Skee Ball Lightning Owner's manual

Skee-Ball, Inc. 121 Liberty Lane, Cbalfont, PA 18914Skee-Ball, Inc. 121 Liberty Lane, Cbalfont, PA 18914
(215) 997-8900; Fax:(215)997-8982(215) 997-8900; Fax:(215)997-8982

TABLE OF CONTENTS
A.
UNPACKING INSTRUCTIONS................................ 2
B. STANDARD ALLEY ASSEMBLY......,........................ 2
C. TICKET DISPENSER ......................................
3
D. GAME PLAY .............................................
5
E.
PROGRAMMING ...........................................
5
F. GENERAL TROUBLE SHOOTING
..............................
7
G. CLEANING AND ROUTINE MAINTENANCE..................-...1
0
WARRANTY INFORMATION.....................................lO
DRAWING NO. 600035.......................................12
MAIN CABLES..............................................14
MISC. CABLES.............................................lS
CPU, MEMORY, TIMER
SCHEMATIC.............................1
6
SWITCH INPUTS, I/O SCHEMATIC.............................1 7
AUDIO, FLASHER, BALL RELEASE, LAMPS SCHEMATIC............1 8
POWER SUPPLY, MISC. SCHEMATIC............................1 9

A. UNPACKING INSTRUCTIONS
REMOVE ALL PARTS FROM THE SHIPPING BOXES OR CRATES. AN
INVENTORY OF THE PARTS SHOULD INCLUDE THE FOLLOWING:
1.
BACK CABINET ASSEMBLY.
2.
RUNWAY ASSEMBLY.
3.
l/4-20 UNC X 2.00 LG. HEX HEAD BOLTS (QTY.
2)
4.
l/4 FLAT WASHER
(Q'l'Y.
2)
5.
i/4-20 UNC NUTS (QTY.
2)
6.
TICKET TRAY ASSEMBLY (1F EQUIPPED).
'
I.
RIGHT SIDE CAGE.
a.
LEFT SIDE CAGE.
9.
FRONT CAGE.
10.
8-32 UNC X
.30
LG. BUTTON HEAD SCREWS (QTY. 121
11.
#El FLAT WASHERS (QTY.
12)
12. X8 KNURLED HEAD SCREW (QTY.
4).
13.
MANUAL 990017 SKEE-BALL LIGHTNING INSTALLATION AND
OPERATION.
14.
MANUAL 990007 TICKET DISPENSER MANUAL (IF EQUIPPED).
15. LEVELING GLIDES (QTY.
6)
16.
GAME COST STICKERS.
17.
COIN BOX
18.
BALLS (QTY.
5)
IF ANY OF THE ABOVE ITEMS ARE MISSING, PLEASE CONTACT YOUR
SALESPERSON IMMEDIATELY.
B.
STANDARD ALLEY ASSEMBLY.
1.
FRONT RUNWAYS AND BACK CABINETS NEED NOT BE MATCHED.
2.
INSTALL FOUR
(41
LEVELING GLIDES ON THE BOTTOM OF THE
REAR CABINET AND TURN THEM ALL THE WAY IN.
3.
INSTALL TWO
(2)
LEVELING GLIDES ON THE BOTTOM OF THE
RUNWAY IN THE TWO HOLES NEAR THE REAR CABINET END OF THE
UNIT.
4.
PLACE THE REAR CABINET AND THE RUNWAY IN THEIR
APPROXIMATE FINAL POSITION LEAVING A 12" GA@ BETWEEN
THEM. CAREFULLY LOOSEN THE CABLE TIE IN THE REAR
CABINET AND CONNECT SIX (6) JUNCTION PLUGS
(24
PIN, 1
PIN, 6 PIN, 3 PIN AND ROPE LIGHT PLUG 2
PLCS.).,
5.
