MRMC Polymotion Player User manual

ii
Polymotion Player Quick Start Guide
Product code: MRMC-1998-01
© 2019 Mark Roberts Motion Control Ltd. All rights reserved.
No part of this publication may be reproduced, transmitted, or translated
by any means — graphical, electronic, or mechanical — including
photocopying, recording, taping, or storage in an information retrieval
system, without the express written permission of Mark Roberts Motion
Control.
Although every care has been taken to ensure that the information in this
document is accurate and up to date, Mark Roberts Motion Control
continuously strives to improve their products and may make changes to
the hardware, firmware, and software described in this document. Mark
Roberts Motion Control therefore cannot be held responsible for any
error or omission in this document.
All product names mentioned herein are the trademarks or registered
trademarks of their respective owners.
Contact information
Mark Roberts Motion Control Ltd.
Unit 3, South East Studios
Blindley Heath
Surrey
RH7 6JP
United Kingdom
Telephone: +44 (0) 1342 838000
Web: www.mrmoco.com
www.mrmocorentals.com

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Polymotion Player Quick StartGuidePolymotion PlayerQuick Start Guide
Contents
Chapter 1 Polymotion Player Overview......................................... 1
Setting up TDCGraphics (only for
Configuration 2) ...........................................................2
Port tabs................................................................3

Polymotion Player Quick Start Guide
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Chapter 2 Using Polymotion Player Tracking ............................... 7
Launching Polymotion Player.....................................7
Preparing the robots for Polymotion Player .............7
Polymotion Player User settings in MHC ...............16
Setting up player tracking..........................................20
Operating in MHC using Polycam Player......21
Reference Points ................................................22
Tracking Mode...................................................22
Tracking Offset ..................................................23
Player Preselection (Not available for
Manual tracking) ...............................................25
Begin Tracking...................................................26
Spotter screen..............................................................28
Football pitch .....................................................29
Camera icon .......................................................29
FOV triangle ......................................................29
Target selection ..................................................30
On-Field Goto....................................................30
Layout (Main/Split) Switch Button .................31
Info Display........................................................31
Play All button ...................................................31
Fix All button.....................................................32
Stop All Button ..................................................32
Stop button .........................................................32
Presets .................................................................32
Grouping menu .................................................33
View mode..........................................................33
Edit mode ...........................................................34
Enabling/disabling grouping............................35
Offset menu........................................................35
Player Layer button ...........................................35
FOV on/off button ............................................36
Fix all Button......................................................36
Emergency Manual tracking button ...............36
Split view layout.................................................37
Errors .....................................................................................38
Tracking Validation Errors ........................................38
General Setup Errors..................................................38

Polymotion Player Quick Start Guide
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Polymotion Player Quick StartGuidePolymotion PlayerQuick Start Guide
Chapter 1 Polymotion Player Overview
Polymotion Player is a system of multiple heads configured for
fully-automated player and team formation tracking in stadium
environments. There can be two forms of Polymotion Player systems:
Tracking with Tracab server: The Polymotion Player system
uses real-time external tracking data feed from ChyronHego’s
TRACAB™ solution to move the cameras on the MRMC heads
to position, automatically adjusting zoom and focus to keep
the player or team in the frame at all times.
Manual tracking: The Polymotion Player system assigns one
head controlled by the operator as a Master automatically
making all other MRMC heads in the system ‘slaves’. The
framing on the master head is automatically used by all the
other heads. There should be at least two heads assigned to the
same user for Manual tracking to work.
For the camera to follow a steady pan velocity in manual
tracking, it is recommended that the participating head is
mounted 6m above the pitch level and 6m away from the
edge of the pitch.
Polymotion Player system with Tracab relies on incoming Tracab data
for player tracking failing which it has the capability to shift to Manual
tracking.
Polymotion and TRACAB Solution
TDCGraphics is the software that translates the real-time field data from
TRACAB in a form usable by MHC. For the Polymotion Player system to
work, MHC PC needs to connect to TDCGraphics and TRACAB server.
There are two possible configurations of this system that are done by
MRMC:
Configuration 1: MHC PC connects directly with the
TRACAB server which hosts the TRACAB and TDCGraphics
software.
Configuration 2: MHC PC hosts the TDCGraphics software in
which case MHC connects to TDCGraphics, which in turn
connects to the TRACAB Server.

