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  9. Fundex Games 3840 User manual

Fundex Games 3840 User manual

1
Welcome to the Bunco Party Pack
Get the gang together and get ready to play Bunco ! The
rollin’ fun dice game ! We have included invitations to make
your Bunco party ofcially fun !
Bunco plays great with 12 players (games are always a
good excuse to get your friends and family together). If you
can’t nd 11 friends to play with you, we have provided rules
for 2-11 players as well.
Don’t let the party stop...
keep on playin’
Make some copies of our score sheets, or download them
from www.IBFBUNCO.com
Check out our great Bunco party recipes online at:
www.IBFBUNCO.com
Or just share your best Bunco story. We would love to hear
from you!
Object of the Game: To be the player with the most points,
of course!
The Goods: 1 scorepad of Master Score Sheets, 6 score-
pads of Round Tally Sheets, 6 pencils, 12 postcard invitations
for your Bunco Party, 1 large fuzzy Bunco die, 4 each of red,
pink, and cream dice in a fuzzy dice bag, the Bunco bell, and
ofcial game instructions.
Setting the Scene for One Table Bunco
2 to 4 players: Gather up the players around one table. If 2
or 3 are playing, each player can have her own color of dice
to roll. If four are playing, use only one set of dice and pass
them from player to player.
Appoint the most honest person (you know who she is) to be
the scorekeeper. List all players’ names on the Master Score
Sheet. Place the bell in the center of the table. Make sure
everyone can reach it! The fuzzy die gets passed around
from player to player, throughout the game, whenever a
Bunco is rolled. This is mainly just for fun or when playing for
prizes (see pg. 11)
Game Play: During each round, all players are trying to roll
the same target number. For instance, in the rst round, the
target number is ‘1’. In the second round the target number
is ‘2’ and so on until the sixth round (the end of the game).
The round begins with the scorekeeper ringing the bell. This
player then rolls all four dice. If this is the rst round, then for
every ‘1’ the player rolls, that player gains a point and rolls
again. The same player continues to roll until her roll does
not contain the target number. She then passes the dice to
the next player. The dice may continue to pass around the
table from player to player, until the round ends.
If a player does not roll the target number before the round
ends (when someone reaches 21 pts), then that player
scores 0 for that round.
Bunco Bonus Points: The rare player who rolls a ‘True
Bunco’, or four of a kind (of the current target number only!)
scores 21 automatically and the round is over. The winner of
the round gets to ring the bell and gains control of
the fuzzy die.
More Extra Points: When you roll a four of kind that isn’t
the target number – be relieved – you can still score extra
points. Here is how it works:
Low Bunco: If the players are on Round Three, and a player
rolls four 2s, then she scores what is called a Low Bunco,
because the number she rolled is lower in value than the
target number. (four 1s could have also scored a Low Bunco)
The player who rolls a Low Bunco scores ve points.
High Bunco: Suppose our players are still on Round Three,
and another player rolls four 5s. This player scores a High
Bunco and is awarded seven points.
Scoring your Points: Here is the best part – tallying up
your score! On the Round Tally Sheet, place the initials
of each player under the player‘s column and ll in which
round you are playing. Every time a player scores a point,
the scorekeeper records it on this sheet. Once a player
reaches 21 points, the scorekeeper announces the win and
the winning player for the round rings the bell.
On the Master Score Sheet, the scorekeeper records the
results of the round. Wins are recorded as Ws, and the rest
of the results are recorded numerically. If any of the players
win a round with a Bunco, then a ‘B’ is written down beside
the ’W.’
The winner gets to ring the bell to start the next round.
Players keep playing until a full game has been played
– which is 6 rounds.
2
3
Winning the Game: The player with the most ‘Ws’ at the
end of all six rounds wins the game! If there is a tie, the
player with the most “Bs” between those in the tie, wins the
game. If there is still a tie – don’t duke it out – the players
have a ‘roll-off’.
The rst player to reach 5 points in a roll-off wins the game.
Players alternate rolling one die until the total reaches or
exceeds ve. To determine which player goes rst in the
roll-off, have each player roll one die, the highest number
goes rst.
Shorter Rounds: If you can’t sit still for long, make 11 points
the goal instead of 21 for each round. This makes the game
shorter.
Party Bunco: For all of you party-hearty players out there,
cramming people into your house, here are rules for 12
players. This involves 3 tables and lots of moving around,
so you may want to provide some refreshments, or just go
ahead and make it a pot luck!
Setting the Scene for 12: Get out your tables, because
you will need three of them! Each table should have the
following: one Round Tally Sheet, one pencil, 4 dice and four
players. The ‘head’ table has a few other items on it – like
the bell and the Master Score Sheet. The main scorekeeper
is seated at this table and writes down all 12 players’ names
on the Master Score Sheet.
Each Table has 4 players, divided into 2 teams. It is helpful
to sit directly across from your teammate. Each table has
