Paia 4700/S User manual

A
GUIDE
FOR
USING
THE
PAIA
4700/S
SYNTHESIZER
SYSTEM
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©
1976
PAIA
Electronics,
Inc,
1020
W.
Wilshire
Blvd.
»
Okla,
City,
OK
73116

There
has
never
been
a
musical
instrument
that
was
concieved
overnight
and
released
to
the
world
in
an
immutable
state
the
next
day,
each
instrument
has
under-
gone
change
and
refinement
to
bring
it
to
its
present
condition,
The
same
is
true
of
electronic
music
but
the
newness
of
this
field
coupled
with
the
technology
explosion
has
caused
its
development
to
be
compressed
in
time.
Whereas
the
piano
has
taken
centuries
to
evolve,
electronic
musical
instruments
first
appeared
only
a
little
over
four
decades
ago,
Most
of
these
first
instruments
were
little
more
than
exercises
in
technology
but
some
were
designed
to
overcome
shortcomings
in
existing
instruments,
For
instance,
the
piano
keyboard
is
one
of
the
most
powerful
musical
operating
systems
available
but
it
has
one
outstanding
drawback
in
that
while
it
provides
the
musician
easy
access
to
all
twelve
notes
of
the
equally
tempered
musical
scale
it
prohibits
him
from
using
the
infinity
of
musical
pitches
between
those
twelve
notes.
By
its
very
nature
it
eliminates
the
possibility
of
any
easy
glide
from
one
musical
pitch
to
another
(
glissando
).
One
electronic
instrument
designed
to
overcome
this
weakness
was
the
Martinot,
The
Martinot
is
similar
to
modern
organs
in
that
a
standard
keyboard
is
used
to
con-
trol
an
electronic
oscillator
built
around
a
frequency
determining
capacitance/induct-
ance
tank
circuit,
The
inductor
is
tapped
at
points
that
produce
frequencies
correspond-
ing
to
the
chromatic
scale;
a
rather
straightforward,
if
somewhat
simplistic,
approach
to
electronicly
generating
a
musical
scale.
In
addition
to
the
keyboard
there
is
a
finger
ring
attached
to
a
slider
that
controls
another
oscillator.
When
properly
adjusted
this
second
oscillator
produces
the
pitch
corresponding
to
the
keyboard
key
adjacent
to
the
position
of
the
ring,
The
combination
of
keyboard
and
slider
allows
the
musician
to
glissando
from
one
note
to
another
or
add
vibrato
with
a
simple
move
of
the
hand
without
sacrificing
the
operating
ease
of
the
keyboard.
The
ondioline
was
a
contemporary
of
the
Martinot
but
is
significant
because
it
was
the
first
electronic
musical
instrument
to
use
something
other
than
a
sine
wave
as
its
basic
tone,
In
the
Ondioline
a
relaxation
oscillator
controlled
by
the
keyboard
produced
a
sawtooth
wave
which
in
turn
activated
several
frequency
dividers.
The
output
of
the
oscillator
and
frequency
dividers
were
combined
using
much
the
same
techniques
used
in
some
modern
organs
so
that
the
instrument
was
capable
of
generating
a
great
variety
of
sounds.
Observers
report
that
a
skilled
operator
could
come
close
to
making
the
Ondioline
talk,
While
the
Martinot
and
Ondioline
were
both
designed
in
France,
America's
contribution
to
freeing
the
musician
from
the
restrictions
of
the
keyboard
was
probably
the
most
outstanding
~
not
to
mention
bizarre.
A
Theremin
has
no
visible
means
of
control
at
all
and
is
played
simply
by
moving
the
hand
in
relation
to
two
metal
plates
or
rods,
Inside
the
instrument
are
two
high
frequency
oscillators,
one
shielded
from
any
external
influences
and
the
second
arranged
so
that
the
plate
or
rod
forms
part
of
the
frequency
determining
inductance/capacitance
tank
circuit.
The
outputs
of
these
two
oscillators
are
combined
in
such
a
way
that
an
audible
tone
that
is
the
difference
between
the
two
frequencies
is
produced,
As
the
performer's
hand
is
brought
closer
to
the
sensing
antenna
the
difference
in
the
two
frequencies
increases
and
so
does
the
pitch
of
the
tone,
A
second
circuit
allows
the
performer's
other
hand
to
determine
the
volume
of
the
sound
produced,
Since
there
are
no
frets
or
keys
to

to
provide
visual
or
tactile
clues
to
the
pitch
a
Theremin
will
produce,
it
is
a
very
difficult
instrument
to
play
-
but
loads
of
fun,
SYNTHESIZERS
The
first
equipment
that
would
come
close
to
meeting
our
current
definition
of
a
synthesizer
was
built
by
Dr.
Harry
Olson
during
the
early
1940's*
Produced
under
the
auspices
of
the
RCA
Labs,
the
RCA
Mark
I
and
Mark
II
Synthesizers
were
some-
thing
to
behold,
The
Mark
I
has
been
disassembled
for
some
time
now
but
the
Mark
IT
still
exists
and
is
currently
being
leased
to
Columbia-Princeton
Electronic
Music
Center,
it
neasures
17
feet
long
by
7
feet
high
and
is
valued
at
anywhere
between
$250,
000 and
one
and
a
half
million dollars
depending
on
who
you're
talking
to.
The
average
performer
might
be
a
little
disappointed
in
the
Mark
0
today
because
even
if
there
were
some
way
to
transport
it
to
a
gig,
he
would
find
when
he
got
there
that
he
couldn't
actually
perform
a
number,
The
Mark
II
was
simply
not
capable
of
real-time
operation,
each
characteristic
of
the
sound
the
instrument
was
to
produce
was
laboriously
calculated
and
plotted
ahead
of
time
and
the
result
punched
into
a
roll
of
paper
tape,
When
it
came
time
for
the
Mark
II
to
do
its
thing
the
tape
was
fed
in
-
like
a
very
large,
very
expensive
player
piano
-
and
the
results
recorded
on
a
multi-
track
disc,
(
early
40's,
remember,
recording
tape
wasn't
so
hot
in
those
days,
)
When
all
the
parts
of
a
number
had
been
recorded
-on
the
separate
tracks
of
the
disc
they
were
re-recorded
on
another
disc
from
which
a
master
was
made.
You
might
think
that
about
the
only
thing
that
the
Mark
I
and
Mark
II
did
that
was
of
any
consequence
was
add
the
word
Synthesizer
to
our
vocabulary
but
that's
not
the
case
at
all,
They
were
significant
first
of
all
becuase
they
were
the
first
to
put
it
all
together
as
far
as
electronic
music
production
was
concerned,
All
the
oscillators,
amplifiers
and
filters
needed
in
one
place
at
one
time
and
best
of
all
some
means
-
no
matter
how
cumbersome
-
of
controlling
them
ail,
Secondly,
they
were
the
first
instruments
to
utilize
white noise
sources
as
part
of
an
electro-musical
instrument,
White
noise
will
be
covered
in
detail
later,
for
now
it
should
suffice
to
say
that
without
it
sounds
like
snare
drums
and
cymbals,
to
mention
only
two,
are
impossible,
Don't
get
the
impression
that
electronic
music
cannot
be
produced
without
a
synthesizer,
that's
not
true,
Imagine
that
you
are
in
a
laboratory
with
all
sorts
of
electronic
equipment
such
as
oscillators,
filters,
amplifiers,
modulators,
tape
re-
corders,
etc,
You
turn
on
one
of
the
tape
recorders
and
set
the
oscillator
for
the
pitch
you
want,
twiddle
the
knobs
of
the
amplifier
to
shape
the
loudness
contour
and
play
with
the
filter
knobs
to
adjust
timbre,
It
only
takes about
six
hands
and
a
couple
of
minutes
but
when
you're
through
you've
got
a
whole
note
recorded
on
the
tape.
Repeat
the
process
often
enough
and
you've
got
a
whole
string
of
notes.
Of
course,
the
tempo
is
not
right
and
the
notes
may
not
be
in
the
right
sequence
but
you
can
fix
that
by
snipping
the
tape
apart
and
editing
out
all
the
junk
before
splicing
it
back
together
again
to
produce
the
desired
melody,
Now
you
go
back
and
do
the
same
thing
for
bass,
rhythm
and
all
the
other
parts.
About
the
only
thing
you
can
say
for
this
technique
is
that
it
should
certainly
give
you
a
feeling
of
accomplishment.
Considering
the
complexity
of
the
process
even
such
monstrosities
as
dogs
barking
out
the
tune
of
"Away
in
a
Manger"
can
be
forgiven
~-
all
that
knob
twiddling
has
to
do
something
to
a
person's
mind,

