Saitek Mephisto CT06V User manual

Talking Chess Academy
Instructions
Bedienungsanleitung

ዛዒዓዔዕዖዘዙዜ
ዑ尷尽尻就尯尹尿尵ዑ
ዐ屁屃屁屃屁屃屁屃ዐ
ዏ巀居巀居巀居巀居ዏ
ዎ居巀居巀居巀居巀ዎ
ው巀居巀居巀居巀居ው
ዌ居巀居巀居巀居巀ዌ
ዋ屄层屄层屄层屄层ዋ
尶局尺尴尮尼尾尸
ዝዒዓዔዕዖዘዙዞ
GO/STOP
6 x C/AM2/R14
8
7
6
5
4
3
2
1
ABCDEFGH
NO/ YES/
KEYS AND FEATURES
1. SENSORY CHESSBOARD: Each square contains a sensor
that automatically registers piece movement when pressed.
2. ADAPTER SOCKET: For the AC-DC adapter.
3. BATTERY COMPARTMENT: Slide cover to the right to
open. Uses six “C” (AM2/R14) alkaline batteries.
4. DISPLAY WINDOW: Used to show moves and game infor-
mation both during games and while choosing options,
tutorials, levels, etc.
5. GAME KEYS
•TUTORIAL: Press to enter Tutorial Mode; within Tutorial
Mode, press to skip over ten lessons at a time.
•LEVEL: Press to enter Level Mode; within Level Mode,
press to skip over ten levels at a time.
•POSITION: Press to enter Position Mode.
•OPTION: Press to enter Option Mode; within Option Mode,
press to cycle through main option groups.
•GO/STOP: Press to turn the unit on and off.
•SAY AGAIN: Press to hear the last voice output again.
Press repeatedly to hear other previously spoken game
information if any.
•HINT/INFO: Press during your move to request a hint.
Press to enter Info Mode; within Info Mode, press to cycle
through main info groups.
•NO/X: Press simultaneously with YES/??
??
?to reset for a new
game. Press to exit Option and Verify Modes. Press to exit
Position Mode (then confirm with YES/??
??
?). Press to cancel
Level and Tutorial Modes if you decide not to make
changes. Press to turn off Info Displays. Also used to
answer “false” or “no” to True-False quizzes during tutori-
als, and to cancel Clear Board requests in Position Mode.
•YES/??
??
?: Press together with NO/X to reset for a new game.
Press to change sides with the computer, and press while
the computer is thinking to force it to move. Press to turn
option settings on and off. Press to exit Level Mode with
your new level selected; press to exit Tutorial Mode with
your new lesson selected. Press to clear the board in
Position Mode, then press again to confirm. Also used
during tutorials to answer “true” or “yes” to True-False
1
QUICK START
To play a game right away, without reading the entire manual first, simply follow these Quick Start steps!
2
3
4
5Enter moves by making
them on the board,
pressing the pieces down
gently on the from and to
squares for each move.
Notice that the computer
announces your actions
every step of the way!
6As soon as the computer
makes a move, its move
is displayed. The board
light in the from square
also turns on steadily.
Press the computer’s
piece down gently on the
indicated square, and the
light in the to square will
turn on. Press down on
the to square to complete
the computer’s move. It’s
that easy!
Make your next move as
described above. Enjoy
your game!
Press GO/STOP at any time to turn the computer off.
Your game (up to 64 individual moves) will be kept in
memory until you turn the unit back on!
quizzes, to continue after a new game is set up (when tutorial
display shows Start), and to continue when the tutorial is
waiting for a keypress.
•PIECE SYMBOL KEYS: Used in Verify and Position Modes.
Also used for pawn promotions.
•BACK/WHITE and FWD/BLACK KEYS: Press to change
levels one at a time in Level and Tutorial Modes, and to cycle
through options and displays in Option Mode and Info Mode.
Press to select the color in Position and Verify Modes.
6. VOLUME SLIDER: Used to turn the volume up and down.
7. ACL (Reset): In base of unit. Used to eliminate static discharge
after inserting new batteries or adapter.
8. PIECE STORAGE COMPARTMENT: In base of unit.
9. BOARD LIGHTS: Used to show game and tutorial moves. Also
used when taking back moves, verifying pieces, and setting up
board positions.
Plug in the AC adapter
(supplied), or insert six “C”
(Type AM2/R14) batteries
into the computer, making
sure to observe the
correct polarity.
To turn the unit on, press
GO/STOP. The computer
will go through a start-up
procedure. If you get no
response, reset the unit as
noted in Section 1.1.
Set up the chess pieces in
the initial starting position
with the White pieces
closest to you, as shown
in this diagram.
To reset the computer for
a NEW GAME of chess,
simultaneously press the
NO/X and YES/??
??
?keys.

3
ENGLISH
TABLE OF CONTENTS
QUICK START
KEYS AND FEATURES
INTRODUCTION
1. GETTING STARTED: THE BASICS
1.1 First, Install the Batteries or
Adapter
1.2 Ready to Play? Here’s How!
1.3 The Computer Makes Its Move
1.4 Change Your Mind? Take Back
1.5 Game Over? Start a New Game
1.6 Too Easy/Hard? Change Levels
1.7 Voice On/Off? It’s Your Choice
2. ADDITIONAL FEATURES
2.1 Whose Turn? Check the Display!
2.2 Captures and Special Moves
2.3 Illegal Moves
2.4 Check, Mate, and Draw
2.5 Need a Hint? Just Ask!
2.6 Interrupting the Search
2.7 Changing Sides
2.8 Book Openings
2.9 Thinking on the Opponent’s Time
2.10 Game Memory
2.11 Auto Power Down
3. PLAYING LEVELS
Setting a Playing Level
3.1 Fun Levels (1-60)
3.2 Casual Play Levels (61-70)
3.3 Tournament Levels (71-80)
3.4 Speed Chess Levels (81-90)
3.5 Problem Solving Levels (91-98)
3.6 Tactical Level (99)
3.7 Infinite Level (100)
4. TUTORIAL LESSONS
About the Tutorials
4.1 Selecting a Tutorial Lesson
4.2 Tips on Taking Tutorials
5. GAME OPTIONS
Selecting Game Options
5.1 Operation Mode Options
Auto Response
Sound Levels
Coach Levels
Clock Ticking
Countdown Clock
Play White from the Top
5.2 Playing Mode Options
Selective Search
All Opening Books
Individual Opening Books
5.3 Opening Rules Options
All Opening Rules
Individual Opening Rules
5.4 Rotating Display Options
6. GAME INFORMATION
Using Info Mode
6.1 Principal Variation
6.2 Search Information
6.3 Chess Clocks
6.4 Move Count/Game Moves
7. VERIFYING/SETTING UP
POSITIONS
7.1 Verifying Positions
7.2 Changing Positions
8. TECHNICAL DETAILS
8.1 The ACL Function
8.2 Care and Maintenance
8.3 Technical Specifications
TROUBLESHOOTING GUIDE
INTRODUCTION
Congratulations!You are now the proud owner of one of
the most unique and exciting chess computers ever.This
talking computer, with its vast array of special features and
interesting game options, is a real breakthrough in the field
of computer chess.The human-like interaction is guaranteed
to amaze you—this machine is unlike any other.Over twenty
hours of human voice will guide you, train you, and keep you
company while you learn more than you ever imagined you
could about the exciting game of chess. From the friendly
advice on what to do in a certain position, to the warnings
when you’re about to make a mistake, to the in-depth tutori-
als which take you by the hand and teach you as never
before—with this computer by your side, chess will never be
the same again!
See the “KEYS AND FEATURES” diagram for an
itemized overview of the computer’s main points.
Your computer knows and follows all the rules of chess.
For those who are new to the game, we have enclosed an
overview of the rules.We hope this will help you understand
the game better and get a feel for the strategies involved.For
more detailed information, we suggest a visit to your local
library, where you are sure to find a wealth of interesting
chess books.
1. GETTING STARTED:THE BASICS
1.1 First, Install the Batteries or Adapter
Your chess computer runs on six “C” (AM2/R14) batteries.
Insert the batteries as indicated in the
Quick Start
at the
front of the manual, making sure to observe the correct
polarity.Use fresh alkaline batteries for longer battery life.
Please use only the adapter specified in Section 8.3, as
using any other adapter could damage the computer and will
invalidate your warranty. Please also read the precautionary
information regarding adapter use in Section 8.2.When
using an adapter, first plug it into a wall outlet, and then into
your computer.
Important:To ensure that the computer’s
memory contents are not lost, keep good batteries installed
in the unit even when you are using an AC-DC adapter.
To turn the computer on, press GO/STOP. After a brief
start-up procedure, a welcome message will greet you,
signalling that the computer is ready to play. If the unit does
not respond, use a paper clip or another sharp object to
press down into the hole marked ACL in the base of the unit
for at least one second.This will reset the computer.
To conserve energy and extend battery life, an Auto
Power Down feature will cause the computer to turn
itself off automatically if left idle for about 15 minutes.
1.2 Ready to Play? Here’s How!
Follow these steps to start a game:
a. Press GO/STOP to turn the computer on, if you haven’t
already done so.
b. Press YES/??
??
?and NO/X simultaneously to reset the
computer for a new game of chess.You’ll hear
New
Game
as a confirmation! Set up the pieces in their
starting positions, with the White pieces nearest to you,
as shown in the
Quick Start.
c. To make a move, lightly press down on the piece you
want to move until you hear the voice identify that
square.The sensory board registers your move, and
the light in that square turns on.The display also shows
the color, the piece, and the square that was pressed.
d. Take the piece and press it down on the square to
which you are moving.That square will be announced,
and the computer will start thinking about its move.
At the beginning of a game, the computer’s reply is often
instantaneous on many levels, because it is playing moves
which are stored in its openings library (for details, see
Section 2.8).
1.3 The Computer Makes Its Move
When the computer moves, it says
Move ready
and
shows its move in the display. It also turns on the light in the
square it is moving from. Press the indicated piece down
gently on the from square until the square is announced and
the light in the to square comes on. Move that piece to the to
square and press the piece down to complete the computer’s
move.
Depending on the sound and coaching options currently
in effect, you may also hear other game information during
these early moves.The computer might identify the opening
line and refer you to a tutorial for that specific opening! Or, if
it thinks you need help with rules or strategies, it may offer
advice, referencing related tutorials.You simply couldn’t ask
for a more helpful, patient, and knowledgeable chess tutor!
1.4 Change Your Mind? Take Back
To take a move back for either side, simply retract the
move on the board by moving the piece back to the square
from which it came, pressing down on the squares as you go.
The take-back is announced, the display shows you the
move, and the board lights alternately turn on the to and
from squares to guide you through the take-back.After you
take back one move, the computer will indicate the next
move that can be taken back.You can take back up to 64
individual moves.To resume play at any point, simply make
another move on the board.
Learn about
opening lines,
opening rules,
and so much
more…
Be sure to check out
Section 4 for all the
Tutorial Lessons!

