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  9. Fundex Games 2494 User manual

Fundex Games 2494 User manual

instructions
PLAYER/TEAM
LIGHT
PLAYER / CATEGORY NUMBERS
CATEGORY
LIGHT
3AA Batteries
Required
(see back for
installation instructions)
Battery
Compartment
Cover
Card Deck
Storage
POWER SWITCH
slide OFF/ON
PLAYERS:
For 2 to 4 players or teams; Ages 6+
CONTENTS:
Electronic Game Unit and 56 Category Cards
(cards are in the storage compartment in the
back of the game unit)
OBJECT:
Be the first player to use every letter of the
alphabet by calling out words to specific
categories, and TURNING OFF corresponding
letter lights before time runs out.
Push up on tab and lift up to access
the Card Deck Compartment.
Stores 56 cards and instructions.
SET UP:
• Assign a number (1-4) to each player or team.
• This number will be your player (or team)
number throughout the game and will be used
by the A to Z Game Unit to identify you.
• Place the Game Unit in front of player/team 1.
Put the card deck, face down, in the center of
the playing area. The card deck is stored in the
back of the Game Unit.
• Turn the Game Unit on (the power switch is
located on top of the game unit). The lights
will blink and music will play. Then the
Player/Team indicator will light up and the four
numbered buttons will blink.
• Press a numbered button to designate the
number of players (or teams)—for example, if
you have three players, press the 3 button. The
button you press will light up, and the Player
light will go out.
GAME PLAY:
Turn off your letter lights as fast as you can!
•
The A to Z Jr. Game Unit will immediately indicate
the first player’s (or team’s) turn by blinking
their number while the Player light is on.
• The Category light will illuminate with lights and
sounds. The Game Unit will randomly light a
number to designate a Category and light up all
the letters.
• An opposing player should take the top card of
the deck and read aloud the category that
corresponds with the lit number. Press the same
number to start the timer. You have 30 seconds.
Battery Installation Instructions: (see front for diagram)
Item #2494
Desserts
Things that fly
Brands of jeans
Types of nuts
EXAMPLE GAME PLAY:
• Player light is illuminated and the 2 light is blinking — it is Player 2’s turn.
• Music plays and lights blink on the Game Unit. The Category light is
illuminated and the 4 light is blinking — the #4 category is read
aloud from the card by an opponent.
• Player 2 immediately presses the blinking 4 button to start the
30-second timer. She calls out names of nuts — as many as she
can think of, and presses the corresponding letter lights, to turn
them off.
• The buzzer sounds and Player 2 presses the blinking 2 button to
confirm her turn has ended. The game unit will record how many
letter lights she turned off and remember them on her next turn.
BATTERY SAFETY INFORMATION
• Never mix old and new batteries (replace all batteries at the same time).
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
• Always replace all batteries at the same time.
• Alkaline batteries are recommended for best performance.
• Rechargeable batteries are to be removed from the toy/game before being recharged.
• Rechargeable batteries are only to be recharged under adult supervision.
• Non-rechargeable batteries are not to be recharged.
• Do not mix different types of batteries.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with correct polarity.
• Exhausted batteries are to be removed from the toy.
• Supply terminals are not to be short-circuited.
• Dispose of batteries safely (Do not dispose of batteries in fire, batteries may explode or leak).
1. Use philips head screwdriver to remove battery compartment screw
and cover.
2. Insert new batteries (3 AA) as shown. Be sure to match +/- symbols
with those on the battery cavity.
3. Replace battery compartment cover and secure with screw.
©2007 Fundex Games, Ltd.
P.O. Box 421309 • Indianapolis, IN 46242
MADE IN CHINA
Questions or comments? Write to us at the address
above, call 1.800.486.9787 or email
[email protected]
www.fundexgames.com
STEAL:
Turn ON an opponent’s letter lights!
• If the Steal button lights up on your turn, you
get to look at the progress of your opponents,
and take away from one of them.
• Press each of the other player’s blinking
numbers and look at their letter lights,
comparing who has the most turned off.
• You may steal from the player of your choice.
• To confirm which player you want to steal
from, hold their number button down for
several seconds.
• This allows you to use your turn to TURN
BACK ON as many of your opponent’s letter
lights as you can. Just play the same way as
before, but instead press the letter lights that
are NOT lit, turning them ON as you go.
• Play the same as before: the Game Unit will
select a category number, an opponent should
read it aloud and start the timer.
• You will have 15 seconds to turn on as many
letter lights as you can.
• Then your turn ends. Press your own number
button to confirm the end of your turn, and
pass the Game Unit to the next player.
• Go! Yell out items that fit your category, and
press the corresponding letter lights on the
game board. For example, a category might
be: Types of Nuts. You’ll say things like,
“Almond!” and press the A button; “Walnut!”
and press the W button; “Brazil Nut!” and
press the B button, and so-on. (Note: For two
word answers, such as names, you may use only
one of the letters. For example, “Abraham
Lincoln” can be used for A or L but not both
letters in the same turn.
• As you press letter lights, they’ll go dark.
• If you make a mistake and need to re-light a
letter light, just press it again to turn it back on.
• The 30-second timer will be ticking as you play,
and when you run out of time the buzzer will
sound.
• The letter lights you have left will blink and
remain lit until you press your number button
to confirm the end of your turn. Pass the
Game Unit to the next player, and play the same
way.
• When it comes back around to your next turn,
notice that the same letter lights you left on
your last turn, remain lit now. You only have
to work with letters you haven’t used before.
FREE:
Turn OFF ONE of your letter lights!
• If the Free button lights up on your turn, your
unused letters will be shown.
• Choose one “free” letter light to turn off.
• Then your turn ends. (you DO NOT need to
press your number to end your turn)
WINNING:
If you’re first to turn off all your letter lights,
you win! Celebrate as the Game Unit plays the
victory music and light show!
The players that lost to you may review their
final game board by pressing their blinking Player
number.

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