In
the
early
1960's
Dr,
R.
A.
Moog
(
recognize
the
name?)
began
developing
and
producing
a
line
of
electronic
music
synthesis
equipment
that
revolutionized
the
field,
The
feature
that
made
the
Moog
equipment
such
a
quantum
jump
in
ease
of
operation
sounds
almost
ridiculously
simple,
but
its
implications
are
so
far
reaching
that
it
must
be
stressed;
THE
KEY
PARAMETERS
OF
THE
PROCESSING
ELEMENTS
ARE
A
FUNCTION
OF
THE
SUM
OF
SEVERAL
CONTROL
VOLTAGES
RATHER
THAN
THE
POSITION
OF
A
KNOB,
As
an
example
of
the
operating
ease
of
voltage
control
let's
see
what
it
does
for
a
relatively
simple
processing
element,
an
amplifier.
As
we
shall
see
a
little
later,
one
of
the
things
that
contributes
most
to
the
way
an
instrument
sounds
is
the
manner
in
which
its
sound
builds
up
and
dies
away.
When
using
the
classical
tape
splicing
technique
these
characteristics
have
to
be
duplicated
manually
for
every
note
by
turning
the
volume
control
of
the
amplifier,
Even
though
the
Mark
II
allowed
for
automatic
control
of
the
amplifiers,
information
still
had
to
be
punched
into
its
programming
tape
for
each
individual
note.
With
voltage
control
the
job
of
setting
the
correct
time
varying
amplifier
gain
can
be
turned
over
to
an
automatic
electronic
function
generator
circuit
that
produces
a
repeatable,
pre-set
voltage
waveform
each
time
a
key
is
pressed.
This
voltage
is
then
used
to
control
the
amplifier,
The
musician
sets
the
function
generator
to
repro-
duce
the
characteristics
of
some
real
or
imagined
instrument
and
the
electronics
will
produce
that
characteristic
for
each
note
he
plays.
If
he
desires
a
totally
different
sound
it's
simply
a
matter
of
re-setting
a
couple
of
knobs.
Summing
the
control
voltages
allows
the
performer
to
produce
more
than
one
effect
from
a
single
process—
ing
module.
If,
in
the
above
example,
the
operator
decides
to
add
a
low
frequency
amplitude
modulation
(
tremolo
)
to
the
sound,
he
needs
only
to
sum
a
second
volt-
age
that
is
changing
at
the
rate
of
the
desired
tremolo
into
one
of
the
remaining
amplifier
control
inputs,
As
the
control
voltage
varies
up
and
down
so
does
the
gain
of
the
amplifier
and
the
volume
of
the
sound.
THE
SOUND
OF
MUSIC
Anyone
can
make
weird
noises
on
a
synthesizer
simply
by
randomly
making
connections
and
pushing
buttons,
It's
even
fun
for
the
first
hour
or
so,
until
you
begin
to
think
of
specific
sounds
you
want
to
make
and
can't,
If
we're
going
to
learn
to
use
a
synthesizer
rather
than
just
play
with
it
it's
important
that
we
understand
what
sound
is
and
what
makes
one
sound
different
from
another.
If
your
knowledge
makes
the
following
discussion
seem
trite,
read
on
anyway.
We
have
to
start
somewhere
and
if
nothing
else
you
can
probably
find
something
to
disagree
with.
Sound
travels
as
waves,
waves
of
pressure
in
the
air.
A
vibrating
string
displaces
the
air
around
it
and
the
air
molecules
that
the
string
moves
in
turn
bump
into
and
move
other
molecules,
All the
things
that
these
sound
waves
can
bump
into
and
be
reflected
off
of
and
the
effect
that
this
has
on
the
original
wave
are
beyond
the
scope
of
our
discussion,
The
only
thing
relevant
to
the
subject
at
hand
is
that
if
a
man
is
present
the
pressure
of
the
waves
will
finally
cause
a
deflection
of
his
eardrum
which
in
turn
will
vibrate
three
small
bones
inside
his
ear
which
will
in
turn
cause
a
disturbance
in
a
fluid
medium
which
in
turn
excites
the
auditory
nerves
which
in
turn
causes
the
man
to
say
''
Hey,
listen
to
that
aed
Whether
he
fills
in
the
blank
with
"noise
or
"music"
is
personal
preference,

