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Roland DDR-30 User manual

[^Roland
MSI DIGITAL. DRUMS
g)[o)[°]=©(o)
Owner's Manual
^Roland digital drums 11°)®^°©®
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FEATURES IMPORTANT NOTES
The Roland DDR-30 is aMID) compatible digital
drum module. Set up with the drum pad kits -
PD-10 Bass Drum Pad and the PD-20 Snare/Tom
Pads, it makes aperfect digital drum system.
The DDR-30 features 6drum voices (Bass, Snare
and Toms) and up to 8different sounds per voice
(total of 48 sounds) are preprogrammed ready to
be called up by using the 6drum pads (a Bass, a
Snare and four Toms). These preprogrammed
sounds can be delicately modified and stored in
memory.
To enable the easy and accurate modification of
sounds, ail the programming is done with the
large Alpha Dial, and all programmed data and
memory functions are displayed on the front
panel.
Using the optional Memory Cartridge M-16C, you
can expand the library of the drum sounds.
The DDR-30 can also be used as adrum module
for aMIDI sequencer.
•The appropriate power supply for this unit is
shown on its name plate. Please make sure
that the line voltage in your country meets that.
•Please do not use the same socket used for any
noise generating device (such as motor, vari-
able lighting system).
•This unit might not work properly if turned on
immediately after turned off. If this happens,
simply turn it off and turn it on again afew sec-
onds later.
•Before setting up this unit with other devices,
turn all of them off.
•This unit might get hot while operating, but
there is no need to worry about it
•Use asoft cloth and clean only with amild
detergent.
•Do not use solvents such as paint thinner.
•Avoid using this unit in excessive heat or
humidity or where it may be affected by direct
sunlight or dust.
•Save the necessary data on acartridge before
having the DDR-30 repaired, in case it happens
to be accidentally erased.
Beschemigung des Herstellers /Importeurs
Hiermit wird bescheinigt, daE der/die/das
ROLAND DIGITAL DRUMS DDR-30
IGwat, Typ. Beztichnungl
in Obereinstimmung mit den Bestimmungen der
Amtsbl. Vfg 1046 /1984
(Amubl»ttv«rfuBuno)
funk-entstdrt ist. r>.
Der Deutschen Bundespost wurde das Inverkehrbringen dieses Gerates
angezeigt und die Berechtigung zur Uberpriifung der Serie auf Einhaitung
der Bestimmungen etngeriumt.
Roland Corporation Osaka /Japan
Namedot Hmullerc/lmportaufs
naoio ano Television interrerence
"Warning -This equipment has been verified to comply with the limits for a Class Bcomputing device,
pursuant to Subpart J, of Part 15, of FCC rules. Operation with non-certified or non-verified equipment
is likely to result in interference to radio and TV reception."
The equipment described in this manual generates and
uses radio-frequency energy. !f it is not installed and used
properly, that is, in strict accordance with our instructions,
it may cause interference with radio and television recep-
tion.
This equipment has been tested and found to comply with
the limits for aClass Bcomputing device in accordance
with the specifications in Subpart J, of Part 15, of FCC
Rules. These rules are designed to provide reasonable pro-
tection against such an interference in aresidential installa-
tion.
However, there is no guarantee that the interference will
not occur in aparticular installation, if this equipment does
cause interference to radio or television reception, which
can be determined by turning the equipment on and off.
the user is encouraged to try to correct the interference
by the following measure:
•Disconnect other devices and their input/output cables
one at time. If the interference stops, it is caused by
either the other device or its I/O cable.
These devices usually require Roland designated shielded
I/O cables. For Roland devices, you can obtain the proper
shielded cable from your dealer. For non Roland devices,
contact the manufacturer or dealer for assistance.
If your equipment does cause interference to radio or
television reception, you can try to correct the interference
by using one or more of the following measures:
•Turn the TV or radio antenna until the interference stops.
