Mattel IntelliVision II 5872 User manual

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MODEL 5872
MATTEL ELECTRONICS
5150 Rosecrans Avenue
Hawthorne.
California
90250
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TABLE OF CONTENTS
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1.
SPECiFiCATIONS·,;
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Page 1
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2.
OPERATING INSTRUCTIONS
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Page 2
3.
SYSTEM DESCRIPTION AND OPERATION
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Page 5
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4.
SYSTEM
TESTING.
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Page 9
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5.
DISASSEMBLY PROCEDURE
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Page 9
6.
PRELIMINARY CHECKLIST
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Page
10
7.
TROUBLESHOOTING
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Page
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8.
ADJUSTMENTS
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Page
20
PARTS LIST ............................................................................................... Page
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10.
SCHEMATIC DIAGRAM
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Page
25
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• SPECIFICATIONS
MICROPROCESSOR (CPU) -General Instrument CP-1610 16-bit processor.
MEMORY -7K internal ROM, RAM, and 1/0 structures, remaining 64K address space available
for
external programs.
CONTROLS -
Two
removable hand controllers:
12-bulton
numeric keypad,
four
action buttons,
16-position directional movement disc.
SOUND -Programmable sound generator (PSG) capable of
producing
three simultaneous sound
patterns.
COLOR
REPRODUCTION
-
16
different
color
hues:
Black
Blue
Red
Tan
Dark Green
Light
Green
Yellow
White
Gray
Cyan
Orange
Brown
Magenta
Light
Blue
Yellow-Green
Purple
VIDEO
RESOLUTION
-
192
vertical x 160 horizontal
picture
elements.
VOLTAGE
REQUIREMENTS
-120VAC 60 Hz
DIMENSIONS: (WxDxH) -10" x
6'14'
x
3"
WEIGHT -
Console
Assembly with Packing Material and Accessories -
4.7
lb.
Console Assembly alone - 2.3 lb.
ACCESSORIES -Antenna Switch Box,
Switch
Box
Cable
(15 feet), Wall-Mounted
Power
Trans-
former, and Owner's Manual.
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OPERATING
INSTRUCTIONS
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A.
Connection to the
color
television receiver
•
1.
Connect the tWin lead from the antenna
switchbox to the VHF antenna input
of
the television receiver. Figure 1 illus-
trates the proper connection when
twin
lead
is
used from antenna system;
Figure 2 illustrates the proper connec-
tion when coaxial cable
is
used.
If
the
TV receiver has only
75
ohm coaxial
input, then a 300
to
75
ohm adaptor
must be used.
2.
Connect
the
RF
cable from the
RF
f"""'\
output
jack on the Master
Component.
~
to the jack marked GAME on the
~
antenna switch box. Place switch box
,
FLAT
"TWIN LEAD"
WIRE
FROM
TV
ANTENNA
OR
ANTENNA
SYSTEM
to the GAME position.
3.
Set the television receiver to channel
3
or
4,
whichever
is
not used in
your
broadcast area. Place the
RF
channel
select switch (located at the back
of
the Master Component) to correspond
to the channel set on the television.
TO
MASTER
__
COMPONENT
I
SWITCH
BOX
TYPICAL
UHFNHF
TV
RECEIVER
ANTENNA
TERMINALS
•
NOTE:
NO
CHANGE
TO
YOUR
EXISTING
UHF
ANTENNA
CONNECTION
IS
REOUIRED.
VHF
ANTENNA
TERMINAL
FOR
COAX
TYPE
OF
ANTENNA
WIRE
ROUND
VHF
.
ANTENNA
OR
SYSTEM
WIRE
ROUNO"COAX"TO
FLAT
"TWIN LEAD"
BALUN
CONVERTER'
AVAILABLE
AT
MOST
ELECTRONICS
PARTS
STORES
.
Figure
1
TO
MASTER
__
COMPONENT
'
NOTE:
NO
CHANGE
TO
YOUR
EXISTING
UHF
ANTENNA
CONNECTION
IS
REOUIRED.
Figure
2
-2-
TYPICAL UKFNHF
TV
RECEIVER
ANTENNA
TERMINALS
ALTERNATE
VHF
ANTENNA
TERMINAL

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B. Power Connection
1. Plug the transformer
unit
into
a120
Volt
60
Hz wall outlet.
2. Insert the other end
of
the power cord
into the rear-panel power socket.
C. Gameplay
1. Turn TV set ON.
2. Insert the game cartridge in the slot
located on the
right
side
of
the Master
Component (Figure 3).
3.
Remove theHand
Controllers
from
their
holder on the Master Component.
4.
Depress the ON/OFF/RESET switch
button to turn on theMasterComponent.
5.
RESET: Tapping the ON/OFF/RESET
button
will
cause the
game
being played
to be reset to the
title
page. POWER
OFF:
To
turn the
MasterComponent
off,
depress the ON/OFF/RESET button
for
3 seconds and then release it.
D. Hand Controllers
The Master
Component
is equipped with two
Hand Controllers (each Hand
Controller
may
be
unplugged where the coiled cord meets the
Master Component.) There are
12
keys on the
keypad. These are used
for
feeding data
into
the Master Component. •
With each cartridge, there are2 overlays
which
fit over the keypads on the 2
Hand
Controllers.