The
thing
that
vibrates
to
produce
the
sound
doesn't
have
to
be
a
string.
It
can
be
a
synthetic
or
organic
membrane
as
in
a
drum,
a
vibrating
reed
as
in
the
wind
instruments
or
the
lips
of
the
musician
as
in
the
brass
instruments,
Most
important
to
us,
it
can
also
be
the
cone
of
a
loudspeaker,
When
a
recording
of
a
musical
instrument
is
made
a
microphone
converts
the
air
pressure
waves
into
exactly
analogous
electrical
voltage
waves,
If
you
were
to
graph
the
vibrations
of
the air
and
the
"vibrations"
of
the
voltage
side
by
side
they
would
be
identical
except
that
one
would
be
measured
in
volts
and
the
other
in
dynes
per
square
centimeter
-
or
something.
When
these
voltage
variations
are
re-played
through
an
amplifier
and
loudspeaker
they
are
converted
from
electrical
back
into
sound
energy,
If
all
the
links
in
the
chain
have
been
faithful
in
their
recording
and
reproducing
functions
the
pressure
waves
generated
by
the
loudspeaker
will
be
exactly
the
same
as
those
originally
generated
by
the
musical
instrument
and
the
two
will
be
indistinguishable,
Since
the
thing
that
an
amplifier
and
loudspeaker
works
with
is
not
really
sound
but
an
electrical
analog
of
sound;
and
since
it
is
possible
to
electronically
generate
any
imaginable
voltage
waveform
(
difficult
in
some
cases,
but
possible
),
it
seems
only
logical
that
at
some
point
sounds
should
be
generated
not
by
physical
musical
instruments
but
by
synthesizing
their
electronic
analog
and
then
converting
that
to
sound,
PITCH,
DYNAMICS,
TIMBRE
There
are
really
only
three
characteristics
that
determine
what
a
musical
instrument
will
sound
like:
pitch,
dynamics
and
timbre,
Of
the
three,
pitch
probably
requires
the
least
explanation.
Pitch
and
frequency
are
two
words
from
two
different
technologies
that
describe
the
same
thing.
When
an
engineer
or
technician
speaks
of
261
Hz,
they
mean
that
the
thing
they
are
referring
to
is
vibrating
261
times
per
second,
When
a
musician
mentions
middle
C
he
is
also
talking
about
something
that
is
vibrating
261
times
per
second.
If
the
musician
is
dealing
with
conventional
instruments
he
is
probably
talking
about
a
string
or
reed
but
if
he
is
working
with
an
organ
or
synthesizer
he
is
likely
referring
to
the
same
thing
that
the
technologists
were
talking
about,
the
frequency
of
the
changes
of
an
electrical
waveform,
The
human
car
is
more
sensitive
to
changes
in
pitch
than
any
other
musical
parameter,
The
intensity
of
a
sound
has
to
be
cut
significantly
before
a
listener
experiences
any
decrease
in
loudness
but
a
skilled
musician
can
tell
when
a
musical
semi-tone
deviates
by
as
little
as
3%
of
the
interval
between
that
note
and
the
next
higher
tone.
Dynamics
is
a
broad
term
that
refers
to
the
time
varying
intensity
characteristics
of
the
sound;
how
fast
it
builds
up
and
how
fast
it
dies
away.
The
length
of
time
required
for
a
sound
to
build
up
to
its
greatest
intensity
is
called
attack
time
and
this
one
parameter
conveys
more
information
about
the
way
an
instrument
is
played
than
any
other.
If
the
attack
time
is
very
short
the
instrument
will
be
in
the
percussion
family
where
the
vibrating
member
is
immediately
excited
to
its
maximum
amplitude
by
the
deforming
action
of
being
plucked
or
struck
with
a
hammer
or
mallet.
If
the
attack
is
relatively
slow
then
the
instrument
is
probably
in
the
reed
or
bowed
string
groups
where
the
action
of
the
exciting
force
-
the
wind
or
bow
of
the
performer
-
takes
a
short
time
to
fully
excite
the
vibrating
element.
4

If
you
forget
about
the
talent
factor
for
a
moment
the
primary
purpose
of
the
musician
in
playing
most
instruments
is
to
serve
as
an
energy
source.
The
performer
pumps
energy
into
the
system
(instrument)
and
the
system
dissipates
it
in
some
way,
usually
as
either
sound
or
heat,
I
know
what
you're
probably
thinking.
Heat?
Yes,
heat;
if
you
were
able
to
accurately
measure
the
temperature
of
a
drum
head
you'd
find
that
it
gets
hotter
as
you
pound
on
it,
The
energy
that
is
converted
to
heat
can
be
thought
of
as
being
lost
since
it
does
not
contribute
to
the
primary
object
of
producing
sound,
Very
interesting,
right?
But
what
has
this
to
do
with
the
sound
of
a
bassoon.
Just
this,
another
important
characteristic
of
an
instrument
is
its
release
time.
That
is,
how
fast
the
sound
dies
away,
Release
time
is
directly
related
to
how
much
of
the
energy
goes
into
heat
and
how
much
into
sound,
A
vibrating
string,
for
instance,
is
as
close
to
lossless
as
you
can
get
and
its
release
time
is
very
long.
The
stretched
membrane
of
a
drumhead
on
the
other
hand
is
very
lossy
and
as
a
result
the
release
time
of
drums
is
very
short.
Reed
instruments
have
a
short
release
time
because
the
reeds
are
relatively
lossy
and
don't
continue
to
vibrate
for
very
long
after
the
musician
stops
adding
energy.
Brass
instruments
have
the
shortest
release
time
because
the
performer
can
force
his
lips
to
stop
vibrating
and
the
column
of
air
in
the
instrument
is
very
lossy.
Sustain
time
is
the
interval
in
between
attack
and
release,
the
steady
state
response
of
the
instrument,
As
is
obvious,
percussion
instruments
have
zero
sustain
time
-
as
soon
as
the
attack
is
finished
there
is
no
more
energy
input
so
it's
downhill
the
rest
of
the
way.
Instruments
that
have
some
continuous
energy
input
from
the
performer,
in
the
form
of
bowing,
blowing
or
even
pedaling
in
the
case
case
of
some
organs,
can
sustain
as
long
as
the
energy
holds
out.
Though
attack,
sustain
and
release
are
the
primary
phenomena
of
dynamics
there
is
one
other
condition
that
is
common,
When
a
percussion
instrument
is
struck
very
hard
the
vibrating
member
will
deform
beyond
the
point
at
which
a
smooth
release
is
possible,
in
effect
more
energy
is
put
into
the
system
than
it
can
handle,
with
a
resulting
overload.
Under
these
conditions
the
system
(
string,
membrane
or
whatever)
will
rapidly
get
rid
of
the
excess
energy,
With
the
"overload"
dissipated
the
vibrating
element
will
continue
to
dissipate
the
remaining
energy
in
a
normal]
fashion,
The
result
is
an
initial
rapid
attack
immediately
followed
by
a
decay
time
which
is
then
followed
by
a
normal
release.
In
a
natural
instrument
it
would
be
all
but
impossible
for
the
decay
time
to
be
followed
by
a
sustain
interval
but
with
a
synthesizer
this
is
simple.
We
can
graphicly
illustrate
the
conditions
discussed
by
plotting
the
overall]
intensity
of
the
sound
versus
time
as
shown
in
figure
1.
Since
these
graphs
are
drawn
to
show
the
peak
amplitude
of
the
sound
at
any
given
time
and
therefore
"contain"
the
sound
they
are
often
referred
to
as
envelopes.
It
is
pretty
obvious
that
as
important
as
dynamics
is,
it
doesn't
account
for
all
the
differences
between
the
sounds
of
instruments.
For
instance,
the
trumpet
and
french
horn
are
both
brass
instruments
with
approximately
the
same
attack,
sustain
and
release
characteristics.
They
even
overlap
as
far
as
pitch
range
is
concerned
but
there
would
be
little
danger
of
mistaking
the
blaring,
brassy
sound
of
the
trumpet
for the
mellow,
muted
tones
of
the
french
horn.
These
differences
come
about