BUTT THE REAR CABINET AND THE RUNWAY TOGETHER. PLACE
THE l/4-20 FLAT WASHER ONTO THE BOLT AND INSERT THEM
INTO THE HOLES ON EITHER SIDE OF THE BACK CABINET. THEY
WILL THREAD INTO THE T-NUTS LOCATED ON THE RUNWAY.
THESE BOLTS SHOULD THEN BE HAND TIGHTENED TO KEEP THE
BACK CABINET AND RUNWAY ALIGNED.
***CAUTION*** THESE BOLTS AND THE BALL COUNT SWITCH
SHOULD BE REMOVED BEFORE MOVING THE ALLEY. THE ALLEY
SHOULD BE MOVED IN TWO PIECES UNLESS IT IS PLACED ON
DOLLIES.
2

6.
7.
a.
9.
10.
11.
12.
13.
LEVEL THE GAME SIDE TO SIDE USING THE LEVELING GLIDES.
RELOCATE THE BALL COUNT SWITCH MOUNTING BRACKET BY
REMOVING THE TWO
l/4
X 20 X 1" MACHINE BOLTS FROM THE
BALL COUNT SWITCH MOUNTING BRACKET WHICH HOLDS THE
BRACKET TO THE FRONT BULKHEAD OF THE REAR CABINET IN THE
~0
SCORE FLOOR AREA. DO NOT UNPLUG THE CONNECTOR
LEADING FROM THE WIRE HARNESS TO THE BALL COUNT SWITCH.
AFTER THE TWO MACHINE BOLTS ARE REMOVED, SIMPLY TURN THE
BRACKET AROUND AND REINSTALL THE BOLTS THROUGH THE
SWITCH MOUNTING BRACKET AND BACK INTO THE PRE-TAPPED
HOLES IN THE FRONT BULKHEAD OF THE REAR CABINET.
ADJUST
THE ACTUATING WIRE OF THE SWITCH SO THAT THE BALLS
STRIKE THE WIRE AS THEY PASS THROUGH THE BALL RETURN
OUTLET.
REFER TO DRAWING NO. 600035 IN BACK OF MANUAL.
THE FRONT AND SIDE CAGE PIECES ARE PACKED IN A SEPARATE
BOX.
THE CAGE ASSEMBLY CONSISTS OF THREE PARTS: FRONT
CAGE,
LEFT CAGE AND RIGHT CAGE. PLACE RIGHT CAGE ON
ALLEY SO THAT IT FITS INTO THE RECESSED CUT ON THE RIGHT
SIDE OF THE REAR CABINET.
<<NOTE>> WHEN INSTALLING SIDE NETS, TAKE CARE NOT TO
SCRATCH THE PLASTIC CHANNEL COVERS WITH THE END
OF THE NETS.
SECURE IN PLACE USING SIX
#8
SCREWS AND WASHERS
PROVIDED.
REPEAT THIS PROCEDURE ON THE OTHER SIDE.
THE
FRONT CAGE FITS ON THE SIDE CAGE AND IS TO BE SECURED
USING THE FOUR KNURLED SCREWS PROVIDED.
UNLOCK THE TICKET TRAY ACCESS PANEL ON THE FRONT LEFT
SIDE OF THE ALLEY AND REMOVE. FILL THE TICKET TRAY WITH
TWO STACKS OF TICKETS INTO THE TRAY. CONNECT THE WIRE
HARNESS FOR THE LOW TICKET INDICATOR SWITCH TO THE
RECEPTACLE UNDER THE ACCESS PANEL AND PLACE THE TICKET
TRAY IN PLACE IN THE GROOVES IN THE ALLEY.
SEE
SECTION C FOR TICKET LOADING INSTRUCTIONS.
UNLOCK COIN BOX DOOR AND PLACE COIN BOX IN ALLEY.
SHUT
AND LOCK DOOR.
OFTEN IN SHIPMENT, THE LAMPS IN THE BACK CABINET MAY
LOOSEN IN THEIR SOCKETS. MAKE SURE ALL ARE TIGHT PRIOR
TO POWERING UP THE ALLEY.