•Move the equipment to one side or the other of the TV
or radio.
•Move the equipment father away from the TV or radio.
•Plug the equipment into an outlet that is on adifferent
circuit than the TV or radio. (That is, make certain the
equipment and the radio or television set are on circuits
controlled by different circuit breakers or fuses.)
•Consider installing arooftop television antenna with
coaxial cable lead-in between the antenna and TV.
If necessary, you should consult your dealer or an ex-
perienced radio/television technician for additional sugges-
tions. You may find helpful the following booklet prepared
by the Federal Communications Commission:
"How to Identify and Resolve Radio-TV
Problems"
Interference
This booklet is avilable from the U.S. Government Printing
Office. Washington, DC, 20402, Stock No. 004-000-
003454.
CONTENTS
[T] PANEL DESCRIPTION 3
|T| CONNECTIONS 5
[|] OPERATION 6
1. Drum Set 6
a. Drum Sounds 6
b. Changing the Drum Sets 7
c. The Sounds of aDrum Set 8
d. 8Drum Sounds of each Drum
Voice 9
e. Changing the Drum Set
Combinations 10
f. Calling aDrum Set with the
Peda! Switches 10
2. Edit 12
a. Editing Parameters 13
b. Write 14
c. Parameters 15
3. Memory Cartridge 18
a. Attaching the Memory Cartridge .... 18
fa. Changing the Memories (Internal,
Cartridge A, Cartridge B) 19
c. Loading from the Memory Cartridge
to Internal Memory 20
d. Saving from the internal Memory
to the Memory Cartridge 20
4. Other Useful Functions 21
a. Returning to the Basic Sound
by Removing Effects 21
b. Calling the Factory Preset 21
c. Copy 22
d. Adjusting the Sensitivity 24
HAPPLICATIONS 25
1. Example Setups 25
a. Setup with akeyboard recorder ...... 25
b. Setup with arhythm machine 26
c. Setup with asynthesizer 26
d. Setup with aMIDI sound module ... 27
2. MIDI 28
a. Setting MIDI Receive Channel 28
b. Setting MIDI Transmit Channel 29
c. OMNI ON/OFF 30
d. Note Number Assignment to
Drum Voices 31
e. MIDI MIX ON/OFF 33
f. Program Change 34
[si SPECIFICATIONS 39
Please read the separate volume "MIDI", before reading this owner's manual.
Copyright ©1985 by ROLAND CORPORATION
All rights reserved. No part of this publication may be reproduced in
any form without the written permission of ROLAND CORPORATION.
nPANEL DESCRIPTION
<Front Panel >©Forward Button
$) Sensitivity Button
ODisplay
I^Roland DIGITAL. DHUMS
uuuu
©Set Buttons
©Bank Button
©Set Write Button
©Edit Write Button
©MIDI Message
Indicator
LSA°Xsl*
©Power Switch
©Memory Cartridge Holder
©Patch Number Button
'©Instrument Button
<Rear Panel>©Stereo Out Jack (B)/Mono Jack
©Stereo Out Jack (L)
©Multi Out Jacks
<T)
ATOMTON
o
oo o o o
To PA, Power AmpSifier, etc. To PA, Mixer, etc
<Rear Panel)
CAUTION .<iu
ATTJNTION :..hi
See Page 25 to 27
O) (O o) (o
Pedal Switches
DP-2
(Optional)
Drum Pads
PD-20
(Optionai)
inn
ID
tttttf 00
AAAiIA A
•PIN STANDARD
2.C0lD—(JFjtt--1 .GND '
3. HOT
Drum Pad
PD-10
(Optional)
Connect the DDR-30 as shown on page 5, then
turn it on.
1. Drum Set
a. Drum Sounds
<Six Drum Sounds which make
aDrum Set combination> Turning the DDR-30 on will cause the Display
to respond as shown below.
