MVP SPRINT User manual

First Generation Product Manual

2
Table of Contents
▪Product Introduction_________________________________________________________________________________________________3
▪MVP|SPRINT Diagrams_______________________________________________________________________________________________4
▪Remote Controller Diagram__________________________________________________________________________________________5
▪Quick Start___________________________________________________________________________________________________________6
▪General Safety Rules_________________________________________________________________________________________________8
▪Important Information Regarding Implementation__________________________________________________________________9
▪General Operating Information_____________________________________________________________________________________10
▪Battery Use, Storage & Charging Instructions______________________________________________________________________11
▪General Maintenance Instructions__________________________________________________________________________________12
▪Warranty____________________________________________________________________________________________________________12
▪Company Background______________________________________________________________________________________________13

3
Mobile Virtual Player, LLC, is the developer and distributor of the mobile robotic dummy, MVP | SPRINT.
Throughout the remainder of this document the name MVP | SPRINT will be used to refer to the mobile
robotic dummy developed, manufactured and distributed by Mobile Virtual Player LLC and/or their
partners.
The MVP | SPRINT is a remote-controlled, self-righting, mobile tackling dummy that was developed to
assist in simulating real tackling and other football skills, as well as, training applications for other sports.
As developed, the MVP | SPRINT weighs 165lbs. and moves at 16 to 17 mph. The MVP | SPRINT behaves
like a human athlete in some ways, but in other ways it does not. For example, the weight of the MVP |
SPRINT is located in its base while the weight of a human is more spread out throughout the body.
Practicing football can be inherently dangerous and an environment that can cause injury to the players
involved. The introduction of the MVP | SPRINT can help make that environment safer in some ways, but it
can also add other risks. For example, the use of the MVP |SPRINT reduces the need to have player on
player contact, but there is still player on MVP | SPRINT contact and that contact can cause injury.
Therefore, teams and players need to understand that they use the MVP | SPRINT at their own risk.
We have attempted to include in this Product Manual what we have learned through the development of
the MVP | SPRINT to assist you in using the MVP | SPRINT as safely as possible.
If you have questions or you need additional copies of this Product Manual, please email
It is critical that anyone using the MVP | SPRINT system (the dummy and the remote controller) including,
but not limited to, all coaches, equipment managers and players be familiar with the system, its
operations, hazards and limitations, prior to use. Failure to do so, may result in serious injury.
WARNING: USERS MUST REVIEW THE WARNINGS AND MANUAL IN
ITS ENTIRETY PRIOR TO USING THE MVP | SPRINT
WARNING: THE MVP | SPRINT IS VERY HEAVY AND MAY RESULT IN
INJURY IF YOU LIFT IT ALONE, PLEASE USE MULITPLE PEOPLE WHEN
MOVING AND AVOID DROPPING THE UNIT OR DRIVING IT INTO
UNSUSPECTING PERSONS TO AVOID INJURY AND/OR DAMAGE TO
THE PRODUCT
DO NOT OPERATE ON CONCRETE, ASPHALT, OR SIMILAR SURFACES
DOING SO WILL CAUSE PREMATURE WEAR ON THE TIRES
Product Introduction

4
On/Off
Battery Life
Indicators
Overheating Alert
Charging Port
Grass/Turf Mode
Switch
MVP|SPRINT Product Diagrams
Control Panel (located under flap)
Lifting Straps
(Front)
(Back)
Control Panel Flap