4
Alternatively, you may press BACK when it is your turn to
move, and the computer will guide you through the take-back
procedure as described above.
When you take back captures, castling maneuvers, or
pawn promotions, the computer will remind you of pieces to
be put back on the board! It uses the display, board lights,
and voice to show the piece and position. Press the piece
down on the indicated square to complete the take-back.
1.5 Game Over? Start a New Game
Whenever you finish a game (or if you decide to abort
your current game), you may reset the computer to start a
new game by pressing YES/??
??
?and NO/X simultaneously. A
New game
message signifies that the computer is ready for
another game, using the currently set level.
Caution: Resetting the computer for a new game clears
your current game from the computer’s memory!
1.6 Too Easy/Hard? Change Levels
When the computer is first turned on, it is set to Playing
Level 63, with an average response time of five seconds a
move. However, you can choose from 100 different levels of
play! For detailed descriptions of all levels and instructions
on how to change levels, see Section 3.
1.7 Voice On/Off? It’sYour Choice
Your computer’s informative and entertaining voice is on
Sound Level 2
by default, and the Volume Control Slider
controls the volume. However, if you would rather have more
voice output, or less, or if you want to turn the sound off
completely, you do have those options! See Section 5.1 for a
complete rundown of all your choices.
Many of the voice examples used in this manual are
based on the computer’s default settings.Depending on
the sound and coaching options you choose in Section
5, you can have as much or as little voice interaction as
you wish!
By the way, if you don’t hear what the computer says at
any point, simply press SAY AGAIN on your turn to have the
last phrase repeated.Pressing this key repeatedly may also
give you other previously spoken information. Note that you
can use this feature regardless of the current Sound Level—
pressing SAY AGAIN will always repeat the phrase(s) that
would have been spoken on Sound Level 4.
2. ADDITIONAL FEATURES
2.1 Whose Turn? Check the Display!
When the computer plays Black, it flashes a black square
in the display while it is thinking.After it has moved, a white
square is displayed steadily to show that it is now White’s
turn to move.This feature allows you to tell at a glance
whether or not the computer is currently thinking, and which
side is to move!
2.2 Captures and Special Moves
Captures: To capture, press down lightly on the piece you
want to move, take the captured piece off the board, and
press your piece on the square of the captured piece. Cap-
tures are displayed as in G6•H5.
En Passant: In an en passant capture, the computer
reminds you to remove the captured pawn and turns on the
light in that square.Press down on the captured pawn before
removing it from the board.
Castling: The computer automatically recognizes castling
after the King is moved. After you have pressed the King
down on its from and to squares, the computer reminds you
to move the Rook. Press down on the Rook’s indicated from
and to squares to finish the castling move. A Kingside castle
is displayed as 0-0, and a Queenside castle as 0-0-0.
Pawn Promotion:
• When you promote a pawn, first press your pawn down
on the from
square, as usual.As soon as you press the to
square, the computer will prompt you to select a promotion
piece.It also displays the promotion square and turns on that
board light. Press a Piece Symbol Key (%, $, #, or @) to
identify your new piece, and the pawn promotion or
underpromotion is complete.The computer recognizes your
new piece immediately, and begins thinking about its next
move. Remember to change your piece on the board!
• When the computer promotes a pawn, it indicates its
move as usual, but the display shows both the pawn and its
intended promotion piece.Simply make its move by pressing
the from and to squares as usual.Don’t forget to replace the
computer’s pawn with its new piece.
2.3 Illegal Moves
Your computer will never accept an illegal move. If you
attempt such a move, the computer will announce your
mistake! If you press the wrong to square, you will hear
Error
, and the display and a board light will indicate the
square the piece came from. To clear the illegal move, press
the piece back down on its from square.If you press down
on the wrong color piece, you will again hear
Error
, and the
computer will simply disregard the square you pressed.
If you don’t execute a computer move correctly (if you try
to move its piece to the wrong square), you also get an error
message and a board light identifies the square the piece
should move to. Check the display again for the correct
move. If the computer wants to move its pawn from c7 to c5,
for example, and you press down on c7 and then c6, the
display shows ER:C5 briefly, pointing out your error.The
display then returns to showing the move again (C7-C5),
and the computer expects you to press down on Square c5
to complete its move.
If you press down on a piece and the from square ap-
pears in the display, but you decide not to make that move,
simply press down on that same square again to cancel the
input.Then make another move of your choice. If you change
your mind after entering your whole move, take the move
back as described in Section 1.4.
2.4 Check, Mate, and Draw
When a King is in check, the computer will say
Check!
.
After the move is made, CHECK flashes in the display for a
few seconds, along with the checking move.The display then
SPECIAL NOTES REGARDING SOUND
•Control the volume with theVolume Control Slider.
•The Sound Levels determine the amount of voice
interaction, beeps or silence (see Section 5.1).
•The Coach Levels determine the amount of voice
coaching, regardless of the Sound Level setting
(see Section 5.1).
•If you don’t move the computer’s piece on the
board soon after it has announced its move, it
intermittently sounds a series of reminder beeps!
You’ll appreciate this feature on levels where the
computer thinks for a long time—you can walk
away from the game and the repeated beeps will
alert you when the computer has moved!These
beeps also occur at other times—whenever you
hear them, check the board and display to see
what the computer is expecting you to do!
•When you take a tutorial, the current Sound and
Coach Levels may be changed, as required by
that tutorial.These Sound and Coach Levels will
remain in effect upon exiting Tutorial Mode.
•Press SAY AGAIN to have the last phrase re-
peated. Pressing this key repeatedly may also
give you other previously spoken game informa-
tion. No matter which Sound Level is in effect,
pressing SAY AGAIN will always repeat the
phrase(s) that you would have heard on Sound
Level 4.

5
ENGLISH
Study famous
chess games in
the greatest
detail…
TheTutorial Lessons
offer you this unique
opportunity—take a
look at Section 4!
reverts back to showing the clock. Note that when the com-
puter is in check, the display will revert back to normal
immediately after the CHECK display.
If the computer discovers a forced mate against its oppo-
nent, it first displays its move as usual. After the move has
been made on the board, the computer flashes a mate
announcement along with the move for several seconds
(e.g., =in2 for a mate in two moves).The display then
goes back to showing the clock.
When a game ends in checkmate,
Checkmate!
is an-
nounced, and the display flashes MATE (along with the
mating move) for a brief time after the move has been made.
The display then goes back to showing the clock.
The computer recognizes draws by stalemate, three-fold
repetition, and the 50-move rule.The voice will announce the
draw, and the display flashes End (along with the drawing
move) for a brief time after the move has been made.The
display then goes back to showing the clock.
2.5 Need a Hint? Just Ask!
Whenever you need help, the computer is glad to oblige!
Press HINT/INFO on your turn, and the computer will display
a suggested move. Displaying this hint usually takes one to
five seconds, but can sometimes take longer.To accept the
hint, make that move on the board.To make a different move,
disregard the hint and make a move of your own, or press
NO/X to cancel the hint display. Note:The hint move is based
on an optimum level rather than the current level.
2.6 Interrupting the Search
To interrupt the computer while it is thinking, simply press
YES/??
??
?. This forces the computer to play the best move it has
found so far.This feature can be useful on the higher levels,
where the computer can take a long time to move, and on
the Infinite and Tactical Levels, where the computer keeps
thinking indefinitely unless you stop it.
On the Problem Solving Levels, pressing YES/
??
??
?
does not
cause the computer to make a move.Instead, the computer
displays ----- to indicate that it was interrupted before it found
a mate.To continue play, switch to another level.
2.7 Changing Sides
To change sides with the computer, press YES/??
??
?when it
is your turn—the computer will then make the next move for
your side.Change sides as often as you wish!
If you want the computer to play the first move for White at
the start of a game, first press YES/??
??
?and NO/X together to
reset for a new game.Then, press YES/??
??
?again—and the
computer will start the game with a White move!
To have the computer play chess against itself, press
YES/??
??
?after each move—watch as it plays for both sides of
the board, one move after another. Study its strategies—you
might improve your own game!
2.8 Book Openings
At the beginning of a game, the computer’s reply is often
instantaneous on many levels, because it is playing moves
from its
openings library.
The computer’s library includes
most major openings and many positions from grandmaster
play. If the current board position is in its library, the com-
puter plays a response to that position from memory, instead
of thinking about the move.The computer uses its openings
library on all levels except the Problem Solving Levels and
certain Fun Levels.
This computer also offers other unique ways to learn more
about openings.Section 5.2 describes how to set Playing
Mode Options to study individual openings.And, in Section
4, you’ll find in-depth voice tutorials on many of the most
popular openings—it’s a great way to strengthen your game!
2.9 Thinking on the Opponent’s Time
As you play, you may notice that the computer sometimes
replies to your moves immediately, even in the middle of
games played on the higher levels.This is because the
computer thinks on your time, using the time you are con-
templating your next move to think ahead and plan its own
strategies.It tries to anticipate the move you are likely to
make, and calculates its responses for that particular move
while you are still thinking.If the computer has guessed
correctly, there is no reason for it to keep on calculating—it
immediately plays the move it has already found!
Note that the computer does not think on the opponent’s
time on the Fun Levels.
2.10 Game Memory
You may interrupt a game at any time and turn the unit off
by pressing GO/STOP. Play is then suspended, and the
computer stores your current position and game (up to 64
individual moves) for up to one year.When you switch back
on again, you can continue right where you left off!
Tip: If you power your unit with an AC-DC adapter, you
should still keep good batteries installed, to ensure that
memory contents are not lost if the unit is unplugged.
2.11 Auto Power Down
The Auto Power Down option is an energy-saving feature,
causing the computer to automatically turn itself off after
about 15 minutes if no keypresses or moves are made
during that time.To continue where you left off, press GO/
STOP to turn the computer back on.
Note that the computer
will not turn itself off while it is thinking about a move.
3. PLAYING LEVELS
See “PLAYING LEVELS AT A GLANCE” for a listing of
all 100 playing levels.
Your chess computer has 100 unique playing levels to
choose from.These levels are divided into two basic groups:
•60 HANDICAP LEVELS: These special Fun Levels offer
beginners and average players a chance to learn about
chess and build their skills. On many of the Fun Levels,
you’ll even see the computer make mistakes on pur-
pose—so that you can learn from it!
•40 COMPETITION LEVELS: These playing levels offer
intermediate and more advanced players a great variety!
They include levels for tournament play, casual and
tactical play, problem solving, and speed chess.When
you set the level, keep in mind that when the computer
has more time to think about its moves, it gets stronger
and plays better—just like a human chess player!
Setting a Playing Level
See “WANT TO SET A PLAYING LEVEL? HERE’S
HOW!” for a detailed example of setting a level.
For a complete overview of all 100 playing levels, please
refer to the Level Chart.The levels are also described indi-
vidually in this section.
Press LEVEL to enter Level Mode, and the computer
displays the currently selected level.Use the FWD and
BACK keys to increase or decrease the levels by one. As a
shortcut, press LEVEL repeatedly to skip over ten levels at a
time.While changing levels, you will see the display toggle
between the level number and a descriptive level display. For

6
LEVEL
LEVEL
YES/
1. Press LEVEL. The current playing
level is displayed.
Let’s say you want to select the first
Speed Chess Level.
WANT TO SET A PLAYING LEVEL?
HERE’S HOW!
Select any other level the same way! The
Level Chart shows you the different displays.
2. Press FWD or BACK to increase or
decrease the levels by one. Watch
for Speed Chess Level 81 (L 81),
displayed as 0:05:99.
3. When L 81 and 0:05:99 are
displayed, you are on the correct
Speed Chess Level.
4. Press YES/?to enter this level into
the computer. That’s it!
SHORTCUT: To skip over ten levels
at a time, press LEVEL repeatedly!
For more info on choosing levels, see Section 3.
BACK
FWD
example, the display for Fun Level 2 will alternate between
L2 and Fun:2. When your desired level is displayed, simply
press YES/??
??
?to enter your level selection into the computer
and exit Level Mode.
If you have pressed LEVEL to verify the level but do not
wish to actually change levels, press NO/X to exit Level
Mode.This returns you to normal play without changing the
level or clock settings, even while the computer is thinking.
Please also note the following, in regard to setting levels:
•The level can be changed at any time during the game.
•Changing the level always resets the chess clocks.
•If you change the level while the computer is thinking,
the clock is reset and the current search is aborted. If
LEVEL is pressed while the computer is thinking but the
level is not changed (that is, if NO/X is pressed instead
of YES/??
??
?), the computer will also abort its search.
FUN LEVELS
3.1 Fun Levels
LEVEL DESCRIPTION ALTERNATING DISPLAY
1Fun Level 1 ................................... L 1 Fun: 1
2Fun Level 2 ................................... L 2 Fun: 2
3Fun Level 3 ................................... L 3 Fun: 3
…ALL THE WAY UP TO…
58 Fun Level 58 ................................. L 58 Fun:58
59 Fun Level 59 ................................. L 59 Fun:59
60 Fun Level 60 ................................. L 60 Fun:60
These unique “Fun Levels” are strongly handicapped and
meant primarily for beginners and younger players.On these
levels, your computer is much more “human” than most other
chess computers—it gives everyone a chance to win, in a
world where chess machines are typically relentless and
often quite difficult to beat. Although the general consensus
seems to be that computers never make mistakes, on some
of these levels, this computer actually does! The Fun Levels
cover a rating range from 0 to 1900 ELO points.
By the way, if you don’t do so well on these levels, the
computer will automatically suggest tutorials for you!
Various handicaps are built into some of these levels,
demonstrating common mistakes made by beginners.You
may see the computer deliberately ignore the material worth
of the pieces, and ignore key concepts such as pawn struc-
ture, centrality, mobility, and King safety. It may overlook or
walk into mates, develop its Queen too early, and make
impulsive captures and checks. Chess books often advise of
basic rules, yet players see their opponents breaking these
rules and getting away with it.The Fun Levels provide a way
of practicing the punishment of these typical mistakes, thus
enabling the beginner to strengthen his game against the
human opponents he is likely to face!
On some of the weaker Fun Levels, the computer will not
only leave pieces unguarded, but might also actually try to
lose material.Watching the computer throw away its Queen
would not even be uncommon! As the levels get higher, they
give away material less consistently.They progressively start
to consider the material worth of pieces more and more, and
eventually only occasionally give pieces away. On the higher
Fun Levels, the computer doesn’t actually give away mate-
rial—instead, it plays more like a beginner who has learned
the basics of the game.You might still see it make mistakes
such as opening itself up to threats of check or checkmate.
Why not try out all the Fun Levels—and try to learn from the
computer’s mistakes.
COMPETITION LEVELS
3.2 Casual Play Levels
LEVEL AVERAGETIME PER MOVE ALTERNATING DISPLAY
61 1 second per move ...................... L 61 L 0:01
62 2 seconds per move .................... L 62 L 0:02
63 5 seconds per move .................... L 63 L 0:05
64 10 seconds per move .................... L 64 L 0:10
65 15 seconds per move .................... L 65 L 0:15
66 30 seconds per move .................... L 66 L 0:30
67 45 seconds per move .................... L 67 L 0:45
68 1 minute per move....................... L 68 L 1:00
69 2 minutes per move ..................... L 69 L 2:00
70 3 minutes per move ..................... L 70 L 3:00
The first ten Competition Levels are meant for casual
chess play.Whenever you choose one of these levels, you
are selecting an average response time for the computer. On
these levels, the computer uses a Selective Search, allowing
it to quickly come up with move combinations which would
otherwise take much longer to find.
Note that the response times are averaged over a large
number of moves. In the opening and endgame, the com-
puter tends to play faster, but in complicated middlegame
positions, it may take longer to move.
3.3 Tournament Levels
LEVEL NUMBER OF MOVES/TOTAL TIME ALTERNATING DISPLAY
71 40 moves in 1 hour 20 min............ L 71 1:20:40
72 40 moves in 1 hour 30 min............ L 72 1:30:40
73 35 moves in 1 hour 45 min............ L 73 1:45:35
74 40 moves in 1 hour 45 min............ L 74 1:45:40
75 35 moves in 1 hour 30 min............ L 75 1:30:35
76 40 moves in 2 hours...................... L 76 2:00:40
77 45 moves in 2 hours 30 min. ......... L 77 2:30:45
78 50 moves in 2 hours...................... L 78 2:00:50
79 40 moves in 2 hours 30 min. ......... L 79 2:30:40
80 40 moves in 3 hours...................... L 80 3:00:40
The Tournament Levels require you to make a certain
number of moves within a given amount of time.If a player
exceeds the allotted time for a given number of moves, the
computer announces this (e.g.,
White loses on time)
and
displays timE along with the elapsed time to show that the
game is over.
If you select a Tournament Level, you may want to set the
clocks to display countdown time instead of the elapsed time
(see Section 5.1).When the game time runs out, the count-
down clock automatically reverts back to the normal display.
3.4 Speed Chess Levels
LEVEL TOTAL TIME PER GAME ALTERNATING DISPLAY
81 5 minutes ..................................... L 81 0:05:99
82 7 minutes ..................................... L 82 0:07:99
83 10 minutes ..................................... L 83 0:10:99
84 15 minutes ..................................... L 84 0:15:99
85 20 minutes ..................................... L 85 0:20:99

