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Bay Tek Games SKEE-BALL User manual

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®
SETTING UP
Place on a table or the ground to play - it’s up to you!
Now, you’re ready to roll!
COMPONENTS:
SKEE-BALL BOARD
SKEE-BALL RAMP
5 SKEE-BALLS
INSTRUCTIONS
SCORE PAD Determine how you want to play the match:
SINGLE PLAYER, HEAD-TO-HEAD or as TEAMS.
Determine which distance all players will roll
from throughout the match.
Each match consists of 12 frames. Each frame
involves rolling 3 balls.
Players roll all 3 balls on a turn.
Any balls that roll back down the ramp
to the thrower may be re-rolled.
Points are recorded on the score pad
after each frame.
Match scores are created by adding the sum of all
12 frames. The highest point total wins the match.
RULES & REGULATIONS OF PLAY
SOLO & HEAD-TO-HEAD PLAY
Players take turns, each rolling
3 balls per frame.
Add the sum of all 12 frames. The player
with the most points wins the match.
All players divide into teams.
Frames are divided among players on each
team. Each player will only roll in their
assigned frames.
Add the sum of all 12 frames. The team with
the most points wins the match.
TEAM PLAY
1+ Players | Ages 8+
First, push orange ramp
pins into yellow arms.
Then, fold up for
easy storage.
MATCH RULES
VARIATIONS OF PLAY
RE-SKEES
Players or Teams have 1 Re-Skee per match.
If players are unhappy with their score after
a frame they may take a “Re-Skee” & roll their
3 balls again. However the score from the new frame
will count even if it is lower than the original roll.
If a player chooses to Re-Skee a frame they must wait
for their opponent to finish their frame first.
Players choosing to roll a Re-Skee must choose to do
so BEFORE the 3rd ball is rolled by their opponent.
THE BONUS FRAME
After the 6th frame the team or player that scored
the highest points in that frame is awarded an
additional 50 points.
TARGET SHOOTING
Two individual players or two teams. The objective is
to “open” & “close” scoring targets on the board &
to achieve the highest point score at the end of the
match. Each player/team takes turns & rolls 3 balls
per frame as in a normal game.
Once a player hits a number it is “open” for that
player/team to score points. Additional balls that hit
that number will be scored at the end of a turn. That
number remains “open” for that player/team to score
more points until the other player/team also hits that
number & “closes” it out.
Once everything is “closed” out by both teams the
team with the most points wins.
If one player/team is the only one with “open” numbers
remaining and are also leading in points, the game can
be called early as it is impossible for others to catch up.
SKEE-BALL LINGO
ROOK-SKEE = a rookie player, be nice and give
them pointers
GUTTER BALL = rolling a ball that misses all targets
BOMBSHELL = 3 misses in a frame for a score of 0
HUNDO = 100 point target
3-HUNDO =a perfect frame of a score of 300
FLAT-LINER = hitting the 30, 40, and 50 targets
to make a line
FRAME HIGH = the highest frame score in a match
AMAZE-BALLS = 3 perfect frames of 300 in a row
BUTTER = a term you call a Skee-Baller who’s on a roll
Questions or Comments?
Visit buffalogames.com
SHARE YOUR EXPERIENCE!
#skeeball
@buffalopuzzler
@officialskeeball
NO LOOK-SKEE
Players will be blindfolded for a full frame.
Teammates can talk to the player to help them
line up each shot. Skee-Ball® is a registered trademark
of Bay Tek Games, Inc. Used under
license. All rights registered.