5
Futaba Controller Diagram

6
Quick Start Guide
Charging
Quick Start
Please follow the following instructions in order to ensure proper connection & performance:
1. Take MVP | SPRINT out of the crate (please use multiple people to avoid dropping the unit as that may damage the
product)
2. Turn on handheld remote controller by pushing the switch on the backside upwards (turn on remote prior to turning
on the SPRINT)
3. Open the flap located just above the base
4. Push the power button in (the light indicators will illuminate when on)
5. Close flap & start training!
6. To turn off, lift up flap and push the power button again (all of the lights will turn off)
1. Turn off the MVP | SPRINT & the RC remote
2. Plug the charger into a standard 110v outlet
3. Open the flap located just above the base
4. Plug the 3-pronged end into the labeled charging portal on the MVP | SPRINT base
5. Ensure the charge plug is in the proper orientation. The alignment tab in the charge port will
align with the groove in the charger plug
6. While the unit is charging, the light is red. When the unit is done charging the light turns green
Troubleshooting
(Charging Port)
Your MVP | SPRINT driving slowly and won’t speed up?
Reason #1: The battery is low
While the MVP | SPRINT is on:
1. Open the flap
2. Check to see if the low battery light is on
•If the low battery light is on:
1. Remove the MVP | SPRINT from the training session
2. Plug the MVP | SPRINT into the charger to avoid damaging the battery
(a full recharge will take approx. 6 hours)
3. If the battery is not low check reason #2
4. For more information on the battery see page 8
Reason #2: The motors are overheating and are going into safe mode until it cools down
While the MVP | SPRINT is on:
1. Open the flap
2. Check to see if the heat sensor light is on
•If the heat sensor light is on:
1. Remove the MVP | SPRINT from the training session
2. Relocate the MVP | SPRINT to a cool location (indoors or in the shade)
3. Turn off the MVP | SPRINT & allow to cool down
Your MVP | SPRINT does not respond to commands from the remote controller?
Reason: The controller is not on or is out of batteries. Replace the AA batteries in the bottom of the controller
(Overheating Alert)

7
Your MVP | SPRINT driving slowly and won’t speed up?
Reason #1: The battery is low
While the MVP | SPRINT is on:
5. Open the flap
6. Check to see if the low battery light is on
•If the low battery light is on:
3. Remove the MVP | SPRINT from the training session
4. Plug the MVP | SPRINT into the charger to avoid damaging the battery
(a full recharge will take approx. 6 hours)
7. If the battery is not low check reason #2
8. For more information on the battery see page 8
Reason #2: The motors are overheating and are going into safe mode until it cools down
While the MVP | SPRINT is on:
3. Open the flap
4. Check to see if the heat sensor light is on
•If the heat sensor light is on:
4. Remove the MVP | SPRINT from the training session
5. Relocate the MVP | SPRINT to a cool location (indoors or in the shade)
6. Turn off the MVP | SPRINT & allow to cool down
Your MVP | SPRINT does not respond to commands from the remote controller.
Reason: The controller is not on or is out of batteries. Replace the AA batteries in the bottom of the controller
Your MVP | SPRINT is driving in reverse or turning the wrong way?
Reason: The reverse toggle switch under the clear plastic on the side of the remote flipped to the opposite incorrect
side: Try switching it to the opposite side
Your MVP|SPRINT is turning very slowly?
Reason #1: The steering dual rate knob is not turned all the way clockwise: Turn it all the way clockwise if it is not.
Reason #2: The foam ring on the steering wheel is loose or off track: Ensure the foam ring is fully secure and fitting
properly on the steering wheel. You may need to grip the steering wheel harder
Your MVP|SPRINT drifts when driving?
Reason #1: The Trim knobs are not in the correct position: Ensure the trim knobs are centered
(If the trim knobs are centered and your MVP|SPRINT still drifts)
Reason #2: The calibration is off: Follow calibration procedure:
Calibration Procedure:
1. Lift the MVP|SPRINT wheels off the ground by placing it securely on an elevated object (4x4s work well)
2. Turn on the remote controller
3. Push the “cal”button the MVP|SPRINT using a long, thin object. The MVP|SPRINT will beep once.
4. Move the steering wheel and the throttle trigger back and forth to their limits until the MVP|SPRINT beeps a
second time.
5. Do not touch the remote controller for several seconds until the MVP|SPRINT beeps a third time
6. Calibration is now complete
(Overheating Alert)
Troubleshooting cont.