INSTALL FIVE BALLS INTO THE ALLEY. ALLEY WILL WORK WITH
ANY NUMBER OF BALLS FROM ONLY ONE TO SEVEN MAXIMUM.
PLUG WIRE INTO PROPERLY WIRED 120V AC RECEPTACLE AND
VERIFY ALL LAMPS ARE LIT. THE GAME IS READY TO PLAY.
C.
TICKET DISPENSER
1.
BASIC ELECTRONIC OPERATION OF TICKET DISPENSER MODEL
DL1275H:
WHEN THE CONTROL UNIT CALLS FOR A TICKET TO BE
ISSUED, THE MOTOR IN THE DISPENSER IS TURNED ON. WHEN A
TICKET IS DISPENSED, THE
OPT0
BEAM BREAKER SENSES A
NOTCH IN THE TICKET AND SENDS BACK A SIGNAL TO THE
CONTROL UNIT.
AT THIS TIME THE TICKET COUNTER IS
INCREMENTED.
IF NO MORE TICKETS ARE CALLED FOR THE
MOTOR IS TURNED OFF.
3

2.
BASIC MECHANICAL OPERATION OF THE TICKET DISPENSER MODEL
DL1275J.i:
TICKETS ARE MOVED THROUGH THE TICKET CHUTE BY
MEANS OF A POWER DRIVEN ROLLER WHICH
Is
SPRING LOADED
AGAINST AN IDLER ROLLER. THE POWER DRIVEN ROLLER HAS
TWO NEOPRENE 0 RINGS INSTALLED, AND UNDER NORMAL
OPERATING CONDITIONS ARE THE ONLY CONTACT WITH THE
TICKETS. THE POWER DRIVEN ROLLER IS MOUNTED ON THE
c
OUTPUT SHAFT OF THE MOTOR GEAR TRAIN ASSEMBLY.
THE
MOTOR ASSEMBLY IS MOUNTED TO THE PIVOT BRACKET ASSEMBLY
IN THE TWO OILITE BEARINGS. THE MOTOR ASSEMBLY HAS A
LIMITED FREE SWING, LIMITED BY A SINGLE PIN ENGAGED IN
THE BRAKE SPRAG.
THE BRAKE SPRAG ENGAGES THE ROLLER AS
AN ANTI THEFT DEVICE. WITH THE FREE SWING OF THE MOTOR
ASSEMBLY, THE DIRECTION OF TORQUE, WHEN THE ELECTRIC
POWER IS APPLIED,
IS IN A DIRECTION SO AS TO RELEASE THE
BRAKE SPRAG.
WHEN AN ATTEMPT IS MADE TO
PlJLL
TICKETS
FROM THE MACHINE WITH THE POWER OFF, THE T0RQUE IS
REVERSED AND THE BRAKE SPRAG IS ENGAGED. ALSO, THE
PULLING OF TICKETS WILL CAUSE THE PIVOT BRACKET ASSEMBLY
TO APPLY A PRESSURE TO THE POWER DRIVEN ROLLER AGAINST
THE TICKET AND IDLER ROLLER GREATER THAN THE PRE-SET
SPRING LOAD.
THIS WILL CAUSE THE 0 RINGS TO DEPRESS AND
THE COURSE KNURLED SURFACE OF THE ROLLER WILL THEN GRIP
THE TICKETS.
ONE OUNCE OF PULL WILL APPLY 20 LBS. OF
PRESSURE ON THE ROLLERS.
3. LOADING OF TICKETS: TICKETS ARE ENTERED IN THE REAR OF
TICKET CHUTE AND PUSHED FORWARD. THE POWER DRIVEN
ROLLER WILL BE SPRING LOADED AGAINST THE IDLER ROLLER
AND TICKETS WILL NOT PASS UNTIL THE ROLLERS ARE CLEAR OF
EACH OTHER.
