
SCORING FOR FOIL
The fencers must distinguish between on-target and off-target hits.
When a fencer hits the opponent, the receiver shows red or green
lights to confirm the hit. For a hit to be valid, the tip must remain
pressed for a minimum of 15ms.
If both fencers hit at the same time, within 300ms, a double hit is
scored. Both red and green lights show. If the second hit is more
than 300ms later, only the first to hit will be scored.
Once a hit is scored, the equipment locks out further activity for a
period of 2 seconds.
Conventional electric foils cannot be used with Mini Hitmate. The
correct sword to use is a plastic foil with a tip switch which closes
when pressed against the target.
SCORING FOR EPEE
When a fencer hits the opponent, the receiver shows red or green
lights to confirm the hit. For a hit to be valid, the tip must remain
pressed for a minimum of 4ms.
If both fencers hit at the same time, within 40ms, a double hit is
scored. Both red and green lights show. If the second hit is outside
the 40ms limit, only the first to hit will be scored.
Once a hit is scored, the equipment locks out further activity for a
period of 2 seconds.
BATTERIES
The 9v battery in the receiver will last up to 100 hours of normal
operation. It should be replaced when the terminal voltage falls below
7 volts. Below this voltage the receiver may begin to score erratically.
Replace the receiver battery with a good-quality 9v alkaline type.
The life of the battery in each transmitter is in excess of 5 years.