Halex Q-20 User manual

Halex Q-20 Electronic Dartboard _ 1
QQ--2020
ELECTRONIC DARTBOARD
With Wood Cabinet
Owner’s Manual & Game Instructions

Halex Q-20 Electronic Dartboard _ 2
LIMITED-1 YEAR WARRANTY
This Halex product is warranted to be free from defects in workmanship or
materials at the time of purchase for a period of 1 (one) year.
Should any evidence of defects appear within the limited warranty period
after the date of purchase, Regent Sports will either send replacement
parts or advise another course of action. A list of replaceable parts can be
found on the parts order page of this manual. Parts not listed on this order
form are not replaceable. This warranty covers normal consumer use and
does not cover failures, which result from alterations, accidents, misuse,
abuse, or neglect.
For prompt warranty service and special offers, please register your Halex
product by visiting our website at www.regent-halex.com or send in the
warranty registration card provided. Please be sure to visit our website to
order additional parts not covered under the warranty, as well as on-line
instruction manuals and new product information.
A purchase receipt or other proof of date of purchase will be required
before warranty service is performed. Requests for warranty service
can be provided by e-mailing the Customer Service Department at
Or send request in writing to:
Regent Sports Corporation
45 Ranick Road
Hauppauge, NY 11788
Attn: Halex Customer Service
This warranty gives you specific legal rights and you may have other
rights, which vary, from state to state.
Unpacking the Game
Unpack your new dartboard carefully, making sure all parts are included. The following
components are included in this set:
•1 Electronic Dartboard with cabinet •Owner’s Manual
•12 Darts (unassembled) •Soft tip replacement pack
•A/C Adapter

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Setup / Mounting Instructions
Choose a location to hang the dartboard where there is about 10 feet of open space in front
of the board. The “toe-line” should be 7’ 9 1/4” from the face of the dartboard. Since this
dartboard can be powered with the included AC adapter, you may want to mount it close to
an electric outlet for convenience.
Locate a wall stud and place a mark 79 3/4” from the floor. Place another mark at the same
height 16” from the first mark. Due to the weight of the dartboard and cabinet, it is
recommended you mount onto the wall studs. If this is not possible, we have included 2
drywall anchors. Bullseye height should be 5’ 8” from the floor. Toe line should be 7’ 9
¼” from face of board.
Screw 2 cabinet mounting screws (long) in the center of the stud using the marks you made
as guides. Be sure the screws are level with one another (use a level for accuracy) to
ensure dartboard will be level.
Mount the dartboard to the cabinet before mounting to wall. Lay cabinet on floor with doors
open. Note the 4 screw receivers embedded in the backboard of the cabinet. Place the
dartboard into the cabinet and line up holes with screw receivers. The holed on the
dartboard are located in the catch ring area outside the scoring segment area. Using a
small Philips-head screwdriver, screw the dartboard mounting screws into the receivers.
The dartboard is now attached securely to the cabinet.
To mount the cabinet to the wall, simply line up the screws on the wall with the hang
brackets located on the back of the cabinet (top edge). It may be necessary to adjust the
screws until the board fits snugly against the wall.
Plug the A/C adapter into the wall outlet and into the jack at the bottom right of the
dartboard through the hole in the right side of the cabinet.
Cabinet
Hang Brackets
Dartboard
Screw
Receivers
Inside Cabinet Frame
Cabinet Diagram