These overlays are keyed
to
the particular
game being played and determine
how
the
keys on the keypad relate
to
the cartridge.
Slip the overlay under the keypad frame.
There are 2 action buttons
on
both
sides
of
the
Hand Controllers.
The
upper
buttons, one
on
each side, perform the same
function
for
the
convenience
of
either
right-
or
left-handed
players. The
lower
buttons perform varying
functions.
The
functions
of
all the buttons
depend on the cartridge being used and are
different
for
each cartridge overlay.
The disc at the base
of
the
Hand
Controller
is a directional control
for
those cartridges
in which direction
is
a factor. There are
16
directional positions on the disc.
The
direction
of the disc corresponds
to
direction
of the
television screen. UP on the disc (toward the
-3-
keypad) is UP on the screen, etc. For
further
instructions, refer
to
the individual
game
cartridges.
To
operate the directional disc, depress the
outer
edge
of
the
disc
with
one fingerand rotate
it around the edge
to
change the
direction
on
the object
you
are moving. You have the
ability
to move the
object
in any desired direction.
The keypad buttons and directional
disc
cannot be operated simultaneously. However,
the action buttons and directional disc may
be operated simultaneously.
When returning
the
Hand
Controller
to
the
Master Component,
coil
the cable beneath
it
in
the cradle.
To
avoid permanently overstretch-
ing the coiled cables, they should notbe pulled
out
to their extreme length.
E.
Intermission and
Time
Out
1.
If,
for
any reason, you wish to
interrupt
your
game,
you
may use the Inter-
mission Code. Removing the game
overlay and pressing 1 and 9
simul-
taneously
on
either Hand
Controller
will cause the television screen
to
go
blank and game play
to
stop.
To
resume
game play,
simply
depress any key on
either
Hand
Controller
.
2.
If
NO
functions
on either
Hand
Con-
troller
are activated for
approximately
5 minutes, the television screen
WILL
AUTOMATICALLY
GO
BLANK and
the
game play
will
stop.
To
resume
game
play,
simply
depress any key on either
Hand
Controller
. The purpose
of
this
unique
feature is
to
eliminate the
possibility
of
a permanent playfield
image
being
imprinted
on the tele-
vision screen.
NOTICE
TO
PROJECTION TV OWNERS:
Operating the
Master
Component
for
extended
periods
of
time
on
a
projection
TV system may
cause the
stationary
game objects to become
permanently
imprinted
on
the
projection
TV
picture
tube(s).
This
is especially true when
the brightness and contrast
controls
are set
extremely
high
for
game viewing. Please
observe the
following
precautions to
minimize
the chances
of
a game image being
imprinted
on the screen:
•
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j.
,
o TRANSFORMER
UNIT
(Plugs
into
AC
Wall
Outlet)
POWER PLUG
(Plug
into
rear
01
Master
Component)
HAND
CONTROLLER
ANTENNA SWITCH BOX
(To
be
located
on
rear
of
TV)
ON/OFF/RESET
BUTTON
0)
Figure
3 -
MATTEL
INTELLIVIS
COLOR TELEVISION
•
MASTER
COMPONENT GAME
CARTRIDGE
o
ASTER
COMPONENT
(Wiring
Diagram)
TV CONNECTION
I
TO
SWITCH BOX
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1.
Always use lowest possible
brightness
and
contrast
control
settings
during
game operation.
2.
Games
containing
stationary
white
or
light
colored
objects
should
not
be
played
for
extended periods
of
time
.
3.
FollOw
your
projection
TV owner's
manual
for
proper
viewing
conditions
for
programming
.
SYSTEM DESCRIPTION AND OPERATION
The Intellivision II system consists
of
a Master
Component
with two detachable hand
con-
trollers, an antenna
switch
box, RF
connecting
cable and a
wall-mounted
transformer
unit.
The Master
Component
operates in
conjunc-
tion with a
color
television set
and
an
I
ntelli-
vision game cartridge. Peripheral
equipment
(such
as
the
Intellivoice'·
Voice Synthesis
unit)
may also
be
used with the
Intellivision
II
system.
The Master
Component
system is based on
two processors. One
is
a
16
bit
microprocessor
(CPU) that computes the game
action
against
the stored program rules.
The
second
is the
Standard Television Interface
Circuit
(STIC)
that interprets a condensed
memory
area
and
uses this to generate a
color
video
signal.
The video signal
is
applied to theRF
modulator
to provide the television signal.
The
user's
color
television receiver
is
used
for
the video
display.
User interaction
with
thegame
programming
is
accomplished by the
inputting
of
numerical
control
and
directional
information
through
the hand controllers.
The audio
is
accomplished
by
using
a
pro-
grammable sound
generator
(PSG)
integrated
circuit
(IC) which generates the
audio
signal
to drive the RF
modulator.
The
user's tele-
vision receiver
is
used
for
the
audio
output.
CONSOLE ASSEMBLY.
The
ConsoleAssembly
contains all electrical
circuitry
necessary
for
recall and processing
of
the
program
data
stored in the game cartridge. Integral
with
the Console Assembly arethe
ON/OFF/RESET
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• • _ A
-5-
switch,
power
supply
board
assembly,
logic
board assembly,
and
two hand
controller
assemblies. Recessed
compartments
at the
top
of
the console are
provided
for
storage
of the
hand
controllers
and cables. A slot in
the
right-hand
side
of
the
Console
Assembly
is the
insertion
port
for
the game cartridge.