Polymotion Player Quick Start Guide
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MHC Server does not store any data incoming from the TRACAB system
and only ever has the last positions sent from the TRACAB system for
processing.
To use Polymotion Player system for auto tracking robots following are
the high-level steps:
1. Ensure that the heads are mounted at the desired locations with
respect to the football pitch.
2. Set up TDCGraphics. (Only for Configuration 2).
3. Prepare the heads to be used in Polymotion Player.
4. Install Polymotion Launcher on all participating PCs in the
Polymotion Player system.
5. Specify TRACAB server connectivity options in MHC.
6. Set up player tracking options in MHC.
7. Begin tracking.
8. Use the Spotter screen to manage robots during tracking.
Setting up TDCGraphics (only for Configuration 2)
If TDCGraphics is installed on the same
PC as MHC Server, when you launch
TDCGraphics, a dialog box is displayed
where you need to specify the IP address
of the TRACAB server on the different
PC. The Configure dialog always shows
127.0.0.1 if the TRACAB Server is on the
same computer otherwise enter the IP address of the TRACAB Server.

Polymotion Player Quick Start Guide
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Port tabs
Each port tab provides a port number for MHC Server to connect, to
receive data and a configuration for defining the position of the Robot
relative to the centre spot of the pitch and configuration of the zonal data
that will be sent. The zonal data can be either a position of general play
with field of view (FOV), or a position of a cluster of players with FOV.
IP
address
and port
number
of the
TRACAB
server

Polymotion Player Quick Start Guide
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Each Port tab correspond to a robot, so you might need to add Port tabs if
the stadium setup includes more than two robots to track zonal data.
To specify camera position:
1. Double-click AutoCamActive value cell to display the Set Offset for
Slave Type window.
2. Check AutoCam active to turn zonal data on.
Port used as
source by
MHC
Used to enable
zonal data
Changes to 1 if
MHC server is
connected

Polymotion Player Quick Start Guide
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3. Set the Camera Position value to the one given by Chyron Hego.
4. Click Apply and then click OK.

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Notes

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Polymotion Player Quick StartGuidePolymotion PlayerQuick Start Guide
Chapter 2 Using Polymotion Player
Tracking
Launching Polymotion Player
1. Use the icon on desktop to launch Polymotion Launcher.
2. Click/tap Polymotion PLAYER.
3. If you are launching this for the first time, you will be required to
add a new license file or a license code. Contact MRMC Support for
a new license.
4. Once you have supplied a license code, MHC Server and Client are
launched, login to MHC Client as Admin:
Username: Admin
Password: Admin1234
Preparing the robots for Polymotion Player
1. Ensure that you have cabled the robots and added them in MHC
using the Settings ( ) > NETWORK settings page. Cabling the
robots and adding them in MHC is outside the scope of this guide.
For detailed instructions on this, refer to the product’s hardware
Quick Start Guide and the MHC Quick Start Guide.

Polymotion Player Quick Start Guide
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2. Click FIND to find all the robots connected on the network.
3. If you want to see the LiveView from the cameras in the MHC
screen, add the RTSP stream address in the IP Address box for each
head.
4. Select Settings ( ) > PLAYER WIZARD.
5. SELECT STADIUM to load the pitch data into the Player Wizard if
one is stored already.
RTSP stream address

Polymotion Player Quick Start Guide
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6. Configure each robot as follows:
6.1 Click CALIBRATION and follow the wizard screens to
calibrate the robot. For heads that have external cameras, like
AFCs, this wizard includes screens to level tilt and align the
camera centre to that of the pitch:
Calibration Step 1 - Levelling the robot
Use a spirit level to level the base of the head.
Calibration Step 2
Click the PAN LEFT button.

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Calibration Step 2
If the robotic head does pan left, click YES. If it
doesn’t, click NO and the direction of the pan
axis will be corrected by the software.
Calibration Step 3
Click the TILT UP button.

Polymotion Player Quick Start Guide
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Calibration Step 3
If the robotic head does tilt up, click YES. If it
doesn’t, click NO and the direction of the tilt axis
will be corrected by the software.
Calibration Step 4- Homing the axes
Click HOME ALL AXES to home all axes one after
the other or click individual axis Home buttons.

Polymotion Player Quick Start Guide
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Calibration Step 5 - Centre of the pitch
Point the camera to the centre of the pitch such that the
centre of the camera screen overlaps the pitch centre.
Calibration Step 6 - Level tilt
Move the camera up and down so that there’s a single
line in the centre of the camera screen.

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For each robot, the Player Wizard page displays the date the
robot is calibrated.
6.2 Select a lens configuration for the camera in the robot.
6.3 Set the 7 Reference Points that emulate the 7 pitch positions.
For the corner reference points, the camera crosshair should
respectively point at the four corner flags on the pitch. The A
and Bcorrespond to the centre points on left and right,
respectively, behind the goal posts with respect to the
TRACAB camera.
Select the lens configuration
Point A Point B
Polymotion camera

Polymotion Player Quick Start Guide
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Click/tap the Set
button to switch to
edit mode.
Move the robot to the
point using the
on-screen joystick and
then click/tap the
respective reference
point. A reference
point once set appears
with a green dot.
After setting all
reference points,
click/tap the SET
button again to store
these positions. The
reference points are
converted to GOTO
buttons. Use them to
test if all the
reference points are
set correctly.
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