7
ENGLISH
FUN LEVELS
DESCRIPTION ALTERNATING DISPLAY
1Fun Level 1.................................... L 1 Fun: 1
2Fun Level 2.................................... L 2 Fun: 2
3Fun Level 3.................................... L 3 Fun: 3
…ALL THE WAY UPTO…
58 Fun Level 58.................................. L 58 Fun:58
59 Fun Level 59.................................. L 59 Fun:59
60 Fun Level 60.................................. L 60 Fun:60
CASUAL PLAY LEVELS
AVERAGETIME PER MOVE ALTERNATING DISPLAY
61 1 second per move ...................... L 61 L 0:01
62 2 seconds per move .................... L 62 L 0:02
63 5 seconds per move .................... L 63 L 0:05
64 10 seconds per move .................... L 64 L 0:10
65 15 seconds per move .................... L 65 L 0:15
66 30 seconds per move .................... L 66 L 0:30
67 45 seconds per move .................... L 67 L 0:45
68 1 minute per move .......................L 68 L 1:00
69 2 minutes per move ..................... L 69 L 2:00
70 3 minutes per move ..................... L 70 L 3:00
TOURNAMENT LEVELS
NUMBER OF MOVES/TOTAL TIME ALTERNATING DISPLAY
71 40 moves in 1 hour 20 min. ........... L 71 1:20:40
72 40 moves in 1 hour 30 min. ........... L 72 1:30:40
73 35 moves in 1 hour 45 min. ........... L 73 1:45:35
74 40 moves in 1 hour 45 min. ........... L 74 1:45:40
75 35 moves in 1 hour 30 min. ........... L 75 1:30:35
76 40 moves in 2 hours ...................... L 76 2:00:40
77 45 moves in 2 hours 30 min. ......... L 77 2:30:45
78 50 moves in 2 hours ...................... L 78 2:00:50
79 40 moves in 2 hours 30 min. ......... L 79 2:30:40
80 40 moves in 3 hours ...................... L 80 3:00:40
SPEED CHESS LEVELS
TOTAL TIME PER GAME ALTERNATING DISPLAY
81 5 minutes .....................................L 81 0:05:99
82 7 minutes .....................................L 82 0:07:99
83 10 minutes .....................................L 83 0:10:99
84 15 minutes .....................................L 84 0:15:99
85 20 minutes .....................................L 85 0:20:99
86 30 minutes .....................................L 86 0:30:99
87 45 minutes .....................................L 87 0:45:99
88 60 minutes .....................................L 88 1:00:99
89 90 minutes .....................................L 89 1:30:99
90 100 minutes .....................................L 90 1:40:99
PROBLEM SOLVING LEVELS
PROBLEM ALTERNATING DISPLAY
91 Mate in 1........................................L 91 =in 1
92 Mate in 2........................................L 92 =in 2
93 Mate in 3........................................L 93 =in 3
94 Mate in 4........................................L 94 =in 4
95 Mate in 5........................................L 95 =in 5
96 Mate in 6........................................L 96 =in 6
97 Mate in 7........................................L 97 =in 7
98 Mate in 8........................................L 98 =in 8
TACTICAL LEVEL
DESCRIPTION ALTERNATING DISPLAY
99 Tactical Play (no time limit) ............L 99 tact
INFINITE LEVEL
DESCRIPTION ALTERNATING DISPLAY
100 Infinite (no time limit) ..................... L100 9:99:99
PLAYING LEVELS AT A GLANCE
For more details, see Section 3.
86 30 minutes ..................................... L 86 0:30:99
87 45 minutes ..................................... L 87 0:45:99
88 60 minutes ..................................... L 88 1:00:99
89 90 minutes ..................................... L 89 1:30:99
90 100 minutes ..................................... L 90 1:40:99
On the Speed Chess Levels (also called “Sudden Death”
Levels), you set the total time for the whole game. If the
game time is exceeded, the computer announces this (e.g.,
Black loses on time)
and flashes timE along with the
elapsed time to show that the game is over.
If you select a Speed Chess Level, you may want to set
the clocks to display countdown time instead of elapsed time
(see Section 5.1).When the time runs out, the countdown
clock automatically reverts back to the normal clock display.
3.5 Problem Solving Levels
LEVEL PROBLEM ALTERNATING DISPLAY
91 Mate in 1 ....................................... L 91 =in 1
92 Mate in 2 ....................................... L 92 =in 2
93 Mate in 3 ....................................... L 93 =in 3
94 Mate in 4 ....................................... L 94 =in 4
95 Mate in 5 ....................................... L 95 =in 5
96 Mate in 6 ....................................... L 96 =in 6
97 Mate in 7 ....................................... L 97 =in 7
98 Mate in 8 ....................................... L 98 =in 8
Selecting one of these levels activates a special mate
finder program.If you have a position where there may be a
mate and you would like the computer to find it, set the
computer on one of the Problem Solving Levels.Your chess
computer can solve mates in up to eight moves.Mates in
one to five are usually found quite quickly, whereas solutions
taking six to eight moves may take quite some time. If there
is no mate present or the computer cannot find a mate, it will
display a series of dashes (-----).You may continue to play, if
desired, by switching levels.
3.6 Tactical Level
LEVEL DESCRIPTION ALTERNATING DISPLAY
99 Tactical Play (no time limit) ........... L 99 tact
On the Tactical Level, the computer plays differently
because it employs a different search method.On this level,
NEED HELP CHOOSING A LEVEL?
SOME TIPS FOR YOU
•Are you a beginning player?
Start out with the
Fun Levels.These levels restrict the search depth
and contain built-in handicaps, resulting in weaker
play.This gives you a chance to learn about the
game and perhaps even beat the computer! These
60 levels get progressively more difficult as they go
up—as you conquer each level, go on to the next!
•Are you an intermediate or more advanced
chess player?
Try the Casual Play Levels, which
range from easy all the way up to a more difficult
three-minute response time on Level 70. For real
excitement, challenge the computer to some fast-
paced games of Speed Chess! And, if you are up to
the most demanding levels, be sure to have a go at
the Tournament Levels.
•Learn by watching the computer!
Study different
styles of play based on the type of search. Use
Playing Mode to switch between the Selective
Search and Brute Force Search algorithms—look
for differences in how the computer plays!
•Want to experiment?
Use the Problem Solving
Levels to solve problems up to mate in eight—try
searching from a position in one of your own
games, or set up an actual mate problem. Select
the Infinite Level or theTactical Level and have the
computer analyze complicated positions for hours
or even days! Turn on the Rotating Display Options
and watch its thought process in the greatest detail!

8
TUTORIAL
TUTORIAL
BACK
FWD
YES/
1. Press TUTORIAL and the current
Tutorial Lesson is displayed.
Let’s say you want to select the
tutorial on Opening traps.
WANT TO SELECT A TUTORIAL?
HERE’S HOW!
See the Tutorial Chart for a complete
list of all 100 Tutorials.
2. Press FWD or BACK to increase or
decrease the tutorials by one. Watch
for Tutorial Lesson 30 (tu 30),
displayed as trAPS.
3. When tu 30 and trAPS are
displayed, you have found the
correct tutorial.
4. Press YES/?to enter this lesson
into the computer. That’s it!
SHORTCUT: To skip over ten
lessons at a time, press TUTORIAL
repeatedly!
For more info on choosing Tutorials, see Section 4.
the computer’s goal is to find the best tactical sequence
more quickly than it would on a normal playing level.This
level is similar to the Infinite Level described in Section 3.7,
in that it searches indefinitely until you stop the search by
pressing YES/??
??
?, or until it finds a forced mate. Use the
Tactical Level for experimentation, allowing the computer to
concentrate fully on special tactical positions!
3.7 Infinite Level
LEVEL DESCRIPTION ALTERNATING DISPLAY
100 Infinite (no time limit)..................... L100 9:99:99
On the Infinite Level, the computer searches indefinitely,
until it finds a forced mate or until you stop the search by
pressing YES/??
??
?. If the search is halted, the computer makes
the move it currently thinks is best.Try experimenting with
this level—set up special board positions and let the com-
puter analyze them for you! It will think for hours and even
days on end, trying to come up with the best possible move.
And don’t forget to watch it as it thinks—take advantage of
the Rotating Display feature described in Section 5.4!
4.TUTORIAL LESSONS
About the Tutorials
See “LEARN ALL ABOUT CHESS WITH 100 VOICE
TUTORIALS” for a listing of all the Tutorial Lessons.
One of the most unique features of this computer is its
ability to teach you all about the game of chess! With 100
Tutorial Lessons to choose from, you can improve your skills
tremendously with this feature.And, with over three hours of
human voice instructing you, you’ll feel like you have a
personal trainer sitting right by your side! Perfect for all types
of players, the tutorials cover a broad range of lessons:
•Basic chess moves and elementary rules
•Various types of basic endgames
•Detailed information on opening rules and systems
•Advice on tactical play and combinations
•In depth studies of pawn structure
•Examples of typical mating schemes
•Replays and annotated studies of famous chess
matches and games played by world champions
These built-in tutorials have so much to offer—and, as you
will see, the voice that guides you through each tutorial
makes learning so easy! Simply follow the spoken instruc-
tions, watch the display window and board lights—you’ll be
amazed at how much fun it is to learn chess this way!
4.1 Selecting a Tutorial Lesson
See “WANT TO SELECT A TUTORIAL? HERE’S
HOW!” for an illustrated, step-by-step example.
Refer to the Tutorial Chart to choose one of the built-
in lessons. Press TUTORIAL, and the display will show the
current Tutorial Lesson. Use the FWD and BACK keys to
increase or decrease the lessons by one. As a shortcut,
pressing TUTORIAL increases the lessons by ten.When
your desired tutorial is displayed, press YES/??
??
?to enter your
selection into the computer and start your tutorial. Please
also note the following:
•Tutorial Lessons can be changed at any time.If you
change in the middle of a tutorial, that lesson is discon-
tinued and the new one begins.
•To view the current Tutorial Lesson at any time, press
TUTORIAL.If you then press NO/X to exit, level and
clock settings will not be changed, and any current
lesson will not be interrupted.
•If you should press an invalid key during a tutorial, you’ll
hear
That key is not allowed here
,
That is incorrect
, or
Invalid key
.
•To exitTutorial Mode during a lesson, press NO/X at any
time (except when the computer is waiting for an answer
or input from you).The computer will ask if you want to
leave the lesson—press YES/??
??
?to confirm. Note that the
board position is the same as when you left the tutorial.
Reset for a new game, if desired, by simultaneously
pressing YES/??
??
?and NO/X.
•The Sound and Coach Levels may be changed auto-
matically by the current tutorial.These same Sound and
Coach Levels will remain in effect when you exit Tutorial
Mode.
•Do not attempt to change the Sound or Coach Levels
during a tutorial.
•When a tutorial ends, the level of play and/or certain
Option Mode settings may be changed automatically,
depending on which tutorial you have completed. Check
the current settings for your own information, and then
try to practice what you have just learned!
4.2 Tips on Taking Tutorials
Now you’re ready to start your selected tutorial! The voice
coach automatically takes over, and the computer explains
exactly what you should do.Depending on the tutorial you
have chosen, the computer may start by explaining a game
concept, or having you set up a certain position. If a tutorial
asks you to set up a new game (the display shows Start),
set up the pieces and then press YES/??
??
?to continue. Along
the way, you may be asked to solve quizzes such as finding
the best move and identifying key squares—anything can
happen!You will see displays such as test and t:f (true-
false) as the computer tests you.To respond, you might have
to press a square, make a move, or simply press YES/??
??
?or
NO/X to answer a question or confirm a true-false statement.
While the unit awaits your input, “reminder beeps” will sound.
After you respond, the tutorial will continue.
Remember: If you don’t hear what the computer says,
press SAY AGAIN. Pressing this key repeatedly may
also give you other previously spoken information.You
can use this feature regardless of the current Sound
Level—pressing SAY AGAIN will always repeat the
phrase(s) that you would have heard on Sound Level 4.

