Bay-Tek Skee-Ball Home Arcade Premium User manual

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SECONDARY - STACKED LOGO
TAG LINE LOGO
Owner’s Mā uaȁ
Manual Version 1.3

H, Read Th!
The Skee-Ball Home Arcade Premium is made from flammable materials. Do not install this game
in a place near open flames or hot surfaces. Also, don't put it under falling anvils.
This game contains electrical components. Be sure to routinely inspect wires and couplings for
damage.
IMPORTANT: Only plug this game into a proper 120V 3-prong, grounded outlet.
Do not attempt to modify this game's wiring or circuitry in any way.
This game should be assembled by two (2) or more adults, but not more than ten. That would be a
lot. You'd be stepping on each other's feet and... Yeah, two is enough.
Don't try to be a tough guy, because this game weighs approximately 240 pounds when fully
assembled. Four (4) or more adults must be involved when moving the assembled game.
CAUTION: The game cabinet pieces may tip over. Ensure that the game is assembled and
operated on a level surface that can support its weight.
Do not climb, sit or stand on the game. Feel free to dance next to it, just not on top of it.
Adults must carefully supervise children who are using this game. I believe the children are our
future.
This game is intended for indoor use only. So, don't take it fishing.
Do not place liquids or beverages on the game. Also, don't feed it after midnight.
YȂur ƐƗfetȉ
is of the utmost importance to us… quickly
followed by cheese curds and polka music!
PƗƙe 2

Assbly
Thank you for your purchase, and congratulations on owning an American favorite!
Now it's time to assemble this baby! Don't be nervous. This won't be like that entertainment center
that took six hours and you still ended up with extra parts. I promise this will be easy and you'll be
rollin' in no time.
1. Carefully remove all pieces from the packaging. Make sure you have all the parts shown in the
diagram. If anything is damaged or missing contact the store where you bought your game.
2. Set the HEAD section in place. (If you're going to have a big argument about where the game
goes, best do that now.)
LEFT JOINER
PHILLIPS SCREWDRIVER
SNIPPY CHOPS
RIGHT JOINER
HEAD
RAMP
R
L
BIG HONKIN’
SCREWS (10)
BALLS (5) UNICORN HORN
(Just Kidding)
HARDWARE MAINTENANCE KIT
TOOLS YOU’LL NEED
OOPS MARKER SQUARE BITS
*Please save these
items. Hopefully, they
never need to come out
of your junk drawer.
But we want you to
have them just in case.
PƗƙe 3

3. Insert the JOINERS into the slots on the RAMP making sure to match the L and R on each
piece. (Fig. A) Use six BIG HONKIN' SCREWS to secure them. Be careful if using an electric
screwdriver as over-tightening may cause unintended damage.
4. With the JOINERS attached, slide the RAMP into the HEAD (Fig. B) and use the rest of the BIG
HONKIN' SCREWS to secure both sections together. Now, hold your screwdriver to the sky and
proclaim, “Skee-Ball® sections, I unite thee!”
5. Reach under the game (watch for snakes) and connect cable plugs. If you like, you can pretend
you're a mad scientist building a time machine.
6. Hold on, we’re almost there! Go behind the game and ever so carefully snip the zip-tie to
release the power cord.
7. Plug the game in into a wall outlet.
Fig. A Fig. B
NOTE: Letters
should face in
PƗƙe 4

It’s Ge Time!
1. Power the game on (Fig. C)
2. Get familiar with the Button Panel (Fig. D)
a. Volume: Set between 0-10
b. Game: Use this button to select one of six
game modes. You can also use this button to
cancel a running game.
c. Players: Choose between 1-6 players
d. Start: Press to begin your game
3. Get Your Game On
a. Classic: Each player rolls 9 balls up the ramp
into the targets, high score wins.
b. Three-Ball: A twist on Classic, each player
rolls 3 frames of 3 balls each, high score wins.
c. Speed: Players roll balls as fast as they can for
30 seconds, high score wins.
d. Countdown: Players roll 3 balls at a time to
countdown from 310 to exactly zero. First player
to zero wins. Note: if you bust, your turn is over
for that round.
e. Light ‘em up: Players roll 3 balls at a time, aiming
to hit each target once. The goal is to hit each
target with the least amount of balls. Note: you
only need to hit one of the ‘hundo’ targets.
f. Blackjack: Each player is dealt a random card.
Roll one ball at a time to reach exactly twenty-
one. Don’t bust or your game is over. Game ends
after completing the round in which any player
scores a twenty-one.
• 10 Target = Ace, 11 points first time, 1 point
each time after
• 20 Target = 2 points
• 30 Target = 3 points
• 40 Target = 4 points
• 50 Target = 5 points
• Hundo Targets = 10 points
VOLUME GAME
PLAYERS STA RT
Power Switch Fig. C
Fig. D
PƗƙe 5