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Dartboard Functions (see page 20 for diagram)
POWER button -Located on the lower right corner on the side of the dartboard. Be sure
the AC Adapter is plugged into the jack on the right side of the dartboard. Press the
POWER switch to turn game on or off.
START/HOLD button -This large red button is used to:
•START the game when all options have been selected.
•HOLD to put dartboard in HOLD status between rounds to allow player to
remove darts from the target area.
GAME GUARD button –Press to activate Game Guard Feature (see page 5 for
instructions)
BOUNCE OUT button -Decide before play if you want to count darts that do not remain in
board (“bounce-outs”) or not. If not, simply press the BOUNCE OUT button immediately
after a bounce out occurs to deduct the score that registers
DART-OUT/SCORE button -The dart-out feature is active only during the “01” games
(301, 401, etc.). When a player’s score falls below 160, he/she can press the DART OUT
button to get a suggestion from the dartboard as to the 3 darts needed to finish the game
(see page 9 for instructions).
SOUND button –Press continually to set desired volume level or mute.
DOUBLE/MISS button -This button is used to activate the Double In/Double Out and
Master Out options for the “01” games. This function is only active when selecting 301,
401, etc. games. The MISS feature is active during play of any game. Press button to
register a “missed” dart. Player can press when dart lands outside target area so computer
registers a thrown dart.
HANDICAP button –Press to enter Handicap mode and set handicaps for individual
players (see page 6 for instructions).
CYBERMATCH button –Press to activate Cybermatch feature where you can play against
the computer. Press continually to cycle through the 5 different skill levels ( see page 6 for
detailed instructions).
PLAYER/PAGE button -This button is used at the start of each game to select the number
of players you want to play the game. In addition, this button allows players to see other
player scores of not on active display. This dartboard keeps track of scores for up to 8
players.
SELECT button -Press to select various difficulty settings for games. Many games
contain several difficulty options that can be accessed by pressing this button. Refer to
Game Menu on page 17 for complete list of games.

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GAME button -Press to page through the on-screen game menu and select game.
QuickPick buttons –These four game buttons launch you directly into the indicated games
(See page 7 for instructions).
RESET button –Press to clear display and reset dartboard to opening sound.
Electronic Dartboard Operation
1. Press the POWER button to activate dartboard. A short musical introduction is played
as the display goes through power-up test.
2. Press GAME button until desired game is displayed (see Game Menu on
page 17) –or press any of the QuickPick buttons.
3. Press DOUBLE button (optional) to select starting and/or ending on doubles or
Master Out (used only in 301 -901 games). This is explained in the game rules
section.
4. Press PLAYER button to select the number of players (1, 2, ... 8). The
default setting is 2 players.
Or select CyberMatch option by pressing CYBERMATCH button.
5. Press START/HOLD button (red) to activate game and begin play.
6. Throw darts
•When all 3 darts have been thrown, a voice command will indicate “Remove
Darts” and the score will flash. The darts can now be removed without
affecting the electronic scoring. When all darts are removed from the
playing surface press the START button to go to next player. Voice
command will indicate which player is up. Also, the player indicator lights
will illuminate to show which player’s turn it is.
Display Protective Film
This electronic dartboard may have a clear film over the entire display area and over the
button area to prevent scratching during shipping. It is recommended that you remove this
film so display is easier to read. To remove, simply lift edge, peel off, and discard.
Game GuardFeature
After the START button has been pressed and play has begun, the GAME GUARD feature
can be activated. When the button is pressed, all of the keys will ‘lock’. When Game
Guard is active, a misguided dart hitting a button will not affecting your game. To
deactivate the Game Guard, simply press the button again and the keys will unlock.

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CyberMatchFeature
This exciting feature allows single player to play against the computer at one of five different
levels of skill! Only 1 player can compete against the CyberMatch competitor at a
time. The CyberMatch feature adds a level of competition to normally routine practice
sessions.
To activate the CyberMatch opponent:
1. Select the Game you wish to play
2. Press CYBERMATCH button
Select CyberMatch opponent skill level by pressing the CYBERMATCH button
continually (voice command will indicate level):
Level 1 (C1)Professional
Level 2 (C2)Advanced
Level 3 (C3)Intermediate
Level 4 (C4)Novice
Level 5 (C5)Beginner
3. Press START to begin play
When play begins:
The ‘human’ player throws first. After 3 darts are thrown, go to the board to take darts
out and press START to change to the next player (CyberMatch). Watch as the
CyberMatch opponent’s dart scores are registered on the display. The dartboard will
indicate the segment the CyberMatch opponent is throwing for in the display area.
After the CyberMatch opponent completes his round, the board will automatically
reset for the “human” player. Play continues until one player wins.
Handicap Feature
This feature is used to give novice players a “head start” when playing players of greater
skill. Before play, decide which players will get a ‘handicap’. Press the HANDICAP button
to activate this feature. Press PLAYER button to select the player you wish to handicap
(Player light will flash to indicate which player you have selected). Once player is selected,
press the HANDICAP button. Each time the button is pressed, that player will receive an
extra round of darts (3 throws). The scoreboard on the right side of the board will indicate
how many extra rounds of darts you have selected for handicap. Each player can have
different levels of handicap.
Note: The handicap feature can be utilized for all games except Golf and Trapshoot.
Cybermatch
Skill Levels