8
WARNING! READ AND UNDERSTAND ALL INSTRUCTIONS Failure to follow all
instructions listed below may result in personal injury.
▪Supervision of the drills while using the MVP | SPRINT is recommended. The MVP | SPRINT has its weight located in the
bottom half. This will result in momentum carrying the MVP | SPRINT forward even as it is tackled with possibly the MVP |
SPRINT sliding forward base first or rolling forward. It is imperative to avoid situations where the player is partially or
totally in the path of the MVP | SPRINT, but not squared up to it. Designing drills to position the players to be out of the
MVP | SPRINT’s path or to be squared up to it avoiding situations where a leg or ankle could be rolled under the MVP |
SPRINT or where the MVP | SPRINT could possibly strike a defenseless player. If there is a drill where there is a concern for
the players safety, discontinue the drill, document the situation and contact MVP.
▪Having players tackle MVP | SPRINT while stationary first is recommended to give the players a sense of the product.
▪MVP | SPRINT should only contact a player during a planned drill or exercise when the player is aware of the drill
operation and can see, react and square up to the MVP | SPRINT.
▪Adequate space is needed to use a MVP | SPRINT in a drill or exercise. The MVP | SPRINT may roll after contact possibly
striking a spectator or player participating in another drill.
▪Supervision of the drills while using the MVP | SPRINT is recommended. The players may perceive the MVP | SPRINT as
another dummy and may try for a big hit underestimating the size, weight and speed of the MVP | SPRINT. This could
result in a player injury.
▪Training of the coaching staff is recommended. Safe use of the MVP | SPRINT requires an understanding of the MVP |
SPRINT, its operations, hazards, and limitations.
▪Training of the person using the controller (“Operator”) to control the MVP | SPRINT to maintain the planned path of the
MVP | SPRINT is very important. Turning the MVP | SPRINT into a player or turning it off course instead of continuing the
line of movement could put the player or spectators in the path of the MVP | SPRINT where they cannot safely square up
and tackle or get out of the way causing injury.
▪Supervision of athletes while using the equipment is recommended. Horse play such as chasing people with the MVP |
SPRINT or running it into unsuspecting persons can result in injures.
▪MVP | SPRINT should only be operated within a clear line of sight of the Operator.
▪For best results, design drills using one player and one MVP | SPRINT, one player and multiple MVP | SPRINTS, or multiple
players and one MVP | SPRINT. Do not attempt to use multiple players and multiple MVP | SPRINT dummies in the same
drill.
▪Inspect the MVP | SPRINT and the controller prior to use. DO NOT use the MVP | SPRINT if it or its controller appears
damaged.
▪Do not operate your MVP | SPRINT if a degradation of the foam, vinyl cover, or mechanical parts is observed. Contact MVP
for replacement parts and service.
▪Although designed to operate both indoors and outdoors, the MVP | SPRINT is not intended to operate in rainy conditions
or to run through standing water. Use in the rain or running through standing water could damage the MVP | SPRINT.
▪Although designed to be used in contact drills, the MVP | SPRINT is not intended to collide into a hard-fixed item such as
a wall, curb or post. Colliding the MVP | SPRINT into a hard-fixed object could damage the MVP | SPRINT. Colliding a MVP
| SPRINT into another MVP | SPRINT may damage one or both of the MVP | SPRINT’s.
▪The MVP | SPRINT is designed to be operated on synthetic turf. Do not operate the MVP | SPRINT on concrete or asphalt
as that could damage the MVP | SPRINT. The MVP | SPRINT will operate on grass fields, but may tear up the grass.
▪Disassembling the MVP | SPRINT can cause shock or injury.
▪Puncturing or damaging the battery can cause explosion or injury.
▪If the MVP | SPRINT fails to respond to commands as expected, cease use and email: info@mvprobotics.com If you need
to stop it, tackle the MVP | SPRINT and turn off the switch under the flap on the MVP | SPRINT’s cover.
▪Wheels that propel the MVP | SPRINT, stop when the dummy tips more than thirty (30) degrees.
▪This Product Manual is an integral part of this product. Save this Operations Manual. If it is lost or damaged or if you
would like another copy, please visit: www.mvpdummy.com
General Safety Rules

9
▪Tackle location is important. The MVP | SPRINT has the majority of its weight in the base and little
weight and resistance in the top half. Tackling the MVP | SPRINT too high or too low will result in
too little or too much resistance respectively and that may result in an injury tackling in the mid-
section provides the most life like result. (Illustration #1)
▪Angles and positioning are important. Design and implement drills where the player can square
up their hips prior to impacting the MVP | SPRINT. This is especially true when the MVP | SPRINT
is moving at full speed. If the player does not have sufficient time and space to square up their
hips to the MVP | SPRINT prior to impact it can result in a serious injury. It is highly recommended
that you explain to the players how the MVP | SPRINT operates, how to safely tackle it, and what
to expect from it in the drill.
Illustration #1
Important Information Regarding Implementation
Hitting Zone
10 lbs
Top Section
5 lbs
Base Section
150 lbs