The
ON/OFF/RESET
switch
is
located
at the
lower
left-hand
corner
of
the
Console
Assembly.
A.
ON/OFF/RESET
SWITCH,
This
switch
has
three
main
functions: When the Master
Com-
ponent
is off,
depressing
this
switch
will
apply
power
to
the
unit. When the Master
Component
is on,
quickly
tapping
this
switch
will reset
the
game
in
play. Finally, when the
Master
Component
is on,
holding
this
switch
down
for
about
3
seconds
and then releasing
it will
turn
power
to
the
unit
off.
B. POWER SUPPLY
BOARD
ASSEMBLY.
The
Power
Supply
Board
converts the
AC
voltage
from the
wall-mounted
transformer
unit
into
the various DC voltages necessary to operate
the
Master
Component.
Additional
circuitry
on
the
Power
Supply
Board
senses the activation
of
the
ON/OFF/RESET
switch
and causes the
Master
Component
to
turn
on
or
off. Electrical
connection
to
the
Logic
Board
is via a 10-pin
connector.
The
Power
Supply
Board
utilizes a
switching
regulator
design
to
accurately
and
con-
tinuously
sense the
current
being drawn by
the
Master
Component.
In this design, the
incoming
voltage
is
rectified
and
then
con-
verted
into
a
square
wave.
The
switching
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regulator senses the current drain and varies
the duty cycle (on time
of
the square wave
compared
to
the total period) of the square
wave.
This assures a constant voltage during
varying levels
of
power consumption.
C.
LOGIC BOARD ASSEMBLY. The
Logic
Board Assembly consists essentially
of
.
12
integrated circuits and their associated com-
ponents, a channel select switch, and an
RF
modulator, all
of
which are mounted on the
same printed circuit board. A 44-pin connector
is
provided for game cartridge connection.
Two 9-pin connectors are provided for
con-
nection
of
the
Hand
Controllers. The
Logic
Board processes program data from the game
cartridge and also converts the processed
data to an
RF
signal
for
color television
operation.
D.
HAND CONTROLLER ASSEMBLIES.
The
Hand Controller Assemblies each consist
of
a printed
circuit
matrix, a numerical keypad,
two pairs
of
side-mounted pushbuttons, and
a 16-position directional control disc. The
Hand Controllers provide a means
of
calling
up program
jnformation
from the game car-
tridge for processing bytheCentralProcessing
Unit (CPU).
ANTENNA SWITCH BOX AND CABLE. The
antenna switch box provides the interface
between the console assembly and television
set.
Two spade lugs
on
the switch box
ar.e
provided for connection
to
the television set.
Two screws on the switch box are provided
for
connection tothe antenna. Theantennaswitch
box serves to select either the console assem-
bly or the external antenna
as
the source
of
RF
input to the television set. For the
75
ohm
impedance antenna systems, a balun trans-
former
is
required.
TRANSFORMER
UNIT.
The
wall-mounted
transformer
unit
converts 120 Volts AC house-
hold current
to
16 Volts AC. The transformer
unitconnects
to
theconsoleassemblythrough
a 2-wire cable, which may be unplugged from
the console for easy storage.
THEORY OF OPERATION.Referring to Figure
4,
System Block Diagram, the system
is
based
on the use
of
two processors which time-share
a bidirectional bus. The Central Processing
Unit (CPU) algorithmically computesthegame
action against program material stored in the
ROM game cartridge. The Standard Television·
Interface
Chip
(STIC) interprets a condensed
memory area and uses the information to
generate the television display.
TheSTIC also letches moving and background
picture information from the graphics memory
and presents the data
as
video output. This is
done by dividing the television screen into
an
x-v
coordinate system. For example, the
STIC fetches a pattern
or
game figure from
graphics memory to be used in gameplay.
The CPU tells the
STiC
where
to
position it
on the television screen.
CENTRAL PROCESSING
UNIT
(CPU). The
CPU
is
a complete,
16
bit, single chip, high
speed metal oxide semiconductor, large scale
integrated circuit (MOS-LSI) microprocessor.
It
utilizes a 16-bit bidirectional bus to transfer
data, addresses and instructions between the
microprocessor. memory, and peripheral
devices.
Two
phase timing and synchroniza-
tion signals are applied to the CPU by the
STiC. The CPU bus control
outputs
serve
to
define the status of bus operations.
STANDARD TELEVISION INTERFACE CHIP
(STIC). The STIC operates
within
the system
by time-sharing a 14-bit bidirectional bus.
The STIC's main
function
is
to provide
eight
coordinate-positioned
"foreground"
objects.
The second function provides a
background
display facility. The
"background"
mode
utilizes a dedicated area
of
external
memory
to store character control codes for each
display position. Both modes utilize external
memory
for
the storage
of
character patterns.
The
STIC accepts data, address and graphics
information from a common multiplexed bus.
Demultiplexing and system synchronization
are accomplished
through
three sets
of
control
signals.
Note
that the data bus is always
duplex
or
bidirectional.
The
main synchronization
(which
operates
at television frame rate) synchronizes theCPU
algorithms
to
the intended display sequences,
obtains the
"background"
character descrip-
. tors from the external memory and serves
to
enable the external devices via the 14-bit bus
when in the
CPU-controlled
mode.