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QuickPickGame Buttons
These buttons launch you directly into the game indicated below the button. With the large
selection of available games included in this dartboard, these buttons are a convenient way
to jump directly into a game. The default setting is for 2 players. The following games have
been set up for QuickPick:
•Big Six •Cut-Throat Cricket •Cricket •301 / 501
Team Play
This dartboard is equipped to score for team play. After selecting the game you want to
play, press the PLAYER button. The default setting on this dartboard is for 2 players.
When pressing the Player button, the sequence is as follows: 3 player, 4 player, 5 player, 6
player, 7 player, 8 player, T 2-2 (‘4 Player’), T 3-3 (‘6 player’), T 4-4 (‘8 player’), 1 player,
and back to 2 player. When selecting a team play option:
T 2-2(Voice announcer will say: “4 Player”)
This setup is for 2 teams to complete (4 players-2 per team). Teammates share the same
score. Teams are made up with the following players:
Team 1 Players 1 and 3
Team 2 Players 2 and 4
T 3-3(Voice announcer will say: “6 Player”)
This setup is for 3 teams to complete (6 players-2 per team). Teammates share the same
score. Teams are made up with the following players:
Team 1 Players 1 and 4
Team 2 Players 2 and 5
Team 3 Players 3 and 6
T 4-4(Voice announcer will say: “8 Player”)
This setup is for 4 teams to complete (8 players-2 per team). Teammates share the same
score. Teamsare made up with the following players:
Team 1 Players 1 and 5
Team 2 Players 2 and 6
Team 3 Players 3 and 7
Team 4 Players 4 and 8
Active Score Display
This dartboard has an active score display. This LED, located in the center of the display,
indicates the current thrower’s dart scores during play.

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Caring for your Electronic Dartboard
1. Never use metal tipped darts on this dartboard. Metal tipped darts will seriously
damage the circuitry and electronic operation of this dartboard.
2. Do not use excessive force when throwing darts. Throwing darts too hard will
cause frequent tip breakage and cause excess wear on the board.
3. Turn darts clockwise as you pull them from the board. This makes it easier to
remove darts and extends the life of the tips.
4. Use only the A/C adapter that comes with the dartboard. Using the wrong adapter
may cause electrical shock and damage to the electronic circuits.
6. Do not spill liquids on the dartboard. Do not use spray cleaners, cleaners that
contain ammonia or other harsh chemicals, as they may cause damage.
Game Rules
The Q-20 electronic dartboard is loaded with games and options. The rules for each game
are detailed below in the order they appear on the LED display when paging through the
games. An illustration of the LED displays is indicated next to the game description for your
reference. Please note the characters may appear slightly different than illustrated here.
301 (G01)
This popular tournament and pub game is played by subtracting each dart from the starting
total until the player reaches exactly 0 (zero). If a player goes past zero it is considered a
“Bust” and the score returns to where it was at the start of that round. For example, if a
player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score
goes back to 32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the most
widely used option). Simply press the “DOUBLE” button to change this setting. LED
indicators will display your current setting:
•Double In -A double must be hit before points are subtracted from the total.
In other words, a player’s scoring does not begin until a double is hit.
•Double Out -A double must be hit to end the game. This means that an
even number is necessary to finish the game.
•Double In and Double Out -A double is required to start and end scoring
of the game by each player.
•Master Out -A double or triple is required to finish the game.