10
▪The battery is expected to last between two (2) and five (5) hours depending upon the type,
frequency and duration of drills between charges.
▪Once a battery’s charge has been completely used, it will need to be plugged into its charger. The
charger will recharge the battery in approximately six (6) hours.
▪MVP | SPRINT will beep if left idle for five (5) minutes. This is a reminder to turn off your dummy
at the end of each session. You can silence the beep and restart the five-minute idle time by
turning the MVP | SPRINT in place.
▪If MVP | SPRINT slows down it is at the end of its charge cycle and the battery is near empty. Use
the remaining battery charge to drive the unit to its charger.
▪Turn off MVP | SPRINT when not in use to avoid serious damage to the battery and to avoid
wasting the current charge on the battery. If the MVP | SPRINT beeps due to being left idle, turn
off the MVP | SPRINT.
▪To prolong battery longevity, see Battery Use, Storage, and Charging Instructions.
▪Do not attempt to use the MVP | SPRINT more than 200 yards from the controller.
▪If planning to store the MVP | SPRINT for more than seven days see Battery Use, Storage, and
Charging instructions.
General Operating Information

11
The battery is expected to last between two (2) and five (5) hours of intermittent use depending upon the
type, frequency and duration of drills.
If the MVP | SPRINT stops, check the battery indicator lights on the internal control panel (under the flap
on the cover of the MVP |SPRINT). The dummy will stop if the battery runs down or if the MVP | SPRINT
overheats. If the Over Temp light is lit, let the unit sit for 20-30 minutes to cool.
▪Once a battery’s charge has been completely used, the dummy will enter “slow mode” and only
operate at a reduced speed. It will need to be plugged into its charger. The charger will recharge
the battery in approximately six (6) hours.
▪Plug the Charger 3 pin DC output cable into the charger first, then plug the charger AC power
cable into the wall outlet.
▪The LED will be RED to indicate charging. NOTE: the charger fan will run intermittently as required
during the charging process.
▪The LED will turn Green when charge is complete
▪Charging your MVP | DRIVE from an empty battery to a full charge should take approximately 6
hours.
▪Fully charge battery (charger indicator light is Green)
▪Run MVP | SPRINT dummy until only two of the battery charge indicator LED’s are illuminated
(located on the internal control panel). Be sure to turn off the power switch.
▪Remove the AA batteries from controller to prevent damage due to battery leakage.
▪Store unit on the storage block provided in the original shipping box to lift wheels off floor.
▪Store your dummy and charger in a dry, moderate temperature environment (~70°F). Very hot
temperatures, very cold temperatures or significant moisture in the storage environment can
damage the battery or reduce its life.
▪Battery can explode if damaged, punctured, or disposed of in fire.
▪Never disassemble or modify pack wiring in any way or puncture battery.
▪If reduced dummy run time is experienced, or if charger stops functioning please email:
Battery Use, Storage, Charging Instructions
Charging Your MVP|SPRINT
Storing Your MVP|SPRINT For More Than 2 Weeks
Additional Battery Information

12
▪Wipe down cover with a damp cloth after each practice.
▪Inspect the wheels and rollers after each practice and wipe them clean.
▪Inspect the tires monthly for tread wear and damage.
▪Inspect base foam for any damage. If damage is present, email MVP LLC at
MVP | SPRINT Mobile Tackling Dummy Limited Warranty
We warrant to the original purchaser each new MVP | SPRINT Mobile Tackling Dummy of our manufacture
to be free from defects in material and workmanship. The warranty period for the structural frame,
Molded Foam Core and Pad Cover expires after two (2) years under normal use and service. The warranty
period for unit’s Motors, Rollers and Drive Train expires after two (2) years of normal use and service. The
warranty period for the battery, charger and tires expires after one (1) year of normal use and service.
Worn items must be replaced using genuine MVP’s replacement parts only. This warranty shall not apply
if other replacement parts are used.
Our obligations under this warranty will be limited to repairing or replacing at our factory any part or
parts thereof within the warranty period. The warranty begins at delivery of the MVP product to the
original consumer. Once the product is returned to MVP, we will perform an inspection to determine if
the product is defective in material or workmanship. If MVP determines the product is defective in
material or workmanship, MVP will repair or replace any part or parts at no cost to the consumer.
THIS WARRANTY IS IN LIEU OF ANY OTHER WARRANTY, EXPRESSED OR IMPLIED, INCLUDING BUT NOT
LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. IN NO EVENT SHALL MVP BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES OR
FOR ANY DELAY IN PERFORMANCE UNDER THIS WARRANTY.
The warranty shall not apply to any MVP LLC’s product that has been used, repaired, or altered outside of
the factory in any way so as to affect the intent of the design. Also excluded from warranty is any product
that has been subject to misuse, negligence, accident, inappropriate environment, lack of normal
maintenance or has been operated in any way other than its intended use. This unit is not intended to be
operated in standing water or submerged under water. This unit is not intended to be dropped or to be
collided into a wall or curb. The warranty does not include scratches in paint or other cosmetic damage
including surface corrosion arising from normal use. The warranty does not include cosmetic damage
caused by unsuitable detergents, cleaners and lubricants.
General Maintenance Instructions
Warranty