THIS IS ACCOMPLISHED BY USE OF THUMB AND
INDEX FINGER, ONE PLACED ON THE BLOCK TO WHICH THE
SPRING IS ATTACHED, THE OTHER. ON THE PIVOT BRACKET
ASSEMBLY, THEN SQUEEZE. PUSH THE TICKETS THROUGH UNTIL
YOU SEE THE EDGE OF THE TICKET. ALIGN THE NOTCH IN THE
CENTER OF THE OPTIC SENSOR.
4. TICKET DISPENSER CONTROLLER BOARD: ATTACHED TO THE
TICKET MACHINE IS A TRANSISTOR MOTOR CONTROLLER WHICH
PROVIDES DYNAMIC BRAKING TO ENSURE ACCURATE AND
REPEATABLE TICKET STOPPING AFTER ISSUING ANY NUMBER OF
TICKETS.
INCLUDED AS PART OF THE CONTROLLER IS TICKET
SENSING BY MEANS OF AN
OPT0
BEAM BREAKER SENSOR.
ALSO
INCLUDED IN SIGNAL CONDITIONING WHICH PROVIDES HIGH
ELECTRICAL NOISE IMMUNITY. THE OUTPUT OF THE TICKET
SENSING CIRCUITRY IS THE EQUIVALENT TO A SINGLE POLE
DOUBLE THROW SWITCH.
5. ROLLER TENSION SPRING: THE ROLLER TENSION SPRING KEEPS
CONSTANT TENSION ON THE TICKETS, WHICH INSURES
PROPER
DELIVERY AND PREVENTS TICKETS FROM BEING PULLED THROUGH
WHEN THE DISPENSER IS IDLE. TO INCREASE TENSION, LOOSEN
SCREW AND MOVE SPRING FORWARD. TENSION IS ADJUSTED
CORRECTLY WHEN THE TICKETS CANNOT BE PULLED FROM THE
DISPENSER.
6. TICKET GUIDE SPRING: THE TICKET GUIDE SPRING INSURES
THAT THE NOTCHES IN THE TICKETS PASS THROUGH THE
OPT0
4

BEAM BREAKER SENSOR. TO INCREASE TENSION, LOOSEN SCREW
AND MOVE OUTER SPRING UP. THIS CHANGES THE TENSION ON
THE INNER SPRING.
TICKETS SHOULD BE SNUG BETWEEN SPRING
AND SIDE PLATE BUT NOT DEFORMED BY EXCESS TENSION.
THIS
SPRING IS ADJUSTED AT THE FACTORY FOR
l-3/16"
WIDE
TICKETS.
7.
TICKET STOP
ADJUSTKENT:
THE TICKET STOP ADJUSTMENT
,
ALLOWS POSITIONING OF TICKETS WHILE MACHINE IS OFF.
THE
TICKET SHOULD PROTRUDE THROUGH SLOT APPROXIMATELY
l/16".
THE TICKET DISPENSER PC BOARD IS MOUNTED WITH TWO SCREWS
AND TWO SLOTTED HOLES. LOOSENING THE SCREWS AND MOVING
THE BOARD FORWARD WILL ALLOW THE TICKETS TO STOP FARTHER
OUT BEYOND THE EDGE OF THE SLOT.
8.
TICKET DISPENSER
REPLACEHENT:
THE TICKET DISPENSER CAN
BE REMOVED AND REPLACED BY REMOVING THE NUT ON THE REAR
OF THE LOCK ON THE DOOR AND LIFTING OUT THE DISPENSER.
REMOVE THE DOOR STOP CHAIN ON THE OLD DISPENSER AND
CONNECT TO THE NEW USING THE SAME HARDWARE. PLACE THE
DISPENSER INTO THE SLOT ON THE DOOR MAKING SURE THAT THE
LEFT SIDE OF THE UNIT IS AGAINST THE LEFT INNER FRAME OF
THE
DOOR
(THIS IS TO INSURE CLEARANCE OF THEDISPENSER
CONNECTOR AND THE DOOR FRAME). TIGHTEN THE BRACKET ONTO
THE LOCK REUSING THE NUT. RECONNECT THE CONNECTOR.