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Dart-Out Feature (“01” games only)
This electronic dartboard has a special “Dart Out” feature. When a player requires less
than 160 to reach zero, the estimate feature becomes active. The player can press the
DART OUT button to view the darts necessary to throw to finish the game (reach zero
exactly). Doubles and triples are indicated with 2 or 3 lines to the left of each number
respectively.
Adjustable Difficulty Settings for 301 include 401, 501, 601, 701, 801, and 901. To
change to these more difficult settings, simply press the SELECT button. Each option is
played exactly as outlined for 301 with the exception of the starting total; 401 has starting
total of 401 points; 501 has starting total of 501 points and so on up to 901.
Cricket (G02)
Cricket is a strategic game for accomplished players and beginners alike. Players throw for
numbers best suited for them and can force opponents to throw for numbers not as suitable
for them. The object of Cricket is to “close” all of the appropriate numbers before one’s
opponent while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player
must hit a number 3 times to “open” that segment for scoring. A player is then awarded the
number of points of the “open” segment each time he/she throws a dart that lands in that
segment, provided their opponent has not closed that segment. Hitting the double ring
counts as two hits, and the triple ring counts as 3 hits.
Numbers can be opened or closed in any order. A number is “closed” when the other
player(s) hit the open segment 3 times. Once a number has been “closed”, any player for
the remainder of the game can no longer score on it.
Winning -The side closing all the numbers first and accumulating the highest point total is
the winner. If a player “closes” all numbers first but is behind in points, he/she must
continue to score on the “open” numbers. If the player does not make up the point deficit
before the opposing player(s) “closes” all the numbers, the opposing side wins. Play
continues until all segments are closed -the winner is the player with the highest score.
Cricket Scoring Display
This dartboard utilizes a dedicated scoreboard that keeps track of each player’s segment
status (‘marks’) when playing Cricket. When Cricket is selected, the lights on the Cricket
scoreboard are not lit –they will illuminate as ‘marks’ are scored. There are 3 separate
lights within each number (15 through 20 and bullseye). During play, one of the status
lights will turn on as a segment is hit. If a double or triple of an active number is hit, 2 or 3
lights will turn on respectively.

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No-Score Cricket
(Press SELECT button when Cricket is displayed)
Same rules as standard Cricket except there is no point scoring. The object of this version
is to be the first to simply “close” all the appropriate numbers (15 through 20 and the
bullseye).
Scram (G03)
(For 2 players only)
This game is a variation of Cricket. The game consists of two rounds. The players have a
different objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each
segment -15 to 20 and bullseye). During this time, player 2 attempts to rack up as many
points in the segments that the other player has not yet closed. Once player 1 has closed
all segments, round 1 is complete. In round 2, each player’s roles are reversed. Now,
player 2 tries to close all the segments while player 1 goes for points.
The game is over when round 2 is complete (player 2 closes all segments). The player with
the highest point total is the winner.
Cut Throat Cricket (G04)
Same basic rules as standard Cricket except once scoring begins, points are added to your
opponent(s) total. The object of this game is to end up with the fewest points. This
variation of Cricket offers a different psychology to the players. Rather than adding to your
own score and helping your own cause as in standard Cricket, Cut-Throat offers the benefit
of racking up points for your opponent(s), digging him in a deeper hole. Competitive
players will love this variation!
English Cricket (G05)
(For 2 players only)
This game is another variation of Cricket that requires precision dart throwing. The game
consists of two rounds. The players have a different objective in each round. During the
first round, player 2 attempts to throw bullseyes –with the objective of needing 9 to
complete round 1. Double bull (red center) counts as 2 scores. Any throw that does not hit
bullseye is credited to player 1’s point total. For example, if player 2 throws a 20, a single
bullseye, and a 7 during his/her turn, player 2 will have one bullseye subtracted from the 9
needed, and 27 points will be credited to player 1’s point total. Player 2 must exhibit
accurate bullseye dart throwing!
Meanwhile, player 1 attempts to score as many points as possible during this first round.
Doubles and triples count 2x and 3x their respective values. However, to score points,
player 1 must score over 40 points in each turn (3 throws) to amass points against player 2.
Only those points over 40 are counted toward the cumulative score. Player 1 must also
exhibit precision dart throwing and avoid hitting any bullseyes during this first round
because any hits scored by player 1 in the bullseye area will be subtracted from player 2’s
needed total of 9 bullseyes. Once player 2 reaches the objective of getting 9 bullseyes, the
roles are reversed for round two.