13
Company Background
Company Description
MVP began as a collaboration between Dartmouth head football coach Buddy Teevens and a group of engineers and athletes
from Dartmouth's Thayer School of Engineering and together they developed the world’s first robotic tackling dummy to help
reduce unnecessary contacts and the incidence of injuries suffered during football and other sporting practices. In the first 2
years of the robotic tackling dummies (MVP|DRIVES) being available, MVP completely sold out of their MVP|DRIVES to half the
NFL, 40+ colleges, and more than 75 high schools. At Dartmouth, concussions were reduced by 58% in the first two seasons of
implementing the MVP|DRIVES into practice. The MVP|DRIVES are designed to accurately simulate the size and performance of
a human, weighing 190 lbs and reaching speeds of 18 mph.
Following the successful development and introduction of the world’s first robotic tackling dummy (MVP|DRIVE) for football,
MVP has continued developing their patented robotic system to create HEKTR (Humanoid Engageable Kinetic Training Robot)
in order to fit the realistic tactical training needs of the warfighter. HEKTR is a remote-control, fully armored, all-terrain, and
responsive live-fire target that simulates a realistic environment by reaching speeds up to 18 mph and providing instantaneous
feedback to the shooter. The HEKTR platform is a versatile training tool that forces quick reaction and fluid decision making
from operators in any setting, including: house, urban, woodland, desert, ice/snow, and sand. Through the HEKTR mobile app,
operators are able to control and customize their training scenarios and thereby integrate HEKTR’s capabilities as part of larger
training evolutions. To see HEKTR in action watch: HEKTR: Robotic Targeting System in Action
The Story
MVP is a privately held robotics & engineering design company that specializes in developing high-performance robotic
solutions for sports and tactical operations, headquartered in Lincoln, MA & Bradford, VT.
▪MVP was crowned the winner of the NFL’s 1st & Future Competition in 2017
▪MVP was awarded a Department of Defense SBIR Phase I contact through AFWERX in 2018, and has recently been
awarded an AFWERX SBIR Phase II follow-on contract.
Elite Football Customers Training With MVP:

Second Generation Product Manual

2
▪Product Introduction........................................................................................................................................................
▪MVP|SPRINT Diagrams.....................................................................................................................................................
▪Remote Controller Diagram.............................................................................................................................................
▪Quick Start........................................................................................................................................................................
▪General Safety Rules.........................................................................................................................................................
▪Important Information Regarding Implementation.........................................................................................................
▪General Operating Information.......................................................................................................................................
▪Battery Use, Storage & Charging Instructions.................................................................................................................
▪General Maintenance Instructions..................................................................................................................................
▪Warranty..........................................................................................................................................................................
▪Company Background......................................................................................................................................................
Table of Contents
3
4
5
6
8
9
10
11
12
12
13