9
ENGLISH
LEARN ALL ABOUT CHESS WITH 100 VOICE TUTORIALS
For detailed instructions, see Section 4.
SIMPLE ENDGAMES
LESSON ALTERNATING DISPLAY
11 King + Queen.................................. tu 11 EndGA %&
12 King + Rook ....................................tu 12 EndGA $&
13 King + 2 Bishops............................. tu 13 EndGA #&
14 King + 2 Knights ............................. tu 14 EndGA @&
15 King + Bishop + Knight ...................tu 15 EndGA @#&
16 Opposition I: King + pawn ............... tu 16 OPPOS !&
17 Rule of Square: King + pawn ..........tu 17 SQUAr !&
18 Zugzwang:King + pawn ................. tu 18 FOrCE !&
19 Opposition II: King + pawn .............. tu 19 OPPOS !&
20 Promotion: King + pawn..................tu 20 PrOmO !&
PAWN STRUCTURE
LESSON ALTERNATING DISPLAY
61 Pawn definitions I............................tu 61 dEFI --
62 Pawn definitions II........................... tu 62 dEFI --
63 Pawn structures .............................. tu 63 StrUC --
64 Central pawns................................. tu 64 CEnt --
65 Isolanis ...........................................tu 65 ISOLA --
66 Doubled pawns ...............................tu 66 dOUbL --
67 Outside pawns ................................ tu 67 OUtPA --
68 Backward pawns.............................tu 68 bACPA --
69 Pawn storm ..................................... tu 69 StOrm --
70 Stalemate .......................................tu 70 StALE --
GOLDEN OPENING RULES
LESSON ALTERNATING DISPLAY
21 Central pawns................................. tu 21 Cent !
22 Center control .................................tu 22 COnt --
23 Develop with threat ......................... tu 23 dEvEL --
24 First Knight, then Bishop ................tu 24 First --
25 Move piece only once ..................... tu 25 OncE --
26 No unmotivated pawn moves.......... tu 26 MOtIv --
27 Castling (safety).............................. tu 27 CASt --
28 Don’t develop Queen too early ....... tu 28 dEvEL %
29 Strong center squares .................... tu 29 CEnt --
30 Opening traps ................................. tu 30 trAPS --
TYPICAL MATING SCHEMES
LESSON ALTERNATING DISPLAY
71 Back-rank mate............................... tu 71 bACrA --
72 Smothered mate ............................. tu 72 SNOtH --
73 Arabian mate ..................................tu 73 ArAb --
74 Anastasia mate ............................... tu 74 AnAS --
75 Greco’s mate ..................................tu 75 GrECO --
76 Reti’s mate ...................................... tu 76 rEtI --
77 Morphy’s mate ................................tu 77 MOrPH --
78 Damiano’s mate .............................. tu 78 dANIA --
79 Swallowtail mate ............................. tu 79 TAIL --
80 Epaulette mate ...............................tu 80 EPAUL --
SAMPLE GAMES
LESSON ALTERNATING DISPLAY
81 Well-known teen games ................. tu 81 tEEnS --
82 Well-known teen games ................. tu 82 tEEnS --
83 Well-known teen games ................. tu 83 tEEnS --
84 Well-known teen games ................. tu 84 tEEnS --
85 Famous games ............................... tu 85 FAmE --
86 Famous games ............................... tu 86 FAmE --
87 Famous games ............................... tu 87 FAmE --
88 Young and wild (Kramnik) ............... tu 88 YOUnG --
89 Young and wild (Topalov) ................ tu 89 YOUnG --
90 Young and wild (Anand) .................. tu 90 YOUnG --
OPENING SYSTEMS II
LESSON ALTERNATING DISPLAY
41 Semi-open games: Alekhine ...........tu 41 ALEn --
42 Closed games: Queen’s Gambit .....tu 42 Gbit %
43 Closed games: King’s Indian .......... tu 43 Indˆ &
44 Closed games: Gruenfeld Indian .... tu 44 Grun --
45 Closed games: Nimzo-Indian .......... tu 45 Ntch --
46 Closed games: Queen’s Indian....... tu 46 Indˆ %
47 Dutch Defense ................................tu 47 Holl --
48 English Opening ............................. tu 48 EnGL --
49 Various gambits .............................. tu 49 GbitS --
50 Special openings ............................tu 50 SPEC --
OPENING SYSTEMS I
LESSON ALTERNATING DISPLAY
31 Names of openings......................... tu 31 nAmES --
32 Open games: Italian........................ tu 32 Ital --
33 Open games: Spanish .................... tu 33 SPan --
34 Open games: King/Center Gambit.. tu 34 Gbit --
35 Open games: Russian .................... tu 35 ruSS --
36 Open games: Scottish .................... tu 36 Scot --
37 Semi-open games: Sicilian ............. tu 37 Sici --
38 Semi-open games: French.............. tu 38 Fran --
39 Semi-open games: Caro-Kann ....... tu 39 Caro --
40 Semi-open games: Scandinavian ... tu 40 Scan --
WORLD CHAMPIONS
LESSON ALTERNATING DISPLAY
91 Steinitz ............................................ tu 91 StEIn --
92 Lasker .............................................tu 92 LASK --
93 Capablanca..................................... tu 93 CAPA --
94 Euwe............................................... tu 94 EUE --
95 Botvinnik .........................................tu 95 bOt --
96 Tal ...................................................tu 96 tAL --
97 Petrosian......................................... tu 97 PEtrO --
98 Spassky ..........................................tu 98 SPASS --
99 Karpov ............................................ tu 99 KArPO --
100 Kasparov......................................... tu100 KASPA --
LEARNING THE RULES
LESSON ALTERNATING DISPLAY
1Notation (board, squares) ............... tu 1 nOtAt --
2Moving King + Queen .....................tu 2 rULES %&
3 Check.............................................. tu 3 CHEC --
4 Mate................................................ tu 4 MAtE --
5Moving Rook + Bishop + Knight .....tu 5 rULES @#$
6Moving pawn................................... tu 6 rULES !
7Pawn promotion .............................. tu 7 PROmO --
8Piece values ...................................tu 8 COUnt --
9Special rules: En passant ............... tu 9 EnPAS --
10 Special rules: Castling .................... tu 10 CASt --
TACTICS/COMBINATIONS
LESSON ALTERNATING DISPLAY
51 Sacrifices ........................................ tu 51 SACrI --
52 Tricky (feigned) sacrifices ............... tu 52 trIC --
53 Pins................................................. tu 53 PInS --
54 Pawn forks ...................................... tu 54 FOr !
55 Knight forks..................................... tu 55 FOr @
56 Discovered check ........................... tu 56 dISCO --
57 Double discovered check................tu 57 dOUbL --
58 Steering .......................................... tu 58 StEEr --
59 Diversion......................................... tu 59 dISIO --
60 Practice positions............................ tu 60 PrAC --

10
5. GAME OPTIONS
In addition to all the features described so far, your chess
computer also offers many other intriguing game options, all
of which are user-selectable at any time during the game.
The options are described individually in this section, and
summarized in the Option Mode Chart.
Selecting Game Options
See “OPTION MODE: A COMPLETE OVERVIEW” for
a chart summarizing how to use Option Mode. It also
shows all your option choices at a glance!
The Game Options are divided into four main groups:
Operation Mode, Playing Mode, Opening Rules, and Rotat-
ing Display.
Pressing OPTION cycles from one group to
another. Each main group contains a number of different
sub-groups, and the FWD and BACK keys are used to cycle
through the options within each of the groups. For most
options, a plus (+) in the display indicates the displayed
option is ON, and a minus (–) means the option is OFF.
Press YES/??
??
?to turn the options on or off or to select level
settings (if any), as they are displayed.Remember that
pressing OPTION cycles through the four main groups, so
you can switch to any of the four main groups at any time.
After you have made your option selections from any or all of
the option groups, press NO/X to exit Option Mode and
return to normal game play.
Note that two options don’t conform to the basic on (+)
and off (–) setting procedure described above.These include
the
Sound Level and Coach Level options.
For more details,
see the individual descriptions in this section.
When the computer is first powered on, certain default
options are set. Options which are automatically in effect at
the first startup are shown in the chart with an asterisk (*).
Whenever you reset the computer for a new game, most of
your selected options are carried over to the next game.
Some exceptions are Auto Response, which is automatically
set back to ON when you start a new game, and Play White
from Top, which is automatically set back to OFF.
5.1 Operation Mode Options
See “OPTION MODE: A COMPLETE OVERVIEW” for
a chart showing all the Operation Mode Options.
Press OPTION once to select the Operation Mode
Options. Then, use the FWD and BACK keys to select the
options within this group. Press YES/??
??
?to turn the options
ON or OFF, or to select level settings (if any).
a. Auto Response
On:+Aut Off:-Aut
Normally, the computer automatically answers with a
countermove whenever you enter a move. If you turn Auto
Response off, however, you can enter any number of moves
one by one, without allowing the computer to answer.This
feature can be used in a number of ways:
•Play through master games. Press YES/??
??
?to see what
the computer would do in any position.
•Keep records of your own games.When a game is over,
play to certain board positions to see how other moves
or different strategies might have affected the outcome.
•Study opening book lines by entering them manually.
•Play against a friend, with the computer acting as a
referee by checking all moves for legality and keeping
track of the time for both sides.
•Replay to any board position for further study.
If you have some of the coaching features in effect, you
can learn as you go, even when playing against a friend.The
computer will watch as you play, and give both sides hints,
suggestions, warnings, and references to tutorials you might
want to take to improve your game.
When playing against another person, if you want to see
what the computer would do in your position, press YES/??
??
?
and it will make your next move. After it has moved, Auto
Response remains off, and you can continue play.
Note that this option will automatically go back to its
default setting of
+Aut
whenever you start a new game by
simultaneously pressing YES/
??
??
?
and NO/X.
b. Sound Levels
Options:-Snd, Snd1, Snd2, Snd3, Snd4
Your computer has five different Sound Level settings,
giving you complete control over your desired amount of
voice interaction!To choose a Sound Level, repeatedly press
YES/??
??
?to select one of the levels.When the level you want is
displayed, either go on to select other options or exit Option
Mode—the Sound Level that was last displayed will auto-
matically be in effect. Note that when you first turn the com-
puter on, it defaults to Sound Level 2.
•-SnD:
Sound Off.
On this level, there is no beep or
voice to acknowledge the basics (such as
New Game,
Move Ready, Check,
etc.).When you choose this Sound
Level together with the Coaching Off Level (-Coch),
you will get complete silence—a very convenient option
for those late-night chess games!
•SnD1:
Minimal Nonverbal.
On this level, you will hear
various types of beeps and other game sounds instead
of voice output.This level is considered “minimal” be-
cause the computer will only acknowledge the basics,
such as your moves, keypresses and certain events
(new game, move ready, check, etc.).
This level basically
simulates most other non-voice chess computers.
•SnD2:
Minimal Verbal.
This level is essentially the voice
equivalent of Sound Level 1—the voice will announce
the basics.You’ll hear, for example,
Move ready
when
the computer moves,
Error
when a mistake occurs,
E2
when square E2 is pressed, etc.
•SnD3:
Functional.
On this level, the voice will describe
what is happening functionally. For example, instead of
simply saying
New level
(as on Sound Level 2) when
YES/??
??
?is pressed to exit Level Mode, here the voice will
say
New level selected, along with a verbal description
of the newly selected level.
Similarly, levels and options
are described as they are selected, as in
Level Number
83: 10 minutes per game
and
Auto Response on
.
•SnD4:
All On (Demo).
On Sound Level 4, the machine
says everything possible.Choose this level when you
don’t want to miss a single thing—and when you want to
show off your computer’s extraordinary voice capabilities
to all your friends!
Remember that the Volume Control Slider controls the
volume, and the Tutorial Lessons and Coach Levels have
voice “scripts” of their own, regardless of the currently se-
lected Sound Level.For other important points regarding the
computer’s voice and sound features, see “SPECIAL
NOTES REGARDING SOUND” in Section 2.
c. Coach Levels
Options:-Coch, Coch1, Coch2, Coch3
With four different Coach Levels to choose from, you can
select just the right amount of coaching for your personal
needs! To choose a Coach Level, press YES/??
??
?repeatedly to
select the setting you want. When your desired level is
displayed, either go on to select other options or exit Option
Mode—the Coach Level that was last displayed will be in
effect automatically. Note that when you first turn the com-
puter on, it defaults to Coach Level 2.
•-Coch:
Coaching Off.
Select this option if you do not
want any of the coaching features turned on.
•Coch1:
Minimal Coaching.
This level is meant for the
more advanced player. Here, the computer assumes that
you are familiar with obvious tactics and strategies, and
thus will not bring them to your attention. It may, how-
ever, make you aware of advanced strategies and tactics
which are not obvious, such as sacrifices or combina-
tions.It will also identify the names of openings.
•Coch2:
Normal Coaching.
On this Coach Level, the
computer gives the amount of assistance it deems
appropriate for a “regular” chess player—someone who
can see the most blatantly obvious points, but who also