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Advanced Cricket (G06)
This difficult version of cricket was developed for the advanced player. Players must close
out the segments (20,19,18,17,16,15 and bullseye) by using only triples and doubles! In
this challenging game, doubles segments count as 1x the number, and triple segments
count as 2x the number. The bullseye scoring is the same as in standard cricket. The first
player to close out the numbers with the most points is the winner.
Shooter (G07)
This challenging game tests the players ability to “group together” darts within a segment
during each round of play. The computer will randomly select the segment the players must
shoot for at the start of each round –indicated by a flashing number in the display.
Scoring is as follows: Single segment = 1 Point Double segment = 2 Points
Triple segment = 3 Points Single Bullseye= 4 Points.
When the computer selects players to hit double Bullseye, the outer bull scores 2 points
and the inner Bull scores 4 points. The player with the most points at the end of the rounds
is the winner.
Big Six (G08)
This game allows players to challenge their opponents to hit the targets of their choice.
However, players must earn the chance of picking the next target for their opponent by
making a hit on the current target first.
Single 6 is the first target to hit when the game begins. Before the game starts, players
must agree on how many lives will be used by pressing SELECT button. Within the three
throws, player 1 must hit a 6 to “save” their life. After the current target is hit, the next dart
thrown will determine the opponents target. If player 1 fails to hit the current target within 3
darts, they will lose a life and a chance to determine the next target for player 2. Player 2
will shoot for the single 6 that player 1 missed. Singles, doubles and triples are all separate
targets for this game.
The object of the game is to force your opponent into losing lives by selecting tough targets
for your opponent to hit such as “Double Bullseye” or “triple 20” The last player with a life
left is the winner.
Overs (G09)
The object of this game is to simply score higher (“over”) than your own previous three dart
total score. Before play begins, players choose the amount of lives to be used by pressing
the SELECT button. When a player fails to score “over “ their previous three-dart total, they
will lose one life. When a player “equals” the previous three dart total, a life will also be lost.
The LED screen on the right will light up once for each life taken away. The last player with
a life remaining is the winner.

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Unders (G10)
This game is the opposite of “Overs” Players must score less (“Under”) than their own
previous three-dart total. The game begins with 180 (highest total possible) when the
player shoots higher than his or her own previous three-dart total, they will lose a life. Each
dart that hits outside the scoring area, including bounce outs will be penalized with 6o points
added to your score. The last player with a life remaining is the winner
Count-Up (G11)
The object of this game is to be the first player to reach the specified point total. Point total
is specified when the game is selected. Each player attempts to score as many points as
possible per round. Doubles and triples count 2 or 3 times the numerical value of each
segment. For example a dart that lands in the triple 20 segment is scored as 60 points.
The cumulative scores for each player will be displayed in the LED display as the game
progresses.
Adjustable Difficulty Settings for Count-Up include 400, 500, 600, 700, 800, 900, and
999. To change to these more difficult settings, simply press the SELECT button. Each
option is played exactly as outlined above with the exception of the total necessary to win
the game. For example, in Count-Up 500, the first player to reach 500 points is the winner.
High Score (G12)
The rules for this competitive game are simple -Rack up the most points in three rounds
(nine darts) to win. Doubles and triples count as 2x and 3x that segment’s score
respectively.
Adjustable Difficulty Settings for High Score include 4 rounds, 5 rounds, ... 14 rounds.
Each option is played exactly as outlined above with the exception of the number of rounds
in the game. For example, in High Score 7 rounds, the player with the most points after 7
rounds is the winner.
Round-the-Clock (G13)
Each player attempts to score in each number from 1 through 20 and bullseye in order.
Each player throws 3 darts per turn. If a correct number is hit, he/she tries for the next
number in sequence. The first player to reach 20 is the winner. The display will indicate
which segment you are shooting for. A player must continue shooting for a segment until it
is hit. The display will then indicate the next segment you should shoot for.
There are many difficulty settings available for this game. Each game has the same rules,
the differences are detailed as follows:
•• ROUND-THE-CLOCK 5 -Game starts at segment number 5
•• ROUND-THE-CLOCK 10 -Game starts at segment number 10
•• ROUND-THE-CLOCK 15 -Game starts at segment number 15