CONDITIONS WHICH COULD CAUSETICKET ERROR CODE
(CODE
0)
TO BE
DISPLAYED:
1.
DISPENSER OUT OF TICKETS
2.
INSUFFICIENT TENSION ON ROLLER TENSION SPRING
3.
TICKETS STOPPING BACK TOO FAR IN SLOT
CAUS'ING
TICKETS TO
JAM
4.
TICKET GUIDE SPRING NOT GUIDING TICKETS
5.
DIRT ON
OPT0
BEAM BREAKER
'
6.
MISSING NOTCHES ON TICKETS
7.
DEFECTIVE DISPENSER CONTROLLER BOARD OR MOTOR
TICKETS ARE AVAILABLE THROUGH: NATIONAL TICKET CO IN
SHAMOKIN,PA
(717) 648-6803.
WE HAVE FOUND THESE TICKETS
TO
BE OF THE
BEST QUALITY FOR USE IN SKEE BALL MACHINES.
D. GAME PLAY
WHEN THE PROPER NUMBER OF COINS ARE INSERTED INTO THE COIN
ACCEPTOR, THE START BUTTON WILL BEGIN TO BLINK OFF AND ON.
PRESS THE START BUTTON, THE BALL RELEASE SOLENOID WILL OPEN
AND RELEASE THE BALLS TO THE PLAYER.
<<NOTE>>:
THE GAME WILL OPERATE WITH ANY NUMBER OF BALLS
BETWEEN 1 AND 8. THE BALLS WILL CIRCULATE UNTIL
THE NUMBER OF BALLS RELEASED TO THE PLAYER MATCHES
THE NUMBERSET IN THE PROGRAM (DEFAULT
Is
9, SEE
SECTION E PROGRAMMING). AT THIS TIME, THE SOLENOID
WILL CLOSE.
THE PLAYER THEN ROLLS EACH BALL UP THE ALLEY TRYING TO
ACHIEVE THE MAXIMUM SCORE. TICKETS WILL BE DISPENSED DURING
5

THE GAME IF THE GAME IS EQUIPPED WITH A TICKET DISPENSER. IF
FOR ANY REASON THE FLAYER STOPS PLAYING THE GAME, THE GAME
WILL RESET ITSELF AFTER 45 SECONDS. IF YOUR GAME IS EQUIPPED
WITH THE DUAL FLASH FUNCTION, THE PLAYER WILL BE ABLE TO
DOUBLE THE SCORE OF EACH INDIVIDUAL BALL BY TIMING THE BALL
TO BE OVER THE
LT"UT'JTNr.
BOLT AS IT ILLUMINATES.
IVILLa.&..-
AFTER THE LAST BALL HAS BEEN PLAYED, THE DISPLAY WILL
I
ANNOUNCE 'GAME OVER' ALONG WITH THE FINAL SCORE AND NUMBER OF
TICKETS DISPENSED.
AFTER ABOUT 20 SECONDS, THE DISPLAY AND
GAME WILL GO BACK INTO THE ATTRACT MODE.
E. PROGRAMMING
THE DEFAULT SETTINGS IN THE GAME ARE AS FOLLOWS:
1.
TD ON?
2.
T MUL?
'.b
3. LOSER T?
;-
4. FIXED T?
a*
5. MAX. T?
6.
WS?
I.
TS?
8.
COINS?
Y TURNS ON THE TICKET DISPENSER IF SO EQUIPPED.
N TURNS IT OFF.
THE DEFAULT IS Y.
TICKET MULTIPLIER DETERMINES THE AMOUNT OF
TICKETS ISSUED AT THE WINNER SCORE AND SPAN
POINTS. THE RANGE IS 0 TO 9. THE DEFAULT IS
1.
THIS DETERMINES THE AMOUNT OF TICKETS ISSUED TO
THE PLAYER IF THAT PLAYER DOES NOT REACH THE
WINNER SCORE.