TM 1
(Tom) TM2
(Tom) TM 3
(Tom) TM4
(Tom)
SD
(Snare Drum)
i
BD
(Bass Drum)
The DDR-30 features six drum voices (Bass, Snare
and Toms) and up to 8different sounds per voice
(total of 48 sounds) are preprogrammed ready to
be used. In addition, the unit will memorize up to
32 combinations of the 6drum sounds (a bass, a
snare and four toms).
See Page 1
9
Drum Set
Number
TMT Ti .h a
AS i I
Bank Number
(1-4)
See Page 8
TIT)
JJJJ
Set Number
(1-8)
The combination of the 6drum sounds is adrum
set in actual drumming, So, in this manual, we
call the combination "Drum Set". The memory
location where aDrum Set is stored can be as-
signed by aBank (x4) and aSet (x8) numbers.
Jl -11 shown in the center of the Display is the
number of the Drum Set. The left number 1
means Bank number 1, and the right number 1
means Set number 1. In other words, the Drum
Set 1-1 is currently selected ready to be used.
*Play the pads and see how the Drum Set sounds.
<Drum Set Numbers)
Set msi
Bank \12345678
111 12 13 14 15 16 17 18
«.
221 22 23 24 25 26 27 28
331 32 33 34 35 36 37 38
441 42 43 44 45 46 47 48
b. Changing the Drum Sets ©Select the Set Number,
Any of the 32 Drum Sets can be called up by the
following operations.
OPERATION
(7) By pushing the relevant Set Button ©, select
the Set number of the Drum Set you want.
The Display will show the new Set number.
(|) By using the Bank Button Q, set the Bank
number of the Drum set you want.
BANK
I2 3 4
567 e
Pressing the upper part of the Bank Button will
increase the number and the lower part will
decrease.
Try various Drum Sets.
*The Set Number changes.
TMT
±1* 1T7„ Hf-t T'Ti„ a
JJJJ i
Set Number
©Select the Bank Number.
,,
1
k
«
«
72
BANK
3
4
BANK
'r
*The Bank Number changes.
TMT
IN lTi..nn
-•I ii t
JJ L-> L-i TJT)._ /»
J.' XI I
Bank Number
c. The sounds of aDrum Set
The DDR-30 features 6drum voices (Bass, Snare
and Toms) and up to 8different sounds per voice
(total of 48 sounds) are preprogrammed ready to
be used. However, these preprogrammed sounds
can be delicately modified to your taste and
stored in memory. (See page 12 "Edit".)
There are 8bass drum sounds (BD-1 to BD-8), 8
snare sounds (SD-1 to SD-8), and 32 torn sounds
(four kinds of TM-1 to 8). We call those numbers
1to 8Patch Number.
To see other drum sounds (SD, TM1 to TM4) in
the same Drum Set, take the following operation.
OPERATION
(T) Press either side of the Instrument Button ®.
Pressing the upper side of the button will change
the Display like BD —SD -* TM1 -» TM2 -* TM3 ->
TM4 —*BD and pressing the lower side will
make it the other way round.
See Page 1
9
Drum Set
Number
TMT
_LMI *
Ti .. nn
AS l t
Drum Sound
Display
"DT7„ n
MJJ I
Drum Voice (BD,SD,TM1 -4)-
Patch Number <1—8)
When the DDR-30 is switched on, JIJ-- 1is
shown at the right of the Display, and as mentioned
before, the center of the Display shows 3™ 11 .
This means that the Drum Set 11 is ready to be
used, and the Patch number of the bass drum
sound used in the Drum Set 11 is BD-1 (Bass
Drum 1).
BD BD
I t
SD SD
i t
TM1 TM1
If
TM2 TM2
I t
TM3 TM3
I t
M3 TM
it
TM4 TM4
4
*To see the drum sounds in the different Drum
Set, first assign the Drum Set number using the
Set Button Qand the Bank Button 0, then take
the above procedure (T).
d. 8Drum Sounds of each Drum Voice
Now, let's call the 8different preset drum
sounds of each drum voice respectively.