+
+
a
wo
mol
o>
oe.
J
»
r
=
eae
a
(A)
v9
(B)
= =
Oo
o
time
+
time
+
+
t
wv
3
=
2
2
2
(c)
f=
(D)
oO
o
time
+
time
+
FIGURE
1.
Amplitude
envelopes
for
(A)
Percussion
(B)
reeds
(C)
attack-decay-release
(D)
attack-decay-sustain-release
because
no
musical
instrument
produces
a
tone
that
is
composed
exclusively
of
a
single
frequency,
Each
note
is
composed
of
a
number
of
different
frequencies,
and
the
number
and
amplitude
of
the
various
components
are
what
gives
each
instrument
its
distinctive
timbre,
The
concept
that
a
single
musical
pitch
can
be
made
up
of
more
than
one
frequency
can
be
confusing
and
needs
further
attention.
The
sine
wave
shown
in
figure
2
is
the
basic
building
block
of
any
imaginable
accoustic
or
electrical
wave.
It
is
the
only
waveform
that
is
composed
entirely
of
a
single
frequency
and,
more
importantly,
any
waveform
can
be
built
up
using
nothing
but
sine
waves,
FIGURE
2.
Sine
wave
To
illustrate
this
look
at
figure
3,
Here
we
have
two
sine
waves
drawn
in
dotted
lines
which
are
labeled
"A"
and
''B",
As
you
can
see
from
the
drawing,
waveform"B"
goes
through
two
cycles
in
the
time
that
it
takes
waveform
"A"
to
complete
a
single
cycle.
Waveform
"B"
is
therefore
twice
the
freq-
uency
of
"A"
and
is
said
to
be
the
second
harmonic
of
the
fundamental
frequency
"A""
If
we
draw
another
wave
that
was
three
times
FIGURE
3.
Fundamental
and
the
frequency
of
"A"
it
would
be
the
third
énd.
harmonic
harmonic,
four
times
would
be
the
fourth
harmonic,
five
times
the
fifth
and
so
on,

If
at
every
point
in
time
we
sum
together
the
amplitudes
of
waveforms
A
and
B
the
result
is
the
waveform
shown
by
the
solid
line,
Note
that
while
the
new
wave
is
shaped
differently
than
either
A
or
B
it
has
the
same
frequency
(
and
consequently
pitch)
as
the
fundamental
frequency
A,
If
third,
fourth,
fifth
and
higher
order
harmonics
were
added
into
this
wave
the
result
would
continue
to
change
shape
but
the
frequency
would
remain
the
same,
It
is
not
necessary
that
every
harmonic
of
a
fundamental
frequency
be
included
in
a
wave
and
indeed
the
most
musically
interesting
sounds
have
certain
harmonics
deleted,
The
square
wave
shown
in
figure
4
is
a
good
example.
It
is
difficult
to
imagine
that
the
sharp-edged
wave
illustrated
could
be
built
up
from
smoothly
changing
sine
waves
but
it
can
as
shown
in
the
progression
of
diagrams
figure
5
(a)
through
(c).
In
(a)
fundament-
al
frequency
is
added
to
its
third
harmonic
producing
the
waveform
shown
by
the
solid
line,
In
(b)
the
fifth
harmonic
has
been
added
to
the
result
of
(a)
to
produce
the
new
solid
waveform
and
in
(c)
the
seventh
FIGURE
4.
Square
wave
harmonic
has
been
added
to
all
the
rest.
You
can
see
that
the
trend
as
higher
order
harmonics
are
added
is
to
steepen
the
sides
of
the
square
and
flatten
and
reduce
the
ripple
in
the
top.
When
enough
har-
monics
have
been
added
the
result
will
be
a
square
wave,
Notice
in
particular
that
not
all
harmonics
are
added
together
for
a
square
wave,
only
the
odd
harmonics
(3rd,
Sth,
7th,
etc.)
are
included,
MAKING
WAVES
Now
that
we
have
a
pretty
good
idea
of
why
instruments
sound
the
way
they
do
we
can
looking
at
ways
of
duplicating
these
sounds
using
electronic
circuits,
The
first
method
of
electronically
producing
a
desired
waveform
is
called
additive
synthesis
and
the
technique
should
be
obvious
from
the
discussion
of
harmonic
structure,
Several
oscillators
provide
a
source
of
sine
waves
of
various
harmonic-
ally
related
frequencies
and
combinations
of
the
outputs
are
summed
together
to
build
up
the
desired
waveform.
By
chang-
ing
the
amplitudes
of
the
sine
waves
practicaly
any
waveform
can
be
easily
produced,
One
of
the
problems
with
this
system
is
keeping
ali
of
the
oscillators
tuned
so
that
they
are
multiples
of
one
figure
5.

another,
Most
electronic
organs
that
use
additive
synthesis
systems
get
around
this
problem
by
using
one
oscillator
for
the
highest
frequency
component
desired
and
then
producing
the
other
frequencies
using
a
chain
of
frequency
dividers.
The
technique
used
in
synthesizers
is
called
subtractive
synthesis
and
can
be
thought
of
as
just
the
opposite
of
additive
synthesis.
Rather
than
summing
together
the
frequencies
you
do
want,
you
start
off
with
a
source
that
is
already
rich
in
harmonics
and
then
remove
the
ones
you
don't
want.
This
may
seem
a
rather
strange
way
to
get
from
here
to
there
but
there
is
an
excellent
biological
precedent
for
subtractive
synthesis,
the
most
versatile
musical
instrument
of
all-
the
human
voice.
There
are
other
reasons
for
using
subtractive
synthesis
than
just
pleasing
mother
nature,
If
we
are
going
to
be
consistent
in
our
design
of
a
line
of
voltage
controlled
equipment,
then
everything
should
be
voltage
controlled,
including
the
oscillators,
Designing
a
voltage
controlled
sine
wave
oscillator
is
not
impos-
sible
but
it
is
difficult.
Then
there
is
the
need
to
lock
all
the
sine
wave
oscillators
to
precise
multiples
of
the
fundamental
frequency,
and
a
mixing
system
to
combine
all
the
harmonics
in
the
proper
amplitude
relationships.
As
you
can
see,
a
system
of
this
type
would
be
quite
cumbersome
and
tedious
to
operate.
From
a
technological
standpoint,
it
is
much
easier
to
electronically
generate
a
complex
ramp
or
square
wave
than
a
sine
wave,
And
with
the
many
recent
refinements
in
filter
circuits,
subtractive
synthesis
is
definitely
the
better
route
to
take,
Since
synthesizers
operate
with
harmonic
rich
waveforms
as
their
pri-
mary
signal
source
there
is
no
need
to
/WV
MM
Ln
start
out
with
a
sine
wave
at
all,
The
triangle}
ramp
{square
VCO's
supplied
with
most
synthesizers
provide
a
variety
of
waveforms
each
of
which
provides
different
harmonic
structures,
Common
practice
is
to
use
a
relaxation
oscillator
to
generate
a
voltage
ramp
which
is
then
converted
to
triangle
and
pulse
waves
using
simple
shaping
circuits,
In
some
cases
the
triangle
will
also
be
shaped
into
a
sine
wave,
These
waveforms
and
their
harmonic
contents
are
listed
in
table
1.
In
order
to
use
subtractive
synthesis
we
need
some
means
of
getting
rid
of
the
harmonics
we
don't
want
and
to
do
this
we
use
filters.
A
filter
is
quite
simply
an
electronic
gadget
that
eliminates
a
single
frequency
or
group
of
frequencies,
Table
1.
Harmonic
content
of
triangle,
ramp
and
square
wave
n=3,142
n2=9,872

