COPPER TRACES SEEK User manual

SEEK
64 Step CV / Gate STEP SEQUENCER
MANUAL v01 for firmware version 1.02_04
COPPER TRACES
www.coppertracesmusic.com

UNIVERSAL FUNCTIONS
The mode buttons always perform the same function regardless of other settings.
RUN
Toggles the sequence between run and stop states
RESET
Sets the next step to be played to step one and resets the internal clock divider so the
next clock pulse will always start with the beginning of step one
PLAY
Sets the mode to play
LOAD
Sets the mode to load
[EDIT]
Sets the mode to edit
JUMP
Makes faster changes to various values shown on the display in load and edit modes.
Hold < or > then press [ENTER]
Holding the forward or backward button and pressing enter will add or subtract eight from
the displayed value.
EDITING STEP V LUES
Each step can be modified in play and load modes using the keyboard and the step property
buttons.
Keyboard
hooses the note for that step
OCT.
Increase or decrease the octave of that step
LEGATO
Ties the current step to the next by not lowering the gate during that step
ACCENT
Makes the accent output go high during that step
REST
Prevents the gate output from going high on that step

PLAY MODE
In play mode the display always indicates the current output. When running, the clock
determines when a new step is displayed and the output is updated. When stopped, changes to
the current step and output can be made manually. hanges can be made to the steps
dynamically while running the sequence in play mode. Holds in this mode are only recognized for
keyboard notes and will be ignored for all other step values.
While running:
< or >
Slips the sequence one step forward or backward by skipping or repeating a step
While stopped:
< or >
The forward and backward buttons manually step through the sequence with the V
output changing as the current step changes. The gate output will stay high as long as the
direction button is held.
Keyboard and OCT.
hanges to the note using the keyboard and changes to the octave will immediately
update the V output and will output a gate as long as the button is pressed.
LOAD MODE
It is possible to edit the sequence independent of playback using load mode.
< or >
Navigate to different steps in the sequence
Hold < or > then press [ENTER]
Jump - Goes forward or backward eight steps in the sequence from the current step each
time enter is pressed

EDIT MODE
In edit mode the keyboard and step property buttons can be used to select the corresponding
function written in square brackets.
Hold < or > then press [ENTER]
Jump - Add or subtract eight from the value currently shown on the display each time
enter is pressed
Default {< or > to select setting} {ENTER to apply} {C NC. to escape without change}
Tempo and lock Source - This is the default function that is displayed when cancel is
pressed to escape another function.
oF Internal clock is off; the external clock drives the sequencer
05-250 The Internal clock drives the sequencer at the designated tempo from
5 to 250 BPM. A 16th note clock is used resulting in four steps for
every beat. Numbers over 99 are displayed with one or two dots to
indicate the hundreds place.
KEYBO RD FUNCTIONS
[PATN] {< or > to select setting} {ENTER to apply} {C NC. to escape without change}
Pattern - Defines the order in which steps are played back
Fo Forward
rE Reverse
Fr Forward-Reverse - Repeats the first and last steps
PP Ping-Pong - Does not repeat the first and last steps
rn Random
br Brownian - Randomly goes forward (50%), stays (25%) or backward (25%)
[SEQ L.] {< or > to select setting} {ENTER to apply} {C NC. to escape without change}
Sequence Length
01-64
[ALG] {< or > to select parameter} {ENTER to advance and apply} {C NC. to escape without change}
Random Algorithm - Defines the parameters of the random algorithm
on-oF On / Off
01-12 Number of Semitones (NoS)
Ad-Sb-bo Add / Subtract / Both – Selects the operation performed with the NoS
Fi-rn Fixed / Random – Random chooses a random value up to the NoS
St-EL Static / Evolving - Evolve saves any random changes to the sequence
[RND] {< or > to select setting} {ENTER to apply} {C NC. to escape without change}
Randomness Amount - Probability of the random algorithm being applied
01-99