a scorekeeper who enters the initials of each player on the
Round Tally Sheet and keeps track of the points earned
each round.
Playing the Game: One player from the head table rings the
bell to begin the rst round. The scorekeepers at each table
roll rst! Play is the same as “One Table Bunco”, however,
the score from each individual is added to her teammate’s
score. Whichever team reaches a combined score of 21
rst, wins the round!
Winning the Round: When a team reaches 21 points, the
scorekeeper at their table announces the winners and the
bell is rung at the head table. The other tables continue
playing until each table has a winning team. The bell is rung
3 times to signify the end of the round.
When a ‘True Bunco’ is rolled, the rolling player shouts
“Bunco!’, and the bell is rung 3 times. The player gets
possession of the fuzzy die. The round ends for ALL tables.
The teams with the most points at the other tables (the non-
Bunco tables) are declared the table winners. If there is a
tie, the teams participate in a civilized roll-off, until one team
scores 5 points. (See roll off instructions under Winning the
Game on pg. 4)
The Master Score Sheet: The Main Scorekeeper (who is
seated at Table 1) enters the results for all of the players on
the Master Score Sheet for the round that was just completed.
Scoring is almost the same as ‘One Table Bunco.’ A ‘W’ is
entered for each member of the winning team at each table.
There should be 6 ‘winners’ in all – 2 per team with 3 tables.
If someone rolled a ‘True Bunco’ then a ‘B’ is recorded in that
player’s scoring row, but not her teammate’s row. Sorry you
have to earn this for yourself – no sharing.
Moving to a New Table: This is where the winners and
losers are divided. After the scores are tallied, players move
to new tables. The non-winning players (in other words, the
losers) rotate to the next table. The losing team members
from Table 1 move to Table 2, the losing team members
from Table 2 move to Table 3 and the losing team members
from Table 3 move to Table 1, the head table. Now while the
losing team members are moving, one player from each of
the winning teams moves over one seat, so that she will be
sitting next to her former teammate. This way everyone gets
a new team.
Start the Next Round: The head table now rings the bell
to begin Round 2. The scorekeeper at each table rolls rst,
as usual. Please rotate the role of scorekeeper so that
everyone gets chance to go rst! Continue playing until a full
set is completed. The winner of the set is the player with the
most “Ws”. Ties are broken in the same manner as in ‘One
Table Bunco.’ The player with the most Buncos wins the tie.
If the players have the same number of Buncos, then the
players participate in a roll-off.
Bunco for 5 to 11 players: The following are rules for when
you have an odd number of players and the rules for Party
Bunco and One Table don’t quite apply. Remember that
when playing with teams, one person from each winning
team moves over a seat so that player is paired up with a
new partner.
If you have 11 players, you can play Party Bunco and just
have one person rolling twice, to make up for her absent
Bunco Partner.
Rules for 5: Three players congregate at one table, and two
2
3
at the second table. There are no teams, each of the players
fend for themselves.
Moving Tables: At the end of each round, both of the
players from Table 2 move to Table 1, while the losing
players at Table 1 move to Table 2. The winner from Table 1
is the only player who doesn’t move.
Rules for 6: Four players sit at Table 1 and two sit at Table
2. Table 1 plays in teams, while those at Table 2 play as
individuals.
Moving Tables: At the end of each round, the two members
from the losing team of table 1, move to Table 2 and play
against each other. Both of the players from Table 2 move
to Table 1.
Rules for 7: Four players sit at Table 1 and three players sit
at Table 2. Table 1 plays in teams, while those at Table 2 play
as individuals.
Rules for 8: Same as Party Bunco, except that there are only
two tables instead of three. So you will have four teams.
Moving Tables: The players move in the same manner as
Party Bunco except there are only two tables.
Rules for 9: Table 1 has four players playing in teams, Table
2 has three players playing as individuals and Table 3 has
two players playing as individuals.
Moving Tables: At the end of each round, both players from
Table 3 move to Table 1, the losing players at Table 1 move to
Table 2 and the losing players from Table 2 move to Table 3.
Rules for 10: Tables 1 and 2 have four players and play as
teams, while the two remaining players at Table 3 play as
individuals.
Moving Tables: The players move in the same manner as
the movement for 9 players.
Rules for 11: Tables 1 and 2 play as teams and the three
players at Table 3 play as individuals.
Moving Tables: At the end of each round, the losing players
at each table move, and the winners remain at their own
tables.
Tips for your Bunco party
A fun way to add fun to your party is to award small prizes in
the following categories when the game is nished:
• Player with the most Buncos
• Player with the most Wins
• The player who is holding the fuzzy die when the game ends
• The player with an equal number of Wins and Losses
• The player with the most Losses
©2003 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us at the address above,
call 1.800.486.9787 or email [email protected] • www.fundexgames.com • MADE IN CHINA

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