Icegame 3 Across User manual

1

2
Introduction Page 3
Installation / Setup Pages 4 – 7
·
AC / DC Fuse Ratings Page 8
Programming Page 9 & 10
Detailed Assemblies Pages 11-37
Wire Harnesses Pages 38-46
Parts Listing Pages 47 & 48
Warranty Information Pages 49 & 50
TABLE OF CONTENTS
3-3-08 - Revision A

3
GAME FEATURES
Thank you for your purchase of the new 3 Across™
game from I.C.E. The game starts off with unparalleled
ease of assembly. The games go together in just a few
minutes.
The game cabinetry is a unique plywood construction with
a special overlay for a superior finish. A special lacquer
finish is applied over the wood for a beautiful rich, deep
look. All of the cabinet panels interlock together, are
reinforced with cleats and are glued together to produce a
cabinet that can handle all of the abuse you can give it.
Long life fluorescent lighting is used throughout the game
to lower maintenance and create a bright playfield area.
Even the ball return area is back lit to add to the
appearance and serviceability of the game.
Reliability is the name of the game with our ball release
assembly. With a specially engineered solenoid and dou-
ble linkages, this mechanism has been tested to last for
years. Best of all, the entire assembly simply lifts out of
the cabinet with no tools needed!
The best state of the art sound on sound audio is used to
create an exciting atmosphere for the game player. Even
our background theme is synchronized so all games play
the theme at the same time, even when only one game is
being played.
All programming is accomplished from the Main P.C.
Board which is conveniently located at the front end of the
cabinet. This make servicing and adjusting as easy as
turning a key.
GAME PLAY
Game play begins when a player inserts the correct
amount of coinage to begin and presses “start”. The
game is played with 9 balls. If the game dispensed less
then nine balls, as the player plays the game, it will con-
tinue to dispense balls until the player has received all 9
balls required to play.
The player throws the balls at the target pockets and is
awarded the points indicated on those pockets. If the
player gets three targets across, the player will get double
the value of all three pockets! The object is to score a
perfect game. This requires the user to get one ball into
each of the 9 different pockets, all white across, blue
across and yellow across. The player continues to throw
the balls until all 9 balls are played.
If the player was able to achieve a perfect game the super
bonus is awarded. Tickets are then dispensed to the
player and the game is over.
INTRODUCTION

4
INSTALLATION
BEFORE YOU BEGIN
WARNING: WHEN INSTALLING THIS GAME,
A 3 PRONG GROUNDED A.C. RECEPTACLE
MUST BE USED. FAILURE TO DO SO COULD
RESULT IN SERIOUS INJURY TO YOURSELF OR
OTHERS. FAILURE TO USE A GROUNDED
RECEPTACLE COULD ALSO CAUSE IMPROPER
GAME OPERATION, OR DAMAGE TO THE
ELECTRONICS
DO NOT DEFEAT OR REMOVE THE GROUNDING
PRONG ON THE POWER CORD FOR THE SAME
REASONS AS GIVEN ABOVE. USING AN IM-
PROPERLY GROUNDED GAME COULD VOID
YOUR WARRANTY.
HAVE A QUALIFIED ELECTRICIAN CHECK YOUR
A.C. RECEPTACLE TO BE SURE THE GROUND
IS FUNCTIONING PROPERLY.
This installation is recommended to be per-
formed by a 2 man installation crew. No special
electrical or "Electrician" skills are needed for
installation, as all electrical connections are sim-
ple plug in types.
The following tools will be necessary for installa-
tion:
Step ladder *
Cordless Drill with Phillips head bit
Diagonal cutters
7/16" Combination wrench
Ratchet with 7/16" socket
5/16” Allen (included)
* Might be required in some situations.
SINGLE INSTALL INSTRUCTIONS
1. Remove the banding from the pallet.
NOTE: BE SURE TO STAND TO THE SIDE
WHEN CUTTING THE BANDS, AS THEY ARE
UNDER PRESSURE, AND COULD SPRING
OUT CAUSING INJURY.
2. Lift out all cage parts as well as any other
parts shipped along with the game.
3. Remove the 2 game halves from the pallet.
4. Remove all of the cabinets from their
packaging and skids.
5. Position the back half of the alley cabinets as
shown below.
6. Open the ticket door and slide the top left
cover back and then off to access the wire
harnesses. Connect the six wire harnesses.
If installing more then one game see “Link
Install Instructions” before continuing.
7. Replace top cover and close the ticket door.

