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  9. ScaleTrains RIVET COUNTER C39-8 User manual

ScaleTrains RIVET COUNTER C39-8 User manual

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1 1
C39-8
PRODUCT MANUAL
2 3
INTRODUCTION
Thank you for your purchase of our Rivet Counter™C39-8 locomotive. In this
booklet you will nd information in regards to maintenance, lubrication, body
removal, storage and basic DCC instructions. For additional information, part
numbers, and exploded drawings, please see our website: www.scaletrains.com.
If you have purchased a DCC and Sound Equipped model, then you will have
access to all the features of this outstanding locomotive. For those that have
purchased the DCC and Sound Ready version, the DCC information contained
in this manual will not be applicable to your model. All of our models are
equipped with a 21 pin MTC receptacle should you decide to install DCC at a
later date. Our C39-8 should accept any 21 pin DCC decoder.
One new and exciting feature of your new Rivet Counter C39-8 is that it has
the latest version of ESU software installed which includes the “Full Throttle”
feature. This allows even more realistic locomotive operation. We recommend
that you download the “Full Throttle” Quick Start Guide and the decoder
manual from the ESU website to learn all about this and other features of ESU
decoders. Visit www.LokSound.com for more information.
Our DCC and Sound Equipped C39-8 locomotive model is tted with the ESU
LokSound™V5 (ESU #58429) full-function DCC decoder. For more information
and to download the decoder technical manual, visit the ESU website listed
above. The manual document number is 51989.
For those purchasing a DCC and Sound Ready locomotive who want to install
sound at a later time, the same decoder may be used. If you wish to install a
non-sound decoder, ScaleTrains™ recommends the ESU LokPilot™ # 59629.
When choosing a decoder for a DCC and Sound Ready unit it is important to
remember that ONLY ESU decoders will have access to the advanced lighting
features of our Rivet Counter locomotives and the Power Pack™circuit. Please
contact our sales department for assistance in selecting the proper decoder
and programming for your operation. The manual for the non-sound decoder
is document number 51986. Either choice will allow you to get the most out of
the sound or lighting functions designed for your locomotive. Please see the
section “Something New” for more information on installing decoders.
Your state-of-the-art locomotive model is designed to utilize either two sugar
cube type speakers, 11mm x 15mm, in the included custom enclosure and
wired in parallel back to the main board or a 16mm x 35mm oval speaker
mounted directly into the die-cast frame in place of the enclosure for the
smaller speaker pair.
NOTE: Other brand 21-pin decoders may t, however, they will not have access
to certain electronic components on the main board that control some lighting
functions and the Power Pack circuit.
THE PROTOTYPE
GE debuted its “Dash 8” series in 1983. Featuring improvements to the FDL
series prime mover and microprocessor controls, the Dash-8 line promised
improved performance, as well as improved reliability and maintainability,
over their Dash-7 predecessors. The C39-8s were purchased rst hand by both
Conrail and Norfolk Southern.
2 3
THE MODEL
Your ScaleTrains C39-8 model is a meticulously designed and crafted model
to match the prototype. DCC and Sound equipped C39-8 models include an
on-board sound system, featuring speakers designed to replicate the roar
of the prototype. Also included are sounds for the horn, bell, and various
auxiliary systems.
HANDLING
Due to the delicate nature of the model, it is advised that care should be taken
when removing the model from its packaging and when placing it on the track
to operate or test.
REMOVAL FROM PACKAGING
To remove the locomotive, carefully slide off the outer sleeve from the
“clamshell”plastic holder cradling the model and set it aside.
Next, unsnap the plastic clamshell holder; note that one end is hinged and
designed to snap into the top half of the holder. Do this on a at surface to
reduce the risk of the clamshell, or the model, from slipping from your grip
and falling to the oor. Once the clamshell is fully open, carefullly remove the
model. Reverse the procedure for storing the locomotive.
STORING YOUR MODEL
If you choose to store your model in its box, pay close attention to the model’s
orientation as you place it in the clamshell container. The model will only t
correctly one way (the nose toward the clamshell hinge). Improper placement
may result in damage to small detail parts or railings on the model. Damage
due to improper storage is not covered under the manufacturer’s warranty.
When handling the model, it is recommended to grip the model rmly at its
mid-section and around the fuel tank while avoiding the ne details on the
model that may be present.
DISASSEMBLY
When disassembling the locomotive, it is recommended that it be placed
upside-down into a foam cradle to protect it from damage. In order to remove
the body, simply remove the coupler box screws, couplers, and coupler boxes.