When you switch the DDR-30 on, the Bass Drum
is ready to be called.
OPERATION
(T) Push either upper or lower side of the Patch
Number Button 0. <To listen to each Snare drum sound (1 to 8)>
•Select "SD" by using the Instrument Button.
TMT Ji 1t-JJJ 1
DRUM SET /
*u- «
23Y^y? FWD
/INST
SELECT PATCH
NO
6 7 8 *^ <\ BACK
Pushing the upper side will change the Patch
number in the Display 1towards 8sequentially.
Pushing the lower side will make the change the
other way round.
While actually playing the pad of the bass drum,
repeat the above operation and see how the bass
drum sounds.
*The drum sounds of the snare drum and the
torn can also be heard. First, select the drum
sound you want by using the Instrument Button
•Select each Patch Number while listening to the
snare drum sound.
TMT
J. >«lTl.
1t
1
A
1
i
ORUM SET /
*
234MKFWD
NO
67a
«.\tf\BACK
e. Changing the Drum Set Combinations
You can change the combination of the six drum
sounds in aDrum Set.
OPERATION
(T) Call the Drum Set which you wish to change
the combination of by using the Set Button ©
and the Bank Button 0.
Now, at the center of the Display, the Drum Set
number you have called is shown, e.g. m~c'c' -
(2) Call the drum voice you wish to change by
using the Instrument Button ©.
Now, at the right of the Display, the drum voice you
have called and the Patch number of that drum
sound are shown, e.g. 5U" 1
(3) Using the Patch Number Button ®, and with
the aid of the Display window, change to the
Patch number of the drum sound you like.
Now, the Set number of the Drum Set start flash-
ing in the Display, Flashing means anew drum
sound is called, but not yet written in memory. To
write the new drum sound into memory, go to the
following procedures.
Push the Set Write Button %
The flashing changes to steady glowing, showing
the new sound is now written into memory.
f. Calling aDrum Set with the Pedal
Switches
Simply connect two optional pedal switches DP-2's
to the Bank Shift Jack ®and the Set Shift Jack®,
and you can call any preset Drum Set by pressing
the pedal.
•Bank Shift Jack
The Bank Number is
shifted one by one.
©Set Shift Jack
The Set Number is shifted
one by one.
Pedai Switches
DP-2
(Optional)
(5) To change the sounds of other drum voices,
repeat the procedures (f) to ©.
Pressing the pedai connected to the Bank Shift
Jack will advance one Bank number, and pres-
sing the one connected to the Set Shift Jack will
advance one Set number.
10
<To change the snare drum of Drum Set 28 (to SD-4)>
©Select the Drum Set 28, Change to the Patch number you want (=4).
[^Roland DISITAU DRUMS
Ti.iT Ti.."TCtl CT).. II
Xlti JJ CD DJJ 1
/-
—'-fmUr «w<
'«''
Select the drum voice you want (=Snare Drum). iPress the Set Write Button ©.
11
2. Edit
8different drum sounds are preprogrammed for
each drum voice (Bass, Snare and Toms) in the
DDR-30's memory. All of these 48 sounds can be
modified to your taste.
Adrum sound consists of 16 parameters which
can be respectively edited with the Alpha Dial ©.
These 16 parameters are divided into 4groups;
Voice, Pitch, Equalizer and Gate as shown below.
Group Display Parameter Variable
Range Ref.
Cni inr c*i..