Figure
6
shows
diagramatically
a
repre-
sentation
of
the
frequency
response
of
a
low
pass
filter,
This
drawing
shows
that
as
the
frequency
of
the
signal
being
fed
to
the
input
of
the
filter
increases
the
amplitude
of
the
filter's
output
falls
off,
Note
that
the
filter
frequency
>
does
not
change
the
frequency
of
the
input
FIGURE
6.
signal,
only
the
amplitude,
If
the
input
is
a
complex
waveform
the
filter
will
of
course
change
the
signal's
shape
as
it
attenuates
the
higher
frequency
components
but
that
is,
after
all,
what
we're
after,
output
>
Low-pass
filter
output
>
Figure
7
shows
the
frequency
response
of
a
high
pass
filter,
In
this
case
the
amp-
litude
of
the
output
falls
off
as
the
input
frequency
decreases,
FIGURE
7.
High-pass
filter
frequency
>
Notice
that
in
both
of
these
filters
the
response
curve
is
flat
either
up
to
or
beyond
some
definite
frequency.
This
is
the
frequency
at
which
the
filter
begins
to
"take
hold"
and
is
designated
the
cutoff
frequency
or
fo.
One
other
important
parameter
associated
with
low
pass
and
high
pass
filters
is
the
roll
off
rate,
ordinarily
measured
in
units
of
db/octave.
This
sounds
complicated
but
it's
really
not,
A
decibel
(db
)
is
a
measure
of
electrical
level
and
when
you're
talking
about
voltage,
a
change
of
6
db.
corresponds
te
halfing
(
if
-
6
db.)
or
doubling
if
(@
6
db,
)
the
original
reference
level.
Octaves
are
of
course
frequencies
that
are
double
some
reference
frequency;
thercfore
a
low
pass
filter
that
"rolls
off
at
6
db,
/octave
simply
means
that
every
time
the
frequency
is
doubled
the
output
of
the
filter
falls
by
1/2.
Figure
8
shows
the
frequency
res-
ponse
of
a
band
pass
filter,
As
the
dia-
gram
implics,
a
band
pass
filter
attenuates
all
frequencies
above
and
below
a
certain
frequency
while
allowing
the
frequency
of
interest
(
or
frequencies
close
to
it
)
to
aes
pass
without
being
effected.
The
frequency
frequency
>
that
is
allowed
to
pass
without
attenuation
FIGURE
8.
Band-
Fi
is
quite
logically
called
the
center
frequency
oo
Band=pass
“filter
and
is
also
designated
f,,
There
are
parameters
that
can
be
used
to
specify
how
well
the
filter
does
its
job
of
rejecting
frequencies
outside
of
its
pass
band
but
none
of
them
are
very easy
to
understand
and
for
our
purposes
we
will
confine
our—
selves
to
speaking
of
the
'Q"
(quality)
of
the
filter,
The
higher
the
'Q"
the
greater
the
frequencies
outside
the
pass
band
will
frequency
>
be
attenuated,
FIGURE
9.
Notch
filter
As
the
frequency
response
curve
of
figure
9
shows,
you
can
think
of
a
notch
filter
as
being
the
opposite
of
a
band
pass
filter,
Instead
of
allowing
frequencies
around
the
center
frequency
through,
the
notch
filter
blocks
these
and
allows
all
others
to
pass,
output
>
output
>

CONTROLLERS
It
is
about
time
that
we
looked
at
a
problem
that
has
plagued
instrument
makers
since
the
first
caveman
beat
on
a
hollow
log
-
how
to
control
the
instrument
in
such
a
way
that
you
realize
its
full
potential,
With
most
conventional
instruments
the
control
system
is
obvious,
You
control
some
of
the
elements
of
the
dynamics
by
how
hard
you
blow,
pick,
or
strike
the
instrument
and
you
control
the
pitch
by
the
positions
of
your
hands
and/or
lips,
Timbre
is
in
most
cases
a
quality
of
the
instrument
and
is
therefore
beyond
the
control
of
the
performer,
This
is
not
the
case
with
a
synthesizer;
you
have
at
least
the
theoretical
capability
of
controlling
and
varying
every
characteristic
of
the
sound.
Some
characteristics
you
can
pre-set
by
the
position
of
a
knob
and
some
you
can
turn
over
to
automatic
function
generating
equipment,
Some
parameters
are
varied
with
a
manual
controller
such
as
a
keyboard
and
some,
unfortunately,
you
wind
up
forgetting
about
because
there
are
no
more
controllers
available,
Before
examining
some
of
the
types
of
controllers
that
are
available,
make
sure
that
you
have
firmly
implanted
in
your
mind
that
a
controller
for
a
synthesizer
does
only
one
thing;
it
provides
a
voltage
proportional
to
some
parameter
that
is
physically
changed
by
the
performer.
While
in
most
cases
the
voltage
produced
by
the
controller
will
subsequently
be
used
to
set
the
pitch
of
a
VCO,
this
will
not
always
be
the
case,
Depending
on
the
sound
being
produced,
the
controller
may
also
be
used
to
set
the
center
frequency
of
a
band-pass
filter,
roll
off
rate
of
a
low
pass
filter
or
any
number
of
other
things.
KEYBOARDS
When
used
to
control
a
piano,
a
keyboard
is
one
of
the
greatest
inventions
of
all
time,
When
used
with
a
synthesizer
it
is
at
best
a
compromise,
Musicians
are
used
to
keyboards
being
connected
to
polytonic
instruments,
that
is,
instruments
that
are
capable
of
playing
as
many
notes
at
one
time
as
the
number
of
keys
being
pressed
down,
With
most
basic
synthesizers,
this
is
not
the
case,
Basic
keyboards
are
by
design
a
monotonic
controller
capable
of
producing
one
control
voltage
output
at
atime,
This
means
the
synthesizer
is
to
be
played
like
a
saxaphone
or
trumpet
-
one
note
at
a
time.
Some
intermediate
line
synthesizers
use
a
clever
switching
arrangement
to
produce
two
notes
at
a
time,
but
this
is
still
far
from
a
true
polytonic
system.
Development
of
micro-
processors
(
a
computer
in
an
Integrated
Circuit
)
will
be
the
technological
step
which
will
finally
allow
development
of
fully
polytonic
keyboards
-
playing
more
than
one
note
at
a
time,
and
having
individual
voicing
for
each
additional
note
being
played,
Since
the
electronic
organ
has
become
commonplace,
performers
have
gotten
used
to
the
idea
that
they
can't
control
the
dynamics
of
their
instrument
by
varying
the
striking
force
on
the
keys,
this
is
also
true
of
most
synthesizers.
Other
than
triggering
signals
that
are
generated
when
any
key
is
pressed,
the
only
control
voltage
that
most
keyboards
produce
is
proportional
to
the
location
of
the
key
being
activated.
One
manufacturer
has
a
keyboard
that
is
an
exception
to
this
rule;
in
addition
to
the
standard
control
voltage
it
also
generates
two
voltages
proportional
to
the
velocity
of
the
key
as
it
is
pressed
down
and
the
final
pressure
on
the
key
as
it
is
held
down,
This
is
a
significant
improvement
since
it
allows
the
performer
to
directly
influence
three
musical
parameters
by
pressing
a
single
key,
10