Once the screws and coupler boxes are removed, the body shell can now be
removed from the mechanism. Pay particular attention to the possibility of
wires or other connections between the body and chassis. Gently lift up on
the body while paying close attention to small details. This should allow the
body to be easily removed as only friction is holding it in place. To install crew
gures in the cab, gently disconnect any handrails connected to the cab. There
is a tab at the top rear of the cab where it connects to the long hood. Once the
handrails are detached, the cab can be lifted up vertically. This will take a small
amount of force to pop the tab loose to allow the cab to come up. Reassemble
the model in the reverse order.
NOTE: If there are conduit pipes or other details that cross the separation
between the cab and engine hood, the cab may not be removed without
damage to these details.
CLEANING
If kept out of its protective packaging for extended periods, it is likely your
locomotive may accumulate dust or other debris. While unsightly, it can also
potentially damage the nish of the model if allowed to accumulate. To remove
light dust, it is recommended that a ne paint brush be used to gently knock
off dust particles. For heavier accumulations, canned air dusters (commonly
used for cleaning electronics), or air from an airbrush, can be used. Use care
with compressed air so as to not dislodge small detail parts.
4 5
LUBRICATION
Your ScaleTrains locomotive represents hours of careful research and design
work, and we are proud to present it to you. With the right care, it should provide
years and years of model railroading enjoyment. Out of the box, the model
should be ready for service and no lubrication should be necessary, as it has
been carefully lubricated at the factory for optimum performance. If the need to
lubricate should arise, please follow these guidelines:
• Be sure to use a plastic-compatible lubricant! Most household
lubricants, such as “3-in-1” type oils, may damage the slippery
engineering plastic found in the driveline of the model. Wherever
possible, use lubricants designed specically for model railroad
or similar hobby uses, and if in doubt, check the label for any
compatibility warnings.
• Use the right type of lubricant in the right location! For metal-to-metal
bearing surfaces, the use of light or medium oils is recommended.
For plastic-to-plastic applications, such as gears, light greases are
recommended.
• Always use lubricant sparingly! As the saying goes, a little goes a long
way. When applying lubricant to bearing surfaces, a tiny drop or dab
applied with a ne point, such as a tooth pick, should be more than
sufcient. Any excess lubricant oozing from a bearing surface should
be carefully wiped away with a paper towel. Excess lubricant that
migrates onto electrical pickups can impede power and DCC signal
pickup, leading to erratic operation.
Lubrication points will be the same as would be expected in most any model
locomotive. On the locomotive power trucks, the bearing is behind the wheel
so a small drop of light plastic compatible oil can be used behind each wheel
as necessary.
The interior of the model is lled with circuit boards and wiring for the many
features of your locomotive. Because of this, great care must be taken when
applying lubrication to areas that may require it inside the locomotive. Refer
to the disassembly instructions and exploded diagrams to understand how
to remove the body to access the inner workings of the locomotive. This
information may be included with the model or available on our website.
To lubricate the locomotive, there are two main areas that require attention.
The rst is the motor bearings, which can be found between the motor ends
and brass ywheels on the motor shaft. For this area, a small drop of oil is all
that’s needed. The second area is the worm shafts on top of the gearboxes.
These also require a small drop of oil at both ends of the shaft. One end is
where the driveshafts are attached to the metal worm shaft, while the other
end is where the shaft slightly protrudes out of the outermost bearing.
To apply grease to the gearbox, you’ll need to remove the worm cover
and then remove the worm and shaft. Once these are out of the way, you
can apply a small amount of grease to the top gearbox gear that contacts
the worm gear. After applying the grease, you can re-install the worm and
worm cover. As the locomotive runs, the grease will be distributed inside the
gearbox and coat all the gears.
Whenever possible, avoid contact of the lubricant to the model’s exterior
nish. Oils and greases can harm the factory paint and lettering. Any excess
that may make contact should be gently wiped away with a paper towel or
other ne cloth.
Due to the delicate nature of the interior components inside the locomotives,
if there is any concern, it may be best to contact your local dealer or contact
us directly to help guide you through the lubrication process. Our support
team is available by email at: Support@ScaleTrains.com.
4 5
OPERATING ON DC
DCC & SOUND READY MODELS
DCC & Sound Ready models are equipped with a blind plug (dummy plug)
that allows the model to operate on a DC powered track right out of the box.
No modication is necessary.