The
second
set
of
control
signals is used
to
specify
address,
read and write
of
the external
memory
where
graphic
character patterns are stored. When
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RO-3-9506
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SOUND
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HAND
CONTROLLERS
•
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CPU
CP-1610
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SYSTEM
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RA-3-9600
"1
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GRAPHICS
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LAO RO-3-9503
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Figure
4 -
BLOCK
DIAGRAM
-

----------------------
-_._-_._--_.
__
..., ..,
in the
CPU-controlled
mode, the graphics
control bus links the graphics memory to
the
CPU
main
memory
.
The
thirdset of controls
is
used to specify address, read and write
sequences
to/from
the STIC whIm the system
is
in
the
CPU-controlled
mode. Video
output
codes from the STIC are applied to the
color
oscillator/master
clock
generator
for
•
processing.
GRAPHICS MEMORY. The graphics memory
consists
of
a graphics read
only
memory
(ROM) and two graphics random access
memories (RAMs). The two graphics RAMs
are connected to the graphics ROM by an
B-bit static address bus. Address and read
instructions are applied
to
the graphics ROM
by the STIC.
Output
from
thegraphicsmemory
is
applied to the 14-bit secondary data bus.
COLOR
OSCILLATOR/MASTER
CLOCK
GENERATOR. The
color
oscillator/master
clock generator decodes the video
output
from the STIC and generates aclock signal
for
system control.
Oscillator
frequency
input
is obtained from a 7.159090 MHz crystal and
its associated trimmer capacitor.
The
clock
generator provides a 3.579545 MHz clock
signal output. Video
information
from the
STIC is applied to five inputs
to
produce
composite sync.
color
burst, line blanking,
screen blanking and video output.
The
analog
outputs of the
color
oscillator
are combined
by four external precision resistors
to
provide
a composite video signal
to
the
RF
Modulator.
SYSTEM RANDOM ACCESS MEMORY (SYS·
TEM RAM).
The
System RAM is a dual port
interface, 16-bit wide storage area
which
serves
as
the control decoder
for
CPU
control
data. The System RAM receives data from the
CPU via a16-bit bidirectional time-multiplexed
bus. The direction
of
data travel is from the
CPU to the graphics
memory
except
during
a
bus reversal condition.
This
condition
is
indicated when the CPU requests a read from
a graphics address on the 14-bit graphics
bus. A 3-bit control bus
from
the CPU provides
StTODe
signals
to
the System
RAM
.
tor
the
on-chip address latch and main
memory
area.
PROGRAM READ ONLY MEMORY
(PRO·
GRAM ROM). The internal program area is
comprised
of
an
executive
or
system ROM
and a scratch pad memory.
The
executive
-B-
•
ROM contains system operating data. System
program data from the executive ROM is
transmitted along a 16-bit bidirectional data
bus. The program ROM contains program data
common to all external programs. Data from
the program ROM is transmitted along a 16-bit
bidirectional bus. A scratch pad
memory
RAM
associated
with
the
program
ROM is provided
for
computation
of
the program ROM data.
Interconnection
of the program ROM and
the scratch pad
memory
RAM is accomplished
through
a 14-bit
bidirectional
data bus.
PROGRAMMABLE
SOUND
GENERATOR.
The
programmable
sound
generator
(PSG.)
is a large scale integrated
circuit
(LSI) de-
signed
to
produce
a
wide
variety
of
sounds.
All
control
signals
to
the
PSG are provided
by
the CPU.
Two
B-bit general
purpose
I/O
ports are provided
for
user interface via the
hand controllers. The PSG
output
is available
from
three
independenlly
programmed
analog
outputs
.
The
outputs
of
the PSG is
combined
on a single line,
amplified
and then applied
to
the
RF
modulator
to
produce
the
audio
output
at the television set.
•

•
• SYSTEM
TESTING
DIAGNOSTIC
TEST ROUTINE.
The
diagnos-
tic test routine
should
be
performed before
disassembly
of
the Master
Component.
Full
instructions covering the
operation
and analy-
sis of results are included
with
the
Diagnostic
Test
Cartridge
.
CUSTOMER'S GAME CARTRIDGE TEST.
Test the customer'sGame
Cartridge
as
follows
:
a.
Verify that Master
Component
is
con-
nected
to
television set
as
outlined
in the
Operating
Instructions.
b. Set the Antenna
Switch
Box
to
GAME
.
Insert customer's
Game
Cartridge
in
Master
Component
and
depress the
reset
switch
.
Check
for
mistakes in
lettering
on
title
picture,
jumbled
play-
field
or
unwanted
characters.
c.
If any
problems
occur.
remove cus-
tomers Game
Cartridge
and check
Master
Component
with
a
known-good
Game Cartridge.
d.
With
the
known-good
Game
Cartridge
inserted. if
problems
are
not
observed,
then the
customer's
Game
Cartridge
is
defective.
If
problems
are still
observed.
troubleshoot
the Master
Component.
DISASSEMBLY PROCEDURE
Before disassembly
of
the Master
Component.
follow
the steps in the
Testing
Procedure
section to determine the
most
likely cause
of
the malfunction. Additionally, check the wall-
mounted AC
adaptor
prior
to
disassembly
for
the possibility
of
its
malfunctioning
. Refer
to the
Troubleshooting
Procedure section
for
instructions on testing the
wall-mounted
~C
adaptor. Disassemble the
Master
Component
only
to the extent necessary to
accomplish
•
repairs.