11
ENGLISH
2. Select your options within the Mode.
ON OFF
Auto Response ...........................................+Aut* -Aut
Sound Level 0..
Sound off..........................
-Snd
1..
Minimal nonverbal............
Snd1
2..
Minimal verbal..................
Snd2*
3..
Functional.........................
Snd3
4..
All on (demo)....................
Snd4
Coach Level 0..
Coaching off .....................
-CoCh
1..
Minimal coaching .............
CoCh1
2..
Normal coaching ..............
CoCh2*
3..
Maximum coaching ..........
CoCh3
Clock Ticking .............................................. +CTIC -CTIC*
Countdown Clock........................................+Cdn -Cdn*
Play White from Top ...................................+toP -toP*
FWD
BACK
FWD
BACK
FWD
BACK
FWD
BACK
ON OFF
Selective Search......................................... +SEL* -SEL
Opening Books ........................................... +ALL* -ALL
Book: Italian Opening (Giuoco Piano)........ +ˆtal* -ˆtal
Book: Spanish Opening (Ruy Lopez)......... +SPan* -SPan
Book: King’s/Center Gambit ....................... +Gbit&* -Gbit&
Book: Russian (Petrov’s) Defense ............. +ruSS* -ruSS
Book: Scotch Gambit.................................. +Scot* -Scot
Book: Sicilian Defense ............................... +Sici* -Sici
Book: French Defense................................ +Fran* -Fran
Book: Caro-Kann Defense ......................... +Caro* -Caro
Book: Scandinavian Defense ..................... +Scan* -Scan
Book: Alekhine’s Defense .......................... +ALEn* -ALEn
Book: Queen’s Gambit ............................... +Gbit%* -Gbit%
Book: King’s Indian Defense ...................... +ˆndI&* -ˆndI&
Book: Gruenfeld Defense ........................... +Grun* -Grun
Book: Nimzo-Indian Defense...................... +Ntch* -Ntch
Book: Queen’s Indian Defense................... +ˆndI%* -ˆndI%
Book: Dutch Defense.................................. +Holl* -Holl
Book: English Opening ............................... +EnGL* -EnGL
Book: Various Gambits............................... +Gbit* -Gbit
Book: Unusual Openings ............................ +UnuS* -UnuS
1. Press the OPTION Key to select a Mode.
OPTION MODE: A COMPLETE OVERVIEW
For detailed instructions, see Section 5.
1=OPERATION MODE OPTIONS
2=PLAYING MODE OPTIONS
3=OPENING RULES OPTIONS
4=ROTATING DISPLAY OPTIONS
OPERATION
MODE
OPTIONS
Press
YES/
to turn
settings
on/off or
select level
settings
(if any)
Cycle
through
the
options
Cycle
through
the
options
PLAYING
MODE
OPTIONS
OPENING
RULES
OPTIONS
ON OFF
Opening Rules ............................................ +All -All*
Rules: Central pawns ................................. +Cent! -Cent!*
Rules: Center control.................................. +CCtl -CCtl*
Rules: Develop with threat ......................... +thrt -thrt*
Rules: Knights before Bishops ................... +bef@# -bef@#*
Rules: Move only once ............................... +Once -Once*
Rules: Avoid moving pawns ....................... +No! -No!*
Rules: Castle early ..................................... +CASt -CASt*
Rules: Avoid moving Queen early.............. +No% -No%*
Rules: Strong center squares..................... +CEnt -CEnt*
Rules: Opening traps.................................. +traP -traP*
ROTATING
DISPLAY
OPTIONS
ON OFF
Predicted variation to depth 1 .................... +rd:1 -rd:1*
Predicted variation to depth 2 .................... +rd:2 -rd:2*
Predicted variation to depth 3 .................... +rd:3 -rd:3*
Predicted variation to depth 4 .................... +rd:4 -rd:4*
Search depth + move examined ................ +rd:d -rd:d*
Evaluation value ......................................... +rd:E -rd:E*
Nodes searched per second ...................... +rd:n -rd:n*
Time per move............................................ +rd:t -rd:t*
3. Press
NO/
to exit Option Mode.
Cycle
through
the
options
Cycle
through
the
options
Press
YES/
to turn
settings
on/off
Press
YES/
to turn
settings
on/off
Press
YES/
to turn
settings
on/off
Note: Pressing OPTION
a fifth time cycles back to
the beginning
*Power on default settings

12
ዛዙዘዖዕዔዓዒዜ
尸尾尼尮尴尺局尶
ዋ层屄层屄层屄层屄ዋ
ዌ巀居巀居巀居巀居ዌ
ው居巀居巀居巀居巀ው
ዎ巀居巀居巀居巀居ዎ
ዏ居巀居巀居巀居巀ዏ
ዐ屃屁屃屁屃屁屃屁ዐ
ዑ尵尿尹尯就尻尽尷ዑ
ዝዙዘዖዕዔዓዒዞ
When the computer plays
White from the top of the
board (an option in Section
5.1), be sure to set the
pieces up correctly! Note
that the Kings and Queens
are positioned differently,
and the board notation is
reversed.
PLAYING BLACK FROM THE BOTTOM?
CHECK THE BOARD SET-UP
needs to be made aware of other game tactics and
strategies.Again, the openings are named (especially
subvariations), and moderate strategy is pointed out
(e.g., the concept of passed pawns).
•Coch3:
Maximum Coaching.
With Coach Level 3, we
present the ultimate computer coach! Meant for begin-
ners and anyone who wants to learn the basics, this
Coach Level does it all.There are warnings if you com-
mit a blunder or if your piece is in jeopardy, and you’ll
also get unsolicited move suggestions and helpful hints
about even the most obvious tactics (such as leaving
pieces open to attack).Openings are identified by name
(main variations), and words of encouragement will
boost your spirits as you learn and play!
Don’t forget the other coaching features, including choos-
ing from the extensive selection ofTutorial Lessons (Section
4) and activating the Opening Rules Options (Section 5.3)!
d. Clock Ticking
On:+CtIC Off:-CtIC
When you turn this option on, you activate a ticking sound
that makes the computer’s clock sound like a real chess
clock! Imagine creating the atmosphere of a championship
chess tournament in your own living room!
e. Countdown Clock
On:+Cdn Off:-Cdn
Turning on this option causes the computer to display the
remaining time instead of the elapsed time.
Note that this
option is only available in combination with the Tournament
and Speed Chess Levels.
f. Play White from the Top
On:+toP Off:-toP
You may want to depart from the usual standard and have
the computer play the White pieces from the top of the
board, while you play Black from the bottom.Turn this option
on by choosing +ToP at the beginning of a new game. Press
YES/??
??
?to start the game, and the computer will make the
first move for White from the top of the board!
See “PLAYING BLACK FROM THE BOTTOM?
CHECK THE BOARD SET-UP” for a diagram showing
the correct board position when using this option.
Note that when the computer plays White from the top, the
board notation is automatically reversed.Additionally, this
option will go back to its default setting of
-toP
whenever
you start a new game.
5.2 Playing Mode Options
See “OPTION MODE: A COMPLETE OVERVIEW” for
a chart showing all the Playing Mode Options.
Press OPTION twice to select the Playing Mode Op-
tions. Then, use the FWD and BACK keys to select the
options within this group. Press YES/??
??
?to turn the options
ON or OFF.
The Playing Mode Options affect how the computer
selects its moves.The first option, Selective Search, allows
you to select the type of search the computer uses.The rest
of the Playing Mode Options revolve around the computer’s
use of its opening book libraries.You can choose to let the
computer play from its entire built-in book (the default state),
or you can instruct the computer to only play from one or
more specific books.This gives you a wonderful opportunity
to study individual book openings in great detail!
a. Selective Search
On:+SEL Off:-SEL
The program in this chess computer normally uses a
Selective Search algorithm.
This allows the computer to see
combinations that would otherwise take much longer to
compute.Turning this option off by choosing -SEL makes
the program switch to a powerful
Brute Force algorithm.
This
search method minimizes the risk of an occasional oversight.
Note that the Problem Solving Levels always use the
Brute Force method.
b. Opening Books
On:+book Off:-book
When your turn this option from OFF to ON by pressing
YES/??
??
?, the computer has complete access to its entire
library of opening books. If you turn this option from ON to
OFF by selecting -book with YES/??
??
?, you lock out the
computer’s opening book completely.The computer is then
forced to take time to think of its moves from the very begin-
ning of the game, rather than relying on book moves. For
more details on book openings, see Section 2.8.
Please note that
+book
will be displayed if any opening
book is turned on, and
-book
will be displayed if all open-
ing books are turned off.This option is included mainly for
convenience, to turn all the openings on or off.
c. Individual Opening Books
You also have the option of instructing the computer to
use only one opening book or a specific combination of
books.This feature allows you to study certain openings in
depth, concentrating solely on those openings you choose to
play! To do this, simply turn the books on and off individually.
Refer to the Option Mode Chart for a list of all the individual
books, along with their ON/OFF displays. Note that some of
the displays include identifying icons.
The individual choices include: Italian Opening (Giuoco
Piano), Spanish Opening (Ruy Lopez), King’s/Center Gam-
bit, Russian Defense (Petrov’s Defense), Scotch Gambit,
Sicilian Defense, French Defense, Caro-Kann Defense,
Scandinavian Defense, Alekhine’s Defense, Queen’s Gambit,
King’s Indian Defense, Gruenfeld Defense, Nimzo-Indian
Defense, Queen’s Indian Defense, Dutch Defense, and
English Opening. Also included are two special opening
books—Various Gambits and Unusual Openings.
5.3 Opening Rules Options
See “OPTION MODE: A COMPLETE OVERVIEW” for
a chart showing all the Opening Rules Options.
Press OPTION three times to select the Opening
Rules Options. Then, use the FWD and BACK keys to
select the options within this group. Press YES/??
??
?to turn the
options ON or OFF.
The Opening Rules Options can be extremely useful to
those who are learning about chess and want to study the
basic concepts, rules, and strategies that will improve their
game. As shown in the Option Mode Chart, these options
are all OFF by default.You can choose to activate any of the
Opening Rules Options separately, or simply turn on the
convenient “Opening Rules” option to cover them all!
When you activate these options, the computer intention-
ally “forgets” its knowledge of the corresponding opening
rules! It purposely makes mistakes by not following the
specific opening rules you have activated—and you can
benefit by learning from the computer’s mistakes!

13
ENGLISH
HINT/INFO
FWD
BACK
FWD
BACK
HINT/INFO
HINT/INFO
FWD
BACK
HINT/INFO
FWD
BACK
PRINCIPAL VARIATION INFO:
Predicted line of play: 1st move
•Predicted line of play: 2nd move
•Predicted line of play: 3rd move
•Predicted line of play: 4th move
x 1....
x 4....
AN OUTLINE OF INFO MODE
For details, see Section 6.
SEARCH INFO:
x 2....
Evaluation of current position
•2numbers: Search depth (number of
moves computer is looking ahead) +
number of moves examined so far
• Current move under consideration
• Number of nodes (positions) being
searched per second
CHESS CLOCK INFO:
x 3....
Elapsed time since last move
•Elapsed time for White
•Elapsed time for Black
• Remaining time for White*
• Remaining time for Black*
*Speed Chess/Tournament Levels only
MOVE COUNT INFO:
Current move number so far
•Moves of the current game
Cycle
through
the
displays
Cycle
through
the
moves
Cycle
through
the
displays
Cycle
through
the
displays
a. Opening Rules
On:+rule Off:-rule
When your turn this option from OFF to ON by pressing
YES/??
??
?, the computer activates all the opening rules. If you
turn this option from ON to OFF by selecting -rule with
YES/??
??
?, you disable all the opening rules.
Please note that
+rule
will be displayed if any opening
rule is turned on, and
-rule
will be displayed if all opening
rules are turned off.This option is included mainly for conve-
nience, to turn all the opening rule options on or off.
b. Individual Opening Rules
You also have the option of instructing the computer to
turn on only one opening rule or a specific combination of
rules.This feature allows you to study certain chess rules in
depth.To do this, simply turn the rules on and off individually.
Refer to the Option Mode Chart for a list of all the individual
rules, along with their ON/OFF displays. Note that some of
the displays include identifying icons.
The individual Opening Rules choices include such rules
as moving Knights before Bishops, avoiding early Queen
moves, castling early in the game, gaining control of the
center, and many others. For a complete list, refer to the
Option Mode Chart.
5.4 Rotating Display Options
IMPORTANT: The Rotating Display feature is only acti-
vated WHILETHE COMPUTER ISTHINKING.
See “OPTION MODE: A COMPLETE OVERVIEW” for
a chart showing all the Rotating Display Options.
Press OPTION four times to select the Rotating Dis-
play Options. Then, use the FWD and BACK keys to select
the options you want to see rotated.Press YES/??
??
?to turn
these options ON or OFF.
Normally, the computer’s display shows the time for the
player to move.However, the computer can also display
other information, as described in Section 6 (Info Mode).The
Rotating Display feature works hand-in-hand with Info Mode,
since it allows you to choose which of the info displays you
want to see, and then cycles your choices in approximately
one-second increments.You may turn on any or all of the
Rotating Display options, as desired.
The game information you can see
while the computer
is thinking
includes the following:
•+rd:1 to +rd:4 = the predicted line of play (up to
four individual moves).
•+rd:d = the computer’s search depth and number of
moves examined so far in the game.
•+rd:E = an evaluation of the current position.
•+rd:n = the number of nodes searched per second.
•+rd:t = the amount of time the move has taken so far.
When requested information is not available, the display
will show a series of dashes (-----).
For complete descriptions of these options and full details
on exactly how to interpret the displays, go on to Section 6!
6. GAME INFORMATION
In a normal game of chess, you would never ask your
opponent what move he was considering, nor would you ask
his evaluation of the current position.However, when you
play chess against this computer, you can do exactly that! In
fact, you can gather a wealth of information about the
computer’s thought process—and studying this information
can help you learn more about chess!
Using Info Mode
See “AN OUTLINE OF INFO MODE” for a chart show-
ing how to use Info Mode, and a listing of all the Info
Mode options.
You may access game information at any time by using
Info Mode. If you do this while the computer is thinking, you
will see the information displays change as the computer
considers different moves and searches deeper.
Game information is divided into four groups, and press-
ing HINT/INFO cycles from one group to another.The FWD
and BACK keys can be used to cycle through the displays
within each of the groups. Press NO/X to exit Info Mode and
go back to showing the normal chess clock.
After familiarizing yourself with Info Mode, refer back to
Section 5.4 for a description of the user-programmable
Rotating Display feature. Selecting this feature causes the
computer to automatically cycle through the information
described below in approximately one-second intervals every
time it thinks about its move—you can actually watch the
computer “think out loud”!
Whenever requested information is not available, the
display will show a series of dashes (-----).
6.1 Principal Variation
Press HINT/INFO the first time to see the first move of
the principal variation (the line of predicted play).This first
move is the move the computer is currently considering

