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  9. BLACKHAWK! GAME DAY SIGNALS User manual

BLACKHAWK! GAME DAY SIGNALS User manual

GameDaySignals.com
Simple. Fast. Secure.
Blackhawk
Contact Us
Blackhawk Enterprise Inc.
P.O. Box 1204
Waynesboro, VA 22980
Email: support@GameDaySignals.com
Twitter: @GameDaySignals
Office: (540) 212-4148
Customer agreement, privacy policy, and limited warranty can be found at
gamedaysignals.com
or by calling the number above.
Can signs be intercepted?
No, signs are completely secure! The informaon is
encrypted to ensure communicaon only goes to
your team.
How far can they transmit?
Let's just say a great deal farther than the size of a
baseball or soball eld! We'll let you have fun try-
ing that out if interested.
Does the device send letters?
No, we only send digits to keep the system fast and
simple. The system allows you to send up to 6 digits.
How long does a fully charged
battery last?
A charged device lasts about 8 hours. You can charge
a dead baery in about 1 hour. Charging is done via
a micro-usb charging cable.
Can the receivers transmit back
to the coach?
No, the communicaon is one way. Keypads send
digits to the receivers and there is no communicaon
in the other direcon.
How do I get Game Day Signals?
Visit our website at hps://GameDaySignals.com to
view and purchase our products.
FAQ’s
Initializing New Player Units
• Prior to being paired, each player unit
will display a unique ID on the screen
• To pair a player unit to a coaching unit,
press *** plus the 5-digit PanID dis-
played on the player unit, followed by #
• Example: ***21473#
Charging
• About 1 hour is required to fully charge
the baery
• The baery lasts about 8 hours
Pairing a Secondary Coaching
Unit
• This allows you to pair another coaching
unit to the network
• On the new coaching unit that you want
to pair, press **401# (this will show the
PanID on the display)
• On the master coaching unit, press ***
plus the 5-digit PanID displayed on the
secondary coaching unit that you are
trying to pair, followed by #
• Example (on new coaching unit): **401#
• Example (on master coach unit):
**27439#
• The screen will display “Pairing Com-
plete”
Show Unit Number
• This will display the Unit Number of the device
on the display screen
• Example: **50#
Signal Timeout
• This will set a mer for how long a play call
remains on the player unit
• This seng can be acvated by sending **2x#
(opons for x are: 0 = O, 1-9 = Number of
Seconds)
• You can set the meout to be 1 to 9 seconds.
• Example: *24# (this will set the mer to 4 sec-
onds)
• Example: *20# (this deacvates the meout
feature)
Set Auto Send Sign Length
• If your signs are always the same length, use
this feature instead of the # to send
• The command is **3x# (opons for x are: 0 =
O, 1-6 = Number of Digits)
• Example: **32# (This will cause the sign to
send when the second digit is entered)
• Example: **30# (Disables feature, now # is
required to send signs)
Coach Keypad Sync
• This will allow you to synchronize the sengs
of the master coach unit to any secondary
coaching units (this should be done aer mak-
ing any changes to the sengs if you are using
mulple coach units)
• On the secondary coaching unit, enter **420#
• Then, on the master coaching unit, enter
**421# to send the sengs
Sending Signals
• Signals are digits sent to players communi-
cang acvies for the upcoming play
• You can enter up to 6 digits and submit the
informaon by pressing #
• Example: to send 123456, you would
type123456#
Clear Display
• This will clear the last signal on the player
unit and the display on the coach unit
• Example: *#
Vibration Mode
• This allows you to turn vibraon mode on
for the player units
• The command is **1x# (opons for x are: 0
= O, 1-9 = Number of Vibraons, Defaults
to 2 if no value entered for x)
• Example: **1# (turns vibraon on and de-
faults to 2 vibraons)
• When toggling vibraon mode on, you can
customize the length of the vibraon.
• Example to customize length: **14# (the 4
indicates the customized vibraon length)
• Example: **10# (turns vibraon o)
Enable Coach Keypad ID
• This will show the coach keypad ID that sent
the signal. It will typically be useful when
mulple coaching units are paired.
• Example: **411# (Turns keypad ID on)
• Example: **410# (Turns keypad ID o)
CommandsGetting Started

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