Koala Technologies KoalaPad User manual

1
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Koala
Pad

The
KoalaPad
Touch
Tablet
and
Your
Computer
The
next
few
pages
explain
how
to
connect
the
KoalaPad
tablet
to
your
computer
and
provide
some
tips
on
BASIC
programming
techniques
for
using
the
tablet.
Before
you
attempt
to
connect
the
KoalaPad
touch
tablet,
check
the
numbers
on
the
bottom
of
the
unit
to
make
sure
your
tablet
matches
the
make
of
your
computer.
KoalaPad
Number
001
002
003
004
Computer
Apple
II
series
Commodore
64,
VIC-20
IBM
Personal
Computer
Atari
Home
Computers

Introduction
Your
new
KoalaPad
Touch
Tablet
Is
a
versatile,
state-of-the-art
accessory
that
enhances
the
capabilities
of
any
home
computer
system.
With
its
pressure
sensitive
surface,
the
KoalaPad
tablet
can
convert
the
touch
of
its
stylus
—
or
even
your
finger
—
to
computer
input.
Depending
on
the
applications
program
you
are
using,
the
KoalaPad
tablet
can
be
used
to
make
menu
selections,
move
game
players,
make
musical
notes,
draw
computer
graphics
and
much
more.
In
the
following
sections,
you'll
learn
how
to
connect
the
KoalaPad
Touch
Tablet
to
your
computer,
some
basics
of
making
it
work,
and
how
to
ensure
continued
performance
from
your
KoalaPad
Touch
Tablet.

Connecting
the
KoalaPad
Touch
Tablet
Before
connecting
the
KoalaPad
tablet,
be
sure
to
turn
off
the
power
to
your
computer.
Apple
1.
Open
the
lid
of
your
computer
and
locate
the
game
controller
port
In
the
right
rear
corner
of
your
computer
(see
your
Apple
computer
owner's
manual
for
controller
port
location).
2.
Gently
but
firmly
insert
the
plug
from
your
KoalaPad
touch
tablet
into
the
game
controller
port
with
the
tablet's
cable
towards
the
rear
of
the
computer.
IBM
1.
Locate
the 15-pin
socket
from
the
game
controller
card
on
the
back
of
your
computer
(if
you
don't
have
a
game
controller
card,
see
your
IBM
Computer
retailer).
2.
Gently
but
firmly
insert
the
plug
from
your
KoalaPad
touch
tablet
into
the
socket.
Commodore
1.
Locate
the
Controller
Ports
on
the
right
side
of
your
computer
console
(one
port
only
on
the
VIC-20).
i
2.
Gently
but
firmly
insert
the
plug
from
your
KoalaPad
touch
tablet
into
the
port
(Port
1
on
the
Commodore
64).
Atari
1.
Locate
the
Controller
Ports
on
your
computer
console
(bottom
front
on
ATARI
400/800,
left
side
on
ATARI
XL
Computers).
2.
Gently
but
firmly
insert
the
plug
from
your
KoalaPad
touch
tablet
into
Controller
Port
1.
Your
KoalaPad
touch
tablet
is
now
ready
to use.

Features
of
the
KoalaPad
Touch
Tablet
Drawing
Surface
This
surface
is
pressure
sensitive
and
can
be
used
with
either
the
stylus
provided
or
your
finger.
The
KoalaPad
tablet's
internal
circuitry
converts
pressure
on
the
surface
to
location
information
that
is
sent
to
your
computer.
Control
Buttons
These
buttons
may
be
used
to
confirm
menu
selections
and
data
entries
or
as
trigger
controllers
for
computer
games.
Stylus
The
stylus
provided
with
your
KoalaPad
tablet
is
specially
designed
to
be
used
on
the
pressure
sensitive
drawing
surface.

Reading
Data from
your
KoalaPad
Touch
Tablet
If
you
want
to
write
your
own
custom
programs
to
use
with
the
KoalaPad
tablet,
it's
really
quite easy.
Regardless
of
which
computer
you
are
using,
the
KoalaPad
emulates
the
game
controllers
which
are
designed
to
be
connected
to
your
machine.
Here
are
some
specifics:
Apple
The
KoalaPad
Touch
Tablet
emulates
the
standard
Apple
Joystick
—
or a
pair
of
paddles.
BASIC
programs
should
use
PDL
(0)
and
PDL
(1)
for
X,
Y
coordinates
and
PEEK
locations
-
16287
and
-
16286
for
the
Control
Buttons.
IBM
BASIC
programs
should
use
STICK
(0)
and
STICK
(1)
for
X,
Y
coordinates.
Commodore
On
the
Commodore
64,
BASIC
programs
should
PEEK
locations
54297
and
54298
for
X,
Y
coordinates;
on
the
VIC-
20,
PEEK
locations
36872, 36873.
Atari
The
KoalaPad
tablet
emulates
paddle
controllers
0
and
1.
BASIC
programs
should
PEEK
locations
624
and
625
for
X,
Y
coordinates
and
locations
636
and
637
for
the
Con
trol
Buttons.
For
the
best
results,
follow
the
programming
guide
for
your
computer.
Additional
help
is
available
in
the
KoalaPad
Touch
Tablet
Programmer's
Guide,
available
from
your
Koala
retailer.