When operating a DCC & Sound Ready model, you will have directional
headlights, white only classication lights (if equipped) and either number
board or front ditch lights, but not both. Rear ditch lights (if equipped) will not
operate on DC power unless the rear of the locomotive is designated as front
by railroad practice.
DCC & SOUND EQUIPPED MODELS
DCC & Sound Equipped models are equipped with an ESU LokSound V5
DCC decoder that will allow operation on a DC powered track once sufcient
electrical power is supplied. The Start Up Cycle will begin with the turnover of
the engine prime mover sound. Once the Start Up Cycle has completed, the
throttle may be advanced to move the locomotive.
DC OPERATION NOTE: Small train set power packs and some low output DC
power packs may be able to supply enough voltage/current to activate the start
up sound but lack the output capacity to cause the model to move. If this occurs,
there is no cause for alarm. However, a higher output power supply should be
used that does not exceed the input capacity of the decoder. See ESU decoder
manual for details on power requirements.
Sound equipped models operating on DC will only have the prime mover sound
that will increase through the notches as power is applied with the DC supply.
DCC functions that are autonomically controlled on DC and that will be on are
the front and rear headlights (directional), number boards, walkway lights (if
equipped) and front ditch lights. Rear ditch lights will not operate nor will other
sounds like the horn, bell, air compressor, etc. These sounds may only be user
controlled when operating on DCC.
OPERATING ON DCC
DCC & SOUND READY MODELS
DCC & Sound Ready models (without a decoder) contain sensitive electronics
and should not be operated on a DCC controlled track even if the DCC
system is capable of doing so. DCC isn’t A/C or DC, it is both! Confusing, to
some degree, but it is a bi-polar, square wave, DC signal or alternating DC.
Operating a DCC Ready model without a decoder installed on DCC causes
the motor to buzz because it is alternating direction at the frequency of the
DCC signal. This isn’t good for the motor as it will heat up rapidly and could
cause damage over time.
DCC & SOUND EQUIPPED MODELS
Operating your new model on DCC is the best way to get the most enjoyment
out of all the state-of-the-art features that are built into the model whether
yours is factory sound equipped or you have chosen to install a non-sound
decoder. The rst question in either case is:“How do I get started?” Below, we
will be providing DCC instructions for factory sound equipped models.
GETTING STARTED
ScaleTrains models begin with the sound off when you rst put the
locomotive on the track and may be addressed initially using DCC address: 3.
On DCC, pressing F8 will initiate the Start Up cycle. The Start Up cycle for
your new locomotive is one of the most realistic in the hobby to date! During
Start Up, the locomotive may not be moved until the cycle completes and the
locomotive’s prime mover sound settles down to an idling state. This can take
from 40 seconds to one minute depending on the length of the recorded
start cycle. Start Delay can be disabled by setting CV124 = 0 (default = 4). If
you wish for the Start-Up cycle to begin when track power is applied, change
the following CV settings in order:
CV31 = 16, CV32 = 3
-----------------------------
CV419 = 32
CV435 = 32
CV451 = 32
CV467 = 32
CV31 = 16, CV32 = 4
-----------------------------
CV307 = 32
CV339 = 16
6 7
ADDING A DECODER
There is no better way to get the most from your model than to operate using
DCC. An ESU DCC decoder allows you to access all of the lighting outputs
built into your model. If you are installing a sound decoder, you will have the
most realistic model available today!
Due to the many lighting features that our Rivet Counter C39-8 is equipped
with, we have employed two DIP switches on the main circuit board. These
help with the DCC functionality of the lighting features. If your Rivet Counter
model has factory sound, or you are installing an ESU sound or non-sound
decoder, these DIP switches are to be turned ON ( see Fig.1 ) to help with
the lighting effects and only when using an ESU brand decoder (DCC &
Sound Ready units come with the DIP switches in the OFF position). If you
choose to use a different brand decoder, the DIP switches should be in
the OFF position. Important Note: non-ESU decoders will only have partial
access to the advanced lighting effects and will not be able to control the
Power Pack that is part of the main board. When using non-ESU decoders,
you will have directional headlights, lighted number boards and white class
lights (if equipped). Red and green class lights will not function with non-ESU
decoders the same as when operating on DC power.
Fig.1
Note: For non-sound Lokpilot installs: Units equipped with class lights will
not be able to cycle through the various colors using F5 as you can with a
Loksound decoder. When using a Lokpilot decoder, three functions buttons
are used to control the class lights. Check the Function Map Chart to see how
F5 is used on your model.