WARNING
MAKE SURE THE MASTER
COMPONENT
IS
UNPLUGGED
FROM
THE
AC
ADAPTOR
BEFORE DISASSEMBLY. REMOVE ANY
GAME CARTRIDGE FROM
THE
UNIT,
DIS-
CONNECT
THE
RF
CABLE
FROM
THE
RF
OUTPUT
JACK
AND
THE
HAND
CONTROL-
LERS FROM THEIR SOCKETS.
DISASSEMBLY
OF
CONSOLE
ASSEMBLY.
Disassemble the Master
Component
in aclean,
well-illuminated area. Refer
to
Exploded
Diagram (Figure
5,
Page 22).
Turn console assembly
upside
down
on a
surface protected by a
soft
cloth
or
a piece
of
carpet.
-9-
a.
Remove
two
Phillips-head
screws
securing the
top
housing
assembly to
the
bottom
housing
assembly.
b.
Turn
console
assembly
right
side up.
Gently
pull
the
front
of
the top housing
assembly
up
and away
from
the bottom
housing assembly.
Small
catches in the
rear
of
the
console
assembly prevent
the top and
bottom
housing
assemblies
from being
pulled
directly
apart.
c. Remove the 3
Phillips-head
screws
holding
the
Power
Supply
Board to the
standoffs on the
Logic
Board.
d.
Gently
lift
the
Power
Supply
Board
straight up
from
the
Logic
Board.
e.
Remove 4
Phillips-head
screws
holding
the
Logic
Board
to the
lower
housing
assembly.
f. Grasp the LogiC
Board
at the 44-pin
game
connector
and
gently
pull
it
straight
up
and
away
from
the
lower
housing
assembly.
Be
sure to allow
the Channel Select
switch
to clear its
opening
in the
lower
housing
assembly.
•
•
,
•
--
--
------------------------------------------------
.

----------
---------------
-
-_
.
..
...
_---
.
•
PRELIMINARY CHECKLIST
Before
you
refer
to the
TROUBLESHOOTING
Section
which
follows,
look
at this
list
of
possible
quick
solutions. Then, If any
problem
persists,
you
should
be
able
to
find
it
in
TROUBLESHOOTING.
Press
ON/RESET
button.
With
theTest
Cartridge
inserted, go
through
the
DIAGNOSTIC
ROUTINE
and check
for
these problems:
PROBLEM
SCREEN
IS
BLANK
NO
TV PROGRAMS
BUZZING
OR
DISTORTED
SOUND
.
NO
GAME
SOUND
EFFECTS
WHITE-GRAY
SCREEN
OR SCREEN IS
ONE
COLOR
SNOWY SCREEN
(NO
RF CARRIER)
TEST
IMAGE
NOT
DISTINCT,
AS IF FROM
WEAK
SIGNAL
TEST
IMAGE
BLURRED,
WOBBLY, OR
NO
COLOR
•
-10-
POSSIBLE
SOLUTION
-Press any key
on
either
Hand
Controller
key pad to recover
picture
.
-
Check
connection
of
cable
from
Antenna
Switch
Box
to
antenna
connector
on TV.
-
Make
sure
Antenna
Switch
Box
is set
at
TV.
-Make
sure
that
coax cable
is
attached.
-
Adjust
TV fine
tuning
controls.
-
If
there is
broadcast
interference
from a
strong
Signal,
disconnect
antenna
coax
from
Antenna
Switch
Box. (This
must
be
reconnected
for
broadcast
viewing.)
-
Turn
up
TV
volume
control.
-
Adjust
fine
tuning.
-
Make
sure
cartridge
is
properly
inserted.
-
Make
sure:
-TV
tuner
is set
on
the
proper
channel.
-
Antenna
Switch
Box
is set at
GAME.
-
Game
coax
cable
is
properly
plugged
into
Antenna
Switch
Box
.
-
Power
switch
is ON.
-
Check
all
connections,
including
power
plug.
-
Adjust
fine
tuning,
brightness, and
contrast
controls.
-
Check
connections
at
Antenna
Switch
Box,
TV
antenna
connector,
and
game
output
connector.
-
Adjust
fine
tuning,
brightness, contrast,
and
color.
-
If
there
is
broadcast
interference
from
a
strong
Signal,
disconnect
antenna
cable
from
Antenna
Switch
Box.
(This
must
be
reconnected
for
broadcast
viewing.)
•
:' "
,

•
•
TROUBLESHOOTING
From a
design
aspect. the
Intellivision
II
Master
Component
is a
complex
configuration
of
electronic
hardware.
However
.
from
a
repair
aspect.
the
Master
Component
may
be
divided
into small
building
blocks, each part
modifying
or
adding
to
the
signals
in its
own
special
way
.
Whenever possible,
the
repair
of
the
Master
Component
is
simplified
by
looking
at
symp-
toms that
occur
when
a
component
fails.
It IS
recommended
that
the
first
few
time
you
,
the repair
technician,
troubleshoot
a
defective
Master
Component.
start at the
beginning
of
this
troubleshooting
procedure
and fOllow
through
until
the
problem
is
corrected
.