[DIV] {< or > to select setting} {ENTER to apply} {C NC. to escape without change}
lock Divider - Divides the incoming clock by any power of two up to 64
01-64
[RST] {< or > to select setting} {ENTER to apply} {C NC. to escape without change}
Reset Mode - Selects the destination for the reset input
rE Reset - Sets the next step to be played to step one
uH Run while High - Runs the sequence while high and stops it while low
ut Run / Stop Toggle - Toggles the sequence between run and stop states
1S One Shot - Sequence stops at the final step until a new one shot is triggered
dH Direction - Runs normally while high and in the opposite direction while low
dt Direction Toggle - hanges direction when it receives a rising edge
rH Random while High - Uses the random algorithm while high
rt Random Toggle - Toggles the random algorithm on and off
SF Slip Forward - Skips one step
Sb Slip Backward - Repeats one step
Ju Jump - Selects a new random step
[OPTN] {< or > to select parameter} {ENTER to advance and apply} {C NC. to escape without change}
Options
Accent mode:
AS Standard - Accent output stays high for the full step
AG Gate - Accent output follows the clock input
AC lock - Outputs the internal or external clock regardless of other settings
Transpose mode:
to Post-quantizer
tr Pre-quantizer
[CLR] {< or > to select action} {ENTER to apply} {C NC. to escape without action}
lear - lear the sequence, initialize the scene or generate random sequences
in Initialize - Resets all parameters of the sequence to an initial state
CS lear Sequence - Resets all steps of the sequence to an initial state
rS Random Sequence - Generates a random note, gate and legato for each step
rn Random Notes - Generates a random note for each step
ro Random Octave - Generates a random octave between the middle three
CA lear Accents - Sets all accents low
iA Invert Accents - Inverts the state of all accents
[TILE] {< or > to select action} {ENTER to apply} {C NC. to escape without action}
Tile Sequence – opy first x steps of the sequence and paste them into the second, third,
etc... x steps of the sequence
01-32

[ RST] {< or > to select action} {ENTER to apply} {C NC. to escape without action}
First Step - Sets the new first note of the sequence by shifting all steps of the sequence
(up to the sequence length) such that the selected step is now step one
01-64
[SAVE] {< or > to select action} {ENTER to apply} {C NC. to escape without action}
Save - Saves the entire scene including all parameters to the selected slot
01-12
[RCLL] {< or > to select action} {ENTER to apply} {C NC. to escape without action}
Recall - Recalls the entire scene including all parameters to the selected slot
01-12
PERFORM NCE FUNCTIONS
Performance functions use the keyboard to make fast changes to various parameters. When a
performance function is selected, all keyboard functions will be unavailable until cancel is pressed
to escape the current function.
[CUE] {< or > to select action} {ENTER to apply} {C NC. to escape without action}
ue selects a new scene then waits until the current sequence finishes playing before
recalling and playing the new sequence using the new scene's parameters. The new
scene's corresponding keyboard LED will blink until the new scene is loaded.
01-12
or {KEYBO RD NOTE to select action and apply}
Using the keyboard to cue a new scene works the same as using the display.
C: Scene 1 C#: Scene 2 ... B: Scene 12
[SCALE] {< or > to select setting} {ENTER to apply} {C NC. to escape without change}
Quantizer – onstrains all outgoing notes to notes in the scale as selected on the
keyboard when the quantizer is turned on
on-oF
and {KEYBO RD NOTE to select action and apply}
Toggles notes in the scale on and off
C C# ... B

[TRSP] {< or > to select setting} {ENTER to apply} {C NC. to escape without change}
Transpose - Selects the number of octaves the sequence is shifted up or down
-1 to 2
and {KEYBO RD NOTE to select setting and apply}
Selects the number of semitones the sequence is shifted referenced from
C: add 0 semitones C#: add 1 semitone ... B: add 11 semitones
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