SOUND VOLUME ADJUSTMENTS
MASTER VOLUME CONTROL CV63
When operating your model, it may be desirable to adjust the sound volume
differently than programmed at the factory. Only one CV is necessary to
adjust the Master Volume Control. CV63 moves all sound up or down
depending on the setting. The ESU V5 DCC decoder will allow adjustments
from 0 to 150%. The factory setting will vary depending on the model. You
can read CV63 with your DCC system’s program track to learn the default
value for your model before making any adjustments. Volume settings from
0 to 128 are 0 to 100%. Settings from 129 to 192 are 101 to 150%.
Important Note: Settings between 129 and 160 (125%) are generally safe.
Settings above 160 should be used with caution, especially with single or small
speaker installations to keep from over driving and damaging your speakers.
INDIVIDUAL SOUNDS / VOLUME CONTROL
In addition to the master volume, the advanced functions of the ESU
Loksound V5 decoder allows you to control the volume on each sound
loaded in the decoder separately. Confusing? Not really. Think of your
decoder like the mixing board of an event hall or concert venue. In these
setups, you can control the input of each microphone, instrument, etc. to mix
them and come up with the compostion you want. Your ESU decoder does
the same with the individual input volumes for each sound and then the
master volume to move all sound up or down at the same percentage, while
keeping the sound mix the same.
To control so many sounds on a single decoder, ESU has utilized CVs above
the normal cap of 255 by indexing the CV. Indexing can be a complicated
subject but to simplify it, you must use three CVs to set the volume of an
individual sound CV. We will use CV31, CV32 and the CV for the sound slot’s
volume (see Sound CV chart).
Important Note: The following CVs MUST be set rst before adjusting the
sound slot volume: CV31 =16 and CV32 = 1.
6 7
SOUND SLOT VOLUME CHART
Below are the individual sounds for your locomotive and the CVs that control
the volumes. Remember, before adjusting these CVs, you MUST set CV31 =
16 and CV32 = 1. Failure to set these rst will result in the decoder ignoring
your command or you will program something unintentionally.
MUST rst set CV31 = 16 and CV32 = 1 to adjust slot volumes 1 to 32
Sound Slot Sound Volume CV Default Setting
1Prime Mover 259 100
2Empty 267
3Horn 275 160
4Bell 283 65
5Coupler 291 60
6Dyn Brake Fan 299 50
7Air Compressor 307 80
8Radiator Fan 315 50
9Emerg. Brake Snd 323 40
10 Automatic Brake 331 40
11 Independent Brake 339 40
12 Indep. Bail Off 347 40
13 Sanding valve 355 20
14 Hand Brake Ratchet 363 60
15 Cab Door 371 80
16 Engine Hood Door 379 80
17 Air Dryer 387 60
18 Dryer on Shutdown 395 60
19 Reverser lever 403 30
20 Reverser Center 411 30
21 Isolation Switch 419 30
22 Alarm Bell 427 30
23 Flange Squeal 435 30
24 Short Air Let Off 443 75
25 Traction Motor 451 85
26 Start Delay 459 60
27 Manual Notch Logic 467 20
28 Smart Start Beep 475 30
29 C39-8 Brake Set/Rel. 483 50
30 Alerter 491 30
31 Class Light Logic 499 90
32 Cooling Shutters 507 30
Brake Squeal 259 20
If Equipped
MUST set
CV32 = 2
8 9
Function Description Notes:
F0 Headlight Directional
F1 Bell Choose Bell sound via CV164
F2 Horn Choose Horn sound via CV163
F3 Handbreak Wheel
F4 Dynamic Brakes Models without D/B go to idle
when F4 is on while moving
F5 Class Lights or Marker Lights Each F5 press cycles through the col-
ors: white, green, red, off. (Class lights)
F6 Ditch Lights (Directional) OFF if F12 active
F7 Beacon/Strobe or Mars/
Gyra light
As equipped
F8 Startup Number Boards, Walkway and
Ground lights come on
F9 Drive Hold OFF if F10 active
F10 Independent Brakes
F11 Radiator Fan
F12 Headlight Dimmer Turns off F6 while active
F13 Air Dryer
F14 Numberboards OFF Turns NB OFF after F8 startup
F15 Isolation Switch Turns motor control off, engine will
still rev up.