3
Mobile Virtual Player, LLC, is the developer and distributor of the mobile robotic dummy, MVP | SPRINT.
Throughout the remainder of this document the name MVP | SPRINT will be used to refer to the mobile
robotic dummy developed, manufactured and distributed by Mobile Virtual Player LLC and/or their
partners.
The MVP | SPRINT is a remote-controlled, self-righting, mobile tackling dummy that was developed to
assist in simulating real tackling and other football skills, as well as, training applications for other sports.
As developed, the MVP | SPRINT weighs 165lbs. and moves at 16 to 17 mph. The MVP | SPRINT behaves
like a human athlete in some ways, but in other ways it does not. For example, the weight of the MVP |
SPRINT is located in its base while the weight of a human is more spread out throughout the body.
Practicing football can be inherently dangerous and an environment that can cause injury to the players
involved. The introduction of the MVP | SPRINT can help make that environment safer in some ways, but
it can also add other risks. For example, the use of the MVP |SPRINT reduces the need to have player on
player contact, but there is still player on MVP | SPRINT contact and that contact can cause injury.
Therefore, teams and players need to understand that they use the MVP | SPRINT at their own risk.
We have attempted to include in this Product Manual what we have learned through the development of
the MVP | SPRINT to assist you in using the MVP | SPRINT as safely as possible.
If you have questions or you need additional copies of this Product Manual, please email
info@mvprobotics.com.
It is critical that anyone using the MVP | SPRINT system (the dummy and the remote controller) including,
but not limited to, all coaches, equipment managers and players be familiar with the system, its operations,
hazards and limitations, prior to use. Failure to do so, may result in serious injury.
WARNING: USERS MUST REVIEW THE WARNINGS AND MANUAL IN
ITS ENTIRETY PRIOR TO USING THE MVP | SPRINT
WARNING: THE MVP | SPRINT IS VERY HEAVY AND MAY RESULT IN
INJURY IF YOU LIFT IT ALONE, PLEASE USE MULITPLE PEOPLE WHEN
MOVING AND AVOID DROPPING THE UNIT OR DRIVING IT INTO
UNSUSPECTING PERSONS TO AVOID INJURY AND/OR DAMAGE TO
THE PRODUCT
DO NOT OPERATE ON CONCRETE, ASPHALT, OR SIMILAR SURFACES
DOING SO WILL CAUSE PREMATURE WEAR ON THE TIRES
Product Introduction

4
Power Switch
Charge Port
Control Panel (located under flap)
Lifting Straps
(Front)
(Back)
Control Panel Flap
Status LEDs
Cal. Button
MVP|SPRINT Product Diagrams

5
*See “Troubleshooting (page 6) for common issues
Control Panel Light Codes
Futaba Controller Diagram

6
Charging
Quick Start
Please follow the following instructions in order to ensure proper connection & performance:
1. Take MVP | SPRINT out of the crate (please use multiple people to avoid dropping the unit as that may damage the
product)
2. Turn on handheld remote controller by pushing the switch on the backside upwards (turn on remote prior to turning
on the SPRINT)
3. Open the flap located just above the base
4. Push the power button in (the light indicators will illuminate when on)
5. Close flap & start training!
6. To turn off, lift up flap and push the power button again (all of the lights will turn off)
1. Turn off the MVP | SPRINT & the RC remote
2. Plug the charger into a standard 110v outlet
3. Open the flap located just above the base
4. Plug the 3-pronged end into the labeled charge port on the MVP | SPRINT base
5. Ensure the charge plug is in the proper orientation. The alignment tab in the charge port will
align with the groove in the charger plug
6. While the unit is charging, the light is red. When the unit is done charging the light turns green
Troubleshooting
(Charge Port)
Your MVP | SPRINT driving slowly and won’t speed up?
Reason #1: The battery is low
While the MVP | SPRINT is on:
1. Open the flap
2. Check to see if the low battery light is on
•If the low battery light is on:
1. Remove the MVP | SPRINT from the training session
2. Plug the MVP | SPRINT into the charger to avoid damaging the battery
(full recharge may take up to 6 hours)
3. If the battery is not low check reason #2
4. For more information on the battery see page 8
Reason #2: The motors are overheating and are going into safe mode until it cools down
While the MVP | SPRINT is on:
1. Open the flap
2. Check to see if the heat sensor light is o
•If the heat sensor light is on:
1. Remove the MVP | SPRINT from the training session
2. Relocate the MVP | SPRINT to a cool location (indoors or in the shade)
3. Turn off the MVP | SPRINT & allow to cool down
Your MVP | SPRINT does not respond to commands from the remote controller?
Reason: The controller is not on or is out of batteries. Replace the AA batteries in the bottom of the controller
Quick Start Guide
Table of contents
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