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GAME CONTENTS
25 Cups (6 blue, 6 green, 6 yellow, 6 red, 1 black)
9 PlingPong Balls (1 extra)
4 Game Trays
Game Rules
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Phone: 855.895.4290
Rules 031017
HOW TO PLAY
GAME VARIATIONS
2 PLAYERS
Same as a 4-player game, but each player gets two
colors on one side and has 4 balls each and shoots 2
balls per turn.
3 PLAYERS
Same as a 4-player game but one color is removed.
Players determine who gets that middle posi on on
the board by playing rock, paper, scissors. The loser
gets the middle color.
8 PLAYERS (Four 2-player teams)
Same as a 4-player game, but each color has 2
players. Each player gets one ball, and shoots one
ball each per round.
RANDOM RE-RACK
Winning player re-racks the cups in a random
pa ern of their choice. Play the game per standard
scoring.
SPEED ROUND
Players race to bounce balls into their own colors
to eliminate them from the board. Remove cups as
each shot is taken. The fi rst player to remove all of
their cups fi rst wins!
HIGH STACK
As cups are removed during play, stack them into
your other cups s ll on the board to make them
higher and/or even with other cups to negate any
ricochet ac on. Any shots made in the stacked cups
removes the en re stack.
2-4 PLAYERS | AGES 8+
TM
OBJECTIVE
Bounce balls into the other players’ cups to eliminate
them from play -- BUT avoid the Black Cup! The last
player with cups on the board wins!
GAME SET UP (for 4 PLAYER STANDARD)
1) Set up 4 Game Trays in the grid layout shown
below - with sec ons interlocking on the bo om
of each tray:
2) Place 6 cups of one color on each grid sec on.
3)Place the Black Cup in the middle (this cup
always stays on the board).
4) Each player chooses a color and stands behind
the corner of their color cups on the board.
5)Each player gets 2 balls.
HOW TO SHOOT
• Players always shoot from their corner of the
board – or “zone.” (see picture above)
• Each shot must bounce once from their zone
before landing on the board to count.
BLACK CUP SCORING
Players with no cups remaining can get back into the
game when a Black Cup is scored.
• If an ODD number of balls are in the Black Cup,
then those players who made that shot LOSE one
of their lowest cups. The other players then ADD
one cup on the lowest available space on their
grid.
• If an EVEN number of balls lands in the Black Cup,
then the eff ect of the Black Cup is canceled.
• The black cup always remains on the board.
STRATEGY
If a shot is made in your own cup or Black Cup, you
can cancel that shot by making the second shot in
the same cup.
If any other player makes two in one cup to save
themselves, you can be the spoiler by making a 3rd ball.
WINNING THE GAME!
The last player with cups remaining on the board
wins!
GETTING STARTED
• Determine who starts the game by having all
players take a shot bouncing one ball into any of
their own color cups.
• If more than one player makes it, then those
players redo their shots un l only one player
makes it. That player starts the fi rst round.
PLAYING A ROUND
• The star ng player shoots their fi rst ball, and the
other players then follow in order.
• The star ng player then shoots their second ball,
and the other players follow in order.
• A er all 8 balls are thrown, the round is over.
• Score the round by removing or adding cups from
play. (see - SCORING)
*When players do not have any cups remaining, they
do not shoot, BUT they are s ll in the game. (see -
BLACK CUP SCORING)
• When scoring is over, the player on the le of the
star ng player begins the next round.
SCORING
Any cups with an ODD number of balls are removed
from the board.
Any cups with an EVEN number of balls remain on
the board.
Any cups with NO BALLS remain on the board.