The P1 and P2 switches allow you to choose between standard
J MM / MVS mode and extended 6-button J MM mode. The J MM
6 buttons mode is useful for some very recent cards like the
famous Pandora's Box,it is dedicated to these «Xin1» PCBs
with 6 buttons available. On the other hand, for older cards
such as Street Fighter 2 (CPS / 2), the 3 additional buttons
must be wired using a kick harness and P1, P2 must be
switched to "Standard J MM "
The Voltmeter switch is used to define whether the voltmeter
should display the exact value of + 12V or + 5V
The three RGB switches control the Red, Green and Blue color
respectively.
They activate the potentiometer of the corresponding color
and allow fine adjustments.
The utofire ON / OFF switch enables or disables the autofire
function. To be able to put a button in autofire, it's
necessary that the autofire is ON. Then press simultaneously
Start and the concerned button during 2 seconds.
The switch SW7 activates the self-generation of -5V by the
supergun. If your power supply has its own -5V or your PCB
does not require it, it is recommended to set it to position
2 by default. If you decide to set it to 1, make sure that
your PCB don't need more than 1W or 0.25 mperes (or 2W or
0.5 depending on your model), or you could burn the
transformer that generates it!
The Power switch allows you to turn ON the supergun and the
PCB. Be careful, it only works with TX power supply and when
the SW5 switch is OFF. Using an arcade supply,it will be
useless and always ON. It must be OFF if you want to remote
the power button.
The switch SW5 is used to force the power ON of the supergun.
When ON, the supergun switches to "always ON" mode and
disables the ON / OFF switch. It is usually switch OFF and
must be OFF if you want to remote the power button.