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Since this game does not utilize point scoring, the double and triple rings count as single
numbers.
ROUND-THE-CLOCK Double -Player must score a Double in each segment from 1
through 20 in order.
•• ROUND-THE-CLOCK Double 5 -Game starts at double segment 5
•• ROUND-THE-CLOCK Double 10 -Game starts at double segment 10
•• ROUND-THE-CLOCK Double 15 -Game starts at double segment 15
ROUND-THE-CLOCK Triple -Player must score a Triple in each segment
from 1 through 20 in order.
•• ROUND-THE-CLOCK Triple 5 -Game starts at triple segment 5
•• ROUND-THE-CLOCK Triple 10 -Game starts at triple segment 10
•• ROUND-THE-CLOCK Triple 15 -Game starts at triple segment 15
Killer (G14)
This game will really show who your friends are. The game can be played with as few as
two players, but the excitement and challenge builds with even more players. To start, each
player must select his number by throwing a dart at the target area. The LED display will
indicate “SEL” at this point. The number each player gets is his assigned number
throughout the game. No two players can have the same number. Once each player has a
number, the action starts.
Your first objective is to establish yourself as a “Killer” by hitting the double segment of your
number. Once your double is hit, you are a “Killer” for the rest of the game. Now, your
objective is to “kill” your opponents by hitting their segment number until all their
“lives” are lost. The last player to remain with lives is declared the winner. It is not
uncommon for players to “team up” and go after the better player to knock him out of the
game.
Adjustable Difficulty Settings for Killer include 7 lives, 8 lives, ... 14 lives. Each option
is played exactly as outlined above with the exception of the number of lives each player
has in the game. In addition, for those who really want a challenge, there are three
additional difficulty settings: Doubles 3 lives, Doubles 5 lives, and Doubles 7 lives. In these
games, you can only “Kill” opponents by scoring doubles in their number segment.
Double Down (G15)
Each player starts the game with 40 points. The object is to score as many hits in the active
segment of the current round. The first round, the player must throw for the 15 segment. If
no 15’s are hit, his score is cut in half. If some 15’s are hit, each 15 (doubles and triples
count) is added to the starting total. The next round players throw for the 16
segment and hits are added to the new cumulative point total. Again, if no hits are
registered, the point total is cut in half.
Each player throws for the numbers as indicated in the chart below in order (the LED screen
will indicate the active segment in which to throw). The player who completes the game
with the most points is the winner.

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15 16 D 17 18 T 19 20 B TOTAL
Player 1
Player 2
Forty One (G16)
This game follows similar rules as standard Double Down as described above with two
exceptions. First, instead of going from 15 through 20 and bullseye, the sequence is
reversed which will be indicated on the LED display. Second, an additional round is
included toward the end in which players must attempt to score three hits that add up to 41
points (20, 20, 1; 19, 19, 3; D10, D10, 1: etc.). This “41” round adds an extra level of
difficulty to the game. Remember, a player’s score is cut in half if not successful, so the
“41” round presents quite a challenge!
20 19 D 18 17 T 16 15 41 B TOTAL
Player 1
Player 2
All Fives (G17)
The entire board is in-play for this game (all segments are active). With each round (of 3
darts) each player has to score a total which is divisible by 5. Every “five” counts as one
point. For example 10, 10, 5 = 25. Since 25 is divisible by 5 fives, this player scores 5
points (5 x 5 = 25).
If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart
of each round must land in a segment. If a player throws the third dart and it lands in the
catch ring area (or misses the board completely), he earns no points even if the first two
darts are divisible by 5. This prevents a player from “tanking” the third throw if his first two
are good. The first player to total fifty-one (51) “fives” is the winner. The LED screen will
keep track of the point totals.
Adjustable Difficulty Settings for All Fives include 51, 61, 71, 81, and 91. Each option
is played exactly as outlined above with the exception of the number of points (or fives) it
takes to win the game.
Any Double Any Triple
Any Double
Any Triple
“41” Round