14
NO /
NO/ YES/
1. Press NO/X and YES/?together to
reset the computer for a new game.
Display: 0:00:00.
IT’S EASY TO VERIFY PIECES
2. Press KNIGHT.
Display: [@b1 (1st White Knight).
Square b1 lights up.
3. Press KNIGHT again.
Display: [@G1 (2nd White Knight).
Square g1 lights up.
4. Press KNIGHT again.
Display: ]@b8 (1st Black Knight).
Square b8 lights up.
5. Press KNIGHT again.
Display: ]@g8 (2nd Black Knight).
Square g8 lights up.
7. Repeat the above for any piece you
want to verify! Press NO/X to exit
Verify Mode.
6. Press KNIGHT again.
Display: @(no more Knights left on
the board).
For more details, see Section 7.1.
making. Press the FWD key repeatedly to see the rest of the
moves in this line of play, as noted below.The principal
variation is shown to a maximum depth of four ply, or four
individual moves.The BACK key can be used to back up and
see previous displays again.
•Predicted line of play:1st move.
•Predicted line of play:2nd move.
•Predicted line of play:3rd move.
•Predicted line of play:4th move.
Since the first move of the predicted line of play is the
move the computer assumes you will make, you can also
consider this move as a hint! So—whenever you need help,
press HINT/INFO on your turn. For details, see Section 2.5.
6.2 Search Information
Press HINT/INFO a second time to get information on
the computer’s search. Use the FWD key to cycle through
the four displays listed below.The BACK key can be used to
back up and see previous displays again.
•Numerical evaluation of the current position, based on a
pawn being worth 1.0 points. A positive number indicates
that White is ahead.
Note that this score is not valid on
the Problem Solving Levels or Tactical Levels, since a
different search method is used.
•Two numbers.The first is the current search depth, or
the number of individual moves the computer is looking
ahead.The second is the number of moves the com-
puter has examined so far.
•The move currently being evaluated.
•The search speed, or number of positions (nodes) being
searched every second.Watch as this number changes!
6.3 Chess Clocks
Press HINT/INFO a third time to gain access to chess
clock information. Use the FWD key to cycle through all the
clock displays, as described below.The BACK key can be
used to back up and see previous displays again.
•Time since the last move was executed.
•Total elapsed time for White.
•Total elapsed time for Black.
•Remaining time for White
(Speed Chess/Tournament
Levels only).
•Remaining time for Black
(Speed Chess/Tournament
Levels only).
The chess clocks keep track of the time for both sides.
The clocks stop whenever you take back a move, check level
settings, select options, verify or set up a position, or turn the
computer off. In all of these cases, however, the times are
retained in memory, and the clocks resume as soon as play
is continued.Whenever you change the playing level or press
YES/??
??
?and NO/X together to reset the computer for a new
game, the chess clocks are always reset to 0:00:00.
6.4 Move Count/Game Moves
Press HINT/INFO a fourth time to show the move num-
ber in the game so far.You can then use the BACK key to
cycle back through the moves of your game (up to 64 indi-
vidual moves).The FWD key can also be used to go forward
again at any point and see all the moves.This gives you an
opportunity to go back and write down the moves (up to the
last 64 individual moves) of a game that turns out to be
unexpectedly great!
•Move number in game so far.
•Moves of the current game.
7. VERIFYING/SETTING UP POSITIONS
7.1 Verifying Positions
See “IT’S EASY TO VERIFY PIECES” for a step-by-
step example of using Verify Mode.
If you knock over the pieces or think your position may be
incorrect, the computer can verify all piece locations for you.
When it is your turn, press one of the Piece Symbol Keys (!,
@, #, $, %, or &).The computer says the name of the piece,
and uses board lights and the display to show you where the
first piece of that type is located.The display shows the
piece, color, and square location, and the light turns on for
that square.Press the same Piece Symbol Key again to see
the location of the next piece of that same type.All the White
pieces are shown first, then the Black pieces.When there
are no more pieces of that type, the board lights go out and
only the piece symbol remains in the display.
Repeat the above procedure using the other Piece Sym-
bol Keys, verifying the entire board if desired. Press NO/X to
return to normal play.
7.2 Changing Positions
See “TRY OUT POSITION MODE!” to get an idea of
how this feature works.
Your computer allows you to set up board positions to play
from or chess problems you want the computer to solve.
Caution: All previous moves in your current game will be
erased from the computer’s memory if you make changes to
the position during a game.
Press POSITION to enter Position Mode, and the display
shows -POS-.You may change or set up a board position
whenever it is your turn to move. After you have set up your
desired position, press NO/X. The computer will ask if you
want to play from this new position; press YES/??
??
?to confirm
and to exit Position Mode.
•To remove a piece from the board, press the piece on
its square and then remove it. Notice that the display
indicates the piece type and color, along with a minus
sign and the location for that square.
•To move a piece from one square to another, press
the piece on its original square, pick it up, and then
press it on the new square. As you do this, the display
will show a minus sign for the first square, and a plus
sign for the second square.
•To add a piece to the board, first press the Piece
Symbol Key for that piece (!, @, #, $, %, or &). Make
sure the display shows the correct color symbol for the
piece you want to add. If not, press BLACK or WHITE to
change the color.When the display shows the correct
piece type and color, place that piece on the desired

15
ENGLISH
NO/
YES/
POSITION
WHITE
NO/ YES/
e2
e3
d8
h5
1. Press NO/X and YES/?together to
reset the computer for a new game.
Display: 0:00:00.
TRY OUT POSITION MODE!
2. Press POSITION to enter Position
Mode. Display: -POS-.
3. Press the White pawn down on
Square e2, and remove it from the
board. Display: [!-E2.
4. Press that same pawn down on
Square e3 to add it to the board.
Display: [!+E3.
5. Press the Black Queen down on
Square d8, and remove it from the
board. Display: ]%-D8.
6. Press that same Queen down on
Square h5 to add it to the board.
Display: ]%+H5.
7. Press WHITE to change the color to
move next.
8. Press NO/X to exit; then press YES/?
to confirm your new position and
return to game play.
For more details, see Section 7.2.
square and press down.The display shows a plus sign,
along with the location for that square.To add another
piece of the same type, simply press down on another
square.To add a different piece, press a different Piece
Symbol Key and follow the same steps as above.
•To clear the board, press YES/??
??
?while you are in
Position Mode.The display will show _to symbolize
an empty chessboard, and the computer will ask
Clear
board?
Press YES/??
??
?once more to confirm that you do
want to clear the board.Then add pieces as described
previously. If you do not want to clear the board, press
NO/X to cancel.This feature can be handy when you
want to set up a position with only a few pieces, where it
would be easier to start out with an empty board!
•Once you have changed the position as described
above, make sure the color indicator in the display is
showing the correct color of the side to move. Change
the color, if necessary, by pressing BLACK or WHITE.
•To exit Position Mode, press NO/X. When the computer
asks for confirmation with End?, press YES/??
??
?to return
to normal play with your new board position.
Note that any legal board position can be set up using the
above procedures.The computer will not permit you to set up
an illegal position, such as one where there are more than
the prescribed number of pieces for a normal game, or one
where a King is in check and is not to move.In such cases,
after you press NO/X to exit Position Mode, and then YES/
??
??
?
to confirm, the computer will display
Error
.You will not be
allowed to exit Position Mode until you have set up a legal
board position.
8.TECHNICAL DETAILS
8.1 The ACL Function
Computers sometimes “lock up” due to static discharge or
other electrical disturbances. If this should happen, take out
the batteries and use a pin or another sharp object to press
into the hole marked ACL in the base of the unit for at least
one second.This resets the computer.
8.2 Care and Maintenance
Your chess computer is a precision electronic device, and
should not be subjected to rough handling or exposed to
extreme temperatures or moisture.Be sure to disconnect the
adapter (if applicable) and remove the batteries before
cleaning this unit. Do not use chemical agents or liquids to
clean the unit, as they may damage the plastic.
Weak batteries should be replaced promptly, since they
can leak and damage the computer. Please also note the
following regarding the use of batteries.
Warning: Use only
alkaline or zinc carbon batteries. Do not mix different
types of batteries or new and used batteries. Do not
recharge non-rechargeable batteries. Use only the rec-
ommended batteries or equivalent. Be sure to observe
the correct polarity when inserting batteries. Worn out
batteries should be removed from the unit promptly. Do
not short circuit the supply terminals.
If an AC-DC adapter is used with this unit, it must be as
specified in Section 8.3. An adapter is not a toy and should
be handled with care.Please also note the following regard-
ing the use of an AC-DC adapter.
Warning: Use a center
positive adapter with safety isolating transformer.The
polarity symbols confirming its center positivity should
be clearly marked on the adapter, and the adapter must
comply with CEE publication 15.The adapter should be
regularly examined for potential hazards such as dam-
age to the plug, cable or cord, casing or other parts. In
the event of damage, the adapter should not be used.
8.3 Technical Specifications
Keys: 17
LED Lamps: 64; 3 mm
LCD Display: 48-segment, 5-digit
Speaker: 78 mm diameter
Batteries: 6 x (1.5V) “C”(AM2/R14) cells
Dimensions: 410 x 270 x 40 mm
Weight: 1.3 Kg
AC-DC Adapter: 9V/300mA center-positive
(EN 60742 compliant)
Please retain this information for future reference.
Saitek reserves the right to make technical changes without notice in the
interest of progress.

16
CONDITIONS OF WARRANTY
1.Warranty period is 2 years from date of purchase with
proof of purchase submitted.
2.Operating instructions must be followed.
3.Product must not have been damaged as
a result of defacement, misuse, abuse,
neglect, accident, destruction or alter-
ation of the serial number, improper elec-
trical voltages or currents, repair, alteration
or maintenance by any person or party other
than our own service facility or an authorized
service center, use or installation of non-Saitek replace-
ment parts in the product or the modification of this prod-
uct in any way, or the incorporation of this product into any
other products, or damage to the product caused by acci-
dent, fire, floods, lightning, or acts of God, or any use
violative of instructions furnished by Saitek plc.
4.Obligations of Saitek shall be limited to repair or replace-
ment with the same or similar unit, at our option.To obtain
repairs under this warranty, present the product and proof
of purchase (e.g., bill or invoice) to the authorized Saitek
Technical Support Center (listed on the separate sheet
packaged with this product) transportation charges pre-
paid. Any requirements that conflict with any state or Fed-
eral laws, rules and/or obligations shall not be enforceable
in that particular territory and Saitek will adhere to those
laws, rules, and/or obligations.
5.When returning the product for repair, please pack it very
carefully, preferably using the original packaging materials.
Please also include an explanatory note.
6.IMPORTANT:To save yourself unnecessary cost and in-
convenience, please check carefully that you have read
and followed the instructions in this manual.
7.This warranty is in Lieu of all other expressed warranties,
obligations or liabilities. ANY IMPLIEDWARRANTIES,
OBLIGATIONS, OR LIABILITIES, INCLUDING BUT NOT
LIMITED TO THE IMPLIED WARRANTIES OF MER-
CHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, SHALL BE LIMITED IN DURATION TO THE
DURATION OF THIS WRITTEN LIMITED WARRANTY.
Some states do not allow limitations on how long an im-
plied warranty lasts, so the above limitations may not apply
to you.IN NO EVENT SHALL WE BE LIABLE FOR ANY
SPECIAL OR CONSEQUENTIAL DAMAGES FOR
BREACH OFTHIS OR ANY OTHER WARRANTY, EX-
PRESS OR IMPLIED, WHATSOEVER Some states do not
allow the exclusion or limitation of special, incidental or
consequential damages, so the above limitation may not
apply to you.This warranty gives you specific legal rights,
and you may also have other rights which vary from state
to state.
Information for Customers in the United States:
FCC Compliance and Advisory Statement
Warning: Changes or modifications to this unit not expressly
approved by the party responsible for compliance could void
the user’s authority to operate the equipment.
This device complies with Part 15 of the FCC Rules.Opera-
tion is subject to the following two conditions:
1.This device may not cause harmful interference, and
2.This device must accept any interference received, in-
cluding interference that may cause undesired operation
NOTE: This equipment has been tested and found to comply
with the limits for a Class B digital device, pursuant to Part
15 of the FCC Rules.These limits are designed to provide
reasonable protection against harmful interference in a resi-
dential installation.This equipment generates, uses and can
radiate radio frequency energy and, if not installed and used
in accordance with the instructions, may cause harmful inter-
ference to radio communications.However, there is no guar-
antee that interference will not occur in a particular installa-
tion. If this equipment does cause harmful interference to
radio or television reception, which can be determined by
turning the equipment off and on, the user is encouraged to
try to correct the interference by one or more of the following
measures:
•Reorient or relocate the receiving antenna.
•Increase the separation between the equipment and re-
ceiver.
•Connect the equipment into an outlet on a circuit different
from that to which the receiver is connected.
•Consult the dealer or an experienced radio/TV technician
for help.
Saitek Industries, 2295 Jefferson Street, Torrance, CA 90501, USA