JUU'^LL IMU SOURCE NUMBER 1to 4
15
iCO LEVEL 0to99
VOICE 0»" Tirot/ ENVELOPE DECAY lto99
nttor" i./ ATTACK 0to99
OTu T/ro»/
1MM JJl_ '1'ATTACK DECAY 1to99
OTTru
fiILM PITCH -24to+24
15
TlCft'TjTlQTl.J
j3L.Ml.fJJl i11BEND DEPTH 0to99
PITCH "QO'T7"nno»/ BEND DECAY 1to99
TM/M CCMC
Him _»(_' m_i DYNAMICS SENSITIVITY 0to99
TQCTJi C
iml JJL. '_ TREBLE -6to+6 16
so HOCc
JJ' l_J_J BASS -6to+6
GATE LEVEL 10to99
16
r: ttmc GATE TIME 0to99
GATE CD» COC <* GATE RELEASE 11to99
CiCi'CiD
L.I LLI'LLL GATE LEVEL 20to99
ncm c.oc.p GATE RELEASE 21to99
12
a. Editing Parameters
OPERATION
(T) Call the drum sound you wish to edit by using
the Instrument Button and the Patch
Number Button 0.
(2) Push the Edit Button {Voice 0, Pitch <£>,
GATE ©or EQ ©) which includes the para-
meter to be edited.
The corresponding indicator will light up, and
now the DDR-30 is in the Edit mode. Meanwhile,
the Display shows the name of the first parameter
in the selected group, and its value.
(3) By using the Forward Button ©and the Back
Button ©, call the parameter you wish to edit.
If you wish to edit the first parameter in the
group, you can skip this procedure.
Pushing the Forward Button calls the next
parameter, and pushing the Back Button backs
one up.
©Play the relevant pad, and edit the sound by
rotating the Alpha Dial.
The parameter value shown at the right of the
Display will change to aflashing number. This
means the parameter value is changed but not
yet written into memory.
(5) If you wish to edit the parameters in this
group, repeat the procedures (D and ©.
(6) When you have finished editing, push the
same Edit Button you pushed in the proce-
dure (5).
The Edit mode is now cancelled. At the right of
the Display, the patch number of the drum sound
you have just edited will flash.
*If you wish to edit the parameters of other
group, go back to the step (2).
NOTE
This editing operation does not automatically
rewrite the existing drum sound. To write the
edited sound into memory, take the following
Writing operation.
13
b. Write
The edited sound will be erased if you call other
sound or other Drum Set. To retain the edited
sound, appropriate writing operation is required.
OPERATION
When editing is compieted, press the Edit Write
Button 0.
The flashing Patch number in the Display will
now glows steadily.
©Select the drum sound you wish to edit.
TMT Tl. A
1//
-j
DftUU Ml
'''•
7? *-^\
™> o
'•'r> ^oa
i\
(DChange the value you like.
a. dial
flashing
c.Tt_.o cmi /urow ruz-
IPress the Edit Button.
bor Cbuuf'L Li»G
W
W]
*Press the Edit Write Button©
.
C~fi-D O'" Tiro" f)C
boi CC'l" oh_mi ..ijL
1IB
iSelect the parameter whose value you wish to
change. glowing steadily
CT>~Z> Cue TJrp>' ncT
'''•
SCL£Ct "S"
™*ct a
' ' • .«.
*Writing is completed,
14
c. Parameters
VOICE GROUP
.'fry;—
VOICE
4
The parameters in this group can change
the volume and the sensitivity of dynamics.
Source number
/ore
.11 W_L IML H
This is the parameter that selects one of
the four digital drum sounds (Sources)
provided for each drum voice. The sound
selected here can be edited by changing
the values of the following parameters.
Level
ICI 'C
I
L. L- VL_ L_ uJIJI
This adjusts the volume of the sound. The
volume of each drum sound in aDrum
Set combination needs adjsuting to even
the volume difference. At value of 0, there
is no sound produced, and towards 99,
the higher sound is produced.
Envelope Decay
CM* '77 f
JJL
This sets the time required for the sound
note to fade out (= decay time).
Attack Level
GT
/II"C
ii
i/»I..OO
This sets the highest ievei to which anote
can reach. In other words, weaker or
stronger attack can be selected. When the
pads are played gently, there is no attack
obtained whatever value is set here.