THE RANGE IS 0 THRU 9.
THE
DEFAULT IS 0.
THIS DETERMINES THE AMOUNT OF TICKETS ISSUED AT
COIN UP.
THE RANGE IS 0 THRU 20. THE DEFAULT
IS 0.
THIS SETS THE MAXIMUM TICKETS TO BE ISSUED
DURING ANY GAME.
THE RANGE IS 5 THRU 95 IN
INCREMENTS OF 5.
THE DEFAULT IS 40.
WINNER SCORE SETS THE VALUE THAT THE FIRST
TICKETS WILL BE ISSUED. THE RANGE IS 10000
THRU 950000 IN INCREMENTS OF 10000 STARTING AT
10000.
THE DEFAULT IS 100000.
THIS IS THE SCORE SPAN THAT TICKETS WILL BE
ISSUED AFTER THE WINNER SCORE. THE RANGE IS
10000
THRU
90000 IN INCREMENTS OF 10000.
THE
DEFAULT IS 20000.
THIS IS THE AMOUNT OF COINS NEEDED TO PLAY THE
GAME.
THE RANGE IS 0 THRU 4. THE DEFAULT IS
1.
-4
9.
SOUND ON?
Y TURNS ON THE GAMES SOUND TRACK.
N TURNS IT
OFF.
\
10.
DF SPEED? THIS DETERMINED THE SPEED OF THE GAMES DUAL
FLASH FEATURE IF SO EQUIPPED. THE RANGE IS 1
THRU 9 WITH 1 BEING THE FASTEST AND 9 THE
SLOWEST. THE DEFAULT IS 1.
‘
11. BALLS? THIS DETERMINES THE AMOUNT OF BALLS ISSUED TO
THE PLAYER FOR THE GAME. THE RANGE IS 1 THRU
9.
THE DEFAULT IS 9.
TO CHANGE THE SETTINGS ON ANY OF THE ABOVE PARAMETERS, YOU
MUST PUT THE MACHINE IN THE PROGRAMMING MODE.
TO DO THIS,
REMOVE THE TICKET TRAY COVER TO EXPOSE THE 'RESET',
'AUXl'
AND
'AUXZ'
BUTTONS. TO ENTER THE PROGRAMMING MODE, PRESS THE
'RESET' BUTTON. THE DISPLAY WILL READ:
DEFAULTS: Y
6

THE
'AUXl'
BUTTON WILL CYCLE THRU YOUR CHOICES
(Y
AND N). TO
ACCEPT THE DEFAULT SETTINGS, PRESS THE 'START' BUTTON WHEN
THE DISPLAY READS:
DEFAULTS: Y
TO CHANGE FROM THE DEFAULT SETTINGS, PRESS THE
'AUXZ'
BUTTON.
THE DISPLAY WILL THEN GO ON TO SHOW THE REMAINING
11
SETTINGS
WITH THEIR CHOICES AS LISTED ABOVE. THE
'AUXI'
BUTTON WILL
CYCLE THRU EACH CHOICES RANGE.
THE 'START'
BUTTON WILL
ACCEPT THE CURRENT SELECTION. THE
'AUX2'
BUTTON WILL CHANGE
THE DISPLAY TO THE NEXT VARIABLE. AFTER ALL 11 ARE SHOWN,
THE GAME WILL AUTOMATICALLY GO INTO THE ATTRACT MODE AND WILL
BE READY TO PLAY.
F. GENERAL TROUBLESHOOTING OF SKEE-BALL LIGHTNING
PROBLEM
RECOMMENDATION
------------------------+------------------------------------
NO DISPLAY
:
l.MAKE
SURE POWER IS APPLIED TO THE
I
I
ALLEY
;
2.CHECK
THE CABLE FROM THE
4
#
CONTROLLER TO THE DISPLAY
;
3.FAN
SHOULD BE ON, IF NOT REPLACE
8
I
FUSE ON SIDE OF CONTROLLER.