17
ENGLISH
TROUBLESHOOTING GUIDE
SYMPTOMS
The computer doesn’t react,
or “freezes” during a game.
Display is difficult to read.
The computer will not make a
move.
The computer will not accept
your move.
Error message shows when a
square is pressed.
The computer seems to be
making illegal moves.
The computer is making
instant or irrational moves.
The computer is silent.
You cannot hear a voice, only
beeps.
You hear a repeating series of
beeps.
POSSIBLE CAUSES
•Batteries not installed correctly.
•Batteries weak or bad.
•Static discharge or an electrical disturbance has
caused a lock-up.
•Batteries may be running out.
•Auto Response option may be turned off.
•You may be on a level where the computer
thinks for a long time.
•Is it your turn? Is your King in check? Will your
move put your King into check? Are you trying to
castle incorrectly? Are you moving to an illegal
square?
•The computer is thinking (its color symbol is
flashing in the display).
•You have not entered the computer’s last move
correctly (wrong from or to square).
•You have not entered the computer’s last move
correctly.
•You may be in Option Mode, Level Mode,Verify
Mode, etc.
• The computer has made a special move, such
as en passant, castling, or a pawn promotion.
•Your board position is incorrect—pieces have
been moved.
•The batteries are running out.
• The computer may be on a lower Fun Level,
where it moves quickly and makes mistakes so
the beginner can benefit from studying them.
•Some or all of the Opening Rules Options may
be activated.
•The batteries are running out.
•The volume is turned all the way down.
•Both Sound Level 0 (-Snd) and Coach Level 0
(-Coch) are in effect, resulting in completely
silent game operation.
•Sound Level 1 (Snd1) is in effect.
• The computer has announced its move and is
waiting for you to move its piece.
•The computer is waiting for you answer a
question or give some input during a tutorial.
•The computer is reminding you to do something,
for example, to put a captured piece back on the
board after a take-back.
ACTION TO TAKE
•Install batteries as shown in the
Quick Start.
•Replace the batteries.
•Press into the hole marked ACL to reset the
computer, as described in Section 8.1.
•Replace the batteries with fresh alkalines.
•The computer only responds to your moves
automatically if Auto Response is ON (see
Section 5.1).
•You may interrupt the computer and force it to
make a move by pressing YES/??
??
?.
•Review the chess rules—check the rulebook or
take advantage of the tutorials (see Section 4).
Note that your current game may be erased if
you select a tutorial.
Verify the position to be
sure it is correct (see Section 7.1).
•Interrupt the computer, if desired, by pressing
YES/??
??
?.
•Check the display, and press the correct square
to complete the computer’s move.
•Check the display, and press the correct square
to complete the computer’s move.
• Press NO/X to return to normal play and con-
tinue the game.
•Review the chess rules.Verify the position as
described in Section 7.1.
•Verify the position, as described in Section 7.1.
•Replace the batteries with fresh alkalines.
• Press LEVEL to see which level is selected.
Change to a higher level, if desired.
•Turn the Opening Rules Option(s) OFF, if
desired, as noted in Section 5.3.
•Replace the batteries with fresh alkalines.
•Push up the Volume Control Slider.
•Check the selected Sound and Coach Levels
(see Section 5.1). Change, if desired.
•Check the selected Sound Level (see Section
5.1). Change, if desired.
•Check the displayed computer move and make
its move on the board.
• Check the display to see what the computer is
expecting you to do.Press SAY AGAIN once or
twice, if necessary, to hear what was said last.
• Check the display and board lights, and take the
appropriate action. Press SAY AGAIN once or
twice, if necessary, to hear what was said last.

18
ዛዒዓዔዕዖዘዙዜ
ዑ尷尽尻就尯尹尿尵ዑ
ዐ屁屃屁屃屁屃屁屃ዐ
ዏ巀居巀居巀居巀居ዏ
ዎ居巀居巀居巀居巀ዎ
ው巀居巀居巀居巀居ው
ዌ居巀居巀居巀居巀ዌ
ዋ屄层屄层屄层屄层ዋ
尶局尺尴尮尼尾尸
ዝዒዓዔዕዖዘዙዞ
GO/STOP
NO/ YES/
8
7
6
5
4
3
2
1
ABCDEFGH
6 x C/AM2/R14
TASTEN UND FUNKTIONEN
1. Sensorschachbrett: Jedes Feld enthält einen Sensor, der
den Zug der Figur automatisch registriert.
2. Adapteranschluß: Für AC/DC Adapter.
3. Batteriefach: Schieben Sie die Abdeckung nach rechts, um
das Fach zu öffnen. Sie benötigen 6 Babyzellen (AM2/R14),
Alkalibatterien.
4. LCD-Display: Zeigt Ihnen Spielzüge und -informationen
sowohl während des Spiels als auch bei der Auswahl von
Lektionen, Optionen, Spielstufen usw.
5. Spieltasten
• TUTORIAL: Drücken, um eine Lektion auszuwählen.
Innerhalb dieses Modus können Sie mit dieser Taste in 10-
er Schritten Lektionen aufrufen.
• LEVEL: Drücken, um eine Spielstufe zu wählen. Innerhalb
dieses Modus können Sie die Stufen in 10-er Schritten
aufrufen.
• POSITION: Drücken, um in den Positionsmodus zu
kommen.
• OPTION: Drücken, um verschiedene Optionen
einzustellen. Innerhalb dieses Modus können Sie mit
dieser Taste verschiedene Options-Gruppen anwählen.
• GO/STOP: Drücken, um das Gerät an- bzw.
auszuschalten.
• SAY AGAIN: Drücken, um die letzte Spracheinheit
nochmals zu hören.
• HINT/INFO: Drücken, um Hinweise zu Fragen abzurufen.
Auch zur Aktivierung des Infomodus und innerhalb dieses
Modus zum Wählen einzelner Gruppen.
• NO/X: Gleichzeitig mit YES/??
??
?drücken, um ein neues Spiel
zu starten. Drücken, um bestimmte Modi zu verlassen.
• YES/??
??
?:Gleichzeitig mit NO/X drücken, um ein neues Spiel
zu starten. Drücken, um die Seiten mit dem Computer zu
wechseln oder den Computer zum Ziehen zu zwingen.
Auch einsetzbar zum Verlassen der Modi für Spielstufen,
Lektionen und Positionen, sowie zum An- bzw. Abschalten
von Optionseinstellungen.
• FIGURTASTEN: Für Kontroll- oder Positionsmodus. Auch
einsetzbar bei Bauernumwandlung.
1Öffnen Sie das Batteriefach
und legen Sie 6 C (AM2/R14)
Batterien gemäß der
eingezeichneten Polarität ein.
Falls Sie einen AC-DC
Netzadapter verwenden
(siehe Abschnitt 8), stecken
Sie diesen zuerst in die
Steckdose, und schließen
Sie erst dann den Computer
an.
SCHNELLSTART
Um sofort ein Spiel zu spielen, ohne erst das gesamte Handbuch zu lesen, folgen Sie einfach diesen Schnellstart-Schritten!
2Drücken Sie GO/STOP, um
den Computer anzuschalten.
Nach einem kurzen Start-
ablauf, werden Sie von der
Schachakademie begrüßt.
Falls das Gerät nicht
reagiert, stellen Sie es neu
ein, wie in Abschnitt 1.1
beschrieben.
3Stellen Sie die Schach-
figuren wie in der Abbildung
gezeigt auf. Die weißen
Figuren sollten Ihnen am
nächsten stehen.
4Um den Computer für eine
NEUE PARTIE (NEW GAME)
einzustellen, drücken Sie
gleichzeitig die NO/X und
YES/??
??
?Tasten.
5Um einen Zug einzugeben,
drücken Sie die gewünschte
Figur zunächst auf ihr
Ausgangsfeld. Sie hören
den Feldnamen und das LED
leuchtet auf.Drücken Sie
dann die Figur auf das
Zielfeld. Wieder sagt der
Computer den Feldnamen,
dann beginnt er mit der
Zugsuche.
6Sobald der Computer einen
Zug macht, wird dieser im
Display angezeigt. Auch das
LED des Ausgangsfelds
leuchtet auf, bis Sie die
gewünschte Figur andrücken.
Dann leuchtet das LED des
Zielfelds. Drücken Sie die
Figur auf ihr Zielfeld, und der
Computerzug ist ausgeführt.
Führen Sie Ihren nächsten
Schachzug aus, wie oben
beschrieben.Viel Spaß bei
Ihrer Partie!
• BACK und FWD Tasten: Drücken, um in den Modi für
Spielstufen, Lektionen, Optionen und Infomodus,
Einstellungen in 1er-Schritten zu wählen.
• WHITE und BLACK Tasten: Drücken, um die Farbe im
Kontroll- und Positionsmodus zu wählen.
6. Lautstärkenregler: Zum Laut- bzw. Leisestellen der
Sprachausgabe.
7. ACL (Reset): Auf der Unterseite des Geräts.Wird benötigt,
um statische Aufladungen nach dem Einlegen von Batterien
vom Gerät zu nehmen.
8. Figurenaufbewahrungsfach: Auf der Unterseite des Geräts.
Praktische Möglichkeit, die Figuren nach einer Partie
aufzubewahren.
9. Einzelfeldleuchten: Pro Feld 1 LED-Leuchte.Bediener-
freundliche Unterstützung bei Zugausführung, Zugrück-
nahmen, Positionskontrollen, Positionseingaben usw.
Drücken Sie jederzeit GO/STOP, um den Computer
auszuschalten. Ihre Spiel wird vom Computer gespeichert (bis
zu 64 individuellen Zügen). Sobald Sie den Computer wieder
einschalten, können Sie fortfahren, wo Sie aufgehört haben!