Troublhooting
We hope you don’t have any issues with your new Skee-Ball game, but if you do start here. If you get
stuck please contact our service team.
Service service@baytekent.com • 920-822-3951
Problem Cause Remedy
Game does not
turn on
Unplugged from wall.
Faulty On/O switch.
Check wall outlet power adapter cable and
ensure it is secured into the display module.
Ensure On/O Switch is flipped to the correct
position.
Sound Issues Volume is controlled by the
“Volume” push button on the
front switch panel.
Ensure large connectors between the ramp and
head sections is tight and secure.
Game does not
start
The “Start” push button on the
front of the alley should start a
game.
Ensure large connectors between the ramp and
head sections is tight and secure.
Game does not
score
Stuck or broken switch in the
target area.
Look into the target
which does not score.
Verify the round
pad of the switch is
intact and close to
the opening of the
hole. Replace switch if
broken. Switch Alignment
Front Panel
Buttons do not
work
Dirty or stuck buttons.
Faulty cable.
Gently clean the buttons to remove any grime
that may be limiting the switch action.
Ensure large connectors between the ramp and
head sections is tight and secure.
Lights under
cabinet do not
work.
Faulty or disconnected cable. Ensure large connectors between the ramp and
head sections is tight and secure.
PƗƙe 6

W a r ė n t y
This product is covered by a 6-month warranty that is eective for from the date of purchase. If
during this 6-month period, a part is found to be defective or breaks, we will oer to replace parts at
no cost.
This warranty only applies to the original product purchaser.
The warranty is void if the product has been modified or repaired or if it has been damaged as a result
of accident, abuse, misuse, loss of parts, neglect, weather, acts of God, any action or omission which
constitutes a deviation from operating instructions, or any other causes not arising out of defects in
workmanship or materials.
All warranty claims must be made, in writing and sent to service@baytekent.com and received on or
before the last day of the Warranty Period.
This Warranty gives you specific legal rights and you may also have other rights that vary from one
state, providence, or country to another.
Do you want an extended 6-month warranty? Register your game at
skeeball.com/register
and we will grant you an additional 6-months of protection.
FCC STATEMENT
This device complies with part 15 of the FCC rules. Operation is subject to the following two conditions: (1) This device may not
cause harmful interference, and (2) this device must accept any interference received, including interference that may cause
undesired operation.
Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the
user's authority to operate the equipment.
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.
This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be
determined by turning the equipment o and on, the user is encouraged to try to correct the interference by one or more of the
following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and the receiver
• Connect the equipment into an outlet that is on a circuit dierent from the receiver
• Consult the dealer or an experienced radio / TV technician for help.
PƗƙe 7

The first patent for Skee-Ball® was granted to Joseph Fourestier Simpson of Vineland, N.J in 1908.
By 1915 Skee-Ball® tournaments had became extremely popular, particularly in the Philadelphia area,
with both men’s and women’s teams.
In 1932 the first national Skee-Ball® tournament was held at Layman Sternbergh’s Skee-Ball® Stadium, in
Atlantic, NJ. Over one-hundred players qualified from around the country with the top prize of $1,000,
an enormous sum of money at the time!
In 1960, the automatic ticket dispenser, was added to Skee-Ball® games.
From the 1980's onward, Skee-Ball® games have been a staple in national family entertainment chains
like Chuck E. Cheese.
In 2016, Bay Tek Entertainment, a long time builder of arcade games, acquired Skee-Ball, Inc. and moved
production to the small town of Pulaski, Wisconsin.
Skee-Ball® is truly an American classic!
skeeball.com @ocialskeeball #skeeball
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