Famili-
arity
will
quickly
be
gained
in
identifying
the
appropriate
voltages
and
waveforms
found
•
-11 -
at v
arious
parts of the
circuit.
At
this
time
. you
witl be able to
qui
c
kly
identify
the
symptoms
ex
hibited
by the
Master
Component
and
per-
f
or
m the required
repair
.
When
changing
Integrated
Circuits
(ICs)
:
• ALWAYS USE A
KNOWN-GOOD
IC.
o
ALWAYS
FOLLOW
PROPER
PROCE-
DURES AND CAUTIONS FOR
HANDLING
MOS DEVICES.
•
BE
SURE OF CORRECT
fC
ORIENTATION
AND PIN INSERTION.
o
CHANGE
ONLY ONE IC AT A
TIME
AND
LEAVE IN THE
KNOWN·GOOD
IC
UNTIL
THE FAULTY ONE IS
FOUND
.
•

TROUBLESHOOTING
PROCEDURE:
Run
the
Diagnostic
Test
Routine." afault
is
discovered.
then
the
FAILURE
display
will indicate
the
ICs
most
likely
to
have
failed.
Replace
these
ICs
. "
this
does
not
solve
the
problem.
or
if
you
are
unable
to
run
the
Diagnostic
Test
Routine.
follow
this
Troubleshooting
Guide
.
AC
Adaplor
Unplug
concentrIC
plug
01
AC
Adaplor
from
Measure
16-20
VAC
between
cenler
aM
fear
of
Master
Component.
Plug
AC
Adaptor
Duler
sleeve
01
AC
Adaptor.
Inlo
ill
live
120VAC
60Hz
oullet.
NO
Replace
AC
Adaplor.
Measure
abou'
-11V!.'
TPS
wl,h
MIC
0"
.
YES
Depress
Reser
Bullon
S
1.
Voltage
al
TP8
should
1)0
to
OV
wh
i
le
51
pressed
.
NO
NO
Remove
Reset
Bunon
S1
It
vOllage
does
nol
appear.
then
check
for
shOrted
(races
Replace
Resel
Bullon S
1.
between
51
aM
Power
Supply
Board
.
Re-
place
Power
Supply
Board
,
-
to
logiC
Board
SchematIC
IFigure
Measure
3.579545
MHz
al
4
Vp-p
at
TPIQ
.
.
measure
7
15909
MHz
al.V
peak
·
at
Ipg
.
NO
NO
•
Rem
o
ve
STIC
chia U•.
II
Si
gnal
appears
.
Replace
e'YSlal
)(1
Check
C
17
and
C16
.
replace
U4
"
51
.
11
no
s.gnal
check
l
Or
Replace
UtO
Wi
th
a
known-gOOd
one
.
shoneo
[races
,
Replace
UIC
.
.
t
Remove
.nycari;~;~~~?!{~~l~f~!~'l
With
cartridge still
removed
.
check
'0'
Check
for
prager
at
IBeI).
proper
waveform al
TP18
(8Cl
oun
TP19
IP.6
ISC21
and
TP17
I
BOIR!.
The
RESET
fBC2
DUn
and
TP20
IBOfR
oun
Ihe
RESET
bullon will
netC!
10
be
pressed
every
few
bullon will
need
to
be
pressed
every lew
secondS
so
the
waveform
does
no.
disagpear
.
seco
n
os
so
Ihe
waveform
does
not disappear
10
NO
Replace
.
In
the
lollow.ng
oraer:
U1.
U2
.
then
-C
he
ck lor
oroken
or
ShorltO
PC
traces.
CheCk
U9
.
for
shorted
or
bent
pms
at
game
cartridge
Sockel
JI.
Rep
l
ace
U9
.
-
-12-
Power
Supply
YES
Disassemble
Master
Component
10
reveal
YES
~re
16
·
20VAC
across
TPl
and
TP2
In
YES
Ihe
Power
Supply
Boarel
allact'Ie<J
to
lhe
logiC 6.
Board
.
Plug
known
-
good
AC
Adaptor
inlO
Master
Componenl
.
NO
Check
AC
Jack
J2
.
C38
.
C39
.Flail(! tall
If
aces
belween Jl
and
Power
SUpply
BoarO
. "OK.
replace Power Supply Board.
P;;;-
and
"Ie
...
RESET
S~~~~dn
wi'h,n
YES
Witn
reterence
to
Ground
(TP3)
measure
:
YES
seconds
.
Voltage
.11
TP8
be
about •• -11
'0
-2.4
VOC
"
TP4
-5VDC
. b -545
fO
-5.95
VOC
.,
TP5
c
-11
.5
fo
-12
.5 VOC"
TPS
1. -485 '0
-5
.•5
VOC
"
TP7
ND
Check
Ihill
Reset
Bullon
IS
nOI
making
inler-
mlltam
conlaCI.
Replace
Power
Supply
Board
~power;
with a
known-oood
one.
II
problem
is
slill
With
a known-
apparen!.
Inen
taul!
is
in
LoOic
Board
.
Con-
gOOd
one
If
is
not
measured
.
l.nue
lollowlnQ
Sleps
;n
this
Troublesl1Ooting
Inen
taul!
.s
.n
.
Conllnue
tollow-
Guide
.
inQ
steps
10
this
19
Guide
.
..!!.!..
