
Destroy
Controls an amount of Soft saturation and hard clipping applied to the signal.
The first half of the knob softly saturates, and the second half introduces absolute devasta-
tion.
Caution: this gets loud if using with signals that aren’t modular level to begin with
7. Freeze
When enabled, no new audio will be recorded into the audio buffer, and whatever is there
will stay there until Freeze is deactivated.
When Freeze is in its default latching mode (blue in the shift-edit menu) the freeze effect
will activate on the next clock beat to ensure everything stays in sync.
When Freeze is in the momentary mode (green in the shift-edit menu) the freeze effect
engages and disengages instantly.
When the Mix control is fully dry, engaging freeze will instantly set the mix to be fully wet.
This allows for exciting performative gestures, and the queueing up of specific data bending
actions, while letting the rest of your audio pass through unaffected until freeze is enabled.
All changes to Time, Repeats, Bend, and Break are not destructive. So feel free to mangle
away without fear of losing your precious buffer.
Extending the time control down below where it was when the signal was frozen will intro-
duce artifacts of old data from the last time the buffer was that size. Expect discontinuities,
and fragments of your sonic history when twisting the time knob while frozen.
8. Clock
When activated, the clock input will be used as the source for the Time control, and the
Time Knob/CV will control the divisions/multiplications of the clock that new audio will be
recorded at.
While the module is in Internal clock mode the LED will blink blue at the rate of the internal
clock.
While the module is in External clock mode the LED will blink white at the rate set by the
external clock, and the multiply divide setting (based on the Time control).
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