Strangely
enough,
the
original
objection
to
a
keyboard
that
was
mentioned
in
the
first
part
of
this
booklet
(
unavailability
of
pitches
between
semi-tones
)
is
not
a
great
problem
on
a
synthesizer,
Most
keyboards
provide
a
''pitch''
knob
that
allows
some
variation
in
tuning
of
the
instrument
and
many
provide
for
an
automatic,
variable
rate
glissando,
In
spite
of
its
drawbacks,
the
standard
keyboard
has
one
big
thing
in
its
favor
-
familiarity.
It
is
similar
to
a
thing
that
the
musician
already
knows
how
to
use
and
re-training
time
is
therefore
reduced,
LINEAR
CONTROLLERS
These
are
electrically
and
mechanically
the
simplest
of
all
controllers.
Most
consist
of
a
long
strip
of
electrically
resistive
material
with
a
voltage
applied
to
each
end,
The
potential
difference
between
the
two
ends
distributes
evenly
along
the
length
of
the
strip
so
that
the
voltage
between
any
point
and
electrical
ground
is
proportional
to
the
position
of
that
point
on
the
strip,
When
the
performer
presses
on
the
controller,
a
conducting
metal
band
makes
contact
with
the
resistance
element
and
picks
off
the
voltage
present
at
the
point
of
contact,
Linear
controllers
are
generally
not
intended
as
substitutes
for
keyboards
for
a
number
of
reasons,
First,
it
is
technically
difficult
to
automatically
pro-
duce
a
trigger
pulse
whenever
the
controller
is
pressed,
This
function
has
to
be
performed
manually
with
a
seperate
switch
that
must
be
closed
for
each
note
or
run
that
is
to
be
played.
Secondly,
using
a
linear
controller
for
pitch
is
like
playing
a
fretless
instrument
such
as
a
violin,
it
requires
considerable
experience
to
know
what
pitch
is
going
to
be
produced
at
a
given
location.
These
devices
come
into
their
own
when
used
in
conjunction
with
a
keyboard,
In
this
application
they
can
provide
an
auxillary
control
for
some
parameter
other
than
pitch,
like
manually
sweeping
a
filter
or
controlling
the
amount
of
noise
mixed
into
a
sound,
The
control
voltages
produced
by
this
unit
can
also
be
summed
into
one
of
the
VCO
control
inputs
to
produce
a
manually
controlled
glissando
or
vibrato
or
can
be
used
with
a
VCA
to
give
manually
controlled
tremolo,
FOOT
PEDALS
Foot
pedals
allow
you
to
control
additional
musical
parameters
with
your
feet.
They
are
similar
to
the
expression
pedals
on
electronic
organs
except
that
instead
of
controlling
only
the
volume
they
can
be
used
to
control
filters,
oscillators
or
amplifiers.
Anything
you
can
say
about
linear
controllers
applied
to
foot
pedals,
they're
intended
to
be
used
in
conjunction
with
a
keyboard,
JOY
STICKS
These
are
the
wackiest
controllers
imaginable
and
as
you
would
expect
are
similar
to
the
joy
sticks
used
in
airplanes,
The
biggest
thing
going
for
this
type
of
controller
is
that
it
offers
the
possibi-
lity
of
directly
controlling
four
musical
parameters
simultaneously.
One
parameter
could
be
controlled
by
moving
the
stick
forward
and
backward,
another
by
moving
the
stick
from
side
to
side,
a
third
control
voltage
could
be
generated
proportional
to
vertical
motions
(
along
the
long
axis
of
the
stick
)
and
a
fourth
porportional
to
Nn

12
the
rotation
of
thehandle,
If
you
like
you
could
even
put
a
switch
on
top
to
control
such
vital
functions
as
self-destruct.
A
joy
stick
scems
like
a
valid
concept
but
anyone
that
could
use
one
properly
probably
wouldn't
be
able
to
communicate
with
earth
people,
ENVELOPE
GENERATORS
Envelope
generators
are
automatic
controllers
that
electronically
gencrate
atime
varying
voltage
as
pre-set
by
the
positions
of
knobs
or
sliders,
An
envelope
generator
ordinarily
responds
to
a
trigger
pulse
by
generating
an
electric-
al
waveform
that
rises
to
some
pre-set
valuc
in
a
pre-set
time,
sustains
that
level
as
long
as
the
trigger
pulse
is
present
(
or
for
a
pre-set
time
in
some
cases)
and
then
falling
back
to
zero
in
a
pre-set
time,
Some
envelope
generators
are
capable
of
producing
the
attack,
decay,
sustain,
release
type
functions
discussed
earlier,
The
output
of
the
envelope
generator
can
be
used
in
the
same
ways
any
other
control
voltage
source
should,
but
these
items
find
their
most
common
application
in
controling
dynamics
and
time
varying
timbral
qualities
of
a
sound,
A
low
frequency
oscillator
can
also
serve
as
a
control
voltage
source
to
provide
cyclicly
varying
voltages
for
vibrato,
tremolo
or
filter
sweeping,
SEQUENCERS
Sequencers
fall
under
the
category
of
control
devices
much
like
keyboards.
The
main
point
of
a
sequencer
is
that
it
is
programmed
ahead
of
time
to
provide
a
specific
pattern
of
control
voltages.
On
command,
the
series
of
voltages
appears
at
the
output,
and
this
pattern
can
be
repeated
many
times
with
high
consistency,
Standard
analog
sequencers
are
programmed
via
potentiometers
to
provide
the
desired
voltage
for
each
stage,
After
programming,
the
module
is
turned
on
either
manually
or
from
remote
trigger
signals,
and
the
internal
clock
steps
through
the
sequence
to
"read"
the
programmed
voltages,
Digital
tech-
nology
has
aided
in
the
development
of
digital
sequencers
which
differ
in
one
main
area,
Rather
than
manually
programming
the
voltage
for
each
stage,
an
input
is
provided
to
accept
contro!
voltages
from
a
keyboard
or
other
control
device.
As
the
keyboard
is
played,
the
various
control
voltage
steps
are
trans-
lated
into
a
digital
word
and
stored
in
a
memory
system,
On
command,
the
sequencer
reads
its
output
information
from
the
memory
rather
than
from
a
string
of
potentiometers.
These
devices
are
still
costly,
but
as
computer
technology
increases
the
cost
will
continue
to
drop,
Although
sequencers
are
usually
thought
of
as
being
used
to
control
an
oscillator
(
repeating
bass
lines,
high
speed
arpeggios
ctc,)
many
interesting
effects
can
be
obtained
by
using
them
as
controllers
for
filters,
VCA's
or
any
other
modules
requiring
a
control
voltage.
DIGITAL
COMPUTERS
As
short
as
two
years
ago,
thoughts
of
digital
computers
being
interfaced
with
an
electronic
music
synthesizer
were
reserved
for
well
funded
college
music
departments
or
government
subsidized
artistic
research
programs,
Since
then,
computers
have
grown
smaller,
more
inexpensive,
and
basically
more
accessible,
Electronic
hobbyists
are
delving
into
these
machines
as
they
did
with
Ham
radio
ten
years
ago,
Realizing
a
computerized
music
system
is