Measure
1.789n2
MHz
at5Vp-p
.11
TP11
and
...!!!.
Measure
1.789772
MHz
at
IOVp-p
al
TP13and
YES
TP1
1. TP'.
NO
,
Replace
In
lhe
follOWing
order
:
u_
,
U2
.
Ug
, -
Repla
c
e.
In me
101l0wlng
oraer
:
U1.
then
U9
or
U3
..
YES
Plug
cartridge Into
game
socket.
Check
10f
YES
II
problem
IS
nOI
solved. continue with
Ihe
proper
waveform al
TP21
(BCl
IN).
TP22
Symptom/Remedy
guide
starting
on
the
fBC2
'NI.
.nd
TP23IBOIR
INI
.
nUl
page
.
ND
RecheCk
sionals
at
IP18.
TP19
.
and
TP20
. If
OK.
check
game
socket
Jl
and
game
car-
tridge
ton
a
knawn-good
M/C)
. II
Signals
ilft
nOI
OK
.
reglaee
0.4
. then ti6.
-13-

----------------------------------
-
-------------------
._-----
If the problem
is
not found
and
corrected with the procedures on the previous
page,
then follow this Symptom/Remedy
Guide:
SYMPTOM SUSPECT REMEDY
Snow on
TV
(with
or
Unit
is
not turning on. Review voltage check in
Trouble·
without diagnostic test shooting Guide.
pattern visible.) Fuse
is
blown. Check
continuity
of
fuse on Logic
• , Board. Replace if
open.
If new fuse
blows quickly, check for
proper
voltages from Power
Supply
Board.
If voltages 0
K,
check for
shorted
components
or
traces on Logic Board.
Voltage
at
pin 2
of
RF
Modulator
is
Check
R7
and
CIS.
not
about
+6 VDC.
RF
Modulator
is
defective. Connect a known-good
Modulator
in
paraliel with
the
Modulator.
Connect
the
RF
Cable
to
the
known-good
Modulator
and
touch
the
cases together.
If
this clears the problem, replace
Modulator.
Solder bridges
or
foreign material Inspect
for
solder bridges
or
foreign
are
causing shorts. material on the Logic Board.
The +12 VDC supply i. defective.
Troubleshoot
the
+12 VDC supply and
distribution on the Logic Board.
Grey·white screen with NO Clock circuitry
not
functioning. Review procedure in Troubleshooting
flash observed on
the
TV Guide on
troubleshooting
clock
screen when the reset switch circuitry.
is
depressed.
5.7 VDC
to
STIC missing. Measure 5.7 VDC
at
pin
20
of
STIC
(U4). If
not,
troubleshoot
5.7
VDC
distribution
system
on
Logic
Board.
-2.25
VDC
to
STIC miosing. Measure
-2.5
VDC
at
pin
40
of
STIC
(U41. If
not,
troubleshoot
-2.25
VDC
distribution
system
on
Logic Board.
Solder
bridges
or foreign material
Remove
any
foreign material or
solder
causing
shorts
on
Logic Board. bridges.
Grey-white screen WITH The
test
cartridge
is
incorrectly or Insert cartridge correctly.
flash
occurring
on
the
TV
incompletely inserted
into
the
screen
when
reset
switch
Master
Component.
is
depressed.
Master
Component cartridge socket Visually inspect socket for bent
pins,
is
defective.
foreign
material, etc.
DefectivI Test Cartridge. Try
another
cartridge.
Clock
Signal
path
not
complete.
Review
procedure
in
Troubleshooting
Guide on
checking
clock circuitry.
+5 VDC supply problems.
Troubleshoot
+5 VDC
supply
and
distribution path.
-Defective
IC.
Insert test cartridge
and
run
Diagnostic
Test Routine. Replace
any
ICs
that
are
indicated as failed.
-14-
•
•
-1
-
•
--------
---------------
-
---

i
,
•
!
,
•
,
i
,
•
•
,
'-
SYMPTOM
Grey-white screen WITH
fllsh ocCllrrin,
on
tM
TV
,
scre.n
when
relit switch
is
depreald.
(continued)
Incorrect,
extr.,
or
missing
video
patterns
or
characters.
Distorted
TV
picture.
No
sound
(picture
and
vidlo OK),
SUSPECT
Defective
IC
(continued
I.
Incorrect
or
missing
bus
control
signals,
Solder bridges
or
foreign material
causing
shons.
One
or
more
les
are
defective.
Incorrect
or
missing DC Voltages.
Test Clrtridge
is
defective.
Solder bridges
or
foreign material
is
causing
shorts.
Interference from a nearby television
or
radio transmitter. •
The tlSt
setup
is
incorrect.
STIC
IC
(U4) or Color
IC
(Ul01
is
defective,
Defective
RF
modulator.
Solder bridges
or
foreign material
causing
shorts.
TV
volume
tumed
down,
-15-
REMEDY
If
Test Routine will
not
run (using I
known-good
test
canridge)
Ind
III
voltages are OK, repllce
tM
ICs
in
the
following
order:
Ul,
U2, U4, U3,
or U6.
Review
procedure
in
Troubleshooting
Guide
on
checking bus control signlls.
Remove
any
foreign mattrial
or
solder
shons.
Insen
test
canridge
Ind
Dilgnostic Test
Routine. Replece
Iny
indicated
ICs.