5
6. Slide the two halves together and using the
included latching tool, latch both sides, top
and bottom together. Insert the four latch
plugs where you inserted the latch tool.
7. Install cage as shown below.
8. There are 3 thumb screws on each side to
connect the front cage and two bottom
screws to hold the sides.
Two per side
Two per side
Slide both the cash box and ball release cover out
and out of the way. Remove the foam packing
material located on top and underneath the ball
release assembly. Replace the cover and coin
door.
Although your game is ready for use and is set to
its optimal settings it is still recommended to re-
view the program settings and credit settings and
make any changes at this time.
LINK INSTALL INSTRUCTIONS
To link games together you must first set the
game’s ID differently from one to the other. No
game can have the same Link ID. In order to link
past 10 you will need to upgrade the brain board.
Please contact ICE Service for details.
A 25’ phone cable is supplied that will need to run
from one to the next linked game. See page 8 for
location of phone cable connections and Link ID
dial.
Coin Meter Location
The coin meter is located in the cash drawer. See
page 22 for exact location.
INSTALLATION

6
MARQUEE INSTALL INSTRUCTIONS
There are three different bonus marquees available for 3 Across. NA7010X is used mostly
for a single lane or when there is not enough height for the full size marquees NA7000X and
NA7001X. The NA7010X programming information is stored on the games’ main board
while both the NA7000X and NA7001X overrides any mini marquee programming informa-
tion and stores it’s information directly on the marquee. See programming information on
page 9 and 10 for details.
NA7010X Bonus Marquee Install
The marquee comes with two harnesses which need to be installed along with mounting the
marquee onto the cabinet. One harness is a AC splitter that connects between the curly bulb
power plug found up top and the other is the communication cable which connects to the
main board. Turn game off and unplug before starting. Begin by removing the plastic
header panel and sliding the display mounting assembly up and out. There should be
enough slack to rest the display mounting assembly on top of the game. See page 11
through 13 for diagrams. Connect the ac between the ac coming from below and the curly
bulb. Be sure to reconnect the curly bulb’s ac. Replace the display mounting assembly back
into the cabinet and the plastic header panel. Connect the communication harness and
mount the marquee with the supplied hardware. Run the communication cable on top of the
cabinet, down the back, through the bottom following the rest of the harnesses back to the
main board. Connect the harness into J2 on the main board. See full wiring diagram insert
for detail information. See diagram on next page for mounting diagram.
NA7000X Bonus Marquee Install
The marquee is shipped in two sections, a large display marquee and a smaller display mar-
quee. This marquee assembly is to be positioned centered to all linked games. See picture
shown below for example. Begin the install by mounting the larger display first, then the
smaller display underneath. See diagrams below for details. Un-tie the grey cable coiled be-
hind the upper marquee and connect this to the smaller marquee, see diagram below. Plug
the AC cord and run that down the back and into a AC outlet. Connect the phone cable to
the upper marquee and at either end of set of linked games, follow the wire harnesses back
to the main board and into any free link connection.
To program the marquee press, on any linked lane, SW5. This will put the marquee in pro-
gramming mode. Now use select and advance to change the settings on the marquee. Re-
member, the marquee has additional audio and therefore has it’s own volume control inde-
pendent from the main games.
NA7001X Bonus Marquee Install
The marquee is the same as NA7000X except for the AC harness. If you have purchased
the game with this option at the same time, one unit will have a “Left” sticker located on the
back of the cabinet. This cabinet located in the upper header area has a 220 to 110 step
down transformer. This is where you would plug in the AC harness instead of a AC outlet as
described above. If you purchased this option separate a 220 to 110 step down transformer
is included and will need to be mounted inside the header area before mounting the mar-
quee.