I
4.REPLACE
DISPLAY WITH A KNOWN GOOD
I
I
DISPLAY
:
5.CHECK
Fl
ON CONTROLLER BD.
:
6.REPLACE
CONTROLLER
------------------------+------------------------.-------------
DISPLAY NOT SHOWING
:
l.INSPECT
CABLE
PROPER READOUT
:
2.REPLACE
DISPLAY
------------------------+-----------------------------------
BALL COUNT NOT ACCURATE
:
l.ADJUST
BALL COUNT SWITCH WIRE
I
I
TOWARDS THE BALL IF IT DOES NOT
I
COUNT THE BALL.
:
P.ADJUST
THE SWITCH WIRE AWAY FROM
I
I
THE BALL IF IT COUNTS ONE BALL AS
I
1
TWO.
3.TOO
MANY BALLS IN ALLEY
------------------------+------------------------------------
MISSING BALL COUNT
:
l.ADJUST
THE SWITCH WIRE TO MAKE
I
I
SURE IT CONTACTS THE BALL.
:
Z.REPLACE
THE SWITCH
3.TOO
MANY BALLS IN ALLEY
------------------------+------------------------------------
1

BALL RELEASE INACCURATE
:
l.ADJUST
BALL COUNT SWITCH WIRE
I
ITOWARDS THE BALL IF IT DOES NOT
I
COUNT THE BALL.
:
Z.ADJUST
THE SWITCH WIRE AWAY FROM
4
,
THE BALL IF IT COUNTS ONE BALL AS
,
TWO.
_-__--___---_-- ________ ;-q---c:------ __--v--
~------------------
MISSING BALL RELEASE
COUNT
--__-----------------
COINS-UP BUT DOES NOT
RELEASE BALLS
_--------------_-----
WILL NOT COIN-UP
DOES NOT GIVE TICKET
AT WINNING SCORE
DISPLAYS 'CODE 0'
;
l.ADJUST
THE SWITCH WIRE TO MAKE
6
SURE IT CONTACTS THE' BALL.
;
2.REPLACE
THE SWITCH
+------------------------------------
:
l.CHECK
F2 ON
CONTROLLlER
(l/2
AMP
I
I
SLO-BLO)
;
Z.INSPECT
SPRINGS & CONTROL RODS
;
3.REPLACE
SOLENOID
1
4.REPLACE
CONTROLLER
+------------------------------------
:
l.INSPECT
COIN MECH. SWITCH
;
2.MAKE
SURE UNIT IS PROGRAMMED
,
I
PROPERLY
:
3.TRY
ACTUATING THE COIN MECH
0
I
SWITCH WIRE
:
4.REPLACE
CONTROLLER
+--------------------------------------
;
l.OUT
OF TICKETS, READ MANUAL FOR
I
I
INFO.
f
2.TICKETS
JAMMED, READ MANUAL FOR
#
I
INFO.
:
3.CLEAN
OPTIC EYE,READ MANUAL FOR
,
I
INFO.
:
4.REPLACE
TICKET DISPENSER
:
5.REPLACE
CONTROLLER
------------------------+-----------------------------------
DOES NOT GIVE TICKET
:
l.READ
SECTION OF MANUAL DEALLNG
DOES NOT DISPLAY CODE 0
;
WITH PROGRAMMING THE CONTROLLER
------------------------+------------------------------------
GIVES MORE THAN 1
:
l.ADJUST
TENSION SPRING
TICKET
;
2.REPLACE
O-RING ON DRIVE ROLLER
:
3.REPLACE
BRAKE SPRAG
:
4.REPLACE
DRIVE ROLLER
------------------------+------------------------------------
NONE OF THE ABOVE
I
l.READ
MANUAL
:
2.BEFORE
CALLING SKEE-BALL MAKE
,
I
SURE YOU KNOW THE MODEL # AND
I
ISERIAL
#
OF YOUR
SE
ALLEY
I
IIT IS LOCATED ON THE METAL PLATE
,
1
FOUND ON THE BACK OF THE GAME
I
CABINET
***********************************************~************
CAUTION:
HIGH VOLTAGE IS PRESENT IN SOME AREAS OF THE ALLEY
(POWER SUPPLY,FAN SOLENOID, ETC.) UNPLUG LINE CORD BEFORE
PERFORMING ANY TROUBLE SHOOTING.