Care
and
Feeding
of
your
KoalaPad
Touch
Tablet
While
your
KoalaPad
Touch
Tablet
Is
designed
to
stand
up
to
ordinary
use
for
a
long
time,
there
are a
few
things
to
keep
in
mind
while using
it.
Give
it
a
pleasant
environment.
Direct
sunlight,
excessive
heat,
submersion
in
water
and
other
environmental
extremes
can
be
hard
on
it.
Keep
it
clean.
Remove
dirt
and
grease
with
a
soft
cloth
dampened
with
a
mild
soap.
Dry
with
a
soft
cloth.
Avoid
needling
it.
Use
blunt
instruments,
including
the
stylus
provided
or
your
finger,
on
its
drawing
surface.
Sharp
objects
may
permanently
damage
the
surface.
Avoid
burying
it
prematurely.
Don't stack
books,
papers,
or
other
objects
on
it.
Don't
yank
it
around.
The
cord
provides
a path
for
sensitive
electrical
signals
and
should
not
be
pulled
on
or
used
as
a
handle.

Apple
and
Apple
II
are
registered
trademarks
of
Apple
Computer
Company
Inc.
IBM
Personal
Computer
is
a
trademark
of
International
Business
Machines
Corporation.
Commodore
and
VIC-20
are
registered
trademarks
of
Commodore
Business
Machines
Inc.
ATARI
is
a
registered
trademark
of
Atari,
Inc.,
a
Warner
Communications
Company.
CUSTOMER
SATISFACTION
The
KoalaPad™
Touch
Tablet
carries
a
90-day
warranty
against defects
in
material
or
workmanship,
effective
from
the
date
of
purchase.
No
other
warranties
are
expressed
or
implied.
In
the
event
of
touch
tablet
failure
during
the
warranty
period,
simply
return
your
tablet,
with
the sales
receipt,
prepaid
to
the
address
below.
After
warranty
expiration,
defective
touch
tablets
should
be
returned
to
Koala
Technologies
Corporation
for
repair
or
replacement.
A
flat
fee
of
$20.00
is
charged
to
cover
complete
repair
and
refurbishing
of
the
touch
tablet
plus
a
$5.00
handling
fee.
Send
your
tablet,
check
or
money
order
for
$25.00
and
a
letter
with
your
name
and
return
address,
describing
the
defect,
to:
Touch
Tablet
Repair
Center,
Koala
Technologies,
3100
Patrick
Henry
Drive,
Santa
Clara,
California,
95050
DISCLAIMER
OF
WARRANTIES
AND
LIABILITY
Even
though
Koala
Technologies
has
tested
the
product
described
in
this
manual
and
reviewed
this
manual's
contents,
and
has
made
a
sincere
effort
to
verify
the
accuracy
of
this
manual
and
its
accompanying
software,
NEITHER
KOALA
TECHNOLOGIES
NOR
ITS
SUPPLIERS
MAKE
ANY WARRANTY,
EXPRESSED,
IMPLIED,
OR
STATUTORY
WITH
RESPECT
TO
THIS
MANUAL
OR
TO
THE
PRODUCT
DESCRIBED
IN
THIS
MANUAL,
OR
TO
ITS
RELATED
SOFTWARE,
AS
TO
THEIR
QUALITY,
PERFORMANCE,
MERCHANTABILITY,
OR
FITNESS
FOR
ANY
PARTICULAR
PURPOSE.
As
a
result,
this
product
and
manual
are
sold
"AS
IS",
and
you,
the
purchaser,
are
assuming
the
entire
risk
as
to
their
quality
and
performance.
In
no
event
will
Koala
Technologies
or
its
suppliers
be
liable
for
direct,
indirect,
incidental,
or
consequential
damages
resulting
from
any
defect
in
the
product
or
manual,
even
if
they
have
been
advised
of
the
possibility
of
such
damages.
In
particular,
they
shall
have
no
liability
for
any
programs
developed
or
used
with
this
product,
including
the
costs
of
recovering
or
reproducing
these
programs
or
data.
Some
states
do
not allow
the
exclusion
or
limitation
of
implied
warranties or
liability
for
incidental
or
consequential
damages,
so
the
above
limitation
or
exclusion
may
not
apply
to
you.
PRINTED
IN
U.S.A.
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