards or backwards in the list of extra ‘buttons’.
• Press the centre button to add and place the ‘button’ on its preset position in the list, or
press 1 – 9 to insert the ‘button’ at a specific position in the list.
• ADDED appears, indicating that the ‘button’ has been added. Long press on ACK will leave
the setup.
Adding function 11-40 in eo 5 & 6
• Select Edit in the Setup menu.
• Use the touch screen buttons to select first the zone, then the source of the button you
wish to edit.
• Press the relevant touch button, then press the centre button to select the button you wish
to edit; the buttons currently hidden are shown in grey.
• Press the centre button again to edit the button. Your changes will automatically be saved
when you leave the menu.

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Parameter Descr pt on
Video To enable video sources(TV, DTV, …) controlled by the eo
remote.
Objects:
6: VIDEO source
30: VIDEO volume up/down
32: VIDEO volume up
33: VIDEO volume down
40: VIDEO standby
The video subpage allows you to configure different video
sources.
Audio To enable audio sources(radio, CD, ...) controlled by the eo
remote.
Objects:
7: AUDIO source
31: AUDIO volume up/down
34: AUDIO volume up
35: AUDIO volume down
41: AUDIO standby
43: AUDIO on/off feedback
The audio subpage allows you to configure different audio
sources
Light To enable Light functions controlled by the eo remote (Lights,
scenes, screens).
The light subpage allows you to configure different functions
Functions 1-10 To use additional LIGHT functions under LIST (MORNING,
LEAVING…).
Creates new menu in ETS
Functions 11-20, 21-30, 31-40 These are functions for the eo6 remote only, you can add them
in the configuration tool of the eo6.
Creates new menu in ETS

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Volume objects
Controlling the volume of video and audio sources can be done using following methods:
• Using a 4-bit communications object (preferred)
• Using two 1-bit communication object for volume up and volume down.
AUDIO on/off feedback object
This object controls the feedback led on the eolink IR Eye. The led will light up when the system is
in standby. When enabled, the led will go off.
Standby object
A short press on the standby button will switch the selected device in standby mode. A long press
will enable the standby for all devices controlled by the eo remote (if enabled in general section).
V deo page
2.2.2
Parameter Descr pt on
VIDEO standby mode Only off: when you press the standby button on your remote, a
‘0’ will be sent to the VIDEO standby object (obj. 40).
On and off: when you press the standby button on your remote,
a ‘0’ will be sent to the VIDEO standby object (obj. 40), but
when you press a function button (TV, DTV, DVD…), a ‘1’ will be
sent to the VIDEO standby object (obj. 40).
Use TV When enabled, pressing the TV-button on the remote will send
the source number below to the VIDEO source number object
(obj. 6).

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Use DTV When enabled, pressing the DTV-button on the remote will send
the source number below to the VIDEO source number object
(object 6).
Use DTV2 When enabled, using the DTV2 function in LIST will send the
source number below to the VIDEO source number object
(object 6).
Use DVD When enabled, pressing the DVD-button on the remote will send
the source number below to the VIDEO source number object
(object 6).
Use VMEM When enabled, pressing the VMEM-button on the remote will
send the source number below to the VIDEO source number
object (object 6).
Use PC When enabled, using the PC function in LIST will send the
source number below to the VIDEO source number object
(object 6).
Use CAMERA When enabled, using the CAMERA function in LIST will send the
source number below to the VIDEO source number object
(object 6).
Use mute objects This parameter enables or disables the use of mute objects.
To mute, press both volume up and volume down buttons on
the remote simultaneously, press again to unmute
VIDEO mute-object (object 36)
VIDEO mute feedback object (object 37)

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Aud o page
2.2.3
Parameter Descr pt on
Audio standby mode Only off: when you press the standby button on your remote, a
‘0’ will be sent to the AUDIO standby object (object 41).
On and off: when you press the standby button on your remote,
a ‘0’ will be sent to the AUDIO standby object (object 41), but
when you press a function button (TV, DTV, DVD…), a ‘1’ will be
sent to the AUDIO standby object (object 41).
Use RADIO When enabled, pressing the RADIO-button on the remote will
send the source number below to the AUDIO source number
object (object 7).
Use AMEM When enabled, pressing the AMEM-button on the remote will
send the source number below to the AUDIO source number
object (object 7).
Use CD When enabled, using the CD function in LIST will send the
source number below to the AUDIO source number object
(object 7).
Use SERVER When enabled, pressing the SERVER-button on the remote will
send the source number below to the AUDIO source number
object (object 7).
Use DOCK When enabled, pressing the DOCK-button on the remote will
send the source number below to the AUDIO source number
object (object 7).

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Use mute objects This parameter enables or disables the use of mute objects.
To mute, press both volume up and volume down buttons on
the remote simultaneously, press again to unmute
VIDEO mute-object (object 36)
VIDEO mute feedback object (object 37)

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Hardware buttons of IR sensor
2.2.4
The configuration on the O.sensor allows to choose between 2 different usages of the hardware
buttons.
Use hardware buttons for eolink output
This function allows you to use the hardware buttons to control a &O audio source using the
eolink output.
Pressing t mer will send a eo PLAY-command. After the delay defined in ETS, a STAND Y-
command will be send to the &O audio address. The LED will be red to indicate the timer is active.
Pressing the arrow buttons (up or down), will control the volume of the &O audio device.
When you press play, it will send a play command to the AUDIO address.
Use hardware buttons for KNX
Instead of controlling the &O-system, you can also use the buttons to control your audio system
through KNX (e.g. Asano).
Pressing t mer will send a KNX PLAY-command to the predefined source. After the delay defined in
ETS, a STAND Y command will be send. The LED will be red to indicate the timer is active.
The volume button will work identical to the volume buttons from the eo remote.
When you press play, it will send a play command to the AUDIO source defined in ETS.

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Parameter Descr pt on
Use hardware buttons for KNX When enabled, pressing the hardware buttons will send AUDIO
commands over KNX bus.
Use hardware buttons for
eolink output
When enabled, pressing the hardware buttons will send native
&O command via eolink connector.
Audio source number when
PLAY
When the PLAY button on the IR sensor is pressed, following
source will be selected.
Options:
RADIO
AMEM
CD
SERVER
DOCK
Preset number when PLAY
When the PLAY button is pressed, following PRESET number will
be send on the selected source PRESET object.
Settings:
0-24
Timer timeout (min) This parameter defines the duration of the timer function in
minutes.
Settings:
0-255

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Use object to set timeout of
timer
The timer timeout can be controlled via an object.
Objects:
61: TIMER value
REMARK
When operating the buttons on the IR eye, no debug commands will be sent via the debug objects.
These are only intended for the infrared remote controls.
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