F16 Air Dryer & Shutdown
F17 Auto Brake Set/Release
F18 Sanding Valve
F19 Air Let Off
F20 Air Compressor
F21 Flange Sqeal
F22 Cab Door
F23 Engine Hood Door
F24 Reverser Center Locks out throttle controls when
ON
F25 Cooling Shutters
F26 Manual Notch - UP
F27 Manual Notch - DOWN
F28 Manual Notching Logic Toggle ON - OFF to use feature
F29 Load Simulation Primary Load
F30 Automatic Brake
F31 Fade Out Sound
Information for function mapping, sound slots and more can be found in ESU technical
manual #51989 for the Loksound V5 DCC decoder. The document is available for
download at www.LokSound.com.
FUNCTION CHART
8 9
BASIC DCC FUNCTIONS
F0 HEADLIGHTS
Like most models, in DCC, F0 will illuminate the headlight in the direction
of travel, forward or backward. You may dim either light by pressing F12.
Please note that headlights are only illuminated in the direction of travel. In
DC operation, the headlights are illuminated automatically and directionally
controlled and are on all the time if sufcient power is applied to the track.
F4 DYNAMIC BRAKES
If F4 is pressed on a dynamic brake (DB) equipped locomotive, it will go
through its normal DB cycle. If F4 is pressed on the non-dynamic brake
locomotive, it will drop to Idle and hold until it is turned off.
F5 CLASS LIGHTS
Some locomotives are equipped with changeable tri-color class. The colors
signied train status on the prototype:
Green: Second section of the same train symbol/number
White: “Extra” train not shown in the timetable
Red: Reverse move (pushers)
On your Rivet Counter model, you can press F5 to illuminate the class lights.
A single press will activate a white light; press again, and it will change to
green, and again to go to red. A fourth press will turn the class lights off and
a fth will start the cycle again. In DC operation the class lights will come on
automatically and in the white color only.
NOTE: Class lights will only show in white color in DC operation.
Some railroads do not use white-green-red class lights but instead have
red markers on the front and rear of the locomotive (direction dependent)
to mark the end of the train when being used as a pusher. On these roads,
the red markers are activated with F5 ON-OFF. When F5 is on, this sets
the headlight to dim and turns on the red marker lights in the OPPOSITE
direction of travel.
NOTE: Marker lights will only function in DCC operation.
F6 DITCH LIGHTS
Some locomotives are equipped with working front and rear ditch lights
(based on the prototype). Also, some will have ditch lights that ash when
the horn is blown. Some modelers may prefer to change the ditch lights to
their preference. The CVs below will allow you to congure them to suite your
operating preference.
NOTE: Ditch lights will only function in DCC operation.
F14 NUMBERBOARDS
One of the advanced features of your ScaleTrains locomotive is to have
independent control of the numberboards from the other lighting on your
model. When pressing F8 to begin the Startup sequence, you will note that
the numberboards are automatically illuminated. If you choose to have them
off, as if they were a trailing unit in a consist, pressing F14 will toggle them
OFF. Pressing F14 again will turn them back on.
F15 ISOLATION SWITCH
The isolation switch is used to disengage the main generator and electrical
system for propulsion. The prime mover will still run and rev up to provide air
for the braking system and electricity for lights and heat. On the model, it will
disengage the drive and only rev the prime mover. Lights will still work. This is
similar to what happens with Reverser centering.
For Flashing Ditch Lights:
CV31=16, CV32=8
---------------------
CV309=4
For Non-Flashing Ditch Lights:
CV31=16, CV32=8
---------------------
CV309=0
10 11
BASIC DCC FUNCTIONS (continued)
GROUND LIGHTS and WALKWAY LIGHTS
This locomotive is equipped with LED-lit walkway lights and ground lights the
same as the prototype. These lights are automatically controlled and come
on during the Start Up cycle when F8 is pressed. They will go off during the
Shutdown sequence when F8 is pressed again to shut the locomotive down.
NOTE: If F8 is used to mute the sound during operation, these lights will be
turned off until the sound is unmuted with F8.
ESU POWER PACK
Rivet Counter models come equipped with an ESU “Power Pack” energy
storage device built into the locomotive. These Power Pack devices will work
as a backup if the model looses power for a short period of time. If your
model is factory equipped with a Loksound decoder, if one is installed later,
or if you install a Lokpilot decoder, you will be able to utilize the Power Pack
circuit in your Rivet Counter HO model. Non-ESU decoders cannot control
the Power Pack and it does not function on DC power, nor in DCC & Sound
Ready models without an ESU decoder installed and properly congured.
Please remember, a Power Pack is a backup, not a battery. This is not an
excuse to never clean your track again! They must be charged using track
power to function and need track power to stay charged.
The time in which the caps bridge a power loss is adjusted by using CV113.
The default setting on most models is 32. This can be adjusted up or down.