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Shanghai (G18)
Each player must progress around the board from 1 through 20 in order. Players start at
number 1 and throw 3 darts. The object is to score the most points possible in each round
of 3 darts. Doubles and triples count toward your score. The player with the highest score
after completing all twenty segments is the winner.
Adjustable Difficulty Settings for Shanghai include the following options:
•• SHANGHAI 5 -Game starts at segment 5
•• SHANGHAI 10 -Game starts at segment 10
•• SHANGHAI 15 -Game starts at segment 15
In addition, we added Super Shanghai as a difficulty option. This game is played exactly
as described above except various doubles and triples must be hit as specified by the LED
display.
Adjustable Difficulty Settings for Super Shanghai include the following options:
•• SUPER SHANGHAI 5 -Game starts at segment 5
•• SUPER SHANGHAI 10 -Game starts at segment 10
•• SUPER SHANGHAI 15 -Game starts at segment 15
Golf (G19)
This is a dartboard simulation of the game golf (but you don’t need clubs to play). The
object is to complete a round of 9 through 18 “holes” with the lowest score possible. The
Championship “course” consists of all par 3 holes making par 27 for a nine hole round or 54
for a round of 18.
The segments 1 through 18 are used with each number representing a “hole.” You must
score 3 hits in each hole to move to the next hole. Obviously, double and triples affect your
score as they allow you to finish a hole with fewer strokes. For example, throwing a triple
on the first shot of a hole it is counted as an “eagle” and that player gets a completes that
hole with 1 “stroke.”
Note: The active player continues to throw darts until he “holes out” (scores 3 hits on
the current hole). The voice announcer will indicate the player that is up -listen carefully to
avoid shooting out of sequence. By the way, there are no “gimmes” in this game!
Football (G20)
Strap your helmet on for this game! The first thing necessary is to select each player’s
“playing field.” This can be done by throwing a dart or by manually pressing a segment on
the board by each player. This is entirely up to you, but whichever segment is selected
becomes your starting point which carries through the bullseye and directly across to the
other side of the bullseye (see diagram).
For example, if you select the 20 segment, you start on the double 20 (outer ring) and
continue all the way through to the double 3. The “field” is made up of 11 individual
segments and must be hit in order. So, keeping with the example above, you must throw
darts in the following segments in this order:

Halex Q-20 Electronic Dartboard _ 16
Double 20 ... Outer Single 20 ... Triple 20 ... Inner Single 20 ... Outer Bullseye
... Inner Bullseye ... Outer Bullseye ... Inner Single 3 ... Triple 3 ...
Outer Single 3 ... and finally a Double 3.
The First player to “score” is the winner. The LED display will keep track of your progress
and indicate the segment you need to throw for next.
Baseball (G21)
This dartboard version of baseball takes
a great deal of skill. As in the real game,
a complete game consists of 9 innings.
Each player throws 3 darts per “inning.”
The field is laid out as shown in the diagram.
Segment Result____________
Singles segments “Single” -one base
Doubles segment “Double” -two bases
Triples segment “Triple” -Three bases
Bullseye “Home Run” (can only
be attempted on third
dart of each round)
The object of the game is to score as many runs
as possible each inning. The player with the most
runs at the end of the game is the winner.
STEEPLECHASE (G22)
The object of this game is to be the first player to finish the “race” by being the first to
complete the “track.” The track starts at the 20 segment and runs clockwise around the
board to the 5 segment and ends with a bullseye. Sounds easy right? What has not yet
been specified is that you must hit the inner single segment of each number to get through
the course. This is the area between the bullseye and the triples ring. And, as with a real
steeplechase, there are obstacles throughout the course to hurdle. The four hurdles are
found at the following places:
•1st fence Triple 13 •2nd fence Triple 17
•3rd fence Triple 8 •4th fence Triple 5
The first player to complete the course and hit the bullseye wins the race.