7
3 & 4
Wiring harness
plugs in here
NA7010X
Single Marquee
NA7000X series
L
L
L
S
S
S
Install Spacers here
L
L
S

8
AC & DC POWER FUSE RATINGS
To access the fuses for both the AC and DC supplies, open the front access panel and
located inside is a power module and board panel assembly. The power module has a
5 amp slow blow if your game is 110V option or 2.5 amp slow blow if your game is
220V option. Pictured below is the location and values of the remaining fuses for your
game.
6A slow blow
1A slow blow
Link ID number dial
4 SB
(2) 8amp
Slow blow
Unlock and open this panel to access
AC and DC fuses and board panel
assembly.
Connect
phone cords
to either of
these two
connectors.
These can
be used for
linking or
marquee
connections.
Programming
Buttons:
SW2 - Program
SW3 - Select
SW4 - Advance
SW5 - N/A
SW6 - N/A

9
Game Programming
Version 1.10 3/6/08 (Previous version was not linkable)
To enter programming, press “program” in attract mode. Pressing “program” during game play
will be ignored. Cycle through the options with select and change the values with advance.
Exit by pressing “program” which will save your changes.
Value Description Default Min Max Comment
0 VOLUME 4 0 7 Volume
1 COIN1 2 0 10 Cost of a Game
2 DISCOUNT 0 0 10 Coin Discounting
3 Points Per Ticket 8 0 40 In thousands
4 JFP 3 0 10 Just for Playing Tickets
5 ATIME 3 0 90 Attract Time in minutes
6 THOUSANDS 1 0 9 Bonus (NA7010X Marquee only)
7 HUNDREDS 0 0 9 Bonus (NA7010X Marquee only)
8 TENS 0 0 9 Bonus (NA7010X Marquee only)
9 FACTORY 0 1 1 Factory Reset
With the default settings your total points would be divided by 8 for your ticket payout. The
maximum bonus at any time is 9,990 tickets. See page 8 for details on programming the
NA7000X Super Bonus Marquee.
Error Codes are displayed on power up diagnostics only:
Error Description Error Description Error Description
2 Compact Flash Error 3 Sensor 1 Error 4 Sensor 2 Error
5 Sensor 3 Error 6 Sensor 4 Error 7 Sensor 5 Error
8 Sensor 6 Error 9 Sensor 7 Error 10 Sensor 8 Error
11 Sensor 9 Error 12 Sensor 10 Error 13 Sensor Zero Error
14 Sensor Ball Error
Sensor Ball Counts are:
Sensor 1 Sensor 2 Sensor 3
Sensor 4 Sensor 5 Sensor 6
Sensor 7 Sensor 8 Sensor 9
Sensor 10
PROGRAMMING

10
NA7000X - Super Bonus Programming
Version 1.0 3/6/08 NA7000X software, requires game software version 1.10 or higher.
To enter remote programming, press sw5. This will display PRG on the game you are pro-
gramming with. The marquee will then show volume. Pressing SW2 will advance to the next
option while SW3 will advance the value of that option. Pressing SW5 again will exit remote
programming.
Description Default Min Max Comment
VOLUME 4 0 9 Volume
THOUSANDS 1 0 9 Bonus
HUNDREDS 0 0 9 Bonus
TENS 0 0 9 Bonus
WARNING - The marquee will override the mini marquee value programmed on
each game. If no mini-marquee display exists there will still be a value that is
paid out if a perfect game is achieved. The order will be NA7000X’s value and
then NA7010X’s value. If for any reason communication is lost between the
NA7000X and the game, it will pay out whatever is programmed for the NA7010X
there or not.
This is very important to remember as if communication is lost between the game
and the NA7000 marquee, the game will default the bonus to whatever informa-
tion was last programmed into the game’s main board. Let say for example you
are using a NA7000X bonus marquee and either have one or linked games and
have the NA7000X bonus marquee set for 5000. If at anytime communication is
lost between the NA7000X bonus marquee and any of the games, that game that
lost communication will pay the default of 1000 for the bonus instead of 5000 pro-
grammed on the NA7000X bonus marquee.
New Jersey Programming notes
Version 1.02 (Non Linking)
The game’s programming is same with the following differences. Upon power up the game will
validate the software and display a 911 if not valid. Upon power loss, credits and tickets owed
are saved until power is restored. The game will allow the player to replay their game if inter-
rupted by power loss. When power is restored when tickets are owed they are dispensed be-
fore game will return to normal operation. The game will also prevent you from adding credits
during game play.
PROGRAMMING

11

12

13

14

15

16

17
17

18

19

20
Table of contents
Other Icegame Game manuals
Popular Game manuals by other brands

Fundex Games
Fundex Games 2428 User instructions

Hasbro
Hasbro Deluxe Electronic Adventure Woody 09336 instruction manual

Saitek
Saitek Mephisto Talking Chess Trainer instructions

Triumph Sports USA
Triumph Sports USA 45-6747GR manual

Mattel
Mattel RADICA: POP SWAP instruction manual

Novag
Novag Citrine instructions