practical
today,
Initially,
we
will
seé
computers
being
used
to
control
the
analog
sound
generating
and
processing
modules
of
the
synthesizer,
Then,
as
prices
decrease,
fully
computerized
synthesizers
will
be
seen
which
will
generate
any
waveform,
changing
waveform,
amplitude,
and
other
parameters
as
you
play
-
depending
on
how
the
computer
is
programmed.
Eventually,
we
may
even
see
computer
music
systems
which
can
"listen"
to
a
sound
and
reproduce
the
same
sound
under
operator
command.
Or
how
about
a
machine
that
monitors
the
operators
brain
waves
and
vital
signs,
and
composes
music
specifically
to
fit
his
moods
/thoughts.
The
list
is
endless.
THE
EQUALLY
TEMPERED
SCALE
This
is
as
good
a
place
as
any
to
bring
up
the
subject
of
the
equally
tempered
or
chromatic
scale,
As
anyone
who
is
reading
this
knows
there
are
12
semi-
tones
in
each
octave
of
the
chromatic
scale,
7
naturals
labeled
A
through
G
and
5
accidentals
that
are
designated
as
either
sharps
or
flats
of
the
naturals,
With
two
exceptions
the
sharp
of
one
note
is
identical
to
the
flat
of
the
next
highest
note,
the
exception
being
that
there
are
no
accidentals
between
B
and
C,
or
E
and
F
so
that
B#
is
the
same
as
C
and
F»
is
the
same
as
E,
For
each
octave
increase
in
the
musical
scale
the
frequency
of
the
note
doubles
so
that
since
middle
C
corresponds
to
261.6
cycles
per
second
the
next
C
above
middle
C
is
523.2
cycles
per
second,
Somewhere
back
in
antiquity
(
around
the
time
of
J,
8.
Bach
)
some
genius
decided
that
since
there
are
12
semi-tones
to
the
ocatve
and
each
octave
doubles
the
frequency,
each
note
should
be
related
to
the
note
directly
below
it
in
the
scale
by
a
factor
of
the
twelfth
root
of
two.
Just
in
case
you're
not
used
to
working
out the
twelfth
root
of
numbers
in
your
head,
this
translates
to
1.
059
times
times
the
frequency
of
the
note
directly
below
it.
The
significance
of
this
is
that
as
pitch
increases,
the
difference
between
adjacent
notes
in
the
scale
also
increases,
All
this
may
seem
like
academic
trivia
until
you
realize
one
point,
All
volt-
age
controlled
uscillator
designs
produce
a
device
whose
output
frequency
is
directly
proportional
to
the
control
voltage,
identical
control
voltage
changes
produce
identical
frequency
changes.
An
example
will
most
readily
demonstrate
the
significance
of
these
facts,
Suppose
that
we
have
a
keyboard
that
produces
a
control
voltage
of
.
625
volts
when
its
lowest
C
is
pressed,
The
voltage
corresponding
to
the
next
C
up
is
quite
logically
1.25
volts
but
don't
fall
into
the
trap
of
thinking
that
the
voltage
corresponding
to
the
third
C
is
1.25
plus
.
625
or
1.
875
volts
because
it's
not,
it
should
be
twice
the
voltage
required
for
the
second
C
or
2
X
1,
25
=
2.5
volts.
Many
synthesizer
designers
use
an
electronic
conversion
device
to
get
around
this
difficulty,
This
device
converts
a
linear
controller
output
voltage
(lv.
for
the
first
C,
2v.
for
the
second,
3v.
for
the
third
C,
etc.)
to
the
octavely
related
voltage
required
by
the
VCO,
Unfortunately,
the
exponential
converter
circuits
(
as
these
devices
are
known
)
are
not
only
expensive
but
also
quite
often
they
tend
to
drift
so
that
even
for
a
fixed
input
voltage
the
output
voltage
(
and
of
course
pitch
of
the
VCO)
wanders
from
one
value
to
another,
13

A
simple
means
of
getting
around
this
is
to
have
the
keyboard
generate
octavely
related
voltages
in
the
first
place.
This
eliminates
the
need
for
a
separate
exponential
converter
on
each
oscillator
and
filter.
And
when
you're
talking
about
3
or
4
VCOs
and
a
couple
of
filters,
this
is
a
big
savings
in
cost
and
drift
problems,

THE
4700/8
AS
A
SYSTEM
The
4700/S
is
an
assortment
of
the
previously
discussed
modules
which
has
capabilities
competitive
with
commercial
systems
selling
for
several
times
the
price,
In
fact,
there
are
very
few,
if
any,
synthesizers
in
the
"under
$2000"
bracket
that
include
a
sequencer
as
a
standard
function.
Also,
many
low
cost
filters
provide
only
low
pass
output,
or
a
choice
of
low
pass
or
band
pass.
Rarely
do
you
see
three
simultaneous
filter
outputs
available.
The
module
complement
of
the
4700/S
is
such
that
the
sequencer
can
control
a
full
synthesizer
by
itself,
and
you
still
have
a
full
array
of
modules
for
use
with
the
keyboard.
Another
concept
of
much
debate
is
the
modular
patchable
system
versus
the
pre-patched
switch
operated
system,
There
is
no
argument
that
the
normalized
synthesizers
fill
a
very
useful
role
-
specifically
the
musician
who
wants
to
make
ultra-fast
changes
on
stage
while
he
is
performing,
or
someone
who
wants
to
add
some
new
sounds
to
their
repertoire
without
the
need
to
fully
understand
what
they
are
doing.
But
for
those
of
us
who
want
to
really
learn
about
the
nature
of
sound,
the
patchable
system
can't
be
beat.
Being
able
to
utilize
any
module
in
any
configuration
draws
every
drop
of
performance
out
of
the
circuitry.
After
mastering
the
operation
of
the
modules,
most
any
sound
that
you
can
imagine
can
be
duplicated
on
a
patchable
system.
Further,
the
modular
concept
implies
an
obsolescence
proof
system,
for
as
your
ideas
grow
you
can
expand
your
system
with
a
few
more
modules
rather
than
selling
the
old
system
and
replacing
it
with
a
bigger
better
model.
Most
people
find
that
after
using
a
patch
system,
it
doesn't
take
that
much
longer
to
insert
a
few
cords
than
it
does
to
flip
several
switches,
Thus,
more
and
more
patchable
systems
are
being
seen
on
the
road
with
musicians,
The
following
section
contains
several
examples
of
patches
for
the
4700/8
system,
Starting
with
these
sounds
will
help
explain
the
uses
and
capabilities
of
the
modules,
After
initially
setting
up
the
patch,
experiment
with
altered
settings
on
the
controls
and
listen
to
the
changes
that
occur.
This
type
of
experimentation
is
very
helpful
in
becoming
more
familiar
with
the
system
and
how
it
works,
The
symbology
used
in
the
following
diagrams
to
represent
the
various
modules
is
fully
explained
in
the
PAIA
manual
''A
Schematic
Symbology
For
Synthesizer
Patching
Arrangements"
which
is
provided
with
this
manual.
We
have
chosen
to
represent
synthesizer
patches
in
this
manner
because
many
people
physically
arrange
their
modular
systems
in
different
configur-
ations.
The
symbology
system
is
universal
and
can
be
adapted
to
any
synthesizer.
Best
of
luck
in
your
experiments
with
the
4700/S;
welcome
to
a
whole
new
world
of
sound,
23