Halex Q-20 Electronic Dartboard _ 17
ELIMINATION (G23)
The object of the game is to “Eliminate” your opponents. The rules are very simple. Each
player must score higher total points with 3 darts than the opponent before them. Each
player starts with 3 lives. If the player fails to score higher total points than the previous
opponents score, they lose one life. Tie scores will also result in a lost life. The winner is
the last player with lives remaining. Press the SELECT button before starting to play with 4
or 5 lives per player.
HORSESHOES (G24)
This 2 -player game uses only the 20 and 3 segments to represent the two horseshoe pits.
Player 1 will shoot at the 20 segment and Player 2 will shoot at the 3 segment.
Scoring is cumulated per round. First player to score 15 points is the winner.
Scoring for Horseshoes is as follows:
TRIPLE RING = Ringer 3 points
DOUBLE RING= Leaner 2 points
INNER SEGMENT (Small)= 1 point
Scores will only count for the player or team with the most points in that round. For
example, if player 1 scores 3 points and player 2 scores 1 point, only player 1 will awarded
3 points for that round. Rounds continue until 15 points are scored.
Adjustable Difficulty Settings for Horseshoes include games from 15-25 points. Press
the SELECT button before starting the game for these variations.

Halex Q-20 Electronic Dartboard _ 18
G01 301 –901 ⊕⊕
G02 Cricket * ⊕⊕
G03 Scram
G04Cut-Throat Cricket
G05 English Cricket
G06 Advanced Cricket
G07 Shooter ⊕⊕
G08 Big Six ⊕⊕
G09 Overs ⊕⊕
G10 Unders ⊕⊕
G11 Count-Up ⊕⊕
G12 High Score ⊕⊕
G13 Round-the-Clock ⊕⊕
G14 Killer ⊕⊕
G15 Double Down
G16 Forty One
G17 All Fives ⊕⊕
G18 Shanghai ⊕⊕
G19 Golf ⊕⊕
G20 Football
G21 Baseball ⊕⊕
G22 Steeplechase
G23 Elimination ⊕⊕
G24 Horseshoes ⊕⊕
Games marked with a ⊕⊕
symbol have
level variations available. Refer to
game rules for details

Halex Q-20 Electronic Dartboard _ 19
Important Notes
Stuck Segment
Occasionally, a dart will cause a segment to become wedged within the segment separator
web. If this happens, all play will be suspended and the LED display will indicate the
segment number that is stuck.
To free the segment, simply remove the dart or broken tip from the segment. If the problem
is still not solved, try wiggling the segment until it is loose. The game will then resume
where it left off.
Broken Tips
From time to time a tip will break off and become stuck in the segment. Try to remove it
with a pair of pliers or tweezers by grasping the exposed end and pulling it out of the
segment. If this is not possible, you can attempt to push the tip through to the back of the
segment. Use a nail that is smaller than the hole and gently push the tip until it falls through
the other side. Be careful not to push too far and damage the circuitry behind the segment.
Don’t be alarmed if tips break. This is a normal occurrence when playing soft tip darts. We
include a pack of replacement tips, which should keep you supplied for quite some time.
When replacing tips, make sure you use the same type of tips that come with this dartboard
–2ba threads. You can purchase replacement tips directly from Regent Sports (Halex).
Please refer to page 20 for ordering details.
Darts
It is recommended that you do not use darts that exceed 17 grams on this dartboard. The
darts included with this dartboard are 10 grams and use standard soft tips. Replacement
tips are available at most retailers carrying dart products.
Cleaning your Electronic Dartboard
Your Halex electronic dartboard will provide many hours of competition if cared for properly.
Regular dusting of the cabinet is recommended using a damp cloth. A mild detergent can
be used if necessary. The use of abrasive cleaners or cleaners that contain ammonia may
cause damage and should not be used. Avoid spilling liquid onto the target area since it
can result in permanent damage and is not covered by the warranty.

Halex Q-20 Electronic Dartboard _ 20
1
7
3,4
8
16
9
10
11
12
13
15
5
14
6
2
1. Player Indicator 9. Singles Ring
2. Scoring Displays 10. Triples ring
3. Hold, Double In/Out, 11. Built-in Dart Holders
4. Master Out indicators 12. Adapter Jack (on side)
5. Active Score Display 13. Start/Hold Button
6. Built-in Speakers 14. Quick Pick Buttons
7. Doubles Ring 15. Control Panel (See pages 4-5 for desc.)
8. Catch Ring 16. Reset Button
11
Dartboard shown above may differ slightly from actual product
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