*********X*************************************~*******~****
8

1.
IMPROPER SCORING
EACH OF THE SEVEN SWITCHES IN THE SCORE TRACK SCORES THE
POINTS ASSOCIATED WITH THE POCKET IT IS IN. DROP A BALL IN
EACH POCKET ONE AT A TIME TO DETERMINE WHICH SWITCH IS NOT
WORKING.
AN INTERMITTENT SWITCH CAN GIVE MISLEADING RESULTS.
IN THAT CASE, ROLL AS MANY BALLS AS NEEDED IN EACH POCKET TO
I
DETERMINE WHICH SWITCH MAY NEED ADJUSTING, OR THE ENTIRE
SWITCH MAY NEED REPLACING.
2.
IMPROPER BALL COUNT DISPLAY
CHECK THE SWITCH IN RIGHT REAR SIDE OF THE RUNWAY IN THE NO
SCORE FLOOR AREA FOR PROPER ACTION. THE ACTUATING ARM MAY
NEED ADJUSTING OR THE ENTIRE SWITCH MAY NEED REPLACEMENT.
MAKE SURE ALLEY HAS PROPER AMOUNT OF BALLS(S).
3.
IMPROPER NUMBER OF BALLS RELEASED.
CHECK THE SWITCH ON THE BALL RELEASE MECHANISM UNDER THE
RIGHT CHANNEL COVER. THE ACTUATING ARM MAY NEED ADJUSTMENT
OR THE ENTIRE SWITCH MAY NEED REPLACEMENT. IF THE AMOUNT OF
BALLS RELEASED TO THE PLAYER IS ALWAYS ONE LESS THAN THE
PROPER NUMBER, THE SWITCH WIRE SHOULD BE ADJUSTED AWAY FROM
THE BALLS.
IF THE AMOUNT OF BALLS RELEASED IS MORE THAN THE
PROPER NUMBER, THE SWITCH SHOULD BE ADJUSTED TOWARD THE
BALLS.
4.
NO SOUND
IF NO MUSIC OCCURS DURING THE PLAY OF A GAME, FIRST CHECK
THAT THE VOLUME CONTROL (ON THE CONTROLLER) IS SET PROPERLY.
THEN CHECK THAT THE CABLES ARE CONNECTED PROPERLY FROM THE
POWER SUPPLY TO THE SPEAKER. NEXT MAKE SURE THAT THE SPEAKER
IS NOT DAMAGED.
REPLACE SPEAKER IF NECESSARY. THEN REPLACE
THE SOUND BOARD. IF THIS IS NOT THE PROBLEM, THEN RETURN THE
UNIT AS PER INSTRUCTIONS.
5.
COIN INSERTION DOES NOT START GAME.
AFTER INSERTING COIN THE START BUTTON SHOULD BLINK.
IF THIS
DOES NOT OCCUR, CHECK THE COIN MECH SWITCH FOR PROPER ACTION.
THE ACTUATING ARM MAY NEED ADJUSTING OR THE ENTIRE SWITCH MAY
NEED REPLACING.
6.
COUNTERS DO NOT WORK
CHECK THE CABLE CONNECTION FROM THE COUNTERS TO THE LOGIC
BOARD.
REPLACE THE COUNTER WITH A GOOD COUNTER.
IF IT STILL
DOES NOT WORK, THEN REPLACE THE LOGIC BOARD. RETURN THE UNIT
FOR REPAIR AS INSTRUCTED IN THIS TEXT.
9

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