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Buffalo MINI TETHERBALL User manual

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PENALTIES OF Play
If a penalty occurs, play stops and a point is awarded
to the non-fouling player. The non-scoring player then
serves to start the next point.
THE FOLLOWING ITEMS ARE ILLEGAL AND
WARRANT A PENALTY:
• Crossing over to the opponent’s side.
• Hitting the ball with any part of the body including
the hand and fingers. Players may only hit the ball
with their hand paddle.
• Touching the rope or pole at any time during play.
• Holding or catching the ball.
If a player commits 3 penalties in 1 game that player
automatically forfeits and loses the game.
If for some reason the ball gets tangled during play
and it was not done illegally then unwind the rope and
replay the point.
rev121718
2
players age / ÂGE
8+
CONTENTS:
•1 TetherPOLE & Base
•2 TETHERBALLs WITH STRING
•2 HAND PADDLES
•2 scoring pegs (for scoring counter)
• STORAGE BAG & instructions
ASSEMBLY GAME OVERVIEW
How to Play
How to Play
(continued)
Your goal when playing tetherball is to keep hitting the
ball with your hand paddle in a way that gets it past your
opponent so that the rope winds completely around the
tetherball pole, to the point where the ball touches the
pole to score.
• The court is evenly divided into two sides, one for
each player. Stay on your side.
• The player with the smallest hand serves first.
• The player serving the ball selects the direction to hit
the ball with their paddle. The other player will then be
hitting the ball in the opposite direction.
Usually when serving the player holds the ball and hits
it with their hand paddle. However, the serving player
may hold the rope to hit the ball if they choose. This is
the only time the rope may be touched during play.
• The receiving player tries to hit the ball back in the
opposite direction when it arrives on their side.
• The object is to hit the ball with the hand paddle in
a way that gets it past the opponent so that the
rope winds completely around the tetherball pole
and the ball touches the pole to score.
STRATEGY: Gain momentum by hitting the ball at
different angles so it’s difficult for opponents to hit
the ball.
• When a player scores, they move their scoring peg
one space to indicate the point.
• The non-scoring player then serves to start the next
point after the ball is unwrapped from the pole.
• THE FIRST PLAYER TO REACH 10 POINTS, WINS!
1. Place the two wood dowels
into the middle collar.
2. Insert pole with collar
into base.
3. Place ball connector onto
top of pole.
4. Tie the end of a tetherball
string to the ball connector
hook.
1.
2.
3.
4.