EFFECTS
USING
WHITE
NOISE
AS
A
SIGNAL
SOURCE
The
randomness
and
wide
frequency
content
of
white noise
makes
an
ideal
basis
for
many
sounds
both
musical
and
special
effect.
The
most
obvious
is
simulating
the
wind
or
the
sound
of
the
surf.
The
noise
output
of
the
2720-5
Control
Oscillator
Noise
Source
is
patched
to
the
4730
filter
input.
The
band-
pass
output
is
the
output
of
the
patch,
Asa
control
source
for
the
filter
you
can
use
a
randomly
tuned
sequencer
with
a
lot
of
glide,
an
envelope
generator
with
long
attack
and
release
times,
the
keyboard
with
long
glide
time,
or
the
control
oscillator
output.
Each
of
these
controllers
gives
a
different
effect,
but the
common
drawback
is
that
they
aren't
completely
random
like
Mother
Nature's
wind
and
surf,
To
increase
randomness,
feed
more
than
one
of
these
controllers
into
the
three
control
voltage
inputs
of
the
filter,
The
random
sequencer
pattern
can
be
occurring
continuously
while
the
keyboard
output
is
user
controlled
to
make
the
wind
sweep
higher
or
lower
depending
on
the
location
of
the
key
pressed,
Additionally,
an
envelope
generator
can
be
triggered
by
the
keyboard
to
cause
an
instantaneous
gust
of
wind
settling
back
to
the
level
determined
by
which
key
was
pressed,
Increasing
the
Q
of
the
2720-5
filter
causes
a
narrower
4730
band
of
frequencies
to
be
passed
through
the
filter.
OUTPUT
With
Q
at
maximum
and
the
keyboard
as
the
only
control
source,
you
can
generate
a
melodic
wind
KEYBOARD
H
and
actually
play
melodies.
OUT
Baki!
[so
|
t
Using
an
envelope
gen-
ro
erator
to
control
a
filter
with
H
low
Q
setting
and
range
switch
|
ADSR
[7
‘
at
LOW,
some
very
effect-
ive
thunder
and
explosion
LFO
effects
can
be
added,
Also,
try
the
low
pass
output
for
these
type
of
effects.
The
arias
envelope
generators
will
most
approximate
an
explo-
is
sion with
a
minimum
attack
Rigure!d
=
D/SURF
and
long
release.
(SINGLY
OR
COMBINED)
Using
the
noise
source
through
a
VCA
which
is
con-
trolled
by
an
envelope
gener-
ator
will
produce
hi-hat
cymbal
effects.
Set
the
envelope
attack
at
minimum
and
the
release
at
about
20%.
Patch
the
keyboard
pulse
trigger
to
the
input
of
the
envelope
gen-
(USED
ASA
erator.
Every
time
you
hit
a
key
the
cymbal
sound
will
be
produced,
aces
SOURCE
OUTPUT
Figure
2
-
CYMBAL
24

To
add
more
expression
to
the
sound
keep
your
hand
on
the
release
control
of
the
envelope
generator
and
vary
the
setting
for
different
beats.
This
gives
the
effect
of
the
hi-hat
cymbal
opening
and
closing,
A
keyboard
controlled
snare
drum
can
be
conceived
which
allows
the
user
to
play
a
melody
on
the
drum.
The
keyboard
control
voltage
output
sets
the
pitch
of
the
VCO
to
duplicate
the
"strike
tone"
normally
provided
by
the
tuned
drum
head,
The
triangle
or
sine
VCO
output
is
mixed
with
white
noise
at
the
mixer
and
processed
through
a
VCA,
The
envelope
generator
for
the
VCA
should
have
minimum
attack
and
decay,
maximum
sustain
and
medium
release,
Triggering
the
envelope
generator
with
the
pulse
keyboard
trigger
source
can
be
filtered
prior
to
being
mixed
with
the
strike
tone.
Experiment
with
assorted
combinations
of
filter
output
and
Control
sources
such
ag
key-
board,
envelope
generator,
or
fixed
bias
(as
outlined
in
the
string
patch
OUT
Figure
3
-
MELODIC
SNARE
DRUM
4710
OUT
COMMENTS:
4782:
Pitch
-
Set
to
upper
octave,
Glide
-
Off.
4720:
Initial
Freq.
-
Around
30
to
50%.
4740:
Attack
—
20%.
Decay
-
Minimum,
Figure
4
-
FLUTE
Sustain
-
Maximum,
Release
-
20%,
This
is
a
basic
patch using
the
soft
sine
wave
of
a
VCO
to
duplicate
the
sound
of
a
flute.
The
medium
attack
and
release
on
the
envelope
duplicates
the
effect
of
the
build-up
and
collapse
of
the
air
column
in
the
flute,
The
envelope
generator,
being
triggered
by
the
step
trigger
from
the
keyboard,
will
generate
a
sustained
signal
as
long
as
a
key
is
depressed.
The
balanced
modulator
is
being
used
as
a
VCA
for
this
patch,

{2)
4720
OUT
Figure
5
-
FUNK
BASS
COMMENTS:
Keyboard:
Set
to
low
octave,
4720's:
Both
VCO's
use
ramp
output.
VCO's
tuned
in
unison
at
lowest
setting.
4711:
Mix
two
inputs
equally.
4740:
Attack
-
Minimum.
Decay
-
20%.
Sustain
-
60%.
Release
-
30%
4730:
Lowpass
Output.
"Q''
Control
-
50%
to
100%.
Initial
Freq.
-
Below
50%
if
range
switch
is
"thigh".
Maximum
if
range
switch
is
"low'.
This
patch
gives
the
funky
"wow"
bass
sound
made
popular
by
Stevie
Wonder,
the
Bee
Gees
and
many
others.
The
4740
variable
output
can
be
changed
manually
while
you
are
playing
for
added
expression
and
variation,
(214720
OUT
4740
Figure
6
-
CHIMES
(
AND
OTHER
METALLIC
SOUNDS
)
26

COMMENTS:
Keyboard:
High
octave,
no
glide,
4740:
Attack
-
Minimum.
Decay
-
Minimum.
Sustain
-
Maximum.
Release
-
50
to
100%.
4720's:
Tune
triangle
VCO
to
an
augmented
fourth
above
the
pulse
VCO.
Pulse
VCO
pulse
width
-
30%,
This
is
a
general
purpose
patch
for
bells.
The
settings
shown
will
provide
a
sound
of
tubular
chimes
or
church
bells,
Experiment
with
various
permutations
of
this
patch,
How
about
a
chime
with
sustain?
To
do
this,
use
the
keyboard
step
output
rather
than
the
pulse,
Also
play
with
the
4740
to
get
chimes
with
slow
attack,
etc.
The
biggest
variables
in
this
patch
are
the
VCO's.
(3)
4720
BIAS
SUPPLY
4740
Figure
7
-
STRINGS
COMMENTS:
Keyboard:
Pitch
control
-
high
range.
No
glide,
Vco's:
Tuned
in
unison,
pulse
output.
Initial
Freq.
-
Approximately
30%.
Initial
Pulse
Width
-
10
to
20%.
LFO
(Low
Frequency
Oscillator):
Approximately
10
Hz.
Very
small
output
amplitude
-
10%.
Mixer;
All
signals
mixed
equally.
Filter:
Low
pass
output;
Range-
maximum;
Q
Control
-
50%.
ADSR:
Attack
~
20%.
Decay
-
30%.
Sustain
-
60%.
Release
-
50%.
Bias
Supply
(See
Text)
-
Approximately
3
volts.
27
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