Attack Decay
OTU 77f~Q*/
fill* JJL. /II"..DO
This sets the decay time of the attack
sound.
prrcH group
The parameters in this group decide the
pitch, the sensitivity of the pitch bend
effect.
Pitch
DTTf
I±tLUi.. Di.J.. J. Dlj
This sets the pitch for each drum sound.
Variable from -24 to +24 within two
octaves.
Bend Depth
Ut. ft 'TiTlQ Tij
lit— lMJJJJI III n
unn
This sets the sensitivity of the pitch bend
effect. At "0", there is no pitch bend effect
obtained, and towards "99", effect
becomes deeper. When the Pitch value is
"-24", however, there is no pitch bend
effect regardless of the value of the bend
depth.
Bend Decay
"DC ft iTtTir en/
JJL-' ¥XI JJL_ /Ii
«.. DO
This adjusts the time needed for the pitch
to come down to the set depth of the
bend depth (=pitch bend speed ). At
"1" the speed is fastest and towards
"99", slower pitch bend effect is obtain-
ed.
Dynamics Sensitivity
T/WM CCMC n
u93
This sets the sensitivity of the pitch bend
effect. As the value is increased, the sen-
sitivity is emphasized, that is, deeper pitch
bend is obtained by harder hit on the pads.
15
EQUALIZER GROUP
-M
EQ
The parameters in this group can adjust
the tone of each voice.
1
Treble
TOCDi C
IML JJL. '- L.I I(J
This parameter cuts or boosts higher fre-
quencies. At "0", fiat characteristic is
obtained (towards +6: boosted, -6: cut).
2
Bass
T/QC C
XII f.J,J „C.- JL C
This parameter cuts or boosts lower fre-
quencies. At "0", flat characteristic is
obtained (towards +6: boosted, -6: cut).
GATE GROUP
The parameters (Gate 1and 2) in this
group can create signal gate effect that is
asudden cut of asound.
Gate 1
The gate effect can be obtained only
when the pad is hit harder than acertain
level. Also, the sound can be sustained as
long as you like.
Gate 2
The gate effect can be obtained in what-
ever manner you play the pads. Unlike
Gate 1, the sound cannot be sustained.
GATE GROUP
1
Gate Level 1
C1Cl'Cl An„qo
This parameter sets the volume needed to
obtain the Gate 1effect. At 0, no effect is
obtained, and "99" is the maximum
volume.
2
Gate Time
cTTMC
U1LI »L- n..oo
This sets how long the sound should be
sustained. The volume of the sustained
sound is what set with the Gate Level 1.
3
Gate Release 1
CD» CDC 1
UMLLMJ 1
«.. DO
1-J_J
This sets the time needed for the Gate 1
sound to finally fade out.
4
Gate Level 2
CICl'Cl Ci n„oo
This sets the level at which the Gate 2
effect begins. The value should represent
the percentage to the initial level.
5
Gate Release 2
CC'l cocc
UMLLI l-JL- iJ3
This sets the time needed for the Gate 2
sound to finally fade out.
16
*Gate 1
*Gate effect is not
obtained at fow
output level.
G. LEVEL 1
*Gate 2
G. LEVEL 2
•G. LEVEL 2
G. RELEASE 2
ENV DECAY
17
3. Memory Cartridge
Using the optional memory cartridge M-16C, the
32 Drum Set combinations can be expanded up
to 96, increasing the drum sounds up to 144.
One memory cartridge has the capacity twice as
much as the internal memory of the DDR-30. In
other words, one memory cartridge consists of
the two areas Aand B, and each area can retain
up to 32 Drum Set combinations and 48 drum
sounds.
a. Attaching the Memory Cartridge
OPERATION
(T) Make sure that the Protect Switch on the
Memory Cartridge is set to the ON position.
©With the Protect Switch of the Memory Car-
tridge facing upward, securely connect the
Memory Cartridge to the Cartridge Holder ©
on the DDR-30.