Most graphics problems
Ire
c..,sed
by U2, U4, U5, U7,
or
US.
Check for
correct
DC
voltlges
on
8Ich
IC
(refer
to
SchematiC, Figure SI.
Try a known-good Test
C.nridge.
Remove
any
foreign material
or
solder
shons.
Switch television and Master Component
to another channel andlor disconnect
the
antenna wire from
the
antenna
switch box.
Check
all
television controls
and
can·
nections for
agreement
between the
TV
VHF channel selector and
the
Master
Component
channel selector.
Replace these
ICs
(one
at
a timel with
known-good
ones.
Connect
a
known·good
modulator in
parallel
with
the
modulator.
Connect
the
RF coble
to
the
known-good
modulator
and
touch
the
two
modu·
lator cases
together.
If
the
problem
clea<1,
replace
the
modulator.
Remove
any
foreign material
or
solder
bridges.
Check TV Volume setting.
I
I
•
I
I
I
i
•
i
I
,
•
!
I
!
1
1
,.
_
--
--

•
•
•
•
SYMPTOM SUSPECT REMEDY
No
sound (picture and
Sound
IC
(UG), U3,
or
U9
is
Scope
for
audio
signal
at
pin 4
of
UG
video OK). defective. during Audio Test
on
Test Cartridge.
(continued)
If
no
Audio, replace
UG,
U9,
then
U3.
If
signal
at
pin 4
of
U6
OK,
but
no
signal
at
pin 9
of
U9, replace US.
AF
Modulator
is
defective. First check the audio input lead of the
modulator for signal.
If
signal
is
pres-
ent, connect a known-good modulator
in
parallel wi
th
the modulator. Connect
the
RF cable
to
the
known-good
modu
·
lator and
touch
the
two
modulator cases
together.
Run
the Sound Test on the
Test Cartridge.
If
sound
is
OK
, replace
the
modulator.
Solder
bridges
or
foreign
material Remove solder bridges
or
foreign
causing shorts. material.
Hand Controller The Hand
Controller
is
defective. Plug in a
known-good
Hand
Controller
malfunctions.
and
perform
the
Hand
Controller
Test.
UG
or
U3
is
defective. Replace U6,
then
U3.
The
9 pin
connector
on
the
Logic Board Check the 9 pin
connector
and
assO
-
for the Hand Controllers
is
defective. ciated traces
on
the Logic Board.
,
Other
les
are
defective. Replace, in the following order: U4 ,
U2,
Ul,
U12,
and
U13.
The picture
suddenly
goes The test cartridge
is
defective. Try another cartridge.
Also
check (he
blank duri
ng
the diagnostic Master
Component
cartridge slot.
test. One or more
ICs
are defective. Replace.
in
the following order:
Ul
,
•
U2.
and
U4
.
The reset
button
is
defective. Check the reset
bunon.
Crystal X1
is
defective.
GENTLY
tap
the
crystal
and
observe
the picture.
Foreign material
is
causing an
Inspect
the
Logic Board
for
foreign
intermittent short. material. .
Picture action "freeze-up
."
One or more
les
are
defective. Replace, in the following order: U I ,
U4,
U2,
and
U3 .
The Test Cartridge
is
defective. Try another cartridge.
The
Master
Component
cartridge
socket
(nspect
the
cartridge
socket
for
bent
is
defective. pins, foreign materials, etc.
Chann_1 Select switch does
The
switch
i.
defective. Replace
the
switch.
not operate correctly.
-Th_
modulator
is
defective. Connect a known-good modulator
in
parallel
with
the
modulator.
Connect
the
RF cable
to
the
known-good
.
modulator and
touch
the
two
cases
together
.
Switch
the
Channel
Sel.ct
.
If
the
channel
now
changes, replace
the
modulator
.
-16-

•
•
•
'SYMPTOM
SUSPECT
REMEDY
-I~------------------------------1------------------
The picture
has
the wrong
colors
or
no
colors_ The
TV
control.
are
.et
wrong.
The crystal X1
is
set to the wrong
frequency.
STIC (U4) or
Color
(UIO)
IC,
are
defective.
Solder bridges
or
foreign material
causing a shan.
•
-17-
• Check all TV
controls
.
Check the frequency at pin
15
of
UIO.
It
should
be
3.
579545
MHz +1- 1
00Hz
.
Adjust the frequency by adjusting
var
iable capacitor (C
17)
.
Replace U4. then
UIO.
Remove any solder bridges or foreign
material.
•

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•
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•
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..
.
TP7 TP5 TP3
~
TP6 TP4 TP2
TP1
Figure 6 - Power
Supply
Board
TP1 -
TP
2
......
.
...
.
..
,.,
.......
.
.....
..
...........
" _
....
16-20VAC
TP3
TP4
TP5
TP6
TP7
TP8
............
.
..............
.
....
. . .
..........
Ground Connection
·
...............
.
.................
.
.........
..
-2.10 to -2.40 VDC
·
.....
..
....
.
...
.
...
..
....
. .
.....
. .
......
.
..
..
+5.45 to +5.95
VDC
..............................................
+11.5 to +12.5
VDC
·
...........................................
..
+4.85 to +5.15
VDC
•
..
Control
(+21VDC/unit
Off.
+5VDC/unit
On.
OVDC/Reset pressed)
-19-
•
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