19
DEUTSCH
Lernen Sie alles
über
Eröffnungen,
Eröffnungsregeln
und vieles
mehr...
Siehe auch Abschnitt
4, Lektionen des
Lernprogramms...!
INHALTSVERZEICHNIS
TASTEN UND FUNKTIONEN
1. STARTKLAR?! DIE ERSTEN
SCHRITTE
1.1 Gerät einschalten
1.2 Spielbereit? Wir zeigen wie´s geht!
1.3 Der Computer macht seine Züge
1.4 Sie haben Ihre Meinung
geändert? Nehmen Sie Züge
zurück
1.5 Spiel zu Ende? Starten Sie ein
Neues...
1.6 Zu einfach/zu schwer?Verändern
Sie die Spielstufe!
1.7 Sprache an/aus? Ganz wie Sie
wünschen...
2. ZUSÄTZLICHE FUNKTIONEN
2.1 Wer ist am Zug? Schauen Sie auf
das Display!
2.2 Schlag- und spezielle Züge
2.3 Unerlaubte Züge
2.4 Schach, Matt und Sonderregeln
2.5 Hinweis gefällig? Einfach fragen!
2.6 Zugsuche unterbrechen
2.7 Brettseiten wechseln
2.8 Eröffnungen
2.9 Denken wenn die Gegenseite am
Zug ist
2.10 Spielstand-Speicher
2.11 Abschaltautomatik
3. SPIELSTUFEN
Spielstufe einstellen
3.1 Spaßstufen (1-60)
3.2 Normale Spielstufen (61-70)
3.3 Turnierstufen (71-80)
3.4 Blitzschachstufen (81-90)
3.5 Problemlösungsstufen (91-98)
3.6 Taktische Stufe (99)
3.7 Analysestufe (100)
c. Um einen Zug einzugeben, drücken Sie die gewünschte
Figur zunächst auf ihr Ausgangsfeld.Sie hören den
Feldnamen und das LED leuchtet auf. Auch das LCD
zeigt Figur, Farbe und das Feld, das gedrückt wurde.
d. Drücken Sie dann die Figur auf das Zielfeld.Wieder
sagt der Computer den Feldnamen. Dann beginnt er mit
der Zugsuche.
Am Anfang einer Partie, kommen die Antwortzüge meist
sofort, weil der Computer dabei auf gespeicherte
Eröffnungszüge zurückgreifen kann (siehe auch 2.8).
1.3 Der Computer macht seine Züge
Zieht der Computer, hören Sie
„Mein Zug ist...“
und der
Zug wird im Display angezeigt.Auch das LED des
Ausgangsfelds leuchtet auf, bis Sie die gewünschte Figur
andrücken.Dann leuchtet das LED des Zielfelds. Drücken
Sie die Figur auf ihr Zielfeld. Der Computerzug ist
ausgeführt!
Abhängig von den eingestellten Sound- und Trainings-
optionen, hören Sie auch andere Spielinformationen
während der ersten Züge.Der Computer kann bestimmte
Eröffnungen erkennen und auf einzelne Lektionen
verweisen.Oder, wenn er denkt, daß Sie Hilfe brauchen,
wird er ein paar Hinweise geben (wieder mit Bezug auf
Lektionen). Kein anderer Schachlehrer ist noch geduldiger,
hilfsbereiter und weiß dabei so viel!
1.4 Sie haben Ihre Meinung geändert? Nehmen Sie
Züge zurück
Um 1 Zug auf jeder Seite zurückzunehmen, führen Sie
einfach diese Züge umgekehrt aus.
Drücken Sie zunächst auf das Zielfeld - die Rücknahme
wird angesagt, das Display zeigt den Rücknahmezug und die
LEDs beider Zugfelder leuchten auf. Nachdem Sie die erste
Rücknahme abgeschlossen haben, zeigt der Computer den
nächstmöglichen Rücknahmezug.Sie können bis zu 64 Züge
zurücknehmen. Um wieder normal zu spielen, führen Sie
einfach den nächsten Zug auf dem Brett aus.
Alternativ können Sie auch BACK drücken, wenn Sie an
der Reihe sind - dann führt Sie der Computer durch die
Rücknahme genau wie oben beschrieben.
Nehmen Sie Schlagzüge, Rochade oder Bauernumwand-
lung zurück, erinnert Sie der Computer daran, Figuren
wieder auf das Brett zu stellen (unterstützt durch Display,
Sprache, LEDs).Drücken Sie einfach die entsprechende
Figur auf das angegebene Feld.
1.5 Spiel zu Ende? Starten Sie ein Neues...
Immer wenn Sie ein Spiel beenden (oder abbrechen),
können Sie durch gleichzeitiges Drücken von YES/??
??
?und
NO/X, den Computer auf eine neue Partie einstellen. Sie
hören
„New Game“
- der Computer ist bereit, mit den
vorhandenen Einstellungen neu zu beginnen.
Achtung: Mit dieser Aktion löschen Sie die aktuelle Partie!
1.6 Zu einfach/zu schwer? Verändern Sie die
Spielstufe!
Ist der Computer zum ersten Mal eingeschaltet, ist die
Spielstufe 63 eingestellt, mit einer durchschnittlichen
Bedenkzeit von 5 sek pro Zug. Sie können jedoch aus 100
Stufen auswählen! Details über Spielstufen und die Auswahl
sehen Sie unter Abschnitt 3.
4. LEKTIONEN
Mehr über die Lektionen
4.1 Eine Lektion auswählen
4.2 Tips zum Lernen
5. SPIELOPTIONEN
Spieloptionen auswählen
5.1 Betriebsoptionen
Automatische Antwort
Soundeinstellungen
Trainingsstufen
Uhrticken
Countdown-Uhr
Weiß von oben spielen
5.2 Spieleinstellungen
Selektive Suche
Alle Eröffnungen
Einzelne Eröffnungen
5.3 Eröffnungsregeln
Alle Eröffnungsregeln
Einzelne Eröffnungsregeln
5.4 Rollierende Displayanzeige
6. SPIELINFORMATIONEN
Infomodus anwenden
6.1 Hauptvariante
6.2 Informationen zur Zugsuche
6.3 Schachuhren
6.4 Zugzähler/Spielzüge
7. POSITIONEN
KONTROLLIEREN/AUFBAUEN
7.1 Positionen kontrollieren
7.2 Positionen ändern
8. TECHNISCHE DETAILS
8.1 ACL-Funktion
8.2 Pflege und Wartung
8.3 Technische Spezifikation
PROBLEMLÖSUNGSHINWEISE
1. STARTKLAR?! DIE ERSTEN SCHRITTE...
1.1 Gerät einschalten
•Um Ihren Computer mit dem AC/DC Adapter zu
nutzen, stecken Sie den Adapter zunächst in die
Steckdose, dann schließen Sie ihn an den Computer an.
Benutzen Sie nur den Mephisto Universaladapter wie
unter 8.3 aufgeführt. Der Gebrauch eines anderen
Adapters kann zu Schäden führen, die nicht durch die
Garantie abgedeckt werden.
•Um Ihren Computer mit Batterien zu nutzen, legen
Sie 6 Babyzellen (AM2/R14) wie auf der Abbildung
gezeigt, ein (Achten Sie auf die Polarität).Verwenden
Sie neue alkaline Batterien, um eine längere
Lebensdauer zu haben. Um die Funktion der
Spielstandspeicherung zu ermöglichen, sollten Sie
immer Batterien eingelegt haben, auch wenn Sie den
Computer mit Adapter betreiben.
Drücken Sie GO/STOP, um Ihren Computer anzuschalten.
Nach einem kurzen Startablauf, werden Sie von der
Schachakademie begrüßt, dies bedeutet, daß alles für eine
erste Partie bereit ist. Reagiert Ihr Gerät nicht, drücken Sie
eine Büroklammer oder einen spitzen Gegenstand in die
Vertiefung ACL auf der Unterseite (ca. 1-2 sek lang). So
werden statische Aufladungen vom Gerät genommen.
Um Energie zu sparen und die Batterielebensdauer zu
verlängern, ist eine Abschaltautomatik eingebaut, die
nach 15 min ohne Aktion aktiviert wird.
1.2 Spielbereit? Wir zeigen wie´s geht!
Folgen Sie diesen Schritten, um Ihr Spiel zu starten:
a.Drücken Sie GO/STOP, um den Computer
anzuschalten (wenn nicht bereits geschehen).
b. Drücken Sie YES/??
??
?und NO/X gleichzeitig, um den
Computer auf eine neue Partie einzustellen. Sie hören
„New Game“
als Bestätigung. Stellen Sie die Figuren in
der Grundstellung auf - die weißen nach unten, wie in
der Schnellstart-Anleitung abgebildet.

20
1.7 Sprache an/aus? Ganz wie Sie wünschen...
Die informative und unterhaltsame Sprachfunktion ist auf
Stufe 2 voreingestellt.Der Lautstärkenregler bestimmt die
Wiedergabe.Sie können jedoch mehr oder weniger Sprache
wählen. Sogar ganz abschalten ist kein Problem! Siehe 5.1
für Details zur Auswahl dieser Funktionen.
Viele Beispiele der Sprachfunktion, die in dieser
Anleitung verwendet werden, gehen von der
Grundeinstellung des Computer aus. Je nach dem,
welche Sound- oder Trainingsoptionen Sie auswählen,
lassen sich so viel bzw. so wenig Sound und Sprache
einstellen, wie Sie wollen.
Übrigens: verstehen Sie den Computer nicht aufs erste
Mal, können Sie sich das Gesagte wiederholen lassen -
einfach SAY AGAIN drücken! 1x drücken für den letzten
Satz, 2x für den letzten Abschnitt innerhalb der Lektion.
2. ZUSÄTZLICHE FUNKTIONEN
2.1 Wer ist am Zug? Schauen Sie auf das Display!
Spielt die Schachakademie mit Schwarz, blinkt ein
schwarzes Quadrat im Display während der Zugsuche. Nach
dem Zug erscheint ein weißes Quadrat - dies bedeutet, daß
Weiß am Zug ist.Mit dieser Funktion sehen Sie auf einen
Blick, ob der Computer rechnet bzw. welche Seite am Zug
ist.
2.2 Schlag- und spezielle Züge
Schlagzüge: Um zu schlagen, drücken Sie Ihre Figur auf
ihr Ausgangsfeld, nehmen die zu schlagende Figur vom
Brett, und drücken Ihre Figur wiederum auf das Zielfeld.
Schlagzüge werden z.B.mit „G6•H5“ angezeigt.
En Passant: Beim En Passant schlagen, erinnert Sie die
Schachakademie daran, den geschlagenen Bauern vom
Brett zu nehmen. Das LED des Bauernfeldes leuchtet
solange, bis Sie den Bauern andrücken und vom Brett
nehmen.
Rochade: Die Schachakademie erkennt die Rochade
sofort nach dem Königszug.Wenn Sie den König vom
Ausgangs- auf das Zielfeld gedrückt haben, leuchten die
LEDs der Zugfelder des Turms, dessen Zug Sie noch
machen müssen. Kurze Rochade wird mit 0-0, lange mit
0-0-0 angezeigt.
Bauernumwandlung:
• Wandeln Sie einen Bauern um, so drücken Sie ihn
zunächst ganz normal auf das Ausgangsfeld. Sobald Sie das
Zielfeld drücken, fordert Sie die Schachakademie auf, eine
Figur auszuwählen. Sie zeigt auch das Umwandlungsfeld
und läßt sein LED leuchten. Drücken Sie ein Figurensymbol
(%, $, #, oder @) zur Erkennung Ihrer neuen Figur und die
Umwandlung ist abgeschlossen.Der Computer erkennt Ihre
Figur sofort und startet die Suche nach dem nächsten Zug.
Denken Sie daran, auch manuell die Figur auf dem Brett zu
wechseln!
• Wandelt die Schachakademie einen Bauern um, zeigt
sie den Zug wie gewöhnlich an, aber das Display zeigt
neben dem Bauern auch die gewählte Figur nach der
Umwandlung an.Einfach den Zug ganz normal ausführen
und dann auf dem Brett den Bauern mit der gewünschten
Figur tauschen.
2.3 Unerlaubte Züge
Die Schachakademie wird niemals unerlaubte Züge
akzeptieren und Sie, falls Sie einen Zug nicht als unerlaubt
erkennen, darauf aufmerksam machen! Drücken Sie das
Zielfeld, werden Sie eine
Fehlernachricht
hören und das
LED des Ausgangsfelds leuchtet auf. Setzen Sie die Figur
wieder zurück, um einen neuen Zug zu machen. Drücken Sie
eine Figur der falschen Farbe, hören Sie ebenfalls eine
Fehlernachricht
und die Schachakademie beachtet das
gedrückte Feld überhaupt nicht.
Führen Sie einen Computerzug nicht richtig aus (Sie
setzen die Figur auf ein anderes Zielfeld), werden Sie wieder
benachrichtigt und das LED des Zielfelds zeigt Ihnen, wohin
die Figur gehen muß. Schauen Sie auch auf das Display, um
den korrekten Zug abzulesen.Will der Computer z.B. den
Bauern von C7 nach C5 ziehen und Sie drücken C7, dann
C6, wird das Display ER:C5 anzeigen.Dann zeigt das
Display erneut den Zug an (C7-C5), und die
Schachakademie wartet, bis Sie die Figur auf C5 gedrückt
haben.
Drücken Sie eine Figur an und das Display zeigt dieses
Ausgangsfeld an, können Sie trotzdem diesen Zug nicht
machen. Einfach nochmals auf das Ausgangsfeld drücken,
und Sie können sich für einen neuen Zug entscheiden.
Ändern Sie Ihre Meinung nachdem der Zug eingegeben ist,
können Sie ihn dennoch zurücknehmen (siehe 1.4).
2.4 Schach, Matt und Sonderregeln
Steht ein König im Schach, blinkt im Display einige
Sekunden CHECK zusammen mit dem Schachzug auf. Dann
geht die Anzeige wieder auf den normalen Modus zurück.
Erkennt die Schachakademie ein zwingendes Matt
gegenüber Ihnen, zeigt sie zunächst den Zug wie gewohnt
an. Haben Sie diesen ausgeführt, blinkt eine
Mattankündigung (z.B. =in 2 für Matt in 2 Zügen). Dann
geht die Anzeige wieder auf den normalen Modus zurück.
Endet eine Partie mit Schachmatt, wird dies angesagt
und im Display erscheint MATE (mit dem Mattzug) für einige
Sekunden. Dann geht die Anzeige wieder auf den normalen
Modus zurück.
Die Schachakademie erkennt Patt Remis durch 3- malige
Wiederholung und 50-Züge-Regel. Der Zug wird angesagt
und im Display blinkt End (mit dem Zug) für einige
Sekunden. Dann geht die Anzeige wieder auf den normalen
Modus zurück.
2.5 Hinweis gefällig? Einfach fragen!
Immer wenn Sie Hilfe brauchen, steht Ihnen die
Schachakademie gerne zur Verfügung! Drücken Sie HINT/
INFO, wenn Sie am Zug sind, und in 1-5 Sekunden (in
Ausnahmefällen kann es länger dauern) zeigt Ihnen der
Computer einen Zugvorschlag.Nehmen Sie diesen an, dann
führen Sie den Zug einfach auf dem Brett aus.Nehmen Sie
ihn nicht an, machen Sie entweder einen anderen Zug auf
dem Brett oder löschen Sie den Hinweis mit NO/X. Achtung:
es wird ein optimaler Hinweis gesucht, der eventuell auf
einer höheren als der eingestellten Spielstufe gespielt wird.
SPEZIELLE HINWEISE ZU
SOUNDEINSTELLUNGEN
• Stellen Sie die Lautstärke einfach über den Regler
ein.
• Die Soundeinstellung bestimmt, mit wieviel
Sprache, Sound oder Stille gespielt wird (siehe
5.1).
• Die Trainingsstufen bestimmen, wieviel
gesprochene Hilfen verwendet werden (siehe 5.1).
• Führen Sie den Computerzug nicht sofort aus,
werden Sie akustisch dazu aufgefordert! Dies ist
besonders nützlich, wenn die Schachakademie in
höheren Spielstufen länger rechnet. Dann können
Sie mal weggehen und etwas anderes machen bis
Sie benachrichtigt werden. Pieptöne kommen
häufiger vor - schauen Sie einfach auf das Display
oder hören Sie zu, um zu wissen, was Sie als
nächstes tun können.
• Wählen Sie eine Lektion, wird die aktuelle Sound-
und Trainingseinstellung verändert. Diese
Einstellungen bleiben auch nachVerlassen der
Lektion erhalten.
• Drücken Sie SAY AGAIN, 1x um den letzten Satz
nochmals zu hören, 2x für den letzten Absatz
innerhalb der Lektion.
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