Protect Switch
Normally, set this switch to the ON position to
protect the data from accidental loss. And set
this to the OFF position when writing Drum
Sets or Drum Sounds into cartridge memory.
l!ID[jl9!^aIIB®
MSMOHV CARTRIDGE MIDI MESSAGE
Protect Switch
ON
18
b. Changing the Memories (Internal,
Cartridge A, Cartridge B)
When the power is first applied to the DDR-30, the
Internal memory is automatically selected. This
can be seen in the Display with the letters "I,\'T".
To use the memory of the Cartridge, take the fol-
lowing operation.
©Insert the Memory Cartridge securely.
li£A3LSJB3S«i
Memory Area
Display
Drum Set
Number Drum Sound
Display
TiWT
±1 tf I
77
JJ lIT'77„ A
JJ JJ I
/
CR7-R-
CRJ-'B-
internal Memory
Cartridge A
Cartridge B
09I--W
Protect Switch
ON
iPush the Cartridge Button ©.
-LP nti.
<1Dit
I"T?Ti._ it
i
tp
''*
tfc. TH"
-DaSENS
•>««, a a
OPERATION
Securely connect the Memory Cartridge as
instructed on page 18.
(D Push the Cartridge Button ©.
roT„o ti
L. M»M±1
o
The indicator of the Cartridge Button will light up,
and the left of the Display will change from
"I/VT "to" CR1-R ", showing that Cartridge
memory Acan be now in use. To change to the
Cartridge memory B, rotate the Alpha Dial. Rotat-
ing it clockwise will select B, and counterclockwise
will select A.
The Cartridge memories Aand Bwork just like
the internal memory.
#Alpha Dial
O
f~ OT„Tj Tl .. H H
L- MIJJ JJ it TJT7„ a
MJJ l
*To return to the Internal Memory mode, simply
push the Cartridge Button ©. ©Cartridge Button
CAR-
TRIDGE
o
TJWT n
JJ /I w
I I
TjTl
JJJJ
19
c. Loading from the Memory Cartridge to
internal Memory
!t is possible to load the entire memory of Cartridge
Aor Binto the internal memory of the DDR-30.
d. Saving from the Internal Memory to the
Memory Cartridge
It is also possible to save the entire date on the
internal memory of the DDR-30 to the Memory
Cartridge.
OPERATION OPERATION
(T) Push the Cartridge Button ©.
The left of the Display change from "INT "
to "CftT --R ". If you wish to ioad the memory
of the Cartridge B, rotate the Alpha Dial clockwise.
(2) By using the Forward Button ©or Back button
Onat "I-OPTOTT1I7C..I nQT> "in thf>
'a®1LW iI? J. JJU(_ L.U' »i-l "" lntJ
Display. (See the picture below.)
(D Push the Cartridge Button ©.
When the loading is completed, the indicator of
the Cartridge Button goes out, and the Display
will return to the usual condition.
(T) Push the Cartridge Button ©to call the Car-
tridge memory.
If you wish to save the data to the Cartridge B,
select Bby using the Alpha Dial
(2) By using the Forward ©or the Back Button ©,
cause the Display to show "CRRTPIJ?GE ~
COi'C ". (See the picture below.)
(|) Set the Protect Switch on the Memory Car-
tridge to the OFF position.
©Push the Cartridge Button ©.
When the saving is completed, the display
returns to the usual indication.
Return the Protect Switch on the Memory
Cartridge to ON.
Try playing both INT and CRT-A (or CRT-B), and confirm
that loading or saving is successfully done.
rOT QT»„ AAVTi.„ A
|_ )*I"I" IJJ II JJ XI I
r* nntot Tire .. oin
o
tj
L.nn n\i xiOt. 11i-u» ixi
rDC'TOTTiCCO COl'C
(_/ 1M I>? J_ AOJL II-J' >" <-
20

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